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Import Games |
========================================================================
F I N A L F A N T A S Y 8
========================================================================
Final Fantasy VIII FAQ Version 1.14
Part I
For Sony Playstation
By Scott Ong
E-Mail: kangning@mbox5.singnet.com.sg
This FAQ is meant for personal use only and can only be reproduced
electronically. This FAQ can be altered as long as the disclaimer
remains unchanged. This FAQ is owned and made by me. So don't try to
get any ideas on it or I will get YOU! Feel free to distribute the FAQ
in its original form. This FAQ cannot be sold for profitable purposes!
I N T R O D U C T I 0 N
-------------------------
< < < DEMO > > >
That's right, the eagerly-awaited FF8 finally hits the stores. The game
is much better and more realistic. You will take the role of the super
cool Squall whom is led by Seifer, his rival to recapture the city of
Dollet. The city has fallen into the hands of the evil President
Deling, the dictator of the warlike nation, Galbadia....
< < < FF8 > > >
The hero Squall, trained as a mercenary at a military academy, meets a
girl named Rinoa at a party. Gradually influenced by her bohemian
lifestyle, Squall rejects family and friends for people as yet...
strangers. Meanwhile, at that while, the continent of Galbadia
suddenly turns against the whole world and declares...war. Standing
beside the President as he delivers this speech, is the figure of a
witch who disappears from the memories of the people...
V E R S I O N S
----------------
Version 1.0 - Contains the main document.
Version 1.1 - Finished Disc 1 Walkthrough. Make the Disc 1 walkthrough
more detailed and correct some errors. Completed the
Controls section.
Version 1.2 - Added Disc 2 walkthrough [partial]. Also added the BOSS
Diablo's facts.
Version 1.3 - Completed Disc 2 walkthrough and make some corrections.
Start working on Part II. Added information on Chocobo
Riding. Make more corrections on Disc 1 walkthrough.
Version 1.4 - Added Disc 3 walkthrough [partial] and make more
corrections. Make some spelling corrections on the
Leviathan, Quetzalcoatl and Cerebrus.
- Added information on getting Phoenix and Odin.
Version 1.5 - Completed Disc 3 walkthrough including information on
G.Fs King Tonberi, Bahamut and Sabotander, plus the
Eden, thanks to Steven Bruck!
- Add more corrections in spelling and errors.
Version 1.6 - Added and complete Disc 4 walkthrough except for the
ending FMV, don't want to spoil the fun ^_^
- Added corrections/logo to the FAQ. Complete the list
of gameshark codes.
Version 1.7 - Make mystical corrections. Miscellaneous information on
Omega Weapon and the draw list from Tonberi, thanks to
Hahaha Hahaha.
- Added more information getting fragments of the pot and
attaining full marks for the Dollet's SeeD examinations.
Thanks to ChaRle5!
- Added more information on getting G.F Grasharaboras.
- Added information on Ward and Kiros
- Correct most gramatical errors.
Version 1.8 - Edit some of the data and correct more errors.
- Added the correct way to get the Phoenix Wing, thanks
to Jerry Ng!
- Added mini-walkthroughs on my webpage.
- Added more contributors [Part II only]
Version 1.9 - Correct more errors
- Added ways to get the Pet Magazines and Fighter Magazines
thanks to Lynn Tse.
- Added more information on the Prison Tower.
Plus a move that could save your life! Thanks to Markweb
Jimenez
- Find more items from your jounery at the Balamb Garden
during Disc 2.
- Enhance the controls section. Added ASCII maps of it.
- Added information on Pocketstation, Thanks to Zane
Merritt. Added ways to get the Ko-Mogri through the
Pocketstation. Added controls of the Pocketstation too.
- Thanks to Crystal Power for that outstanding strategies
to fight against the Rubulmdragons and the Bahamut.
Thanks to Ciovo for telling me the usefulness of the
Tonberi's Level Down.
- Draw an ASCII image of the Pocketstation! Thanks to Zane
Merritt for sending me a scanned photo of his PDA.
- Thanks to Crystal Power for the correction on the lyrics
"Eyes on me"
- Edit my e-mail layout.
Version 1.10 - Made some corrections. [at Esthar Shopping List]
- Added corrections to lyrics "Eyes on Me", thanks to
Hahaha Hahaha/ Yee Seng Fu/ Franksiskus Febrainto ^0^
- Added more information on the Chocobo Mini-Game. About
Chocobo Meteor. Thanks to Zane Merritt
- Made some spell corrections between Flare and Aero.
- Made more corrections at certain areas.
- Added more information on getting G.Fs and make more
corrections.
- Correct gramatic errors and sentence structures.
- Find a way to get back lost cards.
- Added more battle strategies against BOSS: Brothers,
Sabotendar, Diablo and the final battle.
- Added new strategy against the Omega
Version 1.11 - Added lyrics for the opening song. Thanks to Marco
"vegeta" Colombo for the lyrics.
- Make some changes to most parts of the FAQ.
- Added more information on the Controls section.
- Added the first Idiot on the Idiots List!
- Added the list of items which can be won from BOSSES
fight [partially]
- Added more miscellaneous information such as getting
Occult Fan Part I, Pet Magazine 2nd Issue and much
more.
- Added Battle Tips to most parts of the walkthrough.
- Added the type of spells which you can draw from
the Magic Stones. [partially]
Version 1.12 - Added the remainding list of Magic Stones until Disc 3
- Added list of items that you can won from BOSS fights.
Also applies until Disc 3. (partially)
- Added more battle tips until Disc 3 (partially)
- Make some corrections to the Basics section.
- Added informatiom about solving the Clock Puzzle. Thanks
to Stephanus Rudiyanto Natari.
- Added information about trading the Tonari no Kanjo
with Zone. Thanks to Marbweb Jimenez
- Added more information on hacking gameshark codes.
Version 1.13 - Added information about the Chocobuckle.
- Added the remainding Magic Stones (excluding those that
are found at the World Map)[until fighting the Ultimate
Weapon.]
- Added more battle tips. [until Disc 3]
- Added the list of items which can be won from BOSS
Fights. [until Disc 3]
- Added the list of monsters found at Warship Island
and how to tackle them.
- I have found another secret FMV, refer to Section 5.10
for more details.
Version 1.14 - Added the remainding Magic Stones and BOSS stats thanks
to Markweb Jimenez. He even sent me a map of Altemisia
Castle! You will find it at my website.
- Added FF8 Debug Code, thanks to Alex M. Very exclusive!
- Added some strategies about the BOSSES in the final
dungeon.
- Make some changes to the Magic Translations according
to Final Fantasy VII magic.
Heal (restore HP) - > Cure
Cure (fixed status ailments) - > Esuna
Life 2 (restore life and HP to full) - > Raise
- Correct some errors regarding the spelling with
Sabotander and Pandemonium.
- Change all "Magic Stones" to "Draw Points"
This FAQ can be found at the following addresses:
GameFAQs http://www.gamefaqs.com/
The Round Island http://members.xoom.com/_XOOM/scottong/
Cheat Code Central http://www.cheatcc.com/
The HTML version of this FAQ can be found at the following address:
Final Fantasy: Worlds Apart http://www.ffnet.net/
Square Source http://squaresource.com
TotalFF8 http://totalff8.ffnet.net/
The HTML of the Mini-FAQs can found at the following address:
The Round Island http://members.xoom.com/scottong/
Firstly, this is my first FAQ on RPG and there may be many errors due
to the long walkthrough. So inform me if you have any corrections
regarding this FAQ. This FAQ is protected under copyright law and any
unauthorized copying or production will lead to severe punishment.
I have also included my walkthrough for the Demo disc for FF8, so
enjoy your feast !
________________________________________________________________________
NEWS
Regular updating will be done on my site, while major updates will be
sent to GameFAQs. Part II (partial) is currently on the Internet. It
can also be found at the above mentioned websites. Well I have moved
to XOOM recently, so take note of the new URL of my homepage. For your
convience, I have recently downloaded ICQ and my ICQ is 39117037.
Sorry for no updates for the entire last week of May..... Scott is very
busy. If you know something about FF7, head for the website and you can
entered a quiz! Check it at:
http://members.xoom.com/scottong/quiz.htm (any commercial fee? ^_^;)
Late replies on e-mails... My computer has gone berserk again. Now it is
back on its feet again and now it is back to action. Sorry about that.
I have lost all my ICQ contacts and my mails contact.. so kindly drop a
mail again. Sorry for the inconvience caused.
C O N T I N U E ?
Definately yes! for the American version. Probably I will add a
translation script regarding the Japanese version to help you guys in
this Japanese version of the game. So watch for my FAQs for the US
version. Bye!
IDIOTS!
Can't really believe it that someone actually sold my FAQ for money.
I am telling everyone that if you saw someone do so, please tell them
to stop it. This FAQ is meant for PERSONAL USAGE ONLY and not being
sold for money!
During my naviagtion on the net, I have found a site that has the
version 1.0 of my Part I. But the webmaster simply removes the
disclaimer and my name. He is the webmaster of RPG Central [http://www.
blue.icestorm.com/rpgcentral]. I have tried contact the webmaster
empteen times yet there is still no reply.
Feel free to e-mail to me if you have any enquires on the game / using
my FAQs for your website on the game, remember to write the title of
the game as the subject or I will not answered it. Well, here is a
piece of good news! Robert Strokes [webmaster of Final Fantasy: Worlds
Apart] has released the HTML version [partial]!
________________________________________________________________________
This Document is Copyright 1999 Scott Ong. It may freely distributed
but It may NOT be SOLD for any price!
########################################################################
C O N T E N T S
########################################################################
1. The Characters
2. Controls
3. Walkthrough for Disc 1
4. Walkthrough for Disc 2
5. Walkthrough for Disc 3
6. Walkthrough for Disc 4
7. Gameshark codes
8. Credits
________________________________________________________________________
Begin with the show!
========================================================================
1. T H E C H A R A C T E R S
========================================================================
These are the characters whom will depart on your strange adventure...
Name: Squall Leonhart
Age: 17
Sex: Male
Height: 5'10" [177 cm]
Birthdate: August 23
Blood Type: AB
Weapon: Gunblade
Description: The story's hero unsociable and expressionless. The hero
of the game, a cadet in the SeeD special forces attached
to Balamb Garden. Antisocial and stone-faced. Besides his
aloof personality, he is very self centered and a person
who hates influenced deeply by strangers.
Name: Rinoa Heartilly
Age: 17
Sex: Female
Height: 5'4" [163 cm]
Birthdate: March 3rd [thanks to Rinoa Heartilly's Shrine]
Weapon: Blaster Edge
Description: A beautiful and enigmatic woman, kind-hearted and driven
to succeed. A cheerful girl who possesses a "mood-making"
liveliness and gentleness that touches people without
discrimination. She's honest about her feelings and
readily speaks what she thinks. However, in time, she ends
up becoming warped... By the way, Rinoa has a pet dog
called Angelo.
Name: Zell Dincht
Age: 17
Sex: Male
Height: 5'6" [167cm]
Birthdate: March 17th
Blood Type: B
Weapon: Glove
Description: A master of comprehensive wrestling skills whom was
admitted to the Garden. He has entered the Garden when he
was only 13 years old out of admiration of his grandfather,
who was an excellent soldier. He is the type who does
everything with enthusiasm, but the reason is his weak
point. However, at heart he is gentle and has a serious
personality.
Name: Seifer Almasy
Age: 18
Sex: Male
Height: 6'1" (188 cm)
Birthdate: December 22nd
Blood Type: A
Weapon: Gunblade
Description: A troublemaker who views Squall as his rival. A SeeD cadet
who is treated as a problem child because he lacks
composure and the ability to follow orders, even though he
has the disposition to excel. On the other hand, he
appreciates Squall's abilities highly and adamantly
considers him a rival.
Name: Laguna Loire
Age: 27
Sex: Male
Height: 5'11" [181 cm]
Birthdate: January 3rd
Blood Type: B
Weapon: Machine Gun
Description: A hot-blooded man who fights with a pen instead a sword.
Kind out of compassion for humanity, he's a man full of
courage who helps the faint-hearted and crushes the
arrogant. A journalist of military origins, he swapped
his sword for a pen and fights boldly against the evils of
the world. Laguna has rather a sad story, as he lost
his wife in saving the world and has become the President
of Esthar. By the way the mystery has been solved, it was
actually Elone whom causes Squall to meet Laguna in his
dream. His intelligence and leadership were unmatched.
Name: Selphie Tilmitt
Age: 17
Sex: Female
Height: 5'1" [157cm]
Birthdate: July 16
Blood Type: B
Weapon: Nunchaku
Description: A naive girl with flightily nature and capable character.
A girl with skilled personality to the extent that you
can't believe that she's a student at the military academy.
Usually she has a carefree way of speaking and is
frequently disturbed by the pace of her surroundings.
Name: Irvine Kinneas
Age: 18
Sex: Male
Height: 6'0" [185cm]
Birthdate: November 24th
Blood Type: O
Weapon: Shotgun
Description: A young man, well-liked by women whose strongest point is
his marksmanship. A cadet at the Galbadia Garden, he self-
styles himself as the "No. 1 gunslinger in the Garden" His
shooting arm seems sure and he is the girls' favorite
because he is full of confidence. He seems callous to
simple men, but in truth, he is unexpectedly sensitive and
seems to have a serious personality.
Name: Quistis Trepe
Age: 18
Sex: Female
Height: 5'6" [172cm]
Birthdate: October 4
Blood Type: A
Weapon: Chain Whip
Description: An Elite who serves as Squall's advisor. She has joined
SeeD at the age of 15 and is now the guidance counselor
of Squall and his friends. In opposition to her cool
spirit and strong facade, she gets depressed easily about
trivial matters since she is unused to setbacks.
LAGUNA'S PARTY
Name: Ward Zaback
Age: 25
Sex: Male
Height: 217 cm
Birthdate: February 25th
Blood Type: A
Weapon: Harpoon
Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals.
You can only use him in battles during Laguna's Scenario.
Don't look down on him, as he looks huge and scary. Ward
is actually one of the most strongest guys in FF8, have
high strength stats. Now Ward has become a minister for
the President of Esthar.
Name: Kiros Seagul
Age: 23
Sex: Male
Height: 191 cm
Birthdate: July 6th
Blood Type: O
Weapons: Daggers
Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals.
You can only use him in battles during Laguna's Scenario.
He is rather a helpful lad in Laguna's friend. He is
rather agile and swift in his movement. He has very cool
weapons. Kiros had also became one of Laguna's right hand
man.
There are more information about other characters and you can view it
from the site, Final Fantasy VIII Source or Yee Seng Fu's Basics FAQ.
========================================================================
2. C O N T R O L S
========================================================================
NOTE: Read this section before you proceed to the main walkthrough.
Contents
2.1 You should know....
2.2 The Main Menu
2.3 Default Button Configuration
2.1 Y O U S H O U L D K N O W.....
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is the stuff that you should know when playing FF8. These can be
found in your manual. If you want more information regarding this, refer
to Yee Seng Fu's Basics FAQ.
+++ Playing the Game from the Beginning +++
Point the cursor at the first Option [NEW GAME] and enter your
decision with the Circle button.
+++ Continue from Save Data +++
When you want to play using SAVE DATA to continue from the previous
point, select the 2nd option and press Circle and you can now select
the slot with the Circle Button. Note that you can save up to the
maximum data of 15 game saves.
+++ Changing Disc Warnings +++
As you proceed through the adventure. Do NOT turn off your Playstation
Console. Just open the Playstation Lid and pop in the next disc and
the game will automatically resumes itself.
+++ Questions +++
In this FAQ, I have included diagrams and questions.
Q.1 How do I save my game ?
Q.2. How do I use Draw Points?
Q.3 What actually happened to Julia ?
Q.4 How do I enter Dollet City ?
Q.5 How do I defeat those Aliens in Ragnarok ?
Q.6 Is it possible to get cards at Disc 4?
+++ Battle Tips +++
I have added sections called Battle Tips and they are found in most
part of the walkthrough, like how to kill the Molbors and the T-Rex at
low levels. This section is specially made for those whom do not use
Gameshark. There are a total of 20 of them.
________________________________________________________________________
2.2 T H E M A I N M E N U
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Main Menu is a very important section as it allows you to use
items, view stats of your characters and G.F., saving your game,
adjust game settings, etc. Read this if you have any enquires about the
game.
========================================================================
NOTE: All the settings are use in default settings.
========================================================================
++ MAIN MENU ++
Junction: Allows you to set up your Guardian Forces and abilities
Item: Allows you to use items or rearranged your items
Magic: Allows you to use and trade magic with other characters
Status: Allows you to view the stats of your characters.
G.F.: Allows you to view the Guardian Force levels, and to
develop your monsters' job skills.
Abilities: Allows you to use the abilities learned by the G.F.
Party Change: Allows you to change your party at the World Map or at
the Save Point.
Cards: Allows you to view the cards that you have.
Configuration: Allows you to adjust your game settings.
Tutorial: A very precise learning guide on how to play FF8.
Save: Allows you to save your game. This option will only be
selectable if you have approached a Save Point and at
the World Map.
Here is an ASCII art of the Main Menu [for those whom does not know
Japanese].
*** MAIN MENU ***
____________________________________________________________________
|HELP | |
|__________________________________________________| JUNCTION |
|STATUS | |
| ZELL LV 22 HP: 2411 / 1922 | ITEM |
|--------------------------------------------------| |
|STATUS | MAGIC |
| SQUALL LV 31 HP: 2415 / 2551 | |
|--------------------------------------------------| STATUS |
|STATUS | |
| RINOA LV 20 HP: 1100 / 1930 | GUARDIAN FORCE |
|--------------------------------------------------| |
| IRVINE QUISTIS | ABILITIES |
| LV 20 HP 977 LV 22 HP 1059 | |
| --------- --------- | PARTY CHANGE |
| | |
| SELPHIE | CARDS |
| LV 17 HP 824 | |
| --------- | CONFIGURATION |
| | |
| | TUTORIAL |
| | |
| | SAVE |
|__________________________________________________|_________________|
_________________________________________________ | PLAY 24:15 |
| || S.LV 30 |
| BALAMB GARDEN - TRAINING CENTER || 446470 G |
|_________________________________________________||_________________|
========================================================================
2.2.1. JUNCTION MENU
========================================================================
** JUNCTION MENU **
_______________________________________________________________
| [JUNCTION] [REMOVE] [OPTIMIZE] [ABILITY] | JUNCTION |
|__________________________________________________|____________|
_________ __________
| PHOTO | SQUALL | COMMAND |
| OF | | ATTACK |
| SQUALL | Lv 31 |^| | MAGIC |
| | | G.F. |
|_________| HP 2415 / 2551 | ITEM |
_______________________________________________________|__________|
| [ HP ] Ice 3 2551 [ST ATK] [ST DEF] [A ATK] [A DEF] |
| [ STR ] ------------- 78 [ DEX ] --------------- 25 |
| [ B STR ] ------------- 20 [ EVA ] --------------- 2 % |
| [ M STR ] ------------- 45 [ ACU ] --------------- 225 |
| [ SPI ] ------------- 35 [ LUCK ] --------------- 17 |
|__________________________________________________________________|
LIST OF ABBREVIATIONS
_________________________________________________________________
| | | | |
| STR | Strength | ACU | Accuracy |
| B STR | Body Strength | LUCK | Luck |
| M STR | Magic Strength | ST ATK | Status Attack |
| SPI | Spirit | ST DEF | Status Defense |
| DEX | Dexrity | A ATK | Attribute Attack |
| EVA | Evasion | A DEF | Attribute Defense |
|________|_____________________|________|_________________________|
What is their purpose?
** Strength **
This factor affects the attacking power of your character. The higher
the stats, the more damage your character will inflicit with the Attack
Command.
** Body Strength **
This factor effects the defensive power of your character. The higher
the defensive stats, the lesser the amount of damage inflicited by your
opponent.
** Magic Strength **
This factor effects the magic attacking power of your character. The
higher the stats, the more damage your character will inflicit when
using magic.
** Spirit **
This factor effects the magic defensive power of your character. The
higher the stats, the lesser the amount of damage inflicited by your
opponent when it uses magic.
** Dexrity **
This factor effect the speed of your time bar or ATB (also known
Active Time Bar]. The higher the stats, the faster the ATB is.
** Evasion **
This factor effect the rate whether your character will escape from an
enemy's attack [causing a MISS in the opponent's attack]. The higher
the stats, the more chance your character will dodge from an attack.
** Accuracy **
This factor effect the rate whether your character will hit your
opponent with the Attack Command. The higher the stats, the lesser
chance that your character will miss an attack [great against
Cactuars]
** Luck **
This one I not quite sure. But I think that it will effect the rate
whether the Odin will appear. It also effect the rate whether your
character could escape from status ailments such as death. If you have
the luck stats of 100+, you will be able to see the Gilamgesh in
between battles!
** Status Attack **
This is similar to FF7's Elemental combo on your character's weapon
Your character will inflicit damage and also causes status ailments
on your opponent. For example if you want to cause sleepel with your
character attack, junction Sleepel to your Status Attack.
** Status Defense **
I myself prefered this than status attack. This works like FF7's
Elemental combo on your character's armor. Your character will
receive protection against the elemental that you have junctioned.
For example if you want your character to be protected against
Confusion, junction Confu to your status defense. It would be better
if you have acquired the Ribbon [prevents any status disorder, it's
a secret G.F. ability, haven't gotten it yet]
** Attribute Attack **
This is rather USELESS. If you want to do more damage against Fire-
based monsters such as the Bomb, junction Ice to your junction as Ice
works well against Fire. However, ice-based monsters will nullifies
the attack, thus you are helping them to restore lost HP!
** Attribute Defense **
This is much preferred against Attribute Attack. As you can recieved no
damage from elementals or nullifies it and restore your HP. This
ability could make your life easier. If you junction Ultima to your
Attribute defense, you will be able to nullify any kind of magic. For
example if you want your character to protect well against Fire,
junction Fire to the character's attribute defense.
## JUNCTION ##
----------------------------------------------------------------------0
Once you have chosen Junction, you will have this menu. Press Circle
and choose the "JUNCTION" tap. The top tool bar will have the
following options:
___________________________________________________
| |
| JUNCTION | < G.F > < Magic >
|_____________|_____________________________________
< G.F >
This allows you to set the G.F monsters that you would like the
character to use and this will lead to the Optimize and Ability Menu.
After selecting this command you will have the following screen:
______________________________________________
| Well, let's get started.
G.F Page No. 1 G.F Page No. 2 | Here is the layout of
_________________ __________________ | all the G.Fs. []
|Queztalcoatl [] | |Brothers | | represents a character
|Shiva | |Diablo | | has already picked the
|Ifrit [] | |Carbunkle | | G.F. If you point the
|Siren | |Leviathan | | cursor next to it, you
|_________________| |__________________| | will see the name of
| the character that the
G.F Page No. 3 G.F Page No. 4 | G.F is currently
_________________ __________________ | equipped with. Press
|Pandemonium | |Bahamut | | D-Pad right or left
|Cerberus | |Sabotander | | to change pages.
|Alexandar | |Tonberi | | Press Circle to select
|Grasharaboras | |Eden | | the G.F. Press X after
|_________________| |__________________| | you have finished
| equipping your G.Fs.
______________________________________________| -- > Optimize Menu.
< Magic >
If you have acquired junction abilities [icons with "J"], you will
find that you can junction magic to bolster your character's stats.
This is rather difficult and here is a part of it. Press Circle and
you will see the Magic Page on the right of character's photo
________ __________________
| | |MAGIC P1 NUM | I have "cut" the screen to a small
| PHOTO | |Fire 100 | part as what I am saying will be
| OF | |Ice 100 | focusing on within this area. For
| SQUALL | |Bolt 100 | example if you want to junction 100x
|________| |Ice 3 100 | Fire to your Strength [provided that
________|__________________| you have acquired Strength J]. Select
| < -- A ATK/DEF | [ STR ]and select the magic from the
|___________________________| character's magic pages [1~8]. Press
Left and you will see the following
screen [below]
ATTRIBUTE ATTACK/DEFENSE JUNCTION WINDOW
------------------------------------------
___________________________ Tip: Press Right to change back to
|< -- ST ATK/DEF ABILITY >| Status chart.
|___________________________|_____________________
| Fire --- 99% Poison --- 0 % |
AT ATK ----- | Ice --- 0 % Wind --- 0 % |
| >AT DEF Fire | Bolt --- 0 % Water --- 0 % |
AT DEF ----- | Earth --- 0 % Holy --- 0% |
|__________________________________|
STATUS ATTACK /DEFENSE JUNCTION WINDOW
------------------------------------------
___________________________ Tip: Press Right to change back to
| AT ATK/DEF-- >| Elemental chart.
|___________________________|__________________________________
| Instant Death --- 0% Zombie --- 0% |
ST ATK ----- | Poison --- 0% Sleep --- 0% |
ST DEF ----- | Petrify --- 0% Slow --- 0% |
ST DEF ----- | Blind --- 0% Stop --- 0% |
| Silent --- 0% Confuse --- 0% |
| Berserk --- 0% Absorption --- 0% |
|_______________________________________________|
I have missed out one of them and I am rather tired in redrawing the
table. That one is Darkness [I could counter that 100% when I
junctioned Aura to it]. That applies to Status Defense only.
Ocassionally, if you junction 100x of a spell to the characters'
attributes defense, you will see a green-colour star. This marks that
the spell being cast on the equipped character will be nullified. A
green star marks 100% protection against the spell [which means it does
0 HP damage.] Over 100% will instantly nullifies the spell.
Thanks to fuuie for his precise guide on magic junctioning.
## REMOVE ##
----------------------------------------------------------------------0
< Magic >
Removes all the spells are set using the Junction Menu. Your character
stats will change back to it's original. The numbers of the stats also
decreases. You will be given a message box, if you have junctioned
magic to the character's maximum HP through HP J.
< Everything >
Removes all equipped Commands [G.F command, Magic command, Item command,
Draw command, G.Fs command such as Recovery set that is by using the
Junction Option. And of course the magic spells that are junction to
your character's stats. It removes the equipped G.F. This option works
well when you want to transport all G.Fs to another character.
## OPTIMIZE ##
----------------------------------------------------------------------0
< Attack >
Optimizes the spells by configuring according to the attacking power.
The character's attacking stats are the highest.
< Magic >
Optimizes spells for the highest magic attack and defense. Junction
better magic [also giving you better results] to the Magic Strength.
< Defense >
Optimizes spells for highest defensive power. Junction the better magic
[also giving you better results] to the character's Body Strength.
## ABILITY ##
----------------------------------------------------------------------0
This option is the only way to configure what other actions, that your
character could perform besides the normal attacks and special attacks.
Once you have equipped a G.F, you will have 4 four commands being set.
Here is the list of "BASIC" commands [all G.Fs have it!]:
< Magic >
Allows your characters to cast the spells that you have drawn from
opponents or Draw Points. Must have the draw command in order to
draw magic!
< G.F. >
Allows you to summon the G.F. monsters. There you will see the HP of
the G.F. replacing the HP of the commanding character. There is a time
bar in blue. The monster will automatically being summoned as all the
blue bar has been used up. This can be cancel if the monster's HP
reaches zero, being cast a confusion spell or silence spell.
< Draw >
|One of the most important commands used in the game. With this command,
|you can "draw" magic such as Fire, Bolt and much more from enemies.
|NOTE: You must have this command in order to draw magic from the Draw
| Points [purple translucent bubbles].
|----[Stack]
|Saves the magic for later use. Up to the maximum number of 9 spells
|that can be drawn, this will depend on the level of your opponent, the
|level of your character and your luck.
|
|----[Release]
|One charge can be drawn in this way, but the spell will immediately
|expelled. The spell is being used at half of the damage. But this
|situation is good for if you want to cast a spell that you have not
|drawn before. There is a high possibility for you to draw question
|marks from enemies.
< Item >
Allows you to use items such as Potions, Phoenix Downs when engaged in
combat. This are pretty handy when your character is unable to use
magic [e.g. being silenced]. Also allows you to summon some special
monsters such as the Phoenix.
For the usage of other commands, refer to Part II for more details.
========================================================================
2.2.2. ITEM MENU
========================================================================
Items apparently are one of the most important factors in FF8. They
will help you to restore HP, cure status disorder and helps in battles.
I have classified them in six groups
MEDICINE : Healing items such as Potions, Phoenix Downs and Elixirs.
JUNK : Items such as Magic Stone Fragment, Magic Stone and Screws
These items can not be use through the item command, however
some of them provides some special desperation moves for
Quistis and Weapon Upgrading. They can also be converted in
materials for making Magic through Abilities Menu
G.F : Item used in restoring G.F's lost HP or Life and allows G.Fs
to learn new abilities. Provide that you have enough space..
BATTLE : Items that are only useable through the item command. One
good example is the Phoenix Wing.
FIELD : Items that are group-based type, and only useable at Save
Points, examples are Tents and Pet Houses/
MAGAZINE : Useful booklets which tells you requirements on Weapon
Upgrading, new moves for Rinoa and new moves for Zell.
BULLETS : This item are battle-type items and are used through
Irvine's Special Moves.
Drawing a full ASCII Art of the Item menu requires, time so I only
draw out the Tool Bar.
__________________________________________________________________
| < USE > < CUSTOMIZE > < AUTO ARRANGE > < COMMAND > | ITEM |
|_______________________________________________________|__________|
< Use >
This will enable you to use the items directly from the item menu.
Only healing items such as Potions can be used from here. You can also
view books, activate the item to fight the Diablo from here! To summon
G.F Grasharaboras, use the Solmon's Ring through this command. [make
sure you have met the requirements. You can also use items to let
Quistis to learn special moves, improve G.F affection by using G.F
affections items, upgrade character's stats with sources and allows
you to read magazines.
< Customize >
Allows you to arrange the items in your preferred way. Doing this
will be much easier while in searching for the items that you
wished to use. You can arranged the items by switching places and
placing them in a blank space. There are about 25 item pages.
< Auto Arrange >
This will cause the computer to arrange the items. Useable and
important ones will be the top at the menu, while those unusable ones
will be arranged at the lower section. Practically it is arranged in
this order:
[MEDICINE]-[G.F]-[BATTLE]-[FIELD]-[BULLETS]-[JUNK]-[MAGAZINES]
< Command >
This section allows you to arrange what you want to appear at the
item pages [through item commands] Allows you to arrange the items
in your own peference. Well look something like this:
________________________
|ITEM P1 NUM. | To change it's position, just simply
|Potion 100 | the item on the top left screen and select
|Phoenix Down 20 | another item [the spot where you want to
|Remedy 6 | place the first item] There are about 10
|Gisaal Vegetables 1 | pages for items. You can use stones such
|________________________| as Holy stone as you are casting Holy!
========================================================================
2.2.3. MAGIC MENU
========================================================================
Magic apparently is an important factor in battles. Magic does decent
amount of damage and some does massive amount of damage to a group of
enemies, e.g. the Ultima Magic. Well here is the ASCII Toolbar of the
Magic Menu.
______________________________________________________________________
| < Use > < Exchange > < Receive Everything > < Arrange > | MAGIC |
|___________________________________________________________|__________|
< Use >
Allows you to use magic from the menu directly. NOTE: You can't use
attacking magic such as Bolt, Fire, Ice, etc. You can only use all
healing magic except for Regen. Usable magic will have white-color
Japanese fonts.
< Exchange >
|Allows you to trade magic even a particular member is not currently in
|your present party. There are a total of 3 commands from this section
|
|----[Hand over all]
|Gives all the amount of a particular magic from an existing character
|to the selected character in the lower row. Firstly select your
|character and then select the magic spell you want to trade and then
|select the character you want to give to and select the space where
|you want to put the magic [All the amount of the current magic will be
|given to the other character, e.g. If Squall has 3 Heal magic and you
|trade Heal with Quistis, Quistis will have all the 3 Heal magic]
|
|----[Receive All]
|Gives the top character to receive the amount of a particular spell
|from the character at the bottom row. E.g. Squall is the top character,
|and Quistis is the lower character. Select Quistis and the spell you
|want to trade to Squall. Squall will have all the selected spell that
|Quistis originally has.
|
|----[Divide]
A better command. This option allows you to specify the number of magic
that each of the character will recieve. The character must already
has that spell in his/her own inventory.
< Receive Everything >
Allows the above character to receive all the magic from the bottom
character. Very useful if you want to transfer all the spells from a
character whom isn't in your party to the other character.
< Arrange >
A very common command used in arranging placing your magic in order for
easy access during combat. Each character has 8 magic pages for Magic.
Too bad that there isn't any option that you can removed magic....
I have found a way to discard useless magic such as Fire (which is quite
weak later in the game..) you can trade the magic to Edea whom joins you
in Disc 3.
___________________
|MAGIC P1 NUM |
|Ultima 45 |
|Bolt 3 100 |
|Aura 100 |
|Triple 100 |
|___________________|
========================================================================
2.2.4 STATUS WINDOW
========================================================================
This menu allows you to view the various abilities of your characters.
Press the Circle button to open the Status Window. You can switch your
characters with L1 or R1 buttons.
< Status 1st Window >
This allows you to get to know your character's basic abilities points
like your character's name, level, current HP vs. its Maximum HP, the
amount of EXP your character has gained, the experience points needed
to reach the next level, attributes, the weapon that they are
currently equipped with and the ability that they have acquired.
< Status 2nd Window >
This allows you to view the character's resistance against elements
such as Poison and Ice. It also allows you to view their resistance
against magic that causes status disorder such as Sleepel and Blind.
Occasionally you will see a star at your character's attributes
defense stats and status defense stats. That means that your character
can nullifies that kind of elemental damage or protect from the status
ailment 100%!
ELEMENTAL RESISTENCE
________________________________________________
| | |
| FIRE | POISON |
| ICE | WIND |
| BOLT | WATER |
| EARTH | HOLY |
|______________________|_______________________|
========================================================================
ELEMENTAL CHART
========================================================================
FIRE : Fire magic is weak against Fire-based monsters,
but is good against Cold/Ice/Water-based monsters.
ICE : Ice magic is weak against Cold/Ice/Water-based
monsters, but is pretty good against Fire-based
monsters.
LIGHTNING : Lightning elemental is weak against Lighting-based
monsters, but great against mechnical beasts.
EARTH : Earth elemental is useless against flying creatures
but great against standing opponents except for
Earth-based monsters.
POISON : Poison elemental is useless against mechnical beast
but great against humans except for Poison-based
monsters.
WIND : Wind elemental is great against flying creatures,
but weak against wind-based monsters. Sometimes,
Wind does not work well against flying creatures.
WATER : Water elemental is great against monsters located
at desert and mechnical beasts. Water works well
against Fire-based monster.
HOLY : Holy elemental works well against the undead ["false
HP"]. Heal is an example of Life/Holy Magic. If you
junction this to your character's attributes
attack..you will make full use of it!
========================================================================
STATUS DISORDER RESISTENCE
========================================================================
________________________________________________
| | ZOMBIE |
| INSTANT DEATH | SLEEP |
| POISON | SLOW |
| PETRIFY | DARKNESS |
| BLIND | STOP |
| SILENT | CONFU |
| BERSERK | ABSORPTION |
|________________________|_______________________|
========================================================================
STATUS DISORDER CHART
========================================================================
INSTANT DEATH: Your character will be killed instantly, HP drops to
zero. Very damaging.
POISON: A green cloud appears on head of your character. HP
drops in chunks as the character reaches his turn. This
status aliment also occur in the field.
PETRIFY: The character becomes a solid stone and ATB stops [which
means that you can't used that character.
BLIND: A black cloud surrounds the forehead of your character.
Your character will misses his/her attacks frequently.
SILENT: A tiny bubble speech that says "..." Your character can
only use Attack Command and the G.F's Abilities Command.
BERSERK: Steam rushes out from the red-hot character. You will
lost the control of the effected character as the
character just attacked with the ATTACK COMMAND.
ZOMBIE: You will lost the control of your character as the
character will attack your party!
SLEEP: The character's ATB will stop and "zzzz" appears from
the character. The character will only awake when under
attack or a Remedy or Cure is used on him/her
DARKNESS: The colour of the character darkens and thus ATB bar
slows down. [There isn't any magic that you can junction
to your attributes attack, that's reason why this status
is being left. Cast Aura to remove the status ailments.
It also prevents your character from using his/her
special technique.
SLOW: The ATB guage [or known as the Time Bar] moves slower,
changing purple in color.
STOP: The ATB guage freezes as the effected character stopped
moving [even the super hyperactive Zell stops shaking!]
CONFU: Your character turns around in circles and will attack
your party on himself/herself!
ABSORPTION: Finally found the usage. This depends on character's
defense against life drain attacks.
[DARKNESS] sub-header appears in the Status Defense screen only!
========================================================================
< Status 3rd Window >
Allows you to glance through the G.F. that the characters have
currently possessed. Also allows you to view the G.F's affection
towards the equipped character. The G.F affection ratings can be
improved by using G.F affection items such as Dynamo Rock, refer to
Part II for more details. G.F affection could also be improved by
summonining a couple of times. Regular summoning of a particular G.F
will improves affection with the character.
< Status 4th Window >
This allows you to change the names of your special skills and set the
auto-function.
1. Special
For the case of Squall, you have trigger into the box, you will
receive the amount of hits from 0 to perfect. If Squall has more
than one hit, he will then perform his special move. For Zell, you
have to input keys to inflict more damage to your enemy. If you
want the input to be done automatically, move the cursor to ON,
and decide with the Circle button. Refer to Part II for more
details.
========================================================================
2.2.5. GUARDIAN FORCE MENU
========================================================================
G.F. stands for Guardian Forces. Guardians are just the summoned
monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses
powerful and devastating magic. Use them wisely. There is a difference
between FF7 and FF8 is that now summoning a guardian will requires
time as a blue bar will overleap your present time bar and the HP of
the Guardian will be covering the character's HP. Last of all,
summoning a monster does not required to use MP anymore ! Select your
monsters and this will lead to the Learn sub-menu.
< Learn >
|As you battles, you will gain AP which is mentioned in Part II. AP is
|similar to FFT's job points which allows you gain when the job is
|being completed. Guardians also gain EXP to level up and AP to gain
|new abilities. In this screen, you will be given a lot of list, which
|the G.F. required to learn and how much AP is needed.
|--- [Junction]{J}
| Allows spells to be selected through the Junction and Magic menu.
| This will increases you character's statistics. The more amount of
| magic you have, the greater your character's stats will increase.
| Note: NOT all characters can be boosted by the same spells. Auto
| effect when a G.F is being junctioned to the character.
|----[Command]{!}
| This can be selected through the Junction and Abilities sub-menu
| for the use in combat. More commands in other words. A character
| can have up the maximum 4 commands [including Attack commands]
|----[Character] {C}
| This can be selected through the Junction and Abilities mainly
| but these are selected on the bottoms abilities window. Your
| character's ability will automatically in effect when selected.
| You can get better results, such as equip Strength +40% and
| Strength +20%. This will result that the character's strength
| increases by 60%.
|----[Guardian Force]{G.F.}
| No need to be selected. In fact, it will take effect once they
| were learnt.
|----[Menu] {M}
Menu abilities can be selected directly from the main menu.
Different Guardian Forces will serve different functions.
The symbols will be seen in the icon next to the ability. Details
about these abilities will be described in detail in Part II
========================================================================
2.2.6. ABILITIES MENU
========================================================================
During the begining of the game, the option is being greyed out. To
use this menu, learn G.F's Menu abilities and you will be able to use
it. This menu allows you to make items such as bullets for Irvine and
Tools. It also allows you to change card into items. Refer to Part II
for more details.
========================================================================
2.2.7. EXCHANGE MENU
========================================================================
Exchanging of party members can only be done at a Save Point or at the
World Map. This option is available after Rinoa has joined you. Just
select a party member at the stock and choose the character that you
want to replace with. Sometimes the character are compulsory, the
picture of the character will grey out [which means that you can't have
that character's misplaced.]
SPECIAL ABOUT FF8
There are special sequences called Laguna Scenarios, where you will be
transported to the past and you will sometime sees an arrow like which
present character [part of Squall's team] is replacing whom in the past
[part of Laguna's team, Kiros and Ward]
========================================================================
2.2.8. CARDS MENU
========================================================================
This section allows you to view the cards that you have in your hand.
Cards can be won by defeating BOSS, draw from monsters or by defeating
other card players. There is more information included in part II of
the FAQ. For help in completing your collection, refer to Steven
Bruck's Card FAQ [of course do not missed out his awesome Guardian
Force FAQ]. Refer to Eugene See's Rare Card FAQ on getting the rare
cards. [they provide useful and "hard-to-get" items when you have
convert them through the Queztalcoatl's Change Card into Item Menu]
========================================================================
2.2.9. CONFIGURATION MENU
========================================================================
You can now change your settings during the game, but NOT during
battles, except for ON/OFF the vibration if you have a Dual Shock
controller. Here is the section down the list:
1. SOUND : You can switch between Stereo or Monaural.
2. CONTROLLER: You can set the settings on Normal [default] or
Customize [assign the buttons by yourself]
3. CURSOR: Cursor will automatically being placed at the last
command.
4. ATB: Switch between [ACTIVE] where they flows normally
or [WAIT] where the time stops automatically while
selecting a command.
5. LABELER: Choosing the second option, the labeler will
appear for those monsters/enemies that have been
labeled once.
6. CAMERA: Allows you to regulate from 0 % to 100 %. Higher
percentage, the better the camera view is.
7. BATTLE SPEED: Regulates the speed of the battle.
8. BATTLE MESSAGE: Regulates the speed of messages during battle.
9. FIELD MESSAGE: Regulates the speed of messages during on the field.
10. ANALOG INPUT: Regulates the reaction speed of the stick input
11. VIBRATION: Turns the vibration ON/OFF (applies to only Dual
Shock controllers.) The controllers vibrates when
you are summon G.Fs.
========================================================================
2.2.10. TUTORIAL
========================================================================
A precise guide in playing FF8. Teaches you to play FF8, explain on
how play the card games. The TEST will only be selectable after you
have received the first progress sheet [the time when Squall is
officially an SeeD member.] Unfortunately, it is Japanese ^_^; Refer
to Section 3.0 for the test answers if you do not know Japanese.
========================================================================
2.2.11. SAVE OPTION
========================================================================
Saves your game in a Memory Card or PocketStation. Could only save your
game while on the WORLD MAP or at a SAVE POINT [a message will appear,
saying that you must select the last option to save your game]. The
Pocketstation option will be avalible after you will catch a Chocobo.
2.3 D E F A U L T B U T T O N C O N F I G U R A T I O N
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
NOTE: All button configurations used in this FAQ are used in
default settings.
**** Direction Pad ****
Field Screen 1) Moves your character in the Field Screen or in the
World Map screen.
2) Select your options / messages
3) Select items while in a shop
Menu Screen: 1) Moves the cursor. It is used to switch attack,
defense status and Junction attribute attacks /
Defense menus when Junction Magic is present from
the Junction Menu
Battle Screen: 1) Use to move your cursor to select your commands
during combat.
**** Start button ****
Field Screen 1) Use to pause the game and provides the Help Function
and use to turn on/off the vibration
Menu Screen 1) N/A
Battle Screen 1) Use to pause the game and provides the Help Function
and use to turn on/off the vibration
**** Select Button ****
Field Screen 1) Turns on the World Map when you have a vehicle.
Menu Screen 1) N/A
Battle Screen 1) Turn off the command menu display when being
pressed only.
**** Circle Button ****
Field Screen 1) Use to talk to people
2) Use to attempt to draw magic from Magic Stones
3) Selecting your commands.
4) Use to examine items, examine a ladder, press Up to
climb up the ladder and Down to climb down the
ladder
5) Confirms the selection of the items that you want to
sell or buy in the shops.
6) Allows your character to board the elevator.
Menu Screen 1) Use to confirmed selected command
Battle Screen 1) Use to confirmed selected command
**** X Button ****
Field Screen 1) When holding X, it will cause Squall and party to
walk slowly, in a serious manner!
Menu Screen 1) Cancels your commands
Battle Screen 1) Cancels your battle commands
**** Square Button ****
Field Screen 1) Use to challenge opponents to play the Card Game
[available after receiving the cards from the man
near the elevator of 2nd Floor of Garden Academy.]
Menu Screen 1) N/A
Battle Screen 1) Use to raise the G.F. attacking strength when
pressed with a good timing, available after learnt
G.F. ability's "Aid" command
**** Triangle Button ****
Field Screen 1) Activates the Menu Screen
Menu Screen 1) N/A
Battle Screen 1) Change to the character whom still be able to
accept commands.
**** L1 Button ****
Field Screen 1) Rotates the camera view
Menu Screen 1) Switches target character/G.F. [right direction]
2) Switches language from Katakana, Hiragana, English
during input your character's name. [towards left]
Battle Screen 1) Uses to turn on/off the Target window.
**** R1 Button ****
Field Screen 1) Rotates the camera view
Menu Screen 1) Switches target character/G.F. [left direction]
2) Switches language from Katakana, Hiragana, English
during input your character's name [right direction]
Battle Screen 1) Trigger [in Squall's special move]
**** L2 Button ****
Field Screen 1) Rotates the camera view
Menu Screen 1) N/A
Battle Screen 1) Escape from battles [hold together with R2 button]
**** R2 Button ****
Field Screen 1) Rotates the camera view.
Menu Screen 1) N/A
Battle Screen 1) Escape from battles [hold together with L2 button]
Now you are ready, let's begin with the walkthrough!
========================================================================
3. W A L K T H R O U G H F O R D I S C 1
========================================================================
NOTES: I have added information on what kind of magic that you have
drawn from the Draw Point and the kind of items which you have
obtained by defeating the BOSS. However note that the list
obtained from the battle will ONLY be avaliable if you did not
use the Bundoru command. The statics of the BOSS' HP and what
kind of magic you will be drawing is variable depends on the
stats of Squall. In other words, it means that as Squall has
attained higher levels, the stats of the BOSS will increase.
Personally, I did not know much about Japanese. All the translations
are taken from a website [mentioned in credits section]. Thanks a lot
or this FAQ will not be possible. The FMVs are SPOILERS, don't read too
much about them. Thanks to Macro "Vegeta" Colombo for the lyrics:
________________________________________________________________________
****** Liberi Fatali ******
Excitate vos e somno, liberi mei.
Cunae non sunt.
Excitate vos e somno, liberi fatali.
Somnus non eat.
Surgite.
Invenite hortum veritatis.
Ardente veritate
Urite mala mundi.
Ardente veritate
Incendite tenebras mundi.
Valetem, liberi,
Diebus fatalibus
For the english translation of the song, head for the following website
http://www.geocities.com/Area51/Nova/9862/
________________________________________________________________________
** Starting FMV Sequence **
Squall's lover, Rinoa waiting eagerly for him, is surrounded by a
beautiful haze of cherry blossoms and followed by some cut scenes of
the battle between Squall and Seifer. Unfortunately, Squall got injured
by the powerful Seifer in the process [Seifer has used magic! which is
not being allowed during the battle], thus leaving a scar on his
forehead. Squall return fires...
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
3.0 F A M I L I A R I S I N G G A R D E N
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Squall will be lying unconscious at the Infirmary when he was inspected
by the doctor of Balamb Garden [Dr. Kadowaki]. Dr. Kadowaki will be
asking Squall whether he is alright or not, pick any one for Squall's
reply and you will be given a chance to name your character [SQUALL].
After a short conversation, Dr Kadowaki will phone Squall's teacher,
and you will have another FMV sequence..
** FMV **
Squall sighs and will be lying back on the bed. A girl dressed in blue,
peeped into the infimary through the window and leaves as soon as
Squall turns his head. This followed a lady wearing a pair of
spectacles, dressed in the SeeD uniform whom is entering the Infirmary.
That person is actually Quistis and she will instruct Squall to follow
her to the classroom. Along the walkway, you will be able to talk to
her by pressing the Circle button. Next you will have another FMV
sequence about the students at Balamb Garden. Just followed her down
the path. Next, Squall will be entering the classroom, noticed how
sloppy Squall was! At the back row of the classroom, you will see
Squall along with his rival, Seifer. Quistis will talk to the class
that they will begin the SeeD final examinations. [The SeeD
examinations is critical for those whom want to be fully-pledged SeeD
soldiers.] After the exams, you will be regaining control of Squall,
and this time, you will be able to view your menu [pressing Triangle
button]. Now talk to Quistis whom is surrounded by a group of students.
She will tell you go to the Cave of Fire and find the G.F monster,
Ifrit. [G.F stands for Guardian Force monsters]. You can now go back
to your seat and watch the tutorial, and tried to get a slight idea on
how to use the Junction system. [Balamb Garden Network, Tutorial Menu]
********************* Balamb Garden Network ****************************
[Study Panel]
The network is user-friendly and easy to use. Just simply get back to
Squall's desk, pressing Circle on the study panel and you will be able
access the student's network. Next pick the first option [Tutorial],
and you will be able to take your first two Guardian Force Monsters:
G.F Queztalcoatl and G.F Shiva. You will be asked to name the G.F and
thus being brought to the screen where you name your characters. Next
you can spend your time browsing the other options. Here is an ASCII
art of the screen:
___________________________________________
| BALAMB GARDEN NETWORK main index | NOTICE:
| ==========================================|
| | The School Festival
| [ TUTORIAL ] | Commitee is only
| [ THE BASICS ] | available after you
| [ ABOUT GARDEN ] | have gotten the first
| [ A MESSAGE FROM GARDEN ] | copy of the Timber
| _____ [ GARDEN SQUARE ] | Magazine as soon as you
| |SeeD | _______________________________ | have recruited Selphie
| |Logo | \ School Festival Commitee \ | Tilmitt. It got some
| |_____| \------------------------------\ | good stuffs!
|___________________________________________|
After collecting the first two G.Fs, it is time to equip them. You must
equipped G.Fs before you can equip any of the basics commands beside
ATTACK.
To exit the tutorial, simply press X and then choose the first option.
There is a SeeD test at the TEST menu and here are the answers:
ANSWER TO THE SeeD TESTS contributed by Qingxiong and Benedict
________________________________________________________________________
Level 1: Y, N, Y, Y, Y, N, N, Y, N, N HOW TO DO THE TESTS?
Level 2: Y, N, Y, Y, Y, N, Y, Y, N, N
Level 3: N, N, Y, N, Y, Y, Y, N, Y, N Just select "TEST after
Level 4: N, Y, Y, Y, N, N, Y, Y, N, N Squall has become a SeeD
Level 5: N, N, N, Y, Y, N, N, Y, Y, Y member [completed the Dollet
Level 6: Y, N, Y, Y, N, N, Y, Y, N, Y mission] from the TUTORIAL
Level 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N menu. There you will be
Level 8: N, Y, N, N, Y, Y, N, N, Y, N receiving a question whether
Level 9: N, Y, N, N, N, N, N, N, Y, Y you are doing the test or
Level 10: Y, N, N, N, N, N, N, N, Y, N not? Pick the option on the
Level 11: Y, Y, N, Y, Y, N, Y, N, N, Y left and you will be able
Level 12: N, Y, N, N, Y, N, Y, N, Y, N to take the test.
Level 13: Y, N, N, N, Y, N, N, N, N, N __________________________
Level 14: Y, Y, Y, Y, N, Y, Y, N, Y, N |SeeD Test No. 4 |
Level 15: Y, Y, N, N, N, N, N, Y, N, Y | Q.2 xxxxxxxxxxxxxxxxxxx |
Level 16: Y, N, N, Y, N, Y, N, N, Y, N | xxxxxxxxxxxxxxxxxx |
Level 17: Y, N, N, N, Y, N, N, Y, N, N | |
Level 18: Y, N, N, N, Y, N, N, N, N, N | [YES] [NO] |
Level 19: Y, N, N, Y, N, N, N, N, N, Y |__________________________|
Level 20: Y, Y, N, Y, N, Y, Y, Y, N, N
Level 21: Y, Y, Y, Y, N, N, Y, Y, Y, N Above is an ASCII art on how
Level 22: N, N, N, Y, N, N, N, Y, Y, N the screen should look like.
Level 23: Y, N, N, N, N, Y, Y, Y, Y, Y
Level 24: Y, Y, N, N, Y, Y, N, N, N, Y NOTES:
Level 25: Y, N, Y, Y, Y, N, N, Y, N, N Once you input the wrong
Level 26: Y, Y, N, Y, N, Y, N, Y, N, N answers, you will not be
Level 27: N, Y, N, N, N, N, Y, N, Y, N able to enter the answers
Level 28: Y, N, N, Y, Y, Y, N, Y, N, N for that question. You have
Level 29: N, N, N, Y, Y, N, N, N, Y, N to reset the test again.
Level 30: N, Y, N, N, N, N, Y, N, N, N
________________________________________________________________________
KEY: Y stands for Yes, and N stands for No.
[This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are
taken from Benedict's and Qingxiong's FAQ.] For any enquires on
getting the answers, mail them at narsh@letterbox.com Without them,
this section will not be possible!
________________________________________________________________________
These answers will help to promote Squall's SeeD Level by 1. Once
Squall is an officially SeeD member, you will be able to receive
money through walking around the field. The highest SeeD Level that
the test can give Squall is Level 30. To get SeeD Level 31 or A, you
can get this by defeating more monsters or proceed in completing the
game. The TEST option is only accessible after Squall has finished the
Dollet Mission.
NOTES ABOUT SeeD RANKING...
< > You can only do tests if you have acquired the certain levels [this
depends on Squall's level.] For example, to do Test No. 19, Squall
must acquired Level 19 and above.
< > The higher the SeeD ranking, the more money Squall will receive.
SeeD Level 30 allows you to earn 20,000 gil each time. While SeeD
Level A allows you to earn 30,000 gil each time. You will hear a
ring each time, Squall recieves his salary.
< > The levels of the SeeD ranking is unstable. The level will
automatically dropped if Squall wanders too much on the field. So
it is better to do some than wandering around! To get back the
level, get into battles and you will get back that level sooner or
later.
************************************************************************
Now exit the classroom. At the walkway, head south a bit... Squall will
eventually knocked into a girl and you will given two options, pick the
1st one and after some chit chat, you will given another 2 options,
pick the 1st one if you will to know well the structure layout of the
building OR the 2nd option will result the girl leaving you. Squall
will show the girl around the school and thus head for left where you
can get to the elevator. There is a man dressed in yellow, talk to him
and you will given 7 cards and instructions. Now you can played cards
with your classmates, by going up to them and press the Square button.
Now head inside the elevator. The elevator will take you to the 1st
floor of the building and there is a short sequence where Squall will
explain to the girl about the locations and their purpose. If you don't
understand what they are talking about, read the following:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SeeD Academy: 1st Floor of Balamb Garden
------------------------------------------
This is the layout of the 1st floor of the school. It is arranged in
a hexagon-shaped structure with passages leading to different
compartments. There are a couple of card players found in this main
hall and their appearance is random. Note that you can go to the
Training Center [but it will be a bit too risky..]. Those colour
encoding marked in brackets is actually the colour coding on the ground.
Here is the Legend:
------------------------------------------------------------------------
KEY MEANING
------------------------------------------------------------------------
E Stands for the elevator.
L Stands for the lobby.
[n] Stands for the compartments
/ Stands for paths
Okay, let's get started. Starting in clockwise direction:
1. Dormitory: You can changed your clothes here or sleep
[to recover lost HP] when needed. There are
three players there after you have completed
the fight against the Ifrit [Grey]. There is a
Save Point in this area.
2. Parking Lot: The place where you parked the vehicles [Yellow]
No significant purpose in the game.
3. Training Center: It's a huge jungle with huge rocks and pipes.
The first time that you have entered, you will
find two doors. There is a Save Point found here.
[Green]. There is also a Draw Point found here.
[Ice], it is somewhere near the ledge.
4. Library: The place for bookworms. There is a female
player whom has very powerful cards. There is
a Draw Point located in between the bookshelves
You have to examine the bookshelf to find the
Draw Point, the man looking at the bookshelf
is also another card player. [Blue]. There is
a note about the Draw Point, it will not be
useable after you have draw from it. This is
also the place, where you will find the person
whom Zell loves with secretly. You can get the
Occult Fan I from the second shelf, search the
shelf [no camera change!]. [Esuna]
5. Central Gate: The entrance of SeeD school. It does not lead
to World Map directly! There is another player
at the main gate. A Draw Point is found near
the fountain. Found another player, standing
near the entrance. [Dark Blue]. [Heal]
6. Infirmary: The place, where you will find the doctor and
the room where sick/injured people were
attended by Dr. Kadowaki. [Purple]
7. Quad: The School Stage. You can play cards with
the girl near the stage [Pink].
8. Cafeteria: The canteen of Garden. There is another player
sitting on the left of the table on the extreme
right [Red]. You will meet Seifer and his pals.
[Fuujin and Raijin], the first time you have
been to there.
9. Elevator: This will allow Squall to head for the second
floor, where you will find the classroom. You
can also access the Tutorial menu.
10. Lobby: The place where you can find a map of Garden
1st Floor. There is a Save point near it. Press
Circle to view the map. L stands for Lobby.
** NEW, NEW, NEW **
Tip: Finding more around Garden is very tiring? Here's a way.
Examine the map and pick the place that you want to go. Press
Circle and your character will be on the path heading for the
site that you want to go. This only works during early in the
game.
[1]
[8] | [2]
\ | /
[7]- - - E - - -[3]
/ L \
[6] | [4]
[5]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Familiarize yourself with the layout of the school. Here is a
frequently asked question about import games.
** QUESTION NO. 1 ******************************************************
Q: How do I save my game ?
A: Get to a Save Point and choose the bottom most option from your
menu. You can only save your game at a Save Point or at the World
Map. At changing Disc intervals, you will be also prompted to save
your game.
************************************************************************
There is a Save Point at the lobby, that's located in front of the
elevator [note that the design of the Save Point is different from
those in FF7]. Now just head for the Central Gate and just simply hold
forward at the red gate and Squall will knocked open the gate. There
you will reach the garden that's located in front of the school.
There is another player somewhere around here. Now head outside the
school gate and you will meet a girl dressed in orange, that's Quistis
and she will join you. Now you exit out of Garden and now at the World
Map. Now at the World Map, there is a very obvious difference between
FF8 and FF7, that's the structures appeared much bigger that the marker
[Squall]. Make your way towards right, not following the path. Just cut
through the forest and you will find a cave located at the southeast
from Balamb Garden.
** QUESTION No. 2 ******************************************************
Q. How do I use Draw Points ?
A. This is really simple. Firstly you must have equipped G.F and the
command "Draw". Next approach a Draw Point, press Circle and you
will given two to four options [the number depends on the number
you have in the party]. The first option does not drain the Draw
Point. Other options are the names of your characters. Simply
select the person whom you want and if you check at the Magic sub-
menu, you will find the gained spells there. Certain Draw Points
can only be drawn once [one good example is the one at the Library]
************************************************************************
=== I M P O R T A N T ==================================================
For those whom have not played FF7, here is some information about the
World Map:
1. You WILL encounter random battles whether in forests or grasslands.
2. You can enter structures such as caves, building by moving towards
them. There are certain cases which allows you to enter a structure
in a vehicle.
3. You can save anywhere while on the World Map.
========================================================================
TUTORIAL FOR BATTLES
------------------------------------------------------------------------
10 Battle Tips from Scott
------------------------------------------------------------------------
1. Always stock up your spells to its maximum [100 spells] as it could
help in bolstering up your HP and stats through junction. However,
never ever doing this when you are given a time limit.
2. Keep your eyes open on the surroundings. Make full use of
elementals. You can stock up Bolt from the Kedachiku, Fire from the
Baito Bagu and Ice from the Fokaru Feiku [refer to Part II of the
FAQ for the descriptions.] You also stock up Heal from the
Kedachiku in the forests. Hope that this section helps you to get
basic elementals. It will be better you can find Guheishuai [found
near the mountains of Balamb] as it has spells such as Ice and
Cure.
3. Always check the stats of the monster when you first encountered
them. As this will benefit you from battles. Make full use of FF
elemental rules [stated in the Basics section above]
4. Always get important abilities first such as Aid, these abilities
comes handy during BOSS fights. Get Summon Magic +10% and followed
by Junction ability and then switches back to Summon Magic +20%.
5. As you gained higher levels, monsters have DIFFERENT draw spell and
BOSSES has new spells. So stock them if there is no time refrain.
6. Silenced monsters that uses magic! [you can get Silent from the
Guratto at the Training Center.] For convience, I have added the
list of monsters that you can found in that particular area. [Part
II only ^_^;]
7. Get Queztalcoatl's Make Medium Magic Menu to lend you a hand early
in the game. You can get better magic such as Cure 2, Fire 2 and
Ice 2.
8. This may sounds mad, but it is rather important. Draw special spells
such as Double [from the Elviole] and stock up to 100x of them. They
are good magic to boast up your character's stats
9. To gain more AP at the begining, fight Fokaru Feiku [found at the
shores of Balamb] as each will give 3 AP! Take this opporunity to
master up menus such as Make Medium Class Magic and Aid [Aid].
10. Last of all, good luck....
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3.1 T H E C A V E O F F I R E
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_______________________________________________________
| |
| The monsters here are weak against Cold [which can | BATTLE TIP
| be drawn from Fokaru Feiku or Guheishuai]. Use Ice | # 1
| on monsters such as Bombs as they will inflicit more |
| damage! |
|_______________________________________________________|
As you reached the cave, Quistis will ask you a question, choose the
1st option to avoid repeating it. [actually that question is telling
you whether you have gotten the G.Fs from the Balamb Garden Network]
At the entrance of the cave, you will meet 2 guards wearing yellow caps
[Garden Faculty]. Talk to them and you will be given two options, pick
the 1st option if you are ready. Now they will give you a time limit,
pick 40 mins. [fourth] OR 30 mins [third].
Squall and Quistis will be able to enter the cave. Inside the cave,
you find Squall's teacher Quistis, rather a nuisance. She keeps on
bragging about her ability. The cave has rather a straight forward
layout. Just walk along the path and exit to the next screen. Simply
walk up until the path started to split into three. Take the right
path and absorb some Magic from the Draw Point. [Fire]. Now take the
middle path and there you find a fire pit. After some chit-chat, you
will have to fight the first BOSS, Ifrit.
NOTE: The time goes on whether you are talking or during battles. The
time will only stops when you have returned back to the entrance.
You must defeat the Ifrit and head back to the entrance within
the time that you have chosen. In fact, the layout of the cave,
is a straightforward one.
########################################################################
BOSS NO. 1 G.F. I F R I T
########################################################################
Name: Ifrit LEVEL: 6 HP: 1,068
Facts: Weak against Ice. Nullifies Fire attacks.
Attacks: Fire, Jump Swap
Draw: Fire, Cure, Sense
AP gained: 20
Win: 3~5x G.F Returner, 1x Ifrit Card
|||||||||| < HP > ||||||||||
||||| STR DEF |||||
|| INT SPI ||||||||||
| DEX EVA
==================
-----Strategy-----
==================
Make full use of your Guardian Force Monsters, [Quetzalcoatl and Shiva]
to fight the BOSS and the battle should be pretty easy. Use Potions to
restore lost HP and use Phoenix Down to resurrect dead members. Note
that the time still goes on as you fight in battles. Defeat the Ifrit
and you will be able to summon it for battles! Ifrit is weak against
Shiva and Ice magic. Time still goes on during the battle. Make full
use of your elemental art. Try your best to stock up as many Ice Magic
as possible. Shiva can does about 300+ damage to the BOSS! It will be
better if you have acquired "Aid". This battle isn't that tough for
you can draw Cure from the BOSS!
Using desperation moves...
If either Quistis or Squall is low on HP, tap Triangle repeatedly
and the character will unleash his/her desperation technique on the
BOSS. Remember to press R1 during Squall using his Consecutive Blade.
NOTE: The Ifrit will have higher HP if Squall has attained more levels
There is also a probability of a list of upgraded draw list, such
as Fire being promoted to Fire 2 and Cure to Cure 2.
########################################################################
After defeating the BOSS, head for the exit and the time limit will
stop. The guards at the entrance will praise you for doing a great job
in defeating the Ifrit. Now head back to Garden. You will need to face
the Final SeeD Examinations. [The Dollet Mission]
PS: From now onwards, you can back to the Cave of Fire anytime as you
wished. There will be no more time limit. Remember to get back
there as you can more goodies such as Bomb Fragment after you have
accquired G.F Diablo's Bundoru. I suggest that you better let both
Quistis and Squall acquired more levels and gained abilities such
as Summon Magic +10%, Make Medium Class Magic and Aid. The Ifrit
needs some training too!
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3.2 Z E L L J O I N S I N !
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Return back to Garden and at the gate, Quistis will leave your party.
Next she will tell Squall to meet her in the lobby. She will tell you
to change into your Garden uniform. So head for the Dormitory. At the
Dormitory, head for the bed and positioned Squall next to the bed and
press the Circle Button, choose the 2nd option. At the Lobby, you
will recruit a new partner, Zell Dincht.
** FMV **
Zell will come here and displays some of his karate skills, by doing
a couple of somersaults and he will approach towards both of you and
Quistis.
Noticed Squall is rather cold-blooded as he just simply give Zell a
cold shoulder. Zell also rather dislike Seifer and comments to Squall
about their mutual hate for Seifer. However, Quistis gives him a piece
of surprising news, that is the leader for this mission is no other
than Seifer Almasy! Seifer comes along with his pals, Fuujin and
Raijin. Seifer is rather unfriendly and rude person, for he has been
classified as a "problem" child. Just as Zell wants to fight Seifer
for calling him a "chicken punk". Now the principal of Balamb Garden
will eventually shows up, his name is Cid. Cid will briefly tell them
about their mission. After the little chit-chat, Seifer and his
company plus Zell leave the lobby. Squall will head for the Parking
Lot and you will get into a vehicle.
Inside the vehicle, enjoy some funny conversation between the three.
Zell will keep on talking non-stop, rather irritating. Squall does not
respond, making Zell rather angry and gets up doing some punches.
Seifer tells him to sit down and shut up. Now the screen will switch to
the World Map and you will be able to control the vehicle.
Well, here are the controls of the Car:
........................................................................
CONTROLS OF VEHICLES IN FF8
---------------------------
Square: Moves your vehicle forwards.
X: Moves your vehicle backwards.
Circle: Get in/ Get Out of vehicle.
R2: Changes the camera view.
Select: World Map [Spot view, Side map, enlarged World Map]
Note: I did not encounter any monsters while in a vehicle. At this
moment of time, you can't get off from the vehicle. Just
followed the road and make contact with the structure [there
are only three structures in this continent.]
ABOUT CARS / VEHICLES:
They are the basic transport in FF8, allows you to head for forests
and around the world safety. Note: Cars have a limited amount of
Petrol! Use a Fuel to replenish it. You will see a textbox appearing
and a Fuel will be used automatically.
........................................................................
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3.3 R E C O V E R I N G D O L L E T C I T Y
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Just simply drive your vehicle to the Balamb Town/Port. You will have
to enter the submarine-like boat. Just as everyone have moved off,
head up the stairs and enter the sub-boat. Inside the boat, you will
given a talk by a lady named Sue whom will brief you about your
mission.
SCOOP: For the past 72 hours, Dollet City has been under-attacked by
the Galbadian army. After 49 hours from outbreak of the war,
the city of Dollet has been evacuated. At present, the people
are hurrying to take refuge at the outlying of mountainous
areas. The troop will disembark from Kubutan Beach. Ask to
eliminate any enemy soldiers. Asked to penetrate through the
city and eliminate any enemy troops.
AIM: To wipe out any remaining enemy soldiers. Keep them from
activating the communications system.
After the briefing, Sue leaves. Squall decide to do something, that's
is talk to who ? You will be given 4 options:
- > Talk to Quistis
- > Talk to Seifer
- > Talk to Zell
- > nothing
After this, enjoyed some humorous jokes in the conversation between
Zell and Seifer. After another short chit-chat, head outside and you
will enjoy an FMV feast.
** FMV **
A globe with several sub boats following through the south-eastern
terrain. Squall is looking at the map and look at the island. Now time
for some gun-firing scenes and your party will landed at the Kubutan
Beach. ** Start of Demo **
________________________________________________________________________
< < < NOTE > > >: This section also provides the walkthrough for the Demo
Disc of FF8. For more information, refer to Yee Seng Fu's
FF8 Demo FAQ.
________________________________________________________________________
Once arrived on the beach, just follow Seifer. You will be able to
control Squall and Zell will follow you. There is a Save Point here.
________________________________________________________
| |
| Equip G.Fs to other members. Note that both Zell and | BATTLE TIP
| Seifer does not have any magic spells. Equip DRAW, so | #2
| that they can stock Cure and other magic spells from |
| the Galbadia Soldiers. |
|________________________________________________________|
You will fight 2 Galbadian soldiers, each of them being armed with a
sword. They are quite simple not that tough, just simply throw in what
you got. Draw magic from them and stock it up for later use. There is
rather a high probability, you will encounter random battles, so be
always on your guard. Continue following Seifer and you will be
ambushed another 2 Galbadian soldiers. Continue in following Seifer
until you have reached the town. There you will be attacked by another
Galbadian Soldier. At the upper right hand corner, you will meet
another Galbadian Soldier [it's somewhere near the car].
Next talk to Seifer, wait until Seifer start to comment on the mission
started to get bored. Just wait there for a while, where you will find
the dog irritating Seifer. To prevent the dog from being hurt, talk to
the dog! Getting rather frustrated, Seifer chases the dog away and
causes the dog to bark. Six Galbadian soldiers started to march towards
left. Seifer will tell both Zell and Squall to chase them. Zell did not
wished to do that but surprisingly, Squall agrees with Seifer. So chase
after them, and keep on following Seifer. Next you will be crossing a
bridge and keep on heading left. You will encounter random battles
there rather frequently. Whew! you have finally caught up with Seifer.
Talk to the wounded Dollet soldiers. As you talk to the person, who is
crawling on the stairs, and the soldier will get ripped up! Beware, as
you are going to battle a sub-BOSS, a huge snake type creature.
########################################################################
SUB-BOSS NO. 1 H E D G E V I P E R
########################################################################
Name: HedgeViper Level 7 HP: 1,178
Attacks: Bite, Grab and Twist, Poison Breath
Facts: Nullifies Poison based attacks. Weak against Cold
Draw: Fire, Cure
AP gained: 4
Win: 6x Magic Stone Fragment or Poison Fang
|||||||||| < HP > ||||||||||
||||| STR DEF ||
| INT SPI |
| DEX EVA
==================
-----Strategy-----
==================
This BOSS isn't really tough. You can draw healing magic from this guy.
Just use your G.F monsters to toast the BOSS. Beware of the Poison
Breath as it does a massive amount of damage. Do not use Poison on the
BOSS. Use G.F. Shiva with the "Aid" ability for more damage. Refer to
Part II for more details. There is also a probability on Seifer
unleashing his special technique.... Seifer indeed as an R1 Trigger.
While he is forming the energy ball, tap R1 repeatedly just like the
Aid support and Seifer will inflicit more damage. Junction 100x magic
to booast the characters strange. The BOSS can cause a lot of mischief
with its Poison Breath, use a Remedy or Antidote to fix that status
ailments.
NOTE: This BOSS looks quite alike to FF7's Midgar Zolom, so powerful!
The only difference is the tail!
########################################################################
Continue up the stairs and head for the Radio [or EM] Tower. There, you
will see your teammates hiding and stay under cover at the cliff found
in front of the Tower. Next, you will watch a short conversation
between the two guards. So soon as Seifer leaves, you enjoy another
FMV sequence:
** FMV **
A girl dressed in the SeeD uniform, comes forward and start to fall
down from the steep slope. The girl also winks at both Squall and Zell.
The girl's name is Selphie. She is formerly a member of Squad A. While
Squall, Zell and Seifer are in Squad B. She will start to jump off from
the cliff start jumping and smiling. Note that Selphie will have the
spells drawn by Seifer.
"Follow" her suit proceed near the cliff and choose the first option.
Now she will join your party. Next the scene was transferred to the
conversation between Wedge and Biggs. Now head inside the tower, equip
Guardian Forces for each of them. Draw from the Draw Point found on
the left of the elevator. [Blind] There is also a Save Point located on
the right of the elevator. Proceed towards the elevator and use the
elevator by choosing the 1st Option. At the top of tower, you will have
another FMV feast:
** FMV **
The ground starts to tremble and a screwdriver started to fall down
from the trap door. The ground has shaken so greatly that Squall could
stand still. There you will see the operations of the Radio Tower. Oh
no! they have activated the communications.
You will have a short talk with Biggs. After a while, Seifer will enter
the area. Prepare for the tough BOSS Fight!
________________________________________________________
| |
| Equip everyone with the "DRAW" Command. You can draw | BATTLE TIP
| in good spells such as Esuna [remove status ailments] | # 3
| and Double. Note that Zell is quite weak in drawing |
| magic, so have him as the person for healing lost HP |
| REMEMBER to draw Siren from the BOSS Elviole! Do not |
| forgot to equip Siren after the battle. |
|________________________________________________________|
########################################################################
BOSS NO. 2 E L V I O L E
B I G G S
W E D G E
########################################################################
Name: Biggs Level 7 HP: 610
Wedge Level 9 HP: 608
Elviole Level 7 HP: 2,667
Attacks: Biggs: Bolt, Machine gun attack, Charge, Cure
Wedge: Fire, sword swipe
Elviole: Bolt, Claw swipe, Flood Breath [All], Fire
Facts: Elviole: Weak against Wind, Nullifies Poison-based
attacks
Wedge: Poison does not work !
Draw: Elviole: Bolt, Heal, Double, Siren
Biggs: Fire, Bolt, Ice, Esuna
Wedge: Fire, Bolt, Ice, Cure
AP gained: 18
Win: 2x Elixir, [2x Cottage], 3x G.F Returner, Monthly Magazine
for Month 3
BIGGS
|||||||| < HP > ||||||||
|||| STR DEF ||||||
|||| INT SPI ||||||||
| DEX EVA ||
WEDGE
|||||||| < HP > ||||||||
|||| STR DEF ||||||
|| INT SPI ||||||||
| DEX EVA ||
ELVIOLE
|||||||||| < HP > ||||||||||
|||| STR DEF |
|||| INT SPI ||||||||||
| DEX EVA |
==================
-----Strategy-----
==================
FIGHTING BIGGS AND WEDGE
You firstly face Biggs and just simply attack him with attacks and
magic. As he was seriously wounded in the process, he will call for
Wedge. Just keep on focus your attacks on one of them. After defeating
one of them and you will eventually meet up with the main BOSS of
Dollet Mission. Biggs have the probability of casting Heal on Wedge if
both of them is seriously injured.
FIGHTING THE ELVIOLE
It will cause both of them being attacked by the Elviole. This BOSS
could be an headache. Uses your G.F. monsters and magic to deal out
massive punishment. Draw some magic from the BOSS and use in your own
advantage. Use your Special moves when needed. Use Potions /Cure to
restore lost HP and Phoenix Down to revive dead members. If you draw
from the Elviole, you can summon the G.F. monster, Siren. [that will
be the fourth option and could only be drawn once]. There is a easier
way in defeating BOSS, that is by drawing Double and cast magic twice
on the BOSS! You will get the first copy of Weapon Upgrading Guide
from the battle. Remember to stock up Double Magic for aleast one
character as there will be another much tougher BOSS fight. For easy
drawing of magic, junction 100x magic spells to the character's Magic
Strength stats.
########################################################################
As you are done with the BOSS, you will have a short conversation.
Seifer will leave and inform Squall and his friends that they have 30
minutes to head back to the sub-boat. So hurry! Examine the elevator
and pick the first option.
As Squall and his members were heading to the ground floor, you will
have a scene of Biggs activating the controls, thus summoning the
robotic beast to attack your party. Back at the ground floor of the
tower, save your game and use Potions /Cure to restore lost HP. Head
for the entrance and you will encounter a giant robotic crab! It will
be more advisible to use a Tent at the Save Point. Note that the time
limit continues during the battles with the BOSS. Do worry, there is
no random battles during this battles.
########################################################################
BOSS NO.3 X - A T M 0 9 2
########################################################################
Name: X-ATM092 Level 7 HP: 5,492
Attacks: Desperate Charge, Claw attack, Leg swipe, Ray Bomb
Facts: Weak against Lightning. Poison has no effect on the BOSS.
Draw: Fire, Ice, Cure, Barrier.
AP Gained: 50 [defeat the BOSS' HP to zero]
Win: n/a
|||||||||| < HP > ||||||||||
|||| STR DEF |||||||
|| INT SPI ||
| DEX EVA |
==================
-----Strategy-----
==================
1ST STRATEGY
The BOSS' greatest weakness is Lightning. Use Quetzalcoatl and Bolt
Magic to dish out damage. Once the BOSS is down, press R2 and L2 to
escape. You may have to fight this BOSS about five times. Hopefully
that you have enough Double Magic on your inventory. It is possible
to fight the BOSS only once. This BOSS can also be quite an headache.
2ND STRATEGY
This required your character to level up. Have G.F Queztalcoatl with
the "Aid" ability and Summon Magic +20% [it will better if you have
accquired Summon Magic +30%]. Just summoned the G.F and it will
inflicit about 2,000+ HP! Even Bolt does an average damage of 400+ HP.
So make use of Lightning elemental art. For better damage, use a Turbo
controller if you have acquired G.F Queztalcoatl's Aid.
########################################################################
Simply make your way back to the beach, where the sub-boat has landed
at. You have only 30 minutes to make your way back to the beach, so try
to avoid as many battles against the X-ATM092 as much as possible. Just
run every time you have defeat the BOSS. There is also an FMV sequence
of the BOSS squashing the car as you have reach the town. Remember to
save the dog at the main compound of the Dollet Town! [by press Circle
at it] Just make your way out, until you saw this FMV:
** FMV **
X-ATM092 scramble down the streets of Dollet. It has knocked apart a
building. Squall fall down on the ground and quickly gets up. Squall
then head for the sub-boat as fast as he could thus making an attempt
to jump across to reach the sub-boat. At this moment, Quistis pumped
the BOSS with the gun. Whew! The sub-boat was safe and the BOSS
had been reduced to a heap of waste metal ! **End of Demo**
Now your party are back safe and sound. Back at the harbour, Seifer
returns back to his normal self. His pals will come to the harbour and
praises him for the victory. Quistis will congratulate Squall and the
rest for doing a great job. However, the unfriendly Seifer and his
company just simply uses your only transport, thus leaving your party
back at the harbour. Now you have to walk back to Balamb Garden.....
Exit the area and you will be at a winding path and there is a Hotel.
Pay 100 gil to stay in the Hotel [as resting at the inn, will help to
recover all your lost HP, but it also does provide help to your G.Fs].
If you want to save your game, use the Save Point found at the corner
of the room. [There is also a copy of the Timber Magazine.] Rest as
you must be tired and has lost quite a lot of HP [pick the first option
and pay 100 gil]. Head left and you will enter the main compound of
Balamb Town. There is a Draw Point here, draw some magic. You can draw
Bolt from the Draw Point. If you talk to the man sitting on the bench,
you will find out that he seems rather familiar to Zell. Actually, this
is Zell's hometown! There are three houses found within the main
compound.
________________________________________________________________________
1st House > Weapon Upgrading Shop. [on the left of the main compound]
2nd House > Zell's house. You cannot enter his bedroom! You can get
another copy of the Timber Magazine at the kitchen of his
house! It is a fake one! [on the right, closer to screen]
3rd House > Zell's neighbour's house. Zell's family seems to be on good
relationship with the neigbours. Zell's younger brother goes
there rather often [on the right, beside Zell's House]
________________________________________________________________________
After you have done with browsing the town, proceed to the Gas Station.
There you can rent a vehicle for 3,500 gil ! Pick first or second option
to rent a vehicle OR pick the third to quit. The first option will
result renting a blue-green vehicle while the second option will result
renting a brown-black vehicle.
In your "vehicle", head back to Balamb Garden. If you have a vehicle,
press Circle to get off and entered the Garden. At the front gate, your
teammates will leave. For those who doesn't want to waste your money,
try to walk on the path as this will reduce the encounter rate! It will
more advisible to stock more magic and convert them to Medium Class
Magic. Note that there is Draw Point at the tunnel found behind Balamb
Town [Esuna]
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3.4 F A L L I N G I N L O V E . . . .
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Proceed towards the Lobby. You will meet Quistis, Cid and Sue near the
Map of Balamb Garden. Here is a piece of good news. Selphie had passed
the SeeD test ! Talk to Cid and he will speak for a short while. Now
head right from here and you will meet Seifer at the entrance of the
path that is leading towards the library. Talk to him... Noticed
Seifer's expressions... He seems rather fed up. You want to know why?
Here comes the answer.. Cid will enter this area and talk to Seifer,
the reason why he has failed the SeeD test mainly because he like to
do things on his own. Seifer's hatred is being stirred and stays at
within that area. Now head for the elevator and you will hear the
announcement as all Garden cadets are asked to head outside the
classroom located on the 2nd floor. Now talk to everyone whom is within
the area outside the classroom. Noticed that Zell is walking back and
forth? He is rather nervous about his results. After a while, a Garden
Faculty will come up and announce the results to the group of anxious
cadets.
Announcing those whom has passed the SeeD test.... Zell of Squall B!
and Squall of Squad B! Surprisingly, only Squall and Zell have passed
the test, watch the expressions of those whom have failed the tests.
Now the screen switches to the Cid's office where you have the Awards
Ceremony. Only four Garden Cadets have passed the SeeD test. Before you
left the area, talk to Cid. He will give you an item [it is something
associated with your SeeD ranking, which is accessible through the
Balamb Garden Network.] Next you will be shown the results of your
performance at the Dollet Mission. [How to get full marks, read on..]
________________________________________________________________________
Miscellaneous information on "Battle Kei"
This item is the item given to you by Cid. Just go to the Tutorial and
a new option will be accessible and you will be able to the reports of
your battle data [how many monsters have you defeated, how many battles
have you undergone, how many times your character has die, etc.]
Thanks to Stephanus Rudiyanto Natari for this valuable information.
________________________________________________________________________
From now onwards you do the test at any moment of the game. Squall is
now an official SeeD member. You will receive money, based on the number
of steps on that you walk on the field. The higher the SeeD ranking it
is, the more money that you will earn. To gain higher ranks for SeeD
levels, do the SeeD tests [refer to 3.0 for the answers]. You will be
promoted by 1 level each time after gaining full marks for each test.
Before you had received money, you will hear a ring and find those stats
at the lower part of the screen. If you walk for too long without doing
anything related to the story, your SeeD level will decrease! So avoid
that as much as you can. If you have SeeD level A, you will received
30,000 gil each time! [Also refer to Section 3.0 for more details]
------------------------------------------------------------------------
NEW NEW NEW
------------------------------------------------------------------------
FULL MARKS FOR DOLLET MISSION contributed by ChaRle5!
The Dollet Mission is also a SeeD test. The test results depends
solemnly on your actions in the game from Section 3.2 to Section 3.3
The status are classified in the 5 categories:
_______________________________________________________________________
| Category | Description |
|_______________|______________________________________________________|
| Agility | This rather hard. As soon as Seifer says that you |
| | return back to the bay within 30 minutes. If you |
| | managed to do that in 5 minutes and only encounter |
| | X-ATM092 only once, you will get 100 points for it! |
|_______________|______________________________________________________|
| Decision | In the Cave of Fire, has Squall only reach the |
| Making | maximium levels of 8 to 9, and finish that section |
| | within 30 minutes. |
|_______________|______________________________________________________|
| Attacking | Have Squall and his party defeated 60 enemies from |
| Power | Section 3.2 to Section 3.3. Well it counts and make |
| | Squall alone has killed 60 enemies. |
|_______________|______________________________________________________|
| Dignity | Never, ever ran away from battles. Each run will |
| | cause a deduction of 20 points! An exception is the |
| | BOSS fight against X-ATM092. |
|_______________|______________________________________________________|
| Attitude | Never ever talk to members of Squad A and C [Squall |
| | in Squad B, Selphie is an exception.] Do not jump |
| | off from the cliff, instead walk around it. Follow |
| | your leader, Seifer. Always protect the dog from |
| | Seifer and save it during the chase with X-ATM092 |
| | To protect the dog, simply walk up front and examine|
| | it with the Circle Button. |
|_______________|______________________________________________________|
Well if you have followed the guidelines, you will receive SeeD level 9.
------------------------------------------------------------------------
After getting the item, exit from that area. Now you should be back at
the walkway in front of classroom. Proceed to the classroom... You will
meet Seifer, along with his pals Fuujin and Raijin. To your surprise...
they have clapped for those whom have passed the SeeD test!
Next Squall will be back at the Dormitory. Selphie is there too,
dressed in her brand new SeeD Graduation suit. Proceed to the room near
the Save Point and examine the bed. Pick the second option and Squall
will change his clothes into his SeeD graduation suit. You can save
your game by using the Save Point. Just simply walk away from the
Dormitory or talk to Selphie. Squall will be leaning against the wall
of the ballroom. What a loner... Next Zell [whom is also dressed in his
graduation outfit] will approach Squall and have a short chit. You will
be given two options, pick any one of them. Next Selphie will enter the
screen and talk to Squall. Pick any option adn Selphie will eventually
leaves. This is followed by an FMV:
** FMV **
Squall looks at the transparent ceiling. A shooting star passed through
the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in
love at the first sight... Next Rinoa will approach Squall and have a
short chit-chat. Squall was invited to dance with her. There you will
see the personality of Squall, he doesn't quite like dancing as shown
in the FMV. The dance will stop after the area has become darker and
the beautiful clouds of fireworks appears.. Next Rinoa notices her
friend, bid farewell and leave Squall alone....
Now the scene switches to the balcony, where Squall will have a short
conversation with Quistis. Quistis will tell you to change back to your
leisure clothes and meet her at the hall of the Training Center. Exit
from the balcony and Squall will be on his thoughts "Why Quistis wants
me to do at this moment of time?" Examine the bed and pick the first
option, equip G.Fs on both Squall and Quistis only. Exit from the
Dormitory. Noticed that the walkways leading to the compartments are
being sealed off, except for walkways leading to the Dormitory and the
Training Center. Procceed to the training center and you will
eventually meet up with Quistis at the walkway.
________________________________________________________________________
At the Training Center....
Most of the time, you will encounter the Guratto [plant-type monsters].
occasionally, you will battle the T-rex. If you encounter one, I will
suggest that you ran away [Press R2 + L2]. The T-Rex has about 10,000+
HP at Level 8! It is definately too tough for your characters at this
moment of time. In the first area, you will find two doors, take the
one located on the left.
________________________________________________________
| Have a hard time defeating the T-Rex? Here is a great |
| method. First you must acquired Shiva's Death Sentence |
| Next stock a couple of Blind magic from the Guratto [ | BATTLE TIP
| you should have no problem in recongise this...]. Cast | #4
| Blind on the T-Rex and then cast Death Sentence. Wait |
| 24 seconds and it will be another flawless victory. |
| Credits: Final Fantasy: Worlds Apart. |
| If you don't Death Sentence, cast Ice/Shiva as the |
| T-Rex is pretty weak against it. Beating up the T-Rex, |
| nabs you 10 AP and a chunk of EXP! |
|________________________________________________________|
________________________________________________________________________
From that area, you will find red pipes and raw substances used as
building materials. Just proceed forward. Now you will find a Save
Point found with the rocks. Walk up and go through the brighten
gateway. [Do you know that, this is actually a secret place for student
lovers of Balamb, why Quistis have brought Squall here..]
There will be a short chit-chat between the two. From that spot, they
will be able to view the building of Balamb Garden. It seems that
Quistis is talking about her past on how she has joined SeeD. After the
conversation has ended, head right and absorb some magic from the Draw
Point located near the edge of the land [Ice]. Head right and cross the
bridge. Walk towards south and you see a girl being held captive by a
huge dragonfly! [remember the girl whom has peeped into Infirmary at
the beginning?]. Squall draws his sword and started to attack on the
monster... It's another BOSS fight!
########################################################################
BOSS NO. 4: G R A N A L D
########################################################################
Name: Granald Level 8 HP: 1,456
Raid [3] Level 8 HP: 223
Attacks: Granald: Kick the Raid, Fire Throw, Fire, Attack
Raid: Claw Swipe
Facts: Granald: Weak against Wind
Draw: Granald: Sleepel, Blind, Shield
Raid: Fire, Bolt, Barrier
AP gained: 14
Win: 16x Magic Guidance Stone
GRANALD
|||||||||| < HP > ||||||||||
|| STR DEF |||||
||| INT SPI ||||
| DEX EVA
RAID
|||||| < HP > ||||||
|| STR DEF ||||||||
|||| INT SPI ||||||||||
|||||| DEX EVA
==================
-----Strategy-----
==================
1ST STRATEGY
This BOSS isn't that tough as those Raids will not attacked your
characters when the main BOSS is around. The BOSS is pretty weak in
physical attacks. Just use the magic that you have already drawn from
the monsters. Note that the BOSS can make of the Raid and use as it's
weapon. Make full use of the Guardian Monsters and Magic to deal the
BOSS a deadly blow. Cast Heal or use Potions to restore lost HP.
You will get 14 AP when you defeat all three. The battle will only end
when all of them were killed. To reduce damage, draw Barrier [reduce
physical damage] and Shield [reduces damage done by magic]. Shield
works well against Magic attacks, but also reduce the rate of healing,
so take note.
ALTERNATE STRATEGY
You can draw Sleepel from the BOSS and use it it on the BOSS. While
BOSS is under the sleepel status, summon your G.Fs and you will be
able get rid of the Raids at one time! If the main BOSS is under the
Sleepel status, take this opportunity to stock up Barrier and Shield,
they works well!
BTW, This BOSS looks quite identical to those in the Temple of
Ancients, where you have been knocked down by the clock's hand to get
Cloud's weapon, the Nail Bat.
########################################################################
After the battle, the girl is accompanied by two White SeeD cadets [?]
Now exit from the area. Quistis will tell Squall to meet the Principal
and others at the Central Gate during the next morning. Hey! do you
know that, know it is night time? Head back to the Dormitory and you
will find Zell along the way. Back at the Dormitory, you will find the
layout of Squall's Dormitory has also changed. Now, Squall will have a
good night sleep, still can't get over the dance with Rinoa....
PS: You can get another copy of Weapon Upgrading Guide from the desk
located at the Dormitory. [Applies only after the BOSS fight
against the Granald]
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3.5 A N O T H E R M I S S I O N !
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Make your way to the Central Gate when Squall is awaken, save your
game if necessary. At the Central Gate, push open the red panel and
you will see Cid along with the Garden Faculty and Selphie. Talk to
Cid. Notice that everyone has changed into their own personal clothes.
There Cid will simply brief your mission. Now again you will be
accompanied by both Selphie and Zell, but where is Zell?. Speaking of
devil, here comes Zell in his cool air-board, however skating in
main compound is not allow in Garden. Zell's air-board is confiscated
in the process. Now once you control Squall, try to exit the area. Cid
will give you the Magic Lantern that summons the G.F. Monster, the
Diablo. The BOSS is rather tough. Wait until you get two more G.Fs.
Exit from Garden and you are back on the World Map. You had rent a
vehicle, you will find your vehicle at the spot, where you have parked.
You can enter the Dock using the car too. If you don't have, walk
towards the Balamb Town. As you arrived at the town, head south from
the Gas Station. Now walk down and make a left turn, there you will
meet Zell's close friend. Next, walk left and you will reach the train
station. There is a shop situated at the right side of the station,
which sells items. [Refer to Part II for more details, I have included
the shopping list.] Purchase some Phoenix Downs, it will help you in
the later part of the game..
After this, talk to the man at the station and pay him 3,000 gil to
enter the train. What happended if you have insufficent gil..., just
head back to the World Map and level up for about 15 minutes and you
will receive some cash ^_^;
Inside The Train.....
There is a Save Point inside the train. Next Zell will talk to both
Squall and Selphie. They will leave the room. Follow their suit. Talk
to Zell and he will enter the room on the left. Selphie will remain at
the walkway of the train, happily singing. Now head inside the room and
talk to Zell whom is sitting on the crouch. Move towards Zell and pick
any option. Then Selphie will enter the room, looking unwell. Suddenly,
Selphie passes out, so is Zell. Squall tries to approach them, but
suddenly fall unconscious, lying on the ground and the screen fades....
No no! this isn't the headaches which, Cloud of FF7 has regularly has!
You will received the first copy of the Pet Magazine from Zell.
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3.6 L A G U N A L O I R E ' S S U B - Q U E S T
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Now the mission had switches it's focus to Laguna and his company. The
guy with long hair is Laguna Loire. The massive one is Ward Zaback.
He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He
carries two long swords. Pretty cool huh?
NOTE: At this moment of time, they will be able to access your G.F.
Cards, Monsters and Magic. Laguna will have all Squall's
commands that you have equipped. Ward will have all Zell's
commands that you have equipped. Kiros will have all the
commands that you have equipped on Selphie. They will also be
able to fight the Diablo that has been trapped inside the
Magic Lantern, given by Cid. In this section, you will
encounter random battles in the grasslands, similar to those at
Galbadian Area. There is one common factor for all Laguna's
scenarios, that the maximum amount of gil they have is 3,000 gil.
The path is rather straight forward. Just simply walk along the track
and head northeast. The path is surrounded by high grasslands. There
is a Draw Point found along the path. [Cure] Now head up and you will
see a lot of speech bubbles at a time. Make an anti-clockwise turn and
you will find a Draw Point. Draw Water from the Draw Point and enter
the truck. Next the truck will transport you to Galbadia City. At the
city, once you have exit from the truck, head south. You will find a
hotel called Galbadia Hotel. At the main hall you will find a Save
Point. Next you can choose to sleep in the hotel, it cost 100 gil.
After the "goodnight sleep", walk down the stairs found on the right of
the main hall. Next talk to the waitress whom is wearing a blue velvet,
and she is found in front of the piano. Next a lady dressed in red
[Julia] will come out and play the piano. You will see Laguna talking
to his pals. Head and talk to Julia and Laguna will fake injury on his
foot, ^_^. Next Julia will approach Laguna and have a short chit-chat.
Julia will move upstairs and thus leaving Laguna in his thoughts. Now
head back to the man at the counter and pick the first option. There you
will see a brief talk between Laguna and the Julia. Again, the screen
will then fade again......
The girl's name was Julia [taken from Heero Yuy's FF8 FAQ.]
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3.7 M E E T O N C E A G A I N . . . . .
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Zell and Selphie will wake up from the strange dream, still leaving
Squall lying on the ground. You will once re-gain control of your
former party. You will eventually get off the train at the small
train station. [I think it says "Timber Station", the wording is a bit
too tough to read!] There is a booth, which will tell you something [
not quite sure about it's purpose]. In front of the pet shop, there is
a guy blocking the entrance. Head down to exit from the area. There you
will see a guy, whom is rather careless, almost got hit by the train,
and this applies only to first/second option. Next the man will invite
you to get onto the train. He is a member of the Forest Owls [Zone]
AT THE TRAIN
Your party will stay there for a while. There are two other guys. One
of them dressed in blue [Zone] while the other is wearing a yellow cap.
[Watts] The punky guy in blue shirt will usually have a stomachache and
puke at a corner ^_^;. Go up the stairs on the extreme right. There is
a Save Point at the left-hand side of the train. I suggest that you use
it.
Now exit from the area and continue to head up, until you reached a
highly-polished cabin. Inside the room, is the person whom has danced
with Squall at the Graduation Party. The moment she notices Squall, She
hugs Squall and will have a brief chat. She will tell her name, Rinoa.
Her dog will enter the cabin later and you can name her dog [Angelo].
Once she had left the room, head back to the main cabin where your
party was. Everyone will have a short chit-chat. Next you will be led
to a room, which has the model of the tunnel. You're planning to attack
the President whom is on board on the other train. There you will have
a sequence of the process showing how the trains are connected.
Here is a brief description of the sequence:
PS: The name of Rinoa's dog is called Angelo. This also taken from
Heero Yuy's FAQ.
NOTE: Remember to take the second issue of Rinoa's Pet Magazine from
her bed. Thanks to Lynn Tse for the valuable information. This
applies after the tutorial about the "The Diagram of Connections"
========================================================================
T H E D I A G R A M O F C O N N E C T I O N S
========================================================================
_____________________
======================== | |
=========Legend========= | BRIEFING |
======================== |_____________________|
[ ] Train carriage There will a be a strong sequence showing
# Train tracks the connections of the trains. You are
B Blue in the blue train carriage and your
R Red aim is misplaced the president carriage.
Y Yellow After that long process, you will see
G Green the connection [below the original one]
Next you will given a try to test
entering the codes. 4 numbers for each
codes. Refer to the "Connection of the
Trains" section for more information.
************************************************************************
O R I G I N A L L A Y O U T
################################# [BBBB][YYYY]#########
###
#######################[GGGG][GGGG][RRRR][GGGG]########
A F T E R.....
########### [GGGG][GGGG][BBBB][GGGG]########
###
################# [RRRR][YYYY]#############
************************************************************************
Once you're ready, talk to the Zone and pick the first option. Exit
from this area and talk to the man in cap and choose the 2nd option and
the screen will fade...
You will now be at the top of the train and your characters will jump
across to reach the other train [pressing Circle]. Next Rinoa will talk
to Squall and the scene will switches to the President whom you are
chasing after. There you will have to the "Connection of Trains"
section and followed by an FMV, showing the unlocking of train
carriages. Now you will be on the other green train carriage and doing
the "Connection of Trains" and followed by another FMV of the unlocking
of trains and the replacement of the train carriage.
************************************************************************
S U B - G A M E : Connection of Trains.
************************************************************************
AIM: Enter the codes to unhook the train without being discovered by
Galbadian soldiers. Your aim is to replace the President's
carriage with the empty one.
........................................................................
================== Triangle [1]
-----CONTROLS----- Square [3] Circle [2]
================== X [4]
L1: Look left R1: Look Right
Up: Getting Up Down: Move down
........................................................................
Firstly Squall will set up the device vertically on the top of the
train. Rinoa will tell you the code. The code panel is shown on the top
right-hand corner. You have to enter the number shown on the panel.
For example: Let's says if the code to input is 1333, press Triangle,
Square, Square, Square. You will be forced to stop if you was caught
by the patrolling Galbadian soldiers. For the first train carriage, you
have to input 3 codes within the given time limit. The codes need not
to be input continuously. Note that you can can't move while inputting
codes on the panel. If a soldier is coming forward, press Up and Squall
will be back at the top of the train. For the first mission, press L1
to look left to see the Galbadian soldiers are approaching you. For
second time, you will have to input 5 codes with the same time limit.
Press R2 to view right if Galbadian soldiers are moving towards you.
If you have failed, you will given an extended time [note that this
will decrease your SeeD ranking] If you managed to do this within the
given time limit for the first time, your SeeD ranking will be promoted
by one.
........................................................................
Now you will back at the place where you firstly enter this train. Zone
will have another stomachache. Once gain control of Squall, head back
to the place where you find the Save Point and save your game. Return
and talk to the man wearing a cap [Watts] and pick the 2nd Option and
the screen will fade once again...
Now you were in the carriage where the President was. Rinoa approaches
the President but the structure of the President is rather uneasy.. As
you have guessed, it is another BOSS fight!
########################################################################
BOSS NO. 5: P R E S I D E N T D E L I N G [fake]
U T O K U
########################################################################
Name: President Deling Level 8 HP: 458
Utoku Level 8 HP: 2,450
Attacks: President Deling: Charge and Life Drain
Utoku: Claw Swipe, Fire, Bolt, Flood
Breath, Blind, Berserk, Zombie
Facts: Utoku: Weak against Fire, Earth and Holy.
Poison has no effect on the BOSS
Draw: President Deling: Cure
Utoku: Esuna, Double, Berserk, Zombie
AP gained: 20.
Win: 8x Zombie Powder
==================
-----Strategy-----
==================
Just dealt 400+ HP on Deling and it will changed to a huge ugly and
dirty monster. Just use fire-based attacks and your G.F. Use Cure or
items such as Hi-Potions and Potion to restore lost HP. Next add
more fire. The flood breath occasionally will cause Zombie, use Esuna
to remove this status aliments. Do use PotionsCure as your character
becomes an undead or it will decrease your character's HP! Seize the
opporunity to stock up Double Magic.
ALTERNATE METHOD contributed by Patrick Han /Koo Yee Hui
The President is undead, use Cure on the BOSS and use Double to
increase the damage by half (about 500+ HP, it's two spells at a time).
This was sent by Patrick Han. There is also an alternate way to defeat
the BOSS: Utoku, it can be killed instantly by a Phoenix Down! This
method is sent by Koo Yee Hui.
PS: The President is fake, thanks a lot Heero Yuy! The monster that
he transformed into is called Utoku.
########################################################################
As you have defeat the BOSS, you will back at the place where you will
shown the train diagram. Zone will squat down and puke. Now talk to
Rinoa whom is squatting along with the other two. Squall will follow
Rinoa's suit and receive 2 pieces of paper. The papers are actually a
massage meant for Squall and his pals sent from Cid. Zone will have
another stomachache [is there something wrong with his stomache?] and
you will talk to head for the Timber TV station, I think. Rinoa will
join you and you will have to form a new party of three. Next exit from
the area, through south. Head up the stairs and use that Save Point.
Now talk to Watts and choose Option 2. The train will now return back
to the Timber Station.
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3.8 V I S I T I N G T I M B E R S T A T I O N
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NOTE: You will encounter Galbadia Soldiers during this period of time.
Once you have reached the station, get off from the train and received
a cut scene from a leader and three Galbadian Troops looking over a
bridge. Head up and you can buy some items from the Pet Shop. Pet Shops
provided items for G.F. [the list of items can be found at Part II of
this FAQ]. You can also buy Pet Magazines Volume Issue No. 3 and 4.
Now head down and exit from the screen. There is a Weapon Shop on the
extreme top-left hand corner and the Timber Hotel is the building on
the right of it. Inside the Timber Hotel. There is a room that's
simply out of bounds. Actually you can only enter it by paying 100 gil
at the counter [also getting another copy of Timber Magazine in this
way]. There is another card player [the little girl near the signboard]
found here. Walk south to exit from this area.
In this area, you find some Galbadian Captains [elite-type solider]
threatening the guards at the gate, walk south and confront with them
and you will have to fight them. Now return back to the Train station
and this time, take the path facing right [it is somewhere in between
the 2 platforms]. Now there is a huge building that's says "Timber
Maniacs" Enter the building. You find several decks of documents.
Search the documents on the right and get the Tonari no Kanojo. The
room, located on the left has a hidden Draw Point [Ice 3]. Head up the
room located in the north. Inside the room, there are 3 people. There
is an item [a Timber Magazine] which you can collected from the deck of
documents located at the right. If you talk to the man found at the
north, you have another short sequence. The building next to the
Maniacs is the house, which you will visit it later. Head right. Now
you will be on a street. Notice! there is a girl, walking up to the
shelter, actually that's the staircase which leads from the Pub. There
is another card player [girl on the bench]. You will meet 2 Galbadian
Soldiers and you will have to defeat them. There is another Item Shop
located on the left of the Pub. There is another Draw Point [Cure]
located at the right of the Pub. Head up and enter the Pub after you
have done with your shopping. At the Pub, there's a drunken man sitting
there at the door that's leads to the back alleyway of the Pub. Talk to
the man dressed in a purple suit and choose the following:
------------------------------------------------------------------------
1st Question: 2nd Option
2nd Question: 2nd Option. The first option will allows you to buy
drinks from the pub. Each drink costs 100 gil. In
return, the man also gives you a Card. [Tonberi.]
------------------------------------------------------------------------
Now the owner will tell the drunken man to make way for you. Now head
up and you will find a Save Point. There is another card player, whom
is sitting on the bench. Now head left. There you will find a huge
gate that leads to the TV Station. [if you head back it will reveal
another Draw Point (Sense)]. Head up, forced the gate to open and went
up the winding stairs. Now make a right turn and you will see a huge TV
Street Monitor. There you will have a conversation and pick any option.
Squall will eventually quarrels with Rinoa. Rinoa will then ran away and
followed the entrance of Selphie/Zell will come and rejoins your party.
Now watch the monitor. There you will have a sequence of the minister
talking about Galbadia followed by entrance of the real President
Deling. There you will see Zell talking about the President and more
surprises will come... Seifer will enter the screen and threaten to
kill the President. Quistis is also there and she will tell everyone
to head for the TV Station. Now head left and walk up the path, you
find Seifer there, holding the President as the hostage. After a short
conversation, he will then pull the President to a corner. At that
corner, Quistis will come in, trying to stop Seifer from killing the
President. Suddenly, a mysterious lady appeared from thin air, it's
Edea [the person whom frequently appears in the opening FMV]. She
will talk out with Seifer, causing him to drop the President and leave
with her. Quistis was injured in the process too by her strong magic.
Squall and his party will enter the place and was stopped in the
process. Next Rinoa will be back at the area too. Now you have to
follow both Quistis and Rinoa. Remember the house next to Timber
Maniacs? So head there and you will find both of them. A short
sequence will happen at the house. Firstly talk to Quistis and tried
to exit. And you will talk out, and you will be given the chance to
re-organize your party. On your way out, the woman will give you a
Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will
see a Galbadian Soldier outside the house. You can ignore the soldier
by keep going right. There you will see Zone whom will distributing a
ticket to Quistis, Rinoa and Squall. Now enter the walkway which is
enclosed by a shelter. Now you will be on the other side of the Train
Station. There is a house on the left and a mysterious furnace. Now
cross over the bridge and head south, you will meet Quistis or Rinoa
there. Pick Option 1 to enter the train. Your company will now be
boarding on the train to Galbadia Garden where the ladies inside the
house has said so. The train will now start to move.
Inside the train, talk to everyone and Zell last, picking the first
option. Now you will be brought back to the World Map. There is a small
platform there, and you will given two options. Pick the first option
to get off the train. [if you did not get off you will be brought to
the train station outside Dollet!] Next walk up the road and cross the
bridge located at the north of the platform. You will find a forest
surrounded by mountainous regions. Enter the forest, you will have a
short sequence. Next Squall, Quistis and Selphie will suddenly fall
unconsicious, could it be another Cloud's mishap?
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3.9 L A G U N A ' S S E C O N D S C E N A R I O . . .
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As you fall unconsicious, the screen switches back to Laguna and his
company. Talking about something, associated with the words "Lunatic
Pandora" ??. Now you need to head for the building or mine-like
structure located on the west of this area. Just pick any option
during the conversation. As you head up, you need to fight some Esthar
soldiers, don't worry as they are not quite tough [just like the
Galbadia Soldiers, in fact they have the same stats as the Galbadian
soldiers and similar draw spells. Absorb some magic from the Draw Point.
[Sleepel] Now take the straight path and quite head right until
the path splits into three. Take the one leading right and absorb some
more magic from the Draw Point .[Confu] Now head back to the entrance,
where you have firstly fought the soldiers. Take the other path and
press down when you reached the ladder. Next you will have a sequence
and Laguna seems hurt. Continue to walk forward. Make a left turn and
exit. Next your characters will be coming out from a huge pipe. If you
examine the junk located near the entrance, Laguna will get an item,
however he loses it afterwards! Notice that, there is a path leading
northwest. Take that path and proceed forward until you have found a
huge boulder and a torpedo-shaped like structure. Press Circle on the
structure and choose the 1st Option. The boulder will start to roll down
and thus blocked off the previous exit. Now walk up the path [there is
another hidden Draw Point [Cure] trapped under the boulder on the left
side of the pathway.] Go up the stairs and continue to move forward and
make a left turn when your characters have reached a junction. Proceed
left until you reach a small opening. There is a Save Point located in
that area. Now make sure that your party is fully healed. Save your
game and head up, you find a cliff facing the sea. Now you will be
interupted by a couple of Esthar Soldiers and you have to fight them
CONTINOUSLY. You will fight in this sequence: 1 - 2 - 2 - 2 [After you
defeated the last Esthar Soldier, it will does a life-threatening
damage to Ward and Kiros, reducing their HP to only one point]. After
the battle, you will have a saddening sequence between the trio. Laguna
will start to throw off his injured bundies over the cliff. After the
exhausting sequence [throwing a big guy like Ward required some energy],
Laguna will then tries to get down but he accidentally trips over!..
End of Laguna's 2nd Scenario. [How careless of Laguna Loire ^_^;]
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3.10 W H A T ! ? A S E C O N D G A R D E N S C H O O L ?
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NOTE: Far East Garden is also known as Galbadia Garden.
Squall, Selphie and Quistis will now be awaken from the mysterious
dream. If you check their stats, you will notice that their HP has
been reduced to 1 ! Equip Guardian Forces to the main party if Quistis
and Selphie is not at your party. Squall and his members will exit from
the forest. Now you will be led to an opening desert. You will find
the Galbadia Garden northwest from the forest. Enter that building and
this will be followed by an FMV.
* FMV **
Garden young cadets riding on robot-walkers flying around the the
building and a close up view of the Far East Garden.
As you enter the building, there are a couple of players. One of them
is a girl walking towards you and the other is a guy resting on his
robot-walker. At the right side of the atrium, you will find another
player. Now head up and you will reach the Central Gate of the
Galbadia Garden. Your members will assemble at the entrance. If Quistis
is in your party, she will leave and you will be asked to re-form your
party. Next you will be at the main compound of Galbadia Garden. There
is a Save Point on the left and there are four paths leading from the
main compound. There is a hidden Draw Point found here under the
yellow light. [Haste]
________________________________________________________________________
===================
-----1ST Floor-----
===================
THE SOUTH PATH: Leads to the Central Gate of the Galbadia Garden.
The LEFT PATH: Leads to the Authorium and there is guard on the left.
The RIGHT PATH: There are total of 2 doors here. The room on the right
has three players. While the room on the left is the
hockey field / skating compound. Presently you can't
get the Draw Point that's within the skating compound.
Head up the left door at the north, you find a card
player plus another Draw Point. [Life]
The NORTH PATH: There is a guard guarding the door. Head up and you
will find an instructor guiding some cadets doing
push-ups. Head up stairs located at the right.
===================
-----2ND Floor-----
===================
The LEFT PATH: Leads to the elevator, nothing else is found here. It
is only accessible if you have the KeyCard No. 3
The RIGHT PATH: Leads to the circular path that's located directly
above the main hall. There is another school hall
within this area. You will find another Draw Point near
the stand [Double]
The ROOM: There is a guard guarding the room. ENTER this room!
________________________________________________________________________
You have a sequence between your party. Talk to Zell, attempts to exit
and you will meet up with Quistis. After seeing this, talk to Rinoa
whom is at the lower end of the room. After a short talk, converse
with Selphie and you have some more conversation between the party.
Next Squall will exit from the room, looks pretty angry and jealous....
Head down the stairs. Did you noticed that Zell is training along with
the cadets, doing push-ups? Next exit from the area and you will meet
up with Seifer's pals, Fuu-jin and Rai-jin. They questioned Squall
about something and why Seifer is not here. After that short chat, head
for the Central Gate. At the gate, you will meet Quistis and exit from
the area, talk to her and your members will head for the walkway at the
entrance of the Galbadia Garden. Talk to Rinoa, whom is sitting on the
edge. Next you will meet Dodonna whom will be approaching your party in
a vehicle. Notice that Rinoa isn't quite familiar with the SeeD way of
addressing fellow SeeD members. Next the Dodonna will introduce you a
new member, Irvine Kinneas in a cool FMV:
** FMV **
A butterfly flews onto Irvine's finger. Irvine is lying on the
grass patch and look at Squall and company, then he will approaches
and talk to your party.
There, your members will try to know Irvine better. Talk to Selphie and
you will have a sequence of her and Rinoa holding onto Irvine and leave.
Squall looks a bit gloomy about this. ^_^; Now you will back at the
World Map with Zell and Quistis or customized if you have do the trick
below. Now enter the train station that's located northwest from the
Garden. Next proceed towards the train attendant and pay 3,000 gil for
the fee. You party will assemble at the main cabin of the train. Next
Rinoa and Selphie will enter together with Irvine. As usual, the
cheerful Selphie will enter the door and sang her song. Irvine will
follow her. Proceed there and you will have another sequence. Next
talk to Selphie and exit. Next you have another short talk and the
screen will switch to the World Map and the train will take you to
Galbadia City where Laguna's first scenario has occured.
PS: I have found the trick to prevent the girls from hugging Irvine.
Just talk to Zell and choose the second option and you have
to re-organize your party! The storylines also changes too. ^_^;
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3.11 A B U S Y C I T Y
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NOTE: This city is also known as Deling City
You will now reached the city of Galbadia. There is a player in the
middle of the platform. Now head down the escalator. Now you should
have a sequence between your party. Next head north and exit. There you
will see the compound, where Laguna's Truck has stopped before. In the
city, there are buses which transports your character from one location
to another. To get on the bus, you need to find a bus stop [there is
a bus attendant dressed in green for every bus stops]. Wait for the bus
to come and pick the first option. Now talk to the bus attendent
located south of the fountain.[you will see it immediately as you enter
the area.] Now talk to the attendant and pick the first option to board
the bus. Take the bus and choose to alight during the next stop. The
moment that the bus has reach the next stop [the road is marked by 09]
Press X to alight. Now talk to the Galbadia Solider on the extreme
right.[he is rather diffcult to find] Talk to him and he asked for a
three digit password. Next he will talk about the Tomb of the Nameless
King, which located northwest from the city. Next he will give you the
map. Next you will be given the following options:
------------------------------------------------------------------------
1. Tell the password
2. Pay 3,000 gil to repeat
3. Pay 5,000 gil to give some hints [like where to find the password]
4. Head for the "Rent A Car" Shop
------------------------------------------------------------------------
Pick the fourth one and you will be brought to the area where you find
the "Rent A Car" Shop. I suggest that you better rent a car as it is
safer and the tomb is quite far from the city [it is on the grasslands,
not the deserts!]. Just board and head northwest and you will find the
tomb where the Galbadia soldier has told you to head for.
For those whom has problems in moving at Galbadia, here is some
miscellaneous information on Galbadia City [Deling City]
1. Galbadia Fountain [Deling Fountain]
The first area where Laguna and his party has landed at. There
are two bus attendents around this area.
2. Park Lane
The area where you will find the attendent in front of the
Colonel's Mansion. The Left path leads to the clock tower of
Galbadia. There you will find another Draw Point. [Bolt 2] There
are two bus attendants.
3. Galbadia Parade Street
Basically a busy street. This road is infested with vehicles and
there are a huge group of people. On the right, you will find the
weapon shop [yellow signboard] and the item shop [orange signboard]
4. Galbadia's Clock Tower
The most significant sight is the huge brown tower. There is a
4-way junction which leads to the other parts of the town.
5. In front of the President's Mansion
You will find 2 bus attendants here and south is the President's
mansion. There is a huge compound area, where the Colonel will
brief you about your mansion.
6. Galbadia's Hotel street
Head northeast and cross the flags and you will end up at this
street. Inside the Hotel, there is a Save Point. Hotel fees: 100
gil.
7. Colonel's Mansion
In front of the Mansion, there is a Save Point. To get there, just
head east of the Park Lane. You must get the three digit password
which is found on the Gunblade and he will lead you to the Mansion.
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3.12 T H E T O M B O F T H E N A M E L E S S K I N G
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As you have arrived at the tomb, you find two girls [looking like
Balamb Garden cadets] running away from the tomb. Is there ghosts in
the tomb? Just kidding..^_^; You can find a Save Point on the right and
a Draw Point on the left. [Barrier] Cross the bridge and enter the tomb.
The Tomb has a very complex layout. To view the map that the attendant
has previously given to you, press SELECT to view it while you are at
the Tomb. If you are lost, hold down the SELECT button and press X and
you will be given a message and pick the 1st option to exit from the
Tomb. [This will decrease your SeeD Ranking!]
Here is the map [hope that it isn't very difficult to read ^_^]:
........................................................................
** M A P O F T H E T O M B **
========================================================================
L E G E N D
========================================================================
- - Path
X X Bridge
[G.F] G.F. Brothers hideout
Right The right section where you will meet Sacred of the
Brothers
North The northen section where you find a Draw Point and a
chain locking a wall. [Cure 2]
Left The left section where you find a lever activating gears.
You will also find another Draw Point at the right
corner [Flight]
========================================================================
North
|
__ | __
| | |
__ |__ | __| __
| | | |
Left __|__ | [G.F] | __|__ Right
| | X | |
|__ |___X __| __|
| | |
|___|___|
|
|
Entrance /Exit
SELECT: To activate the map X: To exit from the tomb.
........................................................................
Be on your guard at all times while at the tomb. The monsters found
here are quite tough and have good protection spells such as Barrier
and Shield. [Stock them up as you need for it later in the game, for
providing defensive purposes. As you enter the tomb for the first time,
you will be on a straight forward path. Straight paths are important
as they will lead to special areas [providing me with help on how to
proceed onwards.] Proceed forward and you will be at a junction with
a gunblade on the ground. Examine the gunblade and you will get a
number [I got the no. 016 and the number changes everytime you replayed
the game]. Next take the right path of the junction. NOTE: ALWAYS turn
right whenever you have came to junction, so that you will NEVER get
lost. This section isn't compulsory but you can get G.F Brothers from
this section. Keep on turning right until you ended up on a straight
path. There you will see Sacred of the Brothers. Yikes! It moved! There
you will have to battle against Sacred of the Brothers..another BOSS
fight!
########################################################################
BOSS NO. 6A S A C R E D
########################################################################
Name: Sacred Level 11 HP: 1,778
Attacks: Regenration of HP, Pole swing
Facts: Weak against Poison and Wind. Absorb Earth-based attacks.
Draw: Shield, Barrier, Berserk, Life
AP gained: 0 AP
Win: 8x G.F Hi-Potion
|||||||||||| < HP > ||||||||||||
|||| STR DEF |||||
||||| INT SPI ||||
|| DEX EVA |
==================
-----Strategy-----
==================
1ST METHOD
This guy can be an headache if you are at low levels. The BOSS has
high attacking power and will regenarate his HP everytime it reaches
his turn. First of all, Cast G.F Siren to cause status ailment, Silent
to remove the regenaration. If you do not have G.F Siren, you can get
the Silent spell from the Guratto [monsters found at the Training
Center.] Cast Barrier to reduce the damage by half as this BOSS
solemnly depends on physical damage. Don't bother to cast Shield as
the BOSS do uses magic and it will reduce the power of your healing.
It is not necessary to defeat the BOSS until his HP drop to zero.
2ND METHOD (recommended)
You need to stock up some Flight spell [Leviate] from those Surasuto
Eibisu [purple birds, third spell]. Cast Flight on Sacred. Remember
that they are Earth-powered monsters! That will stop its regenaration
of Sacred! Thanks to Stephanus Rudiyanto for this. Now the problem has
removed, cast your G.Fs to finish it off!
########################################################################
Now the Sacred will ran away from the area and head for the hideout
[marked at the center of the map]. Return back to the junction and keep
on turning right and you will end up at the North area of the Tomb.
There you will see a river and it has been blocked off by a ledge.
Examine the right side of the chain using the Circle button and water
will flow out from the barrier.
Next head north and keep turning right at the junctions and you will
lead to another straight but broken path. There you find a lever on
the left and some gears. Now press Circle to activate the gears and
water will flow in. Now you have activate the bridge leading to their
hideout. Now press Select and press X to return to the exit. Re-enter
the cave and proceed north all the way. You show reach an area which
can only be reached by crossing the bridge. Now you will meet Sacred
and he will call for his brother, Minotaur and prepared to fight.
########################################################################
BOSS NO. 6B S A C R E D
M I N O T A U R
########################################################################
Name: Sacred Level 11 HP: 1,778
Minotaur Level 15 HP: 3,375
Attacks: Sacred: Attack, Regen
Minotaur: Attack, Swap All, Regen
Combined: Earthquake
Facts: Both: Weak against Wind and Poison, absorb Earth
based attacks.
Draw: Sacred: Shield, Barrier, Berserk, Life
Minotaur: Shield, Berserk, Barrier, Double
AP gained: 40 AP.
Win: 8x G.F Returner, 8x G.F Hi-Potion, Sacred's Card
SACRED
||||||||||| < HP > ||||||||||||
|||| STR DEF |||||
||||| INT SPI ||||
|| DEX EVA |
MINOTAUR
|||||||||||||| < HP > ||||||||||||||
||||||||| STR DEF ||||||||||
|||||||| INT SPI ||||||
||| DEX EVA ||
==================
-----Strategy-----
==================
There are two of them and use G.Fs will be good idea [G.F attacks both
of them at one turn, make sure your G.Fs has high HP!]. First of all,
summon G.F Siren to remove the regenaration status of Brothers. Now
focus all your attacks on Minotaur, the more dangerous one. Cast Silent
if you do not have G.F Siren. Minotaur's Swap All does about 100+ to
all your party members. Their attacks also does about 120+ to each
member. Cast Cure to regenrate lost HP. Use your special moves when
needed. Beware of their most devastating trademark, the Earthquake as
it does damage to all characters. Use any healing items when needed
when you are low on HP. Draw Double Magic from Minotaur and produce
effective offense and healing. Cast Barrier to reduce damage [it would
be better if everyone is protected by Barrier]. Acquired the Make Magic
Menus early in game as you can make advance magic such as Ice 2 and
Fire 2 [this will inflicit more damage.] and this battle could be an
easy one. If one of your characters is dead, draw Life to ressurrect
dead members. You might also wished to draw Flight from the Surasuto
Eibisu and use it on them as that will stop their regenaration as they
are Earth-powered G.Fs.
########################################################################
After you have defeated the Brothers, you will meet the dead king's
spirit and he will give you the Brother's card and you will be able to
summon them for battles. Press SELECT and then press X to exit.
Re-organize your party when needed. Now head back to Galbadia and talk
to the attendant about your password. By the way, your SeeD ranking will
decrease by 1 if you go out by that way! So it's better to figure your
way out. Just walk south from the screen [you will see a light source
over the ceilings]
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3.13 B A C K T O G A L B A D I A
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Head back to Galbadia. Now you will know the importance of having a
vehicle. You will be back at the "Rent A Car" Shop. Head northeast and
you will be at a lane. Head right and you will be back at the Galbadia
fountain section. Board the same bus and proceed to the street where
you find the attendant. Now you will be able to submit the password,
but you may wish to draw magic from the street on the left of the Park
Lane. [Refer to 3.11 for more information]. Talk to the guy and enter
the pin backwards. [let's says if the pin is 016, press 6, 1, 0 in this
order]. If you have entered the pin correctly, you will be able to head
for the mansion. There is a Save Point here. Save your game.
Enter the mansion. Once in the mansion talk to Rinoa, and she will talk
to Squall for a while. After a while, Colonel Carlway will enter the
hall and greet you and brief you about your mission. If Rinoa is in
your party, she will leave your party and you will have to re-organize.
The Colonel is actually Rinoa's father and he will take you out and
browse the outings of Galbadia. Talk to him while the tower. Next
follow him and back to the mansion. A short sequence will occur and
your party is going to divide into two. Squall and Irvine will form a
party while Quistis, Selphie and Zell will form the second party. Now
you will take control of Quistis and company. Now head for the door
and you will meet Rinoa. A short event occurs and everyone leaves,
leaving Rinoa in the mansion alone... [she is actually on her thoughts.]
The screen will changes back to Squall, noticed that the streets has
becoming crowded of sudden. They are going to welcome Edea, the person
whom you are looking for. Simply follow Carlway and you will end up
at the President's mansion. Now the screen will now switches back to
Quistis and her party. Now head back to the mansion through the right
path. Next you will have a sequence between Rinoa and her father.
Rinoa will leave the mansion and head on her own... Quistis and her
party comes back and found that the door was locked !
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3.14 R I N O A M E E T S E D E A O N H E R O W N . . .
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You will now gain control of Rinoa. There is a Save Point on the left.
Now you will have to do some climbing. Head to the crate and press
Circle. Climb up until you reach the ledge. Head left.
In this area, head for the ladder located on the left extreme side
of the building. Now head up to the ceiling and Rinoa will reach the
building. There is a chair in front of you. Proceed and examine it ...
KA-Boom ! Rinoa was injured by Edea and Rinoa is then risen into
mid-air... followed by this FMV.
** FMV **
Edea's hair shortens and uncovered her "beak" mask. Rinoa gets on her
feet and wings appeared from the round at her back. She then passes
through the door ! And she will deliver her speech to her people.
Rinoa is coming forward too, looks under the control of Edea.
Edea talks for a while. Delivering a magic blow on the President,
causing the President lying dead on the ground . Squall and Irvine
spotted Rinoa. Squall thinks why Rinoa's up there!? Edea proceed to the
hall and raises her hand, summoning monsters!
** FMV **
A statue of Lizard-Lion structure suddenly turns alive, forcing its
way out of the city, causing chaos and thus attack Rinoa whom was
awakened!
Squall will talk to Irvine and the screen switches back to Quistis
and her company. Now you have to find a way to get so that you can
help Squall and Irvine...
Look closely on the painting on the right. It's a statue of girl
holding a glass. On the extreme top-left hand corner is also a statue
of a girl. So to make it the same, get a glass from the cabinet next
to the statue and press Circle to place it on the statue. It will then
reveal a trap door! Enter the trap door and head down to the basement.
There is a Save Point. To climb onto structures such as ladders, press
Circle to examine it, press up and down to move.
Now go down through the ladder and onto the wooden platform next to
the gear and press Circle, Quistis and her company will be able to
reach the other side of the basement. Head up and you will have
another FMV sequence...
** FMV **
Squall and Irvine will view the opening of the gate.. there you will
see dancers performing and crowd watching. Next there will enter a
huge vehicle with Edea on a chair and Seifer is there too ! Seifer
has also a scar, same as Squall!
Now you will be able to move during intervals. Just follow Irvine. and
seek into the building. Equip Irvine with G.Fs as everything will be
reset. Now, climb up the crates, following Rinoa's suit. Use the Save
Point if needed. Now after you have climb onto the celling, try to move
Squall towards the edge of the main building. Head for the door! You
will find the President lying on the ground. In the next area, you will
find a hatch located on the right of the red carpet. Ignore and proceed
to the room. There you will see the unarmed Rinoa being attacked by
those two lizard-lion type monsters and you will have to fight them !
########################################################################
BOSS NO. 7 S H U M E R U K E [2]
########################################################################
Name: Shumeruke [2] Level 12 HP: 944
Attacks: Bite, Whip, Acid Breath [may cause Petrify], Double Vibration
Facts: Weak against Earth/Holy. Fire/Poison does not worked on
the BOSS.
Draw: Cure, Esuna, Petrify, Carbunkle
AP gained: 20 AP
Bundoru: 4x G.F Returner
Win: 8x G.F Returner
|||||||||||| < HP > ||||||||||||
||||| STR DEF ||||||||||
|||| INT SPI ||
| DEX EVA
==================
-----Strategy-----
==================
At this time, you can only have Squall and Irvine in your party. Use
all G.Fs except for Ifrit. If low on HP, draw some healing spells and
this should not be tough. Beware of the BOSS' Acid Breath as it could
turn one of your members into stone. To counter with that status
disorder, use Esuna which can be drawn from the BOSS. Remember to draw
Carbunkle from them ! Note that you can only draw once. For the case
of Irvine, his special techniques are only usable if you have bullets
in your stock [they can be brought shops in Galbadia and Timber].
Summoning Brothers with the "Aid" support will be a good idea.
Hopefully that Squall has stocked up enough Double magic to provide
effective healing.
########################################################################
After defeating the BOSS, Squall will try to help Rinoa. Rinoa will
keep on hanging onto Squall's sleeve. Is there something wrong with
Rinoa? Exit from this area and head for the hatch, examine it and you
will eventually reached the destination, where the Colonel has told
you to head to. Now examine the rifle that's on the left of entrance
and you will have a short event. Now switches back to Quistis and her
company....
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3.15 F I N D I N G T H E W A Y
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This section is tough. I have lost my way quite a few times. Writting
a precise guide will make you more confused. So I will try to give out
the hints to this section:
1. Monsters in this section are rather tough and mean. When you
encounter a huge spider-like creature, run away from it as it will
take ages to defeat it.
2. Note that you can walk across gears, by examining them, pressing
the Circle button.
3. There are only three Draw Points found here. [Esuna],[Zombie]
4. You can open some of the doors in this section.
5. If you cannot proceed further, then you are on the wrong track.
6. The gears are turning in a certain direction either clockwise
nor anti-clockwise. If you want to cross the gear from left to
right, find a gear that is moving clockwise.
7. There is a Weapon Upgrading Guide found here. [Month 5]
8. It would be better if you have Diablo's Encounter 50% less or
Encounter Nothing.
______________________________________________________
| Water-based monsters are weak against Fire. Fire |
| magic works best in this area. Stock up Life from | BATTLE TIP
| Kurripusu [also try to get Corel Fragment from them] | #5
| Occasionally you can win Charm Claws or Dynamo Rock |
| These provide help such as improving affection with |
| Queztalcoatl and allows Quistis to learn "Level ?? |
| Death. |
|______________________________________________________|
At the beginning of the path, you find that you can only walk along the
path on the left. Actually the destination is on the RIGHT side. If you
are trapped, there is no harm in examining any of those gears which
might lead you to the other area. At the end of the sewers, you will
find a Save Point. Climb up that ladder. Now you will reach an area
with a door. Press Circle at the ladder, pick the first option and you
will reach the area where you will find a small window. Zell will look
through the hole and followed by a FMV.
** FMV **
Zell will receive a bird's eye view from this section. The numbers has
hit 20:00:00. Squall and his party whom were be at the elevated
building. Edea will be looking at it and the vehicle is passing through
the parade...
Now push the switch [looks like a telephone] and you will have another
great FMV.
** FMV **
The circus, which the Colonel has shown to you have been activated.
Squall and his company is up there. Suddenly the huge gate closed,
locking up both Seifer and Edea within that huge clock tower...
Squall will be talking to Irvine whom is aiming at Edea. Bang! Irvine's
shot is very accurate, but it was deflected by Edea's powerful magic.
Squall will say a few words and you will be shown the menu. Equip all
G.Fs on Squall, Rinoa and Irvine and it will be followed by an FMV....
** FMV **
Squall releases his gunblade and jump off from the top of the building.
Attacking the Galbadian soldiers with some fancy swordplay, heading
for the vehicle. The city will be in chaos of course. Squall will drive
the vehicle at full speed, rushing the gate where Edea and Seifer
were...
A short talk with Edea, Seifer and Squall. Squall battles on Seifer one
on one... IT'S REVENGE TIME!
########################################################################
BOSS NO. 8A S E I F E R
########################################################################
Name: Seifer Level 12 HP: 1,250
Attacks: Gunblade, Fire 2, Fire swipe
Facts: Nil
Draw: Fire, Cure, Life
AP gained: 0
Win: n/a
Bundoru: n/a
==================
-----Strategy-----
==================
This battle, you can only controll Squall, but this would not be
tough. If you are lack of HP, just draw Cure from Seifer and use it
for yourself. You can even dealt a finishing blow with a G.F...
Seifer is pretty weak... Take this oppurtunity to stock up Life Magic.
########################################################################
After the battle, Seifer will be wounded and knelt down. Next you will
have to fight Edea, the final BOSS of Disc 1 ! During the battle, both
Rinoa and Irvine will come forward to aid you..
########################################################################
BOSS NO. 8B E D E A
########################################################################
Name: Edea Level 12 HP: 4,600
Attacks: Fire 3, Ice 3, Bolt 3, Despell
Facts: n/a
Draw: Cure 2, Despell, Life, Double
AP gained: 20
Win: n/a
|||||||||||| < HP > ||||||||||||
|| STR DEF |||||||
|||||| INT SPI ||||||||
||| DEX EVA |
==================
-----Strategy-----
==================
This BOSS is very tough. She has very damaging magic such as Fire 3
and Ice 3. Her magic does damage about 300+. Draw some magic from her
and use it for your own use. Use attack, special moves, G.F. Monsters
to dish out damage. Equip one of the party members with the ITEM as
their fourth command. There is an easy way of defeating her. Make sure
that your party is being healed to full health and then cast Carbunkle
on your entire party. Now all the magic spell will be reflect onto her.
Or she will waste her turns in casting Despell to break off the Reflect
status for each party member. If you have the Reflect status, and want
to heal your HP, use Potions. Cast Double on two members to provide
effective healing.
########################################################################
** FMV **
Edea is seriously wounded. About to disappear, but she summons three
icicles and throw it at your party. Rinoa turns around as she saw
Squall being hit by one of those. Squall lost his grip and fall from
the top of the building and Rinoa reaches for Squall. Squall closes
his eyes...
SPECIAL BOSS:
Do you know that you can fight a SPECIAL BOSS as soon as you left for
Balamb Train Station? Just simply select your item menu and select
the cigarette icon and it will automatically leads you to fight the
Diabolo!
########################################################################
SPECIAL BOSS G . F . D I A B L O
########################################################################
Name: Diablo Level 9 HP: 8,000
Attacks: Charge, Demi, Demi-All, [Counter Cure 3]
Facts: Weak against Wind
Draw: Cure, Demi
AP gained: 20
Win: 8x G.F Returner, Diablo's Card
|||||||||||| < HP > ||||||||||||
|||||| STR DEF |||||||
|||| INT SPI |||||||||
|| DEX EVA |
==================
-----Strategy-----
==================
1st METHOD
This BOSS is rather tough if you have low levels. Gain in until you
have reached double-dights level so that you will be able to fight
him. The BOSS has a high tendency of using Demi magic before he start
to attack. His attacks are strong which does about 100+. Draw Cure
to use it to heal lost HP. Use G.F. to mince the BOSS ! For a quick
victory, use Demi which can be drawn from the BOSS and use it on it.
2ND METHOD: EASY DEFEATING G.F Diablo from John Paulo Marquez
Firstly you must have obtained the double magic spell (the one that
lets you to do magic in a turn) and Blind. As you begin the fight, cast
double magic to your characters and blind magic to the G.Fs. It may
requires some luck, which will result the BOSS from missing attacking
you. Refer to Part II for more details on Blind magic. The BOSS' Demi
All will never KILL your party even if your HP is at 10. Use your
Special moves and G.Fs you will be able to fry that guy in no time!
SPECIAL! DIABLO HEALING YOUR HP! contributed by Stephanus Rudiyanto
This works if you managed to stock up Demi directly from the BOSS.
If the BOSS has unleashes Demi or attack your character, ignore it.
Next use your stocked Demi and the Diablo will heal your character's
HP with Cure 3!
########################################################################
END OF DISC 1
========================================================================
4. W A L K T H R O U G H F O R D I S C 2
========================================================================
At last, I have reached Disc 2. Continue with the adventure!
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4.1 L A G U N A ' S S T I L L A L I V E !
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NOTE: You will encounter similar monsters that are found outside the
Balamb Garden. Laguna and Kiros will be wearing their casual
clothes not those Galbadian armed clothing. As your level
increases, you can draw new spells from them such as Cure 2 from
Kedachiku.
The screen will now switches back to Laguna talking to a little girl
called Elone. Elone will talk to Laguna for a while and head downstairs.
There is a Save Point found in the second floor of the house. Hidden
within the cupboard on the north is a Draw Point. Draw some magic [Cure
3] before heading down stairs. Talk to Elone and head for the Pub that's
located on the left of the house. Now talk to the girl dressed in yellow
[Raine] and she will tell you something about Julia. Next Kiros will
enter the pub, he's still alive, but there is still no sign of Ward...
Talk to Kiros and pick the fourth option. Now Kiros will re-join your
party. Head out and walk across the compound of WinHill. You will find
a Draw Point [Despell] if you go down the stairs near the river. Now
head back and cross the bridge. You will have an event here.
Now head south to exit the area. Now walk down the lane. You will find
a florist on the left and there is a Draw Point [Drain] near the
yellow board. Next head right. You will find a truck near the hill
slope. Press Circle near the truck and it will uncover another Draw
Point, draw some more magic [Reflect] from it and head down the slope.
Head left. You will be at the lower end of the town. The house on the
top-left is just a villager's house. The right side is the hotel and
the Flower Restaurant. The shop at the south-west is an Item Shop,
purchase some items. Then you will have another sequence. Now head back
to the upper part through north. Note that you can't take the winding
road. Now head up and you will be on a road with the signboard that's
says "CAUTION" and you will have another sequence.
Head up and you will be back at the road where you find the florist.
There will be another sequence. Now Laguna will head back to the upper
part of the town. Now head for the pub and up the stairs to the second
floor. You will have another sequence there...
** QUESTION 3 **********************************************************
Q. What has actually happened to Julia ?
A. This is taken from Final Fantasy: Worlds Apart. Julia has waited for
Laguna's return. Laguna did not returned due to his "mishap" [you
should know this]. Julia sees that Laguna has not come to her
for a long time and decide to marry Colonel Carlway [Rinoa's father]
Actually Julia's full name is Julia HEARTILY..
************************************************************************
Once you regain control of Laguna, talk to Raine and she will ask you
to go to a house. Ignore that message. There is another sequence with
Elone if you talk to her. Next head back to the house where you found
the Save Point. Save your game. Now head to the bed and choose Option
no. 1. Laguna will talk to Kiros and you will be transported back to
Squall's time.
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4.2 B E I N G H E L D C A P T I V E . . . .
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NOTE: Now the Galbadian Soldiers [blue] have different spells to be
drawn from them.
Now you will be back at the Prison.. where Zell, Selphie, Quistis and
Rinoa were being held captive. Now you will be able to control Zell.
Talk to everyone. Now talk to Rinoa and you will have a short talk...
The screen will now switches back to Squall whom is held in a portable
cell which is brought up to the 13th floor. Squall opened his eyes, but
still severely injured. Then you will have an FMV.
** FMV **
The carriage suddenly moves. The connection to the path is broken up
and thus sending the portable cell upstairs...
Now you will switch back to the 7th floor, where Zell and his friends
are. Next three guards will come in and they started to beat up Zell.
Those ruthless guards just keep on kicking Zell. The guards are asking
for Rinoa [Actually the Colonel has asked the Galbadia Army to release
her only]. Eventually, Rinoa will leave with the guards.
Then the screen fades...
Now it switches back to the wounded Squall. The door opened and come in
an angry Seifer. He just keep on beating the injured Squall. After a
while, 2 orange beasts [Mumba] enter the cell and take Squall away...
Squall will be then locked up onto a wall and being tortured by his
rival Seifer. The torture looks scary, charging up Squall with electric
bolts. Seifer now works for Edea, the evil magician..
Meanwhile, the screen switches back to Zell whom is being healed by
Selphie. Next an orange beast similar to those that come to Squall was
kicked in the process. Next you will be given the option of helping the
beast, pick the 1st option and Zell will have his revenge. Now you will
have another short talk..
Squall still be receiving torture. Just pick 1st option in the process.
Now you will be back to Zell and company. Talk to Quistis and you have
another talk. Then the Mumba will talk to Zell. Your aim to snatch back
the weapons that is located on the eighth floor. So head for the eighth
floor. Note that you will encounter random enemies. Remember to check
your junction. Now your party will now fake death, while Zell talk to
the guard. Zell then punches up the guard. Now Zell will be outside the
cell, just head up the stairs. You will find two Galbadian Soldiers
examining your weapons and admiring Squall's precious gunblade. Now
approach them and you have to fight them. Just use G.Fs and you will
be able to finish them easily. The screen will then fade, back the
cell. The screen will now switches back to Squall whom was being saved
the three Mumba. They just keep on calling Laguna [Of course, Squall
will generally be amazed by the fact]
Now everyone will have their weapons. Watch some fancy moves performed
by each of them. The guards will enter and followed by Biggs and Wedge
and you will have to fight them. Use G.Fs and remember to draw magic
from them! They have new spells! Remember to draw Regen from Biggs!
[the fourth spell!].
_____________________________________________________
| Remember to steal from the GIM52A [using Bundoru] |
| and you can get Missel [an item which allows Quistis|
| to learn "Homing Missile"]. You will also encounter |
| Wendigo, steal from them and you can get Iron Pipes | BATTLE TIP
| Haste can be drawn from the GIM52A [which is a good | #6
| spell for junctioning with Dexrity, a good factor |
| against tough bosses later in the game. |
|_____________________________________________________|
After defeating those two punkies, exit the area. Then Biggs will sound
the alarm ! Now you will see Mumba meeting his pals and start to follow
them. Head for Floor No. 13, where Squall is being held captive at.
There are ledges that blocked at one side of the stairs. This means
that you have to walk around the contour.
The layout of the 13th floor is different compared to other floors.
Now head right where you will find the door being surrounded by beasts
like Mumba. Enter the door and you will find Squall. Squall will receive
back his gunblade and now he's back to action!
Exit from that area. Outside the torture room, you will have another
talk and so exit from the area. Zell will leave the party for the time
being. Now Squall will head for the vehicle that's located at the center
of the Prison Tower. Press the keyboard located at the center with the
Circle button. Once you reach the ground floor, head for the gate and
press the Circle button. Black coloured sand [Coal] will flow onto the
ground. Now Squall and his party will know that Zell is missing....
Now you will be controlling Zell. Note that Zell will be frequently
chased after by Galbadian Soldiers. Make a clockwise run through the
right contour until.... Once you were blocked by a guard, Squall will
come to your rescue. Quistis and Selphie are here too. Suddenly,
gunfires started to attack Squall and his party. Just then, a hero
dressed yellow, fired at them. Irvine and Rinoa are here too! Watch
a funny sequence when Irvine is being kicked down the stairs. After that
mushy stuff, you'll have to form a new party consisting of Squall and
Rinoa. Irwine with the other two will deal with those gunfires. Control
Squall, head up to the 14th floor. Once you reach the 13th floor, the
screen will switches back to Irvine and his party. Have his party going
in the other direction, down the stairs!. At the 6th floor, there is a
Save Point. The screen will fade when you have reach the 5th floor.
Here is the layout of the goodies. Note that you can ONLY get the
Fighter Comic 001 before you have rescued Squall. Floor No. 1 to 3 are
accessible before you rescue Squall.
========================================================================
Goodies in the Prison Tower
========================================================================
1st Floor: Get the Fighter Comic 001. [room on the right]
A Save Point [room on the left].
2nd Floor: Get items at the both of rooms.
3rd Floor: Get an item on the left room. The right room is locked.
4th Floor: Get an item on the left room. The right room is locked.
5th Floor: Meet a Card Player (1~500 kei), gives you an item when
you won the card game [the door on the right]
6th Floor: Find a Save Point in this area.
7th Floor: Where you are being held captive.
8th Floor: Meet a man selling items at the room on the right
9th Floor: A Draw Point at the room on the right [Berserk]
10th Floor: A Save Point at the room on the left. A Card Player at
the room on the right [1~300 kei]
11th Floor: A hidden Draw Point at the room on the right. Another
Card Player at the room on the left [1~200 kei] [Bolt 3]
12th Floor: An empty floor ^_^;
========================================================================
Again, you will be able to control Squall. Talk to your little friends,
Mumba and they will give you a Rename Card and a Tent. Now head up the
stairs located at the south of the area. Proceed forward and going up
the stairs heading north. You will reach the controls room. Exit
through the lower right side of controls room.
There you will have a short conversation and now you will have to
fight the BOSS of this section !
########################################################################
BOSS NO. 9 G A L B A D I A N C A P T A I N
G I M - 5 2 A [ 2 ]
########################################################################
Name: Galbadian Captain Level 16 HP: 2,264
GIM-52A [2x] Level 17 HP: 1,790
Attacks: Galbadian Captain: Machinegun fire, Charge, Merton,
Cure, Aura, Shield
GIM-52A : Charge, Micro Missile.
Facts: Galbadian Captain: Weak against Poison
GIM-52A : Weak against Lightning/Earth/Water
Poison has no effect.
Draw: Galbadian Captain: Fire, Bolt, Ice, Sense
GIM-52A : Haste, Slow
AP gained: 8
Win: Windmill or Missel
Bundoru: GIM-52A: Missel
Galbadian Captain: Tent
Galbadian Captain
||||||| < HP > |||||||
|||| STR DEF ||||||||||||
|||| INT SPI ||||||||||||
|| DEX EVA ||
GIM-52A
|||||||||||||| < HP > ||||||||||||||
|||||| STR DEF ||||
||||| INT SPI ||||||||||||||
|| DEX EVA |
==================
-----Strategy-----
==================
This battle could be pretty tough, as you need a lot of Potions and
Heal spells in your stock. The commander has a high tendency of casting
Aura on the robots. Deal with the Captian as it could summon a fire
blast that does about 400+ HP damage. Draw Slow and use it on the
Captain so that he will have less chance of restoring his lost HP.
Beware of the dead-seeking rockets attack by the robots as it does
about 300+ HP damage to one member. [it does 3/4 of your character's
HP, just like Demi] Use G.F. Quetzalcoatl and Bolt on the robots and
dealt the Captian with your magic and physical attacks. Use other G.Fs
when necessary. I would recommend that you defeat the Captian first.
Remember to steal Missel from the BOSS: GIM-52A so that Quistis could
learn Micro Missile. You can make use of the Reflect spell by casting
on the BOSSES as any good spells will be reflected on your members.
########################################################################
After the battle, Squall and his party will be at the controls room.
Exit back to open area. Start to cross the bridge...
** FMV **
An awesome viewing of the height of the Prison Tower. It's surrounded
by desert areas. Could not imagine the size of those pesky towers...
Now proceed forward. Rinoa and the other party member will head for
the door that's says 01. While Squall has trouble on his steps..
** FMV **
The path starts to move apart, thus causing the bridge about to split
apart. Squall moves backwards and hang onto the ledge... The area is
then surrounded by thick smoke... Move Squall towards the green orb!
Now your party will be at the lower ground of the tower. Now the rest
of the members is there too. The females will enter the car on the
right, while the males will enter the car on the left. Now they will
move away from the Prison Tower.
Your party will end up at a deserted road. Once you gained control of
Squall, remember to draw some magic from the Draw Point. [Wind] Talk
to Selphie and you will have a view of missiles being launched away
from the missile silos from the Galbadia Missile base. Now that evil
Edea had planned to destroy the Gardens with those deadly missiles.
Selphie has a suggestion to Squall that is to split the entire members
into two groups.
Now you need to send two groups. One of the groups will be led by Squall,
as they will be heading for Balamb Garden to warn Cid about this. While
the other group led Selphie, will head for the Missile Base to stop the
missiles from firing. Organize your party well and off you go! Can't
make any suggestions? Here is a group of ideal parties:
0--- Squall Leonhart 0--- Selphie Tilmitt
0--- Rinoa Heartily 0--- Irvine Kinneas
0--- Zell Dincht 0--- Quistis Trepe.
I suggest that you assign a stronger party for Squall as his mission is
tougher compared Selphie's.
SUICIDE ANYONE? contributed by Markweb Jimenez
After defeating the BOSS, Squall will automatically hanging onto the
ledge, right? If you did NOT move Squall towards the blinking green
light, it's gonna to be a gameover [this also applies to when you are
moving Squall towards left]
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4.3 A F F I L A T I N G T H E M I S S I L E S B A S E
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The screen will now switches to Squall and company. Head down through
the lower end of the circular fence. Exit the area through the fence.
Now head left towards the controls of the train, and avoid being
spotted. Get onto the train and you will watch a funny sequence of a
Galbadian soldier chasing after the train. ^_^;
__________________________________________________
| It is quite a good choice to upgrade the members |
| As it is great time to train up the weaker party | BATTLE TIP
| members [such as Quistis and Selphie (as they | # 7
| appear in sub-missions rarely. It would be better|
| train everyone above Level 30.)] |
|__________________________________________________|
Now the screen will switches back to Selphie and her company. Press
Circle to exit and save your game. Make your way to the Missile Base
that's located at the other side of the desert. Note that the Galbadia
truck has limited fuel! Now enter the base along with the truck. Why?
Doing this, your character will disguise themselves as Galbadian
soldiers. Now head left and you will be in a small room. There is a
Save Point here. Now examine the blue torch light. You will be able
to open the door. Enter.
There you will meet a Galbadian Soldier guarding the door, which leds
to the security system. As you enter, you will be given three options.
Pick any one of them, hold X and you will find your party walking
in a serious manner! Exit from the area. Now you will be at the
junction where you find the machines unloading the missiles to the
silos. Proceed and exit from the screen.
In this area you will find:
1. A guard standing in front of a door. In that room you will find
missile warheads [dismantled]. There is a hidden Draw Point near
the warhead that says "03" [Raise]
2. A Save Point on the left. Heading south from there leads to the
soldiers at the ledge. There you will find a Draw Point at the
steam platform. [Blind]
3. A computer on the right. This will allow you to prevent the missiles
from hitting on Balamb Garden. The title says "Galbadian Republic
Army Dept." plus a map of Galbadia.
Head to the place where you found the two Galbadian soldiers. Talk to
them. Proceed back to the place where you found the soldier examining
the warhead. Next return back those soldiers and you have a sequence.
Selphie will say the words, "I know."
Head back to the first area where you find the soldier in front of the
security system. Talk to him and enter the room. You will find another
Magic Stone. [Ice 2] Now Selphie will examine the keyboard. Choosing
Option 1 will cause Selphie to smash the keyboard automatically.
Choosing option 2 will allow you to smash the keyboard yourself by
press the Square button. Then the screen will fades and you will meet
two Galbadian soldiers. Pick second option thrice and you have an
amusing sequence. Now head back to the area where you find the keyboard.
You will a Galbadian soldier calling some of the soldiers to enter the
room where the warheads were. Next you will have the choice of running
away, fighting them or continue your disguise. No matter what has
happened just simply go up the stairs and you will have to fight two
Galbadian soldiers and a Captain. They have new spells such as Confu,
remember to draw some from them!
Now Selphie and her company will be trying to destroy the system. Talk
to the person on the left and you will be able to move to the room in
the next area. In the next area, exmaine the computers and Selphie
will set the timer from 10 mins to 40 mins. After you have done with
the time settings, it's time to evacuate! Proceed to the first area,
where you have entered the building. You will have a sequence of the
injured Galbadian soldier leaning onto the panel. RETURN back to the
place where you find the computer. You will find a wounded guard on
the ground. Talk to him and he will give you an ID card. Press Circle
at the computer and enter "EDEA" as your password. Now choose the
"TARGET" menu and choose "SET ERROR RATIO". Hold Right until you reach
the maximum status [there will be a bar]. Now choose "DATA UPLOAD" menu
and select "YES". Exit from the computer and head outside of the Base.
Note that uploading of data requires time about 30 seconds!
Next as you head down, the ground will shook for a while... EXIT.
Cross the road and you will a short FMV of the missiles being launched.
Continue and you find a huge machine and that's the BOSS of this
section.
########################################################################
BOSS NO. 10 B G H Z 5 1 F 2
1x Galbadian Captain
2x Galbadian Soldiers
########################################################################
Name: BGHZ51F2 Level 12 HP: 6,400
Attacks: Machinegun attack, Laser Beam
Facts: Weak against Bolt/Earth/Ice. Poison does not work on the
BOSS.
Draw: Shield, Barrier, Stop
AP gained: 4
Win: Weapon Upgrading Magazine for Month 6
BGHZ51F2
|||||||||||||| < HP > ||||||||||||||
|||||||| STR DEF ||||||||||
|||||||||| INT SPI ||||||||||||||
| DEX EVA ||
==================
-----Strategy-----
==================
This BOSS is quite tough. Make sure you have G.F. monsters such as the
Brothers, Quetzalcoatl, Shiva. Have tons of Bolt Magic and use it to
punish BOSS. Has two of your characters with the "ITEM" command. The
laser beam packs a punch does about 900+ which will brings low HP
characters to his/her death. Have a couple of Phoenix Downs. After the
BOSS has been defeated, you fight a Galbadian Captain and 2 Galbadian
Soldiers. They are really easy as the sum of their total HP did not
exceed 1,000 HP! You will also recieved the Weapon Upgrading Manual for
Month 4!
########################################################################
After you've defeated the BOSS, head up and examine the missile
launchers. Your characters will knelt down followed by an awesome FMV
of the base being blown up. [Remember to check the screen that the door
is locked before heading there]
NOTE: If you did NOT turn back to the wounded soldier to the error
ratio, you will have an FMV of Balamb Garden being hit by the
missiles and it's game over. You will not be able to fight the
BOSS.
ALTERNATE WAYS ON DESTROYING THE MISSILE BASE contributed by Simon Wei
Make sure that you have continue your disguise all the way. Eventually,
you will be able to head up to the missiles and you could help the
Galbadian Soliders to load the missiles! Tap Square as Selphie and her
pals are helping out to load the missiles. After that, exit from the
area. Next head back to the computer and you will be able to setup the
ERROR RATIO without using the ID Card!. After that proceed upstairs and
following the steps in the walkthrough [except you don't have to head
back to base to setup the ERROR RATIO!]
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4.4 G A R D E N I N T R O U B L E !
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Now Squall will returned back to Balamb Garden. You will see that it
is in total chaos. This is rather fishy huh!? Now head down you can
re-absorb some magic from the Draw Point [Draw Point take sometimes
to re-grow and you will be able to draw magic from it once again.]
Now the Garden cadets are fighting the SeeD cadets, what could cause
the dispute between the two. You will meet a Garden Faculty. Pick 1st
option to avoid the fight OR option 2 to fight. Note that you will
encounter random battles at Garden. Your aim to find the principal and
Sue. Now head inside Balamb Garden. You will eventually make enemies
with the Garden Faculties....
In an anti-clockwise direction:
1. At the Central Gate...
You will have to fight a Guratto [those met at the Training
Center] and the Kedachiku. You can get a Mega Potion by talking
to the wounded Garden cadet at the gate.
2. At the Library....
Talk to the Garden Faculty and pick second option to fight another
Guratto. Talk to the ladies and one of them will give you a Remedy
3. At the Training Center....
Find two Garden cadets and a Garden Faculty head north. Follow them.
They are trying to attack a SeeD Cadet, choose Option 1 to help them
and you will have to battle the T-Rex! [Level 19, HP: 17,923]. After
the battle, remember to talk to the female Cadet and she will give
you a Remedy.
4. At the Parking Lot.....
Meet a Garden Faculty and fight a Lizard-type monster. Quite easy,
should have no problem if you have accquired high levels. Next you
will find Cid and he will disappear in a split second. Talk to the
SeeD Cadet and you can get a Tent. [Geren Deru's status: Level 16,
HP: 4,464]
5. At the Dormitory....
You will find a Garden Faculty and fight a Kedachiku, which is
found commonly in the forests outside Balamb Garden].
6. At the Cafeteria.....
You will find another Garden Faculty and fight a Bomb [meet at the
Cave of Fire]. You will find four students in front of the counter.
Talk to one of them and you will get the Gisaal Vegetables!
7. At the Quad....
No battles here. Head for the stage and three SeeD cadets will
jump down. Talk to the cadet in the middle and he will give your a
Hi-Potion. I have actually encounter a battle against Guheishuai
and a Bomb.
8. At the Infirmary...
You will saw a scene between Garden cadets and SeeD cadets. Stop
them and you will have to fight the Granald [Level 24, HP: 1,902]
Next you find Dr. Kadowaki at the Infirmary. Talk to Kadowaki and
you will get an Elixir!
Now you are done when you have settled the fights around Garden, you
will find Sue heading for the elevator. Follow her. At the second
floor, head north and you will find Sue there. There is a short
sequence. Now head back to the elevator and you head to the 3th floor.
Head north and you will find Cid there. Talk to him and he will give
Squall a key. To save your game, talk to Cid. Now you need to set up
the MD system [a protection barrier against missiles]. Then you will
an FMV feast:
** FMV **
The dead-seeking missiles fly past through the sky and pass through
those thick clouds and the screen will fades...
_______________________________________________
|Note that the monsters here are weak against |
|Fire. If you have gotten Attributes attack, | BATTLE TIP
|junction Fire to inflicit more damage. Make use| #8
|of your Fire elemental art. |
|_______________________________________________|
While at the elevator, you will have a blackout. Examine the controls
and then examine the hatch, that is directly under Squall's feet and
climb down. As you are going down the ladder, be careful as the
elevator will start to operate again! Now examine the hatch in front
of Squall. Now head to the room on the left and examine the huge tap.
Now you will be asked to tap Square repeatedly for 10 seconds. If
failed don't worry, your party members will approach to help Squall.
After you have succeeded, climb down the ladder situated in the upper
region. In the next area, walk down the stairs. You will find a Draw
Point [Raise] near the pillar. Next head upwards and you will have a
sequence. Controlling Squall, attempt to climb the ladder. Up to a
certain point, Squall will force the ladder to reach the control room
that's at the north. Now examine the controls on the right. The ground
will eventually shake. Now examine the ladder, choose 1st option to go
down. OBSERVE carefully, you find a door with a blinking green light.
Examine it and you will be able to climb down the ladder. In the next
area, you find a handle near the Save Point. Have Squall pushed the
handle and the metal gate will eventually open. Now save your game,
it's BOSS time as you cross the bridge.
########################################################################
BOSS NO. 11 F L O O D S N A K E 2x (my name for it, okay?)
########################################################################
Name: Flood Snake Level 25 HP: 4,867 2x
Attacks: Grab and Bite, Light Beam, Flood Mud, Water attack
Facts: Weak against Fire. Water has no effect on the BOSS
Draw: Esuna, Blind, Cure 2, Confu
AP gained: 20
Win: 10x Magic Guidance Stone
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||| STR DEF ||||||||||
|||||||| INT SPI ||||||||||||
| DEX EVA ||
==================
-----Strategy-----
==================
This guys are very tough. They does about 200+ HP damage with their
Flood Mud. Grab and Bite also packs a punch. The best move to attack
the BOSS. That's is to make use of your G.F. Ifrit and Fire 1 ~ 3.
Use well on the BOSS. If you are low on HP, draw Cure 2 which will
restore about 1,000+. The Flood Mud will causes very high destructive
damage and sometimes causes Status disorder, counter this with Cure.
Junction Fire to your character's attributes attack to inflicit more
damage.
########################################################################
Now enter the area, and down the ladder. This followed by another FMV
sequence:
** FMV **
Now the dead seeking missiles are coming fast. You will be able to view
the warhead of those missiles and these will fly past the sky at a
tremedous speed.
Now head left and you will be in front of a gigantic pillar, Now head
up, examining the right side and you will have a short sequence.
Suddenly the ground shakes, and electricity started to surround the
pillar. The pillar will raises, causing Squall and his company to
reach the 3rd floor where the Principal's office is. Next you will
have this awesome FMV:
** FMV **
That giant yellow hoop starts to cover Garden forming a protective
barrier. Just then several missiles attacked Garden. Fortunately that
Garden has already to start to take off and move away from the spot.
Talk to Cid and choose any option when given. Exit from the area. Now
take the elevator and go to the door on the north of the classroom. You
will then received another FMV feast !
** FMV **
You will have a beautiful scenery of Garden flying in air accompanied
by birds. If Rinoa is in your party, you will be able to view a scene
of her admiring nature's beauty. That's the special one...
Exit and head back to the elevator. A girl will come to tell you that
the principal is looking for you. Now press the controls and you will
have another FMV feast !
** FMV **
Garden moves slowly passing through the city of Balamb and head for the
sea. Rising of tides is viewed and Garden will eventually landed on the
sea. Garden starts to glide past the sea... Conversations are throughout
during this FMV.
Squall will be now at his bed. If Rinoa is in your party, she will come
and wake up Squall, saying that she want to visit Balamb Garden's
Cafeteria. If Zell is in your party, you will find him waiting for his
order. Just head for the lobby. A Garden Faculty will come to you and
tell you to head for the basement. Head for elevator. As you walk down
the stairs, you will be joined by your party members. There you will
see Cid being pushed by a rude Garden Faculty. Cid will leave and head
back the elevator. Now head left. Next the ground will shakes and a
sequence of a huge monster revealed from that huge "egg". You will have
a short event of conversation and will eventually have to fight the
Nogue, master of Balamb Garden.
########################################################################
BOSS NO. 12 N O G U E
########################################################################
Name: Middle Orb Level 17 HP: 2,000
Side Orbs Level 25 HP: 2,541 2x
Nogue Level 25 HP: 11,600
Attacks: Middle Orb: n/a
Side Orbs: Bolt 2, Wind, Fire
Nogue: Water, Shield, Ice 2, Mirror Blast
Facts: Middle Orb: Strong against Lightning, Weak against Poison
Side Orbs: Fire/Ice/Lightning/Poison/Wind/Water/Holy has
no effect on it
Nogue: Weak against Wind. Poison does not work on him.
Draw: Middle Orb: Cure 2
Side Orbs: Bolt, Life
Nogue: Shield, Barrier, Esuna, Leviathan
AP gained: 20
Bundoru: 4x Magic Source [left orb]
Win: 8x Magic Guidance Stone
Middle Orb
|||||||||||||||| < HP > ||||||||||||||||
|| STR DEF ||||||||||||||||
||| INT SPI ||||||||||||||||
|||||||| DEX EVA |
Side Orbs
||||||||||||||||| < HP > ||||||||||||||||
|||||||| STR DEF ||||||||||||||
|||||||| INT SPI ||||||||||||||
||||||| DEX EVA |
Nogue
||||||||||||||||||| < HP > ||||||||||||||||||
|||||||||| STR DEF |
|||||||||||| INT SPI ||||
||| DEX EVA ||
==================
-----Strategy-----
==================
This battle is rather tough. The Side Orbs can does mischief to your
party. They will change from Blue -- > Yellow -- > Red. Once they reached
the Red stage, they will cast powerful spells such as Ice 2. You change
them back to blue, by attacking them. Strong attacks will cause the
orbs to change back to blue directly. Siren works well on the three.
Before you could fight Nogue, you must break the middle orb. Once you
have destroyed the middle orb, you can now draw Leviathan from Nogue.
Nogue is pretty weak against Shiva. Use G.F. monsters to afflicit more
damage. Siren does damage to all parts of the BOSS. There is a risky
way of reflect the BOSS' magic. Use Carbunkle to reflect those pesky
spells back onto the BOSS. Note once you are in the Reflect status, you
can't use magic to heal yourselves as the magic will bounce onto the
BOSS. Make full use of Potions, Hi-Potions and Phoenix Downs to restore
lost HP. Use special moves when needed. Note that you can't reflect
Wind from the two side orbs. Refer to the Magic Section for more
details [Part II]
########################################################################
NOTE: Remember to check the "egg" as it will uncover another Draw Point
[Bio]
After the battle, head back to the elevator and head for the Dormitory
to save your game. Next head for the Infirmary and talk to Dr. Kadowaki
and choose the 2nd option. Now talk to Cid and you will given brief
information within five options. Actually there are more shocking news,
that is, Edea, the evil witch is actually CID'S WIFE !
If you head for the Training Center, you will find a man selling items
there at the wooden planks. After done with your "visit". Head for the
lobby and you will meet Sue. Next head up to second floor and head to
the door with a blinking red light. Now you will find a huge ship
docked near Garden. Next you will have a sequence and they are actually
also SeeD cadets, whom has no intention to fight you. Next Cid will
come in and have a short talk. Exit and you will have another sequence
with your friends on the walkway. Now head for the library. Enter the
area, where you find the desks. There you will meet the girl whom you
have previously saved at the Training Center [it was that young lady
whom have peeped into the Infirmary at the beginning of the game. By
the way, her name was Elone!]. Now you will have another short sequence
between the two. Next the girl will exit and Squall is left alone in
the library. Now the girl will leave with those 3 SeeD cadets and board
the ship. There you have another FMV:
** FMV **
The plates behind that huge ship was raised and the ship was set to
sail, heading towards the evening sun...
Now Squall will be back at the Dormitory. There Squall will be dreaming
of a little boy standing outside a building under the huge downpour. If
Zell /Rinoa is in your party, he/she will come to Squall and pick any
option. Now exit the Dormitory. Now you will hear Cid's speech through
the anouncement system. The screen will start switching back to Cid
whom has trouble in the controls.
MORE SHOCKING NEWS:
Actually the appearance of Laguna's scenarios in Squall's dream is
actually Elone's doing...
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4.5 A R R I V A L A T F . H C I T Y . . .
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Thanks to Heero Yuy, F.H. stands for Fisherman's Horizon
Now you should have this sequence: A man is fishing at the sea. Then
suddenly Cid lost controls of the system and followed by the FMV:
** FMV **
The fishing man saw a gigantic Garden approaching the support of the
harbour. Tides occured and thus flushing down those short pillars.
Garden has hit one of those pillars. The man could not leave due to
fishing rod got stuck in river. As a result, he had let go of his
fishing rod to get away from the area..
__________________________________________________
|Remember to steal from SAM08G which will nab you |
|an item [Fang Machine Gun] which allows Quistis to|
|learn "Gatling Gun". Stock some Life spells and | BATTLE TIP
|Cure from the GIM47N. Basically most of the | #9
|monsters here are mechnical beast, so make use of |
|Lightning elemental art. Junction Bolt 1~3 to your|
|character's attributes attack. |
|__________________________________________________|
Now Squall will be at the controls with Cid. Now exit from the controls
and you will be re-joined by your party members. Now head for the
elevator and head for the 2nd floor. Head for the door that's enclosed
with red light and you will find that Balamb Garden actually got stuck
in between the ledges of the city. There will be a sequence with a
villager. Now head right, talking to everyone that you have met along
your way. As you approaches the corner of the stairs you will view an
FMV of the city. Exit from this area. Now head to the extreme right
corner and talk to the guy near the elevator and pick the 1st Option
to enter F.H city. To get back to the upper section, talk to the man
in light blue shirt. Now head down and you will find a windmill being
surrounded by water. Right from this area is a Save Point and a Draw
Point [Regen]. Now head to the windmill. Head up to the second floor
of the windmill and you will have another sequence with the Station
Master and his wife, I think. At the extreme right corner, you will
find a hidden Draw Point [Ultima!]. Now exit from the windmill. There
you will have another sequence with your party, exit and note that the
background music has changed. Next you will meet the female Station
Master and after a while, the Station Master himself. Now head right
and down the track to the city. Head up and you will find a dismantled
train track. In the middle of the compound, you will find the male
Station Master being threatened by a Galbadian Captian. Pick the first
option, Squall and his party will have a battle with those Galbadian
forces. After the battle, the ground will suddenly shakes and you will
have to fight a similar BOSS at the enemy's Missile Base.
########################################################################
BOSS NO. 13. B G H 2 5 1 F 2
########################################################################
Name: BGH251F2 Level 26 HP: 7,600
Attack: Gunshot, Gun Beam
Facts: Weak against Earth/Water/Lightning. Poison does not work on
the BOSS.
Draw: Shield, Reflect, Stop
AP gained: 20
Bundoru: 1x Adamantium
Win: 8x Fang Machine Gun
|||||||||||||| < HP > ||||||||||||||
|||||||||| STR DEF ||||||||||
||||||||| INT SPI |||||||||||||||
|||| DEX EVA ||
==================
-----Strategy-----
==================
The BOSS' attacks may be deadly but it is pretty weak against G.F such
as Quetzalcoatl, Leviathan, Brothers. Just use Bolt magic to attack
the BOSS and this battle could be an easy one. Heal your party when
necessary. Do not use Poison on the BOSS. You can get Adamantium by
using Bundoru on it! Make full use the "Aid" support as the G.Fs can
do more damage. Leviathan will be a better choice as you could pump up
to 140! If G.F Siren or Brothers have attained level 30+, you can
easily pump up to 150+ Ouen!
########################################################################
After defeating the BOSS, you will meet Selphie and her party members.
Now you will have a short conversation. Everyone will leave, leaving
only Rinoa and Squall. Talk to Rinoa and pick any option. Head up to
the damaged train station and you will find a Draw Point [Haste].
There is another hidden Timber Magazine at the house on the left of
this screen. There is a Mumba statue in that house.
On the right of the street that you first enter the city, you will
find a wooden plank, head right and you will find a Weapon Blacksmith
whom could upgrade your weapons and there's a Draw Point next to the
Blacksmith. [Shield]
BOATS ANYONE?
This is rather amusing part where you can do these before you meet up
Irvine. Head to the place where to you meet the Blacksmith and talk to
the guy on the boat...^_^;
Now exit and head back to Garden. You will meet Irvine along your way
and he will join you. Now head for the Quad. You will find Selphie
there. There will be a short sequence between Selphie and Irvine. Now
Squall will be talk to Cid at the Controls room. Next the screen will
transferred to other parts of Garden where you find other party
members. Now Squall will be back his room...
The screen will now switches to the rest of the party members outside
the Windmill of F.H. town. The party members are organizing a concert
to cheer up Squall. Then you will be given eight choices of instruments
to select. You will proceed in this order: Zell, Irvine, Selphie and
finally Quistis. After choosing the instrument/performance, select 1st
option to use that particular instrument while the 2nd option to change
the instrument. The list of instruments/performance is listed below.
------------------------------------------------------------------------
< < < < L I S T > > > >
------------------------------------------------------------------------
1. Guitar 5. Violin
2. Sexaphone 6. Flute
3. Electric Guitar 7. Electric Bass
4. Piano 8. Tap
------------------------------------------------------------------------
< < S O N G S > >
------------------------------------------------------------------------
B A L L E T : Requires Saxaphone, Electric guitar, Piano and Electric
Bass. This song is similar to Rinoa's theme.
F O L K : Guitar, Violin, Flute and Tap. [better conversation..]
------------------------------------------------------------------------
Now after you have set up the instruments, the concert can be done at
any time. Squall will awake. Next exit and you will have a sequence
between Irvine, Rinoa [in her ball outfit] and Quistis. Then it will
leave both Rinoa and Squall alone.. Pick any option during their
conversation. Now you will be at the area in front of the windmill.
Talk to Irvine twice and head down the ladder and IT'S CONCERT TIME !
Press Square and head left. Next examine the "laptop" and you will have
a sequence between Squall and Rinoa. Squall will be pushed down in the
process and you will another sequence which causes this pair of lovers
to quarrel again. Now Squall will be back on his bed and have the dream
of a boy under the huge downpour. Now exit and head for the elevator
and up to the 3rd floor. You will find Quistis, Sue and Needa . You
will have a short talk. Now talk to the man and you will be asked to
re-organize your party and it will switch to the World Map and the
directions to control the air-ship. NOTE: Selphie will be out on her
vacation, so you will not be able to have her in party for main
missions. [except for the sequence at Balamb Town]
........................................................................
C O N T R O L S O F A I R S H I P : G A R D E N
------------------------------------------------------
Here are the controls:
Square: Moves forward on land/sea
X: Moves backward on land/sea
Circle: Board/Unboard on land/shore only
Triangle: Inside Garden. You will be able to move about in Garden by
exiting from here. Talk to the driver and select first
option. You will be asked to re-organize your party. Next you
will be back at the World Map.
R1: Changes camera view.
Select: World Map [changes from a spot view, small map, full map]
Note: The Balamb Garden has very low mobility, it can't crosses high
type land and could only move on shores. By the way, it can't go
through between cliffs that you have found at Galbadia.
........................................................................
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4.6a T H E G A L B A D I A N A R E A T O U R
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This section isn't compulsory but it provides you to get more items
and allows you to complete special quests.
Now head for the continent on the left of the World Map. You will find
that Far East Garden, where you have recruit Irvine has turned into a
piece of flat land! You can draw some magic from a hidden Draw Point
if you examine the middle of that piece of flat land. [Despell] Now
head for Dollet.
_______________________________________________
|Usually at this moment of time, I will tried |
|to gather rare cards from the people at |
|Balamb [challenging the CC Group, Dr Kadowaki] |
|and gather cards such as Queztalcoatl etc. It |
|is also a great time to stock up magic spells |
|such as Cure 2 which will provide more |
|effective healing compared to Cure. It will be |
|also a great time to nab "Liquid Substance" | BATTLE TIP
|from the Geira. Also try to get all those | #10
|status spells such as Berserk, Confu, Silent |
|and much more. Take your time to find more |
|Draw Points from structures such as bridges. |
|Note that when your characters level up, you |
|will be able to draw spells such as Cure 3 and |
|Merton. I will try to post the list of Draw |
|Points if I have time. |
|_______________________________________________|
========================================================================
DOLLET CITY : It has become a busy city!
========================================================================
** Question No. 3 ******************************************************
Q. How do I enter Dollet ?
A. Note that you can't docked Garden at Dollet. You can only enter the
city through path leading behind. You will find the Radio Tower
next to the path. Just simply follow the train track from the
platform where you landed before heading for the forest found in
front of Galbadia Garden.
************************************************************************
As you enter the city through the back path, you come to the Rent-A-Car
shop [rent a brown coloured car costs 3,500 gil!]. Head south through
the right path leads to the Restaurant area. Head left and you will end
up at the place where your sub-boat has landed at Disc 1. Notice that
the mess caused by that clumsy X-ATM092 has been clear up. You will find
a house on the right of the first street. Going up the street leads you
to the Casino, but too bad, you can't gamble! Now up the street again
and you find a building on the right that says "NOUTLIUS". It is an
item shop and a weapon upgrading shop. Pick 1st option to buy items,
2nd option to upgrade your weapons and 3rd option to exit from the
building. How head up and you will reach the area where you find the
fountain. Note that you can't head up to the Radio tower as it's
blocked by a guard. Remember to draw some magic from the Draw Point
[Silent] in the south-east corner. The building behind the fountain is
the Dollet Hotel [pay 100 gil, there is a Save Point there too!]. The
path heading northeast leads to the Rent-A-Car shop and you will be back
at the World Map.
LOCATIONS OF TIMBER MAGAZINES:
1. Casino of Dollet City: You find the magazine located on the table
located at southwest. The man at the entrance is a Card Player.
In fact he is the "Master" Remember to nab the Occult Fan II found
between the deck of documents. [nearest to the door.] Pick the
second option twice so that you could challenge the Master.
2. Dollet Hotel: Enter the hotel and pay 100 gil. Check the table for
the magazine. The attendant outside the room is also a Card Player.
========================================================================
TIMBER: An unexpected journey...
========================================================================
THE MYSTERIOUS FURNACE
Head for Timber Town, Rinoa's hometown. There is a mysterious quest,
which I have recently uncovered.... First head to the area where you
will find the bridge above the train tracks... you will find a girl
there. As soon as Squall has approaches the little girl, the train
comes forward and the scren will fade white... Next you will be brought
to the Hotel. [A cheap way of getting the Timber Magazine ^_^;] Next
head up to the house found in that area and examine the furnace thrice
[picking 1st option everytime] and you will eventually get 500 gil
from the quest. That's all and head back to WinHill.
========================================================================
WINHILL: Still like a quite and peaceful town.
========================================================================
The city has changed quite a bit. The locations of Magic are mentioned
in Section 4.1. There is couple of changes. The winding path has been
rebuild into concrete pathway and the truck is gone too. Note that you
will not encounter any more monsters in the city any more. The Hotel is
opened now and there is a secret that I was about to reveal, that's you
can summoned the Chocobo in battles. Head for the street with CAUTION
signboard. You will hear a similar theme for those whom have played
FF7, it's the Chocobo theme! You will find a tiny Chocobo walking from
left to right down the lane. Press Circle to approach it and it will
release an item [one of the fragment]. Do this again and it will
release the Gisaal Vegetables. If you check the item menu, you find
that the icon is a cigarette type, similar to the Magic Lantern which
is given to you by Cid at Disc 1. Now use it in battle and you will
summon the Ko-Chocobo! If you do the process again, you will recieve a
Phoenix Down and finally... test it yourself! Now head up for the main
compound where you find the Pub and the house where Laguna has rested
on. Enter the grand house and examine the bronze statue on the left
and you will find that the statue moves and CRASH!. Actually a tiny
Chocobo is in there. Remember to take the item [green in colour, one
of those fragments] before leaving the building.
2ND PHOENIX WING and a GISAAL VEGETABLES? confirmed by Sung Kato
Finally confirmed it! Upon getting the Phoenix Down [the red feather],
you will not recieve a Phoenix Down. Actually if you check the item
menu, it's a Phoenix Wing! You can get one Gisaal Vegetables too,
it's the green leaf icon.
========================================================================
NEW NEW NEW FRAGMENTS OF THE POT contributed by ChaRle5!
========================================================================
Thanks to ChaRle5! for his codes. I have make some additions, making
it more concise.
Firstly, you must talk to the man in grey suit. The man will ask you
to find four fragments of his pot. Here they are:
1. Piece No. 1: You will have to examine the statue. Yikes it moved!
Actually there is a tiny Chocobo messing up with it and you will
find the 1st piece, as soon as the Chocobo leaves. It's green in
colour.
2. Head for the Pub on the left and up the stairs. Squall will have
some illusions about Raine... And it has been replaced by a lady
[quite similar those replacements in Nibelheim of FF7]. Talk to
the lady twice and head downstairs. There examine the table on the
low right left and the ghost of Raine will appear! Talk to her and
screen will turn white. Next you will find her cat there. Talk to
the cat and you will recieve the second piece.
3. Head for the florist's house and you will meet an old lady out
there. Talk to her and examine the southeast of the flowerbed.
Next you will be given two options, pick the 1st option and talk
to the old lady again. Next examine the flowerbed [same spot] and
you will find the 3rd piece.
Plus the 4th piece, mention in the paragraph above, head back to
the grand house and talk to the man in grey suit twice and he will
give you an item. [Holy Stone]
OTHERS.... They are quite tricky and dangerous.
========================================================================
VILLAGE OF SHUMI TRIBE
========================================================================
Thanks to Steven Bruck for his information on the location of the
stones. Thanks to Jerry Ng for telling me the correct way to get all
the stones, plus a fake Water Stone!
Firstly to locate the village, it is in the snowy fields in the
northern most continent. Next enter the village. You will find 3 Shumi
people [looks like Nogue, guarding a Draw Point [Ultima]. Talk to them
picking first option and pay 5,000 gil and then draw magic from the
stone. Next enter the elevator [in the north].
Feel free to explore the village. You will eventually find a Mumba
[remember the sequence at the Prison Tower], blocking the entrance of
the door and the path leading to the Draw Point. [Ice 3] Just keep on
head left until you come to a pond with the frog. Enter the house on
the extreme left. There you find two Shumi people. Head up and you
find the statue of Laguna and then you will be asked to find the five
stones. By the way, there is another Draw Point [Fire 3] behind the
statue of Laguna. Now head for the Village's Head house [you will find
a Mumba outside the door]. Now talk to the village head. The rest of
your party members will move away. Now head back to the house where you
find the Laguna's statue. Now pick the 2nd option. Next the man will
ask you to find the five stones: Blue, Wind, Life, Shadow and Water
GETTING THE STONES:
This is quite simple. Just simply examine a spot. If you have found the
correct spot, you have a message box with the question mark. After you
have found one, report to the man near the statue. Here are the
locations:
LOCATIONS OF THE STONES
_______________________________________________________________________
| | |
| Name | Where to find it? |
|______________|_______________________________________________________|
|Blue Stone | In the room with the statue. It is on the back wall. |
| | Examine the huge blue coloured rock. |
|______________|_______________________________________________________|
|Wind Stone | Go to the first screen of the village. Search it and |
| | you will find the Wind Stone. The screen where you |
| | find the Hotel of Shumi Village. It is found near the |
| | rocks. |
|______________|_______________________________________________________|
|Life Stone | Go to the second screen where you find the village |
| | chief's house. Go to the middle of the tree and |
| | examine it. If done correctly, Squall will climb up |
| | the branch and get the stone. |
|______________|_______________________________________________________|
|Shadow Stone | Back to first screen where you find Ultima. Go to the |
| | right side and search behind the pillar that casts a |
| | shadow. This is where you find the elevator. It is |
| | found under the shadow of the container. |
|______________|_______________________________________________________|
|Water Stone | Go to Tsukurit's House and search by the sink and you |
| | find last stone. Tsukurit's House is just beside the |
| | the building where you find the statue of Laguna. |
| | It is the left side of the sink. |
|______________|_______________________________________________________|
FAKE WATER STONE contributed by Jerry Ng. (NEW)
As the man at the statue tells you to get the Water Stone. Try to the
search the pond where you found the frog at the pond and you will get a
fake stone!
Now hand the last stone to the man and talk to him. Next you will be
asked to head to the Village Chief's house. There you will have a short
sequence and the assistant will give you the Phoenix Wing! I have
tested this out and can't find out that there is no Timber Magazine.
There is one correct part, that's you can rest in the inn for free.
There is also a Save Point there too.
CAR MODELS ANYONE?
Well I have discovered the trick. Head for Tsukirit's house, talk to
him and he will drop models of Galbadia buses and cars onto his bed.
After that incident, you can get the Timber Magazine if you have talked
to the fisherman in F.H. City.
========================================================================
Sentora Ruins: Getting the Odin
========================================================================
NOTE: I have did this in Disc 3. You need not to have to select the
item to summon it in battles. In fact, Odin appears randomly
about 1/10 of chance. It is also possible to get the Odin in
Disc 2 and I have did that.
__________________________________________________
|After you have gotten the Odin, return back and |
|stock spells such as Death and Zombie which are |
|good status ailments. Junction Death to the | BATTLE TIP
|character's status defense. Death can be obtained | #11
|from the Tonberi. |
|__________________________________________________|
BUG IN FF8?
Well, there is a bug in Disc 3. if you did not finished getting the
Odin in the time given at Disc 3, the game will automatically freeze if
you choose to Retry. So that's the offical bug.
The Sentora Ruins is found somewhere in the Sentora region, south of
the world. It's on one of those islands. The structure is kinda strange.
It's also called the "Blue Heaven"
Enter it and notice that there is a timer which last about 20 mins. Make
sure you have accquired the Diablo's Encounter Nothing Skill. The
monsters here are pretty tough. Watch for Tonberries [remember those
tough cookies which can be morphed into a Ribbon found in the Northern
Crater of FF7?]. Now enter the ruins and take the stairs leading right.
You can't get the G.F. Tonberi at this time as you need to defeat 20
Tonberi before you can fight the King Tonberi. This does not work
during this time, even if you can defeat them, besides there is a time
limit! Get the Odin first, before you attempt to get the Tonberi.
Anyway there is another Draw Point found near pipe found in the main
compound [Life]
Up the stairs and enter the chamber of the Odin. Next examine the stone
block, it's actually an elevator. Next you have to two ladders. The
right one leads to a Draw Point. [Wind] Take the left ladder. Examine
the blue orb. Next climb down and examine the blue orb on the panel
that's on the ground, it will reveal a stair way. Up the stairway,
until you reached the statue of a monster. Climb up the ladder on the
left and examine the statue and choose 1st option to take the Eye Ruby.
Now head up the stairs which will lead to the next statue. Climb up the
ladder and put the eye that you will find a password [the password is
random and it looks like this 0-4-8-5-6] Now remove both eyes and head
back to the first statue. Place the eyes on the statue and the torch on
the right will be lighted and enter your password. Well the numbers are
placed in a vertical row. Just simply switch the digits using Left or
Right of the D-Pad and Down to proceed to the next number. If you
entered the password correctly, it will reveal a secret chamber and
you will find the Odin. It's time for BOSS fight!
########################################################################
SPECIAL BOSS O D I N
########################################################################
Name: Odin Level: 23 HP: 7,900
Attacks: n/a
Facts: n/a
Draw: Stop, Death, Double, Triple
AP gained: 20
Win: 8x G.F Mega Potion
Bundoru: 1x Writtings of Luck
|||||||||||||| < HP > ||||||||||||||
|||||||||| STR DEF ||||||||||||
|||||||||||| INT SPI ||||||||||||
| DEX EVA ||
==================
-----Strategy-----
==================
This BOSS does NOT attack! Just keep on attacking until he is dead. But
beware of the time limit. Just G.Fs and Magic to dish out damage. There
is a way of defeat the Odin in three minutes, just simply cast Triple
and use a powerful spell and you will be able to defeat it in no time!
Seize the opporunity to stock Triple which is a good spell for
junctioning. Note that you can't summon the Odin, instead it will
appears randomly, refer to Part II for more details.
########################################################################
Well that's all for the Sentora Ruins and you will be back here later
at Disc 3. You must get the Odin before you can get the G.F. Tonberi.
You can get G.F Tonberi at this moment of time if your characters are
that powerful...
========================================================================
RIDING CHOCOBOS GUIDE
========================================================================
NOTE: You need to summon a Chocobo from any of the Chocobo Forests
before you could summon Ko-chocobo. Otherwise, whenever you uses
the Gisaal vegetables, the summon will be invalid.
It's true that you can ride a Chocobo in FF8! Firstly you must find
a Chocobo Forest [like a forest hill] and enter it. Next you will
meet a man inside the forest. Talk to him and he will explain the way
of catching a Chocobo. After done with the speaking, examine any spot
with the Square button within that area, until a message box appears.
Pick the third one and the man will summon a Chocobo but you have to
pay 1,200 gil for it. After done with that talk to Chocobo, pick the
first option. Now you will be back at the World Map. Here are the
controls of riding a Chocobo:
------------------------------------------------------------------------
C O N T R O L S
------------------------------------------------------------------------
Circle: Unboard from Chocobo. NOTE: the Chocobo will run away
immediately after you have unboard it.
D-Pad: Move the Chocobo. NOTE: Normal Chocobos can't cross rivers,
oceans and mountains unless special type Chocobos, not sure
whether they are in the game or not.
Select: World Map [Spot View, Small World Map, Main World Map]
T H I N G S T H A T Y O U S H O U L D K N O W ....
There is something new about Chocobos in FF8. Now you enter the area
directly while riding the Chocobo. However you will be UNABLE to
recover it once you exit from that area. While riding on a Chocobo, you
will not encounter random battles on the World Map. There is a sub-game
about Chocobo unless you owned a Pocketstation, unfortunately I did not
owned one. But thanks to Zane Merritt for providing this information!
Chocobos can cross shallow waters!
A CHOCOBO MINI-GAME ?
If you are observant enough, you will find a red bar on the right hand
corner, that's the Chocobo Sonar. As you press Square, you will be
given four options and here they are:
1. Equip Chocobo Sonar to detect for Chocobos
2. Catch a Chocobos
3. Summon a Huge Chocobo
4. Nothing
Option 1: It allows you to use the Sonar to detect for small Chocobos.
Just press X and you will a high-pitch ring. If there is one,
the rate of catching a small chocobo is the highest. After
this, press Square and pick Option 2.
Option 2: It allows you to catch small Chocobos [without money!]. Just
simply press X and you will find tiny chocobos landing on the
ground. If you choose to do it at a low Sonar rating, a small
Chocobo appears, but on Squall's head and left afterwards.
Your aim is to reduce the amount to one Chocobo left standing.
Option 3: It allows you to tell the Chocobo Master to summon the huge
Chocobo for riding and you must pay 1,200 gil.
Option 4: Allows you to do nothing.
========================================================================
POCKETSTATION GUIDE
========================================================================
At last, someone in this world has provided me information on the PDA.
Here is the list of information on PDA [Pocketstation]
Well, someone has provide me information on the PDA [but I can't
confirm it.] The credits goes to Zane Merritt. Here is an ASCII image
of PDA (Pocketstation)
______________________
| __ __ | Well here is an ASCII art of the PDA. It is
| / |====| \ | white in colour. Looks cute ^_^; It is an egg
| | ______ | | shaped structure and has five buttons. XX
| | ||XXXX|| | | refers to the screen. Thanks to Zane Merritt
| | ||XXXX|| | | whom has sent three good pictures of the PDA!
| | ||XXXX|| | | This is an enlarged view of the Pocketstation.
| |\----------/| | He also send me a picture of Ko-Mogri with
| | [] _ | | the words "STANDBY" and "SLEEP"
| |[] [] [_] | | Well hopefully that I can get more help
| | [] | | from more contributors on the Pocketstation!
| |\ /| |
| | \ SONY / | | If you have any questions on the PDA, e-mail
| |__\______/__| | to Zane Merritt at inverse@ignmail.com
|______________________|
CONTROLS OF THE POCKETSTATION
-------------------------------
[2] ___
[1] [3] | 5 |
[4] |___|
------------------------------------------------------------------------
Button No.1: Moves Boco [the Chocobo that you are playing as] fast to
the west and cycles through the menu
Button No.2: Moves the Chocobo fast to the north and selects the menu
options.
Button No.3: Moves the Chocobo fast to the east and cycles through the
menu.
Button No.4: Moves the Chocobo fast to the south and selects the menu
options.
Button No.5: Brings up the menu when being held for a while, allows you
to the Chocobo RPG (it also save your game automatically]
------------------------------------------------------------------------
BASIC INFORMATION...
You can get the remaining G.Fs Mogri and the Mumba from the Chocobo RPG.
To begin the RPG, you must get the Chocobo from the Chocobo Forest [
where you will be able to name the Chocobo!]. These summons cannot be
used while the Chocobo RPG is loaded on the Pocketstation (the top
command in the Chocobo RPG menu must be selectable for them to be used)
ENHANCED CHOCOBO SUMMON?
< > CHOCO FLARE
When playing the Chocobo RPG, level up to Level 50 and you will come to
an event where Boco [the Chocobo that you are playing] save a female
Chocobo. Afterward, it will say "Power Up" in FF8. Whenever you use the
Gisaal Vegetables, the Chocobo will use Choco Flare instead of Choco
Fire
< > CHOCOBO METEOR
First of all you need to do this:
- > You must get to Level 100
- > One of the first events, you'll run into a female chocobo [the one
which you have saved previously] and the chocobo has been kidnapped
by a wizard.
- > Run around a lot and after MANY, MANY battles, you will eventually
ran into the wizard. Kill the wizard and the female chocobo will
thank you and then leave the screen.
- > Run around a lot more and after many events, you meet up the female
chocobo again and Boco will receive a kiss from the female chocobo
and "POWER UP"
< > CHOCOBUCKLE
- > Same as the Chocobo Meteor. It is just after that you have gotten
Chocobo Meteor. It does an outstanding of 5-digit damage!
GETTING THE MOGRI SUMMON...
In order to get the Mogri summon, you must rescue one of the mogris in
the Chocobo RPG. Once you do this when you load the Chocobo RPG data
back into FF8, you will a G.F icon-based "Mog Charm". Use this to G.F
and the G.F will learn the battle command "Ko-Mogri" Use this in battle
and you will summon the Mogri and it will use "Mogri Dance" (Heals
about 1,500 HP to all G.Fs that are equipped to the battling
characters.)
GETTING THE MUMBA SUMMON...
You need to get an A-class item. For more information, contact Steven
Bruck or Zane Merritt to get it.
NOTE: This summon will only works if, when you load the Chocobo RPG
data into FF8 game and also applies if the Mogri is in the stand
by position instead of sleeping.
------------------------------------------------------------------------
NOTES:
In fact this is much better as you don't have to require a Chocobo Lure
Materia to catch one and have to fight random battles and finding those
Chocobo Tracks...
There is no Chocobo forests found in both Balamb and Galbadia Areas.
Here is the list of Chocobo Forests:
1. The Chocobo Forest behind the mountain that surrounds Travia Garden
2. The Chocobo Forest in Travia Area [western side of the continent]
3. The Chocobo Forest next to the Shumi Village.
4. The Chocobo Forest in Sentora Area where you find the Ruins
5. The Chocobo Forest near Edea's House.
6. The Chocobo Forest located southwest from the Sabotendar's Island.
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4.7 Z E L L ' S H O M E T O W N I N T R O U B L E !
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Now head back to Balamb Town/Dock where you have find Zell's family. If
you are pretty observant enough, you will find that there is a huge
redship similar to the Garden. Land the Garden somewhere near the beach
/shore. Enter the town.
The Town now has been infested by Galbadian soldiers. You will find
them sealing off the entrance of the hotel, the train station, the
roads of Balamb Town and the port. Now talk to the owner and the lady
at the entrance and then talk to the Galbadian soldier. Now repeat
talking them in that order and you will be able to allow to enter the
Dock. Zell will come in if he isn't in your party. You will be asked to
reform the party which Zell and Squall as compulsory characters.
Now talk to EVERYONE in the town before talking Zell's family. Next
head for Zell's house. You will be able to allow to enter the room.
Zell's room is nicely decorated. He has a great collections of rifles
which will causes Irwine to touch them. His air-board is next the Save
Point. Now you have a nap. Before leaving his room, you can punched his
punching bag, press the Circle button. Now head for the dinning room
[on the right]. Now you will be able to find Zell's family which
comprises of his mother and his two younger siblings. Talk to his mum
first and then to his brothers, repeating this twice. Then the one that
is dressed in yellow and jeans will head out of the town. Now you will
need to find him. Firstly, head for the house next to Zell house and
you will find the boy there. Next talk to the lady or the boy and he
will run away. Now head to the Gas Station and you find the boy hiding
under the tree next the vehicle which seal off the entrance. Wait the
boy's signal and talk to the guard SLOWLY, until you see the boy has
talked to the owner... Now head back and you will find him at the
street outside his house.
Before talking to the boy, you will find Zell's mother in the hall.
Talk to him, the first option allows you to re-organize and leave the
town. Do this and return back to the town and choose the second option.
Now head for the guards at the hotel and you will be prompted to answer
a question. Head for the Train station and you will find the guards has
fallen asleep. Now head for the Dock, up where you have first board the
sub-boat. You will find a Magic Stone which can be obtained by standing
in front of the ledge. Next talk to guards and the dog. The dog will
ran, follow it to the train station. You will find Raijin being chased
out in the process. Now purchased some Phoenix Downs, which will be
essential for the next BOSS fight. Head back to Zell's house, you will
find her at the oven cooking food. Head up to Zell's room and save
your game. Now head for the hotel and you will have a sequence. Prepare
for a BOSS fight.
########################################################################
BOSS NO. 14A R A I J I N
G A L B A D I A N S O L D I E R 2x.
########################################################################
Name: Raijin Level 22 HP: 8,800
Galbadian Soldier Level 22 HP: 271 2x
Attacks: Raijin: Pole strike, Spin Pole
Galbadian Soldier: Sword attack, Fire
Facts: Raijin: Weak against Poison. Nullifies Lightning
Galbadian Soldier: Weak against Poison
Draw: Raijin: Bolt, Bolt 2, Shield, Barrier.
Galbadian Soldier: Fire 2, Bolt 2, Ice 2, Cure 2.
AP gained: 12
Bundoru: Raijin: 4x Power Source
Galbadian Soldier: 1x Hi-Potion
Win: 2x Potion, 1x Power Source
Raijin
|||||||||||||| < HP > ||||||||||||||
|||||||||| STR DEF ||||||||||
|||| INT SPI |
||| DEX EVA ||
==================
-----Strategy-----
==================
This battle could be an easy one if you know how to make use of the
drawn spells from the soldier. Kill one of Galbadian first. Now draw
Fire 2 and use it on Raijin. Use all G.Fs except for Quetzalcoatl. Draw
Bolt 2 and use it on the Galbadian solider. Beware of Raijin's Spin
Pole attack as it does about 400+. Cast Barrier to reduce damage.
########################################################################
Next the battle music changes and your characters will head into the
hotel. You will meet Fuujin there and she will be joined by Raijin and
the bad news is that you have to fight both them. [This is continous!]
########################################################################
BOSS NO. 14B F U U J I N
R A I J I N
########################################################################
Name: Fuujin Level 26 HP: 7,720
Raijin Level 22 HP: 8,800
Attacks: Fuujin: Dart roll
Raijin: Pole attack, Spin pole, Lightning Strike.
Facts: Fuujin: Weak against Poison. Nullifies Wind attacks
Raijin: Weak against Poison. Nullifies Lightning attacks.
Draw: Fuujin: Wind, Cure 2, Life, Pandemonium
Raijin: Bolt, Bolt 2, Shield, Barrier
AP gained: 20
Bundoru: Fuujin: 1x Megalixir
Raijin: 2x Power Source
Win: 1x Power Source, 1x Fighter Comic 002, 1x Megalixir
Fuujin
||||||||||||| < HP > ||||||||||||||
|||||||| STR DEF ||
||||||| INT SPI ||||||||||||||||
|| DEX EVA ||||||||
==================
-----Strategy-----
==================
This battle is going to be a tough one. Concentrates your attacks on
Raijin. This is due to his extreme high-attacking limit break, does
about 1,000+ HP damage. Fuujin could also does about 300+ damage with
her Dart Roll. To defeat Raijin, use Wind which can be drawn from
Fuujin. On the other hand, draw Bolt 2 from Raajin and use it on Fuujin.
This is apparently making them killing each other. Use all G.Fs except
for Quetzalcoatl, due Raijin's Lightning nullifying ability. Next
remember to draw Pandemonium from Fuujin, or it's is going to be lost
forever. You will get the Fighter Comic 002 from the BOSS fight. There
is a easier, that's to cast Merton [which can be drawn from Geira] on
both of them.
########################################################################
After the battle, you will have a sequence with both Fuujin and Raijin.
In the end, they will leave and you will be back at the controls of
Garden. Selphie will return from her vacation. Now you will be back at
the World Map. Save your game. Now you need to head for Travia Garden
on the continent is north-east of Balamb Area. [View from the huge
World Map].
Now you need to head for Travia Garden which is located on the north-
east continent of the World Map. It is marked by a dot on the full
view of the World Map, somewhere in the snowy regions.
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4.8 B R I N G I N G B A C K C H I L D H O O D . . .
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As you have reached Travia Garden, you will find Selphie heading
towards the damaged wall. She seems rather emotional about the past.
Now follow her suit, climbing up the green net, pressing the Circle
button. Now you will be rejoined by your party. If Selphie is in your
party, she will leave your party temporarily. Now head up and you will
find Selphie talking to her friend. Now examine the Draw Point near
the damaged fountain. [Bolt 3] Talk to Selphie and her friend. Now head
north-east from here, you will be at the cemetery. There is also a
hidden Draw Point [Zombie] found at the tombstone on the right. Next
return back to the area where you find the damaged fountain and head
north-west from here. Now you will find a couple of people here. NOTE:
playing card games from now on, will result the computer choosing your
cards unless you change the rules (I'm rather blurred about this..).
Next head right. You will find a damaged control room. There is a Save
Point on the top-left hand corner. Now talk to the men on the right and
the camera view will changes. You can examined the screen which gives
you information on former Travia Garden's cadets. [Actually it's the
bio-data of Selphie!] Next exit from the area. Now head back to the
area where you find the men lying on the bed. Now you will find Selphie
there. Talk to the kids and they will head right. Next Selphie will tell
you to head for the basketball court, but there is a sequence at the
cemetery. Now head left from the barracks and you will find a stage and
a crashed missile [it look quite alike those missiles that attacked
Balamb Garden]. Now walk up the stage and examine the area for a hidden
Magic Stone [Aura]. Now head left again and you will find everyone at
the basketball court. Now talk to everyone and attempt to exit and you
will find a basketball rolling down... it's Selphie. Next you will a
short event of their pleasant childhood....except for Rinoa.
Now you should be control a ghostly adult Squall. Head back left and
you will meet Young Squall. Talk to him and that kid will disappear!
Head up and enter the house on the north and turn right [now you will
back on the house where Irvine is talking to those young kids]. Now
head up and you will be in the backyard of the house. Next talk Young
Squall again and head for the beach.... Now there will be an event
where everyone thinking of their pleasant childhood memories. They are
having a campfire at the beach [did you noticed that you can't find
Young Squall, he's a loner, same as Young Cloud of FF7]. Then the
screen will start to switch from the beach back to the house. Irvine
will be talking to the young form and Young Seifer will enter the
building. Now control the form of ghostly Squall talk to all kids [they
will disappear one by one] and exit through the door on the right. Now
you back at the beach with the adult forms of your party. Firstly talk
to Irvine and Quistis will move. Talk to Quistis and finally talk to
Selphie and all of you will be back at the house again and a strange
lady started to walk past and in their words... "mama sensei".
Now you will transported back to your present and there will be
another conversation between the party at the basketball court and now
it's snowing. Next everyone will exit, leaving both Squall and Rinoa.
Talk to Rinoa and the screen will fades and you will be asked to form
a new party. Now you will be at the World Map inside Garden. Now you
are search for the Galbadia Ship [that giant red ship that have
previously docked outside Balamb Town.]
Timber Magazine: You will find a copy of the Timber Magazine at the
graveyard [somewhere in the north, this is contributed
by ChaRle5!]
NOTE: The Weapon Magazine for August can be found in the southeast area
where you find that huge statue.
SPECIAL! CODE FOR ADMISSION TO THE TRAVIA DATA!
Remember in this area, you will find a breakdown computer. As you tried
to attempt on pressing the following buttons: X, X, X, X. You will be
able to access the data! But Selphie will turn the computer and it will
not work again. This works ONLY during this section. I have figured out
the code when seeing a woman talking about multiplications! The code is
confirmed correct and you need just to press X while a message box with
dots appear on the top left hand corner. Actually it is the bio data of
Selphie!
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4.9 G A R D E N U N D E R G A L B A D I A N A T T A C K !
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The Galbadian Ship is located on a forest at the island on the south.
There is a lighthouse and a building on left. If you head south from
Travia Garden, you will find that extremely long bridge in the middle
of the ocean, unable you to do so. So head northwest and you find the
ship on a forest. As you found it, make contact with it.
There you will be at the Controls room with Squall and Needa. Then you
will have a short event. There Squall will view the Galbadian Ship with
his scope in the FMV. Then you will be given nine options. Pick the 1st
one and you will be able to control Squall. Now take the elevator down,
the design of Control room has changed. Press Circle, pick the 1st
option to exit from the Control Room. Now you will meet up the rest of
the party except for Zell and Rinoa. Then you will be asked to refrom
a new party. Talk to Quistis and you need to head for the Quad, [first
floor, the west-wing] and you will have an FMV feast.
** FMV **
A deer is eating the grass and suddenly the gigantic Galbadian Garden
moves forward, thus scaring it away.
Note that you will be landed on the 2nd floor, instead heading up,
return to the elevator and head for the Quad. The Quad has been
infested with both Garden and SeeD members. Head for the area where
you previously find the stage. You will meet Zell giving instructions
to Garden Cadets. Talk to Zell and you will have another event. Next
Rinoa and the rest will come. Now talk to Rinoa and you will be back
at the controls room. Next you will have an awesome FMV:
** FMV **
The Galbadia Garden is heading towards Balamb Garden. Inside the
controls center is that wicked Seifer, he did have a killer looking
face. Seifer will be commanding Galbadian troops. There you will
see Galbadian Soldiers riding on Motorbikes and were launched from
Galbadia Garden and head for Balamb Garden. There will be total chaos
in Balamb Garden!
Now the screen will switch to Zell and his party. Head left from the
area where you found the stage. Then you will have an FMV:
** FMV **
Galbadia Garden crashes into Balamb Garden, causing a portion of
Garden to reap apart and thus causing Rinoa to hanging on the ledge.
Rinoa is in trouble!
Head for the Lobby. On your way you will find a Save Point near the
entrance of the Infirmary. Entrances to other areas of Balamb Garden
are being sealed off. Worst of all, you have to fight random battles at
Balamb Garden with Zell and another party member. You will meet Squall
and his party on the way from the elevator. Next head for the Central
Gate and you will have an event and asked to reform your party
comprises of Squall and....
1. Selphie and Quistis
2. Quistis and Irvine
3. Irvine and Selphie
Now head for the classroom and you will have another FMV feast!
** FMV **
Green coloured Uniform based Galbadian Soldiers are preparing to launch
and dressed in rocket packs. Then they were blast off from the ship and
thus clutch onto the external walls of Balamb Garden and start to head
down and eventually...
A battle against 4 Green Galbadian Soldiers. This soldiers could be
rather tough as they could cast very damaging spells such as Demi and
Silent. They have water-based spells, remember to draw from them!
After the battle, look for the lady along with two kids at the right of
middle row of the classroom. Talk to the lady and they will leave to
safety. Next head back to the Controls room...
At the Controls room, you will meet up with Dr. Kadowaki and there will
be an event showing the rest of your party at the places except for
Rinoa and Squall. Now controlling as Squall, head for the 2nd floor.
You will meet a girl near the elevator. Now talk to her and head for the
walkway along the classroom area. Head for the door enlosed with red
light and you will find a boy there. You will be ambushed by a
Galbadian Soldier in a bodypack whom will charge against Squall the
moment he started to move.
Here is the briefing of the Mini-Game:
Your aim is to defeat the flying guard. At the beginning, you will be
forced to take a couple of hits. There you will be shown Squall's life
bar. Press Circle and choose the third option. Press Circle again and
pick the 2nd option and the mini-game will start. Here is the controls:
------------------------------------------------------------------------
D-PAD : Moves Squall towards and backwards
================== Circle : Causes Squall to punch the guard
-----CONTROLS----- X : Causes Squall to kick the guard
================== Square : Causes Squall to block the guard's
attacks.
Triangle : Causes Squall to use the special
attack.
------------------------------------------------------------------------
================STRATEGY==================
------------------------------------------------------------------------
This battle is a straight forward one... Once Squall is being pushed
out through that emergency exit, you will find Squall's life bar on
the south left hand corner and the opponent's life bar at the right
hand corner. Just simply use punches and kicks. Defend will reduce the
damage. Just kick the guard when he is defending. The battle will take
part in mid-air and it's a difficult one. If you are defeated, pick
the first option and you will be back talking at the boy. There is
something new. If Squall has defend for a long time, you will see
a box that tells you to press Triangle. If you do that Squall will
unleash the special punch!
------------------------------------------------------------------------
After defeating the guard, you will have this awesome FMV...
** FMV **
Squall glides around the huge-massive Balamb Garden and find Rinoa.
Rinoa clings onto the rope and head down on the land. There you will
see an FMV of Galbadian Cadets/soldiers fighting against Balamb Garden
/SeeD cadets in a massive war, being armed with magic and swords.
Head left and you will have another sequence at the entrance of the
landed Galbadia Garden. It's actually the Far East Garden where you
have met Irvine. Before entering the Garden, examine the tree in the
north and it will reveal a hidden Draw Point! [Aura] Now enter the
Garden.
By the way, you get a chance to name the G.F Givera whom is found with
someone....the final BOSS of FF8!
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4.10 I N S I D E T H E G A L B A D I A N G A R D E N
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The layout is rather confusing and it infested with numerous doors and
walkways. You will be re-joined by your fellow members and be asked to
re-organize your party. Now there is a Save Point here and this is the
core of your mission. Note that you will encounter random battles here.
GETTING KEYCARD NO. 1
Take the path leading towards right. Next you will be in a walkway
with 3 doors and only one is opened [on the right]. Actually is the
staircase. Walk up the stairs and you will find Fuujin and Raijin there
on each side of the stairs. Talk to them and take the left path. Now
enter the room on the right. You will meet a Garden Cadet, talk to him
and get the KeyCard. Now head for the area where the Save Point is.
GETTING KEYCARD NO. 2
From the area where the Save Point is, take the left path. Enter the
door on the left. It leads to the hockey field. Cross the field [you
will encounter easy hockey players in that area]. There is a Draw
Point [Barrier] under the goal post [the one that you can't get it
previously.] Now you can get another Draw Point from the room on the
left. [Life] Okay, head for the door on the right. You will be now at
the walkway with three paths, head right and you find a guy in the
lecture hall, talk to him and you will get KeyCard No. 2. Now return to
the area where you find the Save Point is.
GETTING GUARDIAN FORCE CEREBRUS
Now head back the path leading right and up the stairs where you find
both Raijin and Fuujin. Up the next floor and you will find a door.
Now you will be able to excess through the door. Enter it and you
will be at the stadium. Next jump onto the field, examine the gate
facing south. You will find another Draw Point here. [Shield] Now head
left. Inside the building again, head south, ignore the stairs for the
time being and head south to the main hall. You will find the Cerberus
at place where you have found the hidden Draw Point. [Haste] Before
fighting him, contour around him instead and use the Save Point behind
it. Now for the BOSS fight! [Press Circle to approach it!]
########################################################################
BOSS NO. 15 C E R E B R U S
########################################################################
Name: Cerebrus LEVEL: 28 HP: 9,800
Attacks: Berserk, Tail Whip, Triple, Bolt 3, Earthquake [all]
Facts: Wind has no effect on the BOSS. Absorb Lightning damage.
Draw: Quake, Double, Triple
Win: 8x G.F Returner, Cerebrus Card
Bundoru: n/a
AP gained: 20 AP
|||||||||||||||| < HP > ||||||||||||||||
|||||||||||| STR DEF |||||
||||||||||||||| INT SPI ||||||||||||||||
||||| DEX EVA ||||
==================
-----Strategy-----
==================
The BOSS has very damaging attacks. It has very powerful spells such
as Earthquake [does about 600+ HP damage to all members] and Bolt 3
[600+ to one ally]. Use magic such as Fire 3 and Ice 3, which can be
drawn from the enemies in the area where you find the ship. G.F is a
must and make sure none of your members has HP below 1,000+. Use G.Fs
except for Quetzalcoatl and Pandemonium. After the battle, you will be
able to summon it for battles. Make sure your weapons are upgraded
as they will do more damage to the BOSS. After defeating him, you will
be able to summon him for battles! Draw Triple and cast three magics
in a row! You can also junction magic to your attack to inflicit more
damage. [Triple has high junctioning effect for strength, stock them
up!]
########################################################################
After the battle, remember to draw some magic from the Draw Point
under the yellow light. Save your game if needed and use a Tent.
Now head west and enter the door on the left side of the walkway, talk
to the girl and she will give KeyCard No. 3. Now return back to the
main hall. Head to the stairs which lead to the second floor.
MEETING SEIFER AND EDEA ON THE 3RD FLOOR...
On the second floor, head west and you find the elevator, board it and
you will be lead to the floor where you met Seifer and Edea. There is
a Save Point here. Next approaches Seifer and you will have a sequence.
After that long talk, prepare for another BOSS fight against Seifer.
Well this time, 3 versus 1 !
########################################################################
BOSS NO. 16 S E I F E R
########################################################################
Name: Seifer Level 20 HP: 7,000
Attacks: Gunblade swipe, Fire 3, Fire, Bolt 2, Tornado Swordattack,
Cure 2
Facts: Weak against Poison
Draw: Fire 2, Bolt 2, Despell, Haste
Bundoru: n/a
Win: 8x Mega Potion
AP gained: 20
|||||||||||||| < HP > ||||||||||||||
|||||||| STR DEF ||||||
|||||||| INT SPI ||||||||||||||
|||||| DEX EVA ||
==================
-----Strategy-----
==================
Seifer finally has made a great improvement. He is much tougher and
stronger, but still has a weak point.... You can draw Haste from him
and use it for faster summoning of G.F. monsters. There is a tendency
of him using his trademark on Squall, the Tornado Swordattack [about
1000+ HP damage]. So make sure other characters has a couple of Life
Magic and Phoenix Downs in their inventory. Cast Aura and make full
use of Squall devastating trademark and use it on Seifer.
########################################################################
FINDING EDEA... FINAL BATTLE OF DISC 2
After Seifer has been defeated, Edea stands up and left the area with
her disappearing technique.. Now use the Save Point and SAVE your game!
Next head for the elevator and head for the second floor...
Now head for the hall which is located on the right side, which you
have to walk around it. Next examine the stand and you will have
another event... Edea will appear from the top! Seifer will come in
later and prepared for a tough fight...
########################################################################
BOSS NO. 17 S E I F E R
E D E A
########################################################################
Name: Seifer Level 20 HP: 5,000
Edea Level 20 HP: 10,000
Attacks: Seifer: Gunblade, Fire2, Bolt 2
Edea: Shadow Flare, Death, Silent, Ice 3, Despell, Reflect.
Facts: Seifer: Weak against Poison
Edea: n/a
Draw: Seifer: Fire 2, Bolt 2, Despell, Haste
Edea: Ice 2, Demi, Esuna, Alexander
Bundoru: Seifer: 1x Hero Drink
Win: 1x Force Ring, 1x Holy War Medicine
AP gained: 50
Edea
|||||||||||||||| < HP > ||||||||||||||||
|| STR DEF ||||||||
|||||||||||||| INT SPI ||||||||||||||||
|||| DEX EVA ||||
==================
-----Strategy-----
==================
This battle is quite tough. First of all, you can only fight against
Seifer. He is pretty weak, plus his HP has been depleted. Next draw
some Haste, store a few of them. After defeating Seifer with your G.Fs,
you will be able to fight Edea. Edea too has improved tremedously. Her
Darkness Flare not only does 500+ HP damage to all members, but also
causes Darkness status. Draw Esuna from the BOSS to restore the status,
as it prevents your character from using special moves! Take NOTE!
Have someone with ITEM as their fourth command, Remedy / Echo Screen
will be very useful to cure the Silence disorder. Use G.Fs on the BOSS.
The BOSS has a tendency on casting Reflect on herself, use Despell, to
break this off. Cast Aura and use your special moves to dish out
addition damage. Have Life magic in someone's inventory and a couple
of Phoenix Downs. For a fast win, draw Demi and use it on the BOSS and
it reduces her present HP to only 3/4! If you have junctioned Triple to
Squall's Strength through Strength J, you will be able to make the most
out of it and the battle is an easy one.
########################################################################
Now you will view the scene of Seifer falling on the ground. Rinoa will
approach Seifer, showing some concern and suddenly fall onto the ground.
Next Quistis will come in if she isn't in your party. Edea will regain
her consicious and she is actually the "mama sensei" referred by Squall
and his party [except for Rinoa]. Worst of there is another huge
question mark, Edea, during all this while, did not know what she has
been doing all this while... SAVE your game. Popped in Disc 3 and start
playing !
========================================================================
5. W A L K T H R O U G H F O R D I S C 3
========================================================================
At last, I have reached Disc 3 and continue with your adventure....
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5.1 E D E A ' S A G O O D L A D Y ! ?
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Now Squall will be back lying on his bed in the Dormitory. Next he will
head and look at the injured Rinoa and then Quistis will inform Squall
to head for Edea's house which is the building with lighthouse. Near
the lighthouse, there is a Draw Point [Holy]!
You can now get to the World Map through the Central Gate or through
the controls. Either way will result you, forming a new party however
you can't have Rinoa in your party at this moment of time.
Now enter the house on the left of that island [it's with the
lighthouse]. Now you will head up to the building and you will find
the rest of your party members outside house. The house seems have
been damaged and been abandoned for a long time. Now head up and enter
the house.
You will find an item on the ground [it's the Timber Magazine]. Next
enter the room located at the north and draw some magic from the Draw
Point located there [Cure 3]. Now head back and enter the right side
which will causes you to meet Cid. Now head right and you will meet
Edea along with her husband....
Here is some great news. You can win Edea's Card along with Seifer's
Card by winning a Card game from Cid and Edea. Edea will tell you about
something and here is the scoop:
SCOOP: A witch named Altemisia from the future always want the power
to compress time [i.e. allowing people in the past, the present
and the future to live in the same time] She's searching for
someone whom have some memories of the past, Elone. Rinoa could
be the person for the present. Edea tries to refuse it but as
in a result, was forced in the process.. Edea thinks the only
solution is to prevent Elone from being captured by that evil
witch... for Elone has mysterious powers.
Just simply talk to Edea about 4 times and then attempt to exit and you
will be called back by Edea and your party. Next you will be back to
the Controls of Balamb Garden, 3rd Floor.
PS: You can get another copy of the Weapon Upgrading Guide at the
Training Center [enter the left door where you find the materials.]
Search the ground, it's somewhere around there.
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5.2. S W I T C H I N G B A C K T O T H E P A S T
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After regaining control of Squall, have two persons in mind and have
G.Fs equipped especially the Shiva. Next head for the Infirmary where
Rinoa is. Now time will be transported to the past....
Before that you will have a party change like whom is representing
whom in the past. Squall, of course is going to represent as Laguna and
have those two characters represent as Kiros and Ward.
Now Laguna, along with his bundies, Kiros and Ward are doing their
prepartions for a play. Ward and Kiros are asked to dress as the evil
Dragon and thus make their prepartions....
Now Laguna will enter the stage dressed as shining Knight armed with
a sword. Now Laguna head forward towards the princess and the director
after some conversation, a gigantic red dragon appears and head down
the slopes. Laguna thought that the dragon is Kiros and Ward in
disguise but he is mistaken, it is a real Rubulmdragon! Now you have
another sub-game, a sword fighting game!
MINI-GAME : Laguna's a dragon-slayer !
------------------------------------------------------------------------
================== Square : Defend
-----Controls----- X : Attack
==================
NOTE: Laguna's Life Bar will be shown at the low-left corner, while the
Rubulmdragon's Life Bar is at the low-right corner.
------------------------------------------------------------------------
========================= S T R A T E G Y ==============================
------------------------------------------------------------------------
Similar to the last sub game you have at Balamb Garden, you will be
forced to take some damage. Laguna is not fighting the Dragon with his
machine gun but a knight sword. This sub-game is pretty simple. Just
simply return fire after the Dragon has attacked. As the Dragon attack
Laguna, hold Square and Laguna will defend thus recieving no damage.
It's just a piece of cake ! Well if you are defeated, choose the 1st
option to resume the game.
------------------------------------------------------------------------
After you have completed the mini-game, Laguna will head down but he
was trapped ! Luckily, Kiros and Ward came to his rescue, then you will
have two options. The first one will FIGHT the dragon instantly, but
note that neither Kiros nor Ward were equipped with G.Fs, so take note.
Choose 2nd option which will result Laguna and his party to run. Next
you will need to head left. In the first screen, you will find a Save
Point, so head up and until you reach the top of the cliff. Now head
back down, note that you will encounter random battles and fight the
sub-boss, he's a bit tough.
______________________________________________________
|Never ever look down on the elemental arts. They are |
|fantastic! The upcoming BOSS is bit tough. First of |
|all, try to get 100x Ice 3 for every character and | BATTLE TIP
|junctioned it to the character's attributes attack and| #12
|the characters will inflicit twice the damage that |
|they will inflicit or other elementals. Simply |
|destructive, you might like to junction Fire 3 to your|
|character's attributes defense |
|______________________________________________________|
########################################################################
SUB-BOSS NO. 2 R U B U L M D R A G O N
########################################################################
Name: Rubulmdragon Level: 28 HP: 18,468
Attacks: Bite, Claw Swipe, Dragon Breath.
Facts: Weak vs Cold/Holy, Nullifies wind and fire-based attacks
Draw: Wind, Fire 2
AP gained: 14 AP
Win: 1x Fire Dragon Fang
Bundoru: 2x Fire Dragon Fang
==================
-----Strategy-----
==================
This guy is much tougher compared to the T-Rex. He has pretty high-
damaging attacks about 500+ HP damage. Next what you draw from the
BOSS cannot be use to fight AGAINST him. Use Shiva [hopefully you have
accquired the Aid Command] and Alexandar to dish out damage. Use other
G.Fs too except for Pandamonium and Ifrit. Use Cerebrus for fast-
casting of spells. The BOSS has a Dragon Breath which does damage to
all members. You can get the Fire Dragon Fang by using Bundoru on it.
BTW, just refer to the Battle Tip to easy defeat the BOSS.
########################################################################
After defeating the BOSS, Laguna and his pals will be watching over the
evening sun, then the screen will fade... Next you will be back with
Laguna talking Edea ? Next you will be back to Squall and his party.
Now heal your characters to full health and you need to head for the
SeeD ship which Elone is on board. SAVE Your game.
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5.3 E L O N E C O M M I T S S U I C I D E . . . .
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After completing Laguna's 4th Scenario. Head back to Edea's house. She
will tell you about the location of the White SeeD ship. Then she will
give you a letter. Next head northeast a bit and you will be able to
locate the ship, somewhere in Sentora Region. You will find the ship
docked at C-shaped Island, in the middle of islands. Make contact
with the ship and your characters will be boarding onto the ship.
NOTE: The ship is located in between the islands north-east from Edea's
house. It is much smaller compared to Balamb Garden. BTW, the
ship is actually a ship from Esthar that was sent to get Elone
and head for Esthar.
ON THE SHIP...
________________________________________________________________________
About "Tonari no Kanojo"
Thanks to Markweb Jimenez for this valuable infromation.
- You can get this item from the Timber Manaics found at the deck of
documents near the counter. You can get this even from Disc 2 ~ 3!
Just talk to the Zone [whom will be at the controls] and he will be
surprised and thus giving you the following options
1. Exchange for Shiva's Card, plus Rename Card
2. Exchange for 25,500 gil!
3. Nothing
________________________________________________________________________
As you entered the ship, you will meet 3 White SeeD cadets. At the
front of the ship, you will find a female SeeD girl and 2 kids. There
is nothing. Head for the back cabin. There you will meet two familiar
faces, that's punky guy [Zone] and the guy wearing a cap [Watts]. The
stairs will lead to controls of the ship. Next head for the cabin, the
bottom-most stairs. You will find a SeeD cadet and followed by a
sequence. There is a Draw Point [Holy] here in this area. Next talk
to the guy and note the sad music in the background. Now you will have
a sequence about Elone commiting suicide at the front of the ship. Next
you will be back at the Controls of Balamb Garden. Remember to grab the
last copy of the Timber Magazine on the White SeeD ship! The use of
them are described in Part II.
Head for the Dormitory and save your game. Next head for the Infirmary
where you will find Rinoa. Now you will have another sequence that's
Squall taking Rinoa to Fishermen's Horizon [F.H city]. Head right and
the screen will fade. Now Squall will be carrying Rinoa on his back,
walking through that quiet and peaceful street. The moment he stopped
and he will enjoy the scenery of the evening sun. Once you regained
control of Squall, examine Rinoa and you will have Squall carrying
Rinoa forward again. You will meet Quistis and Zell at the train
station. Next guess who is coming.. it's Edea! Irvine and Selphie will
come towards you next you need to head for a place. Then you will have
to reform your party with Edea is in your party [not compulsory
character]. Now you will be back at the World Map on the south-eastern
continent of the map. SAVE your game. If you check the hill found on
the west of the area, it will uncover another Draw Point [Tornado]
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5.4. A V A D O N ' S H I D E O U T
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Now head for the snowfield which is on the right. Then you will be
asked to set a new party with Edea [again she is not a compulsory
character.] Next head up through that snowfield, with Squall carrying
Rinoa. Now you should be at the screen with that dinosaur skeleton.
Instead of walking forward, climb up the skeleton on the right. Just
simply walk up, no need to press Circle. Next you will be at the
screen with the dinosaur's bone forming as a bridge. Examine the south
area for hidden Draw Point. [Meteor] Next head up the "bridge". Next
you will be at the edge of the cliff and there is another Draw Point.
[Bolt 3] Next go to the edge and press Circle to jump down. Now the rest
will follow suit, head up to the next area. You will be on the ledge.
Make a right turn. There is a Save Point in the area. Head left twice
and you will see a gigantic monster jumping from below, it's a BOSS
fight.
########################################################################
BOSS NO. 17 A V A D O N
########################################################################
Name: Avadon Level: 32 HP: 16,010
Attacks: Claw grab, Claw swipe, Confu
Facts: Weak against Holy/Fire
Draw: Cure 3, Esuna, Despell, Flare
AP gained: 40
Win: 10x Flare Stone
Bundoru: 1x Power Wrist
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||| STR DEF ||||||||||||||||||
||||||||||||||| INT SPI ||||||||||||||||||
|||| DEX EVA |||||||||
==================
-----Strategy-----
==================
This BOSS looks very scary and has very powerful attacks which does
about 800+ damage, bringing low characters to instant death. Draw
Heal 3 and use it on the BOSS and it will be dead meat! Your attacks
are puny useless and pretty weak. Use this method if you have not
accquired Leviathan's Recovery. The BOSS will turn into stone before
it's death.
Alternate method [RECOMMENDED]
If you have accquired Leviathan's Recovery command, you can defeat the
BOSS with just two hits as one will do 9999 HP damage to the BOSS. It
will be dead meat in no time. If you want to seize the opporunity to
stock up spells, cast Regen on the BOSS and it will remove HP, just
like Poison.
########################################################################
After the BOSS fight, head right and you will hear something sound
associated with electricity. Just face north and examine it. Then it
will releases a electric force field. Then it will release a hidden
ladder, next press Up and you will be in a new area.
Now head northeast, don't worry there is no random battles here. Next
examine the panel on the left, pick the first option and you can have
some fun with the screen on the left. Take the northeast path and enter
the door. Next you will enter the elevator [PS: it has no walls!].
Talk to your members. Then head up and the elevator will shake. Now
Squall will put down Rinoa on the ground and there is a short
conversation with your party. Next a hexagon door will reveal in the
north. Enter it and you will have an FMV.
** FMV **
Squall and his fellow members will enter the legendary Esthar Captial.
Then you will view the opening of the gate of the city and Squall and
his members being transported into the city.
Then you will see Squall and his party start to collapse and you will
be shown the screen to see whom is replacing whom in Laguna's Fifth
Scenario.
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5.5 E S T H A R R E S E A R C H C E N T E R
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Now the screen will switches to Laguna and his pals at the research
center. Next you will find Kiros and Ward moving away from the spot.
Now talk to the miner on the bottom right hand corner. Next talk to the
miner at the entrance of the cabin which Kiros and Ward has entered.
Next talk to the Mumba and talk to man at the panel. Return and talk to
Mumba again and have a sequence. Next Laguna has to fight an Esthar
Soldier by himself, one on one. Next you will have an FMV of the
elevator coming down. Laguna will try to block off the soldier's way
thus letting Mumba and the man to enter the elevator. Next Kiros and
Ward will come here, followed by another Esthar Soldier. Now you will
be given two options:
------------------------------------------------------------------------
1st Option: Equip G.Fs. By the way, I forgot to tell you that
every time you switches to Laguna, both Kiros and Ward
will have only the ATTACK command. Choose this option
and then choose option 2. Anyway, this is also Laguna's
last scenario.
2nd Option: Fight them instantly.
------------------------------------------------------------------------
You will fight more enemies [3 of them, 2 soldiers and a Gespuu]. Now
head for elevator and you will find two research assistants. Head
up the stairs on the right QUIETLY (Laguna and his party does not
want to be discovered!) Next you will meet the man and the Mumba.
Next, one of the assistants will come up. Now draw some magic from the
Draw Point [Death] and save your game. Now return to the building.
There, you can get the last version of the Weapon Upgrading Manual at
the south-left corner. Next head back to the elevator. Approaches
Professor Odain and you will have another battle against those guys.
(2x Esthar Elite Soldiers, 1x Inbinshiburu)
After defeating them, follow him to the elevator and head right. Now
you find a pretty cool flying car [in the future?], next Laguna and
friends will enter the car. Now your aim to save Elone. You will now
be at the research center where Elone is being held captive. Walk up
and you have to fight Esthar Soldiers. Defeat them and draw some magic
from the Draw Point [Double] on the top right hand corner. Now head
check the seat on the middle, it's actually a portable elevator, pick
the first option and you will reach the second floor. Now examine the
left side of the door and you will find another Draw Point. [Flare]
Now enter the door and fight two more Esthar Soldiers. After defeating
them examine the huge blue screen in front. Now you will find young
Elone there. Next examine those panels on the right under a message box
appears on the top. Now the door should be able to open, head up the
door and you will find Elone, following by an event....
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5.6 E S T H A R : A H U G E C I T Y !
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Now it will be back to Squall and his teamates, the rest will there
too. Now you will have another short event. Guess who is coming, it's
Odain, the professor and he will invited Squall and his party into
a flying car. Talking during the journey to the huge city.
At the high-polished building, you will have a sequence. Talk to
everyone and head south, next you will be asked to head for the Luna's
Gate. Now exit the building and turn right. Board the elevator and you
will have an FMV of elevator going down, exit from this area.
Now in this huge city, you surely need a map for entering. How should
we begin?. Elevators are very important, as walking for such long
distances can be tiring. The left path leads to the door where you find
soldiers guarding it.Head right and board the elevator and followed by
an FMV of the elevator moving into the city. Here is the map of city.
========================================================================
MAP OF THE CITY [INTERNAL]
========================================================================
______________________________________________________________________
| < E > |LEGEND |
| _ _ _ _ _ | _ _ _ |-------------|
| | \ | / | | E Elevator|
| | [2]--- [ 1 ]--- [10] | | [] Area |
| | | | | -- Path |
| | | | | |
| [3]-- [4] -- [5] -- [6]_ [9]-- [11] | |
| | \ | | | |
| | \ | [12] | |
| [17] \_[7] | | |
| |_ / | | |
| \_ [16]-- [15]-- [14] --[8]----[13] | |
| | | |
| [19] | |
| | | |
| WORLD MAP | |
|_______________________________________________________|_____________|
[1] It is the main compound of the city, there is a Magic Stone here
[Ice]
[2] Left Elevator Junction. Just go to the elevator and pick your
destination.
[3] The area with the red pipe of the left.
[4] Car street and you will be able to view the picture of the main
city.
[5] Path above the yellow pipe on the left with the elevator.
[6] A busy street with the town folks being dressed in green.
[7] A street with yellow pipe on the right and there is a elevator
and a Draw Point is found here. [Cure 3]
[8] The central gate of Esthar Captial, exit to the Rent-A-Car
station. Head here after done with your shopping. Right of it is
the Esthar Shopping Mall.
[9] The path heading upwards with intersecting the path below. On the
sides were the green pipe and the yellow pipe.
[10] Right Elevator Junction. Just go to the elevator and pick your
choice.
[11] Screen with the red pipe on the right of the street.
[12] Red pipe on the right and a trace of the green pipe. There is a
construction works.
[13] The Shopping Mall. Refer below for more details.
[14] The horizontal street with the "LEFT SIDE" and "RIGHT SIDE"
letterings on the pipe.
[15] Red pipe Elevator Junction
[16] Here you will find a stop for the elevator and the Save Point.
[17] The red pipe on the right with the elevator.
[18] Entrance of a building. Can't enter it yet. A guard prevent you
from doing so. There is a Draw Point here. [Quake]
[19] The Rent-A-Car Platform. To rent a car, examine the panel and pay
3,500 gil to rent a car. If you want to walk. Stand on the
platform, and choose first option to exit the town. There will
be an FMV of the elevator platform moving.
< E > E stands for the elevator.
========================================================================
Well hopefully you should have no problem, by using my map. Now I
suggested that you do some shopping, so head for the shopping mall!
SHOPPING MALL.
Just simply approaches any of the shops and you will be asked to do
shopping or not [left: YES, right: NO] Next you will be shown this
screen.
_________________________________________________________
| S H O P P I N G D I R E C T O R Y |
| _________________ ___________________ |
| | Rinnin's Store | | Cloud's Store | |
| |_________________| |___________________| |
| _________________ ___________________ |
| | Johnny's Shop | | Don Juan's Shop | |
| |_________________| |___________________| |
| _________________ ___________________ |
| | Karen's Shop | | Cheryl's Store | |
| |_________________| |___________________| |
| ____________ |
| | EXIT | |
| |____________| |
|_________________________________________________________|
Just simply choose the shop and pick them to shop by pressing the
Circle button. Here is the shopping list. Visit all shops and you will
get a bonous item. Well, you will be quite surprise to find the name,
Cloud in the Shopping Directory. Anyway Cloud is not a usable character
in FF8 as we know.....
========================================================================
SHOPS IN CAPTIAL OF ESTHAR
========================================================================
For the complete shopping list, refer to Part II for more details.
Rinnin's Store
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| G-Potion | Restores G.F's HP by 200 | 200 / 100 |
| G-Hi-Potion | Restores G.F's HP by 1,000 | 600 / 300 |
| G-Returner | Restores G.F's Life | 500 / 250 |
| G-Tent | Restores all G.F's HP. Use at a Save | 1000/ 500 |
| | Point. | |
| Forgot Grass | Makes one G.F forget its selected | 1000/ 500 |
| | ability, getting to know a better one | |
| HPJ Book | described in detail in part II | 10000/5000|
| Strength Book | described in detail in part II | 10000/5000|
| Body STR Book | described in detail in part II | 10000/5000|
| Magic STR Book | described in detail in part II | 10000/5000|
| Spirit Book | described in detail in part II | 10000/5000|
| Pet Magazine 5 | Rinoa's special moves manual | 1000/ 500 |
| Pet Magazine 6 | Rinoa's special moves manual | 1000/ 500 |
|----------------|----------------------------------------|-----------|
Cloud's Store
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| Potion | Restores HP by 200 | 100 / 50 |
| Phoenix Down | Restores Life | 500 / 250 |
| Eyedrop | Cure Darkness /Blind | 100 / 50 |
| Soft | Cure Petrify | 100 / 50 |
| Remedy | Cure all status aliments | 1000/ 500 |
| Tent | Restores All HP. Use at Save Point | 1000/ 500 |
| Fuel | Restore lost fuel for rented vehicles | 3000/1500 |
| General Bullets| Use in Irvine's special move | 20/10 |
| Spread Bullets | Use in Irvine's special move | 40/20 |
| Dark - Bullets | Use in Irvine's special move. [Blind] | 300/150 |
| Flame- Bullets | Use in Irvine's special move. [Fire] | 500/250 |
| G-Potion | Restores G.F's HP by 200 | 200/100 |
| G Hi-Potion | Restores G.F's HP by 1000 | 600/300 |
| G-Returner | Restores G.F's Life | 500/250 |
|----------------|----------------------------------------|-----------|
Johnny's Shop
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| Potion | Restores HP by 200 | 100 / 50 |
| Hi-Potion | Restores HP by 1000 | 500 / 250 |
| Phoenix Down | Restores Life | 500 / 250 |
| Antidote | Cures Poison | 100 / 50 |
| Soft | Cures Petrify | 100 / 50 |
| Holy Water | Cures Death-status elementals | 100 / 50 |
| Remedy | Cures all status aliments | 1000/ 500 |
| Tent | Restores all HP. Use at a Save Point | 1000/ 500 |
| G X-Potion | Restores fully of one G.F | 1000/ 500 |
|----------------|----------------------------------------|-----------|
Don Juan's Shop
PS: This is a weapon upgrading shop. For more information on weapon
upgrading refer to Part II.
Karen's Shop
-----------------------------------------------------------------------
| Name of Item | Functions | Cost/Sell |
-----------------------------------------------------------------------
| Weapon Manual No. 3 | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Manual No. 4 | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Manual No. 5 | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Manual No. 6 | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Manual No. 7 | Guide in upgrading your weapons | 1000/ 500 |
| Weapon Manual No. 8 | Guide in upgrading your weapons | 1000/ 500 |
| Fighting Comic 001 | Zell's training manual | 1000/ 500 |
| Fighting Comic 002 | Zell's training manual | 1000/ 500 |
| Fighting Comic 003 | Zell's training manual | 1000/ 500 |
| Pet Magazine No. 1 | Rinoa's special move manual | 1000/ 500 |
| Pet Magazine No. 2 | Rinoa's special move manual | 1000/ 500 |
|----------------------|----------------------------------|-----------|
Cheryl's Shop: CLOSED for the time being. I think that this shop will
be closed forever!
########################################################################
Now head for the Tear's Point, which is located at the south-east of
the World Map from the city. Make sure you have accquired the stealing
ability from the Diablo. If not try to gain some levels. SAVE your
game. Well that's all for the time being, watch for the next update.
By the way, it is safer to drive a car! [Note that you can't get into
any random battles through driving a car.]
Now exit the city and head to the outskirts of the city. Next head
south-east of the continent of the World Map. It's called the Tear's
Point. Next examine the Draw Point [Life] along the path and head up.
Now in front of the statue, examine the Draw Point [Reflect] and pick
up the Solmon's Ring. Next you need to steal Molbor Tentacles with the
Diablo's Bundoru character ability. After you reach the requirements
shown in the table below, you will be able to summon the Grasharaboras
by using the Soloman's Ring.
_______________________________________________________________________
| | QUANTITY | Name of ITEM |
| |__________|_______________________|
|===================================| 1x | Soloman's Ring |
|REQUIREMENTS FOR G.F. GRASHARABORAS| 6x | Remedy Plus |
|===================================| 6x | Iron Pipe |
| | 6x | Molbor's Tentacle |
|___________________________________|__________|_______________________|
Due to many questions regarding the Grasharaboras, I have planed to
make it more detailed.
The Remedy can be brought from shops except for Soloman's Ring and
Molbor's tentacles. Here is information on getting materials.
Molbor's : A giantic green-monster with huge mouth, a huge plant with
tentacles very high HP. It has an attack [Bad Breath] which will
cause all status aliments like Confuse,Berserk, Poison,
Darkness and Blind. So be careful about it. This gigantic
monster is pretty strong. By the way, it has a low
occurence rate baout 1/10 chance if you ask me. You will
not find any more Molbors here after getting Ragnarok.
It can be found at the Island of Hell after recieving
Ragnarok. So it's critical to meet them at here before you
head for the space station. The island closest to Heaven
is marked on the northwest area of the World Map. You can
find the world map at my webpage. It's possible to win
Molbor's tentacles without stealing from them. [JUNK].
For tip on defeating the Molbor, refer to Part II.
Iron Pipe: You can find these defeated those green-yellow gorillas
found at the hills of Galbadia, using Bundoru to steal
from it. Sorry about the misleading information, as you
will get Iron Spheres by defeating them. [G.F]
Remedy Plus: Firstly, you must have accquired the Alexandar ability of
Medicine Level Up to upgrade Remedy. 1x Remedy Plus is
equalvent to 10x Remedies! [need to spend 60,000 gil]
Remedy used for curing and removing status aliments like
Poison, Confuse, Berserk. [MEDICINE]. To acquire
Medicine Level Up, you must acquire Medicine Knowledge.
Refer to G.F. Section for more details.
_______________________________________________________
|Molbors are a great headache as they have an attack |
|could cause Poison, Berserk, Silent, Confu and Blind. |
|Have a bunch of Remedies in your inventory to cure the |
|ailments after the battle. Equip Sakigeke [Pandemonium | BATTLE TIP
|,160 AP] and Bundoru [Diablo, 200 AP] to a character. | # 13
|Be patient, Molbors have very low encounter rate, so |
|be patient. As you get into the battle, steal and then |
|run! (press R2 and L2) |
|_______________________________________________________|
NOTE: Esthar will be infested by devils from the Hell, due to Rinoa
releasing the future witch and the surrounding will turns a bit
slightly red, so that explains why you can't find any Molbors
there any more. You can find them at the forests near the Chocobo
Shrine. The World Map can also be found at my website. Refer to
it for more details. BTW, it can also be found at ChaRle5! FF8
website (http://members.xoom.com/hkcomic_net)
After obtaining this following requirements, just use the Solomon's
Ring and you will summon Grasharaboras! This is rather time consuming,
but it is worth it.
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5.7 T H E J O U N E R Y T O O U T E R S P A C E
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Next head for Lunar Gate, it's north from Tear's point. The most
distinguise feature is the platform for blasting off rockets. Now head
there and enter it. Next enter the building. At the building, follow
the lady, you meet someone, not a person... it's Angelo. Next Squall
will confront Angelo, next enter the place where you found the space
capsule. Now you will find that the rest of your party will be gathered
at the place. During the conversation and pick the 1st option. Now when
Squall talk to the assistant, pick the second option. Now pick any
option choose the person whom is going to outer space.. Zell and Edea
can't go along with Squall and Rinoa. Next enter the capsule, after the
selected third party member enters that place. Now the screen will
switch to the people at that controls, and you will have an FMV of the
capsule blasting into mid-air...
Now the screen switches back to Zell and the rest. You will be able to
control Zell and exit through the door with the green orb. Next you
need to head back to the Esthar Captial. This followed by another FMV
of the Lunatic Pandora approach the city..
Head back to the captial and head left twice, crossing the street with
the red pipe that's has been written "LEFT SIDE" and "RIGHT SIDE". Next
head down when you come to the elevator junction. Draw some magic from
the magic stone and head for the Research center. Talk to the guy at
the entrance, picking 1st option and enter the building. Now you should
be familiar as you are back to the place where Laguna has come to
during the 5th Scenario. Next board the elevator and enter the controls
room where you find Odain. Now talk to Odain and he will brief you
about the Pandora...
The Pandora will pass through the city and launch three attacks. You
need to stop them. They will come to the following places:
ATTACK SPOT NO. 1: A Street where you will find the bird eye's view
of the city. Time: 15:00 ~ 12:00 [4] on the map.
ATTACK SPOT NO. 2: The place where you will find the intersection of
the streets. Time: 10:00 ~ 05:00 [9] on the map.
ATTACK SPOT NO. 3: The place where you will find the construction
works. Time: 03:00 ~ 00:00 [12] on the map.
___________________________________________________
|The monsters that you encounter here are either |
|mechnical beast or Galbadia troops. So junctioned |
|Bolt 3 to your character's Attributes Attack. For | BATTLE TIP
|those whom does have acquired Missel, this is the | # 14
|last chance that you are getting the item. Edea is |
|quite a good magic user, so have her doing the |
|healing. Choose your characters wisely. |
|___________________________________________________|
These spots are where the place where you will find the Lunatic
Pandora. So head back to the city. Now you need to head for Attack Spot
No.1. You will find a time-bar which will tell you the time. So head
right until you reach the central gate. Next take the path heading
north from here, OBSERVE carefully. Now head up and draw Magic from the
Draw Point [Cure 3] located on the platform. Next head left. Press
Square and you will find the picture of clip under the time bar. Now
wait there until the time hits 15:00. NOTE: You will encounter random
battles at the city. Press Square to view clips of the locations, this
also means that you can't play any card game.
As soon you found the Lunatic Pandora, you fight some Galbadian
Soldiers, kick them out of your way. Now Zell and his party will enter
the Pandora. Now draw magic from the Draw Point [Meteor] on the right.
Next head up and you find another Draw Point [Cure 3] near the
elevators. BTW, There are couple of Draw Points found here. So it's
your concern to find them all.
Board the 02 elevator. Now head down and turn left once you reach the
junction and proceed until you found that you are on the other side of
the walkway. Once exit from that area, keep on heading down until you
reach the 03 elevator. [RED] There is a ledge located at south-east and
climb down the ladder and you will find a Draw Point [Confu]. On the
tunnel found on the right, you can get a Love Love G.F. Climb and board
03 elevator. Once reach the ground floor, entered 01 elevator. Now head
left and you will find a Draw Point [Holy] on the lower left corner.
Head up (a Save Point if you have equipped Discover Hidden Points) and
until you find a huge robotic monster and approaches it. You will be
thrown off from the Pandora and this followed by this FMV.
** FMV **
The Pandora approaches the Tear's Point and covered the site. As a
result, this causes the cracking on the face of the staue. Pandora
will now be covering it...
The screen switches back to Zell and followed by a short sequence. The
screen fades and switches to Squall and his party...
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5.8 A T O U T E R S P A C E . . . .
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** FMV **
Launching of the capsule into outer space. There you will see the
connecting of the space shuttles and some astronauts helping in the
process. The shuttles are then assembled and brought into an area
filled with green glowing light.
Squall and his party will be released from their capsule. The screen
is being tilted by the way. Now talk to the space crew and examine
Rinoa whom is behind the guard near the south-left corner. Then Squall
will carry Rinoa on his back. Now followed everyone to the infirmary on
left of the walkway, Enter the room and you will see Squall placed
Rinoa inside an oxygen chamber. The guard is a card player by the way,
exit and followed the man dressed in white, Piett. Now you should be on
the junction where you found a stairs. Head up and enter the controls
room. Now check the monitor on the right of mains. Next you will have a
FMV about the rocks on the planet. Now talk to Piett and leave the room.
Now head back to the area where you found the stairs. Head up and you
should be at a tunnel. Talk to the girl and you will have another
sequence. [there is an FMV of several astrounauts fixing a wall for a
huge gigantic monster? Looks like Jenova in Mount Nibel of FF7..]
There is a pathway that leads to the Astronaut's Locker Room and it is
in the north-east direction of the tunnel. Now walk down the tunnel.
You will find Elone in the next area. There is a hidden Draw Point in
this area. [Meteor] Next talk to Elone. Now Elone will follow Squall
after the conversation. Time to check on Rinoa. [Do forgot Laguna's
Card, which can be obtained from Elone through the Card Game!]
Next as you were in the tunnel, and the screen will switches to Rinoa,
whom is starting to move. And a warning signal was sent to the controls,
could it be the machine failure. Next your other party member will
leave along with Elone. Now head for the Infirmary. As you was at the
walkway outside the Infirmary, you will find the guard being knocked by
a ghostly Rinoa. Press Circle at Rinoa and Squall will be rejected off
from her. Head for the controls room, where she is heading to. Now at
the control room, bump to her and she will leave. Check the monitor on
the right and you will be shown the picture of the rocks. Next you will
have an FMV of a spaceship approaching the planet. Leave the controls
room and head upstairs and you will have this FMV:
** FMV **
The view from outerspace of the Planet. Then the screen switches to a
strange planet which looks like an eye, which you will find an entire
flock of them at the planet. Yucks ! The monsters are heading for the
planet. Lava starts to pouring out...
Enter the Astronaut's Locker room and you will find Rinoa [dressed in
an astronaut suit head for the airlock. Now you need to get an
astronaut suit, examine the cabin and Squall will change into an
astronaut! Head for the air lock, through the door on the left in the
locker room. You can't get Rinoa back to the place... Now head back to
the control room and you will have an event of Rinoa breaking the
circuits of that trapped monster... Now the ship has trouble as it is
heading near the cursed planet. Now talk to everyone and they will head
for the escape pod. Talk to Elone and head right from the controls.
Talk Elone whom was on the elevator and you will find a Save Point
there. Head right and talk to Elone. Next examine the unoccupied pod
and you will view an FMV:
** FMV **
The escape pod has removed from the main shuttle and watch the end of
the shuttle, Ka-Boom!
Next Elone will come out and has a flashback...
Rinoa is on a Galbadian Truck with Irvine, a very funny sequence and
followed by the talk with Zell at Balamb Garden. Next you will have
the sequence after you have defeat Edea at the end of Disc 2. Rinoa
has been possessed by the witch from the future... and you will have
a long event.
Here is the summary of the event:
Rinoa starts to float past through the space. As time passes, Rinoa is
floating closer and closer. Next you will have a couple of FMVs of
Rinoa regaining her consicious after her pendant floats up. She starts
to think of Squall and operate her oxygen tank.. actually this is in
Squall's mind.
Squall started to exit from his chamber and help Rinoa and head out of
the escape pod and reaches for Rinoa. Next you will have a mini-game of
Squall catching Rinoa, which is about 2 minutes to catch Rinoa.. Just
simply position her in the middle of the screen and press X to secure
the position You will be automatically reunited with Rinoa after you
have secured Rinoa..
Now Squall will carry his love and carry her forward in space and
found a giant ship [Ragnarok] shown in a cool FMV. They will then
enter the ship. Next examine the panel on the left and it will close
the air-lock. Now head up and you will have some short conversation.
Now go through the door and you will find out that the ship has been
infested with gigantic monsters. Head down stairs and you will have to
fight eight of them. Here are the general stats of these monsters. You
will win stones such as Holy Stone, Shield Stone, Barrier Stone and the
Ultima Stone. Stealing from them through the Bundoru command, will
result your characters nabbing items such as Magic Guidance Stones.
INFORMATION
____________________________________________________________________
| STATS | DRAW | STRATEGY | AP |
|____________________|__________|_____________________________|______|
| LEVEL: 39 HP:4900 | Bolt 3 | This guys may have very | 5 |
| | Cure 3 | damaging attacks, but they | |
| | Esuna | do have serious errors. Use | |
| | Life | G.Fs and magic to dealt out | |
| Attacks: Claw Swipe| | damage. When either Squall | |
| Silent | | or Rinoa is down, draw Life | |
| Blind | | and Cure 3 and you will be | |
| Bolt 3 | | back to full health ! | |
| | | Cast Zombie on them and use | |
| | | Phoenix Down to kill them. | |
|____________________|__________|_____________________________|______|
Here is a map of Ragnarok:
1ST FLOOR ==============================================================
| L E G E N D |
Exit ____________________ | --------------------|
__/ \__|DP | | SP | | < R > Red Aliens |
| | < R > | | < G > | | < P > Purple Aliens |
| | | | | | < G > Green Aliens |
To \ < P > \ | | | | < Y > Yellow Aliens |
2nd / / | | | | SP Save Point |
Floor |________|___/ \___|__|_/\____| | |--| Stairs |
| |--| | DP Draw Point |
| < P > |--| | /\ Doors |
| |--| | E Elevator |
|____________________| | C Controls |
| |
2ND FLOOR ==============================================================
________
| C | To
| | 1st Floor
| < Y > |_______ ___
| | |< G >| \/ |
|____/\__| |_E_| |
| |
| |
|_______/ \_______|
| DP < R > |--|
|____ _____|--|
| | |--|
|_/ \_| To 1st Floor
| |
| < Y > |
| |
|__/\_|
To Airlock
========================================================================
**Question No.5*********************************************************
Q. How do I defeat those Ailens at the Ragnarok
A. Well, this is quite simple. You will not encounter any random
battles here. Firstly you must defeat those ailens with the same
colour first. Let's says if you have defeated the Purple Ailen in
the main compound, you must then fight the Purple Ailen at the other
side [refer to map]. If you did not, they will regenrate and you
will fight them all over and again. Certain Draw Points will appear
after you have defeated them. There are 4 kinds of aliens and they
are different in colours and there are two of the same kind.
***********************************************************************
After defeating all aliens, head for the elevator where you found the
green monster and you will have an event. Squall taking control of the
seat and there you will hear the song ... very mushy stuff. Here is the
lyrics that are taken from Heero Yuy's FAQ and thanks Rei Urabe for
sending the lyrics.
--------------------------------
----- E Y E S O N M E -----
--------------------------------
Whenever sang my songs
On the stage, on my own
Whenever said my words
Wishing they would be heard
I saw you smiling at me
Was it real or just my fantasy
You'd always be there in the corner
Of this tiny lttle bar
My last night here for you
Same old songs, just once more
My last night here with you?
Maybe yes, maybe no
I kind of liked it your way
How you shyly placed your eyes on me
Oh, did you ever know?
That I had mine on you
Darling, so there you are
With that look on your face
As if you're never hurt
As if you're never down
Shall I be the one for you
Who pinches you softly but sure
If frown is shown then
I will know that you are no dreamer
So let me come to you
Close as I wanted to be
Close enough for me
To feel your heart beating fast
And stay there as I whisper
How I loved your peaceful eyes on me
Did you ever know
That I had mine on you
Darling, so share with me
Your love if you have enough
Your tears if you're holding back
Or pain if that's what it is
How can I let you know
I'm more than the dress and the voice
Just reach me out then
You will know that you're not dreaming
Thanks to Hahaha Hahaha for the missing line in the third paragraph.
Thanks to Yee Seng Fu for his correction on the lyrics. Thanks to
Franksiskus Febrainto ^0^ for his correction on the 4th paragraph.
Thanks to Marcus "vegeta" Colombo for the correction.
After that wonderful and romantic song, you will be now controlling
Ragnarok and will be landed on the sandy area. There you will meet the
people of Esthar including Professor Odain's assistant. Next Rinoa will
leave [she has been accused of being a witch]. Head back to Ragnarok
and enter the meeting room [the place where you find the controls,
marked "C"] There you will find Irvine, and the rest except for Edea
and Rinoa. After some conversation, you find Selphie and Irvine moving
out. Once you approaches Quistis, the ground will started to shake,
because Ragnarok has landed off from the ground! Now head for the
controls room and you will find Selphie as the pilot! Now you will be
back at the World Map. Here are the controls of Ragnarok. BTW, there is
a Draw Point [Life] at the junction where you find the stairs that led
to the main hall of Ragnarok.
------------------------------------------------------------------------
C O N T R O L S O F R A G N A R O K
------------------------------------------------------------------------
Up/Down : Causes Ragnarok to descend / raises up
Right/Left : Allows you to rotate the Ragnarok
R2 : Changes camera view.
Square : Causes Ragnarok to move forwards
X : Causes Ragnarok to move backwards
Circle : Board/ Unboard
Select : Opens World Map (Spot view, side map, full map)
Triangle : Inside Ragnarok
Start : Pause the game.
------------------------------------------------------------------------
Land your air-ship on the ground and SAVE your game.
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5.9 T H E W O R L D T O U R W I T H O U T R I N O A
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Well, do you know that it's high time for capturing the remainding
G.Fs. But before you could head for these places, first you can find
hidden Draw Points at the following places:
1. Back of Dollet Radio Tower [Curse]
2. Train Tunnel located in front of Galbadia City. [Esuna]
3. Train Tunnel located near Timber Town [Fire 2]
4. Train Tunnel located near Balamb Town. [Esuna]
5. Northen Tip of Long Horn Island [Aura]
Note you can head to F.H. and position Ragnarok vertically on the top
with the shadow covering the city and you will find Ragnarok landed
near the F.H's Windmill. You can enter a new place called Esthar
Airport and that are a piece of bad news, that is you will encounter
very powerful beasts at Esthar City Area..a bunch of creepy ones.
Also you want fast AP level Up, head for the Cactuar Island marked
on the southeast corner of the World Map, you find a green Cactuar,
that's the Sabotander! But there are some great news, you will
encounter Cactuars which may give you a single digit EXP, but they
give 20 AP! But note that you have low hit rate and they will ran
away, thus giving you nothing.
For those whom have missed the opportunity of viewing the Timber
Magazines that you have collected, here is a chance! You can find
Balamb Garden being docked at F.H. Just simply landed your Ragnarok and
head for Balamb Garden.
Now finished up drawing up magic spells as it's high time for you to
level up, make sure to fight more monsters and gain more G.F's
abilities such as Alexandar's Sosei and Leviathan's Recovery as you are
going to fight the most toughest guys in Disc 3. It's also high time to
level up. There are four places where you can find the remaining G.Fs.
It would be better to get everyone's most powerful weapon [refer to
Part II to get the materials]
____________________________________________________
| | |
| 1. | Sentura Ruins: Getting G.F. King Tonberi |
| 2. | Cactaur Island: Getting G.F. Sabotander. |
| 3. | Warship Island: Getting G.F. Bahamut |
| 4. | Warship Island: Getting G.F. Eden |
|____|______________________________________________|
NOTE: You can only get the Eden, after defeating the Bahamut.
1. Sentura Ruins: Getting G.F. King Tonberi
----------------------------------------------------------------------0
NOTE: If you are not quite sure about the location of the ruins, you
can find a good map at Final Fantasy: Worlds Apart
HTML address: http://www.ffnet.net
And of course ChaRle5!'s world map.
[http://members.xoom.com/hkcomic_net]. This map can also be
found at my website.
Head back to place where you get the Odin. Next head for the compound
where the stairs and the atrium. Find a hidden Draw Point in front of
fallen pillar on the right [Life]. Now walk around there and wait
there for battles against Tonberi. Stay there and do not walk up the
stairs!
_____________________________________________________
|This section is rather tough. Get as many Tents and |
|Pet Houses as you can. After about three Tonberi |
|fights, head back to the World Map and use the Tent |
|and Pet House to recover lost HP. Try to keep your | BATTLE TIP
|character's stats at the critical status to conserve | # 15
|important spells such as Aura and Ultima. It is also |
|better if you have gotten every character's ultimate |
|weapons. After everyone is fully healed, head back |
|and fight again. |
|_____________________________________________________|
GENERAL STATUS OF A TONBERI
____________________________________________________________________
| STATUS | STRATEGY | AP |
|_______________|_________________________________________|_________|
| Level: 38 | Tonberi are very tough and they are | 1 |
| HP: 22,600 | very tough as they could cast Death to | |
| | your members. Have one member with the | |
| ATTACKS: | ITEM command. Use Phoenix Downs or Life | |
| Lantern Shot | magic on dead allies. Next use G.F. | |
| Death | Leviathan Recovery to restore lost HP | |
| Kitchen Knife | The Tonberi will move forward to you | |
| | and use the Kitchen Knife. Use G.Fs for | |
|---------------| defeating it. It will be easily if you | |
| Win: Kitchen | accquired high levels and the Alexandar | |
| Knife | ability Sonsei. Tonberries are very weak| |
| | against Diablos [for their high HP] Try | |
| Bundoru: | keep your characters at critical status | |
| Kitchen Knife | so that you do not need Aura. BTW, the | |
| | Detonator does not work on Tonberries | |
|_______________|_________________________________________|_________|
After the 20th Tonberi has been defeated, you will fight the King
Tonberi and it is the beginning of the BOSS fight!
########################################################################
BOSS NO. 18 K I N G T O N B E R I
########################################################################
Name: King Tonberi Level: 38 HP: 95,000
Attacks: Kitchen Knife, Earthquake Stomp, Lantern Shot, Death.
Facts: n/a
Draw: Death, Cure 3, Raise
AP gained: 21
Bundoru: n/a
Win: 1x Royal Crown
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||| INT SPI ||||
|| DEX EVA |
==================
-----STRATEGY-----
==================
Quite tough as it's more fast moving compared to ordinary Tonberi. It
has very damaging attacks. The Earthquake Stomp will cause all allies
to be effected in the process. The BOSS also has other quite damaging
moves about 1000+ HP damage to one character. Use special moves and
high damaging spells such as Ultima and use it on the BOSS. Use G.F
Cerebrus on your party and you will be able to cast three spells in
a row. Note that this battle is continous from the 20th Tonberi fight
that's why you will gain an extra 1 AP ^_^. There is also another way
to get great spells such as Aura/Meteor/Flare, refer to Part II cheats
section. Make sure that you have acquired Double Consumption so that
you can cast Aura twice for the price of one.
Thanks to Hahaha Hahaha for the draw list of the Tonberi.
########################################################################
Well, you have finished the Sentora Ruins, time to head somewhere else.
2. Sabotander Island: Sabotander.
----------------------------------------------------------------------0
Identify The Sabontander Island....
It is somewhere in south-east area on the World Map, located in
Sentora Regions. The place has seem to have a green cactuar icon,
moving about [that's is the Sabotander!]. Make contact with it, by
walking approaching it but not using Ragnarok! It is a HUGE one, not
those tiny cactuars!
_____________________________________________________
|The Sabotander is a bit tough. First of all, try to |
|get Water spells which can be drawn from Gurande |
|Aaro or Fokaroru Feiku. Junction 100x Water spells to| BATTLE TIP
|Squall's attributes attack so that you can inflicit | # 16
|the maximum damage on the BOSS. Refer to Part II for |
|some more strategies. |
|_____________________________________________________|
########################################################################
BOSS NO. 19 S A B O T A N D E R
########################################################################
Name: Sabotander Level: 30 HP: about 90,000+
Attacks: 10,000 Needles, Quake smash.
Facts: Weak vs. Water, Leviathan
Draw: Merton, Demi, Tornado
AP gained: 20
Bundoru: 3x Cactaur's Thorn
Win: 1x Ring of Gaia
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||| STR DEF ||||||
|||| INT SPI ||||||||
| DEX EVA |
==================
-----STRATEGY-----
==================
The Sabotander is very tough [not as tough as the Ultimate and Omega
Weapons]. Make sure you have accquired the Levitahan with the G.F. Aid
and the Recovery. The BOSS is weak against it. Next make sure everyone
has Life-restoring items or Life magic. Make sure you have accquired
Regen. Next summon Cerebrus and cast Regen on your entire party [this
makes Regen-All, similar to FF7]. Just keep on summon Leviathan and
other G.Fs. Cast Barrier to reduce the BOSS damage. If one of your
member dies, cast Life and with the Recovery skill and now your
character is back to full health! Demi does not worked quite well on
the BOSS. If you have any other strategies, please contact me. Cast
Merton to reduce the defensive stats of the BOSS as Squall could do
9999 HP with the strength stats of 171! Quistis's Micro Missile does
not work quite well on the Sabotander.
It would better if you have Life 2 and attained higher levels. It will
also be nice if you have accquired the Alexandar's Sosei. There is
another easy way, that is to get Squall's Lionheart! [I have finished
this cookie with End of Heart with Squall at Level 100!]
########################################################################
3. WarShip Island: Getting G.F. Bahamut
----------------------------------------------------------------------0
Identify WarShip Island...
So head for the southwest area of the World Map. It's a huge labortary
in the middle of the blue sea. It is just the west from Edea's House.
This also known as the Galbadian Underwater Research Facility. To get
there, try to fly low (should see water splashing..).
_________________________________________________
|A summary of the monsters here. Here is the list |
|of monsters: Bombs, HedgeVipers, Bueru and |
|Rubulmdragons. They are mostly weak against Cold | BATTLE TIP
|So junction Ice 3 to your character's attributes | # 17
|attack. Junction Fire-elemental to your |
|characters' attributes defense so that you can |
|turn their attacks into a mere bug bite. |
|_________________________________________________|
So as you enter the laboratory, you find your members talking to each
other at the entrance of the left, pick any options during the
conversation. Next you will enter the laboratory. The lab has been
powered a light secruity system. The moment you move in the
laboratary when the "light" is on, you will fight monsters such as
HedgeVipers.
The moment the lights went off, move until you have the chance to
examine the light source. Pick first option for the first question
and you fight a Rubulmdragon [remember the dragon where Laguna has
fight as an acting knight?]. Pick the second option for the second
question and you will fight another Rubulmdragon.
CHANGES IN ATTACKS AND DRAW SPELLS
______________________________________________________________________
| DRAW | STRATEGY |
|________________|____________________________________________________|
| | RubulmDragon has brand attacks and style. It has |
| Fire 3 | more power spells such as Meteor [5,000+ to all |
| Reflect | opponents] and Flare, high damaging spell against |
| Flare | one member. The dragon will cast Reflect on |
| Meteor | itself and thus casting spell and reflect onto |
|________________| your party. Very cunning indead. |
| ATTACKS | I have found a way to defeat these guys easily. |
|________________| First draw Meteor and store it. Next summon |
| Claw swipe | Cerebrus and you will be able to cast 3 Meteor in |
| Meteor | a row. Do not use Wind or Fire on it [refer to |
| Demi | Laguna's 4th Scenario for more details]. The BOSS |
| Reflect | will cast Reflect, use Despell to break this off. |
| Fire 3 | Note: Meteor can not be reflected. Use G.Fs to |
| Dragon Breath | dish out damage and dealt the final blow |
| | |
| | Easier Way? Just get Quistis in your party with |
| | Detonator acquired and use it during the battles |
| | [Cast Aura to use it, a flawless victory]. This is|
| | contributed by Crystal Power. |
|________________|____________________________________________________|
ALTERNATE METHOD
There is also another alternate method, but it will decrease the
amount of EXP that you will gain from the BOSS. Just use Tonberi's
Level Down and you see that the level of Rubulmdragon has decrease
into Level 10~15! This is contributed by Ciovo.
After defeating the two of these, pick the third option [hidden] for
the last question, and you fight the Bahamut.
########################################################################
BOSS NO. 20 B A H A M U T
########################################################################
Name: Bahamut Level: 40 HP: 42,000
Attacks: Claw swipe, Tetra Flame, Flare.
Facts: Strong vs. Poison. Wind/Bolt has no effect on the BOSS.
Draw: Flare, Cure 3, Raise
AP gained: 40
Win: 1x Hyper Wrist
Bundoru: 1x Hyper Wrist
||||||||||||||| < HP > ||||||||||||||||
|||||||||||||||||| STR DEF ||||||||||||||||||
|||||||||||||||| INT SPI ||||||||||
|||| DEX EVA |||||
==================
-----STRATEGY-----
==================
Here is a brand new strategy against the Bahamut. Summon G.F Cerebrus
and cast Regen on all your characters. Cast Merton on the BOSS to
reduce the BOSS' high defensive stats. This battle is quite tough, but
you can make speed as a killer weapon. Summoning G.Fs can be a great
idea but don't bother to summon G.F Queztalcoatl and Pandemonium.
Make sure that your characters have acquired their ultimate weapons
so that you will have no problem in defeating the BOSS. The BOSS has
a killer attack Tetra Flame that does about 3,000+ to all characters,
so take note of that. Summon Grasharaboras may does a small amount of
damage, but it's negative status that makes the G.F a valuable one.
If your characters are wounded, draw Cure 3 to heal lost HP and Raise
to restore dead characters. Dish out damage with your character's
special move will be much favourable compared to summoning G.Fs.
ALTERNATE METHOD contributed by Crystal Power [Recommended]
Have Irvine in your party and has 100 ammunation of the most powerful
bullets. Cast Aura on both Squall and Irvine and have them use their
special moves [have their ultimate weapons and junction magic to
their strength to 255]. If you are lucky enough, you will see Squall
using his "End of Heart" to finish the Bahamut in ONE turn.
########################################################################
After defeating the Bahamut, you will recieved the card and the place
will be in a mess. Return back to Ragnarok, by walking up back to it.
4. Warship Island: Defeating the Ultimate Weapon
----------------------------------------------------------------------0
NOTE: It's seems to me that Zell is a compulsory character for this
section.
___________________________________________________
|This section is very tough as you need to battle |
|against a whole list of tough cookies. The best |
|method of defeating them is by using Selphie's |
|Leviator or Quistis' Detonator. Try to keep any of | BATTLE TIP
|this characters at the critcial status. Make sure | # 18
|that your party is fully healed before you fight |
|the Weapon. Get tons of Tents and X-Potions before |
|heading down the basement. it's tough and a bit |
|difficult. |
|___________________________________________________|
I have quite a lot of trouble in this, thanks to Steven Bruck whom has
told me the way to get to fight the Ultimate Weapon! Thanks a lot! I'm
really apprectiate it. Without him, I was unable to get the last G.F.
After defeating the Bahamut, head back to the Ragnarok. Press Triangle
while on the World Map and talk to your pals. Next re-enter the
Warship Island. Now you will find a Save Point outside the damaged
light system. Proceed and climb down. There you will find a Draw Point
[Despell] and you will disperse, examining the underground research
facility. Next head for the steam machine and you will have a guide of
operating the machine. Your aim is to reach the basement of the
laboratory with steam pressure with the 10x gas blocks.
========================================================================
MAP OF THE STEAM LAYOUT FOR WARSHIP ISLAND
========================================================================
________________________________
| XXX | * KEY LEGEND *
|____ XXX | XX Trunk
| S | DP XXX | DP Draw Point
|____|_____ _XXX_____________| S Steam Machine
| |_ / \ | E Elevator
| |_ \ 1 / __| D Door
| | \____/ |S |
|__________ ______________|__| ----: > Use 2 blocks of
| |_ / \ | Steam.
| |_ \ 2 / __|
| | \____/ |S |
|__________ ______________|__| ----: > Use 2 blocks of
| |_ / \ | Steam.
| |_ \ 5 / __|
| | \____/ |S |
|__________ ______________|__| ----: > Use 1 block of
| |_ / \ | Steam
| |_ \ 9 / __|
| | \___/ |S |
__|__________EEEE______________|__|__ --: > Use 1 block of
| | Steam
D |
D __________________________ |---: > Have Zell using
D | STEAM MACHINE | | the steam machine
D___|________________________|________| (2nd Option)
========================================================================
Magic Stones and Save Point locations
1. Save Point can be found when you exit from the huge steam machine,
it's on the left.
2. As you reach the next area, you will find another Draw Point
by the stairs. [Triple]
3. At the winding path, you will find a Draw Point hidden under a
blue glowing rock. [Ultima]
4. If you have equipped G.F Siren's Discover Hidden Points, you will
find another Save Point next to the steam machine found at the
underground basement.
________________________________________________________________________
1st Area: Fighting the Torai Feisu
------------------------------------------------------------------------
Probably the easiest among all the fight in this area. If you have
problems in this area, I would suggest that you better retreated. Try
to steal [using Bundoru] to get 100x Charm Claws which can be converted
into Dark Matter and allows Quistis to learn the Shockwave Phaser. Just
keep on hitting the monsters with your attack. You will get Poison
Powder if you defeat the monster. [improves your affection with G.F
Grasharaboras. Junction Fire 3 to your characters attributes attack to
inflicit more damage.
________________________________________________________________________
2nd Area: Geren Deru and Garukimaseru
------------------------------------------------------------------------
The Garukimaseru is rather tough as it could cast several elementals in
a row. However it has very low defense. It could cast damaging spells
such as Flare and Holy. Just simply junctioned Silent to your
characters' status defense.
The Geren Deru is weak against Earth/Wind/Holy-based attacks. So use
this to your advantage. Also junction Bolt 3 to the characters'
attributes attack. If you have sufficient Holy spells, junctioned it to
the character's attributes attack as the Garukimaseru is also weak
against it too.
________________________________________________________________________
3rd Area: Behemoth
------------------------------------------------------------------------
A tough cookie but -very- weak against status elementals such as Poison
and Sleepel. Seize the opporunity to get Barrier System if Quistis does
not have Mighty Guard. Here is the method:
< > Junction 100x Sleepel to Squall's status attack, junction Ultima to
booast it up to 255.
< > Junction 100x Sleepel to the second character's status attack [
second highest attacking power.]
< > Equip G.F Diablo and Bahamut for the third character [these G.Fs
does 9999 HP to all monsters whose maximum HP exceed 9999!]
________________________________________________________________________
4th Area: Rubulmdragon
------------------------------------------------------------------------
The most dangerous monster in all areas. There are only a few methods,
just junctioned 100x Ice 3 to the characters' attributes attack.
Junction Fire 3 to all characters' attributes defense. [this will turn
that pesky Dragon Breath into a mere bug bite] Try to keep Squall
within critical status and you will be able to enjoy "End of Heart".
Cast Merton to lower the defense stats of the Rubulmdragons.
________________________________________________________________________
5th Area: 2x Iron Giants
------------------------------------------------------------------------
It seems impossible to defeat them, but you are wrong. Just apply the
above method and junction Bolt 3 to every characters' attributes
attack. While the Iron Giants are in the Sleepel status, you will no
worries while summoning G.Fs [Bahamut, Quetzalcoatl, Diablo]. Seize
the opporunity to nab items such as Fang Machine Gun and Fragment of
the Star.
________________________________________________________________________
Now the door will open and enter the door. Next head down to the
basement. Note that you will encounter monsters for every 2 steps [
Encounter 50% less, ~ 4 steps , Encounter Nothing ~ 8 steps] and will
encounter very strong formidible foes such as the Iron Giants and the
monsters that you have found near the barrier that surrounds the
Esthar City... plus the Rubulmdragon that you have fought in the
previous three battles, so it is better if you have attained high
levels. Once you have reached the basement, you will find a machine,
examine the machine and pick the 1st option and you will fight the
Ultimate Weapon!
_______________________________________________________
|Don't want to repeat those pesky battles once you have |
|lost to the Ultimate Weapon? Here is a great method. |
|Equip G.F Siren's Discover Hidden Points and you will | BATTLE TIP
|find a Save Point at the left of the steam machine! | #19
|Use a Cottage to restore HP for your characters and |
|G.Fs. Save your game by using the Save Point. |
|_______________________________________________________|
########################################################################
BOSS NO. 21 U L T I M A T E W E A P O N
########################################################################
Name: Ultimate Weapon Level 60 HP: ???????? [about 90,000+]
Attacks: Sword Swipe, Shadow Flare, Earthquake, Meteor, Ultima Beam
Facts: n/a
Draw: Regen, Despell, Ultima, Eden
AP gained: 100
Win: 100x Ultima Stone, Eden's Card
Bundoru: 1x 3 Stance
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||||| STR DEF |||||||||||||||||
|||||||||||||||||| INT SPI |||||||||||||||||||
|||||||||||||| DEX EVA ||
==================
-----Strategy-----
==================
He's one of the most toughest BOSS in FF8. It has very destructive
spells and high attacking power. It has very damaging spells that could
effect all members, such as Shadow Flare [3,000+ per member], Quake
[1,000+ per member] and Meteor [2,000+ per member.]. By the way, you
WILL get 100x Ultima Stones from the fight! It has also a instant
killer weapon [Ultima Beam] that does 9999 damage to a single character.
Note that the Ultimate Weapon has accquired the Ultima Weapon [Cloud's
FF7's Final Weapon!] How to defeat it? Here is a strategy that I have
come up with, it may not works.
Firstly, draw Regen from the BOSS. Summon G.F. Cerebrus and you will be
able to cast Regen thrice. Next cast Ultima [3x] on the BOSS and it
should 9999 HP damage each time. Or if you have Aura, cast it on member
and keep on switching turns until you see an arrow on the right and you
will be able to use the character's special move! If you have Barrier
and Shield, cast it on your party as it serves quite well for defensive
purposes. Make sure that you remember to draw Eden from the BOSS before
it's death or it will be lost forever! It's possible to defeat the BOSS
at low levels, provide that you junction magic to the character's HP. I
have used "End of Heart" to sent a ticket to the Planet Doom for the
Ultimate Weapon!
IMPORTANT ABILITIES: Alexandar's Sosei and Leviathan's Recovery.
NEWS: It will be better if you have accquired the Mighty Guard,
stealing Behemoths outside the barriers. This was sent by
Heero Yuy. Use on Quistis and have her casting the Mighty Guard.
########################################################################
Well, you have finished the BOSS, it's time to head back to the story.
You need to head for the Witch Museum and rescue Rinoa. The Witch
Musemum is found somewhere in the south-east region, near Tear's Point
and has a Y-shape structure. If you are unsure about this, use the
Ragnarok's Auto Pilot.
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5.10. S A V I N G R I N O A
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After done with all the tour, head for the Witch's Museum. Now enter
the Museum. Next head up the stairs and there is a Draw Point [Stop] in
this area. Talk to the Esthar Soldiers at the gate and they will allow
you to enter the musemum. Next you find Rinoa, being trapped inside a
chamber and the scientist are testing her whether is she a witch or
not. Next your members will try to stop them and thus giving Squall a
chance to stop them. Next head left and approached the captured Rinoa
you will have an FMV:
** FMV **
Rinoa is finally being released by her lover, Squall and they will hug
each other and thus leaving the Museum. [isn't this similar to FMV in
the beginning of the game, just as there is some difference in the
background.]
Now with Rinoa back in your hands, head to the entrance and you will
be allowed to leave, next your party will be asked by Rinoa to head to
Edea's house. You will find Angelo in front of the house. Next enter
Edea's house and look for Edea, after talking to both of them, exit.
Now exit and you will find Angelo and follow it, next your party
members will leave and Rinoa comes in. Meanwhile, Zell will report to
you that Esthar has been underattack and the President of Esthar want
to see you. Next exit and you find Edea talking to Squall. Head for
Esthar Captial where you will meet the President. By the way, the
President of Esthar has defeated the Witch [the sealed monster], 13
years ago. Now head to the captial city. Now enter the city through the
Air Station and keep on walking Up and head for the main compound. Next
enter the elevator marked on the map. Now head for the mansion, and go
to the screen left twice and you find 2 Esthar Soldiers at the gate and
talk to them and you will be allowed to meet the President. [Not
necessary.. just charge!]
As Squall enter the room, he found Ward... and Kiros... Just walked
forward and you found out that the President is actually Laguna Loire.
Can't believe the way, that a President of a such huge city will
dressed in such a simple manner. Next talk to Laguna, pick the 1st
option and here come Professor Odain! Talk for quite a long time and
here is the scoop:
Elone has been held captive at the Pandora. Laguna wishes that Squall
could lend a hand and helped him to save Elone, to prevent Time
Compression from occuring. And must tried to prevent Altemisia from
being reborn, she is that huge thing which Rinoa has unlocked. Next you
be asked to launch an attack on the Lunatic Pandora.
------------------------------------------------------------------------
SPOILERS [In-depth story] from < Tenoh@aol.com >
The name of that witch [the sealed monster which Rinoa has released it
from the space chamber] is actually Adel [Aderu]. That witch is
actually the former leader of Esthar. It was Laguna, who has defeated
it and sent it to outerspace.
SECRET FMV! (also a spoiler!)
Yes there is one which covers more about the past section. It was
about the section after Laguna has rescued Elone from the evil hands
of Esthar [which was controlled by the evil Aderu]. Just simply pick
the fourth option while talking to Laguna and you see an FMV which
tells about the origin of Ragnarok. Actually, there are three of them..
It also explains how Laguna has defeated Aderu!
------------------------------------------------------------------------
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5.11 L U N A T I C P A N D O R A
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Now Laguna and his pals are at the meeting room of the Ragnarok. After
a conversation with them, the rest of the members will leave. Lastly
Squall will leave. Selphie and Zell will be driving the Ragnarok and
your party will be consisting of Zell, Squall and Rinoa. Attack! BTW,
you can play a card game with Laguna while at the Ragnarok which nabs
Squall's Card. There is a Draw Point [Raise 2] found at the alley way
where you find the Save Point inside the Ragnarok.
______________________________________________________
|Here you will find the last tip from Scott. Basically |
|human characters such as Seifer and his groupies are |
|weak against Poison. So the Poison-elemental is most | BATTLE TIP
|lethal against humans but does no damage to mechnical | # 20
|beast. Junction Sleepel to your attributes and you |
|will see the damaging effect of it! |
|______________________________________________________|
The Lunatic Pandora is located on the top of the Tears Point where you
get the Soloman's Ring. Now make contact and the screen will switches
to Squall and his friends at the Ragnarok. Then you will have an FMV:
** FMV **
The Ragnarok fires it's heat-seeking missiles at the Pandora and
started charge through breaking the force-field. Next it will grab
onto the walls with it's claws.
Talk to Selphie if you want to head back. Now enter the place...through
back haul, marked by the EXIT on the map of the Ragnarok. You will meet
Seifer's pals, Raijin and Fuujin and prepare for a BOSS fight.
########################################################################
BOSS NO. 22 R A I J I N
F U U J I N
########################################################################
Name: Raijin Level 43 HP: 22,200
Fuujin Level 43 HP: 17,900
Attacks: Raijin: Spin Pole, Pole Rush, Lightning Strike, Aura
Fuujin: Dart Roll, Rush Swipe, Meteor, Haste, Blind,
Tornado. Dart-All
Facts: Raijin: Weak against Poison, Nullifies Lightning
Fuujin: Weak against Poison, Nullifies Wind
Draw: Raijin: Bolt 2, Bolt 3, Barrier, Shield.
Fuujin: Wind, Cure 3, Raise, Tornado.
AP gained: 20
Bundoru: Raijin: 1x Power Source
Fuujin: 2x Megalixir.
Win: 3x Power Source, 1x Megalixir
==================
-----STRATEGY-----
==================
Both Raijin and Fuujin are much stronger compared to the previous
fight. They have new spells and much powerful. Don't draw and release
Tornado as Fuujin will be healed in the process. Concentrate on
attacking Fuujin as she has some very difficult spells. Make sure your
HP are above 3000+ as Fuujin could cast Meteor. Use G.F. Grasharaboras
as they are weak against Poison. Cast Cerebrus and followed by Shield
all [reduce magical damage] and Barrier-all [reduce physical damage]
Do not use G.Fs Queztalcoatl and Pandamonium. Use Leviathan's Recovery
to restore lost health and use your special moves. Their HP does not
changed even Squall is at Level 100! There is an easy method. Junction
100x Sleepel to one character's status attack and have that character
attack both Raijin and Fuujin. Have the others summoning G.Fs. In this
way, there is no damage for your G.Fs to withstand. It will be better
if you have another character junction 100x Curse to his/her status
attack.
########################################################################
After defeating those two funkies, exit from this area. Head up and
make a left turn, there you will meet Biggs and Wedge, talking to
them. Don't worry there are no battles, as they are sick of fighting
you. Now enter the building [there is a Save Point somewhere near the
building]. Next you will be on the path which leads to the second
elevator. Next head for the 02 elevator. Draw some magic and you have
been here. Next head up. If you have accquired the Discover Hidden
Points ability, you will find a Save Point there. Head up and you will
find Fuujin and Raijin. They will not fight you, instead they summon
a robot ailen to attack your party!
########################################################################
BOSS NO. 23 Mobile Suite No. 8 BIS
########################################################################
Name: Mobile Suite No. 8 BIS Level: 34 HP: 43,600
Mobile Suite Left Side Level: 41 HP: 9,100
Mobile Suite Right Side Level: 41 HP: 9,100
Attacks: Mobile Suite No. 8 BIS: Tentacle whip, Fallen Shone,
Underground Blast, Laser Cannon
Mobile Suite L/R side: Laser Cannon, Fallen Shone, Dash
Facts: Mobile Suite No.8 BIS: Weak vs, Lightning.
Mobile Suite L/R Side: n/a
Draw: Mobile Suite No. 8 BIS: Fire 3, Bolt 3, Ice 3, Flare
Mobile Suite L Side: Cure 3, Demi
Mobile Suite R Side: Cure 3, Esuna
AP gained: 40
Bundoru: Mobile Suite No. 8 BIS: 1x Laser Cannon
Mobile Suite L Side: 2x Guard Source
Win: 2x Laser Cannon.
Mobile Suite No. 8
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||| STR DEF ||
|||||||||||||||||| INT SPI ||
|||||||||| DEX EVA |
Mobile Suite Left/Right Side
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||| STR DEF ||||||||||||||||||
|||||||||||||| INT SPI ||||||||||||||||||
|||||||| DEX EVA ||||||||||||||||
==================
-----Strategy-----
==================
This BOSS can be said to be most difficult guy in Disc 3 while at the
Pandora. It has a couple of death seeking attacks. The Fallen shone
will reduce everyone's HP to 1 and it has other very tough looking
attacks. The BOSS can dish out a couple of damage. Use all attacking
G.Fs. Cast Cerebrus and cast Cure 3 to restore back lost HP after the
BOSS has unleashes it's Fallen Shone. This BOSS can be rather easily
if you have used Queztalcoatl with the G.F. Aid. Summoning G.F Eden
does over 9999 HP damage to the BOSS [40,000+ HP damage when Eden is
at level 70!] It has proven that you can do more than 9999 HP damage.
The BOSS will normally encounter the attacks with Laser Cannon [which
could never miss!]. The Left and Right Side could only does that if
they are separated. Junction Bolt 3 to every characters' attributes
attack. If your characters' strength stats are 255, they could inflicit
9999 damage with that junction! Recovery will be a better option in
regaining HP.
########################################################################
Restore all your HP and prepared for Disc 3 final-showdown. Enter the
building and you will find Seifer on the top of the pillar, bragging
about his ability. Elone is being held captive by those two groupies,
Fuujin and Raijin. After some talk, they will leave and you will fight
Seifer. Prepared for the last battle with Seifer.
########################################################################
BOSS NO. 24 S E I F E R
########################################################################
Name: Seifer Level 34 HP: 26,800
Attacks: Sword swipe, Fire 3, Fire-all cross-slash.
Facts: Weal vs. Poison.
Draw: Fire 3, Bolt 3, Ice 3, Aura
AP gained: 40
Bundoru: n/a
Win: 1x Hero Drink.
==================
-----Strategy-----
==================
He is not tough, in fact the lousiest BOSS of all Disc 3. You want to
why, because you can drawn the Aura spell and use it for yourself. Use
your finishing moves and give him a ticket to Planet Doom. ^_^; Or
make of this opportunity to stock up Aura...and wait for the Gilmagesh
to finish him off [provided that you have Odin]
By the way, use Leviathan's Recovery and restore lost HP. Use Phoenix
Down or Life to revive dead members. By the way, use G.Fs such as the
Grasharaboras as he pretty weak against it. Seifer's finishing move
does damage to all members.
GILMAGMESH contributed by Steven Bruck
If you have accquired Odin, you will see the last of him, being cut
into half by the "powerful" Seifer. There you will see the sword of
the Odin being thrown off and back to the hands of a mysterious G.F.
After you have defeated Seifer, G.F Gilmagesh will eventually appear
and defeat Seifer!
########################################################################
Well that's is the end of Seifer Almasy.... not really. After the
battle, Rinoa will start to move away.. Suddenly Seifer awakes and
kidnapped Rinoa! Seifer hold Rinoa as hostage and head for the chamber
where the unawaken Aderu is.... End of Disc 3. If Rinoa is not in your
party, Seifer will just instantly wake up and kidnapped Rinoa and you
will be able to re-organize your party.
========================================================================
6. W A L K T H R O U G H F O R D I S C 4
========================================================================
Well, we have reach the last disc, head for the final showdown! By the
way, this ENTIRE section is being contributed by Charles5!. Without
him, I will not be able to finish the game.
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6.1 A D E R U R E B O R N !
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Now you will regain control of your party, and form a new party. Next
head for the top floor of the Pandora. You will find another Draw Point
[Slow] if you have climb up the stairs. Now walk up that long pipe and
make a right turn. Next you will reach the place where you will find
Seifer holding Rinoa and facing the chamber where Aderu is. Next you
will have this FMV:
** FMV **
Seifer will now be holding Rinoa as the gift for the evil queen, Aderu.
Rinoa tries her best in breaking off the grip from Seifer, but Seifer
just pushes her onto the ground. Now the future witch, Aderu suddenly
awakes and thus grab the helpless Rinoa... BOSS Fight!
########################################################################
BOSS NO. 25 A D R E U
R I N O A
########################################################################
Name: Aderu Level: 46 HP: ???????? [~60,000]
Rinoa Level: 46 HP: 9,030
Attacks: Aderu: Life Drain, Meteor, Swipe, Shock Bomb
Rinoa: n/a
Facts: Aderu: n/a
Rinoa: n/a
Draw: Aderu: Fire 3, Bolt 3, Ice 3, Flare
Rinoa: Esuna, Despell, Regen
AP gained: 0
Bundoru: Adreu: 1x Soul of Samas
Rinoa: 8x Megalixir
Win: n/a [no status screen after the fight..]
ALTEMISIA
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||||||||| STR DEF ||||||||||||||||
|||||||||||||||||| INT SPI ||||||||||||||||||
|||||||||| DEX EVA ||
==================
-----Strategy-----
==================
This battle is quite an easy one. Adreu does not have high HP. Just
that she is quite cruel and crafty. She can drain HP from Rinoa [about
700+ HP each time.] She has a couple of strong spells such as the
Meteor. Do not use spells such as Ultima, Flare or Meteor as these
spells does damage not only to Altemisia and Rinoa too. So it's a good
reason not to use G.Fs. Rinoa's stats depends on how much HP that you
have accquired or you can just junction 100 spells to boast up her HP.
Also a good idea to junction elementals like Fire, so that Rinoa can
absorb Fire and damage Adreu when you summon the Ifrit at the same
time. So try to finish off Altemisia before she finishes off Rinoa! The
game will end if Rinoa was killed. Do not use Squall's Limit Break,
Have Irvine as his Wave Bullets could do 9999 HP damage to the BOSS
and only effect a single target. Thanks to < Tenoh@aol.com > for the
corrections.
########################################################################
After the battle, both Laguna and Elone will come to you and you will
have another sequence. Elone will drove away the spirit of Aderu and
thus bringing back her spirit. After a short chit chat, Laguna and
Elone will leave and you will have an FMV:
** FMV **
Time started to compress and thus forcing Squall and his party back
to time... Your party will start to fly in mid-air and just then they
will pass through the deep ocean. Next you will see a flock of birds
circling the tunnel of light and Squall will be brought back to time..
PS: You can't use any of those fake Save Points.
As you landed on ground, noticed that Rinoa has disappear! There you
will find a Save Point. Before approaching it, make sure that your
party are back to full health and touch the Save Point. Next a dozen
of them will appear. Now walk down the pathway to the door. Next the
screen will turn white and you find Edea [remember the time in Disc 1
when Rinoa meet Edea at the Presiden's Mansion.] Next you will find
Edea-like structures and split into two. It's BOSS fight between the
witch of different era. Now you need to fight about 11 of them before
you will fight the BOSS.
########################################################################
BOSS NO. 26 W I T C H T Y P E A 6x
W I T C H T Y P E B 5x
F I N A L W I T C H
########################################################################
Name: Witch Type A Level: 45 HP: 3,390 6x
Witch Type B Level: 45 HP: 4,496 5x
Final Witch Level: 45 HP: 100,000+
Attacks: Witch Type A: Swipe, Fire, Bolt, Bolt 3
Witch Type B: Flick, Meteor, Double, Haste
Final Witch: Creepy Touch, Ultima, Double, Meteor
Facts: Witch Type A: n/a
Witch Type B: n/a
Final Witch: n/a
Draw: Witch Type A: Fire 3, Ice 3, Bolt 3
Witch Type B: Haste, Double
Final Witch: Flare, Holy
AP gained: 55 [Thanks to Ciovo for this!]
Win: 5x Ultima Stone
Bundoru: Meteor Stone or Ultima Stone
Witch Type A
|||||||||||||||||| < HP > ||||||||||||||||||
|||||||||||| STR DEF ||
|||||||||||||||||| INT SPI
|||||||| DEX EVA ||
Witch Type B
|||||||||||||||||| < HP > |||||||||||||||||
|||||||||||||| STR DEF ||
|||||||||||||||||| INT SPI
|||| DEX EVA ||
Final Witch
|||||||||||||||||| < HP > |||||||||||||||||
|||||||||||||||||| STR DEF |||||||||||||||||
|||||||||||||||||| INT SPI ||||
|||||||| DEX EVA ||
==================
-----Strategy-----
==================
Well as you battles, you will proceed to the next place. The first
eleven of them are easy except for the Final Witch. The place will
change each time, you have defeated a witch. They are quite easy, I
actually risked my battles in order to find the stats by using the
Leviathan's Recovery and found the stats. Fortunately I managed to
defeat them by using Cerebrus and Meteor.
You will proceed in this order:
______________________________________________________________
| | |
| 1. President's Mansion | 6. Snowfield outside Travia |
| 2. Timber Town | 7. Outside Balamb Garden |
| 3. Beach of Balamb | 8. Inside Prison Tower |
| 4. Esthar City Area | 9. Cave of Fire |
| 5. Balamb Training Center | 10. WinHill Town |
|______________________________|_______________________________|
After eliminating all those disturbances, you will be transported to
an unkown place where you will meet the Final Witch. The Witch is
quite tough if your characters have very low HP. The BOSS has a
creepy touch which does 1,000+ which will bring low HP characters to
death easily. After you have injured the BOSS severely, it started to
have a countdown of 5, similar to the Jenova Sythesis last battle at
North Crater and it will cast Ultima on your members. Defeat the BOSS
and you will be back at Edea's house! Summon G.F Eden [hopepfully that
you have accquired "Aid" ability.
########################################################################
At Edea's House, head for the place where you have meet Edea [just walk
up and turn right and enter the door on the north]. There you will have
a sequence and you will have a short FMV of Altemisia Castle [the place
for the final showdown!]
Now the area will switch to a screen with two bodies of dead White SeeD
cadets. Next head up and make a turn at the stairs, hope that you have
remember the path during the childhood [it's has blocked off by those
strings!]. Next you will find more death bodies and a Draw Point
[Triple] there and you will need to head up that huge chain. There were
three doors on the left of the path. Press Circle to jump on the ledge
in front of the doors.
THE DOORS TO THE OUTSIDE WORLD...
_______
| 1 | The door nearest to the Altemisia Castle.
_|___|_ The door leads to the north of Esthar Continent and you
will find the Chocobo Shrine here. The Chocobo shrine is
similar to the Chocobo forests you found at the World Map.
It's northwest from the door.
_______
| 2 | The door in the middle of the three doors.
_|___|_ The door leads to the Sentora Continent where you found the
Sentora Ruins. It is northwest from the Ruins.
_______
| 3 | The door nearest to Edea's house.
_|___|_ The door leads to the Galbadia area where you will find
the Missile Base. It is east from the Missile Base.
_______
| 4 | I will call this a hidden door as it leads to the place
_|___|_ where you find the Ragnarok [it's on the right side of the
chain]
FINDING RAGNAROK IN DISC 4.... contributed by Charles5.
________________________________________________________________________
Just head for the Chocobo Shrine and get that free Chocobo. Now return
to the door where you have enter. Now walk down the shallow waters of
Esthar and head for the Sabontander Island. There you will find a huge
desert on the left of it. Well, the red dot is the Ragnarok. There you
will also find a door which leads to the right side of that huge chain.
The cities are now surrounded by barriers, except for the damaged
Missile base. Places such as the Cave of Fire, Sentora Ruins, Warship
Island and Chocobo Forests are not being surrounded by barriers.
Inside the Ragnarok as you go down to the elevator you will find a man
[CC Joker] whom will give you the following options:
1. Buy Items
2. Upgrade your Weapons.
You can also play cards with him.
________________________________________________________________________
RECAPTURE LOST CARDS... contributed by Eugene See/Franksiskus Febrainto
________________________________________________________________________
After getting Ragnarok, press Triangle and hold X. You will be brought
to the haul of Ragnarok and you will meet Sue! The CC Group members are
back! There, you will find at all parts of the Ragnarok. Here is the
location:
CC Group Heart: Haul of the Ragnarok
CC Group Spade: The place where you find the Save Point
CC Group Diamonds: You will find two girls [Diamonds] at the main
hall of the Ragnarok.
CC Group Jack: You will find him at the hallway [the door on
right where you find Sue]
CC Group Club: You will find him at the second floor [near the
stairway]
CC Group Joker: You will find this guy near the elevator [where
you need to board to head for Ragnarok.]
Thanks to Franksiskus Febrainto for this piece of great news Or I could
never, ever completed my cards collection. Thanks a lot.
GETTING LOST CARDS GUIDE by Scott Ong
ALL Cards can be obtained from the CC Group members. I have done this
myself as I am too lazy in playing that maddening Card Queen's Card
Quest. This has been tested by me. You can get the cards from the CC
Group members [CC Group Heart and CC Group Diamond (the female cadet on
the left]. I have gotten the following cards from Sue: Ko-Chocobo and
DebuChocobo Card. I have also gotten G.F cards such as the Shiva,
Grasharaboras, Phoenix and character cards [Irvine and Kiros] from the
CC Group Diamond. It is possible to get these cards without doing
any of the maddening card quests. It is possible, but first you must
gotten all the Page 8 cards before you can get Page 9 cards. [Example
you can get Phoenix card if you have missed out any of the Page 8
cards.]
________________________________________________________________________
Refer to my World Map for more details.
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6.2 T H E F I N A L S H O W D O W N . . .
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Note: There is hidden Draw Point near the Save Point, thanks to Ciovo!
[Flare]
Next head up and you will reach the castle. Next you will find a Save
Point and Squall will spilt his team into 2 parties. One of the parties
will follow Squall and they will enter the place of their most horror
nightmare! Now as you enter you will be forced to seal all your
abilities except for attacks. Make sure that your characters has gained
enough HP. Now here are some rules for this area...
------------------------------------------------------------------------
1. You can only regain control of your abilities after you have
defeated the BOSSES [one BOSS allows you to unlock one ability].
Here is the list of abilities which will be sealed.
___________________________
| Name |
|_________________________|
| | Which is the most important?
| * Item Command | From my opinion:
| * Magic Command |
| * G.F. Command | Magic Command. It not only provides
| * Draw Command | offense but also as a support command
| * G.F's Ability (!) | in restoring lost HP.
| * Limit Breaks |
| * Revive dead members |
| * Save |
|_________________________|
2. Within the castle, you will find Green Spots, they serve as party
switching icons. Just simply step in the spot and you will be given
the following options:
1. Switch to the other party
2. Change party members [can perform a switch when all members are
there!]
3. Ignore
IDEAL PARTIES:
_____________________________________________________________
| |
< > Squall Leonhart | < > Irvine Kinneas |
< > Rinoa Heartily | < > Quistis Trepe |
< > Zell Dincht | < > Selphie Tilmitt |
_____________________________|_______________________________|
WHY?
MAIN PARTY
Squall has the highest attacking power, and he will be the greatest
character. Zell, on the other member, can be a very powerful character
for his damaging special moves. Rinoa is a great magic user and an
ideal healer, plus her Angelo Cannon, packs a punch!
SECOND PARTY
Irvine, in my own opinion, has the second most damaging attacks. [If
you get your hands on his most powerful bullets]. Quistis is another
great character with damaging special moves. She has great stats such
as the highest attacking power among all characters. Selphie is also
a great support healer for you can junction her magic strength to 255
points! Outstanding.
------------------------------------------------------------------------
MAIN PARTY
You will find the monster at the main stairway. Note that you can only
use the attack command as other commands are being sealed off.
########################################################################
BOSS NO. 27 A N D R O
########################################################################
Name: Andro Level: ?? HP: ~15,000+
Attacks: Fire 3, False Life, Countdown to death, Charge
Facts: ????
Draw: ????
AP gained: 31 AP
Win: 1x Megalixir
Bundoru: 1x Elixir
==================
-----Strategy-----
==================
This BOSS isn't quite tough. Just attack as your other commands are
being sealed off. Here are strategy preparations before fighting the
BOSS, has healed your party to full health. To increase your attacking
power, junction magic to your attacks and you will do very devastating
attacks on the BOSS. If the BOSS summons monsters ignore them and
concentrates your attacks on the BOSS. Once you defeated the BOSS, I
would opted for the Magic Command, edges in combat as well as healing
lost HP. Weapons Upgrading also provide you the essentials to increase
your attacking power. You will see the mask broken if you have inflicit
sufficent damage on the BOSS.
########################################################################
After defeat the first BOSS, head right up the stairs. Walk down the
stairs and enter the door on the right. Before you enter, notice that
if you head the southwest and you will find a bell, shrunk it, you will
find the time on the top-left hand corner and have the other party head
for the organ as soon as possible [ASAP], you will find the Omega
Weapon, he is tough. [make sure you have unlock all the abilities]
Next enter the area. Walk down the stairs and you will find another
Green Spot and head up to the door located in the north. You will be at
the Painting Gallery. Here is a little diagram to help you:
* * * * * * * * * * * * * *
=====MAP OF THE GALLERY=====
* * * * * * * * * * * * * *
1ST FLOOR OF ART GALLERY 2ND FLOOR OF ART GALLERY
______________________________________________________________________
| | |
| | ___________________ |
| ______/ \_________ | | p11 p6 p12 | |
| | p1 p2 | | |p5 | |
| | p3| | ----------------| | |
| + __| | | p7| |
| + _|||| | | |______ |
| + |||||| | | |___ p8 | |
| + p4| | |||||| p9| |
| | | | ___| | |
| |______/ \_________| | | ____| |
| | | | |
| | _________________| | |
| | | DP p10| |
| | |______________________| |
|_____________________________|_______________________________________|
........................................................................
================ p1: IGNUS p6: XERAMELINAE
-----LEGEND----- p2: IVANDANTIA p7: VENUS
================ p3: IUDICIUM p8: VIATOR
p4: INTERVIGILIUM p9: VIGIL
p5: INAUDAX p10: VIVIDARIUM
p11: XYSTUS p12: XIPHIS
++: MAIN PICTURE ||||: STAIRWAY
/\: DOORS DP: DRAW POINT
........................................................................
NOTE: You can draw Merton from the Draw Point found at this area.
Well with the map, this should be any problem. Take a look at ALL
paintings. Next head for the main picture [marked + in the map] and
you will given the list of pictures that you have seen before. Now
pick in this order:
VIVIDARIUM [p10] - > INTERVIGILIUM [p4] - > VIATOR [p8]
------------------------------------------------------------------------
!!!!SPOILERS!!!! Getting the Answers by Stephanus Rudiyanto Natari
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In the Art Gallery, you will see a big clock painted on the floor. The
three hands shows VIII, VI, IIII.
Look at all the Pictures and pick the following I, V and X
Title Found
IGNUS I
INANDANTIA II
IUDICIUM III
INTERVIGILIUM IIII*
VENUS V
VIATOR VI*
VIGIL VII
VIVIDARIUM VIVII* (Delete the second V)
INAUDAX IX
XYSTUS X
XEPAMPELINAE XI
XIPHIAS XII
The Hands of the clock shows 8 (VIII), 4 (IIII) and 6 (VI)
Therefore the answer for the puzzle is VIVIDARIUM, INTERVIGILIUM and
VIATOR.
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And the hidden letters of the painting will be uncovered and the
second BOSS will appear. Contact with it and it's BOSS fight!
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BOSS NO. 28 D O L M E N
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Name: Dolmen Level: 46 HP: 28,809
Young Dolmen Level: 16 HP: 2,518
Attacks: Dolmen: Life Drain, Create, Cannon Blast, Whip
Young Dolmen: Scuba Dive, Beam Cannon
Facts: Dolmen: Weak vs. Wind
Young Dolmen: Weak vs. Wind
Draw: Dolmen: Flare
Young Dolmen: Esuna, Despell
AP gained: 30
Win: All: 1x Elemental Attack
Bundoru: Young Dolmen: 2x Meteor Stone
DOLMEN
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YOUNG DOLMEN
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-----Strategy-----
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A smart and a powerful enemy, with decent armor and damage. This is
what I myself will describe it as. It can create tiny troops [Young
Rob and it's unlimited stock] So it's pointless to fight against them.
Worst of all, if it is low on HP, it WILL drain HP from the Young Robs,
thus recharging their HP. A double spell and two Tornadoes/Ultimas at
time is great idea to battle against this BOSS. Just use Wind/Tornado
to create harvoc, not necessary pick G.F. as it's rather useless. Draw
is also not quite a wise choice as you see what spells you can find
from the BOSS. Now choose either Draw [if you do not have Demi] or G.F.
Pick Revive if you have enough Demi in your stock. If you killed more
than two Young Dolmens in a row, the Dolmen will uses its Cannon Blast.
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Enter the door located in the north and you will another Green Spot and
you will find two stairways heading up to the other side. Now head down
to the basement. [just walk up]. You will find two doors, one of them
leads to the Armory Room, which can not be entered. Enter the open
door at the middle. You will find a corpse holding a key, press Circle
to examine it and you will fight another BOSS. [notice that there is a
handle there next to the open room? you need to head back here later]
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BOSS NO. 29 U L F R A M I T E R
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Name of BOSS: Ulframiter Level: 32 HP: 30,000
Attacks: Swipe, Swipe-All, Punch
Facts: Strong against physical damage.
Draw: Demi
AP gained: 30
Win: 1x Ring of Giant
Bundoru: n/a
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-----Strategy-----
==================
Well this is prehaps the most defensive BOSS in this game. It's
high defensive attributes. Use Demi /Diablo on the BOSS and it will do
9999 HP damage to this cruel monster. By the way, this BOSS has very
high defensive attributes, reducing your attacking power to 1/10!
So it's a wise choice that you have made. Pick Revive dead characters
next as you may want to revive those dead characters. Once you have
does sufficient damage to the BOSS, it will threw away the sword...
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SECOND PARTY
Okay, now it's time for the other team to do some business. Head for
the north door of the main hall, where you will find the first BOSS.
Next in the area, walk to the unstable chandelier [whole party] and you
will fall directly onto the banquet room. Examine the hatch and you
will be able to open it. Next walk down and you will find the 4th BOSS,
a flying monster.
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BOSS NO. 30 T R I E D G E
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Name: Triedge Level: 50 HP: 22,000
Attacks: Lightning Strike, Sense, Charge, Swipe.
Facts: Nullifies Lightning-based damage. Very Weak against Fire.
Draw: Haste, Tornado, Bio [Poison]
AP gained: 30
Win: 1x Rocket Engine
Bundoru: n/a
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-----Strategy-----
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This BOSS is quite tough for it has very killing moves. The Lightning
Strike does about 3000+ HP damage against all allies. The BOSS absorb
lightning. Use Fire-based attacks such as Fire 3 [does about 9000+ HP
damage to the BOSS] or Ifrit. Extremely easy if you have Lightining-
elemental defense. The BOSS will counter with Lightning Strike
everytime when your character attack it. Unlock G.F command as you can
make use of the most powerful G.F [Eden] on the next BOSS. The BOSS
WILL encounter your attacks with the Lightning Strike.
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NOTE: There is a Draw Point located near the barrels in the north.
[Aura]
Now you have dealt with the BOSS, back to the top floor and head
through the mid-Garden [it has fountain in the middle and has a Draw
Point [Slow] in the top-left corner and a green spot in front of the
fountain.] You will find an organ [which you can messed with it, this
is also the place where you can fight the Omega Weapon]. Here are the
keys for the ORGAN. You can draw Despell from the Draw Point found at
the area.
........................................................................
Circle : Do L1 : So
============== X : Re R1 : La
-----KEYS----- Square : Mi L2 : Ti
============== Triangle : Fa R2 : Do
START : Exit
........................................................................
Now head up the stairs on the right, there you will find the key which
will fall onto the ground as soon as before you can reached it. Next
head back to the Green Spot inside the banquet room [note that you will
force lever down which prevents the lamp from falling and switch to the
other party which should be at the basement.
MAIN PARTY
Now controlling the other party, head back to the basement and you will
find a shiny item on the southeast corner of the screen, examine it and
take the key [Key to the Armory]. Next enter the room and you will
fought spooky monsters with no bodies [found at Avadon's Hideout] and
the 5th BOSS of the section.
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BOSS NO. 31 G A L G A N T U R E
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Name: Galganture [Head] Level: 62 HP: 10,626
Galganture [Left Hand] Level: 62 HP: 6,884
Galganture [Right Hand] Level: 62 HP: 6,884
Galganture* Level: 50 HP: 15,000
Attacks: Galganture [Head] : Barrier, Haste
Galganture [Hands] : Grab and squeeze [both], Whip, Reflect,
Flare, Cure, Meteor.
Galganture* : Counter grab, Demi, Smash, Eyes Beam,
Earthquake, Status Stare.
Facts: Galganture [Head] : Weak against Holy
Galganture [Hands] : Weak against Holy
Draw: Galganture [Head] : Cure, Haste, Bio
Galganture [R/Hand]: Bio, Demi, Earthquake, Regen
Galganture [L/Hand]: Shield, Barrier.
Galganture* : Flare, Bio, Quake, Sense
AP gained: 42
Bundoru: Left Hand: Rune Bracelet
Right Hand: Magic Guidance Stone
Win: 2x Rune Bracelet, 5x Magic Guidance Stone, 1x Devil's
Bracelet
GALGANTURE [the rest can be found in part II]
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-----Strategy-----
==================
The first three parts are quite easy. Defeat using Holy-based attacks
[Alexandar, a wise choice]. Attack them until they are defeated. Now
the BOSS will appear, it's rather tough. The Eyes Beam, not only causes
1000+ HP damage and cause the Darkness and Slow status. The BOSS will
counterattack your attack with the Counter grab. Use Heal to restore
lost HP, now it's essential is to unlock Special Moves as the BOSS' HP
are increasing more as you fight on. There is a special technique where
(Status Stare) the Galganture will use and it causes random status
ailments.
* Galganture [full version] will appear after you have defeated all of
them. [the head and the hands]
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After defeating the BOSS, head for the Green Spot outside the basement.
Switch to the second party.
SECOND PARTY
Head for the main hall. Go up the stairs and enter the room located on
the left. Now walk down the light-side corridor [there is a room here
on the left] which should be heading northeast direction. Walk to the
door. There are two elevators at this screen which will only operate if
you have examine all the paintings. Enter the elevator on the left,
and use the Green Spot to switch over. Now for the other party...
MAIN PARTY
NOTE: There is a hidden Draw Point [Ultima before you head upstairs
after defeating the BOSS.]
Head up the stairs on the left and enter the opening door on the left.
Now walk across the path, there is a Magic Stone [Cure 2] and a Save
Point. Now head across and you will reach the screen with the two
elevators, now enter it and switch to the other party. The other party
will go to the other ledge.
NOTE: The elevator would not operate if you does not examine all
paintings.
SECOND PARTY
Now examine the room and you will find a Draw Point plus a key. This
essential for the next party. Take the key and head back to the Green
Spot and switch to Squall's Party.
MAIN PARTY
Now head back to the basement where you fight the two BOSS and examine
the handle next to the opening to that tough defending BOSS. Activate
it. Now the water will be drained. Now head for the Fountain [north
from the banquet room]. Check there and you will find the key near
the fountain. Next head back to the banquet room and use the Green
Spot on the left [this will prevent the chandelier from falling].
Switch to the other party.
SECOND PARTY
Now head south and back to the light-side corridor. Examine the door
on the left and use it. Next you will find four coffins. Here is a
diagram. You can draw Holy from the Draw Point found near the coffins.
____________________________________ =============
KEY | ___ ____ ____ _____ | A I M
[] Coffins | \ o \ | c | | c | / o / | =============
DP Draw | \____\ |____| |____| /____/ | You need to open
Point | DP | all four coffins
/\ Door | | and the BOSS will
c Closed |_______________/ \________________| appear.
o Opened.
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BOSS NO. 32 K A T O B L E P A S
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Name: Katoblepas Level: 43 HP: 31,500
Attacks: Swipe, Charge, Bolt 3, Meteor
Facts: Weak against Earth/Water. Absorb Lightning-based attacks
Draw: Meteor
AP gained: 30
Bundoru: n/a
Win: 1x Status Attack
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-----Strategy-----
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The BOSS is weak against Earth/Water. So use Earthquake/Brothers/
Leviathan/Water on the BOSS. Do not use Lightning based attacks on the
BOSS [Queztalcoatl/Bolt 1~3]. Use Special moves to dish out damage on
the BOSS. It will cast Meteor if you have use a Special Art to finish
it off.
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Now head down the path and up the stairs [there is a Green Spot here],
you will be back at the main hall, go through the middle door at the
second floor. Now walk across the chandelier, you will not fall as the
handle is being pressed down. Now enter the room and you will find
the BOSS!
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BOSS NO. 33 K O K Y T O S
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Name: Kokytos Level: 35 HP: 12,000
Attacks: Cyber Frost, Rush attack, Ultima, Cyber shot
Facts: Cold has no effect on it.
Draw: Holy
AP gained: 30
Win: 1x Elemental Guard
Bundoru: n/a
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-----Strategy-----
==================
This BOSS isn't tough, just have several deadly attacks [1000+ HP
damage]. Now you have only two commands haven't uncovered. Just use
G.Fs [except for Shiva]. Note that the BOSS will counterattack with
the Cyber Shot. The Cyber Frost does a whole lot of damage [3000+]
so take note. The BOSS will summon Ultima before it's death....
Thanks to LAM Hung for translations
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Now head back to the main hall and use the Green Spot and it's time
to switch to Squall and company...
MAIN PARTY
Now head for the room where you find the organ. Now up the stairs on
the right. Cross the wooden bridge. The ladder takes to the lower
section of the clock tower. Now walk up the winding path [it's a
long way..] Now you will find a huge bell swing from right to left.
Now head and position yourself near the edge. Wait for the bell to
come and press Circle. Now your party will be taken to the hole..
Next you will find the toughest BOSS among eight BOSSES in the
castle. It looks like a Bahamut...
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BOSS NO. 34 T I A M A T
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Name: Tiamat Level: 58 HP: 89,800
Attacks: Claw Swipe, Dark Flare
Facts: Strong against Fire/Lightning. Wind has no effect on the
BOSS.
Draw: Flare [thanks Qiao2324 for the corrections]
AP gained: 30
Bundoru: n/a
Win: 1x Status Guard
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-----Strategy-----
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A very offensive BOSS. This guy can does an outstanding damage of
8000+ to all allies with his Dark Flare. Here is some essentials you
need to get before the fight:
1. Recovery equiped and G.Fs command sealed off.
2. Alexandar's Sonsei.
3. All character's HP must be ABOVE 8000+ [junction Magic to your
HP, refer to G.F section for more details.]
Well, if you have the requirements, it's time for the battle. Firstlty
cast Cerebrus on your party. Cast Regen to all members. Next cast Aura
on Squall and use his special techniques. Has Squall do the attacking,
Recovery on one character and some Heal 3 to restore lost HP when the
BOSS uses Dark Flare [the BOSS will fly higher and there you will see
a name in the box above]. Have a couple of Raise to revive death
characters. To reduce damage by half, cast Barrier to your party or the
Mighty Guard.
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NOTE: There is a hidden Draw Point [Triple] after the battle.
Now do you know that all your commands has been unsealed. Now head
back to the other side through the bell and up to the doorway. There
you will find the last Draw Point [Stop], exit from the area. Now walk
left through the hands of the clock and climb down the ladder. Next
walk right and climb down the ladder. Now head north. There you will
find the last Save Point and the door leads to the place where the
witch Altemisia is.. Make your necessary preparations before the
battles, make sure everyone's HP is at their maximum. Or might as well
use a Tent. Now examine the door and pick the first option.
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6.3 T H E L A S T F I G H T
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NOTES: The final battle will comprise of ALL characters. Defeated
characters will be taken away by a spell and a new character
will replace him/her. So conserve the good all members,
especially Squall [highest attacking power, plus the powerful
R1 trigger]. The character is being picked at random, changes
each time you play. Sorry for the misleading information, in
fact this has been tested by Ciovo as he has start the battle
with Quistis, Rinoa and Irvine! Squall is not necessary to
start the battle!
There you will meet Altemisia [similar to evil Edea...] Next you will
have a short conversation and you will have to battle against the
final BOSS!
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BOSS NO. 35 A L T E M I S I A
G I V E R A
A L T E M I S I A - G I V E R A
F I N A L A L T E M I S I A
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Name: Altemisia Level: 52 HP: 35,200
Givera Level: 43 HP: ???? [~100,000+]
Altemisia-Givera Level: 42 HP: ???? [~150,000+]
Final Altemisia Level: 57 HP: ???? [~200,000+]
Attacks: Altemisia : Earthquake, Despell, Fire 3, Ice 3,
Whip, Angel
Givera : Demi, Status Affect breath, Remove
magic spell/junction, Angel, Shockwave
Phaser [before its death]
Altemisia-Givera : Swipe, Tornado, Meteor, Remove magic
spell/junction, Angel
Final Altemisia : Hell Judgement, Flare, Remove magic
spell/junction, Angel.
Facts: Altemisia : Weak against Poison
Givera : Earth has no effect. Absorb Poison
Altemisia-Givera : n/a
Final Altemisia : n/a
Draw: Altemisia : Haste, Slow, Reflect, Demi
Givera : Bio, Quake, Tornado
Altemisia-Givera : Fire 3, Bolt 3, Ice 3
Final Altemisia : Flare, Holy
(low section) : Apocalyse
AP gained: n/a
Altemisia
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Givera
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Altemisia-Givera
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Final Altemisia
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-----Strategy-----
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ALTEMISIA
She is quite easy if you have accquired all the skills and have
Squall's Lionheart. Just simply cast Aura for a quick victory. OR Cast
Cerebrus and Ultima thrice! Cast Regen too as the battles are
CONTINOUS.
GIVERA
The situation started to changes. Givera is a tough one [not as tough
as the Omega Weapon or the Ultimate Weapon]. This guy not only have
killer moves but also Tornado and Meteor. Use G.Fs except for Brothers/
Grasharaboras/Diablo. The BOSS could cast Demi which will decrease
character's HP greatly. The BOSS could also cause Poison/Darkness/
Blind/Sadness with a single attack. Use Remedy or Cure to counter this
attack. I actually missed out a move. After you have defeated Givera,
the BOSS will use Shockwave Phaser on your party [make sure that your
character's HP is maintain around 6000+ as that move could does damage
about 4000+]
ALTEMISIA-GIVERA
This is another tough battle. The BOSS could cast Meteor [2000+ to
each character] and Tornado [3000+ to each character]. The BOSS could
also take away spells from your character. Bash it up with G.Fs. [
except Carbunkle]. Cast Ulima thrice is also a useful move. The BOSS
occasionally will summon tiny platelets [Level: 42, HP: 9000+] to
attack your party. You can draw Cure from them to restore the status
disorder.] Use Squall's R1 trigger to inflicit more damage on the
BOSS [need to do three times if Squall's attacking power is 5000+]
The BOSS could also cast Holy on your characters. You need to fight
this two times.
FINAL ALTEMISIA
The most dangerous move, Hell Judgement which will reduce every
characters [those in battles] to only 1. Counter with Heal 3 or the
Leviathan's Recovery Command. It could also does a couple of deathly
moves such as the Magic Drain, which will remove the entire lot of
Magic (1 kind). The BOSS occasionally will use Flare on a member
[3000+]. Again, use Squall's finishing move to dealt out damage, about
4 times if Squall's attacking power is 5000+]. So for these battles you
require a chunk of Aura spells. The Hell Judgement CAN'T KILL your
characters! If ALL your members' level is at 100, you will be able to
draw Flare from the BOSS.
NOTE: Defeated characters CAN be revive with Life /Raise / Sosei /
Phoenix Down. But the BOSS could take away defeated characters
with the Angel move. Another character will come...
########################################################################
After defeating Altemisia, Squall was been diverted from his party.
Irvine thinks that the battle is over and thus meeting the rest, lost
in time... Rinoa could not find Squall and was lost in time. Next the
screen changes from white to black, leaving Squall alone from the
rest. Squall keep on calling for his teamates, especially for Rinoa..
Next he will be brought to Edea's house where he meet young Squall
and Edea. Suddenly, Altemisia appears and you will have the sequence
on how Altemisia has transfered herself in Edea's body and mind and
of course how she die. Squall will then tell Edea about a military
academy called SeeD which will inspired Edea and her husband Cid to
form a school for those whom want to join SeeD called Garden and
followed by this FMV:
** FMV **
Squall was walking past a deserted island, feeling depressed as he
can't find his love... Depression in his heart. Now the screen
switches to Rinoa whom is running to search for Squall and was lost
too. Examining her pendant, wishing Squall is all right. Now Squall
will started to have illusions about Rinoa at the graduation ball
and the President's mansion, Rinoa keeping on disappear from Squall's
eyes. Squall can't stand it and fall onto the ground... Just then
Rinoa has found Squall whom is barely breathing. She cries out and the
screen will switch to the rest of the characters... Seifer/Fuujin/
Raijin at Balamb Dock, Laguna visiting the tomb of his wife... followed
by the ending FMV (can't tell it ^_^;)... close your Playstation
console until you saw the words "THE END"
SPECIAL BOSS: THE OMEGA WEAPON
Well, this is the MOST toughest BOSS of all Bosses in the game. Fancy
doing a damage of 9998 with it's Omega beam. The nightmare of FFV is
back on the game. Refer to Part II for more details.
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SPECIAL BOSS : O M E G A W E A P O N
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Name: Omega Weapon Level: 57 HP: 700,000+
Attacks: Level 5 Death, Meteor, Omega Beam, Omega Strike, Swipe,
Demi, Torture Beam
Facts: Absorb Holy-based damage.
Draw: Flare, Holy, Meteor
AP gained: 250
Bundoru: n/a
Win: 1x Elemental Guard
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-----Strategy-----
==================
Omega Weapon... Squall's and his party's worst nightmare. The most
toughest BOSS on FF8. The Torture Beam does an unbelievable of 9998 HP
to all members and the Omega Strike does a killing move to one
character. The BOSS has also a deadly spell that would kill all
members with a single move. The BOSS has a swipe that does 3000+ to
one member and the powerful meteor spell. The BOSS ocasionally will
unleash the Omega Beam that does 9999 HP damage to your character
WHY USE A HERO DRINK?
The Hero Drink could causes the Omega to miss its attacks on your
characters as it does 0 damage. The downside is that you can't use
magic on your characters as they are invisible! You have to wait for
the Hero Drink to wear off. For all strategies, put the Hero Drinks in
the front page of your inventory!
1ST METHOD contributed by ChaRle5!
Deadly huh? Firstly you have accquired a ton of Hero Medicine [changing
Laguna's card which is obtained by defeating Elone during your space
jounery] 2 of them can be obtained by defeating Edea [end of Disc 2]
and Seifer [end of Disc 3]. Use this constantly and it will make the
character semi-invisible and then use Squall's R1 trigger to attack
the BOSS. Have others doing the healing!
2nd METHOD contributed by Franksiskus Febrainto
There is something to take note. You must cast Aura before you used the
Hero Medicine or you can't cast Aura. Junction 100 Death Spells for
every character [protects against Death-All]. After casting Aura on
Squall, use a Hero Drink and have Squall unleashes the End of Heart.
3RD METHOD [I have finally come up with this method and it really
works!]
This is what I have used to defeat the Omega. First of all make sure
you have acquired the following. Have Squall, Irvine and Zell in your
party. Equip them with their best weapons [refer to part II on getting
the materials for it]. If not get the characters with the highest level
for this battle.
1. Equip Sakigeke for all characters [Pandemonium, Tonberi, Sabotander]
2. 50x Wave Bullets
3. Junction magic to the character's HP to 9999 [or equip "HP +80%"
from the Carbunkle, Diablo and Brothers]
5. Equip Auto Haste on Squall and have about 40x Aura spells in
Squall's inventory. About 20x Aura on Zell's inventory
6. Junction 100x Death to everyone's status defense [Grasharaboras,
Siren, Alexander] if their levels are multiple of five.
7. Equip ITEM for everyone's last command.
8. Have about 10x Hero Drink [more, if your character are at higher
levels] If you does not have enough, change Laguna's Card and get
100x of it].
9. Equip Dexrity +40% on Irvine [as he is the most well-rounded
character].
10. Do not junction Holy to your attributes attack. Instead for those
characters whom does not have Death spell, Holy works well for
status defense against Instant Death
METHOD:
As soon as you can get into battle, has Squall cast Aura on himself,
Irvine uses a Hero Drink on Zell, Zell uses a Hero Drink on Squall.
Have Squall uses his special moves [hopefully you can get "End of
Heart", you need to do this about 3 times to finish off the Omega].
When you have reaches Irvine's turn, use a Hero Drink. Have the other
character attack the BOSS with the ATTACK command. Note that you can
use Aura when your characters are invisible. Have Squall keep on using
his desperation moves and you will be able to finish the Omega in no
time. If the Hero Drink wears off before any other character, have
that character summon a G.F [the G.F will recieved the hit, it is
advisible to stock Life Magic for all characters. If any mishap has
happened to Squall, focus all on Irvine and Zell [their deseperation
moves packs a punch too!] Still not enought, refer to the Strategies
section of Part II.
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Well that's all folks. Bye!
END OF FINAL FANTASY VIII WALKTHROUGH [IMPORT] by SCOTT ONG.
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888 888 88 88 888 888 888
88888 88888 88 88 888 888 888
888 888 88 88 888 888 888
888 888 88 88 888 888 888
888 888 88 88 888 888 888
888 888 888 8888888888888888888888
FINAL FANTASY VIII LOGO Created by Scott Ong. The walkthrough/maps of
the FAQ should NOT be copied from the author. This FAQ is meant for
personal use only and cannot be sold for profitable purposes.
________________________________________________________________________
THE END
========================================================================
7. G A M E S H A R K C O D E S
========================================================================
A very special thanks to the Gameshark Code Creator's Club for their
gameshark codes for FF8. Here is the HTML address of the Gameshark
Code Creator's Club:
http://www.cmgsccc.com/psximport/ffviii.shtml
Note: This list of Gameshark codes isn't complete. The other codes can
be found from the above webpage.
========================================================================
Miscelllaneous Codes
========================================================================
Allows FF8 to Play in a D009B2B0FFF3
Mod-Chiped System [Note 1] 8009B2E00046
D009B2B0FFF3
8009B2E21000
___________________________________________________
Infinite Gil 80076BA40FFF
80066BA65F5E
___________________________________________________
Save Anywhere 8006F3720000
___________________________________________________
Play Time 80076D68FFFF
___________________________________________________
Limit Time Play Fast 80076D6CFFFF
___________________________________________________
Super Chocobo 8009D4B40000
===================================================
In-Battle Codes
===================================================
After One Battle, G.F. Max D002276C000C
8002276EAE30
___________________________________________________
After One Battle, Memorize All 800229A00001
Enemy Skill
___________________________________________________
When make Magic, Draw Points will D01E69860066
not reduced in size 801E69860060
___________________________________________________
Fast Store Energy to Attack 800775C42EE0
800777942EE0
800779642EE0
___________________________________________________
Infinite HP 800775B2270F
80077782270F
80077952270F
___________________________________________________
1st Character Special Attack D0081B0E8001
[Down + L2] 800774600400
___________________________________________________
2nd Character Special Attack D0081B0E8002
[Down + R2] 800776300400
___________________________________________________
3rd Character Special Attack D0081B0E8004
[Down + L1] 800778000400
___________________________________________________
1st Character Acquisition Attack D0081B0E1001
[Up + L2] 800774540000
___________________________________________________
2nd Character Acquisition Attack D0081B0E1002
[Up + R2] 800776240000
___________________________________________________
3rd Character Acquisition Attack D0081B0E1004
[Up + L1] 800777F40000
___________________________________________________
After 1 battle, Accquisition Level 8002275234A2
100
___________________________________________________
800760FCFFFF
800760FEFFFF
80076100FFFF
80076102FFFF
80076104FFFF
80076106FFFF
80076108FFFF
8007610A00FF
G.F. Acquisition And Change Shiva 80076140FFFF
80076142FFFF
80076144FFFF
80076146FFFF
80076148FFFF
8007614AFFFF
8007614CFFFF
8007614E00FF
------------------------------------------------------------------------
Character Codes
------------------------------------------------------------------------
This section consists of the codes that effects the stats of your
characters. Maximum HP causes your character's HP to be 9999. Maximum
Strength causes your character's Strength and Body Strength stats to be
255 and much more.
- The case of "EXP For Next Level Up"
Replace yyyy with FFFF will result the maximum EXP gained.
- For changing characters, use the "Change Character" Code.
Replace xx with the following to obtained the desire character.
00 --- Squall Leonhart
01 --- Zell Dincht
02 --- Irvine Kinneas
03 --- Quistis Trepe
04 --- Rinoa Heartilly
05 --- Selphie Tilmitt
06 --- Seifer Almasy
07 --- Edea
08 --- Laguna Loire
09 --- Kiros Seagul
0A --- Ward Zaback
For "All Magic" Codes.
With this code, it allows you to decide which magic to be placed at
which slot of the character's magic inventory.
80076538 64 01 - - Determines the
| | type of magic
|_ _ Determines the slot |_ _ Allows you to that specifics
location where you determine the "01" allows you
decide to add the amount of magic to add Fire.
magic to the to be stock.
character's magic "63" allows 99x
inventory "64" allows 100x
o List of Magic Modifiers.
Just simply replace the last two digits of the "All Magic Code" with
the modified digits.
__________________________________________________________
| No. | Name of Spell | No. | Name of Spell |
|-----------------------------------------------------------|
| 01 | Fire | 1D | Barrier |
| 02 | Fire 2 | 1E | Shield |
| 03 | Fire 3 | 1F | Reflect |
| 04 | Ice | 20 | Aura |
| 05 | Ice 2 | 21 | Double |
| 06 | Ice 3 | 22 | Triple |
| 07 | Bolt | 23 | Haste |
| 08 | Bolt 2 | 24 | Slow |
| 09 | Bolt 3 | 25 | Stop |
| 0A | Water | 26 | Blind |
| 0B | Wind | 27 | Confu |
| 0C | Bio | 28 | Sleepel |
| 0D | Demi | 29 | Silent |
| 0E | Holy | 2A | Petrify |
| 0F | Flare | 2B | Death |
| 10 | Meteor | 2C | Drain |
| 11 | Quake | 2D | Curse |
| 12 | Tornado | 2E | Beserk |
| 13 | Ultima | 2F | Flight |
| 14 | Apocalyse | 30 | Zombie |
| 15 | Cure | 31 | Merton |
| 16 | Cure 2 | 32 | Sense |
| 17 | Cure 3 | 33 | Full Cure |
| 18 | Life | 34 | Wall |
| 19 | Raise | 35 | Levitator |
| 1A | Regen | 36 | Prasento |
| 1B | Esuna | 37 | Catastrophy |
| 1C | Despell | 38 | The End |
|_______|____________________|________|_____________________|
There is a FAQ about gameshark found at GameFAQs. The author is Avatarr
(avatarr@pacific.net.sg). That FAQ has Japanese encoding. Some of the
information about getting 100x of the spells using gameshark are taken
from his FAQ.
===================================================
Main Character Codes
===================================================
Max HP 80076528270F
Infinite HP 8007652A270F
Max EXP 8007652CFFFF
EXP For Next Level Up 8007652Eyyyy
Change Character 8007653000xx
Max Strength 80076532FFFF
Max Knowledge 80076534FFFF
Max Lucky 80076536FFFF
800765386401
8007653A6402
8007653C6403
8007653E6404
800765406405
800765426406
800765446407
800765466408
800765486409
8007654A640A
8007654C640B
8007654E640C
80076550640D
80076552640E
80076554640F
800765566410
All Magic 800765586411
8007655A6412
8007655C6413
8007655E6414
800765606415
800765626416
800765646417
800765666418
800765686419
8007656A641A
8007656C641B
8007656E641C
80076570641D
80076572641E
80076574641F
800765766420
==================================================
Second Character Codes
==================================================
Max HP 800766F0270F
Infinite HP 800766F2270F
Max EXP 800766F4FFFF
EXP for Next Level Up 800766F6yyyy
Change Character 800766F800xx
Max Strength 800766FAFFFF
Max Knowledge 800766FCFFFF
Max Lucky 800766FEFFFF
800767006311
800767026312
800767046313
800767066314
800767086315
8007670A6316
8007670C6317
8007670E6318
800767106319
80076712631A
80076714631B
80076716631C
80076718631D
8007671A631E
8007671C631F
All Magic 8007671E6320
800767206321
800767226322
800767246323
800767266324
800767286325
8007672A6326
8007672C6327
8007672E6328
800767306329
80076732632A
80076734632B
80076736632C
80076738632D
8007673A632E
8007673C632F
8007673E6330
==================================================
Third Character Codes
==================================================
Max HP 800768B8270F
Infinite HP 800768BA270F
Max EXP 800768BCFFFF
EXP for Next Level Up 800768BE????
Change Character 800768C0000?
Max Strength 800768C2FFFF
Max Knowledge 800768C4FFFF
Max Lucky 800768C6FFFF
800768C86321
800768CA6322
800768CC6323
800768CE6324
800768D06325
800768D26326
800768D46327
800768D66328
800768D86329
800768DA632A
800768DC632B
800768DE632C
800768E0632D
800768E2632E
800768E4632F
800768E66330
All Magic 800768E86331
800768EA6332
800768EC6333
800768EE6334
800768F06335
800768F26336
800768F46337
800768F66338
800768F86339
800768FA633A
800768FC633B
800768FE633C
80076900633D
80076902633E
80076904633F
800769066340
==================================================
Fourth Character Codes
==================================================
Max HP 80076A80270F
Infinite HP 80076A82270F
Max EXP 80076A84FFFF
EXP for Next Level Up 80076A86????
Change Character 80076A88000?
Max Strength 80076A8AFFFF
Max Knowledge 80076A8CFFFF
Max Lucky 80076A8EFFFF
80076A906331
80076A926332
80076A946333
80076A966334
80076A986335
80076A9A6336
80076A9C6337
80076A9E6338
80076AA06339
80076AA2633A
80076AA4633B
80076AA6633C
All Magic 80076AA8633D
80076AAA633E
80076AAC633F
80076AAE6340
80076AB06341
80076AB26342
80076AB46343
80076AB66344
80076AB86345
80076ABA6346
80076ABC6347
80076ABE6348
80076AC06349
80076AC2634A
80076AC4634B
80076AC6634C
80076AC8634D
80076ACA634E
80076ACC634F
80076ACE6350
==================================================
Fifth Character Codes
==================================================
Max HP 80076788270F
Infinite HP 8007678A270F
Max EXP 8007678CFFFF
EXP for Next Level Up 8007678E????
Change Character 80076790000?
Max Strength 80076792FFFF
Max Knowledge 80076794FFFF
Max Lucky 80076796FFFF
800767986301
8007679A6302
8007679C6303
8007679E6304
800767A06305
800767A26306
800767A46307
800767A66308
800767A86309
800767AA630A
800767AC630B
800767AE630C
800767B0630D
800767B2630E
800767B4630F
800767B66310
All Magic 800767B86311
800767BA6312
800767BC6313
800767BE6314
800767C06315
800767C26316
800767C46317
800767C66318
800767C86319
800767CA631A
800767CC631B
800767CE631C
800767D0631D
800767D2631E
800767D4631F
800767D66320
==================================================
Sixth Character Codes
==================================================
Max HP 80076820270F
Infinite HP 80076822270F
Max EXP 8007682482B2
EXP for Next Level Up 80076826????
Change Character 80076828000?
Max Strength 8007682AFFFF
Max Knowledge 8007682CFFFF
Max Lucky 8007682EFFFF
800768306301
800768326302
800768346303
800768366304
800768386305
8007683A6306
8007683C6307
8007683E6308
800768406309
80076842630A
80076844630B
80076846630C
80076848630D
8007684A630E
8007684C630F
All Magic 8007684E6310
800768506311
800768526312
800768546313
800768566314
800768586315
8007685A6316
8007685C6317
8007685E6318
800768606319
80076862631A
80076864631B
80076866631C
80076868631D
8007686A631E
8007686C631F
8007686E6320
==================================================
Seventh Character Codes
==================================================
Max HP 800768B8270F
Infinite HP 800768BA270F
Max EXP 800768BC82B2
EXP for Next Level Up 800768BE????
Change Character 800768C0000?
Max Strength 800768C2FFFF
Max Knowledge 800768C4FFFF
Max Lucky 800768C6FFFF
==================================================
Eighth Character Codes
==================================================
Max HP 80076950270F
Infinite HP 80076952270F
Max EXP 8007695482B2
EXP for Next Level Up 80076956????
Change Character 80076958000?
Max Strength 8007695AFFFF
Max Knowledge 8007695CFFFF
Max Lucky 8007695EFFFF
==================================================
Guardian Force Codes
==================================================
No Random Battles 80077B18000C
==================================================
G.F. 1
==================================================
Unlock G.F. 1 800760F80100
Maximum HP 80077A58270F
80077A5A270F
Maximum EXP 80077A5C967F
80077A5E0098
Level 99 30077A600063
==================================================
G.F. 2
==================================================
Unlock G.F. 2 8007613C0100
Maximum HP 80076A64270F
80076A66270F
Maximum EXP 80077A68967F
80077A6A0098
Level 99 30077A6C0063
==================================================
G.F. 3
==================================================
Unlock G.F. 3 800761800100
Maximum HP 80077A70270F
80077A72270F
Maximum EXP 80077A74967F
80077A760098
Level 99 30077A780063
==================================================
G.F. 4
==================================================
Unlock G.F. 4 800761C40100
Maximum HP 80077A7C270F
80077A7E270F
Maximum EXP 80077A80967F
80077A820098
Level 99 30077A840063
==================================================
G.F. 5
==================================================
Unlock G.F. 5 800762080100
Maximum HP 80077A88270F
80077A8A270F
Maximum EXP 80077A8C967F
80077A8E0098
Level 99 30077A900063
==================================================
G.F. 6
==================================================
Unlock G.F. 6 8007624C0100
Maximum HP 80077A94270F
80077A96270F
Maximum EXP 80077A98967F
80077A9A0098
Level 99 30077A9C0063
==================================================
G.F. 7
==================================================
Unlock G.F. 7 800762900100
Maximum HP 80077AA0270F
80077AA2270F
Maximum EXP 80077AA4967F
80077AA60098
Level 99 30077AA80063
==================================================
G.F. 8
==================================================
Unlock G.F. 8 800762D40100
Maximum HP 80077AAC270F
80077AAE270F
Maximum EXP 80077AB0967F
80077AB20098
Level 99 30077AB40063
==================================================
G.F. 9
==================================================
Unlock G.F. 9 800763180100
Maximum HP 80077AB8270F
80077ABA270F
Maximum EXP 80077ABC967F
80077ABE0098
Level 99 30077AC00063
==================================================
G.F. 10
==================================================
Unlock G.F. 10 8007635C0100
Maximum HP 80077AC4270F
80077AC6270F
Maximum EXP 80077AC8967F
80077ACA0098
Level 99 30077ACC0063
==================================================
G.F. 11
==================================================
Unlock G.F. 11 800763A00100
Maximum HP 80077AD0270F
80077AD2270F
Maximum EXP 80077AD4967F
80077AD60098
Level 99 30077AD80063
==================================================
G.F. 12
==================================================
Unlock G.F. 12 800763E40100
Maximum HP 80077ADC270F
80077ADE270F
Maximum EXP 80077AE0967F
80077AE20098
Level 99 30077AE40063
==================================================
G.F. 13
==================================================
Unlock G.F. 13 800764280100
Maximum HP 80077AE8270F
80077AEA270F
Maximum EXP 80077AEC967F
80077AEE0098
Level 99 30077AF00063
==================================================
G.F. 14
==================================================
Unlock G.F. 14 8007646C0100
Maximum HP 80077AF4270F
80077AF6270F
Maximum EXP 80077AF8967F
80077AFA0098
Level 99 30077AFC0063
==================================================
G.F. 15
==================================================
Unlock G.F. 800764B00100
Maximum HP 80077B00270F
80077B02270F
Maximum EXP 80077B04967F
80077B060098
Level 99 30077B080063
==================================================
G.F. 16
==================================================
Unlock G.F. 16 800764F40100
Maximum HP 80077B0C270F
80077B0E270F
Maximum EXP 80077B10967F
80077B120098
Level 99 30077B140063
------------------------------------------------------------------------
THE EXCLUSIVE FINAL FANTASY VIII DEBUG CODE! BY Alex M
------------------------------------------------------------------------
This code is found in the Japanese underground/hacking magazine Game
Labo in April and this code has been translated by Alex M. Only this
FAQ carries the code, other FAQ writers please consult Alex through the
following mail:
madfuzzy@hotmail.com
Here is the code:
D006F308 000F
8006F1C8 0001
D006F308 000F
8006F1CA 0049
Once you have enable the code, press L1 + L2 + R1 + R2 together once
you are in the game (it doesn't seem to matter which CD you use), the
screen will fade and debug mode will begin. Be warned it's *very*
buggy. If you have a good command of Japanese, you'll be able to work
out what the submenus all mean, but even so, it seems that the mode was
written for the programmers to test stuff they found important and so
only they will know what everthing does! :)
========================================================================
8. C R E D I T S
========================================================================
Here is list of credits whom have contribute to the FAQ indirectly and
directly too. Without them, this FAQ will not be possible. Hopefully
that I will not have to add a list of idiots whom have plagurised my
FAQs. Unfortunately, it has happened.
1. Thanks to Square for producing this fantastic game ! Great Job !
2. Thanks to GameFAQs for being supportive for putting my FAQ online.
Thanks a lot for teaching me on writing a FAQ.
3. Thanks to Oronet's Unofficial FF8 Translation Homepage for the
translactions, allowing me to know the story better.
HTML address: http://oro.simplenet.com/ff8.html
4. Thanks to Final Fantasy 8 Game Source for the information on
characters for FF8 and the first five answers to the tests.
HTML address: http://www.ff8source.com/
5. Thanks to Gameshark Code Creators Club for the gameshark codes for
the game plus the creators of gameshark.
6. A VERY special thanks to Benedict and Qingxiong for the Test Guide.
Refer to their FAQ for more details. Thanks to Brian Petersan whom
has contribute the answers to the first five tests.
7. Thanks to Heero Yuy for his translations on the BOSS' names and
information on other areas. Given me information on the Mighty
Guard. Thanks for his valuable translations on the Items.
8. Thanks to Kao Megura for his style of writting a disclaimer.
9. Thanks to Final Fantasy World Apart for the tips to second disc
walkthrough and hosting the HTML version of my FAQ.
HTML address: http://www.ffnet.net/
10. Thanks to those people whom have e-mail me about the corrections on
the Level 18 test question. Sorry for replying this late because I
have some problems with my PC. Thanks to John Paulo Marquez for his
guide in easy killing the Diablo. Thanks to Patrick Han for his
guide on defeating Utoku.
11. Thanks to Steven Bruck for his help in getting the bonus G.Fs,
except for the Ko-Chocobo. Thanks to Steven Bruck for providing me
the information for the list of weapons and getting to fight the
Ultimate Weapon. Thanks a lot for providing help in the Item
List.
12. Thanks to Sung Kato for helping me, providing information on FF8.
13. Thanks to Charle5! for his information on the last section on the
game and help in finding the eight BOSSES. Thanks to ChaRle5!for
the information on defeating the Omega Weapon. Thanks to him for
allowing to use his cheats on my FAQs.
HTML address: http://members.xoom.com/hkcomic_net
14. Those whom have help to contribute some of the information and
they are the main support behind the FAQ. Thanks a lot. The list
is found at Part II.
15. Thanks to Jerry Ng for the information on getting Phoenix.
16. Thanks to Lynn Tse for his help in getting the Fighter Magazines.
17. Thanks to Zane Merritt for the help in the Pocketstation.
18. Thanks to Qiao 2324 for provide tons of information about FF8.
19. Thanks to Avatarr for his precise guide on gameshark.
20. Thanks to fuuie for his guide on magic junctioning.
21. Thanks to everyone whom has read the FAQ!
######################## END OF FF8 FAQ PART 1 #########################
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