Import Games


                Megami Tensei Persona - Be your true mind
                      Revelations series - Persona

                                A faq by

                             Henry LaPierre
                          freeza@ix.netcom.com


                               Version  4
                           February 28th, 1997
                    Updated for the American release
                     Copyright 1997, Henry LaPierre

    Revelations Persona is an RPG that takes place in current times. A
large corporation is dabbling in the art of mind manipulation, through
which they open a dimensional portal. You gather a team of characters,
who happen to be students from the local high school, and try to solve
the mystery of what's going on. A large barrier has encased the city of
Lunarvale, where you live. Demons are walking the streets, your friends
and loved ones are missing or being killed. It's up to you and your
friends to bring the city back from the dark reaches. Armed with only
your wits and fists, you start out on a long and perilous journey.
Soon you will aquire better weapons, such as axes, bows, spears, and
swords, not to mention each character will unlock their "persona". Later,
you will be able to purchase automatic weapons like, pistols, pump
shotguns, uzis, and rifles.  A whole city is open for you to explore,
will you go to the police station to try and enlist help from the police?
Or will you go shopping at the mall for new weapons? It's up to you, but
you better think fast, life as you know it is depending on you.

Note:
This faq was originally written for the Japanese version of this game.
Some of the controls mentioned during the explanations may be for that
version, please refer to the American controls section for a listing of
the control changes made when translated for the American market.

Starting up:
  After turning the power on to your Playstation, hit the start button.
  After the title comes up, press any button, this will bring up two
  choices:
    1. Load a game
    2. Start a new game
  To load a game, press the "X" button("X" is the accept button throughout
  the game, The "Triangle" button will cancel your selections and return
  to the previous screen) while load game is highlighted.
  This will bring up two choices:
    1. Slot 1
    2. Slot 2
    This is which memory card slot on your Playstation you want scanned
    for game saves.
  Press the "X" button when the slot you want scanned is highlighted.
  After a few seconds all the Persona save files on the card will be shown
  on screen in the saved data menu. Choose the save file you would like to
  load(highlighted in red), after making your choice you will be asked if
  this file is OK to load:
    1. Yes
    2. No
  Press the "X" button to load the saved game. You will appear at the last
  Augustus tree or bush you saved at.

  To start a new game, choose New game from the startup menu. The game will
  scan for a memory card so that you may save when you need to. It will
  notify you if there isn't one present. After this the game will begin.

Japanese version controls:
Controls(all are using Type 1 controller configure):
  Here are the main controls for the game, if other uses for the buttons
  arise, see the individual instructions sections, as extra controls may
  be listed among them.
  "Circle" button: This is the Accept/Inspect button(choosing selections)
  "X" button: This will cancel your decision, and return you to the
              previous screen. Holding down this button while walking on
              the city map makes your character/party travel faster.
  Triangle button: This brings up a descriptive text box in the battle
                   menus, rotates the city to a 45 degree angle when
                   walking on the city map.
  Square button: This brings up the menu screen in non battle screens, or
                 cancels directly out of it.
  L1 button: Sidestep left
  L2 button: Calls up the automap/city map
  R1 button: Sidestep right
  R2 button: Calls up the enemy diary(list, see various enemies)
  Select button: Holding down this button in a dungeon causes the small
                 corner map and phase of the moon chart to disappear.
  Start button: Holding down this button causes a text box to appear with
                your current location while in a dungeon.
  Directional pad: Moves your party, picks choices, it will also scroll text
                   so be careful of holding it down during text.

American version controls:
  "X" button: This is the Accept/Inspect button(choosing selections)
  "Triangle" button: This will cancel your decision, and return you to the
             previous screen. Holding down this button while walking on
             the city map makes your character/party travel faster.
   "Square" button: This brings up a descriptive text box in the battle
                    menus, rotates the city to a 45 degree angle when
                    walking on the city map. Holding down this button
                    while in a dungeon causes a text box to appear with
                    your current location.
  "Circle" button: This brings up the menu screen in non battle screens,
                   or cancels directly out of it.
  L1 button: Sidestep left
  L2 button: Calls up the automap/city map
  R1 button: Sidestep right
  R2 button: Calls up the enemy diary(list, see various enemies)
  Select button: Not used
  Start button: Not used
  Directional pad: Moves your party, picks choices, it will also scroll text
                   so be careful of holding it down during text.

Options screens:
  Hitting the Square button outside of battle will cause the options menu
  to appear, it contains these sub menus and their uses:
    1. Item:
      1a. Use: Choose an item to use, only highlighted items can be used.
      1b. Equip: Equip/Remove items or weapons from characters. Can be done
                 individually(itemwise) or choose maximum/all maximum to
                 equip the best possible items on your characters. Arrows
                 to the right, show the values of the equipped items.
      1c. Sort: Yes(sort)/No(don't sort) is asked upon choosing this. When
                sorting, choose an item you wish to move, it will then
                highlight in yellow. Now choose a location you want that
                item to go to(helpful for grouping like items, or items you
                are familiar with) and press the accept button. This
                feature only works properly if you don't leave any spaces
                between your items, and have the two columns even.
    2. Magic:
      2a. Cast: Choose the character who you'd like to cast a spell with.
                Now choose the persona you'd like that character to cast a
                spell by, then choose the spell itself(only spells listed
                in white are available). Finally, choose the recipient of
                the spell. Remember, casting still takes spell points.
                Spell points are slowly recouporated by walking through
                dungeons, at a rate of 1 spell point for every 2 steps
                walked.
      2b. Persona: Same as Changing personas in the Velvet room, except
                   for a few differences. Choose the character whose
                   persona you would like to view/inspect, then highlight
                   the appropriate selection, Change/Status. Change is
                   accomplished the same way as in the Velvet room(see
                   Velvet room) accept that you don't have access to the
                   spare persona bank, it is all done using the 3 personas
                   equipped on the current character, you're just shuffling
                   the Main(equipped) and sub personas. Choosing status
                   will allow you to view the persona's statistics. If you
                   press the accept button while viewing the personas
                   statistics, the persona's card will be shown.
      2c. Card: View the inventory of all enemy contact cards in your
                possession.
    3. System:
      3a. Map: View auto map or city map, depending on location.
      3b. Analyze: View the enemy diary(all monsters battled so far)
      3c. Config:
        3c,1. Auto map: Choose between Free(rotates with you), or
                        Fixed(stationary). This refers to the small corner
                        map.
        3c,2. Sound: Choose between Monoaural or Stereo
        3c,3. Controller configure: Choose between Type 1 or Type 2
        3c,4. Window type: Choose from 8 different styles
                           1. Solid receeding color
                           2. Plaid
                           3. Checkered
                           4. Brick
                           5. Sand
                           6. Snowman
                           7. Metallic
                           8. Pipe
        3c,5. Battle settings: Options available during battle only
          3c,5a. Command confirm: On/Off (the OK after all decisions)
          3c,5b. Message speed: Normal/Fast/Off(no messages, spell names)
          3c,5c. Window anime: On/Off(windows just pop up if off)
          3c,5d. Auto battle pre-set options:
                 Character 1: Hand weapon only/Gun only/Free
                 Character 2: Hand weapon only/Gun only/Free
                 Character 3: Hand weapon only/Gun only/Free
                 Character 4: Hand weapon only/Gun only/Free
                 Character 5: Hand weapon only/Gun only/Free
                   These are the pre-set attack commands for battles, that
                   will be used if you choose the third type of auto battle
                   from the battle menu in combat. Free setting shuts auto
                   battle off on the selected character, allowing you to
                   still select their attacks.
    4. Form:
      4a. Manual: Manually place each party member in a desired location.
                  There are 25 possible locations on the character grid to
                  choose from. By moving the directional pad, pick a
                  character to move(represented by number), then choose a
                  location on the grid to place him/her(represented by a
                  yellow diamond). When all the characters have been placed
                  it will ask you if it's "OK" Yes/No. If you choose Yes,
                  it will ask you if you'd like to save the formation to
                  memory, Yes/No. If you choose to save the formation, you
                  will then need to pick a slot from among 8(labeled A-H)
                  to save it in. Press the accept button when the correct
                  slot has been highlighted. It will ask you if it's "OK"
                  Yes/No once again, choose yes to save the formation.
      4b. Load: Use this to load a previously saved character formation.
                To do this, choose one of the saves from the 8 slots to
                choose from. Moving left or right on the directional pad
                at this time, will show you the party's current formation.
                After answering "Load OK" Yes/No, your saved character
                formation will be loaded.
    5. Status:
      Use this to show you a character's current statistics. Select the
      character you wish to view and you will be able to see the following
      attributes:
        5a. Name of character
        5b. Level of character
        5c. Experience accumulated
        5d. Amount of experience needed for raising to the next level
        5e. Persona level
        5f. Persona experience points accumulated
        5g. Amount of persona experience needed to raise to the next level
        5h. Strength(orange is character, yellow is amount added by persona)
        5i. Vitality(orange is character, yellow is amount added by persona)
        5j. Technique(orange is character, yellow added by persona)
        5k. Agility(orange is character, yellow added by persona)
        5l. Luck(orange is character, yellow added by persona)
        5m. All equipped weapons and armor
        5n. Strength of all equipped weapons and armor(from top: sword
            attack, accuracy, gun attack, accuracy, defense, dodging
            ability, magic attack ability, magic defense ability
        5o. Personas equipped, main and sub
        5p. Hit points, current/maximum
        5q. Spell points, current/maximum
        The bar graph of your character's current statistics in the
        following 5 areas mean the following:
          1. Strength(attack power)
          2. Vitality(maximum HP, defending)
          3. Technique(accuracy)
          4. Agility(dodging ability/speed)
          5. Luck(after battle item percentages)
          The bar graph will be filled in with colors. The orange is what
          you have raised your characters level in that attribute to(base
          level). The yellow is what the currently equipped persona has
          raised your levels in the attributes to. The blue is what any
          currently equipped special weapons or armor has raised your
          levels in the attributes to. Each persona is different and as
          such will raise attributes differently.

Battle screens:
  There are 6 choices you can make from the first battle screen menu:
    1. Fight: gives you 6 more options
      1a. Sword(SWD): Use hand weapon to attack enemy, choose target(s)
      1b. Gun(GUN): Use gun to attack enemy, choose target(s)
      1c. Persona(PRS): Use characters persona to cast a spell, choose spell
                   to perform, choose target(s)
      1d. Persona change(CHG): Switch to one of the selected character's
                          sub personas(now=currently equipped), spells
                          for the currently highlighted persona are shown
                          to the right.
      1e. Item(ITM): Use an item from your inventory, select target(s)
      1f. Defend(DEF): Your selected character will assume a defensive
                  position upon start of the battle.
      After all the characters attack selections have been made, you will
      be asked if these choices are OK, Yes/No. After selecting Yes, the
      battle turn will commence.
    2. Escape: Choosing this will allow your party an attempt to escape
    3. Contact: Attempt to gain the enemy's interest, or use an already
                accumulated contact card to force an enemy type to leave
                the battle. Highlight the enemy type you wish to contact
                and hit the accept button, this will begin the contact.
    4. Form: Re-align your characters battle formation, takes one full
             turn(characters not moved will not be penalized). See Form
             in Options menu for instructions.
    5. Auto: Let the computer take over the battle for you, there are 3
             choices of attack strategies to choose from:
               5a. Normal: hand weapons only
               5b. Replay: same as last "entered" attack commands
               2c. Personal: your characters will perform their pre-set
                            attack selections(see System/Battle settings/
                            auto battle pre-set options in Options menu)
               In all 3 choices, defense is chosen if character is out of
               range for the auto attack. Pressing "Triangle, cancel" at
               any time during an auto battle will stop the combat at the
               end of the current full turn, bringing back up the first
               battle menu.
    6. Analyze: Check the status of any enemy, highlight target. From this
                you can view the following:
                  1.  Enemy's level
                  2.  Enemy's type/name
                  3.  Hit points, current/maximum
                  4.  Spell points, current/maximum
                  5.  Strength
                  6.  Vitality
                  7.  Technique
                  8.  Agility
                  9.  Luck
                  10. Main spell magic types
                  11. Magic strengths/weaknesses
                  12. Current condition of enemy
                  13. All spells known to the enemy
  While in the first battle menu, pressing any of the top 4 buttons
  (L1,L2,R1,R2) will bring up one of 4 different options/statistics
  screens(depending on the button pressed).
    L1: All character status screen
    L2: Settings(configurable)
      Hitting L2, to bring up the settings selection here, will give you
      access to the following:
        1. Command confirm: On/Off
        2. Battle message speed: Normal/Fast/None
        3. Battle windows anime: On/Off
        4. Pre-set auto battle choices: brings up the following:
          Change the pre-set auto battle selection for each individual
          character to(defense is chosen if out of striking range):
          1. Sword only
          2. Gun only
          3. Free: choose the attack you'd like this character to perform
    R1: Enemy listing for current battle(type, name, amount)
    R2: Current controller configuration description

Battle notes:
  When a character's hit points drop below a certain percentage, they will
    kneel on the ground, as if hurt. Their current hit points will also be
    highlighted in red when this happens.
  Characters that are killed during a battle are brought back to the
    character grid after the battle is over(as long as one character
    survives the battle). They will only have one hit point upon return.
    You will have to manually place the returning character(s) on the grid.
    You are not restricted to choosing the location they were in prior to
    being killed.
  If all of your characters are killed during a battle, the game will end
    and you will have to re-load from your saved game files.
  Pressing the triangle button while on a battle screen will bring up a
    text box with a description of the current choices in Japanese.
  A white number after an attack/spell represents amount of damage, a
    green number is amount healed.
  After each full turn(all characters) you are given the first battle menu
    to choose from again.
  The tile next to the characters name shows that characters position on
    the character grid, type of attack prepared, or condition of character
    if they are affected by a hold type spell(the word Bad, will appear).
  Sometimes a group of enemies will sneak up on you. When this happens,
    your character formation is reversed, the front is now the back row
    and vice versa. You can choose to re-form your characters(see Form),
    or leave them how they are. On the dungeon screen this is shown by
    your view turning 180 degrees by itself directly before a battle. In
    these instances, the enemy will get first attack. You need to re-form
    after the battle(if you didn't during) as it stays in the reversed
    formation.
  If the enemies in the front row are all destroyed, the back row moves
    forward.
  Some attacks will riccochet off an enemy and strike your character, take
    note of the attacks that some enemies use, try to avoid using like
    spells on them.
  If a hold type spell is successful, a marker icon will appear over
    the affected character(see spell markers).

Spell(hold type) markers:
  Icons, these go for both your party and the enemy. These are shown above
  the affected characters head, and last various amounts of time. The
  number next to the icon represents the level of the spell.
    Name      Icon             Result of hold spell
    ----      ----             --------------------
    Unlucky:  Stairs down,     luck down
    Happy:    Sunrise,         may skip turn
    Poison:   Skull,           damage to you after each turn
    Charm:    Heart,           you attack your teammates instead
    Shock:    Lightning bolt,  skip turn
    Panic:    ?!,              skip turn, or other random act
    Freeze:   Blue drop,       skip turn
    Bind:     Shield emblem,   skip turn
    Close:    Red X,           only able to use close range attacks
    Sleep:    ZZZ,             skip turn
    Sick:     Face asleep,     lose hit points every full battle turn
    Terror:   Sad mask,        character may try to escape the battle
    Paralyze: 2 jagged lines,  skip turn
    Guilt:    Rosary,          cannot use hand weapons or gun
    Blind:    Eye with X thru, decreases accuracy
    Stone:    Stone,           skip turn

Raising levels:
  When your character goes up an experience level you are given 3 points
  to add to his statistics in any way you see fit. To add the points to
  his statistics in any catagory or combination of catagories just move
  the directional pad to the right the desired amount of times over the
  selected statistic or statistics. After placing all 3 points you will
  be asked if you are sure that is how you want them, Yes/No.

Saving:
  See Augustus tree, under Room descriptions.

Ranges:
  Various weapons and persona spells have ranges that they will be
  effective in. If you are not allowed to use a weapon/spell, you most
  likely are out of range. Most(not all) hand weapons are close range.

The phase of the moon:
  This shows the passage of time. It also has to do with the way certain
  enemies behave, which is why sometimes you cannot get a contact card
  the same way twice from the same enemy. The Incense shop also works in
  conjunction with this feature.

Room descriptions:

  The Velvet room:
    This is where you make new personas. The object is to combine 2 enemy
    contact cards plus an item from your inventory, the result is a new
    persona.
    Upon entering you are given four choices:
      1. Fusion
      2. Quit
      3. Deliver/Erase
      4. Instructions
    1. Choosing fusion gives you four more options:
    note: you will not be able to access this choice if you have a full
    inventory of personas until you delete some unneccessary ones):
      1a. Self-service(Crosschart on new personas available to you)
        From this you choose a contact card, shown by number, type, level
        and name from the list to the left, and align the crossbar with
        another(shown by number only at the top, 1-12) you would like to
        combine it with. If the two cards can be combined into a persona,
        the results will be shown in the box at the bottom of the screen.
        The various symbols on this crosschart tell you things about the
        strengths and weaknesses of the various contact card combinations.
        Red: Uncompatible, may screw up
        White: Normal
        Blue: Compatible(same alignment), good chance of extra
              abilities/attributes
        Circle: Normal
        Arrow up: Good chance of extra abilities/attributes
        Arrow side: Normal
        Arrow down: Good chance of mishap occuring, persona may weaken
        Some mishaps can produce entirely different personas than expected,
          these can be "Fools(enhanced persona) or Jellyman(dead persona)"
          These mishappen(Jellyman) personas still appear the same but
          will gain or lose spells/attributes depending on which way the
          mishap swayed. A Fool(entirely different family, only available
          through creation mishap) persona will occur approximately one
          in 64 irregularities, if the circumstances are correct. Fusing
          spell cards that show a blue symbol will increase your odds of
          creating a "Fool" persona, this is due to blue indicating same
          alignment of the chosen spell cards(IE: Holylight/Holylight or
          Physical/Physical). Some personas may even develop spells after
          attaining stage 8(the stage will not rise above 8), or perform
          special spells without you even summoning it(I call these Freaks)
          if your equipped character is in grave danger(Hit points are
          highlighted in red). You can tell a mishap has occured because
          Igor will mention that the resulting persona "seems irregular".
      1b. Full-service
        In this menu you can see a list of all the various personas that
        your current enemy contact cards will create. Highlight the persona
        you would like to create(in red) and select it. A list of all the
        possible card combinations that will create this persona will be
        shown. Choose the combination of contact cards you'd like to use
        to create the persona. You will then be asked if you are sure of
        this decision, Yes/No. After choosing yes, you may now choose
        one item from your inventory to add to the persona in it's creation.
        An item will possibly boost a personas attributes/abilities, or
        even allow for an entirely different persona to be formed, usually
        higher or lower within the same family of the chosen persona. After
        picking the item(if you wished to add one) to add, you will be
        shown the persona's card(scroll down to see it's attributes).
        Press the accept button to see if you are able to complete the
        merger of contact cards for this particular persona(if the
        persona's level is far too high for any of your characters, or you
        already have it, you will be denied). If you are able to create
        the persona, you will be asked if all the choices you made are
        "OK" Yes/No. As soon as you answer yes to this final question, you
        will be brought to the persona creation room. You will witness your
        two enemy contact cards brought to life and merged into the persona
        you have chosen.
      1c. See cards
        From this selection you can view all the enemy contact cards
        currently in your inventory. You can also delete unwanted contact
        cards here.
      1d. Quit to previous menu
    3. Choosing Deliver/Erase allows you to view or change any character's
      persona. To do this, highlight a party member whose persona you'd
      like to change. You can have up to three personas equipped on each
      character, one main(usable) and two sub(must equip them before use).
      The character you'd like to equip the new persona on must have a
      P-level(persona) equal to or higher than the persona you would like
      to equip. The characters main(usable) persona is listed in red, the
      sub personas(if any) are listed in white. Bring the flashing red bar
      to the persona(or empty space) you wish to replace and press the
      accept button, the flashing selection bar will move to the extra
      persona bank. All currently not in use personas you've created are
      kept in the extra persona bank. Now highlight the new persona you
      wish to equip the character with(must be listed in white, personas
      listed in grey are not available to that character) and press the
      accept button. The new and old personas will change places,
      equipping the new one, while putting the old into the extra persona
      bank. You can store up to 16 personas in the extra persona bank.
      The extra persona bank is only available from this selection in the
      Velvet room, you cannot access these personas out in the field. You
      can also delete personas from this selection that are obsolete.
      Any persona that has reached stage eight before deletion will give
      you an item in return when deleted. These items vary depending on
      the persona deleted. Another feature available from this selection
      is being able to view the persona's statistic card. To do this,
      simply press the square button while a persona(any you choose) is
      highlighted. The persona's statistic card will show you:
        A portriat of the persona entity
        The name of the persona
        The level of the persona
        The amount of spell points it takes to cast one of it's spells
        All spells currently available to the persona(more may be aquired)
        Amount the persona would enhance the users statistics
        The main types of persona magic it uses
        Strengths/weaknesses of persona
      Pressing left or right on the directional pad while a persona status
      card is up will allow you to view the other personas the character
      is equipped with. Not all characters can use all personas, try them
      in battle to find out which personas fit each character best.
    4. Choosing Instructions on the Velvet rooms' use will get you four
      more options(begginer, amateur, instructions(basic) and professional,
      all of which are various instructions on room use. After viewing any
      of the instruction choices you are sent back to the main menu for
      the Velvet room.

  Judgement 1999:
    This is a casino. You can purchase coins from the teller next to the
    door. The coins are used to play the various gambling machines in the
    room. The object here is to win enough coins to buy goods from the
    teller to the left, mainly powerful weapons or items to use during
    fusion. Upon inspecting the machines you get four choices:
      1. Start game
      2. Quit(leave without playing)
      3. Coins (total amount of coins you have left)
      4. Instructions(different per machine, this gives 4 more options)
        1. Rules
        2. Controls of the game
        3. Game advice
        4. Exit to previous menu
    Here is a list of the games available to play:
      1. Dice game(craps)
      2. Poker
      3. Blackjack
      4. Code breaker
      5. Slots(slot machine)
    Upon winning at various gambling machines, you will be asked if you
    would like to risk your winnings in a double or nothing game. These
    double or nothing games vary from machine to machine.

  Rosa Candida shop:
    This is the armor shop. You can purchase different types of armor here.
    Talking to the shopkeeper gives you the option of buying, selling or
    equipping items.

  Yin Yan shop:
    This is where you buy weapons. You can buy, sell and equip here by
    talking to the shopkeeper. At various points in the game, new weapons
    and items will become available in the shops. Just because you've
    already bought all the items in one shop, don't neglect to shop there
    again, as you may miss something good.

  Give and take fountain(fountain of life):
    The give and take fountains are fountains of regeneration run by
    fairies. When entering one, you are asked whether you'd like to use the
    fountain of give and take. The top choice is Yes, while the bottom is
    No. If you choose yes, you will be given a dollar/yen amount to throw
    into the fountain for the regeneration, along with two choices...
    Yes on top, No on bottom. If you choose to accept the cost of the
    regeneration your entire party's Hit points and Spell points will be
    refilled to maximum.

  The Gem/Incense shop(Essensce shop, wooden bamboo storefront):
    This shop gives you the option of raising your statistics, buy, sell,
    equip, or use items. There are two shopkeepers in this shop, a male
    (red robe) and a female(white robe). By talking to the male shopkeeper
    you are able to buy, sell or equip items. He sells mainly various
    potions. By talking to the female shopkeeper you are able to use the
    Item and Essense selections from her shops menu. First go into the
    Item selection menu, here you choose to trade gems from your inventory
    for various items. In the Essence selection you can chose to trade
    your gems for various essences that you can use to raise your
    character's statistics. It costs two gems for every essence you want.
    Each essence will also cost different combinations of gems depending
    on the phase of the moon. Essences highlighted in white are available
    for trade(you have the neccessary gems for trading in your inventory).
    After choosing one, you will be asked to choose the character that you
    would like to have that statistic raised on. Below is a chart on the
    various gems you need for trading at the different phases of the moon:
      Strength:  New-2/8  Alexandria & Garnet
                 3/8-5/8  Diamond & Amethyst
                 6/8-Full Aqua stone & Pearl
      Vitality:  New-2/8  Alexandria & Topaz
                 3/8-5/8  Sapphire & Garnet
                 6/8-Full Aqua stone & Ruby
      Technique: New-2/8  Alexandria & Magmastone
                 3/8-5/8  Emerald & Topaz
                 6/8-Full Aqua stone & Emerald
      Agility:   New-2/8  Alexandria & Onyx
                 3/8-5/8  Ruby & Magamastone
                 6/8-Full Aqua stone & Sapphire
      Luck:      New-2/8  Alexandria & Turquoise
                 3/8-5/8  Pearl & Onyx
                 6/8-Full Aqua stone & Diamond
      HP:        New-2/8  Alexandria & Opal
                 3/8-5/8  Amethyst & Alexandria
                 6/8-Full Moon stone & Aqua stone
      SP:        New-2/8  Alexandria & Crystal
                 3/8-5/8  Amethyst & Aqua stone
                 6/8-Full Moon stone & Alexandria
      Note: This shop will be a regular shop up until a certain point in
      the game.

  Peace diner:
    In the sun mall this is a fast food type restaraunt, yet in the
    Black market/Joy street this is a bar. You don't seem able to
    purchase anything in either Peace diner, just talk to the employees
    and patrons. The Miller and Budweiser beer logos on the front window
    of this shop were removed from the American version.

  The Frog shop(pharmacy):
    This is the drugstore/pharmacy. In this shop you can buy, sell or equip
    various items by talking to the shopkeeper. The items are mainly healing
    remedies and things of that nature. There is a back door to this shop,
    but every time you try to use it the shopkeeper tells you that you
    can't. Nice music ;)

  Medical office(clinic, has a red cross on the storefront):
    In this shop/dwelling, you can be treated by a doctor. To do this,
    talk to the doctor, he will ask you whether you would like to be
    treated or not, Treat/Do not treat. If you choose to be treated, the
    doctor will then tell you what the cost of the treatment wll be. You
    will then be asked whether you will pay this amount or not, Yes/No.
    If you answer yes to this, the amount will be deducted from your total
    money, and all your party member's hit points and spell points will
    be returned to their maximum level. Note: Talking to certain characters
    throughout the game will also raise these attributes, the school nurse
    is one of them.

  Agastya trees(Augustus):
    Agastya trees/bushes are the games save spots. To use an Agastya tree
    enter it on the map(if it's in bush form, inspect it). Scroll through
    the text until you come to a set of two choices, it is asking you
    whether you want to use the tree or not. Yes(top) or No(bottom) are
    your choices. After choosing yes, you are taken to another selection
    screen, this time asking whether you'd like to: Save or Game end.
    Choosing game end brings up a box asking if it's OK to choose this
    option, Yes/No. Choosing save from the selection screen brings up the
    file selection screen. Choose a slot to save your game in by
    highlighting it in red and pressing the accept button(takes 2 blocks
    on a memory card per save file). At this point you are asked if the
    slot you chose is "OK"(are you sure about this slot) Yes/No. If you
    already have a save in the slot you wish to use, you will then be asked
    if you wish to save over the old save file, Yes/No. After choosing yes,
    the game will save to the memory card. You can have up to 7 save slots
    per memory card. After saving is completed, use the cancel button to
    cancel out of the Agastya tree.

Using shops:
  When using a shop, you are presented with a buying menu. It includes a
  list of all products for sale(items you can afford are listed in white,
  ones you can't are grey) and their prices. A description of the
  currently highlighted(by red bar) item is shown in a text box at the top
  of the screen, while the total of your current purchase and the total
  amount of money you have left is shown in the lower right corner. Also,
  the amount of the currently highlighted(by red bar) item you have in your
  inventory is shown at the bottom left. After choosing a particular item
  to buy, you will be asked the amount(how many you want) of the item you
  wish to purchase(shown after the "X" sign), use the directional pad to
  increase or decrease the number of units desired. The limit on each item
  is 99 units. There may be some abbreviations used in the descriptions
  of certain items, some are:
    P=Player P1=Player 1(one player character) PAll=Player all
    E=Enemy  E1=Enemy 1(one enemy) EAll=Enemy all

The map:
  There are 3 maps in the game, the small corner travel map, the automap,
  and the city map. When viewing the automap screen, hitting any of the
  top 4 buttons(L1, L2, R1, R2) will cause the map to rotate 90 degrees.
  Using the directional pad while the automap is up allows the map to be
  scrolled. In the city map, hitting the R1 or L1 buttons will cause
  the map to turn clockwise or counterclockwise, respectively. L2 will
  cancel or call up the city map from a street location. The directional
  pad rotates the city map in all directions. While walking in the city,
  pressing the Square button causes the viewing angle to rotate 45
  degrees. To open a door or enter something, just push towards it with
  the directional pad. Unless it is locked or sealed, you will go through.

Personas:
  These are the demon entitys that each character summons to cast spells
  for them. Each persona is different, depending on which 2 enemy contact
  cards you create it from. Each persona has eight stages of growth, after
  which it will not aquire any new spells. A persona gains spells from
  experience, and can have a total of up to seven spells at it's disposal.
  Not all personas will have seven spells though, and some can get odd(not
  common to particular persona type) spells by adding certain items during
  the initial fusion process. Certain items added during the fusion process
  will create "hidden" personas within certain families. Those items are
  listed beneath each persona where applicable. For more information on
  personas see "the Velvet room". Below is a listing of all one hundred
  personas and their abilities(listed spells are available at stage 8,
  statistics listed are at stage one, they will get stronger as the
  persona reaches stage 8, note: Fool statistics fluxuate as they are
  only obtained by irregularity):

    Lv: Name:         Type:      SP: Spells:      Strengths/Weaknesses:

    4   Trickster     Heirophant 3   Duel sword   Strong against magic
                                     DEF up       STR:15   OMP:55
            Item "Hell book"         Spirit norm  VIT:17   DMP:55
                                     Holyer       TEC:12
                                     STR up       AGL:15   Holylight
                                                  LUK:7    Exorcism

    5   Pixie         Lovers     2   Cure         Reflect wind
                                     Wind         Weak to physical
                                     Happy dance  STR:5    OMP:42
                                     Flash        VIT:10   DMP:63
                                     Star punch   TEC:7
                                     Bolt         AGL:16   Elemental
                                                  LUK:18   Air

    5   Shaman        Chariot    4   Tackle       Relect gravity
                                     Rapid fall   Weak against spirit
                                     Gravity      STR:13   OMP:47
                                     Gravity all  VIT:10   DMP:37
                                     Flash all    TEC:8
                                                  AGL:5    Physical
                                                  LUK:9    Graviton

    5   Starion       Emporer    4   Wind         Reflect wind
                                     Blind light  Weak against physical
                                     Magic seal   STR:12   OMP:65
                                     Confuse      VIT:8    DMP:46
                                     Wind all     TEC:5
                                     Spin kick    AGL:11   Elemental
                                                  LUK:9    Sign

    5   Maria         Priestess  4   Chill        Absorb chill
                                     Cure         Weak against fire
                                     Poison cure  STR:8    OMP:67
                                     Multi bow    VIT:10   DMP:68
                                     Trap cure    TEC:12
                                     Freezer      AGL:9    Holylight
                                                  LUK:11   Aqua

    6   Vesta         Empress    4   Blast        Absorb fire
                                     Cure         Weak against spirit
                                     Flash        STR:11   OMP:54
                                     Red fire     VIT:11   DMP:54
                                     Blast more   TEC:10
                                                  AGL:7    Physical
                                                  LUK:8    Ignis

    6   Voodoo        Heirophant 4   Holy         Strong against magic
                                     Candy voice  Weak against attack
                                     ACU up       STR:10   OMP:39
                                     Iron punch   VIT:12   DMP:69
                                     Mag up       TEC:9
                                     Holy white   AGL:5    Holylight
                                                  LUK:7    Awake

    7   Nike          Judgement  4   Light        No effect against magic
                                     Cure         Weak against attack
                                     DEF up       STR:10   OMP:56
                                     Icy          VIT:6    DMP:68
                                     Sonar        TEC:5
                                                  AGL:13   Holylight
                                                  LUK:9    Bless

    8   Fury          Magician   8   Blaze        Reflect fire
                                     Sleep song   Weak against physical
                                     Fire all     STR:7    OMP:60
                                     Love whip    VIT:7    DMP:48
                                     Red whip     TEC:11
                                                  AGL:12   Elemental
                                                  LUK:6    Ignis

    8   Talon         Justice    7   Ray          Absorb wind
                                     Para pin     Weak against spirit
                                     Ray all      STR:7    OMP:53
                                     Twister      VIT:9    DMP:43
                                                  TEC:15
                                                  AGL:13   Physical
                                                  LUK:12   Air

    10  Jack frost    Lovers     7   Chill        Reflect chill
                                     Joy          Weak against physical
                                     Tango        STR:7    OMP:57
                                     Chill all    VIT:12   DMP:82
                                     Sweet trap   TEC:9
                                     Ice breath   AGL:14   Elemental
                                                  LUK:26   Aqua

    10  Guni          Devil      9   Twin slash   Strong against everything
                                     Berserk      STR:15   OMP:114
                                     Curse        VIT:20   DMP:99
                                     Attack back  TEC:13
                                     Magic seal   AGL:18   Evildark
                                     Sonar        LUK:24   Awake

    10  Ven           Sun        6   Beak         No effect against wind
                                     Fire all     Weak against gun
                                     Wind all     STR:14   OMP:57
                                     Blaze        VIT:7    DMP:52
                                     Fire breath  TEC:9
                                                  AGL:31   Elemental
                                                  LUK:16   Ignis

    11  Virgo         Priestess  5   Cure all     Strong against magic
                                     Happy dance  STR:11   OMP:75
                                     Fire         VIT:13   DMP:75
                                     Para cure    TEC:14
                                     Heal         AGL:6    Holylight
                                     Sexy dance   LUK:7    Bless

    12  Pawn          Emporer    6   Tremor       Reflect tremor
                                     Paralyze     Weak against physical
                                     Slumber      STR:18   OMP:75
                                     Quake all    VIT:9    DMP:57
                                     Dual sword   TEC:7
                                                  AGL:16   Elemental
                                                  LUK:12   Terra

    14  Lx1           Magician   12  Ice          Reflect chill
                                     Chill all    Weak against physical
                                     Sexy dance   STR:13   OMP:75
                                     Ice all      VIT:9    DMP:51
                                     Multi pin    TEC:15
                                                  AGL:21   Elemental
                                                  LUK:9    Aqua

    15  Rain          Empress    6   Gravity      Absorb tremor
                                     Flash        Weak against spirit
                                     Ray          STR:17   OMP:78
                                     Richter      VIT:16   DMP:73
                                     Fastball     TEC:15
                                                  AGL:9    Physical
                                                  LUK:16   Terra

    16  Hellcat       Hermit     7   Ice          No effect against tackle
                                     Wind         Weak against whip
                                     Panic voice  STR:15   OMP:72
                                     Petri nail   VIT:22   DMP:65
                                     Icy          TEC:27
                                                  AGL:18   Elemental
                                                  LUK:9    Aqua

    17  Hive          World      7   Para bite    Strong against attack
                                     Blast        Weak against magic
                                     Red fire     STR:16   OMP:72
                                     Wave all     VIT:27   DMP:80
                                                  TEC:11
                                                  AGL:10   Physical
                                                  LUK:14   Grewon

    17  Shogi         Heirophant 7   STR drop     Strong against magic
                                     Holy bound   STR:15   OMP:57
                                     Para eyes    VIT:20   DMP:82
                                     DEF drop     TEC:17
                                                  AGL:10   Holylight
                                                  LUK:16   Exorcism

    18  Vortek        Chariot    8   Squash       Reflect blast
                                     Poison pin   Weak against spirit
                                     Nuke         STR:21   OMP:79
                                     Light kick   VIT:18   DMP:54
                                     Nuke more    TEC:20
                                                  AGL:11   Physical
                                                  LUK:16   Grewon

    18  Halo          Judgement  7   Twin slash   No effect against magic
                                     STR drop     Weak against attack
                                     Heal all     STR:16   OMP:84
                                     Magi shield  VIT:11   DMP:84
                                     Red fire     TEC:7
                                                  AGL:22   Holylight
                                                  LUK:17   Ignis

    18  Crosscut      Priestess  6   Fire wall    Absorb fire
                                     Cure         Weak against chill
                                     Heal         STR:16   OMP:84
                                     Revive       VIT:17   DMP:89
                                     Blue fire    TEC:17
                                                  AGL:8    Holylight
                                                  LUK:11   Ignis

    19  Dark rider    Justice    12  Dual stab    Reflect ray
                                     Flash        Weak against spirit
                                     Flash all    STR:12   OMP:81
                                     Destruct     VIT:17   DMP:56
                                     Ray all      TEC:25
                                                  AGL:21   Physical
                                                  LUK:17   Photon

    20  Jack O'       Lovers     13  Fire         Reflect fire
                                     Sweet trap   Weak against physical
                                     Fire all     STR:13   OMP:83
                                     Hula dance   VIT:15   DMP:103
                                     Blaze        TEC:17
                                     Fire breath  AGL:22   Elemental
                                                  LUK:34   Ignis

    21  Remy          Moon       21  Poison       Absorb magic
                                     Bad luck     Weak against attack
                                     Poison pin   STR:13   OMP:105
                                     Dead         VIT:18   DMP:104
                                     Candy voice  TEC:18
                                     Sickness     AGL:17   Evildark
                                                  LUK:23   Nerve

    22  Sumi          Star       24  Tremor       Absorb tremor
                                     Spirit norm  Weak against ray
                                     Spin kick    STR:20   OMP:88
                                     Holy white   VIT:19   DMP:102
                                     Eternity     TEC:20
                                     Gust all     AGL:26   Elemental
                                     Blaze all    LUK:18   Terra

    23  Brax          Emporer    10  Ice          Absorb attack
                                     Trap cure    STR:27   OMP:95
            Item "Pentagon"          Ice all      VIT:13   DMP:80
                                     Death        TEC:10
                                     Mystery hit  AGL:22   Elemental
                                                  LUK:18   Exorcism

    24  Gasious       Sun        13  Chill        No effect against wind
                                     Chill all    Weak against gun
                                     Spike claw   STR:21   OMP:113
                                     Gust all     VIT:13   DMP:103
                                     Holy word    TEC:19
                                                  AGL:43   Elemental
                                                  LUK:28   Bless

    25  Omah          Heirophant 9   Heat wave    Absorb chill
                                     ACU drop     Weak against fire
                                     Restore pow  STR:18   OMP:79
                                     Red fire     VIT:34   DMP:99
                                                  TEC:24
                                                  AGL:13   Holylight
                                                  LUK:20   Aqua

    25  Stalios       Hermit     13  Fire all     No effect against tackle
                                     Spirit norm  Weak against whip
                                     Quake        STR:20   OMP:97
                                     Sonar        VIT:29   DMP:84
                                     Viri nail    TEC:44
                                                  AGL:23   Elemental
                                                  LUK:13   Ignis

    27  Iron bride    Empress    17  Ray all      Reflect ray
                                     Bolt         Weak against spirit
                                     Twin slash   STR:26   OMP:98
                                     Wave         VIT:25   DMP:98
                                                  TEC:21
                                                  AGL:11   Physical
                                                  LUK:26   Weak boson

    28  Lance         Magician   18  Dual stab    Reflect tremor
                                     Blind light  Weak against physical
                                     Quake        STR:21   OMP:115
                                     Tremor all   VIT:15   DMP:80
                                     Intimi mag   TEC:27
                                     Drago spear  AGL:32   Elemental
                                                  LUK:12   Terra

    28  Mach          Justice    14  Wave         Absorb wind
                                     Poison pin   Weak against spirit
                                     Gale wind    STR:15   OMP:105
                                     Wave all     VIT:20   DMP:75
                                     Sonic        TEC:37
                                                  AGL:32   Physical
                                                  LUK:21   Air

    29  Deva          Priestess  10  Bless        Strong against magic
                                     Ill cure     STR:20   OMP:112
                                     Love whip    VIT:22   DMP:112
                                     Spirit norm  TEC:28
                                     Heal all     AGL:10   Holylight
                                     Hell eyes    LUK:15   Exorcism

    29  Leviathan     World      11  Poison air   Strong against attack
                                     Magnet       Weak against magic
                                     Viri bite    STR:28   OMP:102
                                     Bone crush   VIT:48   DMP:105
                                     Nuke more    TEC:17
                                                  AGL:15   Physical
                                                  LUK:20   Air

    30  Tenji         Fool       7   Sweet trap   Strong against everything
                                     Attack back  STR:25   OMP:145
                                     Quake all    VIT:34   DMP:95
                                     MAG up       TEC:29
                                     Revive more  AGL:31   Physical
                                     Fire breath  LUK:37   Normal

    32  Anuvis        Temperance 11  Drum punch   No effect against tackle
                                     Spirit norm  Weak against whip
                                     Judgement    STR:36   OMP:99
                                     Life         VIT:23   DMP:109
                                                  TEC:51
                                                  AGL:26   Physical
                                                  LUK:17   Sign

    33  Mordo         Chariot    12  Iron punch   Reflect flash
                                     Bolt         Weak against spirit
                                     Magnet all   STR:41   OMP:116
                                     Viper smash  VIT:28   DMP:86
                                                  TEC:36
                                                  AGL:18   Physical
                                                  LUK:23   Photon

    34  Hera          Death      16  Curse        No effect against spirit
                                     Mezmerize    STR:19   OMP:113
            Item "Niple"             Trap cure    VIT:15   DMP:98
                                     Bad luck     TEC:36
                                     Hell eyes    AGL:31   Evildark
                                                  LUK:41   Necromancy

    34  Ug            Emporer    23  Blaze        Absorb ray
                                     Berserk      Weak against physical
                                     Blaze all    STR:40   OMP:118
                                     Heat wave    VIT:19   DMP:103
                                     Physi wall   TEC:14
                                                  AGL:31   Elemental
                                                  LUK:24   Weak boson

    35  Helion        Magician   23  Wind all     Strong against magic
                                     Gust         Weak against attacks
                                     Gust all     STR:26   OMP:135
                                     Tackle       VIT:19   DMP:100
                                     Dead whip    TEC:32
                                                  AGL:38   Elemental
                                                  LUK:15   Necromancy

    36  Brigit        Empress    19  Blast        Reflect flash
                                     Heal         Weak against spirit
                                     Blast more   STR:30   OMP:117
                                     Blast most   VIT:29   DMP:117
                                     Blue fire    TEC:25
                                                  AGL:14   Physical
                                                  LUK:33   Photon

    36  Azreal        Judgement  19  Wing flap    No effect against magic
                                     Lighter      Weak against attack
                                     Fear song    STR:24   OMP:133
                                     Life         VIT:19   DMP:128
                                     STR up       TEC:14
                                     Judgement    AGL:43   Holylight
                                                  LUK:27   Wonder

    37  Wals          Priestess  15  Bless all    Strong against magic
                                     Heal         STR:25   OMP:129
            Item "Death ring"        Petri cure   VIT:27   DMP:129
                                     Eternity     TEC:34
                                                  AGL:15   Holylight
                                                  LUK:20   Sign

    37  Region        Justice    18  Magnet       Reflect gravity
                                     Light kick   Weak against spirit
                                     Flash all    STR:20   OMP:124
                                     Gravity all  VIT:25   DMP:94
                                     Holy white   TEC:44
                                                  AGL:39   Physical
                                                  LUK:27   Graviton

    39  Mephisto      Heirophant 17  Electro      Absorb flash
                                     Pow return   Weak against blast
                                     Holyer       STR:26   OMP:108
                                     Air slice    VIT:45   DMP:128
                                                  TEC:35
                                                  AGL:21   Holylight
                                                  LUK:28   Photon

    39  Frost         Hermit     18  Poison nail  No effect against tackle
                                     Gust         Weak against whip
            Item "W-Tablet"          Bind voice   STR:28   OMP:126
                                     Gust all     VIT:40   DMP:113
                                     Petri bite   TEC:55
                                                  AGL:30   Elemental
                                                  LUK:21   Air

    40  Cerebus       Fortune    15  Poison bite  No effect against tackle
                                     Wolf         Weak against whip
                                     Magi shield  STR:31   OMP:123
                                     Tackle       VIT:29   DMP:125
                                     Revive       TEC:55
                                     Viri nail    AGL:30   Holylight
                                                  LUK:21   Curse

    41  Crow          Sun        22  Beak         No effect against wind
                                     Quake        Weak against gun
                                     Quake all    STR:30   OMP:135
                                     Dive bomb    VIT:22   DMP:120
                                     Gishin all   TEC:99
                                                  AGL:56   Elemental
                                                  LUK:41   Wonder

    43  Odin          Emporer    24  Petri eyes   Strong against magic
                                     Quake        Weak against attacks
                                     Petrify      STR:53   OMP:142
                                     Drago spear  VIT:23   DMP:122
                                     Gishin       TEC:18
                                                  AGL:38   Elemental
                                                  LUK:28   Curse

    44  Inferno       Death      18  Curse more   No effect against spirit
                                     Cease heal   STR:23   OMP:139
                                     Cyber        VIT:18   DMP:119
                                     Death        TEC:44
                                     Axe bomb     AGL:39   Evildark
                                                  LUK:49   Curse

    44  Celes         Empress    21  Wave         Reflect ray
                                     Spirit norm  Weak against spirit
            Item "War tablet"        Blast more   STR:34   OMP:139
                                     Grounder     VIT:33   DMP:134
                                     Sonic wave   TEC:29
                                                  AGL:18   Physical
                                                  LUK:39   Weak boson

    45  Gemb          Temperance 25  Ice breath   No effect against tackle
                                     Quake        Weak against whip
            Item "Black tablet"      Freezer      STR:45   OMP:141
                                     Mag up       VIT:32   DMP:129
                                     Quake all    TEC:60
                                                  AGL:33   Physical
                                                  LUK:23   Aqua

    46  Vixen         Priestess  18  Multi pin    Strong against magic
                                     Intimi mag   STR:28   OMP:153
                                     Heal all     VIT:33   DMP:148
                                     Para cure    TEC:41
                                     Heat wave    AGL:18   Holylight
                                     Revive more  LUK:23   Exorcism

    46  Morie         Justice    21  Wing flap    Absorb wind
                                     Sonic        Weak against spirit
                                     Sonic all    STR:23   OMP:147
                                     Magma heat   VIT:28   DMP:113
                                                  TEC:51
                                                  AGL:46   Physical
                                                  LUK:33   Air

    47  Vora          Magician   32  Ice          Reflect chill
                                     Ice all      Weak against physical
            Item "Monk charm"        Glacier all  STR:33   OMP:165
                                     Aqua wall    VIT:23   DMP:125
                                     Icy          TEC:42
                                                  AGL:47   Elemental
                                                  LUK:18   Aqua

    47  Nari          Fool       16  Freezer      Strong against everything
                                     Glacier all  STR:43   OMP:176
                                     Holyest      VIT:40   DMP:131
                                     Extinct      TEC:39
                                     Lightning    AGL:38   Physical
                                     Viper smash  LUK:50   Normal

    48  Shaolin       Chariot    20  Tackle more  Absorb tremor
                                     Gravity all  Weak against spirit
                                     Nuke more    STR:53   OMP:152
                                     Giant pin    VIT:35   DMP:117
                                                  TEC:48
                                                  AGL:23   Physical
                                                  LUK:28   Terra

    49  St. Dragon    World      23  Ice breath   Strong against attack
                                     Wave         Weak against magic
            Item "B-Tablet"          Para nail    STR:33   OMP:149
                                     Discharge    VIT:63   DMP:147
                                     Gale wind    TEC:28
                                     Glacier all  AGL:24   Physical
                                                  LUK:30   Aqua

    50  Viper         Strength   29  Candy voice  Strong against attack
                                     Ill cure     Weak against magic
                                     Aqua wall    STR:48   OMP:154
                                     STR up       VIT:63   DMP:136
                                     Freezer      TEC:32
                                                  AGL:25   Holylight
                                                  LUK:33   Aqua

    51  Loki          Devil      31  Curse more   Strong against everything
                                     Wolf         STR:20   OMP:174
                                     Mezmerize    VIT:33   DMP:154
                                     Bind voice   TEC:25
                                     Wildman      AGL:30   Evildark
                                     Iron punch   LUK:44   Nerve

    52  Thor          Heirophant 36  Bolt all     Absorb flash
                                     Magi shield  Weak against blast
                                     Discharge    STR:30   OMP:131
                                     Axe bomb     VIT:55   DMP:156
                                                  TEC:45
                                                  AGL:25   Holylight
                                                  LUK:33   Photon

    53  Chatz         Priestess  22  Poison cure  Absorb fire
                                     Bless        Weak against chill
                                     Sad attack   STR:31   OMP:168
                                     Elixer       VIT:34   DMP:163
                                     Red fire     TEC:46
                                                  AGL:21   Holylight
                                                  LUK:26   Ignis

    53  Succubus      Moon       27  Lunar trap   Absorb magic
                                     Slumber      Weak against attack
            Item "Monk tablet"       Mezmerize    STR:26   OMP:177
                                     More dead    VIT:31   DMP:170
                                     Magic wall   TEC:34
                                     Moon whip    AGL:33   Evildark
                                                  LUK:39   Nerve

    54  Darkside      Justice    20  Death kick   Reflect ray
                                     Sonic wave   Weak against spirit
            Item "Lunar piece"       Sonic        STR:27   OMP:165
            For Brad                 Gravity all  VIT:32   DMP:130
                                     BiStrike     TEC:57
                                                  AGL:52   Physical
                                                  LUK:35   Weakboson

    55  Allmighty     Judgement  30  Destruct     Reflect magic
                                     Elixer all   Weak against spear
                                     Restore pow  STR:32   OMP:172
                                     Light all    VIT:27   DMP:162
                                     Petri eyes   TEC:22
                                                  AGL:58   Holylight
                                                  LUK:36   Bless

    55  Pheonix       Sun        34  Blaze        No effect against wind
                                     Wing flap    Weak against gun
            Item "C-Tablet"          Fire breath  STR:37   OMP:162
                                     Trap cure    VIT:27   DMP:147
                                     Inferno all  TEC:36
                                                  AGL:68   Elemental
                                                  LUK:53   Ignis

    55  Bard          Emporer    26  Ice          Reflect tremor
                                     Magic seal   Weak against physical
                                     Freezer      STR:63   OMP:167
                                     Glacier      VIT:27   DMP:147
                                     Holy word    TEC:22
                                                  AGL:48   Elemental
                                                  LUK:32   Terra

    57  Dorga         Empress    20  Magnet       Reflect flash
                                     Eternity     Weak against spirit
            Item "Dark tablet"       Air slice    STR:41   OMP:166
            For Yuki                 Destruct     VIT:40   DMP:131
                                     Lightning    TEC:36
                                                  AGL:23   Physical
                                                  LUK:49   Photon

    58  Mondo         Death      20  Curse all    No effect against spirit
                                     Wolf         STR:29   OMP:168
            Item "Coffen"            Magic seal   VIT:24   DMP:148
            For Chris                Petri eyes   TEC:55
                                     Kill punch   AGL:50   Evildark
                                                  LUK:60   Curse

    59  Jester        Hanged man 24  Para eyes    Reflect magic
                                     Lunar trap   Weak against spear
                                     Star punch   STR:24   OMP:178
                                     Confuse      VIT:39   DMP:155
                                     Invisible    TEC:34
                                     Curse all    AGL:60   Evildark
                                                  LUK:55   Awake

    59  Flare         Magician   20  Quake        Reflect tremor
                                     Quake all    Weak against physical
                                     Gishin all   STR:     OMP:
            Item "Gold pen"          Mystery hit  VIT:     DMP:
            For Alana                Freezer      TEC:
                                     Holy bound   AGL:     Elemental
                                                  LUK:     Terra

    59  Demo          Chariot    20  Bone crush   Reflect ray
                                     Eternity     Weak against spirit
            Item "Pure water"        Gale wind    STR:66   OMP:197
            For Mark                 Kill punch   VIT:45   DMP:157
                                     Sonic        TEC:61
                                                  AGL:32   Physical
                                                  LUK:37   Weak boson

    60  Alfred        Judgement  20  Sleep song   Reflect magic
                                     Love whip    Weak against spear
                                     Elixer all   STR:50   OMP:202
            Item "Trifocals"         Magic wall   VIT:29   DMP:172
            For Nate                 Light all    TEC:24
                                     Kill punch   AGL:61   Holylight
                                                  LUK:75   Wonder

    61  Valzante      Priestess  20  Cure all     Strong against magic
                                     Revive       STR:35   OMP:190
                                     Heal         VIT:41   DMP:180
            Item "Mud flower"        Blue fire    TEC:52
            For Mary                 Holy white   AGL:25   Holylight
                                     Elixer all   LUK:30   Sign

    61  Karma         Fool       22  Drum punch   Strong against everything
                                     Inferno all  STR:56   OMP:211
                                     Floater      VIT:49   DMP:161
                                     Curse all    TEC:47
                                     Light all    AGL:48   Physical
                                     Nuke most    LUK:48   Normal

    62  Michael       Judgement  20  Deathbound   Reflect magic
                                     STR up       Weak against spear
                                     Light all    STR:51   OMP:206
            Item "Buster"            Para eyes    VIT:31   DMP:181
            For Ellen                POW return   TEC:33
                                     Physi wall   AGL:65   Holylight
                                                  LUK:43   Exorcism

    62  Ra            Emporer    20  Blaze        Absorb blast
                                     Inferno      Weak against physical
                                     Bind         STR:68   OMP:187
            Item "Lava charm"        Lighten      VIT:31   DMP:162
            For Main                 Blue fire    TEC:26
                                     Boss damage  AGL:53   Elemental
                                                  LUK:36   Grewon

    65  Ishtal        Empress    44  Bolt all     Reflect blast
                                     Ice arrow    Weak against spirit
                                     Revive       STR:45   OMP:188
                                     Discharge    VIT:44   DMP:178
                                     Blast most   TEC:40
                                                  AGL:26   Physical
                                                  LUK:55   Grewon

    66  Massacre      Tower      29  Bad luck     Strong against attack
                                     More dead    STR:65   OMP:190
            Item "Black mask"        Cease heal   VIT:60   DMP:155
                                     Bind         TEC:36
                                     Intimi mag   AGL:31   Evildark
                                     Light kick   LUK:52   Necromancy

    66  Bushido       Justice    33  Force        Reflect gravity
                                     Force all    Weak against spirit
            Item "Chess piece"       Triple hit   STR:31   OMP:195
                                     Discharge    VIT:36   DMP:155
                                                  TEC:65
                                                  AGL:60   Physical
                                                  LUK:45   Graviton

    68  Hannu         Magician   51  Gust         Reflect wind
                                     Death kick   Weak against physical
                                     Gust all     STR:45   OMP:216
                                     Gale all     VIT:33   DMP:169
                                     Twister      TEC:57
                                     Triple hit   AGL:63   Elemental
                                                  LUK:28   Air

    70  Racsha        Priestess  35  Happy dance  Strong against magic
                                     Ill cure     STR:38   OMP:208
                                     Aqua wall    VIT:47   DMP:198
                                     Revive more  TEC:59
                                     Fire wall    AGL:28   Holylight
                                     Life         LUK:33   Bless

    74  Bucho         Heirophant 41  Lighten      Absorb flash
                                     DEF drop     Weak against blast
            Item "Thunderbox"        Ice arrow    STR:40   OMP:192
                                     Magic wall   VIT:71   DMP:202
                                                  TEC:61
                                                  AGL:35   Holylight
                                                  LUK:49   Photon

    76  Borax         World      57  Bolt         Strong against attack
                                     Blast most   Weak against magic
                                     Glass wall   STR:51   OMP:211
                                     Holy word    VIT:83   DMP:204
                                     Force all    TEC:40
                                                  AGL:35   Physical
                                                  LUK:43   Sign

    77  Beezlebum     Devil      66  Giant pin    Strong against everything
                                     Extinct      STR:31   OMP:233
            Item "Pagan king"        Glass wall   VIT:51   DMP:208
                                     Sickness     TEC:36
                                     Death        AGL:41   Evildark
                                     Moon whip    LUK:64   Necromancy

    79  Garuda        Sun        58  Gust all     No effect against wind
                                     Spike claw   Weak against gun
            Item "Big statue"        Gale wind    STR:49   OMP:217
            Card "EM Maui"           Gale         VIT:37   DMP:197
            Card "WD Yaksha"         Death claw   TEC:52
                                     Gale all     AGL:86   Elemental
                                                  LUK:71   Air

    79  Dark angel    Judgement  58  Holy word    Reflect magic
                                     Judgement    Weak against spear
            Item "Dark ash"          Nuke most    STR:36   OMP:227
                                     Revive more  VIT:37   DMP:217
                                                  TEC:32
                                                  AGL:76   Holylight
                                                  LUK:52   Awake

    80  Leuda         Magician   61  Inferno      Absorb blast
                                     Death bound  Weak against physical
            Item "Sun seed"          Blaze all    STR:53   OMP:249
            Card "ED Weirdo"         Inferno all  VIT:37   DMP:194
            Card "WM Babe"           Holy word    TEC:67
                                     Magma heat   AGL:72   Elemental
                                                  LUK:32   Grewon

    85  Kari          Empress    55               Reflect gravity
                                                  Weak against spirit
            Item "Dark gift"         Force        STR:44   OMP:240
            Card "DW Warchild"       Triple hit   VIT:85   DMP:220
            Card "MA Leo"            Elixer       TEC:39
                                     Force all    AGL:34   Physical
                                     Eternity     LUK:70   Graviton

    86  Ashura        Emporer    53  Gust         No effect against wind
                                     Gale         Weak against gun
            Item "Glass doll"        Mezmerize    STR:86   OMP:247
            Card "WD Valkyrie"       Gishin       VIT:39   DMP:212
            Card "SD Cyrus"          Glacier      TEC:34
                                     Axe bomb     AGL:71   Elemental
                                                  LUK:44   Wonder

    88  Shaa          Tower      70  Slumber      Strong against attack
                                     Extinct      STR:83   OMP:246
                                     Bind light   VIT:78   DMP:201
                                     Magic seal   TEC:43
                                     Cease heal   AGL:39   Evildark
                                     Death kick   LUK:68   Nerve

    88  Scrag         Priestess  45  Elixer all   Reflect attack
                                     Eternity     STR:44   OMP:256
            Item "Fate pin"          Revive more  VIT:57   DMP:236
            Card "ED Faefnel"        Elixer       TEC:73
            Card "DN Shin"           Boss damage  AGL:34   Holylight
                                                  LUK:39   Wonder

    89  Endora        Heirophant 62               Absorb flash
                                                  Weak against blast
            Item "Tiger belt"        Holyest      STR:45   OMP:233
            Card "WD Hanya"          Magmaheat    VIT:83   DMP:233
            Card "EM Durahan"        Electro      TEC:73
                                     POW return   AGL:40   Holylight
                                     Lightning    LUK:58   Photon

    90  Athena        Justice    71  Death bound  Reflect attack
                                     Steel wall   Weak against magic
            Item "Olive ring"        Discharge    STR:41   OMP:255
            Card "DW Rantula"        STR up       VIT:46   DMP:205
            Card "WM Sucula"         Sonic all    TEC:83
                                                  AGL:78   Physical
                                                  LUK:59   Photon

    94  Abracab       Judgement  73               Reflect magic
                                                  Weak against spear
            Item "Silver dish"       Light all    STR:48   OMP:269
            Card "SD Zin"            Bi strike    VIT:43   DMP:249
            Card "AL Kelpi"          Holyest      TEC:38
                                     Boss damage  AGL:87   Holylight
                                     Elixer all   LUK:61   Exorcism

    96  Shiva         Chariot    62  Mega raid    Absorb wind
                                     Wave         Weak against spirit
            Item "Sun Tablet"        Triple hit   STR:89   OMP:274
            Card "SD Ganesha"        Gale         VIT:59   DMP:224
            Card "DD Karak"          Nuke most    TEC:84
                                                  AGL:43   Physical
                                                  LUK:48   Air

    97  Zuma          World      63  Bright air   Strong against attack
                                     Fire breath  Weak against magic
            Item "D-Scales"          Ice breath   STR:63   OMP:265
            Card "DN Naga"           Destruct     VIT:99   DMP:248
            Card "BD Owl"            Poison air   TEC:51
                                     Nuke most    AGL:44   Physical
                                                  LUK:54   Graviton


    99  Lucifer       Devil      100 Curse all    Strong against everything
                                     Richter      STR:40   OMP:279
            Item "David star"        Extinct      VIT:64   DMP:264
            Card "DW Dance"          Hell eyes    TEC:45
            Card "WD Dead chef"      Judgement    AGL:50   Evildark
                                                  LUK:82   Wonder

Important items note:
  Here is how you recieve certain items necessary for some of the higher
  personas

    D-Scales          Found in Well of mind and souls, level B6
    Glass doll        Recieved after getting one of each spell card
    Sun tablet        Recieved for defeating WM Fenril
    Silver dish       Recieved for defeating FA Rainchild
    Olive ring        Recieved for defeating ED Faefnel
    Tiger belt        Recieved for defeating DN Shin
    Dark gift         Recieved for defeating GT Chow
    Pagan king        Recieved for defeating DM Alice

    The other items necessary for certain persona creations are found
    in the Judgement 1999s, through various events in the game, or by
    a stage eight deletion of a specific persona.

Persona compatibility:
  Here is a chart that will let you know which characters can use which
  personas. The empty spaces are just ones I haven't tried on that
  character yet.

                    Main  Nate  Mary  Mark  Brad  Alana  Ellen  Chris  Yuki
    Heirophant
      Trickster     No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Voodoo        No    Yes   No    No    No    No     No     No     No
      Shogi         No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Omah          No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Mephisto      No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Thor          No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Bucho         No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Endora        No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes

    Lovers
      Pixie         Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Jack frost    Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Jack O'       Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     Yes

    Chariot
      Shaman        No    No    No    Yes   No    No     No     No     No
      Vortek        Yes   Yes   Yes   Yes   No    Yes    Yes    No     Yes
      Mordo         Yes   Yes   Yes   Yes   No    Yes    Yes    No     Yes
      Shaolin       Yes   Yes   Yes   Yes   No    Yes    Yes    No     Yes
      Demo          No    No    No    Yes   No    No     No     No     No
      Shiva         Yes   Yes   Yes   Yes   No    Yes    Yes    No     Yes

    Emporer
      Starion       Yes   No    No    No    No    No     No     No     No
      Pawn          Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes
      Brax          Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes
      Ug            Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes
      Odin          Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes
      Bard          Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes
      Ra            Yes   No    No    No    No    No     No     No     No
      Ashura        Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes

    Priestess
      Maria         No    No    Yes   No    No    No     No     No     No
      Virgo         Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Crosscut      Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Deva          Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Wals          Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Vixen         Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Chatz         Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Valzante      No    No    Yes   No    No    No     No     No     No
      Racsha        Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Scrag         Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No

    Empress
      Vesta         No    No    No    No    No    No     No     No     Yes
      Rain          Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes
      Iron bride    Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes
      Bridget       Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes
      Celes         Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes
      Dorga         No    No    No    No    No    No     No     No     Yes
      Ishtal        Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes
      Kari          Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes

    Judgement
      Nike          No    No    No    No    No    No     Yes    No     No
      Halo          Yes   Yes   Yes   Yes   Yes   No     Yes    No     Yes
      Azreal        Yes   Yes   Yes   Yes   Yes   No     Yes    No     Yes
      Allmighty     Yes   Yes   Yes   Yes   Yes   No     Yes    No     Yes
      Alfred        No    Yes   No    No    No    No     No     No     No
      Michael       No    No    No    No    No    No     Yes    No     No
      Dark angel    Yes   Yes   Yes   Yes   Yes   No     Yes    Yes    Yes
      Abracab       Yes   Yes   Yes   Yes   Yes   No     Yes    No     Yes

    Magician
      Fury          No    No    No    No    No    Yes    No     No     No
      Lx1           Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes
      Lance         Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes
      Helion        Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes
      Vora          Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes
      Flare         No    No    No    No    No    Yes    No     No     No
      Hannu         Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes
      Leuda         Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes

    Justice
      Talon         No    No    No    No    Yes   No     No     No     No
      Darkrider     Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes
      Mach          Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes
      Region        Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes
      Morie         Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes
      Darkside      No    No    No    No    Yes   No     No     No     No
      Bushido       Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes
      Athena        Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes

    Devil
      Guni          No    No    No    No    No    No     No     Yes     No
      Loki          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Beezlebum     No    No    No    No    No    No     No     Yes     No
      Lucifer       No    No    No    No    No    No     No     Yes     No

    Sun
      Ven           Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Gasious       Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Crow          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Pheonix       Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Garuda        Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    Hermit
      Hellcat       Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Stallios      Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Frost         Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    World
      Hive          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Leviathan     Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      St. Dragon    Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Borax         Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Zuma          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    Moon
      Remy          Yes   Yes   No    Yes   Yes   No     No     Yes     No
      Succubuss     Yes   Yes   No    Yes   Yes   No     No     Yes     No

    Star
      Sumi          No    No    Yes   No    No    Yes    Yes    No      Yes

    Temperance
      Anuvis        Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Gemb          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    Death
      Hera          No    No    Yes   No    No    Yes    Yes    Yes     Yes
      Inferno       No    No    Yes   No    No    No     No     Yes     Yes
      Mondo         No    No    No    No    No    No     No     Yes     No

    Fortune
      Cerebus       Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    Strength
      Viper         Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    Hanged man
      Jester        Yes   No    Yes   Yes   Yes   Yes    Yes    Yes     No

    Tower
      Massacre      No    No    No    No    No    No     No     Yes     No
      Shaa          Yes   Yes   No    Yes   Yes   No     No     Yes     No

    Fool
      Tenji         Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Nari          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Karma         Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

Persona deletion Item chart:
  If you delete a persona that has attained stage eight, you will recieve
  an item upon the deletion. The following is a listing of the items that
  you are given when deleting each of the personas once they have reached
  stage eight. I have grouped them by Family.

    Heirophant
      Trickster      Paralyze stone
      Voodoo         Vitality essence
      Shogi          Mega glove
      Omah           Chess piece
      Mephisto       Panic dirk
      Thor           Spirit coat
      Bucho          Discharge stone
      Endora         Holy stone

    Lovers
      Pixie          Luck essence
      Jack frost     Luck essence
      Jack O'        Iron mask

    Chariot
      Shaman         HP essence
      Vortek         Force rock
      Mordo          Silver tip
      Shaolin        Mad dog
      Demo           Machete
      Shiva          Therm stone

    Emporer
      Starion        Strength essence
      Pawn           Iron blade
      Brax           Inferno rock
      Ug             Penta glove
      Odin           Energy bow
      Bard           Ceasar hand
      Ra             Inferno stone
      Ashura         Light stone

    Priestess
      Maria          Spell point essence
      Virgo          Petrify cure
      Crosscut       Revive rock
      Deva           Blast stone
      Wals           Fate pin
      Vixen          Holy vulcan
      Chatz          Peace maker
      Valzante       Holy comet
      Racsha         Elixer stone
      Scrag          Revive rock

    Empress
      Vesta          Zoma
      Rain           Paralyze cure
      Iron bride     Electric glove
      Bridget        Cobra axe
      Celes          Ceasar helmet
      Dorga          Infinity
      Ishtal         David star
      Kari           Force stone

    Judgement
      Nike           Tec essence
      Halo           Sonic rock
      Azreal         Discharge rock
      Allmighty      Whispers
      Alfred         Elixer rock
      Michael        Heaven gate
      Dark angel     Hell fire
      Abracab        Sun stone

    Magician
      Fury           Life orb
      Lx1            Ill cure
      Lance          Charm sword
      Helion         Core shoes
      Vora           Final axe
      Flare          Ceasar feet
      Hannu          Gishin stone
      Leuda          Laser blade

    Justice
      Talon          Agility essence
      Darkrider      Cobra stone
      Mach           Gale rock
      Region         Monk hood
      Morie          Star sword
      Darkside       Bind whip
      Bushido        Glacier stone
      Athena         Ceasar suit

    Devil
      Guni           Nuke stone
      Loki           Power glove
      Beezlebum      Curse rock
      Lucifer        Omega stone

    Sun
      Ven            Poison cure
      Gasious        Charm shot
      Crow           Exor sword
      Pheonix        Hydra cowl
      Garuda         Gale stone

    Hermit
      Hellcat        Glacier rock
      Stallios       Sun seed
      Frost          Tengu boots

    World
      Hive           Gishin rock
      Leviathan      Poniard
      St. Dragon     Muscle arm
      Borax          Angel knife
      Zuma           Sonic stone

    Moon
      Remy           Ill stone
      Succubuss      Petrify whip

    Star
      Sumi           Holy axe

    Temperance
      Anuvis         Dark ash
      Gemb           Mobile suit

    Death
      Hera           Petrify stone
      Inferno        Holy glove
      Mondo          Death cross

    Fortune
      Cerebus        Dead ends

    Strength
      Viper          Twin tower

    Hanged man
      Jester         Grim reaper

    Tower
      Massacre       Death stone
      Shaa           Exit n' stone

    Fool
      Tenji          Jingle whip
      Nari           Hell rain
      Karma          Musamune

Items recieved by defeating various demons:
  Here is a listing of the items you may recieve by defeating the various
  demons throughout the game. The higher your luck level is, the greater
  your chance of recieving an item.

    ND
      Moonchild    : Ill stone
      Insibus      : Petrafy stone
      Succubus     : Opal
      Incubus      : Dark sword
      Hinos        : Blood orb
      Mermaid      : Metal card
      Remy         : Cobra stone
      Nightmare    : Paralyze stone
      Hermit       : Scalpel
    FY
      King fly     : Force rock
      Queen fly    : Ogre blade
      Princix      : Blaze stone
      Hellion      : Garnet
      Dark elf     : Ph-guard
      Water elf    : Turquoise
      Jack o'      : Fire stone
      Jack frost   : Chill stone
      Pixie        : Magic stone
    FA
      Rainchild    : Silver dish
      Abax         : Curse rock
      Jester       : Di-paralyze
      Palerider    : Exit n' stone
      Astral       : Metal card
      Blax knight  : Bind blade
      Arapachi     : Dis energy
      Dev chef     : Shiny candy
      Grub         : Toad candy
    ED
      Faefnel      : Olive ring
      Weirdo       : Ruby
      Felios       : Bowie
      Snaketail    : Cloud sword
      Drac         : Amethest
      Wyvern       : Moon stone
      Cockatrice   : Di-stone
    CB
      Light dove   : Bolt stone
      Alecto       : Blast stone
      Gargos       : Sonic rock
      Beezley      : Flash stone
      Kimono       : Ray stone
    WM
      Fenril       : Sun tablet
      Bufflax      : Baron glove
      Dragos       : Crystal
      Sucula       : Topaz
      Black widow  : Ph-guard
      Babe         : Ripobitan
      Nuea         : Herb
      Sharktooth   : Di-paralyze
    WD
      Yaksha       : Holy stone
      Puru         : Light sword
      Valkyrie     : Plate axe
      Dead chef    : Close bow
      Ripper       : Paralyze cure
      Hanya        : Panic whip
      Fruman       : Mop
    EM
      Manimal      : Emerald
      Durahan      : Light bow
      Maui         : Moon stone
      Landshark    : Ice whip
      Fugly        : Ripobitan
      Ogre         : Onyx
      Gremlin      : Shiny candy
    EG
      Macabre      : Close whip
      Lips         : Di-paralyze
      Flower kid   : Magic stone
      Toilet kid   : Electric whip
      Dribbler     : Battle axe
      Ghost        : M-guard
      Static       : Core shield
      Wraith       : Magic stone
    OL
      Grimy        : Discharge rock
      Shadow       : Metal card
      Clone        : Magma stone
      Anatomy      : Laser bow
      Flux         : Dirk
      Yakuza       : Shock sword
      Thug         : Blood orb
      Slime        : Dis-energy
    SM
      Blackman     : Metal card
      Agent        : Metal card
      S.S.         : STR drink
    SD
      Ganesha      : Sapphire
      Moai         : Metal card
      Tengu        : Gale rock
      Cupid        : Gold axe
      Zin          : Hina stone
      Raksha       : Topaz
      Cyrus        : Gold sword
      Magic urn    : Herb
    AL
      Kelpi        : Magic rock
      Chronos      : Light stone
      Dominion     : Paralyze axe
      Virtue       : Zamba glove
      Power        : Turquoise
      Principal    : M-guard
      Arch angel   : Bind bow
      Angel        : Tanto
    DN
      Shin         : Tiger belt
      Vixen        : Hina stone
      Viper        : Amethest
      Water asp    : Aqua stone
      Naga         : Onyx
      Shadow asp   : Metal card
      Leach        : Iron claw
    BD
      Ramia        : Glacier rock
      Bumbo        : Gust stone
      Ithl         : Ice stone
      Sith         : Aqua stone
      Owl          : Wind stone
      Firebird     : Metal card
    MA
      Leo          : Blood orb
      Scorpio      : Garnet
      Otros        : Nuke rock
      Hemes        : Sleep sword
      Felicia      : Toad candy
      Kariee       : Metal card
      Muskat       : Shiny candy
    DW
      Randa        : Nuke stone
      Warchild     : Life orb
      Dance        : Wave stone
      Rantula      : Pit stone
      Chomp        : Dis energy
      Siren        : Gravity stone
      Sacrifice    : Dis enegry
    DD
      Golem        : Gishin rock
      Karak        : Inferno rock
      Dwarfen      : Quake stone
      Kobold       : Magic stone
      Goul         : Tremor stone
      Imp          : Gauntlet
    GT
      Chow         : Dark gift
      Moroku       : Pearl
      Insectoid    : Ph-guard
      Shremlin     : Di-ill
      Karen        : Shiny candy
      Ifirit       : Magma stone
      Shpos        : Di-paralyze
      Goblin       : Di-poison
    ZE
      Painter      : Panic punch
      Psycho       : Lava sword
      Gleeb        : Di-stone
      Zombie cop   : Di-paralyze
      Dead nurse   : Herb
      Zombie girl  : M-guard
      Zombie boy   : Metal card
      Zombie       : Cloth hat
    SS
      Arrogance    : Alexandria
      Sloth        : Death stone
      Bellycasey   : Diamond
      Jealousy     : Zoma
      Greed        : Magic rock
      Obscene      : Zoma
    DM
      Alice        : Pagan king

Enemy contact cards(spell cards):
  These are the spell cards that you receive upon successfully interesting
  an enemy, provided you choose this from your list of rewards afterwards.
  A contact(spell) card is set up very similiar to a persona card(see
  example persona card) On the stationary bar at the bottom of the enemy's
  contact card, it lists the following:
    Class/Type(upper left)
    Name(bottom center)
  If you try to contact an enemy which you already have a contact card
  for, all members of that particular group of enemy will leave the
  battle. This is helpful when you feel as though you may be outnumbered.
  Although you cannot re-contact(in same battle) an already contacted
  enemy, you can attempt to contact more than one enemy type per battle.
  The battle is avoided if you make any type of interesting contact with
  any one enemy(see Getting cards below).

Getting cards:
  The object of contacting the enemies is to try and invoke certain
  emotions in them. Upon attempting to contact an enemy(some enemies may
  try to contact you, if this happens you must Accept/Decline their
  invite), a descriptive box will open on the bottom of the screen. This
  box contains the contacted enemy's level, name, interests(highlighted)
  and whether or not you have this particular enemy's contact card in your
  current inventory(highlighted in yellow if you do). If you do not already
  have the contacted enemy's card you may choose to continue with the
  contact. Choose the party member you would like to attempt to gain the
  enemy's interest with, then choose from the four topics of conversation
  it gives you(all differ depending on which character you chose). Through
  talking to the enemy you will fill the square in the upper left corner
  of the screen with color. If you fill the square with a certain color,
  you will get the emotional outcome it provides.
    1. Anger: Red
    2. Joy: Green
    3. Fear: Blue
    4. Interest: Yellow
  If you invoke these emotions through your choices when contacting the
  enemy here is a list of the consequences:
    1.  Anger: The enemy may get first attack on your party
    2.  Joy: The enemy may leave the battle, or become happy
    3.  Fear: The enemy may leave the battle, or become bound
    4.  Interest: You get the 3 choices full Interest brings(see below)
    5.  Anger/Joy: Enemy will leave the battle
    6.  Anger/Fear: The enemy is confused(does not attack right away)
    7.  Anger/Interest: You get the 3 choices as if Interested
    8.  Joy/Fear: Enemy will leave the battle, or become charmed
    9.  Joy/Interest: You get the 3 choices as if Interested
    10. Fear/Interest: You get the three choices as if Interested
      You get 2 emotions if 2 or more are full(pulsating) when you get one
      to maximum power(filling the square). Even if 3 or more are full, you
      still only get a combination of 2.
  After gaining the enemies full interest you will be given 3 choices:
    1. Take the enemies contact(spell) card, battle will be avoided
    2. Enemy leaves the battle, you get experience, money or gems
    3. Enemy leaves the battle
  Gaining enemy contact cards allows you to create new personas.
  You may only carry 12 enemy contact cards at a time. If you have a full
  inventory of enemy cards, the next time you gain one, a screen will
  appear with a listing of all the cards you currently have. You will then
  be asked whether you would like to drop a card from your inventory to
  make room for the new card. If yes, choose the one you'd like to discard
  so the new card can be acquired. Some personas are directly linked to
  some enemies. If you try and contact an enemy with a character equipped
  with such a persona, you will be asked one question, then automatically
  given a contact card(the persona orders the demon to give it to you if
  your levels are high enough). One such instance of this is, Loki, at
  6/8 moon, this persona will contact the demon Fenril(you have to contact
  the demon with a character that has the particular persona equipped).
  Below are some ways to gain interest from the demons(note that these
  ways are not 100% accurate, as the phase of the moon and whether or not
  the demon asks you for items may alter the outcome, but these should
  work most of the time):

    ND                                 SD
      Moonchild-   Mark, stare           Ganesha-      Mark, stare
      Insibus-     Mary, shudder         Moai-         Nate, speech
      Succubus-    Mark, lie             Tengu-        Mary, ask
      Incubus-     Alana, threaten       Cupid-        Alana, tempt
      Hinos-       Alana, tempt          Zin-          Nate, speech
      Mermaid-     Nate, yell            Raksha-       Alana, threaten
      Remy-        Mary, shudder         Cyrus-        Mark, provoke
      Nightmare-   Mary, waste time      Magic urn-    Mary, waste time
      Hermit-      Nate, yell          AL
    FY                                   Kelpi-        Mark, stare
      King fly-    Mark, stare           Chronos-      Mark, stare
      Queen fly-   Main, recruit         Dominion-     Nate, speech/
      Princix-     Nate, speech                        Alana, threaten
      Hellion-     Nate, speech          Virtue-       Nate, speech/
      Dark elf-    Nate, sarcasm                       Mark, lie
      Water elf-   Main, recruit         Power-        Mary, shudder
      Jack o'-     Main, recruit         Principal-    Nate, speech
      Jack frost-  Main, recruit         Arch angel-   Mark, stare
      Pixie-       Mark, lie/            Angel-        Mary, waste time/
                   Yuki, ignore                        Yuki, ignore
    FA                                 DN
      Rainchild-   Mark, stare           Shin-         Mark, stare
      Abax-        Mark, stare           Vixen-        Nate, speech
      Jester-      Main, persuade        Viper-        Mark, lie
      Palerider-   Brad, gossip          Water asp-    Nate, yell/
      Astral-      Nate, yell                          Mary, waste time
      Blax knight- Mark, stare           Naga-         Mark, stare
      Arapachi-    Nate, speech          Shadow asp-   Mary, waste time
      Dev chef-    Main, persuade        Leach-        Mary, shudder
      Grub-        Mary, waste time    BD
    ED                                   Ramia-        Mark, stare/
      Faefnel-     Nate, sarcasm                       Alana, threaten
      Weirdo-      Mary, ask             Bumbo-        Mark, stare/
      Felios-      Nate, bribe/yell                    Brad, gossip
      Snaketail-   Brad, gossip          Ithl-         Mark, provoke
      Drac-        Nate, yell            Sith-         Mark, stare
      Wyvern-      Mary, shudder         Owl-          Alana, beg
      Cockatrice-  Mary, waste time/     Firebird-     Nate, sarcasm
                   Chris, ignore       MA
    CB                                   Leo-          Main, persuade
      Light dove-  Alana, beg            Scorpio-      Alana, tempt
      Alecto-      Mary, shudder         Otros-        Main, persuade/
      Gargos-      Brad, pickup                        Nate, speech
      Beezley-     Nate, sarcasm         Hemes-        Brad, tell jokes
      Kimono-      Nate, sarcasm         Felicia-      Main, recruit
    WM                                   Kariee-       Main, persuade
      Fenril-      Mary, ask             Muskat-       Mark, stare
      Bufflax-     Brad, gossip        DW
      Dragos-      Mark, dance           Randa-        Nate, speech
      Sucula-      Mark, dance           Warchild-     Main, persuade
      Black widow- Mark, stare           Dance-        Mark, stare
      Babe-        Mary, waste time      Rantula-      Nate, sarcasm
      Nuea-        Nate, bribe           Chomp-        Nate, sarcasm
      Sharktooth-  Nate, bribe           Siren-        Mark, stare
    WD                                   Sacrifice-    Nate, bribe
      Yaksha-      Mark, stare         DD
      Puru-        Main, recruit         Golem-        Mary, shudder
      Valkyrie-    Brad, surprise        Karak-        Main, persuade
      Dead chef-   Mary, shudder/        Dwarfen-      Brad, gossip
                   Main, persuade        Kobold-       Mary, ask
      Ripper-      Nate, speech          Goul-         Mark, dance
      Hanya-       Nate, sarcasm         Imp-          Alana, put down
      Fruman-      Mark, dance        GT
    EM                                   Chow-         Nate, yell
      Manimal-     Nate, bribe           Moroku-       Mark, dance
      Durahan-     Brad, gossip          Insectoid-    Brad, gossip
      Maui-        Brad, gossip          Shremlin-     Mark, dance
      Landshark-   Nate, bribe           Karen-        Mark, dance
      Fugly-       Mark, stare           Ifirit-       Mark, dance
      Ogre-        Nate, yell            Shpos-        Nate, bribe
      Gremlin-     Mary, ask/            Goblin-       Mark, dance
                   Alana, put down     ZE
    EG                                   Painter-      Alana, tempt
      Macabre-     Mark, dance           Psycho-       Nate, bribe
      Lips-        Unpredictable         Gleeb-        Main, persuade
      Flower kid-  Alana, beg            Zombie cop-   Mary, shudder/
      Toilet kid-  Mary, waste time                    Main, persuade
      Dribbler-    Alana, tempt/         Dead nurse-   Main, provoke
                   Alana, threaten/      Zombie girl-  Yuki, ignore/
                   Chris, Magic                        Main, persuade
      Ghost-       Mark, dance           Zombie boy-   Yuki, ignore
      Static-      Mark, dance           Zombie-       Yuki, ignore
      Wraith-      Mark, provoke/      SS
                   Nate, bribe           Arrogance-    Not contactable
    OL                                   Sloth-        Not contactable
      Grimy-       Nate, speech          Bellycasey-   Not contactable
      Shadow-      Alana, threaten       Jealousy-     Not contactable
      Clone-       Brad, gossip/         Greed-        Not contactable
                   Alana, threaten       Obscene-      Not contactable
      Anatomy-     Nate, speech        SM
      Flux-        Alana, beg            Blackman-     Not contactable
      Yakuza-      Alana, tempt          Agent-        Not contactable
      Thug-        Ellen, tempt/         S.S.-         Not contactable
                   Nate, bribe         DM
      Slime-       Main, provoke         Alice-        Not contactable

Conversation guide:
  These are the various topics of conversation that each character can
  discuss.

    Main(you)                Nate                  Mark
      Persuade  Provoke        Bribe  Speech         Dance  Provoke
      Recruit   Sing           Yell   Sarcasm        Stare  Lie

    Yuki                     Ellen                 Alana
      Tease  Preach            Story  Sing           Put down  Tempt
      Scold  Ignore            Spoil  Tempt          Beg       Threaten

    Mary                     Brad                  Chris
      Ask         Flatter      Pickup  Tell jokes    Ignore    Threaten
      Waste time  Shudder      Gossip  Surprise      Scream    Magic

Using cards(ward off enemies):
  Any enemy you currently have a contact card from, can be forced to leave
  a battle by trying to contact them again. If you used a contact card in
  a Velvet room you do not retain the ability to make that particular enemy
  leave the battle, you need to get another contact card from the species.
  You cannot have more than one of the same contact card per enemy at the
  same time, as the second contacting would make them leave.

Spell card to Persona crosschart:
  From this crosschart you can determine which combinations of spell
  cards will produce each class(family) of persona. The numbers along
  the top match the numbers given to the classes of the spell cards
  running down the side of the chart. Use this crosschart to see what
  persona class will result from the fusion of any two chosen spell
  cards. Spell cards are represented by class only(individual demon
  type has no bearing on the resulting persona class). See KEY below:

Class|1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20 21
      --------------------------------------------------------------
1. ND|X  M1 D2 J1 J2 S3 S1 D1 H1 E1 X  E1 L  S3 M1 H3 P  J2 L  M1 X
2. FY|M1 X  M1 M2 E2 H3 H2 C  H3 H1 X  M1 P  H3 H3 P  M1 T1 J1 M1 X
3. FA|D2 M1 X  M2 W  T2 D2 T1 M1 M2 X  L  J1 T1 J1 H3 M2 E2 M2 D2 X
4. ED|J1 M2 M2 X  C  T2 C  H2 C  H2 X  E1 D2 P  W  J2 J2 S2 W  W  X
5. CB|J2 E2 W  C  X  E1 F  S3 M2 J1 X  J2 S3 E2 S3 P  E2 E1 S3 M2 X
6. WM|S3 H3 T2 T2 E1 X  F  S3 E1 T2 X  T1 P  C  H1 C  S3 S2 H3 J1 X
7. WD|S1 H2 D2 C  F  F  X  J2 M2 H2 X  E1 F  H2 E2 S2 E2 H2 D1 H3 X
8. EM|D1 C  T1 H2 S3 S3 J2 X  C  F  X  E1 D1 J2 J2 H2 E2 S1 S3 W  X
9. EG|H1 H3 M1 C  M2 E1 M2 C  X  L  X  L  H1 W  L  C  E2 W  D1 W  X
10.OL|E1 H1 M2 H2 J1 T2 H2 F  L  X  X  T1 P  W  L  M1 P  S2 M2 S1 X
11.SM|X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X
12.SD|E1 M1 L  E1 J2 T1 E1 E1 L  T1 X  X  L  E1 S3 E1 J2 L  T1 L  X
13.AL|L  P  J1 D2 S3 P  F  D1 H1 P  X  L  X  J1 M1 P  H2 W  H2 J1 X
14.DN|S3 H3 T1 P  E2 C  H2 J2 W  W  X  E1 J1 X  C  W  E2 H2 T2 S3 X
15.BD|M1 H3 J1 W  S3 H1 E2 J2 L  L  X  S3 M1 C  X  S1 H3 E2 J2 J1 X
16.MA|H3 P  H3 J2 P  C  S2 H2 C  M1 X  E1 P  W  S1 X  T1 C  T1 T1 X
17.DW|P  M1 M2 J2 E2 S3 E2 E2 E2 P  X  J2 H2 E2 H3 T1 X  P  M2 T1 X
18.DD|J2 T1 E2 S2 E1 S2 H2 S1 W  S2 X  L  W  H2 E2 C  P  X  H3 S1 X
19.GT|L  J1 M2 W  S3 H3 D1 S3 D1 M2 X  T1 H2 T2 J2 T1 M2 H3 X  J1 X
20.ZE|M1 M1 D2 W  M2 J1 H3 W  W  S1 X  L  J1 S3 J1 T1 T1 S1 J1 X  X
21.SS|X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X

    KEY:
        C= Chariot      H2=Heirophant    P= Priestess     X=None
        D1=Death        H3=Hermit        S1=Star
        D2=Devil        J1=Judgement     S2=Strength
        E1=Emperor      J2=Justice       S3=Sun
        E2=Empress      L= Lovers        T1=Temperance
        F= Fortune      M1=Magician      T2=Tower
        H1=Hanged man   M2=Moon          W= World


Equipping personas:
  See Velvet room, under Room descriptions

Building up personas:
  The more you use a persona, the more spells you will aquire with it.
  After a certain number of uses, new spells will appear in the persona's
  spell inventory. A maximum of seven spells can be accumulated by each
  persona. Not all personas will gain seven spells. A persona will be
  at it's highest point at stage 8(this, current stage, is the # after
  the + plus sign).

Using personas:
  When using a powerful persona spell that hits multiple targets, choose
  the central target for the attack(highlighted in yellow), all the
  surrounding enemies(highlighted in white) will also be hit. Certain
  persona spells will heal certain enemies, or do no damage at all. Also
  certain persona spells(or other attacks) may backfire and hit you instead
  if the enemy uses the same magic. Pay attention as to what types of
  spells do what to the various enemy types(the same holds true for hand
  weapon and gun attacks).

Example persona card:
  Here is how a persona card is set up:
    Persona number                 Persona level
    Portrait of persona entity     Cost of casting spells in spell points
    Persona type
                                   Magic(spells available 1-7)
    Strength                       1.
    Vitality                       2.
    Technique                      3.
    Agility                        4.
    Luck                           5.
                                   6.
                                   7.
    Offensive magic power          Main persona magic
    Defensive magic power          Secondary persona magic
                     Strength
                     Weakness

Character descriptions:
  You: Dark haired guy
  Nate: Guy wearing scarf
  Mark: Guy wearing yellow hat
  Brad: Guy wearing sunglasses above his eyes
  Mary: Dark haired girl wearing red hair ribbon
  Ellen: Dark haired girl with neck kerchief
  Alana: Light haired girl with pigtails
  Chris: Long haired student with scarred face
  Yuki: Girl with very short black hair
  Philemon: Spirit who lives in the shrine of the butterfly
  Ms. Smith: Teacher
  Dr. Beverly: School nurse
  Bruce: Bandaged boy, Selina's boyfriend
  Selina: Long haired girl, resides in the black market
  Kain: Pale punk kid from high school library
  Guido Sardinia: Head of Sebek corporation
  Nancy: Thin woman, Mary's mother
  Mae: Little girl in white
  Maggie: Little girl in black

Various enemies:
  By pressing the R2 button while not in combat you can call up the Demon
  diary. In the diary enemy demons are catagorized 2 ways, by type and by
  name. After you select the type(family/class) you wish to view, the
  different enemies are shown by name and picture to the right.
  They are:

    1st column

      Class/Name     Level  Health Spell  Strength/Weakness

      ND
        Moonchild    Lvl 64 HP 358 SP 768 Absorb magic,Weak against attack
        Insibus      Lvl 58 HP 324 SP 696 Absorb magic,Weak against attack
        Succubus     Lvl 51 HP 285 SP 612 Absorb magic,Weak against attack
        Incubus      Lvl 42 HP 235 SP 504 Absorb magic,Weak against attack
        Hinos        Lvl 34 HP 190 SP 408 Absorb magic,Weak against attack
        Mermaid      Lvl 27 HP 151 SP 324 Absorb magic,Weak against attack
        Remy         Lvl 19 HP 106 SP 228 Absorb magic,Weak against attack
        Nightmare    Lvl 13 HP 72  SP 156 Absorb magic,Weak against attack
        Hermit       Lvl 7  HP 23  SP 84  Absorb magic,Weak against attack
      FY
        King fly     Lvl 57 HP 273 SP 741 Reflect fire,Weak to physical
        Queen fly    Lvl 49 HP 235 SP 637 Reflect tremor,Weak to physical
        Princix      Lvl 40 HP 192 SP 520 Reflect chill,Weak to physical
        Hellion      Lvl 31 HP 148 SP 403 Reflect tremor,Weak to physical
        Dark elf     Lvl 23 HP 110 SP 299 Reflect wind,Weak to physical
        Water elf    Lvl 18 HP 86  SP 234 Reflect chill,Weak to physical
        Jack o'      Lvl 15 HP 72  SP 195 Reflect fire,Weak to physical
        Jack frost   Lvl 8  HP 38  SP 104 Reflect chill,Weak to physical
        Pixie        Lvl 2  HP 9   SP 26  Reflect wind,Weak to physical
      FA
        Rainchild    Lvl 71 HP 568 SP 710 Reflect magic,Weak against spear
        Abax         Lvl 65 HP 520 SP 650 Reflect magic,Weak against spear
        Jester       Lvl 56 HP 448 SP 560 Reflect magic,Weak against spear
        Palerider    Lvl 48 HP 384 SP 480 Absorb fire,Weak against chill
        Astral       Lvl 41 HP 328 SP 410 No effect magic,Weak to attack
        Blax knight  Lvl 33 HP 264 SP 330 No effect magic,Weak to attack
        Arapachi     Lvl 26 HP 208 SP 260 No effect magic,Weak to attack
        Dev chef     Lvl 17 HP 136 SP 170 No effect magic,Weak to attack
        Grub         Lvl 9  HP 72  SP 90  Absorb fire,Weak against chill
      ED
        Faefnel      Lvl 70 HP 799 SP 700 Strong to attack,Weak to magic
        Weirdo       Lvl 58 HP 696 SP 580 Strong to attack,Weak to magic
        Felios       Lvl 51 HP 612 SP 510 Reflect flash,Weak against spirit
        Snaketail    Lvl 43 HP 516 SP 430 Absorb fire,Weak against spirit
        Drac         Lvl 33 HP 396 SP 330 Absorb chill,Weak against spirit
        Wyvern       Lvl 23 HP 276 SP 230 Absorb wind,Weak against spirit
        Cockatrice   Lvl 15 HP 180 SP 150 Absorb wind,Weak against spirit
      CB
        Light dove   Lvl 66 HP 528 SP 528 No effect ray,Weak against gun
        Alecto       Lvl 53 HP 320 SP 424 Absorb wind,Weak against spirit
        Gargos       Lvl 36 HP 176 SP 288 Absorb wind,Weak against spirit
        Beezley      Lvl 25 HP 136 SP 200 Absorb wind,Weak against spirit
        Kimono       Lvl 14 HP 80  SP 112 No effect ray,Weak against gun
      WM
        Fenril       Lvl 75 HP 660 SP 750 No effect tackle,Weak to whip
        Bufflax      Lvl 63 HP 554 SP 630 No effect tackle,Weak to whip
        Dragos       Lvl 52 HP 343 SP 520 No effect tackle,Weak to whip
        Sucula       Lvl 43 HP 283 SP 430 No effect tackle,Weak to whip
        Black widow  Lvl 31 HP 204 SP 310 No effect tackle,Weak to whip
        Babe         Lvl 22 HP 154 SP 220 No effect tackle,Weak to whip
        Nuea         Lvl 16 HP 105 SP 160 No effect tackle,Weak to whip
        Sharktooth   Lvl 9  HP 59  SP 90  No effect tackle,Weak to whip
      WD
        Yaksha       Lvl 52 HP 416 SP 416 Strong against magic
        Puru         Lvl 44 HP 352 SP 352 Strong against magic
        Valkyrie     Lvl 37 HP 296 SP 296 Strong against magic
        Dead chef    Lvl 32 HP 256 SP 256 Strong against magic
        Ripper       Lvl 25 HP 200 SP 200 Strong against magic
        Hanya        Lvl 16 HP 128 SP 128 Strong against magic
        Fruman       Lvl 8  HP 64  SP 64  Strong against magic
      EM
        Manimal      Lvl 61 HP 488 SP 427 Strong to spirit,Weak to physical
        Durahan      Lvl 53 HP 424 SP 371 Reflect attack
        Maui         Lvl 42 HP 336 SP 294 Reflect wind,Weak to physical
        Landshark    Lvl 35 HP 280 SP 245 Reflect fire,Weak to physical
        Fugly        Lvl 27 HP 216 SP 189 Reflect fire,Weak to physical
        Ogre         Lvl 19 HP 152 SP 133 Strong to spirit,Weak to physical
        Gremlin      Lvl 13 HP 104 SP 91  Reflect chill,Weak to physical
      EG
        Macabre      Lvl 45 HP 360 SP 225 Strong against attack,Weak to fire
        Lips         Lvl 34 HP 272 SP 130 Strong against attack,Weak to fire
        Flower kid   Lvl 25 HP 200 SP 99  Strong against attack,Weak to fire
        Toilet kid   Lvl 19 HP 136 SP 68  Strong against attack,Weak to fire
        Dribbler     Lvl 15 HP 120 SP 57  Strong against attack,Weak to fire
        Ghost        Lvl 8  HP 64  SP 29  Strong against attack,Weak to fire
        Static       Lvl 5  HP 40  SP 20  Strong against attack,Weak to fire
        Wraith       Lvl 2  HP 16  SP 10  Strong against attack,Weak to fire
      OL
        Grimy        Lvl 68 HP 598 SP 816 Weak against magic
        Shadow       Lvl 50 HP 440 SP 300 Absorb attack,Weak against magic
        Clone        Lvl 41 HP 343 SP 234 Absorb attack,Weak against magic
        Anatomy      Lvl 32 HP 274 SP 197 Absorb attack,Weak against magic
        Flux         Lvl 24 HP 211 SP 240 Absorb attack,Weak against magic
        Yakuza       Lvl 15 HP 132 SP 60  Absorb attack,Weak against magic
        Thug         Lvl 8  HP 70  SP 32  Absorb attack,Weak against magic
        Slime        Lvl 1  HP 14  SP 10  Absorb attack,Weak against magic
      SM
        Blackman     Lvl 56 HP 393 SP 321 Nothing in particular
        Agent        Lvl 20 HP 177 SP 99  Nothing in particular
        S.S.         Lvl 14 HP 149 SP 67  Nothing in particular
    2nd column
      SD
        Ganesha      Lvl 65 HP 364 SP 650 Reflect wind,Weak to physical
        Moai         Lvl 60 HP 336 SP 600 Reflect fire,Weak to physical
        Tengu        Lvl 51 HP 285 SP 510 Reflect wind,Weak to physical
        Cupid        Lvl 43 HP 240 SP 430 Strong to magic,Weak to attacks
        Zin          Lvl 35 HP 196 SP 350 Reflect fire,Weak to physical
        Raksha       Lvl 26 HP 145 SP 260 Reflect chill,Weak to physical
        Cyrus        Lvl 18 HP 100 SP 180 Absorb flash,Weak to physical
        Magic urn    Lvl 10 HP 56  SP 100 Reflect fire,Weak to physical
      AL
        Kelpi        Lvl 64 HP 512 SP 640 Reflect magic,Weak to spear
        Chronos      Lvl 57 HP 456 SP 570 Reflect magic,Weak to spear
        Dominion     Lvl 52 HP 416 SP 520 Reflect magic,Weak to spear
        Virtue       Lvl 44 HP 352 SP 440 No effect to magic,Weak to attack
        Power        Lvl 36 HP 288 SP 360 No effect to magic,Weak to attack
        Principal    Lvl 29 HP 232 SP 290 No effect to magic,Weak to attack
        Arch angel   Lvl 21 HP 168 SP 210 No effect to magic,Weak to attack
        Angel        Lvl 14 HP 112 SP 140 No effect to magic,Weak to attack
      DN
        Shin         Lvl 67 HP 750 SP 670 Strong to attack,Weak to magic
        Vixen        Lvl 59 HP 660 SP 590 Strong to attack,Weak to magic
        Viper        Lvl 50 HP 560 SP 500 Absorb chill,Weak to fire
        Water asp    Lvl 44 HP 492 SP 440 Absorb chill,Weak to fire
        Naga         Lvl 38 HP 425 SP 380 Strong to attack,Weak to magic
        Shadow asp   Lvl 30 HP 336 SP 300 Absorb tremor,Weak to wind
        Leach        Lvl 22 HP 246 SP 220 Strong to attack,weak to magic
      BD
        Ramia        Lvl 55 HP 264 SP 440 No effect to wind,Weak to gun
        Bumbo        Lvl 47 HP 233 SP 376 Reflect wind,Weak to physical
        Ithl         Lvl 39 HP 187 SP 312 Reflect wind,Weak to physical
        Sith         Lvl 28 HP 136 SP 224 Reflect wind,Weak to physical
        Owl          Lvl 19 HP 91  SP 152 No effect to wind,Weak to gun
        Firebird     Lvl 10 HP 48  SP 80  No effect to wind,Weak to gun
      MA
        Leo          Lvl 54 HP 324 SP 486 No effect to tackle,Weak to whip
        Scorpio      Lvl 46 HP 276 SP 414 No effect to tackle,Weak to whip
        Otros        Lvl 37 HP 221 SP 333 No effect to tackle,Weak to whip
        Hemes        Lvl 29 HP 185 SP 261 No effect to tackle,Weak to whip
        Felicia      Lvl 20 HP 120 SP 180 No effect to tackle,Weak to whip
        Kariee       Lvl 12 HP 72  SP 108 No effect to tackle,Weak to whip
        Muskat       Lvl 6  HP 36  SP 54  No effect to tackle,Weak to whip
      DW
        Randa        Lvl 59 HP 472 SP 472 Reflect blast,Weak to spirit
        Warchild     Lvl 51 HP 408 SP 408 Reflect blast,Weak to spirit
        Dance        Lvl 43 HP 344 SP 344 Reflect flash,Weak to spirit
        Rantula      Lvl 34 HP 272 SP 272 Reflect gravity,Weak to spirit
        Chomp        Lvl 29 HP 232 SP 232 Reflect blast,Weak to spirit
        Siren        Lvl 23 HP 184 SP 184 Strong to physical,Weak to spirit
        Sacrifice    Lvl 17 HP 136 SP 136 Reflect blast,Weak to spirit
      DD
        Golem        Lvl 54 HP 432 SP 540 Absorb tremor,Weak against ray
        Karak        Lvl 45 HP 360 SP 450 Absorb tremor,Weak against ray
        Dwarfen      Lvl 32 HP 256 SP 320 Absorb tremor,Weak against ray
        Kobold       Lvl 20 HP 160 SP 200 Absorb tremor,Weak against ray
        Goul         Lvl 11 HP 88  SP 110 Absorb tremor,Weak against ray
        Imp          Lvl 4  HP 32  SP 40  Absorb tremor,Weak against ray
      GT
        Chow         Lvl 66 HP 528 SP 580 Reflect gun,Strong against magic
        Moroku       Lvl 54 HP 432 SP 270 Reflect gun,Strong against magic
        Insectoid    Lvl 47 HP 376 SP 235 Reflect gun,Strong against magic
        Shremlin     Lvl 34 HP 272 SP 170 Reflect gun,Strong against magic
        Karen        Lvl 28 HP 224 SP 140 Reflect gun,Strong against magic
        Ifirit       Lvl 21 HP 168 SP 105 Reflect gun,Strong against magic
        Shpos        Lvl 12 HP 96  SP 60  Reflect gun,Strong against magic
        Goblin       Lvl 3  HP 24  SP 15  Reflect gun,Strong against magic
      ZE
        Painter      Lvl 41 HP 328 SP 205 No effect to gun,Weak to magic
        Psycho       Lvl 35 HP 280 SP 190 No effect to gun,Weak to magic
        Gleeb        Lvl 26 HP 208 SP 285 No effect to gun,Weak to magic
        Zombie cop   Lvl 11 HP 88  SP 135 No effect to gun,Weak to magic
        Dead nurse   Lvl 5  HP 40  SP 90  No effect to gun,Weak to magic
        Zombie girl  Lvl 4  HP 32  SP 75  No effect to gun,Weak to magic
        Zombie boy   Lvl 3  HP 24  SP 25  No effect to gun,Weak to magic
        Zombie       Lvl 1  HP 8   SP 5   No effect to gun,Weak to magic
      SS
        Arrogance    Lvl 55 HP 412 SP 830 Only affected by magic
        Sloth        Lvl 52 HP 386 SP 786 Only affected by magic
        Bellycasey   Lvl 50 HP 352 SP 724 Only affected by magic
        Jealousy     Lvl 49 HP 307 SP 696 Only affected by magic
        Greed        Lvl 47 HP 303 SP 629 Only affected by magic
        Obscene      Lvl 45 HP 262 SP 587 Only affected by magic
      DM
        Alice        Lvl 99 HP 999 SP 999 Strong against everything

      The enemies will appear in the diary when you fight them for the
      first time. You do not have to contact them to make them appear here.
      They will be put into the diary higher levels first(at top of list).


Walkthrough:

    I dreamt I was a butterfly. I couldn't tell if I was dreaming. But
when I woke, I was I and not a butterfly. Was I dreaming that I was the
butterfly, or was the butterfly dreaming that it was me? Even if there's
a difference between the butterfly and I, the distinction isn't absolute.
And there is no relationship of cause and effect.
                                                          Soshi

    The game will begin with an introduction scene where your characters
are trying to perform a ritual that will give them the powers of summoning
personas. You will be asked to choose between two characters at this time,
Mark or Brad. Mark thinks that persona won't work, while Brad thinks it
will. Choose the character you think is right. this does not affect who
you will have as playable characters throughout the game. As they complete
the ritual, a spirit of a little girl appears. Lightning rains down around
the room, hitting four of your characters(You, Mark, Nate and Yuki), they
fall to the floor unconscious. You are then shown a cinema of what your
unconcious characters are seeing, the spirit who lives in the temple of
the butterfly. After the cinema you will be presented with the character
naming screen. From this screen you name your character.
    After you've entered the name selection in, you will be asked if the
choice you made was OK, Yes/No. The cinema of the spirit resumes. After
learning of the abilities of the personas from the spirit, you start the
game in the nurses office of Saint Hermelin high school. You will have 4
characters in your party, Yourself, Nate, Mark and Yuki. The nurse and Ms.
Smith, one of your teachers, suggest that you should go to the hospital
for a checkup. You never know what may have happened during the time you
were unconcious. You may have a concussion. Before going to the hospital,
look around the high school and familiarize yourself with the way the game
controls. In room 2-4 you will find a girl named TJ. TJ asks you to
deliver a message to Mary, Mary is a girl who is staying at the hospital
that your characters are supposed to be going to for a checkup. Tell TJ
that you'll let Mary know what she said. This will show your
thoughtfullness. Through further exploration you will find a man blocking
a hole in one of the walls of the school's dividing hallway, he's the
dean of the school, you will meet him again later. When you feel you're
ready, go out the front door where you will meet Nate's butler, Alfred,
just outside the school. He offers your party a ride to the hospital, but
you decline it. He expresses his concern for your well being.
    Go to the hospital for your checkup(notice Nate's butler Alfred in
the corner next to the vending machine), while you are there, visit Mary.
She is in room 302 on the 3rd floor. You tell Mary what TJ said. While
talking with your sick friend she is suddenly wracked with immense pain
and starts yelling. Your party waits outside the intensive care unit to
see if she's going to be alright. While waiting, tremors strike and the
hospital shakes violently. Your characters don't know it yet, but a
dimensional gate has just been opened. After the tremors subside, the
doors to the intensive care unit fly open, and you enter them. Inside you
are all shocked to find Nate's butler lying on the floor surrounded by
creatures, it seems he came to the hospital to make sure you were all ok.
Your party rushes to battle with the creatures, in this battle you are
shown all of your characters personas and you will raise one level of
experience. After the battle, Nate tries to help his butler to his feet,
but Alfred dies while talking to him. At this point you are asked to
create your first character formation(see Form) and equip your characters.
You and your friends are visibly disturbed by Alfreds death, especially
Nate. Talk to Nate to console him, then leave the room and head for the
lobby of the hospital. Upon reaching the lobby of the hospital you will
find a nurse trapped under a vending machine. You will be asked if you
will Help/Do not help, the woman. Choose to help her, as it will show
that you put the safety of others before yourself. After choosing to help
the woman, two demons attack your party. As soon as this happens, Ellen
will appear at the door to the hospital. She rushes inside and uses her
persona to dispose of the demons. After this battle, Ellen will join
your party. Leave the hospital.
    After leaving the hospital you are subject to being attacked while
walking around the city. You may also run into some mafia thugs that have
blocked off an area near Sebek corporation. Bringing Yuki to the
freestanding Yin & Yan store will prompt her to tell the girl behind the
counter that she will be late for work.
    Go to the Shrine of the butterfly spirit, where you will find Nancy.
Nancy is Mary's mother and has been injured during all the excitement of
the dimensional gateway being opened. Nancy will now travel with you, but
not as a playable character, you need to get her to the school nurses
office for some help. As soon as you take Nancy into your group, a cinema
will be shown, then Mark and Nate will leave your party to get help at the
police station.
    Go to the high school, Ellen will know the password that you need to
get into the school. Ms. Smith will meet you inside the front door. Ellen
and Yuki are told to go help block the hole in the back of the school,
so as not to let any demons find their way inside. Bring Nancy to the
nurses office where she will be helped. Check the principal's office and
you will see the principal talking to the Dean of the school, they express
relief that you are safe. If you talk to Tammy in the fencing club room,
she will give you a rapier that she used in her previous school. Now go to
the hole in the broken wall, Alana and TJ are there. Look into the hole.
Alana asks you if you're going to try and go to Sebek corporation to find
out what happened. After answering that yes you were going to go there
(saying no causes you to back away from the hole), Mary will appear from
the hallway door and Nate will step out from within the hole, they will
both talk to you. Go into the hole, Nate and Mary will follow you, the two
other girls do not. Once on the other side of the hole, another enemy
attacks you, Mary kills it with her persona. Mary and Nate will now join
your party. Nate brought guns and other equipment with him from the police
station, so re-equip your characters. Nate tells you that Mark has been
captured and is being held at the police station. Leave the room you just
fought the creature in(but not back through the hole).
    Go to the police station. Get the keys from the wall behind the
dispatchers desk in the lobby. Make your way through the police station
Dungeon, until you come across a room with jail cells. Mark and
Brad(kid from beginning with sunglasses) are being held in the cells.
Free Mark and Brad(only if you got the keys) and you will be asked
whether or not to let Brad join your party. This determines who you'll
have as your fifth party member. If you allow Brad to join, you will have
him as a playable character through the rest of the game. If you choose
to not let him join your party, you will be able to get either Ellen or
Alana as playable characters(See obtaining characters section for details
on how to get one of the other two). Leave the police station.
    Go back to the high school and try to enter it. Instead of entering
you will see a cinema in which the high school is encased in darkness,
surrounded by 4 different types of towers, one on each side. This is
directly related to the Snow queen quest, which was removed from the
American version.
    Go to the factory to the southeast and enter it. Alana is waiting
there for you. If you refused to let Brad come with you, Alana will now
join your party, if Brad is with you she'll leave. Inspect the wall
towards the back of the raised platform. You will trigger an elevator to
start that will gain you access to the dungeon below the factory. Proceed
through the factory dungeon, you will need to push 2 levers(mounted on
walls) to open up passages so that you may continue to the other end. You
will enter Sebek corporation's office building(Sebek towers) upon exiting
the factory passages. There is an elevator on the first floor that you are
able to use. Proceed to the top of Sebek towers where you will find a room
guarded by 4 mafia hitmen bodyguards. Defeat the bodyguards and enter the
room. Inside the room you will encounter 4 more bodyguards, but you will
also have one of the bodyguards of the president of Sebek corporation to
deal with at the same time(5 opponents). At the start of the battle,
the leader throws a magic spell that hurts all the members of your party.
After defeating these opponents, go to the desk and push the button hidden
in the desk. The door in the back of the room will now open. As you exit
the room by the secret door, alarms will sound and flashing red lights
fill the corridors. Exiting through this secret passage on the other side
of the secret door will make you escape through the basement. Upon
reaching the basement, you will witness two men, Guido Sardenia and his
main scientist, Dr. Nicholas escaping through a portal. Go to the computer
bank on the wall, you will have the choice of pressing one of two colored
buttons. Pressing blue will speed the portal machine into overdrive, while
pressing red will stop the machine. Press red, but before the machine can
stop, a little girl appears and says that she won't let you hurt her daddy.
This little girl possesses great powers and warps your entire party back
into the high school.(this happens no matter which button you press)
    You appear inside the school's gymnasium. Your characters discuss what
has just happened to them and then Mary leaves your party and goes off
alone into the school. You are now able to explore the school again. Your
characters don't realize it yet, but the high school is very different
than it was before. Look around the school, you will find Bruce, one of
your friends from school on the second floor, he has been beaten up and has
bandages all over his face, Mary is with him. She will rejoin your party.
Proceed to the dividing corridor for the different sections of the
school(where the hole was before), and enter the door on the other side.
You will now be in a corridor with a Velvet room(see room descriptions)
and nurses office. This is the starting point of the school dungeon. In
this dungeon, you may come across Chris, a student in the art room who is
also able to summon personas. You will come across Chris again later in the
game. You will also be asked by a member of your party if you have any
secrets. Continue through the dungeon until you make your way to the
school's atrium(open section in the middle of the school). Here you will
again meet the little girl. The little girl is evil and summons a giant
mechanical rat, which you must fight. After defeating the rat, the school
reverts back to normal. Go to the principal's office, where you will again
interrupt the principal while she is talking to the Dean. After doing this
head upstairs to the library and find Kain, the pale looking punk kid who
is working on a stone portal/doorway, Bruce is with him. Talk to Kain, and
inspect the stone portal. You will now be able to exit the school through
the front door.
    After leaving the school, go to the mall(there are 2, a cross shaped
one, "Joy street" and a rectangular one, "Sun mall", as there are new
shops open now, and you are able to buy new armor and weapons.
    There is also a barrier running north to south, dividing the city in
half now, you will also notice a strange mist is in the air.
    Go back to the temple of the butterfly, you will get a new cinema.
Philemon will also tell you about the holy mirror that you need.
    Go to the museum. In the exhibits room of the museum you will all
gather around an object in the center of the room, it's the holy mirror.
A vision of Mary(girl in your party) will appear in the mirror. Take the
Mirror, having this vision allows you to battle a creature later in the
game who will block your way. After seeing the vision and taking the
mirror, you are sent out of the museum.
    Head into one of the subway tunnels(only 2 are available on each side
of the barrier). From the subway tunnels you can go beneath the streets,
which will allow you to go under the barrier that divides the city and come
out on the other side. After the first section of subway tunnels you will
come to a room with subway turnstiles in it, a creature is also here. The
creature blocks your way. You must now defeat the creature(you can only
battle this creature if you've seen the vision of Mary at the museum, and
have the holy mirror, if not you will be sent back into the tunnels you
came from) if you wish to go any further in the subway tunnels. After
defeating the creature you can proceed into the second set of tunnels
which exit into the city on the other side of the barrier.
    The city is in shambles on the eastern side of the barrier. Whole
streets have been destroyed, mounds of dirt block your passage in some
directions, while holes prevent you from going others. Buildings have
changed, while some have even disappeared.
    After exiting the subway tunnels head to Joy street, which is now
known as the Black market. You will be able to save your progress at the
Augustus tree inside. There are many new shops open for you to shop in and
re-equip your party. There is also a Velvet room and Judgement 1999. After
shopping and saving your progress you will now notice that you are trapped
inside the mall. There is no way to get out through the mall doors,
every time you try and exit one you are warped to the door on the opposite
side of the mall yet still on the inside. There is a way out though, but
you must brave the ancient tunnels of the Karma palace. It seems that an
evil queen lives at the bottom of the tunnels and is keeping everyone
prisoner in the mall. You must reach the bottom and defeat the queen if
you ever wish to leave the mall.
    The Karma palace are tunnels beneath the mall, ten stories deep,
this alone makes this dungeon very large. But now realize this, there are
many places in the tunnels which when walked on, the ground will give way
and you will fall to the level below(no damage is taken), these spots are
always behind doors(they show as red lines on the map). Sometimes this
works in your favor(you may not have to cross a whole level just to get to
the stairs), sometimes it will work against you and you'll have to
backtrack many levels up the stairs due to falling into a dead end in which
you can get no further downward. The entrance to the ancient tunnels is
directly across from the Agastya tree in the cross mall(the mall you're
currently trapped in). There is also an elevator that runs from levels 2
to level 7, you will need this if you go exploring.
    The following is the way to get to the bottom(10th level) of the ancient
tunnels, if you don't want to figure it out for yourself.
1. Enter the tunnels and take the stairs to level B2
2. Take the elevator on level B2 to level B4 and exit the elevator
3. On level B4 drop down the only hole you can reach in the section you are
in, you will fall to level B5.
4. On level B5 drop down the only hole you can reach in the section you are
in, you will fall to level B6.
5. On level B6 go to the hole furthest to the east and drop down it, you
will fall to level B7.
6. On level B7 drop down the only hole you can reach in the section you are
in, you will fall to level B8.
7. On level B8 go through the room with the chests(open them if you want)
to the hole furthest south that you can reach. Drop down it to level B9.
8. On level B9 go up through the room with the chests(open them if you want)
to the hole at the end of the passage above and to the right. Drop down
it to level B10.
9. On level B10 pass through the 2 rooms that you have fallen next to and
exit the second room through the door represented by the small arrow, not
the large doors(that's where you entered from). Proceed down the tunnels
to the room towards the upper center section of the level and enter it.
    Inside the room is a girl with splotches of black on her face, a bunch
of dead demons and a large mirror. Upon entering the room your party will
realize that the girl is their friend Selina, from school, Bruce's
girlfriend. She has horrendous moles all over her face. You begin a
conversation with Selina, at the end of which, your party will be
teleported by the mirror back to the mall level, inside the Peace diner.
You still are not able to leave the mall though. The patrons(a gang called
the Queens) and bartender in the Peace diner tell you that you need to go
back down through the tunnels to seek out the Queen(Selina) again. So back
through the ancient tunnels you go, hope you remember the way.  Upon
reaching the room with Selina on level B10 for the second time, your
party, except for you and Mary are turned to stone. You are then asked a
question, whether you like Mary's paintings or hers(Selina's) better.
Choosing Selina's will cause Selina to release your other party members
from the stone condition they are in, but don't. Choose Mary's(This shows
your honesty). Selina will be outraged, and the little girl from before
warps into the room. The little girl causes Selina to become a demon and
attack your party. Because you answered Mary's paintings were better, the
rest of your party is still stone, this leaves just you and Mary to defeat
Selina. After defeating Selina, the little girl talks to your party
then vanishes. Another person is warped into the room through the mirror,
it's Bruce, your friend from the high school. Bruce is Selina's boyfriend.
As soon as he is warped to the room the mirror flashes and breaks, this
releases Selina from the evil spell she was under and she reverts back to
a pretty high school girl. It also releases your party members from their
stone forms, back to flesh and blood. You are now sent back out into the
ancient tunnels to find your own way up to the mall level. If you re-enter
the room with Selina and Bruce, instead of going to look for a way back to
the mall level, you will see them making out in a back corner of the room.
You then are sent back out into the ancient tunnels again.
    Upon getting back to the mall level you will find that #1, the door to
the ancient tunnels is now sealed, and #2 you are now able to leave the
mall.
    After leaving the Black market head to the hospital, which has now
become the Castle Mana. You will find the little girl there, but she
will run inside the front door and seal it behind her. Leave this area.
After leaving the Castle Mana, return through the subway tunnels to the
western side of the barrier.
    Once back on the western side of the barrier go to where the police
station used to be. You will find a maze composed of pink trees in it's
place, this is the Lost forest. Enter the forest and you will find,
a room filled with chests, a give and take fountain(see section on rooms),
and in the center of the southern portion of the forest... a gingerbread
house. Enter the gingerbread house and you will again encounter the little
girl, only this time she's not as evil looking. In fact she looks exactly
like Mary, only younger. She is carrying a stuffed teddy bear in one hand,
and a compact(small mirror) in the other. She tells you that her name is
Mae, and that her twin is named Maggie. Maggie is the evil little girl
that has been giving you problems. Mae tells you that the way to get into
the Castle Mana is to use her compact to unseal the lock on the door. One
problem though, Mae doesn't want to go with you to do this, and she
doesn't want to let you just take her compact. You'll have to answer some
questions for Mae, to see if she can trust you.
Upon talking to her you are asked, "I'll be safe here" from this you are
given 4 choices,
  1.Stop!  (pick this one!!!)
  2.It's safe
  3.Yeah but...
  4.Don't know
Picking any choice will continue the conversation with the little girl
until you get to another question with 4 choices, "Why do you fight?"
  1.For myself
  2.No reason
  3.For everybody (pick this one!!!)
  4.Don't care
Again, picking any choice in this set will continue the conversation,
stopping this time with a question that has only a choice of 2 selections,
"Why do you live?"
1.I wonder why
2.For finding the answer  (pick this one!!!)
After this last selection, you have set the ending of the game in motion.
If you chose the selections I said to, you will get an opportunity to
get the good ending(if you make it thru the game :). If you chose anything
other than the ones specified(even one), your game will be drastically
shorter and you will get the bad ending. You'll know if you did it
correctly by whether or not you fight the teddy bear the little girl was
holding. If you picked wrong, it grows to about 10 feet tall and you must
battle it. After defeating the teddy bear the little girl gives you the
compact(small mirror), then leaves. If you picked correctly, Mae will
just give you the compact, no fighting the teddy bear. Exit the forest.
    Go back through the subway tunnels to the eastern side of the barrier.
Proceed to the Castle Mana. Upon getting there, inspect the box next to
the sealed door in the entryway, doing this will give you two choices,
one, Yes place the compact in the box, or two, No do not place the compact
in the box. Choosing yes will trigger the door to open. Enter the now open
door. Proceed through the Castle, to the boss' chamber. Upon reaching the
chamber, you will find 3 people, the little girl(Maggie), Chris(from
the high school art room), and Guido Sardinia. Chris is lying hurt on the
ground. As you talk to Maggie, Guido summons a portal next to you, in
which you view a cinema of a section of the city transforming into a giant
palace, similiar to the vision you had when you tried to enter the high
school earlier. After the vision, Mark and Nate are struck by a bolt of
lightning cast by Guido, and seriously injured. Guido then warps a tall
creature into the chamber. A flash of light occurs and Guido and Maggie
disappear, leaving your party to battle the creature. (Note: if Chris is
in your party as a playable character, he will confront Guido upon your
arrival at the boss' chamber. In this conversation you find out that
Chris is Guido's brother by way of the same father. After some very nasty
trash talking of Chris' mother by Guido, Chris is struck injured by Guido.
You will then start the battle against the boss with three characters hurt
instead of two) After defeating the creature, Chris gets back to his feet
and talks to you. After you are finished talking to him, make your way out
of the Castle.
    After leaving the Castle, head to the Haunted house and enter it. On
both the first and second floors there are rooms with items and people you
can talk to. When you reach the third floor, navigate through the dark
room at the top of the stairs and attempt to open the door beyond it. This
is the bosses chamber and when you try to open it, you will hear voices on
the other side. After a few moments of listening, you try opening the door
and it will open. Inside is a tall creature with a horn, armed with a sword
(called a Norn). There is also a dimensional gate inside the room. Upon
entering, Mary attempts to make contact with the creature, thinking it
sounds familiar. You are then given a choice, whether or not to fight the
Norn? Do not fight the Norn, it is really Mary's mother transformed to
trick you. Through your decision to not fight the Norn, you have shown the
ability to think with reason. Had you fought the Norn, Mary would have left
your party for that battle, and you may possibly have risked the good
ending. After deciding not to fight the Norn, it changes back into Mary's
mother. Your party will start to question Nancy, but the gate starts to
fluctuate. Your party will then follow Nancy to what appears to be it's
controls. Nancy, once reaching the controls, warps your characters to the
palace that Guido had created when you were at the Castle Mana, she stays
behind to keep the gate open.
   When your characters arrive at the palace, they will be in the generator
room. Everyone discusses what has just happened. There is a scientist in
the room with you, talk to him. While talking to the scientist, Guido
materializes in the room and confronts your party. After a brief discussion
he leaves by teleporting out of the room. Exit the generator room and head
into the palace. There is a Fountain of life and Augustus tree in the hall
after the first room. I would recommend using them. At the end of the hall,
there is an elevator, it goes from floor one to three. There is a Velvet
room on the second floor to the southeast that you can reach by using the
elevator. Take the elevator to the third floor and proceed through the
palace dungeon, making your way to the fifth floor. On each floor, there
are rooms with items and people who you can speak with to get information.
Once you reach the fifth floor, proceed down the halls towards the
northeast. At the end of the hallway furthest to the northeast, you will
find a plate on the eastern wall. Inspecting the plate will give you two
choices, whether or not you'd like to push the plate, Yes/No. After
answering Yes you'd like to push the plate, the long hallway leading south,
in the northern section of this floor, will no longer be a dead end. The
wall at the end of this passage will disappear, revealing a new set of
rooms to explore. Upon exploring this new area, you will find a square
room with a dead end hallway on it's eastern side. Go down the dead end
hallway, you will find another plate on the wall here. Inspect it to prompt
the Yes/No push the panel question. After pushing this panel, you'll find
that a drop hole has appeared in the center of the adjoining room(look at
the automap to see). Go to the drop hole and fall down it to the fourth
floor. The room you land in on the fourth floor has a connecting hallway
that leads to a stairway going up to the east, and a door that leads to
another hall to the south. Take the stairs to the fifth floor, and you
will find another room with items and people to get information from.
Exit this room from the other door(not where you came in), you will come
to a set of stairs that lead to the sixth floor. Go up them. On the sixth
floor, there is a section of hallways in the shape of a square with a
cross through the center of it. There are red lights on the floor tiles,
which when stepped on, turn off or on(depending on original state). Align
the red lights on the floor so that they match the light pattern that is
on the ceiling. The pattern of the lights will be a cross when done
correctly, it will also make a small beeping sound. Having done this you
can now enter the door(locked if you don't do the lights) to the north of
the lights room. Go through the door and proceed down the following short
hallway to the door at the end. Enter the door. You will now be in a room
where you'll find Maggie and Guido. After talking to you, Maggie
disappears. Upon talking to Guido, you are asked a question, "Why do you
live?"
1.I wonder why
2.For finding the answer (pick this one!!!)
After picking, "for finding the answer" Guido starts to explain his
downfall to you. You then battle him(he can summon very powerful personas
also). After seemingly defeating him, he yells out, levitates into the air,
and disappears. A large golden being then appears in his place. Guido's
persona has taken him over. This new creature battles you. After defeating
the golden being, you find yourself back in the room on the sixth floor.
Guido is lying on the floor. In his dying breath, he explains how Mary
(your party member) and Maggie are actually one in the same.  Mary is
upset by this and runs out the door. Go after Mary. Proceed down the
stairs to the fifth, then fourth floor. Upon getting to the room at the
bottom of the stairs on the fourth floor, enter the door to the hallway
leading south. There is a drop hole at the end of this passage, drop down
it. You will land on the third floor, in front of the door that used to be
locked(had you checked it earlier). Enter the now unlocked door on the
western wall of this room. Upon entering, you will see  Maggie and Mary
standing next to a bed. On the bed is a girl, she is hooked to the
generator that runs the dimensional portal. This girl is the same girl
that you visited in the hospital at the start of the game. But how can that
be? Mary was with you. There is also a giant mirror on the wall.

    Had you answered any questions wrong at the gingerbread house, at this
time Mae would materialize in the room. The two little girls are actually
forms of the same child, one is evil, the other pure. Mae and Maggie talk.
In a flash of light, Maggie, the evil form vanishes. Mae, the pure form
then speaks to Mary. When they are finished talking, Mary says your name,
then she too vanishes in a flash of light. Mae then says a few things to
your remaining party, then she, like the others, vanishes. The mirror on
the wall shatters. This signifies the end of the evil.
(This is the bad ending your game stops here. This was the first of the
two main endings of the game).

    A cinema of a glowing butterfly entering a hospital room window and
coming to rest on a bed is shown. It then fades to credits, after which,
the quote, "cogito ergosum" by Rene Descartes' is displayed...

                         I think, therefore I am

                                  FIN

But...
If you answered them correctly...
After talking to Mary, Maggie vanishes, then Mary does. Mark and Nate will
then fight over whether or not to destroy the dimensional gate device hooked
to Mary. But doing so would probably kill Mary. Eventually Mark triumphs
and it is decided that your party will return via the dimensional gate
to save Mae and Mary. A cinema is shown of the gate destructing. Because
of this your party makes a wish to the chaos mirror(large mirror on wall),
to warp them to Mary's world. But the mirror shatters. Mark finds the
compact on the floor, but the mirror in that is broken too. Suddenly, the
compact on the real Mary(on bed) starts to glow. Your party goes to her
and finds it, it's the "Green" compact. Mark uses it to wish your party
back to Mary's world, but it doesn't work. Search the room, in the corner
you will find a piece of the chaos mirror. Pick it up. After putting the
piece of the mirror into the broken compact, a cinema will show your
party being warped back to Mary's world. You land outside the Lost forest,
Nancy(Mary's mother) is there. The broken piece of mirror combined with
the compact, are now the "Red compact". (Note, from this point on, the
sealed door on level 2 of the ruins is open. There is a seven level
dungeon there, where the seventh level is composed entirely of 3x3 rooms.
There is no reason to explore this dungeon, other than level raising, as
the only thing in it is demons.)
    Nancy decides to travel with your party this time(not as a playable
character) to find her daughter, Mary. Proceed thru the Lost forest to
the Gingerbread house to find Mae and see if she's alright. Upon reaching
the Gingerbread house, Mae tells you that Maggie has released a third and
even more evil form of Mary from it's imprisonment. This new form is
called Pandora, and it's the ultimate evil. Nate guesses that Pandora can
be found by going through the portal in the school's library, Mae agrees.
Mae then tells you that to open the portal you will need the combined
power of three special compacts and the Ideal Mary(yet another form :).
Since you already have the red and green compacts in your possession,
you only need to find one more and locate the Ideal Mary. Mae tells you
that the Ideal Mary is at the deep end of the Lost forest and that you
need to reach her before attempting to retrieve the third compact. The
deep end of he Lost forest can be reached by going through the backdoor
of the Gingerbread house, which is now unlocked.
    Proceed through the backdoor to the Gingerbread house and make your
way through the Lost forest to the Ideal Mary. There are your usual
rooms with items and such in this dungeon also. When you find the Ideal
Mary you will notice that she has no face, this is due to her indecision
about who she really is. The Ideal Mary will ask you a question, "you
think I'm terrible?".
1.Don't run away (pick this one)
2.Maybe it's true
After answering her, Nate will give a speech about killing yourself, and
then the Ideal Mary will come to a realization about herself and join
your party as a playable character(and get a face). Return thru the Lost
forest to the Gingerbread house. Once you return there, Mae will tell you
that the real Mary has the third compact. It seems the third compact is
with the real Mary's conscience in the cavern below the Butterfly shrine.
Mae then tells you that when you have all three compacts, she will recite
the special words that will open the portal in the school's library and
allow you to reach Pandora.
    Go to the Shrine of the Butterfly. Once there you will get a cinema
from Philemon, in which you learn that the caverns called, the Pool of
mind and souls are located behind the Shrine of the Butterfly. Philemon
also tells you that the real Mary is dying and her soul is on it's way
back to the pool. He informs you that you must go and save it before she
dies. After learning of this you are told that only two members of your
party are allowed to enter the Pool of mind and souls, You and the Ideal
Mary. You will then be asked if you are ready to enter the Pool of mind
and soul, yes or no. If you chose yes, Philemon will move the stone that
is behind the Shrine, revealing the entrance to the Pool of mind and soul.
The path to the sea of consciousness(the actual caverns) is now open. You
get to the entrance by walking along the little path on the side of the
Shrine. Talking to Philemon(in butterfly form at this point) again will
let you and the Ideal Mary rejoin your party and do something else(equip,
go buy goods, get more experience and such)before entering the Pool.
    Enter the Pool of mind and souls, and make your way to the bottom.
The trick to successfully navigating this dungeon is to pay attention to
the stairways, some have stairs down, right next to them that you may have
otherwise walked by. Most of the demons in this dungoen can only be harmed
by magic and are very powerful(they are the seven deadly sins). I had these
personas(both at stage 8) equipped on my characters,
Main character: level 18 Vortek/Chariot, Nuke more is very useful
Ideal Mary: level 24 Gasious/Sun, Holy word is very useful
Bring lots of healing potions and herbs, life orbs also, as you don't
want to waste any spell points healing your hurt characters. You need
them all for fighting, there's only two of you so be careful :)
On level B8 of this dungeon, you will find a room with an alternate form
of your main character in it, he's playing a videogame(Groove on fight).
Upon talking to the alternate form, you discover that he knows all about
you, even every deed you have performed up to this point. He then shows
them to you and explains his feelings on what you have done. He shows you,
1.Helping the nurse who was trapped under the vending machine at the
  hospital.
2.Stopping the reactor at Sebek corporation, sparing Dr. Nicholas' life.
3.Being honest in your decision on whose paintings were better, Mary's or
  Selina's.
4.Choosing not to fight the Norn at the haunted house, who turned out to
  be Mary's mother.
5.Giving Guido piece of mind by telling him why humans live.
6.Helping the Ideal Mary discover her purpose of living in the Lost forest.
He then goes on to explain that there are more than one inner self inside
each and every one of us, there are tens of thousands(this explains all
the different Marys :) After telling you this, he gives you something. It
is the key to unlock the strongest persona inside of you, and you are told
to bring it to the Velvet room and give it to Igor, as he'll know what to
do with it. You then take possession of several items to be used during
persona fusion. These items vary, depending on which fifth character you
have and how you performed in each of the activities your alternate self
described. After obtaining the items, leave the room and go to level 9 of
this dungeon, the floor there will have a mist running over it. Upon
entering the room on level 9, you will see a cinema of your characters
finding the true Mary. The Ideal Mary argues with the True Mary for a
while, after which, the True Mary gives you the third compact that you
seek. You now have the red, green, and "blue" compacts. The True Mary
tells you that with these three compacts you will now be able to enter
the Avidea world by way of the portal in the school library. Pandora
lives in the Avidea world, you are told also. Leave this room and make
your way back out of the dungeon and into the Shrine of the Butterfly
to rejoin your friends.
    Once in the Shrine, you are told to go to the portal in the school's
library, from there you can reach Avidea world... and Pandora. Leave the
Shrine.
    Stop by the Sun mall and use the items you recieved in the Pool of
mind and souls if you'd like. Equip your characters as best as you can,
I'd recommend lots of spell rocks and life orbs. Don't forget to save
your progress at an Augustus tree.
    Go to Saint Hermelin high school, and proceed to the library on the
third floor(none of the other rooms are open). When you get to the library,
Bruce and Selina are there. After a brief discussion between Selina and
Mary, the three compacts are placed in the circle on the floor in front of
the portal. Mary then recites the words to open the portal.
    Go through the portal into the Avidea world. Proceed through the
dungeon. This dungeon has a save spot, a fountain of life and a Velvet
room all in the first section. The Avidea world dungeon is set up very
similiar to the dungeon that was in the high school after you defeated
Guido's bodyguards at Sebek corporation, as it is divided up into different
areas. On the second floor there are a few trap doors that will drop you
back down to the first floor, they are easily identified, as they are in
the center of 3x3 rooms. On the western section of the second floor you
will encounter an immense blacked out area. You can navigate it by going up
the eastern side to the top, then staying at the top to get to the western
side, finally going south towards the western wall. The area you're looking
for(to get out of the darkness) is at the south western section of this
room. After going thru this dungeon, you will come to a section that will
have a mist lining the floor, like at the Pool of mind and souls. Make
your way to the center of this section, there will be a room with a red
door there. Upon entering this room you will come face to face with the
form of Mary known as Pandora. Pandora is a giant creature with many legs,
and what apears to be a cocoon with Mary in it, sticking out of it's
belly. Pandora speaks to you, it tells you that it is guarding the Deva
system(the mind/portal machine) and wants to use it to create a world
where nothing exists. Mary tells Pandora that it is mistaken, that the
Deva system is not the "Gate to paradise", but Pandora's box, and that it
contains all the evil. Hearing this, Pandora gets upset and you are then
forced to battle her(get ready for a long fight ;). After defeating
Pandora, it's back tears open, and as it's dying, a giant female butterfly
emerges. This is the second form of Pandora, and it looks just like Mary,
only with wings. You are now forced to battle this new form of Pandora
(this form will strike twice during every battle turn). Sad attack,
Heatwave, and the Axe bomb persona spells work well against this form of
Pandora, be careful, as a lot of spells will heal her. After defeating
the second form of Pandora, it will ask you, "why you wish to go on?"
All your party members tell it various reasons why. Mary then confronts
Pandora and tells it that they are parts of the same entity, Mary. With
that, they re-form. The Ideal Mary, now re-fused with Pandora, then says
goodbye to everyone. Since she isn't the flesh and blood Mary, she must
remain in the dream world. She then warps everyone but you, back to the
real world. She wanted to tell you something, is the reason she gives for
not having warped you back with the others. Mary kisses you, then tells
you that she has always loved you. With that said, she says goodbye and
warps you back to the real world to rejoin your friends.
    Philemon appears in a cinema and tells you of the power that you now
posses, and how it's really your true self. He then takes off his mask
and you see his real face. After doing this, he turns into a hundred
butterflys and they all fly away.
    After Philemon leaves, you learn that after the series of incidents,
the town gained world wide attention, but now everything is back to normal.
Sebec and the name Guido became internationally renowned, yet the names of
the students who were involved never became known.
    Time has passed, memories of the incident sank deep into their
consciousness. The boys and girls who found their identities began to
walk into the future not knowing what will happen...
    The scene then cuts to the inside of the peace diner, where one by
one your friends are arriving. They are all gathering to go to an
amusement park.
    You are then given another cinema. This one of a school classroom,
it's empty, except for one girl, Mary. She walks towards one of the desks
and when she reaches it you see that it has a compact on it. A school
class photo is then tossed on the desk. Life in the town of Lunervale is
finally back to normal.
    What happened later in life to each of the characters you used is then
shown in a mini biography:

  Mary:  With her sickness cured, Mary has now become a mature young lady.
         She has won many art awards and good things are happening in her
         life. She's happy with her mother now, and has a new boyfriend.
  Mark:  Mark went to New York to study art. His avant-garde style in
         art has won acclaim with the critics, and he's having the time
         of his life.
  Nate:  In disguise, Nate lands a job in one of the companies his family
         owns. He finds out firsthand how cruel the business world can
         be. His arrogance from the past has now turned into compassion
         for all people.
  Brad:  Brad is now a TV talk show host. He has a new-found openness
         when he talks about his past to his viewers. In all of this
         glamour, though, he still never forgets to check on his friend
         Mark.
  Alana: Alana got a job at a well-known trading company. She met a nice
         man at her job, and is devoting herself to her husband and
         family. Her only complaint is the size of her husbands salary.
  Ellen: Ellen became a model. Her down -to- earth lifestyle, despite
         her status, is favorably well-liked among young girls. She often
         appears in magazines and TV, commenting on her negotiating
         techniques with the demons.
  Chris: Relieved from a life driven by vengeance, Chris has started to
         walk a normal life. He is now a husband and father of one child.
         His friend Mark met his son and immediately noticed the trait
         of a loner.
  You:   How he came to be.. Well, that's up to you to decide...

After the biographies are finished, the credits for the game are shown.
Small pictures of various locations throughout the game are randomly
displayed in the corners throughout this sequence. The theme from the
Velvet room is the accompanying music. The last picture is of an empty
piano in the Velvet room. This picture fades to the quote...

                    "cogito ergosum"  -Rene Descartes'

                         I think, therefore I am

                                  FIN




Here's a rough map of the city's layout:

Lunervale:

I------------------------------------------------------------------------I
I                                                                        I
I I-------------I  I--------------I  I---------------I  I--------------I I
I I             I  I              I  I               I  I              I I
I I             I  I              I  I               I  I              I I
I I  Ruins      I  I              I  I               I  I   Hospital   I I
I I             I  I              I  I               I  I Castle Mana  I I
I I-------------I  I              I  I---------------I  I--------------I I
I                  I              I                                      I
I I-------------I  I   Police     I  I---------------I  I--------------I I
I I             I  I   Station    I  I               I  I              I I
I I   Augustus  I  I   Lost       I  I               I  I              I I
I I      Tree   I  I   Forest     I  I               I  I              I I
I I             I  I--------------I  I               I  I              I I
I I             I                    I               I  I              I I
I------------------------------------------------------------------------I
I         Highway   Overpass                  Highway Overpass           I
I------------------------------------------------------------------------I
I                                                                        I
I I-------------I  I--------------I  I---------------------------------I I
I I   Museum    I  I              I  I Joy street                      I I
I I             I  I              I  I Black market                    I I
I I             I  I Clinic       I  I                                 I I
I I             I  I              I  I                                 I I
I I             I  I        SubwayI  ISubway                           I I
I I-------------I  I--------------I  I---------------------------------I I
I                                                                        I
I I-------------------------------I  I---------------------------------I I
I I                         SubwayI  ISubway                           I I
I I                               I  I                                 I I
I I             Sun               I  I                                 I I
I I             Mall              I  I                        Augustus I I
I I                               I  I       Haunted           Tree    I I
I I                               I  I       House                     I I
I I-------------------------------I  I---------------------------------I I
I                                                                        I
I I-------------I  I--------------I  I---------I  I-------I  I---------I I
I I Old woman's I  I Yin Yan      I  I         I  I       I  I         I I
I I   House     I  I Shop         I  I         I  I       I  I         I I
I I             I  I              I  I         I  I       I  I         I I
I I             I  I              I  I         I  I       I  I         I I
I I             I  I              I  I         I  I       I  I         I I
I I             I  I  Shrine of   I  I---------I  I-------I  I---------I I
I I             I  I  Butterfly   I                                      I
I I             I  I              I  I---------------------------------I I
I I             I  I              I  I Clinic                          I I
I I St.Hermelin I  I              I  I                                 I I
I I    High     I  I              I  I                                 I I
I I   School    I  I              I  I                                 I I
I I             I  I              I  I                                 I I
I I             I  I        TJ's  I  I                      Factory    I I
I I             I  I        House I  I                                 I I
I I-------------I  I--------------I  I---------------------------------I I
I                                                                        I
I------------------------------------------------------------------------I

Obtaining the different playable characters:
  Brad:  You have the option of obtaining Brad as a playable character
         when you free Mark from the jail cell at the police station.
  Ellen: If you chose not to let Brad join your party at the police
         station, you will have the option of getting Ellen as a playable
         character if you look in the subway for her.
  Alana: If you chose not to let Brad join your party at the police
         station, you will be able to aquire Alana as a playable character
         when you arrive at the factory.
  Yuki:  In the Japanese version, you are able to use Yuki as a
         playable character in the Snow queen quest. For anyone who is
         wondering, she throws razors and uses a double barreled pump
         shotgun.
  Chris: Chris is also a playable character, although to get him there are
         many more requirements to fulfill than obtaining any other
         character in the game. The steps to getting Chris are:
           1.Go to the school science lab(right of front door) and talk
             to the teacher wearing the brown suit. He will tell you of
             someone going in and out of a sealed classroom on the second
             floor. Doing this triggers the door to room 2-7 to unlock.
           2.Go to room 2-7 of the high school and see Chris acting
             suspicious. He will leave the room when you see him.
           3.Go to room 2-1 of the high school and talk to the male
             student who is there. He will tell you about someone partying
             at the factory. The person he is talking about is Chris.
           4.Go to the Joy Street mall and enter the Yin & Yan shop. Talk
             to the female customer wearing jeans, this is Chris' mother.
             She will ask you if you know her son Chris, answer Yes, you
             know him. She will then ask you if you will be his friend,
             answer OK, you'll be his friend. Leave the Yin & Yan shop
             without talking to Chris' mother a second time. If you talk
             to her a second time, she will ask you if you've seen Chris
             yet and that will ruin your ability to get him.
           5.Go to the Revolution 1999 in the Joy Street mall. Talk to
             Mark's two band members(standing next to Mark). They will
             tell you of seeing Chris at the factory.
           6.Go to the factory, Chris will be there if you've done the
             above steps in order. When Chris sees you he will leave.
           7.Proceed through the game as usual, until you are finished
             with the hospital(first dungeon you needed to do).
           8.As soon as you leave the hospital, try to enter the Sebek
             building from the west. There will be a roadblock set up in
             front of the building that you can enter(similiar to a room).
             Upon entering the roadblock you will once again see Chris.
             As before, Chris will leave when he sees you.
           9.Proceed with game again as usual, until you get to the cells
             in the police station. Upon releasing Mark and Brad from the
             cells, tell Brad that, No you will not take him with you.
             After sending Brad away, leave the police station.
          10.After leaving the police station, head into the subway. In
             the subway you will find a room with Ellen in it. Upon
             talking to Ellen she will ask if you want her to go with
             you. Tell her, No you will not take her with you. After
             telling Ellen to leave, exit the subway.
          11.Proceed to the factory as usual. Upon arriving at the factory
             you will find Alana. Alana asks if she can go with you. Tell
             her, No you will not take her with you. If you've done all
             the above steps in order, at this point Alana will tell your
             party that she hopes you all die, and then she leaves.
          12.Now, with only 4 characters, proceed through the underground
             passage, beat the Sebek section of the game, and go to the
             alternate reality(Mary's world). When the school transforms
             (turns into a dungeon after finding Mary and Bruce), look
             for Chris in the Art room on the floor above where you start
             the dungeon. When you arrive in the Art room, Chris will
             be seen killing an ogre, then he will talk to your party.
             Finally, after agreeing to work together, Chris will join
             your party.


The Snow queen quest:
  This was removed from the American version due to time constraints
  according to Atlus. In the Japanese version, after returning to the
  high school with Nancy(Mary's mom), there will be a quest(if you
  complete the below steps), that will take place instead of the
  remainder of the regular game. It is actually an alternate story to
  play the game by.
    To start the quest you will first need to learn about, and find the
    Snow queen mask. To do so, follow the steps below after returning
    to the high school with Nancy.
      1. Talk to Kain in the school's library once
      2. Talk to the girl in room 2-4
      3. Return to the library and talk to Kain again
      4. Talk to the guy and two girls in the drama club room(near gym)
      5. Talk to the guy and girl in the student council room(3rd floor)
      6. Enter the principal's office and talk to the principal and dean
      7. Go to the gym's storage room(behind gym) and open the orange
         box that is there(second choice opens it), you have now found
         the Snow queen mask
      8. Bring the Snow queen mask to the school's dividing corridor,
         where the hole is
    When you arrive at the hole, Yuki and Alana are there. They are
    talking to Mary and Mark, who leave thru the hole as soon as you show
    up. Mrs. Smith then shows up and talks to your characters. She takes
    the Snow queen mask from you and proceeds to tell you the story of the
    Snow queen. After the tale is finished she puts the mask on. With a
    flash of light, Mrs. Smith is possessed by the spirit of the Snow
    queen. Your characters are then rendered unconscious. A cinema follows
    that shows the entire school slowly freezing over. After the cinema,
    your characters regain consciousness in the school's atrium. The now
    possessed Mrs. Smith is also there, and she summons 4 spikes of ice
    to rise from the ground and surround her. Your characters advance
    towards her, Yuki in the front. As Yuki reaches Mrs. Smith a strong
    wind blows her backwards and she falls to the ground, which is now
    covered with ice and snow.  She regains her footing and your
    characters then talk to Mrs. Smith. After the discussion, Mrs. Smith
    turns to ice, trapped by the Snow queen. As your characters
    contemplate their situation, a glowing butterfly appears. A cinema
    of Philemon is shown, in which you learn of a mirror that can again
    imprison the spirit of the Snow queen. This is the same mirror that
    was shown shattered in the tale told by Mrs. Smith earlier. After
    learning that the mirror has been shattered into 12 pieces, all of
    which must be found in order to save Mrs. Smith and re-capture the
    Snow queen, Philemon gives you the mirror's frame. You must
    re-assemble the broken shards in it if you hope to complete the quest.
    After you receive the mirror's frame, Philemon leaves and your
    characters exit the atrium and venture out into the frozen school.
        The school is now completely different, it's walls and hallway
    floors are covered with ice and snow, which you can hear crush under
    your feet as you walk around. There are shops, a Velvet room and other
    new things in the school now. Your object is to find all 12 pieces of
    the shattered mirror and re-assemble them in the frame the Philemon
    gave you. They are hidden in four towers that now surround the school
    (the ice spikes around Mrs. Smith symbolize these). You must find the
    way to open the doorways to each of the towers, and find the shattered
    mirror shards hidden within each.
      Description of rooms within Snow queen school dungeon:
      1.  Fencing club, Tammy and Tad are here, doorway to tower #1
      2.  Classroom, doorway to tower #4 (Main tower)
      3.  Classroom, frozen door to tower #3 in back
      4.  Library, Kain and Ellen are here, doorway to tower #2
          You can have Ellen join your party by talking to her and
          choosing to take her with you(top choice)
      5.  Revolution 1999
      6.  Nurses office, Nurse Beverly, Nate and a female student are here
          You can have Nate join your party by talking to him and
          choosing to take him with you(top choice)
          Talking to nurse Beverly will heal your party
      7.  Drama club, A female student is in plain sight, there is a
          male student behind the chalkboard
      8.  Velvet room, this is locked until you have a full party
      9.  A locked room in the back of the dungeon. After defeating the
          Snow queen mask the door will unlock and allow you to use the
          teleporter inside
      10. Cafeteria, Toro(overweight kid), another student and Brad are
          here
      11. Atrium, locks after you leave it. It will re-open after you
          defeat the three towers with bosses(1-3). This is where you
          will fight the Snow queen mask
      12. Rosa candida shop, TJ and another female student are here
      13. Detention room, Principal Kotter and Dean Vader are here
          punishing a student. There is a gun in the closet
      14. Yin & Yan shop, there is a student and a customer inside
      15. Frog shop(pharmacy), the statue of the giant frog in the
          front corner of the shop can be inspected up to three times,
          each of which will reveal a hidden health item.
      16. Incense shop, customer is inside
      17. Classroom, there are two students inside, armor is in the closet

      First, go to the nurses office and save your game at the Augustus
  bush, as it's the only place you're able to properly save while in
  the Snow queen quest. The save feature inside the dungeons are only
  continue files. When you use one, your game will end and the file
  will be used up upon restarting. If you die, that's it. If you want to
  be sneaky, save in a continue file, then copy the file to another
  memory card. That is the only way to save once inside the towers.
      Next, choose which character you would like as your fourth
  character, Nate or Ellen, and retrieve them(you can take both, but
  you'll lose the option of taking Brad.
      Go to the Frog shop and get the three health items from the frog
  statue.
      Next go to the cafeteria, once there(with at least 4 members in
  your party) you will see a confrontation between your characters and
  Toro. In the confrontaion, Toro recounts his attempt at winning Alana's
  love. He fails. After telling you this, Toro becomes enraged and
  transforms into a very sexually explicit demon. A cinema is shown where
  Yuki and Brad use their personas to kill the demon that Toro has turned
  into. After this confrontation Toro returns to normal and Brad will join
  your party(if you have a space left in your party). Toro will have given
  you the tower pass, which will open the door to any of the four towers.
      Go to the fencing club's room. Inspect the sealed door in the back
  of the room. You will be asked if you would like to open the door
  and enter, Yes/No. After opening the door, you will see a cinema of
  the school surrounded by 4 towers, slowly the view rotates and the
  camera pans into the red, castle type tower, this is the Hypnosis tower.
  Inside this tower there are 3 mirror shards to find. There are clocks on
  various walls inside this, and the other towers. When the clocks point
  to midnight, a chiming will be heard. I am not sure if there is a time
  limit to the towers, Atlus says no, and I completed the second tower
  with the clock way past the midnight mark. There may, or there may not
  be. While proceeding through the tower, you will encounter various
  shops and rooms, such as Velvet rooms, Fountains of give and take,
  Yin & Yan and Rosa Candida shops. Upon reaching the second floor, you
  will come to a room with Tad, Tammy and Nurse Beverly asleep on it's
  floor. Slightly further down the hall, there will be another room with
  the Principal and Dean asleep on the floor also. On the third floor
  you will come to a room where, once inside, you will see a multi-colored
  doorway on it's opposite side. When you first reach this room you will
  see a cinema of Philemon, in which he tells you of Dreamworld. It turns
  out that the people sleeping in the rooms you went through have been
  hypnotized and are trapped in a place called Dreamworld. They are
  unable to wake up in the real world as their alternate forms in
  Dreamworld seem to be unaware of the situation. Philemon tells you to
  go into Dreamworld and tell the people there that they need to wake up
  in the real world. The multi-colored doorway is the door to Dreamworld.
  Enter the doorway to Dreamworld. Once inside you need to find four
  different rooms with people inside that you need to tell to wake up.
  The Nurse, Beverly is in a Yin & Yan shop, talking to one of Mark's
  band members. Talk to her and choose the top choice to her question,
  to send them back to the real world. The principal and Dean will be in
  a room together, as with the Nurse, answer their question when talking
  to them by choosing the top choice. This will send them back to the real
  world. Look for Tammy and Tad in the fencing club room, and do the same
  to send them back to the real world as you did the others. Proceed to
  the northeast corner of the Dreamworld map. Once there you will find a
  room with a female student sitting on a throne with a man dressed in
  long white robes standing next to her. When you first talk to her,
  she tells you of how she was always picked on at school, and how her
  parents don't understand her. She ends the story by telling of how she
  created Dreamworld while sulking in her bedroom. After the discussion,
  girl and the man in robes vanish, they've gone back to the real world.
  After waking everyone up in those four rooms, exit Dreamworld by going
  back out the multi-colored doors you entered it by. Go back to the two
  rooms where your friends from the real world were sleeping and talk to
  them. Doing this will let you receive 2 shards of the broken mirror.
  One from a person in each of the two rooms(very important to do this
  before encountering the tower's boss). Proceed through the tower until
  you get to the eighth floor. On the eighth floor there is a room with
  useful items, get them before entering the boss' chamber. After getting
  the items(and equipping them), enter the door with the stained glass
  picture of the spider on it. This is the boss' chamber. Inside you will
  again meet the female student from Dreamworld. She is lying atop a bed
  floating in space. While talking to her, the man dressed in robes will
  appear. He forces you to battle him. After defeating him, you are given
  a third shard of the broken mirror, and then warped back to the main
  school dungeon(the one before the tower). This is why you must retrieve
  the other two shards before entering the boss' chamber.
      Once you appear back in the main dungeon, you will notice you are in
  room #2. The door here leads to the main tower where your party can
  gain experience through endless battles. Inside the main tower(black,
  covered with spikes) you will not be able to get into battles in the
  main hallway. If you use the stairs and look through the tower, you will
  notice three sealed doors, one approximately every 2 floors. After
  receiving a broken shard of the mirror from any tower boss(towers,
  1,2,3), and being warped to the classroom where you can enter the main
  tower, you will need to talk to Yuki. She is holding the Mirror frame.
  By talking to her you will be asked if you would like to re-assemble the
  shards you currently have back into the frame, Yes/No. By re-assembling
  the shards you are unlocking a sealed door in the main tower(Tower #1's
  boss shard opens door #1 in the main tower, #2's boss shard opens door
  #2 and #3's boss shard opens the door #3). You are able to battle once
  on the other side of any of these doors. This tower allows you to exit
  it at any time, as it's sole purpose is to allow your party to gain
  experience.
      After defeating tower #1 and raising your characters to whatever
  levels you deem necessary, enter the library and inspect the door in the
  back. Doing this will again give you the choice of entering a tower,
  Yes/No. By choosing to enter you are shown a cinema of tower #2, the
  Nemesis tower. This tower takes the form of a vine covered pyramid.
  Once inside the tower you will come to the entry room, where you will
  be confronted by a female spirit(the tower's boss). The spirit talks
  to Brad, then disappears. Proceed through the large doors in front of
  you and enter the dungeon proper. As with tower #1, there are large
  clocks on various walls of this tower. There are also various shops
  spread out throughout, again, just as in tower one. Proceed to the
  third floor, where once you enter the room at the end of the hallway
  in front of the stairs, you will encounter something very odd. Inside
  this room is a torture chamber, with two students being tortured. The
  two students are Kain and Toro. One wall of this room is decorated with
  a cowskin patterned wallpaper, and there is a cow's head hanging off of
  it. The cow's head is pouring milk out of it's mouth like a fountain,
  which brings us to our tortured students. Toro is tied to the floor
  directly underneath the cow's head, and the milk is pouring into his
  mouth. His stomach is swollen like a giant balloon, due to having to
  swallow the constant flow of milk. His shirt and pants have ripped open
  due to his enlarged state. The second student being tortured, Kain, is
  being forced to do push ups over a bed of spikes. If he tires and can't
  keep himself up... he dies. A man dressed in brown is supervising the
  torture. Upon entering the room, your characters discuss the situation
  with Kain, after which the female spirit from the entryway makes another
  appearance. After talking again with Brad, she leaves. There are three
  doors in this room, the one you came in by,  one to the north, and one
  to the south. The door to the north leads to the bosses chamber many
  floors above. Take the door to the south, and progress to the fourth
  floor. On the fourth floor there is an area of darkness that you must
  find your way through in order to reach the stairs to the fifth floor.
  Once at the fifth floor, find the drop spot in the northern section
  that will drop you back down to the fourth floor, but in a different
  area than you've been in. Once you land on the fourth floor, proceed
  down the corridor you are in and drop down the drop spot at the end of
  it to fall to the third floor. On the third floor there is another drop
  spot in the south east that you need to use to reach the second floor.
  From the second floor, find the stairs to the first floor and go down
  them. When you arrive at the first floor, make your way to the room in
  the south western corner. Enter the room and you will find a large
  treasure chest. Open the chest to receive another shard of the broken
  mirror. You will also find an invitation from the boss of the tower
  to meet her in her chamber on the eighth floor. Leave the room and make
  your way up to the boss' chamber on the eighth floor(don't take the
  stairs you just came down, there are others, they will lead you to a
  drop spot on the third floor that will drop you back down to the second
  floor in an area you will be familiar with. Remember to take the
  northern door from the torture room. There will also be a series of
  empty rooms for you to pass through on your way). Once you arrive at
  the boss' chamber(large faces on the walls), the female spirit from
  the entryway will appear and again talk to your party. After the
  discussion you are forced to battle her. Here are some attack types
  that hurt her: Ice, Nuke more, Holy white, Wind, Lightning kick, swords
  and guns. Magnet heals her. After defeating her you are warped back to
  the school dungeon, in the room with the door to the main tower. Give
  Yuki the shards you collected from tower #2 so that you may practice
  your combat in the main tower's second section. The items in the
  school's shops change after each completed tower, so you may want to
  go and make some purchases.
      When you feel your party is ready, enter the room in the school
  dungeon that is directly behind the library. This is room 3. As before,
  inspect the door to prompt the Yes/No, will you enter the tower
  question. After answering yes, you will be shown the cinema of tower
  #3. An extremely tall pillar shaped black tower made of brick. This is
  the Tanotosu tower. When you first enter this tower, you will come to a
  room with skulls on the walls and a candle on either side of a set of
  large doors. A female spirit will appear and tell you that in order to
  enter this dungeon you must blow out one of the candles, after that she
  leaves. This is up to the player to decide, which candle to blow out.
  Blowing the candle to the left of the door out will cause your main
  character to be persona-less, even in a Velvet room you cannot re-equip
  him with a persona. Blowing the candle to the right of the door out will
  do the same thing, only to Yuki instead. You make the call. After
  choosing a candle, you are able to inspect the doorway to prompt the
  Yes/No, will you enter the dungeon question. One note about this dungeon,
  if any member of your party dies, they will be without persona abilities,
  just like whichever character you choose at the door. A character that
  has died will also only be cured 5-10 health points at a time from an
  herb. So be very careful. As with the other two towers, this one has
  various shops and such for your party to take refuge and re-equip
  themselves in. After entering the dungeon, make your way to the second
  floor. There will be a room here with an Otros inside it, guarding
  another doorway. This doorway that the Otros is standing guard at is
  a door to a misty dungeon, seperate from the rest of the tower. Inspect
  the door to gain entrance. There is a room near the entrance to this
  dungeon that contains the spirit of the character you chose to become
  persona-less at the start of this tower. Talk to the spirit in order
  to return it to the character that it came out of. The character will
  now have it's normal persona abilities. Search out the rest of this new
  dungeon, as it contains rooms which house four more shards of the
  shattered mirror. Some can be found in large skull shaped chests, while
  another must be bought off of a woman for 5,000 Yen, as she found it
  before you. After finding the spirit of your party member, and the
  four mirror shards, leave this misty dungeon and return to the main
  Tanotosu tower dungeon. Make your way to the boss' chamber on the top
  floor. On the floor below the top, you will find a room with two large
  skull chests in it. You are allowed to open only one of the chests.
  Open the chest on the left to find another shard of the mirror. After
  getting the shard proceed to the top floor and enter the boss' chamber.
  It has large golden skulls floating in the air inside it. The female
  spirit from before is there also, and she talks with your characters.
  After the discussion, the spirit makes you fight the demon Tarotosu
  itself(the demon the tower is named for). Tarotosu is a pink, one eyed
  female demon with 6 tentacled arms. The demon is buried partly in the
  ground, with the six tentacles rising from it in front of her. This
  makes for seven enemies at once that you must now battle. Holy spells,
  guns and swords work against this boss. After defeating the creature,
  it's sole eyeball pops out of it's head and attacks your party with a
  hell eyes spell. If any of your party members survived, you now must
  battle the eyeball. After defeating the eyeball, the female spirit
  re-appears and again talks to your party. She warps away when all is
  said, and then you receive another shard of the mirror. You are then
  sent back to classroom #2 in the frozen over high school dungeon.
      After defeating the boss of the third tower give the mirror shards
  from the third tower to Yuki and she will re-form the Snow queen mirror.
  You can now enter the upper levels of the main tower. You can also do
  something else after re-forming the mirror. Go to the school's atrium
  and you will now find it unlocked(don't forget to save first).
      Upon entering the atrium, you will see a cinema of your characters
  placing the re-formed mirror in front of the frozen Mrs. Smith. When
  the mirror is placed, the four ice spikes surrounding Mrs. Smith
  crumble to the ground and Mrs. Smith will thaw out. She will finally
  take the Snow queen mask off, but then she collapses and falls to the
  ground. Suddenly, another person, a woman with a disfigured face,
  appears in the atrium. This woman talks to your party, then disappears.
  After she leaves, the Snow queen mask starts to shake. It then rises
  into the air and grows to over ten times it's normal size. You are
  now forced to battle the Snow queen's mask. Holy word and Nuke more
  work against it. Have a lot of life orbs handy, this battles going to
  take a while. After defeating the mask, it shatters, and the pieces
  fall to the ground. Mrs. Smith then regains consciousness and tells your
  characters how the Snow queen came to be. It seems that when Mrs. Smith
  was your age, something happened between her and the woman who showed
  up in the atrium just before you battled the mask. This event caused
  the woman's face to become disfigured and for her to become the Snow
  queen, thus the hatred towards Mrs. Smith. Soon after Mrs. Smith's
  story is finished, another demon dressed in black robes appears in the
  atrium. It speaks to your characters, then vanishes. After the demon
  vanishes, you regain control of your character.
      Go to the room at the back of the school dungeon(room #9) that was
  previously locked and enter it. Inside you will find your party standing
  around a giant glowing ball of electricity in the center of the room.
  Ellen is there also. Talk to Ellen and she will give you an item. After
  talking to Ellen, inspect the glowing ball and you will be asked if
  you'd like to use it, Yes/No. After choosing to use the glowing ball,
  the whole room will start to shake, a bright light will flash and
  Ellen will disappear. Actually, Ellen hasn't disappeared at all, your
  party has, you've been warped to the school's second floor. You can
  re-inspect the glowing ball to go back down to the first floor at any
  time.
      The second floor of the school is set up like a giant grid. There
  are traps set up in many different positions in the corridors. Some
  will cause your party to advance or backtrack a certain direction, while
  others will cause harm. There are several rooms on the second floor that
  you will discover. One contains two frozen female students, while
  another in the south east contains two Jack frosts. Make your way through
  the traps and proceed to the third floor by way of the stairs in the
  south western corner.
      On the third floor there are three rooms for you to find. One
  contains two frozen students, one has a female student in it, but also
  a weapon in the closet. The last room contains a fusion item. After
  finding these rooms, make your way to the stairs in the south western
  corner, they will take you to the fourth floor.
      There are a few important things on the fourth floor, one of them
  is the large open room in the corner of this floor. This room contains
  many drop spots that will drop you to a small maze on the third floor
  below. By navigating the floor correctly, and not falling through to
  the third floor you will come to a long hallway at the end of the room.
  Go down this hallway and drop down the single drop spot at the end of
  it. This will drop you right in front of a hidden room on the third
  floor. Inside this room are two Jack frosts, who will give you an item
  if you speak to them. After getting the item, leave the room and drop
  down the drop spot at the end of the corridor that the room is in, you
  will land in a familiar place on the second floor. Proceed back up to
  the fourth floor.
      After getting back to the fourth floor, make your way to the south
  eastern corner and you will find a room with two more Jack frosts in it.
  Talking to them prompts them to ask you if you know what 100 minus 95
  is, Yes/No. Answering yes to this will allow you to be teleported to
  the fifth floor. As with the room on the first floor that allowed you
  to travel between that floor and floor two, you can talk to the Jack
  frost in this room at any time to return to the fourth floor.
      Once arriving at the warp room on the fifth floor you will find
  some items in the closet if you look. Just outside this room are two
  sets of stairs. One on either side of the room. Both of these sets of
  stairs will lead you to floors six thru eight, and sometimes back down
  to different areas of level five, of the high school. The stairs vary
  as to how many flights up or down they travel. They also connect to
  many different hallways and passages that also have an abundance of
  staircases attached to them. In all there are over a hundered sets
  of stairs and passages all strung together in a maze that you must
  navigate in order to reach the boss' chamber on the eighth floor. There
  are also many different rooms scattered throughout the maze of stairs,
  some contain items, while others contain things of greater significance.
  The important things you need to find within this maze are, the Ideal
  Mary(she's wearing a steel face mask), Mae, Maggie and Guido(also
  wearing a mask). Talking to each of these people will cause them to
  vanish. The room where you find Maggie also contains a gun for Nate in
  the cabinet. The room you find Guido in is the student council room.
  If you've played the regular version of the game, you know that Guido
  was the student body president of St. Hermelin high school many years
  ago. After finding the people in the various rooms throughout this
  dungeon, make you way to the center of the eighth floor.
      Upon your arrival at the center of the eighth floor, you will find
  a large open room with lights on the ceiling. As with Deva yuga, if
  you walk on the floor of this room it will also light up wherever
  you step. Align the lights on the ceiling with a matching light pattern
  on the floor. A chiming will sound when you've done it correctly.
  Doing this will allow you to gain entrance to the passage at the far
  end of the room. At the end of this passage is a room. This room is
  where the demon from the school's atrium is waiting for you. Enter the
  room.
      Upon entering the room, you will notice that you are in the
  room behind the gym. The demon in black robes that appeared in the
  atrium after you defeated the Snow queen's mask is here also. As is
  the Ideal Mary and Guido. The three of them all speak to your party,
  after which you are warped to an empty classroom on the ninth floor.
  Guido is still with you. Talking to Guido will allow you to have him
  warp you between various floors of the school dungeon. You are given
  the following to choose from, Exit(leave without warping), 8th floor
  (where you just came from), 4th floor(room with Jack frosts) or 1st
  floor(room with glowing ball or the Atrium, random). If you warp to
  the eighth floor, Guido will still be with you, so you are able to
  warp back to the ninth floor.
      Exit the room on the ninth floor you were teleported to, you will
  notice that this floor is set up like a very wide grid. There are many
  traps in the hallways of this floor, some will cause damage to your
  party, while others will poison them. There is a Velvet room, Augustus
  tree, and a Fountain of give and take in addition to the room with
  Guido that you can warp from. The Augustus tree is a real save spot,
  not just a continue file save. There is also a set of stairs in the
  southern center of this floor. They lead to the tenth floor, proceed
  to them when you're ready.
      Once you've gone up the stairs to the tenth floor, proceed through
  the two areas of darkness in the center of the floor and make your
  way to the stairs in the north east corner of this level. Take these
  stairs to the eleventh floor.
      On the eleventh floor, make your way through the spiraling corridor
  to the room in the center. This is the final boss' chamber. Enter the
  room to find the demon in black robes from before. It is awaiting your
  arrival. After a few very brief words, you are forced to fight the
  demon. Some spells that work against it are, Boss damage, Nuke more,
  Sad attack, Holy word and Blaze. The demon is in the form of Siamese
  twins joined behind the head, by a third head, wearing a hood. Looking
  into the face under the hood is as if you were looking into eternity.
      After defeating the demon, you are shown a cinema of the school
  thawing out. Mrs. Smith then joins your characters in the main entryway
  of the school and they all discuss what you've just done. In this
  discussion you are asked two Yes/No questions(small talk, not important).
  After talking with Mrs. Smith, your party leaves the school by the front
  door. As Mrs. Smith is turning to re-enter the school, a glowing
  butterfly appears in the entryway. Mrs. Smith turns to look at it.
      Cut to an anime type drawing of your characters standing on the
  front steps of St. Hermelin high school. They are all looking towards
  the sky as if they hadn't seen it in a long time(because they haven't).
  Text fades in and out over this, just as the ending in the American
  version did.
      The credits are then shown with various pictures in the corners,
  only this time they are all pertaining to the Snow queen quest. The
  last picture is of a school desk with a mask lying face up on it. It
  then fades to the quote,

                             "cogito ergosum"
                         I think, therefore I am
                             -Rene Descartes'

                                         Fin

  After the ending quote, the screen fades back in, and you are shown a
  scene of your party at the school's front gate. Mark arrives, and
  your party tells him of the adventure that they have just had. They
  all look towards the school, then turn, and walk away.


Differences between the Japanese and American releases of this game:
1. The voice actors are different, the Japanese version's actors do not
   sound like bratty kids. :) Except for Alana and Chris ;)
2. The snow queen quest has been removed from the American version. This
   quest adds an entirely different storyline in which to play the game.
   It is also way beyond frustrating to finish, as some of these dungeons
   can take you upwards of 16 hours to finish with no proper save feature.
   There are also glitches that may occur during the quest(once I had the
   game show the starting persona demonstration cinema just as I was
   getting to the 8th floor of tower two, only it used my currently
   equipped personas. After this the characters were formed on top of
   each other and Alana was invisible. A quick re-formation cleared the
   problem up, but after 16 hours, that kind of thing can really annoy you).
3. The American version has an abundance of television references, from
   General hospital & Star Trek, to the Beverly hillbillies.
4. Names were changed(this was a given).
5. There are significantly less random battles in the American version,
   upwards of 3 to 4 times fewer.
6. The demons hit points were lowered in the American version.
7. Prices on items were lowered in the American version(Yen to Dollar
   conversion).
8. Due to the fewer battles, the experience gained from a battle was
   raised.
9. The American version seems a lot easier. Due to fewer battles, and the
   extra experience, there isn't enough risk in between level raising(in
   which you get full HP and SP back) for it to get overly difficult.
10.The controller setup was changed.
11.Mark is now an African American, and his hat is different. Other
   characters graphics were altered as well.
12.There is a "now loading" screen on the American version.


Thanks to:
Atlus for making the best RPG on the Playstation :D
Scott Deyesso for all his help on the trial and error stuff
William NG for his help with the missing steps to starting the
           Snow queen quest, and his theory on aquiring Fools
Terry Lin for Ellen's special persona
Ben Hsieh for his help with personas, and how to get the Glass doll
Nobutaka Nishoka for the card combinations needed for some personas
Jeff Marks for the one step I was missing to make Chris appear at
           the factory :)
Trunkten for proofreading
and Pup for doing the things ferrets do best :D

                         This faq was written by
                              Henry LaPierre
                           freeza@ix.netcom.com


Please do not use this faq on your website without asking me for
permission first. Permission is NOT granted to reprint this summary in
a for-profit magazine or publication. In no way do I wish this faq to be
cut up into sections or altered in any way, and used on people's websites.
Nor do I wish for import game dealers to use this or any of my faqs to
sway people into buying the game from them, when without a
walkthrough/translation they wouldn't have purchased the game(ring any
bells Game cave? I don't write faqs to make you money). It is to remain
in it's original state and in one piece if used on websites.
This faq is copyright 1997, Henry LaPierre
All rights reserved

Hope you like it :)
Thanks.

Always remember...
                       Mark danced crazy   :)


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