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========================================================================
                     F I N A L   F A N T A S Y   8
========================================================================
                  Final Fantasy VIII FAQ Version 1.14
                               Part I
                        For Sony Playstation
                           By Scott Ong
E-Mail:              kangning@mbox5.singnet.com.sg

This FAQ is meant for personal use only and can only be reproduced
electronically. This FAQ can be altered as long as the disclaimer
remains unchanged. This FAQ is owned and made by me. So don't try to
get any ideas on it or I will get YOU! Feel free to distribute the FAQ
in its original form. This FAQ cannot be sold for profitable purposes!

I N T R O D U C T I 0 N
-------------------------

< < < DEMO > > >
That's right, the eagerly-awaited FF8 finally hits the stores. The game
is much better and more realistic. You will take the role of the super
cool Squall whom is led by Seifer, his rival to recapture the city of
Dollet. The city has fallen into the hands of the evil President
Deling, the dictator of the warlike nation, Galbadia....

< < < FF8 > > >
The hero Squall, trained as a mercenary at a military academy, meets a
girl named Rinoa at a party. Gradually influenced by her bohemian
lifestyle, Squall rejects family and friends for people as yet...
strangers. Meanwhile, at that while, the continent of Galbadia
suddenly turns against the whole world and declares...war. Standing
beside the President as he delivers this speech, is the figure of a
witch who disappears from the memories of the people...

V E R S I O N S
----------------
Version 1.0 - Contains the main document.
Version 1.1 - Finished Disc 1 Walkthrough. Make the Disc 1 walkthrough
              more detailed and correct some errors. Completed the
              Controls section.
Version 1.2 - Added Disc 2 walkthrough [partial]. Also added the BOSS
              Diablo's facts.
Version 1.3 - Completed Disc 2 walkthrough and make some corrections.
              Start working on Part II. Added information on Chocobo
              Riding. Make more corrections on Disc 1 walkthrough.
Version 1.4 - Added Disc 3 walkthrough [partial] and make more
              corrections. Make some spelling corrections on the
              Leviathan, Quetzalcoatl and Cerebrus.
            - Added information on getting Phoenix and Odin.
Version 1.5 - Completed Disc 3 walkthrough including information on
              G.Fs King Tonberi, Bahamut and Sabotander, plus the
              Eden, thanks to Steven Bruck!
            - Add more corrections in spelling and errors.
Version 1.6 - Added and complete Disc 4 walkthrough except for the
              ending FMV, don't want to spoil the fun ^_^
            - Added corrections/logo to the FAQ. Complete the list
              of gameshark codes.
Version 1.7 - Make mystical corrections. Miscellaneous information on
              Omega Weapon and the draw list from Tonberi, thanks to
              Hahaha Hahaha.
            - Added more information getting fragments of the pot and
              attaining full marks for the Dollet's SeeD examinations.
              Thanks to ChaRle5!
            - Added more information on getting G.F Grasharaboras.
            - Added information on Ward and Kiros
            - Correct most gramatical errors.
Version 1.8 - Edit some of the data and correct more errors.
            - Added the correct way to get the Phoenix Wing, thanks
              to Jerry Ng!
            - Added mini-walkthroughs on my webpage.
            - Added more contributors [Part II only]
Version 1.9 - Correct more errors
            - Added ways to get the Pet Magazines and Fighter Magazines
              thanks to Lynn Tse.
            - Added more information on the Prison Tower.
              Plus a move that could save your life! Thanks to Markweb
              Jimenez
            - Find more items from your jounery at the Balamb Garden
              during Disc 2.
            - Enhance the controls section. Added ASCII maps of it.
            - Added information on Pocketstation, Thanks to Zane
              Merritt. Added ways to get the Ko-Mogri through the
              Pocketstation. Added controls of the Pocketstation too.
            - Thanks to Crystal Power for that outstanding strategies
              to fight against the Rubulmdragons and the Bahamut.
              Thanks to Ciovo for telling me the usefulness of the
              Tonberi's Level Down.
            - Draw an ASCII image of the Pocketstation! Thanks to Zane
              Merritt for sending me a scanned photo of his PDA.
            - Thanks to Crystal Power for the correction on the lyrics
              "Eyes on me"
            - Edit my e-mail layout.
Version 1.10 - Made some corrections. [at Esthar Shopping List]
             - Added corrections to lyrics "Eyes on Me", thanks to
               Hahaha Hahaha/ Yee Seng Fu/ Franksiskus Febrainto ^0^
             - Added more information on the Chocobo Mini-Game. About
               Chocobo Meteor. Thanks to Zane Merritt
             - Made some spell corrections between Flare and Aero.
             - Made more corrections at certain areas.
             - Added more information on getting G.Fs and make more
               corrections.
             - Correct gramatic errors and sentence structures.
             - Find a way to get back lost cards.
             - Added more battle strategies against BOSS: Brothers,
               Sabotendar, Diablo and the final battle.
             - Added new strategy against the Omega
Version 1.11 - Added lyrics for the opening song. Thanks to Marco
               "vegeta" Colombo for the lyrics.
             - Make some changes to most parts of the FAQ.
             - Added more information on the Controls section.
             - Added the first Idiot on the Idiots List!
             - Added the list of items which can be won from BOSSES
               fight [partially]
             - Added more miscellaneous information such as getting
               Occult Fan Part I, Pet Magazine 2nd Issue and much
               more.
             - Added Battle Tips to most parts of the walkthrough.
             - Added the type of spells which you can draw from
               the Magic Stones. [partially]
Version 1.12 - Added the remainding list of Magic Stones until Disc 3
             - Added list of items that you can won from BOSS fights.
               Also applies until Disc 3. (partially)
             - Added more battle tips until Disc 3 (partially)
             - Make some corrections to the Basics section.
             - Added informatiom about solving the Clock Puzzle. Thanks
               to Stephanus Rudiyanto Natari.
             - Added information about trading the Tonari no Kanjo
               with Zone. Thanks to Marbweb Jimenez
             - Added more information on hacking gameshark codes.
Version 1.13 - Added information about the Chocobuckle.
             - Added the remainding Magic Stones (excluding those that
               are found at the World Map)[until fighting the Ultimate
               Weapon.]
             - Added more battle tips. [until Disc 3]
             - Added the list of items which can be won from BOSS
               Fights. [until Disc 3]
             - Added the list of monsters found at Warship Island
               and how to tackle them.
             - I have found another secret FMV, refer to Section 5.10
               for more details.
Version 1.14 - Added the remainding Magic Stones and BOSS stats thanks
               to Markweb Jimenez. He even sent me a map of Altemisia
               Castle! You will find it at my website.
             - Added FF8 Debug Code, thanks to Alex M. Very exclusive!
             - Added some strategies about the BOSSES in the final
               dungeon.
             - Make some changes to the Magic Translations according
               to Final Fantasy VII magic.
               Heal (restore HP) - > Cure
               Cure (fixed status ailments) - > Esuna
               Life 2 (restore life and HP to full) - > Raise
             - Correct some errors regarding the spelling with
               Sabotander and Pandemonium.
             - Change all "Magic Stones" to "Draw Points"

This FAQ can be found at the following addresses:
GameFAQs                 http://www.gamefaqs.com/
The Round Island         http://members.xoom.com/_XOOM/scottong/
Cheat Code Central       http://www.cheatcc.com/

The HTML version of this FAQ can be found at the following address:
Final Fantasy: Worlds Apart       http://www.ffnet.net/
Square Source                     http://squaresource.com
TotalFF8                          http://totalff8.ffnet.net/

The HTML of the Mini-FAQs can found at the following address:
The Round Island          http://members.xoom.com/scottong/

Firstly, this is my first FAQ on RPG and there may be many errors due
to the long walkthrough. So inform me if you have any corrections
regarding this FAQ. This FAQ is protected under copyright law and any
unauthorized copying or production will lead to severe punishment.
I have also included my walkthrough for the Demo disc for FF8, so
enjoy your feast !
________________________________________________________________________

NEWS
Regular updating will be done on my site, while major updates will be
sent to GameFAQs. Part II (partial) is currently on the Internet. It
can also be found at the above mentioned websites. Well I have moved
to XOOM recently, so take note of the new URL of my homepage. For your
convience, I have recently downloaded ICQ and my ICQ is 39117037.
Sorry for no updates for the entire last week of May..... Scott is very
busy. If you know something about FF7, head for the website and you can
entered a quiz! Check it at:
http://members.xoom.com/scottong/quiz.htm (any commercial fee? ^_^;)

Late replies on e-mails... My computer has gone berserk again. Now it is
back on its feet again and now it is back to action. Sorry about that.
I have lost all my ICQ contacts and my mails contact.. so kindly drop a
mail again. Sorry for the inconvience caused.

C O N T I N U E ?
Definately yes! for the American version. Probably I will add a
translation script regarding the Japanese version to help you guys in
this Japanese version of the game. So watch for my FAQs for the US
version. Bye!

IDIOTS!
Can't really believe it that someone actually sold my FAQ for money.
I am telling everyone that if you saw someone do so, please tell them
to stop it. This FAQ is meant for PERSONAL USAGE ONLY and not being
sold for money!

During my naviagtion on the net, I have found a site that has the
version 1.0 of my Part I. But the webmaster simply removes the
disclaimer and my name. He is the webmaster of RPG Central [http://www.
blue.icestorm.com/rpgcentral]. I have tried contact the webmaster
empteen times yet there is still no reply.

Feel free to e-mail to me if you have any enquires on the game / using
my FAQs for your website on the game, remember to write the title of
the game as the subject or I will not answered it. Well, here is a
piece of good news! Robert Strokes [webmaster of Final Fantasy: Worlds
Apart] has released the HTML version [partial]!
________________________________________________________________________

This Document is Copyright 1999 Scott Ong. It may freely distributed
but It may NOT be SOLD for any price!

########################################################################
C O N T E N T S
########################################################################

1.  The Characters
2.  Controls
3.  Walkthrough for Disc 1
4.  Walkthrough for Disc 2
5.  Walkthrough for Disc 3
6.  Walkthrough for Disc 4
7.  Gameshark codes
8.  Credits
________________________________________________________________________

Begin with the show!

========================================================================
1.   T H E   C H A R A C T E R S
========================================================================
These are the characters whom will depart on your strange adventure...

Name:        Squall Leonhart
Age:         17
Sex:         Male
Height:      5'10" [177 cm]
Birthdate:   August 23
Blood Type:  AB
Weapon:      Gunblade
Description: The story's hero unsociable and expressionless. The hero
             of the game, a cadet in the SeeD special forces attached
             to Balamb Garden. Antisocial and stone-faced. Besides his
             aloof personality, he is very self centered and a person
             who hates influenced deeply by strangers.

Name:        Rinoa Heartilly
Age:         17
Sex:         Female
Height:      5'4" [163 cm]
Birthdate:   March 3rd [thanks to Rinoa Heartilly's Shrine]
Weapon:      Blaster Edge
Description: A beautiful and enigmatic woman, kind-hearted and driven
             to succeed. A cheerful girl who possesses a "mood-making"
             liveliness and gentleness that touches people without
             discrimination. She's honest about her feelings and
             readily speaks what she thinks. However, in time, she ends
             up becoming warped... By the way, Rinoa has a pet dog
             called Angelo.

Name:        Zell Dincht
Age:         17
Sex:         Male
Height:      5'6" [167cm]
Birthdate:   March 17th
Blood Type:  B
Weapon:      Glove
Description: A master of comprehensive wrestling skills whom was
             admitted to the Garden. He has entered the Garden when he
             was only 13 years old out of admiration of his grandfather,
             who was an excellent soldier. He is the type who does
             everything with enthusiasm, but the reason is his weak
             point. However, at heart he is gentle and has a serious
             personality.

Name:        Seifer Almasy
Age:         18
Sex:         Male
Height:      6'1" (188 cm)
Birthdate:   December 22nd
Blood Type:  A
Weapon:      Gunblade
Description: A troublemaker who views Squall as his rival. A SeeD cadet
             who is treated as a problem child because he lacks
             composure and the ability to follow orders, even though he
             has the disposition to excel. On the other hand, he
             appreciates Squall's abilities highly and adamantly
             considers him a rival.

Name:        Laguna Loire
Age:         27
Sex:         Male
Height:      5'11" [181 cm]
Birthdate:   January 3rd
Blood Type:  B
Weapon:      Machine Gun
Description: A hot-blooded man who fights with a pen instead a sword.
             Kind out of compassion for humanity, he's a man full of
             courage who helps the faint-hearted and crushes the
             arrogant. A journalist of military origins, he swapped
             his sword for a pen and fights boldly against the evils of
             the world. Laguna has rather a sad story, as he lost
             his wife in saving the world and has become the President
             of Esthar. By the way the mystery has been solved, it was
             actually Elone whom causes Squall to meet Laguna in his
             dream. His intelligence and leadership were unmatched.

Name:        Selphie Tilmitt
Age:         17
Sex:         Female
Height:      5'1" [157cm]
Birthdate:   July 16
Blood Type:  B
Weapon:      Nunchaku
Description: A naive girl with flightily nature and capable character.
             A girl with skilled personality to the extent that you
             can't believe that she's a student at the military academy.
             Usually she has a carefree way of speaking and is
             frequently disturbed by the pace of her surroundings.

Name:        Irvine Kinneas
Age:         18
Sex:         Male
Height:      6'0" [185cm]
Birthdate:   November 24th
Blood Type:  O
Weapon:      Shotgun
Description: A young man, well-liked by women whose strongest point is
             his marksmanship. A cadet at the Galbadia Garden, he self-
             styles himself as the "No. 1 gunslinger in the Garden" His
             shooting arm seems sure and he is the girls' favorite
             because he is full of confidence. He seems callous to
             simple men, but in truth, he is unexpectedly sensitive and
             seems to have a serious personality.

Name:        Quistis Trepe
Age:         18
Sex:         Female
Height:      5'6" [172cm]
Birthdate:   October 4
Blood Type:  A
Weapon:      Chain Whip
Description: An Elite who serves as Squall's advisor. She has joined
             SeeD at the age of 15 and is now the guidance counselor
             of Squall and his friends. In opposition to her cool
             spirit and strong facade, she gets depressed easily about
             trivial matters since she is unused to setbacks.

LAGUNA'S PARTY

Name:        Ward Zaback
Age:         25
Sex:         Male
Height:      217 cm
Birthdate:   February 25th
Blood Type:  A
Weapon:      Harpoon
Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals.
             You can only use him in battles during Laguna's Scenario.
             Don't look down on him, as he looks huge and scary. Ward
             is actually one of the most strongest guys in FF8, have
             high strength stats. Now Ward has become a minister for
             the President of Esthar.

Name:        Kiros Seagul
Age:         23
Sex:         Male
Height:      191 cm
Birthdate:   July 6th
Blood Type:  O
Weapons:     Daggers
Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals.
             You can only use him in battles during Laguna's Scenario.
             He is rather a helpful lad in Laguna's friend. He is
             rather agile and swift in his movement. He has very cool
             weapons. Kiros had also became one of Laguna's right hand
             man.

There are more information about other characters and you can view it
from the site, Final Fantasy VIII Source or Yee Seng Fu's Basics FAQ.

========================================================================
2.   C O N T R O L S
========================================================================
NOTE: Read this section before you proceed to the main walkthrough.

Contents
2.1   You should know....
2.2   The Main Menu
2.3   Default Button Configuration

2.1    Y O U   S H O U L D   K N O W.....
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is the stuff that you should know when playing FF8. These can be
found in your manual. If you want more information regarding this, refer
to Yee Seng Fu's Basics FAQ.

+++ Playing the Game from the Beginning +++
Point the cursor at the first Option [NEW GAME] and enter your
decision with the Circle button.

+++ Continue from Save Data +++
When you want to play using SAVE DATA to continue from the previous
point, select the 2nd option and press Circle and you can now select
the slot with the Circle Button. Note that you can save up to the
maximum data of 15 game saves.

+++ Changing Disc Warnings +++
As you proceed through the adventure. Do NOT turn off your Playstation
Console. Just open the Playstation Lid and pop in the next disc and
the game will automatically resumes itself.

+++ Questions +++
In this FAQ, I have included diagrams and questions.
Q.1    How do I save my game ?
Q.2.   How do I use Draw Points?
Q.3    What actually happened to Julia ?
Q.4    How do I enter Dollet City ?
Q.5    How do I defeat those Aliens in Ragnarok ?
Q.6    Is it possible to get cards at Disc 4?

+++ Battle Tips +++
I have added sections called Battle Tips and they are found in most
part of the walkthrough, like how to kill the Molbors and the T-Rex at
low levels. This section is specially made for those whom do not use
Gameshark. There are a total of 20 of them.
________________________________________________________________________

2.2      T H E   M A I N   M E N U
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Main Menu is a very important section as it allows you to use
items, view stats of your characters and G.F., saving your game,
adjust game settings, etc. Read this if you have any enquires about the
game.

========================================================================
NOTE:   All the settings are use in default settings.
========================================================================

++ MAIN MENU ++

Junction:      Allows you to set up your Guardian Forces and abilities
Item:          Allows you to use items or rearranged your items
Magic:         Allows you to use and trade magic with other characters
Status:        Allows you to view the stats of your characters.
G.F.:          Allows you to view the Guardian Force levels, and to
               develop your monsters' job skills.
Abilities:     Allows you to use the abilities learned by the G.F.
Party Change:  Allows you to change your party at the World Map or at
               the Save Point.
Cards:         Allows you to view the cards that you have.
Configuration: Allows you to adjust your game settings.
Tutorial:      A very precise learning guide on how to play FF8.
Save:          Allows you to save your game. This option will only be
               selectable if you have approached a Save Point and at
               the World Map.

Here is an ASCII art of the Main Menu [for those whom does not know
Japanese].

*** MAIN MENU ***
 ____________________________________________________________________
|HELP                                              |                 |
|__________________________________________________| JUNCTION        |
|STATUS                                            |                 |
| ZELL       LV 22    HP: 2411 / 1922              | ITEM            |
|--------------------------------------------------|                 |
|STATUS                                            | MAGIC           |
| SQUALL     LV 31    HP: 2415 / 2551              |                 |
|--------------------------------------------------| STATUS          |
|STATUS                                            |                 |
| RINOA      LV 20    HP: 1100 / 1930              | GUARDIAN FORCE  |
|--------------------------------------------------|                 |
|  IRVINE                 QUISTIS                  | ABILITIES       |
| LV 20 HP 977         LV 22 HP 1059               |                 |
|       ---------            ---------             | PARTY CHANGE    |
|                                                  |                 |
|  SELPHIE                                         | CARDS           |
| LV 17 HP 824                                     |                 |
|       ---------                                  | CONFIGURATION   |
|                                                  |                 |
|                                                  | TUTORIAL        |
|                                                  |                 |
|                                                  | SAVE            |
|__________________________________________________|_________________|
 _________________________________________________ | PLAY 24:15      |
|                                                 || S.LV   30       |
|  BALAMB GARDEN - TRAINING CENTER                ||    446470 G     |
|_________________________________________________||_________________|

========================================================================
2.2.1.      JUNCTION MENU
========================================================================

** JUNCTION MENU **
    _______________________________________________________________
   |  [JUNCTION]   [REMOVE]   [OPTIMIZE]   [ABILITY]  |   JUNCTION |
   |__________________________________________________|____________|
 _________                                               __________
| PHOTO   |     SQUALL                                  |  COMMAND |
|  OF     |                                             |  ATTACK  |
| SQUALL  |     Lv 31 |^|                               |  MAGIC   |
|         |                                             |  G.F.    |
|_________|     HP 2415 / 2551                          |  ITEM    |
 _______________________________________________________|__________|
| [   HP   ] Ice 3         2551 [ST ATK] [ST DEF]  [A ATK] [A DEF] |
| [  STR   ] -------------  78  [ DEX  ] ---------------   25      |
| [ B STR  ] -------------  20  [ EVA  ] ---------------   2 %     |
| [ M STR  ] -------------  45  [ ACU  ] ---------------   225     |
| [  SPI   ] -------------  35  [ LUCK ] ---------------   17      |
|__________________________________________________________________|

LIST OF ABBREVIATIONS
 _________________________________________________________________
|        |                     |        |                         |
| STR    |   Strength          | ACU    | Accuracy                |
| B STR  |   Body Strength     | LUCK   | Luck                    |
| M STR  |   Magic Strength    | ST ATK | Status Attack           |
| SPI    |   Spirit            | ST DEF | Status Defense          |
| DEX    |   Dexrity           | A ATK  | Attribute Attack        |
| EVA    |   Evasion           | A DEF  | Attribute Defense       |
|________|_____________________|________|_________________________|

What is their purpose?

** Strength **
This factor affects the attacking power of your character. The higher
the stats, the more damage your character will inflicit with the Attack
Command.

** Body Strength **
This factor effects the defensive power of your character. The higher
the defensive stats, the lesser the amount of damage inflicited by your
opponent.

** Magic Strength **
This factor effects the magic attacking power of your character. The
higher the stats, the more damage your character will inflicit when
using magic.

** Spirit **
This factor effects the magic defensive power of your character. The
higher the stats, the lesser the amount of damage inflicited by your
opponent when it uses magic.

** Dexrity **
This factor effect the speed of your time bar or ATB (also known
Active Time Bar]. The higher the stats, the faster the ATB is.

** Evasion **
This factor effect the rate whether your character will escape from an
enemy's attack [causing a MISS in the opponent's attack]. The higher
the stats, the more chance your character will dodge from an attack.

** Accuracy **
This factor effect the rate whether your character will hit your
opponent with the Attack Command. The higher the stats, the lesser
chance that your character will miss an attack [great against
Cactuars]

** Luck **
This one I not quite sure. But I think that it will effect the rate
whether the Odin will appear. It also effect the rate whether your
character could escape from status ailments such as death. If you have
the luck stats of 100+, you will be able to see the Gilamgesh in
between battles!

** Status Attack **
This is similar to FF7's Elemental combo on your character's weapon
Your character will inflicit damage and also causes status ailments
on your opponent. For example if you want to cause sleepel with your
character attack, junction Sleepel to your Status Attack.

** Status Defense **
I myself prefered this than status attack. This works like FF7's
Elemental combo on your character's armor. Your character will
receive protection against the elemental that you have junctioned.
For example if you want your character to be protected against
Confusion, junction Confu to your status defense. It would be better
if you have acquired the Ribbon [prevents any status disorder, it's
a secret G.F. ability, haven't gotten it yet]

** Attribute Attack **
This is rather USELESS. If you want to do more damage against Fire-
based monsters such as the Bomb, junction Ice to your junction as Ice
works well against Fire. However, ice-based monsters will nullifies
the attack, thus you are helping them to restore lost HP!

** Attribute Defense **
This is much preferred against Attribute Attack. As you can recieved no
damage from elementals or nullifies it and restore your HP. This
ability could make your life easier. If you junction Ultima to your
Attribute defense, you will be able to nullify any kind of magic. For
example if you want your character to protect well against Fire,
junction Fire to the character's attribute defense.

## JUNCTION ##
----------------------------------------------------------------------0
Once you have chosen Junction, you will have this menu. Press Circle
and choose the "JUNCTION" tap. The top tool bar will have the
following options:
 ___________________________________________________
|             |
| JUNCTION    |  <   G.F   >      <   Magic  >
|_____________|_____________________________________

<  G.F   >
This allows you to set the G.F monsters that you would like the
character to use and this will lead to the Optimize and Ability Menu.
After selecting this command you will have the following screen:

______________________________________________
                                              | Well, let's get started.
G.F Page No. 1       G.F Page No. 2           | Here is the layout of
 _________________    __________________      | all the G.Fs. []
|Queztalcoatl  [] |  |Brothers          |     | represents a character
|Shiva            |  |Diablo            |     | has already picked the
|Ifrit         [] |  |Carbunkle         |     | G.F. If you point the
|Siren            |  |Leviathan         |     | cursor next to it, you
|_________________|  |__________________|     | will see the name of
                                              | the character that the
G.F Page No. 3       G.F Page No. 4           | G.F is currently
 _________________    __________________      | equipped with. Press
|Pandemonium      |  |Bahamut           |     | D-Pad right or left
|Cerberus         |  |Sabotander        |     | to change pages.
|Alexandar        |  |Tonberi           |     | Press Circle to select
|Grasharaboras    |  |Eden              |     | the G.F. Press X after
|_________________|  |__________________|     | you have finished
                                              | equipping your G.Fs.
______________________________________________| -- > Optimize Menu.

<  Magic  >
If you have acquired junction abilities [icons with "J"], you will
find that you can junction magic to bolster your character's stats.
This is rather difficult and here is a part of it. Press Circle and
you will see the Magic Page on the right of character's photo

 ________    __________________
|        |  |MAGIC P1     NUM  |  I have "cut" the screen to a small
|  PHOTO |  |Fire         100  |  part as what I am saying will be
|   OF   |  |Ice          100  |  focusing on within this area. For
| SQUALL |  |Bolt         100  |  example if you want to junction 100x
|________|  |Ice 3        100  |  Fire to your Strength [provided that
    ________|__________________|  you have acquired Strength J]. Select
   | < -- A ATK/DEF             |  [ STR ]and select the magic from the
   |___________________________|  character's magic pages [1~8]. Press
                                  Left and you will see the following
                                  screen [below]

ATTRIBUTE ATTACK/DEFENSE JUNCTION WINDOW
------------------------------------------

    ___________________________    Tip: Press Right to change back to
   |< -- ST ATK/DEF    ABILITY  >|        Status chart.
   |___________________________|_____________________
                  |  Fire  --- 99%    Poison --- 0 % |
    AT ATK -----  |  Ice   --- 0 %    Wind   --- 0 % |
  | >AT DEF Fire   |  Bolt  --- 0 %    Water  --- 0 % |
    AT DEF -----  |  Earth --- 0 %    Holy   --- 0%  |
                  |__________________________________|

STATUS ATTACK /DEFENSE JUNCTION WINDOW
------------------------------------------
    ___________________________     Tip: Press Right to change back to
   |              AT ATK/DEF-- >|         Elemental chart.
   |___________________________|__________________________________
                  | Instant Death --- 0%     Zombie     --- 0%    |
   ST ATK -----   | Poison        --- 0%     Sleep      --- 0%    |
   ST DEF -----   | Petrify       --- 0%     Slow       --- 0%    |
   ST DEF -----   | Blind         --- 0%     Stop       --- 0%    |
                  | Silent        --- 0%     Confuse    --- 0%    |
                  | Berserk       --- 0%     Absorption --- 0%    |
                  |_______________________________________________|

I have missed out one of them and I am rather tired in redrawing the
table. That one is Darkness [I could counter that 100% when I
junctioned Aura to it]. That applies to Status Defense only.

Ocassionally, if you junction 100x of a spell to the characters'
attributes defense, you will see a green-colour star. This marks that
the spell being cast on the equipped character will be nullified. A
green star marks 100% protection against the spell [which means it does
0 HP damage.] Over 100% will instantly nullifies the spell.

Thanks to fuuie for his precise guide on magic junctioning.

## REMOVE ##
----------------------------------------------------------------------0

< Magic >
Removes all the spells are set using the Junction Menu. Your character
stats will change back to it's original. The numbers of the stats also
decreases. You will be given a message box, if you have junctioned
magic to the character's maximum HP through HP J.

< Everything >
Removes all equipped Commands [G.F command, Magic command, Item command,
Draw command, G.Fs command such as Recovery set that is by using the
Junction Option. And of course the magic spells that are junction to
your character's stats. It removes the equipped G.F. This option works
well when you want to transport all G.Fs to another character.

## OPTIMIZE ##
----------------------------------------------------------------------0

< Attack >
Optimizes the spells by configuring according to the attacking power.
The character's attacking stats are the highest.

< Magic >
Optimizes spells for the highest magic attack and defense. Junction
better magic [also giving you better results] to the Magic Strength.

< Defense >
Optimizes spells for highest defensive power. Junction the better magic
[also giving you better results] to the character's Body Strength.

## ABILITY ##
----------------------------------------------------------------------0

This option is the only way to configure what other actions, that your
character could perform besides the normal attacks and special attacks.
Once you have equipped a G.F, you will have 4 four commands being set.
Here is the list of "BASIC" commands [all G.Fs have it!]:

< Magic >
Allows your characters to cast the spells that you have drawn from
opponents or Draw Points. Must have the draw command in order to
draw magic!

< G.F. >
Allows you to summon the G.F. monsters. There you will see the HP of
the G.F. replacing the HP of the commanding character. There is a time
bar in blue. The monster will automatically being summoned as all the
blue bar has been used up. This can be cancel if the monster's HP
reaches zero, being cast a confusion spell or silence spell.

< Draw >
|One of the most important commands used in the game. With this command,
|you can "draw" magic such as Fire, Bolt and much more from enemies.
|NOTE: You must have this command in order to draw magic from the Draw
|      Points [purple translucent bubbles].
|----[Stack]
|Saves the magic for later use. Up to the maximum number of 9 spells
|that can be drawn, this will depend on the level of your opponent, the
|level of your character and your luck.
|
|----[Release]
|One charge can be drawn in this way, but the spell will immediately
|expelled. The spell is being used at half of the damage. But this
|situation is good for if you want to cast a spell that you have not
|drawn before. There is a high possibility for you to draw question
|marks from enemies.

< Item >
Allows you to use items such as Potions, Phoenix Downs when engaged in
combat. This are pretty handy when your character is unable to use
magic [e.g. being silenced]. Also allows you to summon some special
monsters such as the Phoenix.

For the usage of other commands, refer to Part II for more details.

========================================================================
2.2.2.    ITEM MENU
========================================================================
Items apparently are one of the most important factors in FF8. They
will help you to restore HP, cure status disorder and helps in battles.
I have classified them in six groups

MEDICINE : Healing items such as Potions, Phoenix Downs and Elixirs.
JUNK     : Items such as Magic Stone Fragment, Magic Stone and Screws
           These items can not be use through the item command, however
           some of them provides some special desperation moves for
           Quistis and Weapon Upgrading. They can also be converted in
           materials for making Magic through Abilities Menu
G.F      : Item used in restoring G.F's lost HP or Life and allows G.Fs
           to learn new abilities. Provide that you have enough space..
BATTLE   : Items that are only useable through the item command. One
           good example is the Phoenix Wing.
FIELD    : Items that are group-based type, and only useable at Save
           Points, examples are Tents and Pet Houses/
MAGAZINE : Useful booklets which tells you requirements on Weapon
           Upgrading, new moves for Rinoa and new moves for Zell.
BULLETS  : This item are battle-type items and are used through
           Irvine's Special Moves.

Drawing a full ASCII Art of the Item menu requires, time so I only
draw out the Tool Bar.
  __________________________________________________________________
 |  <  USE  >   <  CUSTOMIZE >    < AUTO ARRANGE >   < COMMAND > | ITEM     |
 |_______________________________________________________|__________|

< Use >
This will enable you to use the items directly from the item menu.
Only healing items such as Potions can be used from here. You can also
view books, activate the item to fight the Diablo from here! To summon
G.F Grasharaboras, use the Solmon's Ring through this command. [make
sure you have met the requirements. You can also use items to let
Quistis to learn special moves, improve G.F affection by using G.F
affections items, upgrade character's stats with sources and allows
you to read magazines.

< Customize >
Allows you to arrange the items in your preferred way. Doing this
will be much easier while in searching for the items that you
wished to use. You can arranged the items by switching places and
placing them in a blank space. There are about 25 item pages.

< Auto Arrange >
This will cause the computer to arrange the items. Useable and
important ones will be the top at the menu, while those unusable ones
will be arranged at the lower section. Practically it is arranged in
this order:

[MEDICINE]-[G.F]-[BATTLE]-[FIELD]-[BULLETS]-[JUNK]-[MAGAZINES]

<  Command  >
This section allows you to arrange what you want to appear at the
item pages [through item commands] Allows you to arrange the items
in your own peference. Well look something like this:
 ________________________
|ITEM P1            NUM. |   To change it's position, just simply
|Potion             100  |   the item on the top left screen and select
|Phoenix Down       20   |   another item [the spot where you want to
|Remedy             6    |   place the first item] There are about 10
|Gisaal Vegetables  1    |   pages for items. You can use stones such
|________________________|   as Holy stone as you are casting Holy!

========================================================================
2.2.3.   MAGIC MENU
========================================================================

Magic apparently is an important factor in battles. Magic does decent
amount of damage and some does massive amount of damage to a group of
enemies, e.g. the Ultima Magic. Well here is the ASCII Toolbar of the
Magic Menu.
 ______________________________________________________________________
|  <  Use  >   < Exchange >  < Receive Everything >   < Arrange >   | MAGIC    |
|___________________________________________________________|__________|

< Use >
Allows you to use magic from the menu directly. NOTE: You can't use
attacking magic such as Bolt, Fire, Ice, etc. You can only use all
healing magic except for Regen. Usable magic will have white-color
Japanese fonts.

< Exchange >
|Allows you to trade magic even a particular member is not currently in
|your present party. There are a total of 3 commands from this section
|
|----[Hand over all]
|Gives all the amount of a particular magic from an existing character
|to the selected character in the lower row. Firstly select your
|character and then select the magic spell you want to trade and then
|select the character you want to give to and select the space where
|you want to put the magic [All the amount of the current magic will be
|given to the other character, e.g. If Squall has 3 Heal magic and you
|trade Heal with Quistis, Quistis will have all the 3 Heal magic]
|
|----[Receive All]
|Gives the top character to receive the amount of a particular spell
|from the character at the bottom row. E.g. Squall is the top character,
|and Quistis is the lower character. Select Quistis and the spell you
|want to trade to Squall. Squall will have all the selected spell that
|Quistis originally has.
|
|----[Divide]
 A better command. This option allows you to specify the number of magic
 that each of the character will recieve. The character must already
 has that spell in his/her own inventory.

< Receive Everything >
Allows the above character to receive all the magic from the bottom
character. Very useful if you want to transfer all the spells from a
character whom isn't in your party to the other character.

< Arrange >
A very common command used in arranging placing your magic in order for
easy access during combat. Each character has 8 magic pages for Magic.
Too bad that there isn't any option that you can removed magic....
I have found a way to discard useless magic such as Fire (which is quite
weak later in the game..) you can trade the magic to Edea whom joins you
in Disc 3.
 ___________________
|MAGIC P1      NUM  |
|Ultima        45   |
|Bolt 3        100  |
|Aura          100  |
|Triple        100  |
|___________________|

========================================================================
2.2.4    STATUS WINDOW
========================================================================

This menu allows you to view the various abilities of your characters.
Press the Circle button to open the Status Window. You can switch your
characters with L1 or R1 buttons.

< Status 1st Window >

This allows you to get to know your character's basic abilities points
like your character's name, level, current HP vs. its Maximum HP, the
amount of EXP your character has gained, the experience points needed
to reach the next level, attributes, the weapon that they are
currently equipped with and the ability that they have acquired.

< Status 2nd Window >
This allows you to view the character's resistance against elements
such as Poison and Ice. It also allows you to view their resistance
against magic that causes status disorder such as Sleepel and Blind.
Occasionally you will see a star at your character's attributes
defense stats and status defense stats. That means that your character
can nullifies that kind of elemental damage or protect from the status
ailment 100%!

ELEMENTAL RESISTENCE

________________________________________________
|                      |                       |
|       FIRE           |       POISON          |
|       ICE            |       WIND            |
|       BOLT           |       WATER           |
|       EARTH          |       HOLY            |
|______________________|_______________________|

========================================================================
ELEMENTAL CHART
========================================================================

FIRE          :   Fire magic is weak against Fire-based monsters,
                  but is good against Cold/Ice/Water-based monsters.
ICE           :   Ice magic is weak against Cold/Ice/Water-based
                  monsters, but is pretty good against Fire-based
                  monsters.
LIGHTNING     :   Lightning elemental is weak against Lighting-based
                  monsters, but great against mechnical beasts.
EARTH         :   Earth elemental is useless against flying creatures
                  but great against standing opponents except for
                  Earth-based monsters.
POISON        :   Poison elemental is useless against mechnical beast
                  but great against humans except for Poison-based
                  monsters.
WIND          :   Wind elemental is great against flying creatures,
                  but weak against wind-based monsters. Sometimes,
                  Wind does not work well against flying creatures.
WATER         :   Water elemental is great against monsters located
                  at desert and mechnical beasts. Water works well
                  against Fire-based monster.
HOLY          :   Holy elemental works well against the undead ["false
                  HP"]. Heal is an example of Life/Holy Magic. If you
                  junction this to your character's attributes
                  attack..you will make full use of it!

========================================================================
STATUS DISORDER RESISTENCE
========================================================================
 ________________________________________________
|                        |       ZOMBIE          |
|     INSTANT DEATH      |       SLEEP           |
|        POISON          |       SLOW            |
|        PETRIFY         |       DARKNESS        |
|        BLIND           |       STOP            |
|        SILENT          |       CONFU           |
|       BERSERK          |      ABSORPTION       |
|________________________|_______________________|

========================================================================
STATUS DISORDER CHART
========================================================================

INSTANT DEATH: Your character will be killed instantly, HP drops to
               zero. Very damaging.
POISON:        A green cloud appears on head of your character. HP
               drops in chunks as the character reaches his turn. This
               status aliment also occur in the field.
PETRIFY:       The character becomes a solid stone and ATB stops [which
               means that you can't used that character.
BLIND:         A black cloud surrounds the forehead of your character.
               Your character will misses his/her attacks frequently.
SILENT:        A tiny bubble speech that says "..." Your character can
               only use Attack Command and the G.F's Abilities Command.
BERSERK:       Steam rushes out from the red-hot character. You will
               lost the control of the effected character as the
               character just attacked with the ATTACK COMMAND.
ZOMBIE:        You will lost the control of your character as the
               character will attack your party!
SLEEP:         The character's ATB will stop and "zzzz" appears from
               the character. The character will only awake when under
               attack or a Remedy or Cure is used on him/her
DARKNESS:      The colour of the character darkens and thus ATB bar
               slows down. [There isn't any magic that you can junction
               to your attributes attack, that's reason why this status
               is being left. Cast Aura to remove the status ailments.
               It also prevents your character from using his/her
               special technique.
SLOW:          The ATB guage [or known as the Time Bar] moves slower,
               changing purple in color.
STOP:          The ATB guage freezes as the effected character stopped
               moving [even the super hyperactive Zell stops shaking!]
CONFU:         Your character turns around in circles and will attack
               your party on himself/herself!
ABSORPTION:    Finally found the usage. This depends on character's
               defense against life drain attacks.

[DARKNESS] sub-header appears in the Status Defense screen only!

========================================================================

< Status 3rd Window >
Allows you to glance through the G.F. that the characters have
currently possessed. Also allows you to view the G.F's affection
towards the equipped character. The G.F affection ratings can be
improved by using G.F affection items such as Dynamo Rock, refer to
Part II for more details. G.F affection could also be improved by
summonining a couple of times. Regular summoning of a particular G.F
will improves affection with the character.

< Status 4th Window >
This allows you to change the names of your special skills and set the
auto-function.
1. Special
   For the case of Squall, you have trigger into the box, you will
   receive the amount of hits from 0 to perfect. If Squall has more
   than one hit, he will then perform his special move. For Zell, you
   have to input keys to inflict more damage to your enemy. If you
   want the input to be done automatically, move the cursor to ON,
   and decide with the Circle button. Refer to Part II for more
   details.

========================================================================
2.2.5.       GUARDIAN FORCE MENU
========================================================================

G.F. stands for Guardian Forces. Guardians are just the summoned
monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses
powerful and devastating magic. Use them wisely. There is a difference
between FF7 and FF8 is that now summoning a guardian will requires
time as a blue bar will overleap your present time bar and the HP of
the Guardian will be covering the character's HP. Last of all,
summoning a monster does not required to use MP anymore ! Select your
monsters and this will lead to the Learn sub-menu.

< Learn >
|As you battles, you will gain AP which is mentioned in Part II. AP is
|similar to FFT's job points which allows you gain when the job is
|being completed. Guardians also gain EXP to level up and AP to gain
|new abilities. In this screen, you will be given a lot of list, which
|the G.F. required to learn and how much AP is needed.
|--- [Junction]{J}
|    Allows spells to be selected through the Junction and Magic menu.
|    This will increases you character's statistics. The more amount of
|    magic you have, the greater your character's stats will increase.
|    Note: NOT all characters can be boosted by the same spells. Auto
|    effect when a G.F is being junctioned to the character.
|----[Command]{!}
|    This can be selected through the Junction and Abilities sub-menu
|    for the use in combat. More commands in other words. A character
|    can have up the maximum 4 commands [including Attack commands]
|----[Character] {C}
|    This can be selected through the Junction and Abilities mainly
|    but these are selected on the bottoms abilities window. Your
|    character's ability will automatically in effect when selected.
|    You can get better results, such as equip Strength +40% and
|    Strength +20%. This will result that the character's strength
|    increases by 60%.
|----[Guardian Force]{G.F.}
|    No need to be selected. In fact, it will take effect once they
|    were learnt.
|----[Menu] {M}
     Menu abilities can be selected directly from the main menu.
     Different Guardian Forces will serve different functions.

The symbols will be seen in the icon next to the ability. Details
about these abilities will be described in detail in Part II

========================================================================
2.2.6.       ABILITIES MENU
========================================================================
During the begining of the game, the option is being greyed out. To
use this menu, learn G.F's Menu abilities and you will be able to use
it. This menu allows you to make items such as bullets for Irvine and
Tools. It also allows you to change card into items. Refer to Part II
for more details.

========================================================================
2.2.7.       EXCHANGE MENU
========================================================================
Exchanging of party members can only be done at a Save Point or at the
World Map. This option is available after Rinoa has joined you. Just
select a party member at the stock and choose the character that you
want to replace with. Sometimes the character are compulsory, the
picture of the character will grey out [which means that you can't have
that character's misplaced.]

SPECIAL ABOUT FF8
There are special sequences called Laguna Scenarios, where you will be
transported to the past and you will sometime sees an arrow like which
present character [part of Squall's team] is replacing whom in the past
[part of Laguna's team, Kiros and Ward]

========================================================================
2.2.8.      CARDS MENU
========================================================================

This section allows you to view the cards that you have in your hand.
Cards can be won by defeating BOSS, draw from monsters or by defeating
other card players. There is more information included in part II of
the FAQ. For help in completing your collection, refer to Steven
Bruck's Card FAQ [of course do not missed out his awesome Guardian
Force FAQ]. Refer to Eugene See's Rare Card FAQ on getting the rare
cards. [they provide useful and "hard-to-get" items when you have
convert them through the Queztalcoatl's Change Card into Item Menu]

========================================================================
2.2.9.     CONFIGURATION MENU
========================================================================

You can now change your settings during the game, but NOT during
battles, except for ON/OFF the vibration if you have a Dual Shock
controller. Here is the section down the list:

1.  SOUND :         You can switch between Stereo or Monaural.
2.  CONTROLLER:     You can set the settings on Normal [default] or
                    Customize [assign the buttons by yourself]
3.  CURSOR:         Cursor will automatically being placed at the last
                    command.
4.  ATB:            Switch between [ACTIVE] where they flows normally
                    or [WAIT] where the time stops automatically while
                    selecting a command.
5.  LABELER:        Choosing the second option, the labeler will
                    appear for those monsters/enemies that have been
                    labeled once.
6.  CAMERA:         Allows you to regulate from 0 % to 100 %. Higher
                    percentage, the better the camera view is.
7.  BATTLE SPEED:   Regulates the speed of the battle.
8.  BATTLE MESSAGE: Regulates the speed of messages during battle.
9.  FIELD MESSAGE:  Regulates the speed of messages during on the field.
10. ANALOG INPUT:   Regulates the reaction speed of the stick input
11. VIBRATION:      Turns the vibration ON/OFF (applies to only Dual
                    Shock controllers.) The controllers vibrates when
                    you are summon G.Fs.

========================================================================
2.2.10.   TUTORIAL
========================================================================

A precise guide in playing FF8. Teaches you to play FF8, explain on
how play the card games. The TEST will only be selectable after you
have received the first progress sheet [the time when Squall is
officially an SeeD member.] Unfortunately, it is Japanese ^_^; Refer
to Section 3.0 for the test answers if you do not know Japanese.

========================================================================
2.2.11.   SAVE OPTION
========================================================================

Saves your game in a Memory Card or PocketStation. Could only save your
game while on the WORLD MAP or at a SAVE POINT [a message will appear,
saying that you must select the last option to save your game]. The
Pocketstation option will be avalible after you will catch a Chocobo.

2.3    D E F A U L T   B U T T O N    C O N F I G U R A T I O N
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
NOTE:  All button configurations used in this FAQ are used in
       default settings.

**** Direction Pad ****

Field Screen    1) Moves your character in the Field Screen or in the
                   World Map screen.
                2) Select your options / messages
                3) Select items while in a shop
Menu Screen:    1) Moves the cursor. It is used to switch attack,
                   defense status and Junction attribute attacks /
                   Defense menus when Junction Magic is present from
                   the Junction Menu
Battle Screen:  1) Use to move your cursor to select your commands
                   during combat.

**** Start button ****

Field Screen    1) Use to pause the game and provides the Help Function
                   and use to turn on/off the vibration
Menu Screen     1) N/A
Battle Screen   1) Use to pause the game and provides the Help Function
                   and use to turn on/off the vibration

**** Select Button ****

Field Screen    1) Turns on the World Map when you have a vehicle.
Menu Screen     1) N/A
Battle Screen   1) Turn off the command menu display when being
                   pressed only.

**** Circle Button ****

Field Screen    1) Use to talk to people
                2) Use to attempt to draw magic from Magic Stones
                3) Selecting your commands.
                4) Use to examine items, examine a ladder, press Up to
                   climb up the ladder and Down to climb down the
                   ladder
                5) Confirms the selection of the items that you want to
                   sell or buy in the shops.
                6) Allows your character to board the elevator.
Menu Screen     1) Use to confirmed selected command
Battle Screen   1) Use to confirmed selected command

**** X Button ****

Field Screen    1) When holding X, it will cause Squall and party to
                   walk slowly, in a serious manner!
Menu Screen     1) Cancels your commands
Battle Screen   1) Cancels your battle commands

**** Square Button ****
Field Screen    1) Use to challenge opponents to play the Card Game
                   [available after receiving the cards from the man
                   near the elevator of 2nd Floor of Garden Academy.]
Menu Screen     1) N/A
Battle Screen   1) Use to raise the G.F. attacking strength when
                   pressed with a good timing, available after learnt
                   G.F. ability's "Aid" command

**** Triangle Button ****
Field Screen    1) Activates the Menu Screen
Menu Screen     1) N/A
Battle Screen   1) Change to the character whom still be able to
                   accept commands.

**** L1 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) Switches target character/G.F. [right direction]
                2) Switches language from Katakana, Hiragana, English
                   during input your character's name. [towards left]
Battle Screen   1) Uses to turn on/off the Target window.

**** R1 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) Switches target character/G.F. [left direction]
                2) Switches language from Katakana, Hiragana, English
                   during input your character's name [right direction]
Battle Screen   1) Trigger [in Squall's special move]

**** L2 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) N/A
Battle Screen   1) Escape from battles [hold together with R2 button]

**** R2 Button ****
Field Screen    1) Rotates the camera view.
Menu Screen     1) N/A
Battle Screen   1) Escape from battles [hold together with L2 button]

Now you are ready, let's begin with the walkthrough!

========================================================================
3.   W A L K T H R O U G H   F O R   D I S C  1
========================================================================
NOTES: I have added information on what kind of magic that you have
       drawn from the Draw Point and the kind of items which you have
       obtained by defeating the BOSS. However note that the list
       obtained from the battle will ONLY be avaliable if you did not
       use the Bundoru command. The statics of the BOSS' HP and what
       kind of magic you will be drawing is variable depends on the
       stats of Squall. In other words, it means that as Squall has
       attained higher levels, the stats of the BOSS will increase.

Personally, I did not know much about Japanese. All the translations
are taken from a website [mentioned in credits section]. Thanks a lot
or this FAQ will not be possible. The FMVs are SPOILERS, don't read too
much about them. Thanks to Macro "Vegeta" Colombo for the lyrics:
________________________________________________________________________

                  ******  Liberi Fatali ******

                Excitate vos e somno, liberi mei.
                        Cunae non sunt.
               Excitate vos e somno, liberi fatali.
                        Somnus non eat.

                           Surgite.
                  Invenite hortum veritatis.

                      Ardente veritate
                      Urite mala mundi.
                      Ardente veritate
                   Incendite tenebras mundi.

                       Valetem, liberi,
                       Diebus fatalibus

For the english translation of the song, head for the following website
http://www.geocities.com/Area51/Nova/9862/
________________________________________________________________________

** Starting FMV Sequence **
Squall's lover, Rinoa waiting eagerly for him, is surrounded by a
beautiful haze of cherry blossoms and followed by some cut scenes of
the battle between Squall and Seifer. Unfortunately, Squall got injured
by the powerful Seifer in the process [Seifer has used magic! which is
not being allowed during the battle], thus leaving a scar on his
forehead. Squall return fires...

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
3.0     F A M I L I A R I S I N G    G A R D E N
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Squall will be lying unconscious at the Infirmary when he was inspected
by the doctor of Balamb Garden [Dr. Kadowaki]. Dr. Kadowaki will be
asking Squall whether he is alright or not, pick any one for Squall's
reply and you will be given a chance to name your character [SQUALL].
After a short conversation, Dr Kadowaki will phone Squall's teacher,
and you will have another FMV sequence..

** FMV **
Squall sighs and will be lying back on the bed. A girl dressed in blue,
peeped into the infimary through the window and leaves as soon as
Squall turns his head. This followed a lady wearing a pair of
spectacles, dressed in the SeeD uniform whom is entering the Infirmary.

That person is actually Quistis and she will instruct Squall to follow
her to the classroom. Along the walkway, you will be able to talk to
her by pressing the Circle button. Next you will have another FMV
sequence about the students at Balamb Garden. Just followed her down
the path. Next, Squall will be entering the classroom, noticed how
sloppy Squall was! At the back row of the classroom, you will see
Squall along with his rival, Seifer. Quistis will talk to the class
that they will begin the SeeD final examinations. [The SeeD
examinations is critical for those whom want to be fully-pledged SeeD
soldiers.] After the exams, you will be regaining control of Squall,
and this time, you will be able to view your menu [pressing Triangle
button]. Now talk to Quistis whom is surrounded by a group of students.
She will tell you go to the Cave of Fire and find the G.F monster,
Ifrit. [G.F stands for Guardian Force monsters]. You can now go back
to your seat and watch the tutorial, and tried to get a slight idea on
how to use the Junction system. [Balamb Garden Network, Tutorial Menu]

********************* Balamb Garden Network ****************************
                          [Study Panel]

The network is user-friendly and easy to use. Just simply get back to
Squall's desk, pressing Circle on the study panel and you will be able
access the student's network. Next pick the first option [Tutorial],
and you will be able to take your first two Guardian Force Monsters:
G.F Queztalcoatl and G.F Shiva. You will be asked to name the G.F and
thus being brought to the screen where you name your characters. Next
you can spend your time browsing the other options. Here is an ASCII
art of the screen:
 ___________________________________________
| BALAMB GARDEN NETWORK         main index  |  NOTICE:
| ==========================================|
|                                           |  The School Festival
|    [   TUTORIAL    ]                      |  Commitee is only
|       [   THE BASICS   ]                  |  available after you
|          [   ABOUT GARDEN   ]             |  have gotten the first
|            [ A MESSAGE FROM GARDEN   ]    |  copy of the Timber
|  _____          [    GARDEN SQUARE     ]  |  Magazine as soon as you
| |SeeD | _______________________________   |  have recruited Selphie
| |Logo | \ School Festival Commitee     \  |  Tilmitt. It got some
| |_____|  \------------------------------\ |  good stuffs!
|___________________________________________|

After collecting the first two G.Fs, it is time to equip them. You must
equipped G.Fs before you can equip any of the basics commands beside
ATTACK.

To exit the tutorial, simply press X and then choose the first option.
There is a SeeD test at the TEST menu and here are the answers:

ANSWER TO THE SeeD TESTS contributed by Qingxiong and Benedict
________________________________________________________________________

Level 1:    Y, N, Y, Y, Y, N, N, Y, N, N    HOW TO DO THE TESTS?
Level 2:    Y, N, Y, Y, Y, N, Y, Y, N, N
Level 3:    N, N, Y, N, Y, Y, Y, N, Y, N    Just select "TEST after
Level 4:    N, Y, Y, Y, N, N, Y, Y, N, N    Squall has become a SeeD
Level 5:    N, N, N, Y, Y, N, N, Y, Y, Y    member [completed the Dollet
Level 6:    Y, N, Y, Y, N, N, Y, Y, N, Y    mission] from the TUTORIAL
Level 7:    Y, Y, Y, Y, Y, Y, N, Y, Y, N    menu. There you will be
Level 8:    N, Y, N, N, Y, Y, N, N, Y, N    receiving a question whether
Level 9:    N, Y, N, N, N, N, N, N, Y, Y    you are doing the test or
Level 10:   Y, N, N, N, N, N, N, N, Y, N    not? Pick the option on the
Level 11:   Y, Y, N, Y, Y, N, Y, N, N, Y    left and you will be able
Level 12:   N, Y, N, N, Y, N, Y, N, Y, N    to take the test.
Level 13:   Y, N, N, N, Y, N, N, N, N, N     __________________________
Level 14:   Y, Y, Y, Y, N, Y, Y, N, Y, N    |SeeD Test No. 4           |
Level 15:   Y, Y, N, N, N, N, N, Y, N, Y    | Q.2 xxxxxxxxxxxxxxxxxxx  |
Level 16:   Y, N, N, Y, N, Y, N, N, Y, N    |     xxxxxxxxxxxxxxxxxx   |
Level 17:   Y, N, N, N, Y, N, N, Y, N, N    |                          |
Level 18:   Y, N, N, N, Y, N, N, N, N, N    |     [YES]     [NO]       |
Level 19:   Y, N, N, Y, N, N, N, N, N, Y    |__________________________|
Level 20:   Y, Y, N, Y, N, Y, Y, Y, N, N
Level 21:   Y, Y, Y, Y, N, N, Y, Y, Y, N    Above is an ASCII art on how
Level 22:   N, N, N, Y, N, N, N, Y, Y, N    the screen should look like.
Level 23:   Y, N, N, N, N, Y, Y, Y, Y, Y
Level 24:   Y, Y, N, N, Y, Y, N, N, N, Y    NOTES:
Level 25:   Y, N, Y, Y, Y, N, N, Y, N, N    Once you input the wrong
Level 26:   Y, Y, N, Y, N, Y, N, Y, N, N    answers, you will not be
Level 27:   N, Y, N, N, N, N, Y, N, Y, N    able to enter the answers
Level 28:   Y, N, N, Y, Y, Y, N, Y, N, N    for that question. You have
Level 29:   N, N, N, Y, Y, N, N, N, Y, N    to reset the test again.
Level 30:   N, Y, N, N, N, N, Y, N, N, N
________________________________________________________________________

KEY: Y stands for Yes, and N stands for No.

[This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are
taken from Benedict's and Qingxiong's FAQ.] For any enquires on
getting the answers, mail them at narsh@letterbox.com Without them,
this section will not be possible!
________________________________________________________________________

These answers will help to promote Squall's SeeD Level by 1. Once
Squall is an officially SeeD member, you will be able to receive
money through walking around the field. The highest SeeD Level that
the test can give Squall is Level 30. To get SeeD Level 31 or A, you
can get this by defeating more monsters or proceed in completing the
game. The TEST option is only accessible after Squall has finished the
Dollet Mission.

NOTES ABOUT SeeD RANKING...

<  > You can only do tests if you have acquired the certain levels [this
   depends on Squall's level.] For example, to do Test No. 19, Squall
   must acquired Level 19 and above.
<  > The higher the SeeD ranking, the more money Squall will receive.
   SeeD Level 30 allows you to earn 20,000 gil each time. While SeeD
   Level A allows you to earn 30,000 gil each time. You will hear a
   ring each time, Squall recieves his salary.
<  > The levels of the SeeD ranking is unstable. The level will
   automatically dropped if Squall wanders too much on the field. So
   it is better to do some than wandering around! To get back the
   level, get into battles and you will get back that level sooner or
   later.

************************************************************************

Now exit the classroom. At the walkway, head south a bit... Squall will
eventually knocked into a girl and you will given two options, pick the
1st one and after some chit chat, you will given another 2 options,
pick the 1st one if you will to know well the structure layout of the
building OR the 2nd option will result the girl leaving you. Squall
will show the girl around the school and thus head for left where you
can get to the elevator. There is a man dressed in yellow, talk to him
and you will given 7 cards and instructions. Now you can played cards
with your classmates, by going up to them and press the Square button.
Now head inside the elevator. The elevator will take you to the 1st
floor of the building and there is a short sequence where Squall will
explain to the girl about the locations and their purpose. If you don't
understand what they are talking about, read the following:

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

              SeeD Academy: 1st Floor of Balamb Garden
             ------------------------------------------

This is the layout of the 1st floor of the school. It is arranged in
a hexagon-shaped structure with passages leading to different
compartments. There are a couple of card players found in this main
hall and their appearance is random. Note that you can go to the
Training Center [but it will be a bit too risky..]. Those colour
encoding marked in brackets is actually the colour coding on the ground.

Here is the Legend:
------------------------------------------------------------------------
KEY         MEANING
------------------------------------------------------------------------
E           Stands for the elevator.
L           Stands for the lobby.
[n]         Stands for the compartments
/           Stands for paths

Okay, let's get started. Starting in clockwise direction:

1. Dormitory:          You can changed your clothes here or sleep
                       [to recover lost HP] when needed. There are
                       three players there after you have completed
                       the fight against the Ifrit [Grey]. There is a
                       Save Point in this area.

2. Parking Lot:        The place where you parked the vehicles [Yellow]
                       No significant purpose in the game.

3. Training Center:    It's a huge jungle with huge rocks and pipes.
                       The first time that you have entered, you will
                       find two doors. There is a Save Point found here.
                       [Green]. There is also a Draw Point found here.
                       [Ice], it is somewhere near the ledge.

4. Library:            The place for bookworms. There is a female
                       player whom has very powerful cards. There is
                       a Draw Point located in between the bookshelves
                       You have to examine the bookshelf to find the
                       Draw Point, the man looking at the bookshelf
                       is also another card player. [Blue]. There is
                       a note about the Draw Point, it will not be
                       useable after you have draw from it. This is
                       also the place, where you will find the person
                       whom Zell loves with secretly. You can get the
                       Occult Fan I from the second shelf, search the
                       shelf [no camera change!]. [Esuna]

5. Central Gate:       The entrance of SeeD school. It does not lead
                       to World Map directly! There is another player
                       at the main gate. A Draw Point is found near
                       the fountain. Found another player, standing
                       near the entrance. [Dark Blue]. [Heal]

6. Infirmary:          The place, where you will find the doctor and
                       the room where sick/injured people were
                       attended by Dr. Kadowaki. [Purple]

7. Quad:               The School Stage. You can play cards with
                       the girl near the stage [Pink].

8. Cafeteria:          The canteen of Garden. There is another player
                       sitting on the left of the table on the extreme
                       right [Red]. You will meet Seifer and his pals.
                       [Fuujin and Raijin], the first time you have
                       been to there.

9. Elevator:           This will allow Squall to head for the second
                       floor, where you will find the classroom. You
                       can also access the Tutorial menu.

10. Lobby:             The place where you can find a map of Garden
                       1st Floor. There is a Save point near it. Press
                       Circle to view the map. L stands for Lobby.

** NEW, NEW, NEW **
Tip:      Finding more around Garden is very tiring? Here's a way.
          Examine the map and pick the place that you want to go. Press
          Circle and your character will be on the path heading for the
          site that you want to go. This only works during early in the
          game.

                             [1]
                       [8]    |    [2]
                           \  |  /
                     [7]- - - E - - -[3]
                           /  L  \
                       [6]    |   [4]
                             [5]

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Familiarize yourself with the layout of the school. Here is a
frequently asked question about import games.

** QUESTION NO. 1 ******************************************************
Q: How do I save my game ?
A: Get to a Save Point and choose the bottom most option from your
   menu. You can only save your game at a Save Point or at the World
   Map. At changing Disc intervals, you will be also prompted to save
   your game.
************************************************************************

There is a Save Point at the lobby, that's located in front of the
elevator [note that the design of the Save Point is different from
those in FF7]. Now just head for the Central Gate and just simply hold
forward at the red gate and Squall will knocked open the gate. There
you will reach the garden that's located in front of the school.
There is another player somewhere around here. Now head outside the
school gate and you will meet a girl dressed in orange, that's Quistis
and she will join you. Now you exit out of Garden and now at the World
Map. Now at the World Map, there is a very obvious difference between
FF8 and FF7, that's the structures appeared much bigger that the marker
[Squall]. Make your way towards right, not following the path. Just cut
through the forest and you will find a cave located at the southeast
from Balamb Garden.

** QUESTION No. 2 ******************************************************
Q. How do I use Draw Points ?
A. This is really simple. Firstly you must have equipped G.F and the
   command "Draw". Next approach a Draw Point, press Circle and you
   will given two to four options [the number depends on the number
   you have in the party]. The first option does not drain the Draw
   Point. Other options are the names of your characters. Simply
   select the person whom you want and if you check at the Magic sub-
   menu, you will find the gained spells there. Certain Draw Points
   can only be drawn once [one good example is the one at the Library]
************************************************************************

=== I M P O R T A N T ==================================================
For those whom have not played FF7, here is some information about the
World Map:
1. You WILL encounter random battles whether in forests or grasslands.
2. You can enter structures such as caves, building by moving towards
   them. There are certain cases which allows you to enter a structure
   in a vehicle.
3. You can save anywhere while on the World Map.
========================================================================

TUTORIAL FOR BATTLES
------------------------------------------------------------------------
10 Battle Tips from Scott
------------------------------------------------------------------------
1. Always stock up your spells to its maximum [100 spells] as it could
   help in bolstering up your HP and stats through junction. However,
   never ever doing this when you are given a time limit.
2. Keep your eyes open on the surroundings. Make full use of
   elementals. You can stock up Bolt from the Kedachiku, Fire from the
   Baito Bagu and Ice from the Fokaru Feiku [refer to Part II of the
   FAQ for the descriptions.] You also stock up Heal from the
   Kedachiku in the forests. Hope that this section helps you to get
   basic elementals. It will be better you can find Guheishuai [found
   near the mountains of Balamb] as it has spells such as Ice and
   Cure.
3. Always check the stats of the monster when you first encountered
   them. As this will benefit you from battles. Make full use of FF
   elemental rules [stated in the Basics section above]
4. Always get important abilities first such as Aid, these abilities
   comes handy during BOSS fights. Get Summon Magic +10% and followed
   by Junction ability and then switches back to Summon Magic +20%.
5. As you gained higher levels, monsters have DIFFERENT draw spell and
   BOSSES has new spells. So stock them if there is no time refrain.
6. Silenced monsters that uses magic! [you can get Silent from the
   Guratto at the Training Center.] For convience, I have added the
   list of monsters that you can found in that particular area. [Part
   II only ^_^;]
7. Get Queztalcoatl's Make Medium Magic Menu to lend you a hand early
   in the game. You can get better magic such as Cure 2, Fire 2 and
   Ice 2.
8. This may sounds mad, but it is rather important. Draw special spells
   such as Double [from the Elviole] and stock up to 100x of them. They
   are good magic to boast up your character's stats
9. To gain more AP at the begining, fight Fokaru Feiku [found at the
   shores of Balamb] as each will give 3 AP! Take this opporunity to
   master up menus such as Make Medium Class Magic and Aid [Aid].
10. Last of all, good luck....

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3.1   T H E    C A V E   O F   F I R E
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 _______________________________________________________
|                                                       |
| The monsters here are weak against Cold [which can    |   BATTLE TIP
| be drawn from Fokaru Feiku or Guheishuai]. Use Ice    |     # 1
| on monsters such as Bombs as they will inflicit more  |
| damage!                                               |
|_______________________________________________________|

As you reached the cave, Quistis will ask you a question, choose the
1st option to avoid repeating it. [actually that question is telling
you whether you have gotten the G.Fs from the Balamb Garden Network]
At the entrance of the cave, you will meet 2 guards wearing yellow caps
[Garden Faculty]. Talk to them and you will be given two options, pick
the 1st option if you are ready. Now they will give you a time limit,
pick 40 mins. [fourth] OR 30 mins [third].

Squall and Quistis will be able to enter the cave. Inside the cave,
you find Squall's teacher Quistis, rather a nuisance. She keeps on
bragging about her ability. The cave has rather a straight forward
layout. Just walk along the path and exit to the next screen. Simply
walk up until the path started to split into three. Take the right
path and absorb some Magic from the Draw Point. [Fire]. Now take the
middle path and there you find a fire pit. After some chit-chat, you
will have to fight the first BOSS, Ifrit.

NOTE: The time goes on whether you are talking or during battles. The
      time will only stops when you have returned back to the entrance.
      You must defeat the Ifrit and head back to the entrance within
      the time that you have chosen. In fact, the layout of the cave,
      is a straightforward one.

########################################################################
BOSS NO. 1     G.F.    I F R I T
########################################################################
Name:       Ifrit       LEVEL: 6    HP:  1,068
Facts:      Weak against Ice. Nullifies Fire attacks.
Attacks:    Fire, Jump Swap
Draw:       Fire, Cure, Sense
AP gained:  20
Win:        3~5x G.F Returner, 1x Ifrit Card

           |||||||||| <  HP  > ||||||||||
              ||||| STR    DEF |||||
                 || INT    SPI ||||||||||
                  | DEX    EVA

==================
-----Strategy-----
==================

Make full use of your Guardian Force Monsters, [Quetzalcoatl and Shiva]
to fight the BOSS and the battle should be pretty easy. Use Potions to
restore lost HP and use Phoenix Down to resurrect dead members. Note
that the time still goes on as you fight in battles. Defeat the Ifrit
and you will be able to summon it for battles! Ifrit is weak against
Shiva and Ice magic. Time still goes on during the battle. Make full
use of your elemental art. Try your best to stock up as many Ice Magic
as possible. Shiva can does about 300+ damage to the BOSS! It will be
better if you have acquired "Aid". This battle isn't that tough for
you can draw Cure from the BOSS!

Using desperation moves...
If either Quistis or Squall is low on HP, tap Triangle repeatedly
and the character will unleash his/her desperation technique on the
BOSS. Remember to press R1 during Squall using his Consecutive Blade.

NOTE: The Ifrit will have higher HP if Squall has attained more levels
      There is also a probability of a list of upgraded draw list, such
      as Fire being promoted to Fire 2 and Cure to Cure 2.

########################################################################

After defeating the BOSS, head for the exit and the time limit will
stop. The guards at the entrance will praise you for doing a great job
in defeating the Ifrit. Now head back to Garden. You will need to face
the Final SeeD Examinations. [The Dollet Mission]

PS: From now onwards, you can back to the Cave of Fire anytime as you
    wished. There will be no more time limit. Remember to get back
    there as you can more goodies such as Bomb Fragment after you have
    accquired G.F Diablo's Bundoru. I suggest that you better let both
    Quistis and Squall acquired more levels and gained abilities such
    as Summon Magic +10%, Make Medium Class Magic and Aid. The Ifrit
    needs some training too!

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3.2     Z E L L    J O I N S    I N   !
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Return back to Garden and at the gate, Quistis will leave your party.
Next she will tell Squall to meet her in the lobby. She will tell you
to change into your Garden uniform. So head for the Dormitory. At the
Dormitory, head for the bed and positioned Squall next to the bed and
press the Circle Button, choose the 2nd option. At the Lobby, you
will recruit a new partner, Zell Dincht.

** FMV **
Zell will come here and displays some of his karate skills, by doing
a couple of somersaults and he will approach towards both of you and
Quistis.

Noticed Squall is rather cold-blooded as he just simply give Zell a
cold shoulder. Zell also rather dislike Seifer and comments to Squall
about their mutual hate for Seifer. However, Quistis gives him a piece
of surprising news, that is the leader for this mission is no other
than Seifer Almasy! Seifer comes along with his pals, Fuujin and
Raijin. Seifer is rather unfriendly and rude person, for he has been
classified as a "problem" child. Just as Zell wants to fight Seifer
for calling him a "chicken punk". Now the principal of Balamb Garden
will eventually shows up, his name is Cid. Cid will briefly tell them
about their mission. After the little chit-chat, Seifer and his
company plus Zell leave the lobby. Squall will head for the Parking
Lot and you will get into a vehicle.

Inside the vehicle, enjoy some funny conversation between the three.
Zell will keep on talking non-stop, rather irritating. Squall does not
respond, making Zell rather angry and gets up doing some punches.
Seifer tells him to sit down and shut up. Now the screen will switch to
the World Map and you will be able to control the vehicle.
Well, here are the controls of the Car:

........................................................................

CONTROLS OF VEHICLES IN FF8
---------------------------

Square:   Moves your vehicle forwards.
X:        Moves your vehicle backwards.
Circle:   Get in/ Get Out of vehicle.
R2:       Changes the camera view.
Select:   World Map [Spot view, Side map, enlarged World Map]

Note:     I did not encounter any monsters while in a vehicle. At this
          moment of time, you can't get off from the vehicle. Just
          followed the road and make contact with the structure [there
          are only three structures in this continent.]

ABOUT CARS / VEHICLES:
They are the basic transport in FF8, allows you to head for forests
and around the world safety. Note: Cars have a limited amount of
Petrol! Use a Fuel to replenish it. You will see a textbox appearing
and a Fuel will be used automatically.
........................................................................

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3.3      R E C O V E R I N G     D O L L E T    C I T Y
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Just simply drive your vehicle to the Balamb Town/Port. You will have
to enter the submarine-like boat. Just as everyone have moved off,
head up the stairs and enter the sub-boat. Inside the boat, you will
given a talk by a lady named Sue whom will brief you about your
mission.

SCOOP:  For the past 72 hours, Dollet City has been under-attacked by
        the Galbadian army. After 49 hours from outbreak of the war,
        the city of Dollet has been evacuated. At present, the people
        are hurrying to take refuge at the outlying of mountainous
        areas. The troop will disembark from Kubutan Beach. Ask to
        eliminate any enemy soldiers. Asked to penetrate through the
        city and eliminate any enemy troops.
AIM:    To wipe out any remaining enemy soldiers. Keep them from
        activating the communications system.

After the briefing, Sue leaves. Squall decide to do something, that's
is talk to who ? You will be given 4 options:

- > Talk to Quistis
- > Talk to Seifer
- > Talk to Zell
- > nothing

After this, enjoyed some humorous jokes in the conversation between
Zell and Seifer. After another short chit-chat, head outside and you
will enjoy an FMV feast.

** FMV **
A globe with several sub boats following through the south-eastern
terrain. Squall is looking at the map and look at the island. Now time
for some gun-firing scenes and your party will landed at the Kubutan
Beach. ** Start of Demo **
________________________________________________________________________

< < < NOTE > > >: This section also provides the walkthrough for the Demo
            Disc of FF8. For more information, refer to Yee Seng Fu's
            FF8 Demo FAQ.
________________________________________________________________________

Once arrived on the beach, just follow Seifer. You will be able to
control Squall and Zell will follow you. There is a Save Point here.

 ________________________________________________________
|                                                        |
| Equip G.Fs to other members. Note that both Zell and   |  BATTLE TIP
| Seifer does not have any magic spells. Equip DRAW, so  |      #2
| that they can stock Cure and other magic spells from   |
| the Galbadia Soldiers.                                 |
|________________________________________________________|

You will fight 2 Galbadian soldiers, each of them being armed with a
sword. They are quite simple not that tough, just simply throw in what
you got. Draw magic from them and stock it up for later use. There is
rather a high probability, you will encounter random battles, so be
always on your guard. Continue following Seifer and you will be
ambushed another 2 Galbadian soldiers. Continue in following Seifer
until you have reached the town. There you will be attacked by another
Galbadian Soldier. At the upper right hand corner, you will meet
another Galbadian Soldier [it's somewhere near the car].

Next talk to Seifer, wait until Seifer start to comment on the mission
started to get bored. Just wait there for a while, where you will find
the dog irritating Seifer. To prevent the dog from being hurt, talk to
the dog! Getting rather frustrated, Seifer chases the dog away and
causes the dog to bark. Six Galbadian soldiers started to march towards
left. Seifer will tell both Zell and Squall to chase them. Zell did not
wished to do that but surprisingly, Squall agrees with Seifer. So chase
after them, and keep on following Seifer. Next you will be crossing a
bridge and keep on heading left. You will encounter random battles
there rather frequently. Whew! you have finally caught up with Seifer.
Talk to the wounded Dollet soldiers. As you talk to the person, who is
crawling on the stairs, and the soldier will get ripped up! Beware, as
you are going to battle a sub-BOSS, a huge snake type creature.

########################################################################
SUB-BOSS NO. 1       H E D G E V I P E R
########################################################################
Name:       HedgeViper      Level 7     HP: 1,178
Attacks:    Bite, Grab and Twist, Poison Breath
Facts:      Nullifies Poison based attacks. Weak against Cold
Draw:       Fire, Cure
AP gained:  4
Win:        6x Magic Stone Fragment or Poison Fang

           |||||||||| <  HP  > ||||||||||
              ||||| STR   DEF ||
                  | INT   SPI |
                  | DEX   EVA

==================
-----Strategy-----
==================

This BOSS isn't really tough. You can draw healing magic from this guy.
Just use your G.F monsters to toast the BOSS. Beware of the Poison
Breath as it does a massive amount of damage. Do not use Poison on the
BOSS. Use G.F. Shiva with the "Aid" ability for more damage. Refer to
Part II for more details. There is also a probability on Seifer
unleashing his special technique.... Seifer indeed as an R1 Trigger.
While he is forming the energy ball, tap R1 repeatedly just like the
Aid support and Seifer will inflicit more damage. Junction 100x magic
to booast the characters strange. The BOSS can cause a lot of mischief
with its Poison Breath, use a Remedy or Antidote to fix that status
ailments.

NOTE:  This BOSS looks quite alike to FF7's Midgar Zolom, so powerful!
       The only difference is the tail!

########################################################################

Continue up the stairs and head for the Radio [or EM] Tower. There, you
will see your teammates hiding and stay under cover at the cliff found
in front of the Tower. Next, you will watch a short conversation
between the two guards. So soon as Seifer leaves, you enjoy another
FMV sequence:

** FMV **
A girl dressed in the SeeD uniform, comes forward and start to fall
down from the steep slope. The girl also winks at both Squall and Zell.

The girl's name is Selphie. She is formerly a member of Squad A. While
Squall, Zell and Seifer are in Squad B. She will start to jump off from
the cliff  start jumping and smiling. Note that Selphie will have the
spells drawn by Seifer.

"Follow" her suit proceed near the cliff and choose the first option.
Now she will join your party. Next the scene was transferred to the
conversation between Wedge and Biggs. Now head inside the tower, equip
Guardian Forces for each of them. Draw from the Draw Point found on
the left of the elevator. [Blind] There is also a Save Point located on
the right of the elevator. Proceed towards the elevator and use the
elevator by choosing the 1st Option. At the top of tower, you will have
another FMV feast:

** FMV **
The ground starts to tremble and a screwdriver started to fall down
from the trap door. The ground has shaken so greatly that Squall could
stand still. There you will see the operations of the Radio Tower. Oh
no! they have activated the communications.

You will have a short talk with Biggs. After a while, Seifer will enter
the area. Prepare for the tough BOSS Fight!
 ________________________________________________________
|                                                        |
|  Equip everyone with the "DRAW" Command. You can draw  |  BATTLE TIP
|  in good spells such as Esuna [remove status ailments] |     # 3
|  and Double. Note that Zell is quite weak in drawing   |
|  magic, so have him as the person for healing lost HP  |
|  REMEMBER to draw Siren from the BOSS Elviole! Do not  |
|  forgot to equip Siren after the battle.               |
|________________________________________________________|

########################################################################
BOSS NO. 2      E L V I O L E
                B I G G S
                W E D G E
########################################################################

Name:      Biggs             Level 7     HP: 610
           Wedge             Level 9     HP: 608
           Elviole           Level 7     HP: 2,667
Attacks:   Biggs:            Bolt, Machine gun attack, Charge, Cure
           Wedge:            Fire, sword swipe
           Elviole:          Bolt, Claw swipe, Flood Breath [All], Fire
Facts:     Elviole:          Weak against Wind, Nullifies Poison-based
                             attacks
           Wedge:            Poison does not work !
Draw:      Elviole:          Bolt, Heal, Double, Siren
           Biggs:            Fire, Bolt, Ice, Esuna
           Wedge:            Fire, Bolt, Ice, Cure
AP gained: 18
Win:       2x Elixir, [2x Cottage], 3x G.F Returner, Monthly Magazine
           for Month 3

BIGGS

             |||||||| <  HP  > ||||||||
                |||| STR  DEF ||||||
                |||| INT  SPI ||||||||
                   | DEX  EVA ||

WEDGE

             |||||||| <  HP  > ||||||||
                |||| STR  DEF ||||||
                  || INT  SPI ||||||||
                   | DEX  EVA ||

ELVIOLE

           |||||||||| <  HP  > ||||||||||
                |||| STR  DEF |
                |||| INT  SPI ||||||||||
                   | DEX  EVA |

==================
-----Strategy-----
==================

FIGHTING BIGGS AND WEDGE
You firstly face Biggs and just simply attack him with attacks and
magic. As he was seriously wounded in the process, he will call for
Wedge. Just keep on focus your attacks on one of them. After defeating
one of them and you will eventually meet up with the main BOSS of
Dollet Mission. Biggs have the probability of casting Heal on Wedge if
both of them is seriously injured.

FIGHTING THE ELVIOLE
It will cause both of them being attacked by the Elviole. This BOSS
could be an headache. Uses your G.F. monsters and magic to deal out
massive punishment. Draw some magic from the BOSS and use in your own
advantage. Use your Special moves when needed. Use Potions /Cure to
restore lost HP and Phoenix Down to revive dead members. If you draw
from the Elviole, you can summon the G.F. monster, Siren. [that will
be the fourth option and could only be drawn once]. There is a easier
way in defeating BOSS, that is by drawing Double and cast magic twice
on the BOSS! You will get the first copy of Weapon Upgrading Guide
from the battle. Remember to stock up Double Magic for aleast one
character as there will be another much tougher BOSS fight. For easy
drawing of magic, junction 100x magic spells to the character's Magic
Strength stats.

########################################################################

As you are done with the BOSS, you will have a short conversation.
Seifer will leave and inform Squall and his friends that they have 30
minutes to head back to the sub-boat. So hurry! Examine the elevator
and pick the first option.

As Squall and his members were heading to the ground floor, you will
have a scene of Biggs activating the controls, thus summoning the
robotic beast to attack your party. Back at the ground floor of the
tower, save your game and use Potions /Cure to restore lost HP. Head
for the entrance and you will encounter a giant robotic crab! It will
be more advisible to use a Tent at the Save Point. Note that the time
limit continues during the battles with the BOSS. Do worry, there is
no random battles during this battles.

########################################################################
BOSS NO.3     X - A T M 0 9 2
########################################################################
Name:       X-ATM092    Level 7     HP: 5,492
Attacks:    Desperate Charge, Claw attack, Leg swipe, Ray Bomb
Facts:      Weak against Lightning. Poison has no effect on the BOSS.
Draw:       Fire, Ice, Cure, Barrier.
AP Gained:  50 [defeat the BOSS' HP to zero]
Win:        n/a

           |||||||||| <  HP  > ||||||||||
                |||| STR  DEF |||||||
                  || INT  SPI ||
                   | DEX  EVA |

==================
-----Strategy-----
==================

1ST STRATEGY
The BOSS' greatest weakness is Lightning. Use Quetzalcoatl and Bolt
Magic to dish out damage. Once the BOSS is down, press R2 and L2 to
escape. You may have to fight this BOSS about five times. Hopefully
that you have enough Double Magic on your inventory. It is possible
to fight the BOSS only once. This BOSS can also be quite an headache.

2ND STRATEGY
This required your character to level up. Have G.F Queztalcoatl with
the "Aid" ability and Summon Magic +20% [it will better if you have
accquired Summon Magic +30%]. Just summoned the G.F and it will
inflicit about 2,000+ HP! Even Bolt does an average damage of 400+ HP.
So make use of Lightning elemental art. For better damage, use a Turbo
controller if you have acquired G.F Queztalcoatl's Aid.

########################################################################

Simply make your way back to the beach, where the sub-boat has landed
at. You have only 30 minutes to make your way back to the beach, so try
to avoid as many battles against the X-ATM092 as much as possible. Just
run every time you have defeat the BOSS. There is also an FMV sequence
of the BOSS squashing the car as you have reach the town. Remember to
save the dog at the main compound of the Dollet Town! [by press Circle
at it] Just make your way out, until you saw this FMV:

** FMV **
X-ATM092 scramble down the streets of Dollet. It has knocked apart a
building. Squall fall down on the ground and quickly gets up. Squall
then head for the sub-boat as fast as he could thus making an attempt
to jump across to reach the sub-boat. At this moment, Quistis pumped
the BOSS with the gun. Whew! The sub-boat was safe and the BOSS
had been reduced to a heap of waste metal ! **End of Demo**

Now your party are back safe and sound. Back at the harbour, Seifer
returns back to his normal self. His pals will come to the harbour and
praises him for the victory. Quistis will congratulate Squall and the
rest for doing a great job. However, the unfriendly Seifer and his
company just simply uses your only transport, thus leaving your party
back at the harbour. Now you have to walk back to Balamb Garden.....

Exit the area and you will be at a winding path and there is a Hotel.
Pay 100 gil to stay in the Hotel [as resting at the inn, will help to
recover all your lost HP, but it also does provide help to your G.Fs].
If you want to save your game, use the Save Point found at the corner
of the room. [There is also a copy of the Timber Magazine.] Rest as
you must be tired and has lost quite a lot of HP [pick the first option
and pay 100 gil]. Head left and you will enter the main compound of
Balamb Town. There is a Draw Point here, draw some magic. You can draw
Bolt from the Draw Point. If you talk to the man sitting on the bench,
you will find out that he seems rather familiar to Zell. Actually, this
is Zell's hometown! There are three houses found within the main
compound.
________________________________________________________________________

1st House > Weapon Upgrading Shop. [on the left of the main compound]
2nd House > Zell's house. You cannot enter his bedroom! You can get
           another copy of the Timber Magazine at the kitchen of his
           house! It is a fake one! [on the right, closer to screen]
3rd House > Zell's neighbour's house. Zell's family seems to be on good
           relationship with the neigbours. Zell's younger brother goes
           there rather often [on the right, beside Zell's House]
________________________________________________________________________

After you have done with browsing the town, proceed to the Gas Station.
There you can rent a vehicle for 3,500 gil ! Pick first or second option
to rent a vehicle OR pick the third to quit. The first option will
result renting a blue-green vehicle while the second option will result
renting a brown-black vehicle.

In your "vehicle", head back to Balamb Garden. If you have a vehicle,
press Circle to get off and entered the Garden. At the front gate, your
teammates will leave. For those who doesn't want to waste your money,
try to walk on the path as this will reduce the encounter rate! It will
more advisible to stock more magic and convert them to Medium Class
Magic. Note that there is Draw Point at the tunnel found behind Balamb
Town [Esuna]

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3.4       F A L L I N G     I N    L O V E . . . .
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Proceed towards the Lobby. You will meet Quistis, Cid and Sue near the
Map of Balamb Garden. Here is a piece of good news. Selphie had passed
the SeeD test ! Talk to Cid and he will speak for a short while. Now
head right from here and you will meet Seifer at the entrance of the
path that is leading towards the library. Talk to him... Noticed
Seifer's expressions... He seems rather fed up. You want to know why?
Here comes the answer.. Cid will enter this area and talk to Seifer,
the reason why he has failed the SeeD test mainly because he like to
do things on his own. Seifer's hatred is being stirred and stays at
within that area. Now head for the elevator and you will hear the
announcement as all Garden cadets are asked to head outside the
classroom located on the 2nd floor. Now talk to everyone whom is within
the area outside the classroom. Noticed that Zell is walking back and
forth? He is rather nervous about his results. After a while, a Garden
Faculty will come up and announce the results to the group of anxious
cadets.

Announcing those whom has passed the SeeD test.... Zell of Squall B!
and Squall of Squad B! Surprisingly, only Squall and Zell have passed
the test, watch the expressions of those whom have failed the tests.
Now the screen switches to the Cid's office where you have the Awards
Ceremony. Only four Garden Cadets have passed the SeeD test. Before you
left the area, talk to Cid. He will give you an item [it is something
associated with your SeeD ranking, which is accessible through the
Balamb Garden Network.] Next you will be shown the results of your
performance at the Dollet Mission. [How to get full marks, read on..]
________________________________________________________________________
Miscellaneous information on "Battle Kei"
This item is the item given to you by Cid. Just go to the Tutorial and
a new option will be accessible and you will be able to the reports of
your battle data [how many monsters have you defeated, how many battles
have you undergone, how many times your character has die, etc.]
Thanks to Stephanus Rudiyanto Natari for this valuable information.
________________________________________________________________________

From now onwards you do the test at any moment of the game. Squall is
now an official SeeD member. You will receive money, based on the number
of steps on that you walk on the field. The higher the SeeD ranking it
is, the more money that you will earn. To gain higher ranks for SeeD
levels, do the SeeD tests [refer to 3.0 for the answers]. You will be
promoted by 1 level each time after gaining full marks for each test.
Before you had received money, you will hear a ring and find those stats
at the lower part of the screen. If you walk for too long without doing
anything related to the story, your SeeD level will decrease! So avoid
that as much as you can. If you have SeeD level A, you will received
30,000 gil each time! [Also refer to Section 3.0 for more details]

------------------------------------------------------------------------
NEW NEW NEW
------------------------------------------------------------------------

FULL MARKS FOR DOLLET MISSION contributed by ChaRle5!

The Dollet Mission is also a SeeD test. The test results depends
solemnly on your actions in the game from Section 3.2 to Section 3.3
The status are classified in the 5 categories:
_______________________________________________________________________
|   Category    |   Description                                        |
|_______________|______________________________________________________|
|  Agility      |  This rather hard. As soon as Seifer says that you   |
|               |  return back to the bay within 30 minutes. If you    |
|               |  managed to do that in 5 minutes and only encounter  |
|               |  X-ATM092 only once, you will get 100 points for it! |
|_______________|______________________________________________________|
|  Decision     |  In the Cave of Fire, has Squall only reach the      |
|  Making       |  maximium levels of 8 to 9, and finish that section  |
|               |  within 30 minutes.                                  |
|_______________|______________________________________________________|
|  Attacking    |  Have Squall and his party defeated 60 enemies from  |
|  Power        |  Section 3.2 to Section 3.3. Well it counts and make |
|               |  Squall alone has killed 60 enemies.                 |
|_______________|______________________________________________________|
|  Dignity      |  Never, ever ran away from battles. Each run will    |
|               |  cause a deduction of 20 points! An exception is the |
|               |  BOSS fight against X-ATM092.                        |
|_______________|______________________________________________________|
|  Attitude     |  Never ever talk to members of Squad A and C [Squall |
|               |  in Squad B, Selphie is an exception.] Do not jump   |
|               |  off from the cliff, instead walk around it. Follow  |
|               |  your leader, Seifer. Always protect the dog from    |
|               |  Seifer and save it during the chase with X-ATM092   |
|               |  To protect the dog, simply walk up front and examine|
|               |  it with the Circle Button.                          |
|_______________|______________________________________________________|

Well if you have followed the guidelines, you will receive SeeD level 9.

------------------------------------------------------------------------

After getting the item, exit from that area. Now you should be back at
the walkway in front of classroom. Proceed to the classroom... You will
meet Seifer, along with his pals Fuujin and Raijin. To your surprise...
they have clapped for those whom have passed the SeeD test!

Next Squall will be back at the Dormitory. Selphie is there too,
dressed in her brand new SeeD Graduation suit. Proceed to the room near
the Save Point and examine the bed. Pick the second option and Squall
will change his clothes into his SeeD graduation suit. You can save
your game by using the Save Point. Just simply walk away from the
Dormitory or talk to Selphie. Squall will be leaning against the wall
of the ballroom. What a loner... Next Zell [whom is also dressed in his
graduation outfit] will approach Squall and have a short chit. You will
be given two options, pick any one of them. Next Selphie will enter the
screen and talk to Squall. Pick any option adn Selphie will eventually
leaves. This is followed by an FMV:

** FMV **
Squall looks at the transparent ceiling. A shooting star passed through
the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in
love at the first sight... Next Rinoa will approach Squall and have a
short chit-chat. Squall was invited to dance with her. There you will
see the personality of Squall, he doesn't quite like dancing as shown
in the FMV. The dance will stop after the area has become darker and
the beautiful clouds of fireworks appears.. Next Rinoa notices her
friend, bid farewell and leave Squall alone....

Now the scene switches to the balcony, where Squall will have a short
conversation with Quistis. Quistis will tell you to change back to your
leisure clothes and meet her at the hall of the Training Center. Exit
from the balcony and Squall will be on his thoughts "Why Quistis wants
me to do at this moment of time?" Examine the bed and pick the first
option, equip G.Fs on both Squall and Quistis only. Exit from the
Dormitory. Noticed that the walkways leading to the compartments are
being sealed off, except for walkways leading to the Dormitory and the
Training Center. Procceed to the training center and you will
eventually meet up with Quistis at the walkway.
________________________________________________________________________
At the Training Center....

Most of the time, you will encounter the Guratto [plant-type monsters].
occasionally, you will battle the T-rex. If you encounter one, I will
suggest that you ran away [Press R2 + L2]. The T-Rex has about 10,000+
HP at Level 8! It is definately too tough for your characters at this
moment of time. In the first area, you will find two doors, take the
one located on the left.
 ________________________________________________________
| Have a hard time defeating the T-Rex? Here is a great  |
| method. First you must acquired Shiva's Death Sentence |
| Next stock a couple of Blind magic from the Guratto [  |  BATTLE TIP
| you should have no problem in recongise this...]. Cast |     #4
| Blind on the T-Rex and then cast Death Sentence. Wait  |
| 24 seconds and it will be another flawless victory.    |
| Credits: Final Fantasy: Worlds Apart.                  |
| If you don't Death Sentence, cast Ice/Shiva as the     |
| T-Rex is pretty weak against it. Beating up the T-Rex, |
| nabs you 10 AP and a chunk of EXP!                     |
|________________________________________________________|
________________________________________________________________________

From that area, you will find red pipes and raw substances used as
building materials. Just proceed forward. Now you will find a Save
Point found with the rocks. Walk up and go through the brighten
gateway. [Do you know that, this is actually a secret place for student
lovers of Balamb, why Quistis have brought Squall here..]

There will be a short chit-chat between the two. From that spot, they
will be able to view the building of Balamb Garden. It seems that
Quistis is talking about her past on how she has joined SeeD. After the
conversation has ended, head right and absorb some magic from the Draw
Point located near the edge of the land [Ice]. Head right and cross the
bridge. Walk towards south and you see a girl being held captive by a
huge dragonfly! [remember the girl whom has peeped into Infirmary at
the beginning?]. Squall draws his sword and started to attack on the
monster... It's another BOSS fight!

########################################################################
BOSS NO. 4:    G R A N A L D
########################################################################
Name:       Granald           Level 8     HP: 1,456
            Raid [3]          Level 8     HP: 223
Attacks:    Granald:          Kick the Raid, Fire Throw, Fire, Attack
            Raid:             Claw Swipe
Facts:      Granald:          Weak against Wind
Draw:       Granald:          Sleepel, Blind, Shield
            Raid:             Fire, Bolt, Barrier
AP gained:  14
Win:        16x Magic Guidance Stone

GRANALD

           |||||||||| <  HP  > ||||||||||
                 || STR   DEF |||||
                ||| INT   SPI ||||
                  | DEX   EVA

RAID

               |||||| <  HP  > ||||||
                 || STR   DEF ||||||||
               |||| INT   SPI ||||||||||
             |||||| DEX   EVA

==================
-----Strategy-----
==================

1ST STRATEGY
This BOSS isn't that tough as those Raids will not attacked your
characters when the main BOSS is around. The BOSS is pretty weak in
physical attacks. Just use the magic that you have already drawn from
the monsters. Note that the BOSS can make of the Raid and use as it's
weapon. Make full use of the Guardian Monsters and Magic to deal the
BOSS a deadly blow. Cast Heal or use Potions to restore lost HP.
You will get 14 AP when you defeat all three. The battle will only end
when all of them were killed. To reduce damage, draw Barrier [reduce
physical damage] and Shield [reduces damage done by magic]. Shield
works well against Magic attacks, but also reduce the rate of healing,
so take note.

ALTERNATE STRATEGY
You can draw Sleepel from the BOSS and use it it on the BOSS. While
BOSS is under the sleepel status, summon your G.Fs and you will be
able get rid of the Raids at one time! If the main BOSS is under the
Sleepel status, take this opportunity to stock up Barrier and Shield,
they works well!

BTW, This BOSS looks quite identical to those in the Temple of
Ancients, where you have been knocked down by the clock's hand to get
Cloud's weapon, the Nail Bat.

########################################################################

After the battle, the girl is accompanied by two White SeeD cadets [?]
Now exit from the area. Quistis will tell Squall to meet the Principal
and others at the Central Gate during the next morning. Hey! do you
know that, know it is night time? Head back to the Dormitory and you
will find Zell along the way. Back at the Dormitory, you will find the
layout of Squall's Dormitory has also changed. Now, Squall will have a
good night sleep, still can't get over the dance with Rinoa....

PS: You can get another copy of Weapon Upgrading Guide from the desk
    located at the Dormitory. [Applies only after the BOSS fight
    against the Granald]

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3.5     A N O T H E R    M I S S I O N  !
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Make your way to the Central Gate when Squall is awaken, save your
game if necessary. At the Central Gate, push open the red panel and
you will see Cid along with the Garden Faculty and Selphie. Talk to
Cid. Notice that everyone has changed into their own personal clothes.
There Cid will simply brief your mission. Now again you will be
accompanied by both Selphie and Zell, but where is Zell?. Speaking of
devil, here comes Zell in his cool air-board, however skating in
main compound is not allow in Garden. Zell's air-board is confiscated
in the process. Now once you control Squall, try to exit the area. Cid
will give you the Magic Lantern that summons the G.F. Monster, the
Diablo. The BOSS is rather tough. Wait until you get two more G.Fs.
Exit from Garden and you are back on the World Map. You had rent a
vehicle, you will find your vehicle at the spot, where you have parked.
You can enter the Dock using the car too. If you don't have, walk
towards the Balamb Town. As you arrived at the town, head south from
the Gas Station. Now walk down and make a left turn, there you will
meet Zell's close friend. Next, walk left and you will reach the train
station. There is a shop situated at the right side of the station,
which sells items. [Refer to Part II for more details, I have included
the shopping list.] Purchase some Phoenix Downs, it will help you in
the later part of the game..

After this, talk to the man at the station and pay him 3,000 gil to
enter the train. What happended if you have insufficent gil..., just
head back to the World Map and level up for about 15 minutes and you
will receive some cash ^_^;

Inside The Train.....
There is a Save Point inside the train. Next Zell will talk to both
Squall and Selphie. They will leave the room. Follow their suit. Talk
to Zell and he will enter the room on the left. Selphie will remain at
the walkway of the train, happily singing. Now head inside the room and
talk to Zell whom is sitting on the crouch. Move towards Zell and pick
any option. Then Selphie will enter the room, looking unwell. Suddenly,
Selphie passes out, so is Zell. Squall tries to approach them, but
suddenly fall unconscious, lying on the ground and the screen fades....
No no! this isn't the headaches which, Cloud of FF7 has regularly has!
You will received the first copy of the Pet Magazine from Zell.

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3.6       L A G U N A     L O I R E ' S     S U B - Q U E S T
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Now the mission had switches it's focus to Laguna and his company. The
guy with long hair is Laguna Loire. The massive one is Ward Zaback.
He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He
carries two long swords. Pretty cool huh?

NOTE:  At this moment of time, they will be able to access your G.F.
       Cards, Monsters and Magic. Laguna will have all Squall's
       commands that you have equipped. Ward will have all Zell's
       commands that you have equipped. Kiros will have all the
       commands that you have equipped on Selphie. They will also be
       able to fight the Diablo that has been trapped inside the
       Magic Lantern, given by Cid. In this section, you will
       encounter random battles in the grasslands, similar to those at
       Galbadian Area. There is one common factor for all Laguna's
       scenarios, that the maximum amount of gil they have is 3,000 gil.

The path is rather straight forward. Just simply walk along the track
and head northeast. The path is surrounded by high grasslands. There
is a Draw Point found along the path. [Cure] Now head up and you will
see a lot of speech bubbles at a time. Make an anti-clockwise turn and
you will find a Draw Point. Draw Water from the Draw Point and enter
the truck. Next the truck will transport you to Galbadia City. At the
city, once you have exit from the truck, head south. You will find a
hotel called Galbadia Hotel. At the main hall you will find a Save
Point. Next you can choose to sleep in the hotel, it cost 100 gil.
After the "goodnight sleep", walk down the stairs found on the right of
the main hall. Next talk to the waitress whom is wearing a blue velvet,
and she is found in front of the piano. Next a lady dressed in red
[Julia] will come out and play the piano. You will see Laguna talking
to his pals. Head and talk to Julia and Laguna will fake injury on his
foot, ^_^. Next Julia will approach Laguna and have a short chit-chat.
Julia will move upstairs and thus leaving Laguna in his thoughts. Now
head back to the man at the counter and pick the first option. There you
will see a brief talk between Laguna and the Julia. Again, the screen
will then fade again......

The girl's name was Julia [taken from Heero Yuy's FF8 FAQ.]

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3.7    M E E T   O N C E    A G A I N . . . . .
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Zell and Selphie will wake up from the strange dream, still leaving
Squall lying on the ground. You will once re-gain control of your
former party. You will eventually get off the train at the small
train station. [I think it says "Timber Station", the wording is a bit
too tough to read!] There is a booth, which will tell you something [
not quite sure about it's purpose]. In front of the pet shop, there is
a guy blocking the entrance. Head down to exit from the area. There you
will see a guy, whom is rather careless, almost got hit by the train,
and this applies only to first/second option. Next the man will invite
you to get onto the train. He is a member of the Forest Owls [Zone]

AT THE TRAIN
Your party will stay there for a while. There are two other guys. One
of them dressed in blue [Zone] while the other is wearing a yellow cap.
[Watts] The punky guy in blue shirt will usually have a stomachache and
puke at a corner ^_^;. Go up the stairs on the extreme right. There is
a Save Point at the left-hand side of the train. I suggest that you use
it.

Now exit from the area and continue to head up, until you reached a
highly-polished cabin. Inside the room, is the person whom has danced
with Squall at the Graduation Party. The moment she notices Squall, She
hugs Squall and will have a brief chat. She will tell her name, Rinoa.
Her dog will enter the cabin later and you can name her dog [Angelo].
Once she had left the room, head back to the main cabin where your
party was. Everyone will have a short chit-chat. Next you will be led
to a room, which has the model of the tunnel. You're planning to attack
the President whom is on board on the other train. There you will have
a sequence of the process showing how the trains are connected.
Here is a brief description of the sequence:

PS: The name of Rinoa's dog is called Angelo. This also taken from
    Heero Yuy's FAQ.

NOTE: Remember to take the second issue of Rinoa's Pet Magazine from
      her bed. Thanks to Lynn Tse for the valuable information. This
      applies after the tutorial about the "The Diagram of Connections"

========================================================================
T H E   D I A G R A M    O F    C O N N E C T I O N S
========================================================================
                               _____________________
========================      |                     |
=========Legend=========      | BRIEFING            |
========================      |_____________________|

[ ]     Train carriage        There will a be a strong sequence showing
#       Train tracks          the connections of the trains. You are
B       Blue                  in the blue train carriage and your
R       Red                   aim is misplaced the president carriage.
Y       Yellow                After that long process, you will see
G       Green                 the connection [below the original one]
                              Next you will given a try to test
                              entering the codes. 4 numbers for each
                              codes. Refer to the "Connection of the
                              Trains" section for more information.

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O R I G I N A L     L A Y O U T

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A F T E R.....

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      ################# [RRRR][YYYY]#############

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Once you're ready, talk to the Zone and pick the first option. Exit
from this area and talk to the man in cap and choose the 2nd option and
the screen will fade...

You will now be at the top of the train and your characters will jump
across to reach the other train [pressing Circle]. Next Rinoa will talk
to Squall and the scene will switches to the President whom you are
chasing after. There you will have to the "Connection of Trains"
section and followed by an FMV, showing the unlocking of train
carriages. Now you will be on the other green train carriage and doing
the "Connection of Trains" and followed by another FMV of the unlocking
of trains and the replacement of the train carriage.

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S U B - G A M E :     Connection