Import Games

                              Sailor Moon SuperS
                               Playstation FAQ
                              January 21,  1997

                                Available at:

                -=> Visit my pages at:
                          email at:


                              Table of Contents

* Denotes new items/updated information

1.  Questions that still need answering
2.  Territory related questions
3.* Real world issues (cost, availability, etc.)
4.* General game questions
5.* Misc. questions
6.  Need more?

     Before I actually begin, I'd like to say a little bit here.  The
     reason I made this FAQ is that my page devoted to the game created a
     lot of email.  I didn't have a problem with this, but I noticed that
     several of the same questions kept coming up.  Therefore, I created
     this FAQ.  Why do I devote this kind of time to the game?  Well, I
     like it.  I'm a major Sailor Moon fan and enjoy playing the game.


1.  Questions that still need answering

-    What's the plot?!  In other words, why exactly are the scouts fighting?
     Is it a tournament of some sort?

-    Are there any "easter eggs"?  For example, can you play other characters
     after beating them (like in Toshinden)?

-    What do the four main menu options actually say in Japanese?  For that
     matter, what does everything else in Japanese say?


2.  Territory related questions

Q    I hear you have to have a converter to play foreign games on your
     Playstation.  Is this true?

A    Yes and no.  I've heard of "converters" that defeat the territory
     protection on the Playstation, however, I've been unable to find any.
     Personally, I use a "swap trick" to basically trick the Playstation into
     thinking I'm playing a local CD.


* - Updated (September 16, 1996)

Q    What's a "swap trick"?

A    Simply put, a swap trick is a way to trick your Playstation into
     thinking you're playing a local CD.  The details of how to perform any
     of the swap tricks can be found at

       !! This is a different Web address than before, I checked the old
          one and it didn't work anymore.
        or on the newsgroups at -and-


Q    Is the game available in North America?
Q    Will the game be coming to North America soon?

A    The simple answer to both these questions is no.  As for whether or
     not the game will be coming to North America soon, I'm not sure.
     However, I doubt it since the series is being cancelled in the United
     States.  The possibility exists, however, and the far future looks
     promising; but I wouldn't hold my breath.


3.  Real world issues (cost, availability, etc.)

* - Updated (September 7, 1996)

Q    Where can I get it?

A    Japan is the best place, but that's not real convenient.  There are
     several mail order businesses that deal in and/or specialize in
     foreign games.  Two of the best are:


       National Console Support

     Note: Tronix has changed to a new location.  However, you can
     connect to it again now.

     Here are a few others that I've heard about on the web.  Mind you,
     I've never dealt with these guys:

       Tuskins Games
       - Phone #   : (213)728-2785
         email     :

       Jmac Systems
       - Phone/Fax : (617)646-1333
         email     :
         snail mail: ATTN: H. Morita
                     39 Thorndike St.
                     Arlington, MA 02174

       Northedge International
       - Phone #   : +81-80-467-9848
         Fax #     : +81-725-41-9173
         email     :


Q    So, how much does it cost?

A    At the above two locations the game will cost about $70 (US).  This
     includes all the tariffs and such that are associated with buying
     foreign games.  However, it does not include shipping and handling.
     That can run anywhere from $5 to $25 depending on how you want it
     sent and how soon you want to get it.


Q    How long does it take to arrive via mail-order?

A    Well, when I bought it I had it sent 2 day priority mail by the
     US Postal Service.  It ended up taking around 2 and a half weeks,
     but considering the time it took my check to get to them, them to
     process it, and then mail it, I'd say that was extremely fast.


Q    Is it available for  system?
Q    What systems is the game available for?

A    From the SAILOR MOON FAQ, by: Ken Arromdee
     email address:  and

"   There are Japanese video games for just about every system.  The games ex-
ist in the arcade and for the PC Engine Duo (TG-16), Super Famicom (SNES),
Gameboy, Mega Drive (Genesis), Game Gear, 3DO, Playdia (a Japan-only system),
and Playstation.  There is an upcoming Saturn one.  The Duo, Gameboy, Game
Gear, and 3DO ones are compatible with American systems.  The Super Famicom
and Mega Drive ones are compatible if you remove the plastic that keeps the
games from fitting in some machines.  Saturn requires an adaptor or hardware
modification, and Playstation requires a hardware modification (or _may_ play
with disk swapping on early machines). "


* - New (January 21, 1997)

Q    Is this game available for the Sega Saturn?

A    Yes and No.  There is a Sailor Moon game available for the Sega Saturn.
     The Saturn game is based on Sailor Moon S, whereas the Playstation game
     is based on Sailor Moon SuperS.  I'm not sure what the difference is,
     since I have never seen the Saturn game or even any screen shots.  I do
     know that the Saturn game is also a 2D fighting game.  I do not know if
     the information in this FAQ will apply to the Saturn game.

     The Saturn game is also an import.  You can get it from Tronix at


* - New (September 7, 1996)

Q    How do I get the Super Famicom game to work in my Super Nintendo?

A    Well, I wasn't going to address this question since it doesn't really
     have anything to do with the Playstation game; however I've gotten
     several emails about it and decided to add a section here.

     Perhaps first I should state a warning: I've never done this, and I
     can't be held responsible for anything that happens to your system
     if you try this.  Anyway, I've heard that the Super Famicom games
     will work in a Super Nintendo without any modification if you can
     get the game to fit into the slot (the Super Nintendo cart-slot is
     smaller than the Super Famicom one).  Supposedly, if you cut a
     larger hole in your Super Nintendo so the game can fit inside it
     will work.  Like I said, I've never tried it.


4.  General game questions

Q    Is the opening animation any good?

A    YES!  The rendering is beautiful, and the sequence is wonderful.  It
     shows each of the scouts doing their signature move (from the series)
     and plays the (Japanese) theme music in the background.


Q    What sort of game is it?

A    It is a Street Fighter-esque fighting game.  Two players, or one
     player vs the computer, fight by jumping, kicking, punching, and
     throwing cool-looking special moves at each other.  The game uses the
     same view as the Street Fighter games, and many of the moves are
     actually the same.


* - Updated (November 10, 1996)

Q    Are the graphics any good?
Q    Are the backgrounds any good?

A    Yes, but you have to expect that from a CD game.  There are 10
     backgrounds available.  Plus, the backgrounds seem to have something
     to do with who is fighting (ie, if you're fighting against Chibi-Moon
     you're on her arena, the grassy hill with Crystal Tokyo in the


* - Updated (November 10, 1996)

Q    Is the music any good?
Q    Is the music from the series or is it original?
Q    Does the music have lyrics?

A    I think the first is a very important question.  However, it is also an
     opinion.  I like the music.  Plus, it tends to have something to do
     with what's going on on the screen.  When you're fighting in Sailor
     Chibi Moon's arena, it plays Chibi Moon's theme song (I know this now
     because I have a Japanese CD with her theme from SuperS on it).  I'm not
     sure if any of the other music is from the series, because I haven't seen
     any of the newer Japanese episodes ( :[ ).  However, the music that plays
     during the intro is the Japanese theme music.  The intro music is the only
     music that features lyrics, but this is an advantage, since a bunch of
     singing would confuse any human players that were fighting.

     All of the music except for the theme music is on CD tracks.  I haven't
     found the intro/theme music on the CD, so I think it's actually in a
     file in the data track.  When you think about it, this makes sense.  The
     intro animation is large, and when you watch it, you can hear the
     PlayStation load data a few times while it's still going on.  If the
     music were on a CD track, it would have to stop reading the music to
     read the data on track 1.  Unfortunately, this means that if you want to
     make a tape of all the music on the game, you can't get the theme music.


Q    Is it hard?
Q    I hear the AI is weak.

A    Let me start with the second "question".  Where did you hear that?!
     True, the AI is predictable, but at times it seems the computer simply
     doesn't believe in punching and kicking.  Often, all you get is a stream
     of special moves and/or "chump" moves (continual sweeps so you don't get
     a chance to fight).  The latter is Chibi Moon's favorite tactic.

     The game is not terribly hard, you can beat several of the scouts with
     little to no trouble.  However, the game overall, and some of the scouts
     individually, is hard.  If you want to beat it and actually see the end
     of the game it will take some practice.  But, it's not impossible.. I'm
     really not very good at fighting games, and I beat it (eventually).


Q    I hear it's lame.

A    Ouch.  Well, that's probabally from people who are comparing it to
     Toshinden and/or Tekken.  Granted, it doesn't do the cool things they
     do, and as a fighting game, it may be a little sub-standard when compared
     to the mega-hits like Stree Fighter or Darkstalkers; but hey, look at it
     from a fan's perspective, and it's absolutely awesome!


* - Updated (September 9, 1996)

Q    What do the buttons do?

A    Well, in the menus and such, "circle" will choose things and "select"
     will back you out a step.  "Start" seems to cancel any actions such
     as the intro animation or demos.

     In the game, the default buttons are:

       "Square"    : weak punch
       "Triangle"  : strong punch
       "X"         : weak kick
       "Circle"    : strong kick
       "L1"        : See below
       "L2"        : See below
       "R1"        : See below
       "R2"        : See below

       And, the direction pad works just like any other fighting game.

     After you choose your scout and before you fight you will see some
     Japanese text.  Some of the text is green and some of it is red.
     If you choose the green text, you have to do the special moves on
     your own.  If you choose the red text, the top four buttons do them
     for you according to this table:

       "L1 + weak or strong punch"  : Special move A
       "L2 + weak or strong punch"  : Special move B
       "R1 + weak or strong punch"  : Special move C
       "R2 + strong punch"          : "Super" Special move

     I've now beaten the game several times using the "easy specials" mode.
     As far as I can tell, choosing the red text has absolutely no effect
     on the game except for making it easier on you.

     Note: when you're in the training mode you keep fighting until you
           press "select".


Q    What do all those menu options mean?

A    At the moment, I haven't translated them into English.  However, I have
     figured out what most of them do.

       Main Menu:

         Option 1 : 1 Player game
         Option 2 : 2 Player game
         Option 3 : Training mode
         Option 4 : Options screen

       2 Player:

         Option 1 : Human vs Human
         Option 2 : Human vs Computer

       Options screen:

         Button 1 : Game settings
         Button 2 : Sound/Music options
         Button 3 : Buttons

       Game settings screen:

         Difficulties : from easy (top) to very hard (bottom)
         Round time   : Infinite, 90 seconds, 60 seconds, 30 seconds

       Sound/Music options screen:

         Stereo/Mono select? (I'm not sure about this one)
         Background Music test
         Sound Effects test

     Also, when you play anything but a practice (training) fight, you
     will get an option that asks you to pick between some green Japanese
     text and some red Japanese text.  Before, I thought this let you
     choose between auto-blocking and no specials or specials and you
     do the blocking.  However, I was wrong.  There doesn't seem to be
     an auto-blocking option.  When you choose the red text, you can
     access the special moves easier (see table in the "What do the
     buttons do?" section above this question).


Q    What is the difference on different difficulties?

A    The only real difference I've noticed is how many points you get to
     use on the Ability Customize System.

       Easy       : 30
       Medium     : 25
       Hard       : 20
       Super-Hard : 15

     Also, some of the scouts go a little easier on you with the special
     moves if you're on an easier level.  But, when you get to the outer-
     senshi, you can forget them being easy on you.


* - Updated (November 10, 1996)

Q    What is the Ability Customize System?

A    This system allows you to add points to some of your scout's abilities.
     Note: I got most of these translations from Herb Quiong off his page
     at .

       First   option : Punching damage
       Second  option : Kicking damage
       Third   option : Throwing damage
       Fourth  option : Defense
       Fifth   option : Hit points
       Sixth   option : Kawai (Cuteness)
       Seventh option : Special moves damage
       Eighth  option : Super special move damage

       Point pool

       Continue (select to go on, even if all points are not allocated)

     Most of these options are self-explanatory.  However, the cuteness
     one may be a bit confusing.  It seems that the higher this option is
     the more often the scout will stop and "pose".  Personally, I find
     this more annoying than anything else.  When she poses you just
     stand there vulnerable and your opponent can land several punches.


Q    Are they the "Super" Senshi?

A    Yes.  They are even wearing the Super Senshi outfits, Serena has the
     Moon wand (I'm not sure of its actual name since I haven't seen these
     episodes :[ ), and they do the Super Senshi attacks in their special


Q    Can you play as the "outer senshi"?

A    Yes and no.  In the training mode and in the two player game, you can
     play as any one of the scouts.  That includes: Sailor Moon, Sailor
     Chibi Moon, Sailor Mercury, Sailor Mars, Sailor Jupiter, Sailor Venus,
     Sailor Uranus, Sailor Neptune, Sailor Pluto, and Sailor Saturn.

     However, in the one player game you can only play what is known as
     the "inner senshi".  These are: Sailor Moon, Sailor Mercury, Sailor
     Mars, Sailor Jupiter, and Sailor Venus.

     Why?  I don't know.  I suppose because they didn't want to program
     10 different endings.


Q    Is Darien and/or Tuxedo Mask in it?

A    Darien is featured in the intro, some of the screens, and some of the
     speech (sometimes, he will be the one to say "Ready... FIGHT!").
     Unfortunately, you can't play as him.  Personally, I'd like to be able
     to play as him.  Maybe if there's a sequel (considering the popularity
     of the show in Japan, there probabally will be one).


Q    I hear Sailor Uranus is hard.

A    Yup.


* - Updated (September 16, 1996)

Q    Why is that?

A    Well, she is the last person in the game, and she's _fast_!  Plus, even
     though you can block most of the other scouts' special moves (all but
     their super move) and only take a little damage, if you block Uranus's
     moves, they only do a little less damage than they normally would.  On
     top of all that, every other move takes some time to do.  You know, like
     in the show, before they can do the cool move they have to spin in a
     circle, wave there arms, and let you know it's coming.  Well, Uranus's
     moves just .. happen.  She'll be standing there and then suddenly fly
     towards you with a golden arc in front of her, then do a major uppercut
     and put a serious hurt on you.  She is tough, but, especially with the
     investment of a few continues, you can beat her.  I usually just forget
     about specials when I go against her, and if I start to get really hurt,
     I take a lesson from Chibi Moon and don't let her get off the floor.

     I've gotten emails from several people to the effect of, "Sailor Uranus
     isn't hard.  Sailor  is hard!"  Ok, the fact of the
     matter is, everyone has different fighting styles.  Therefore, some
     people don't have a hard time with Sailor A, but keep getting beat up
     by Sailor B.  However, from what I've seen and heard most people find
     Sailor Uranus the hardest.


* - Updated (January 21, 1997)
    Thanks to "MizunoAmi" at for helping with the attacks

Q    What are the moves?

A    Oh, my.  Well, these are VERY easy to find out once you buy the game.
     All the moves are in the manual.  Even if you lose the manual, go to
     the training mode and press "start" to pause, a little screen pops
     up telling you all the moves for that scout.

     Moves according to each scout:
       ( Note: I translated these by using the Kana in the manual.  Each of
        the characters in the manual represents a syllable.  I now know
        what these syllables mean, and I translated them into Romanji below.
        The reason the Romanji looks a lot like the English translation is
        that many of the attacks use "borrowed" words, so they're actually
        allready in English
         In a few places, I have a word followed by a ? - Breakstep? - this
        means that I'm not 100% sure on this translation.  Some places I
        have several ???, this is because I haven't been able to figure out
        what they're saying there yet.)

       U  - Up                               U
       UT - Up-Towards                      +--+
       T  - Towards                       UA|  |UT
       DT - Down-Towards                 +--+  +--+
       D  - Down                        A|   --   |T
       DA - Down-Away                    +--+  +--+
       A  - Away                          DA|  |DT
       UA - Up-Away                         +--+
       WP - Weak-Punch
       SP - Strong-Punch
       WK - Weak-Kick
       SK - Strong-Kick

       Super Sailor Moon:

         Muun Teiara Akutsyon (Moon Tiara Action)
           D-DT-T + WP or SP
         Muun Supairaru Haato Atatsuku (Moon Spiral Heart Atack)
           T-DT-D-DA-A + WK or SK
      *  Onegai Ginsuishou
           T-D-DT + SP or SP
         Muun Goozyasu Medeiteishon (Moon Georgeous Meditation)
           D-DT-T-A-T + SP

      *  In the manual, this attack has four "kanji" in it.  Each of the
        kanji not only has a syllabic sound associated with it, but a meaning.
        For example, the first kanji is pronounced "nega", but it has the
        meanings petition, request, and desire associated with it.  Here is
        how the four kanji in the third attack are translated (as best I can
        figure out, anyway):

          1 (nega) - desire
          2 (gin ) - silver
          3 (sui ) - water
          4 (shou) - crystal

       Super Sailor Chibi Moon:

         Runapii Atatsuku (Luna-P Atack)
           T-A-T + WP or SP
         Pinkusyugaa Haatoatsuku (Pink Sugar Heart Attack)
           D-DT-T + WP or SP
         Suuingingu Mashumaro (Swinging Marshmallow?)
           (while in the air) D + WK or SK
         Towainkuru Eeru (Twinkling Air)
           D-DT-T-A-DA-D + SP

       Sailor Mercury:

         Syabon Supuree (Shabon Spray)
           T-A-T + WP or SP
         Syain Akua Iryuuzyon (Shining Aqua Illusion)
           A-DA-D-DT-T + WP or SP
         Ribaan Bureikusutetsupu (River Spray Step)
           T-D-DA + WK or SK
         Maakyurii Akua Rapusodeii (Mercury Aqua Rhapsody)
           T-DT-D-DA-A-DA-D-DT-T + SP

       Sailor Mars:

         Fuaiaa Souru (Fire Soul)
           D-DT-T + WP or SP
         Paaningu Mandaraa (Flaming Mandella)
           A-DA-D-DT-T + WP or SP
         Fuaiaa Hiiru Doroshipu (Fire Heel Drop)
           A-D-DA + WK or SK
         Maazu Fureimu Sunuipaa (Mars Flame Sniper)
           T-DT-D-DA-A-T + SP

       Sailor Jupiter:

         Syuupuriimu Sandaa (Supreme Thunder)
           T-A-T + WP or SP
         Supaakuringu Waido Pureshisyaa (Sparkling Wide Pressure)
           A-DA-D-DT-T + WP or SP
         Zyupitaa Daburu Akuseru (Jupiter Double ???(Axel?))
           T-D-DT + WK or SK
         Zyupitaa Ooku Eboryuusyon (Jupiter Oak Revolution)
           A-T-DT-D-DA-A + SP

       Sailor Venus:

         Kuresisento Biimu (Crescent Beam)
           D-DT-T + WP or SP
         Beiinasu Rabumii Tyuun (Venus Love-me Chain)
           T-A-T + WP or SP
         Beiinasu Uinka Tyuunsoodo (Venus Link Chain ???)
           T-D-DT + WK or SK
         Beiinasu Rabu&Byuuraiisyoshiku (Venus Love & Beauty Shock)
           D-DA-A-DA-D-DT-T-DT-D + SP

       Note: the following scouts are not available in the one player game
             and only have 3 moves including their Super move.

       Sailor Uranus:

         Waarudo Syuikingu (World Shaking)
           T-DT-D + WP or SP
         Uranusu Waarudo Atatsuku (Uranus World Atack)
           T-A-T + WP or SP
         Supesu Soodo Burasutaa (Space Sword Blaster)
           T-A-DA-D-DT-T + SP

       Sailor Neptune:

         Deiipu Sabumaazi (Deep Submerge)
           D-DA-A + WP or SP
         Supuratusyu Etsuzi (Splash Rake?)
           T-D-DT + WP or SP
         Sabuman Rifurekusyon (Submarine Reflection)
           A-DA-D-DT-T-DT-D-DA-A + SP

       Sailor Pluto:

         Detsudo Sukuriimu (Dead Scream)
           D-DT-T + WP or SP
         Akusyon Supinsutaa (Action Spin Star)
           T-A-T + WP or SP
         Kuronosu Taifuun (Chronos Typhoon)
           A-DA-D-DT-T-A + SP

       Sailor Saturn:

         Desu Riboon Reboryuusyon (Death Ribbon Revolution)
           A-DA-D-DT-T + WP or SP
         Sairensu Keooru (Silence Wall)
           A-D-DA + WP or SP
         Sairensu Gureibu Sapuraizu (Silence Glaive Apply?)
           A-T-DT-D-U + SP


Q    What are the endings?

A    I'm not going to tell you.  But, I will say that they're neat.  They
     aren't spectacular with animations and such, but they're neat none the
     less.  Plus, it does neat "extra" things to the screens.


* - Updated (November 10, 1996)

Q    What are they saying here?
Q    What does that screen say?

A    I dunno.  At the moment, I can't speak or read Japanese very well.  I'm
     actually starting to learn some, but it's slow going.  I'm trying to
     learn it in my spare time, and I'm having less and less of that now
     that I'm in college.

     I have translated the attacks, and I'm going to work on the little
     stories that appear under each of the scouts in the manual next.
     Perhaps after that, I'll work on that little segment that appears in
     the 1 player game that seems to set up the plot.


5.  Misc. questions

* - Updated (January 21, 1997)

Q    Who are the voice actors/actresses?
Q    Are the voice actors/actresses the same as the ones from the Japanese

A    Well, from what I've heard, many of the voice actors/actresses from
     the Japanese series did do the voices on the game.  Here are all the
     voice contributors and who they are in the game.

       Kotono Mitsuishi                    Super Sailor Moon
       Kae Araki                           Super Sailor Chibi Moon
       Toru Huruya                         Tuxedo Kamen (Mask)
       Michie Tmizawa                      Sailor Mars
       Aya Hisakawa                        Sailor Mercury
       Emi Shinohara                       Sailor Jupiter
       Rika Fukami                         Sailor Venus
       Keiko Han                           Luna
       Yasuhiro Takato                     Artemis
       Kumiko Nishihara                  * Diana
       Megumi Ogata                        Sailor Uranus
       Masako Katsuki                      Sailor Neptune
       Chiuoko Kawashima                   Sailor Pluto
       Yuko Minaguchi                      Sailor Saturn

     * I actually haven't seen/heard Diana yet.  I think the extent of
       her inclusion is just another voice for the "Ready.. Fight!"
       stuff.  I have been told that her voice is sampled among the
       options screens.


* - Updated (September 7, 1996)

6.  Need more?

     If you have more questions about the game, visit my web page on it

     I've also encountered another FAQ about this game by Larry Eng.
     However, right now I don't know its home site and can't really tell
     you where to get it.

     Also, if you have more general questions, you can visit my Sailor
     Moon page at

     or the Sailor Moon FAQ, by: Ken Arromdee
     email address:  and

     or try the newsgroup:  And, you can always
     email me at:

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