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Import Games |
The greatest Dragonball Z Legends
for Sega Saturn and Sony Playstation
A faq by
Henry LaPierre
Freeza@ix.netcom.com
2nd edition
(Pup's revision)
I would like to start this by saying that this game really doesn't
need a faq, just an explanation of the instruction booklet. The reason
for this comment is because the game is very simplistic in its
playmechanics, but it is extremely fun! I think it's the best Dragonball
game Bandai has released so far(with the possible exception of the first
Super Nintendo Dragonball Z RPG, the one that covered up to the Freeza
fight). I'm writing a faq because I love talking about Dragonball :)
Overview
The game is not in any way like any of the previous Dragonball
games. It is similiar in gamestyle to the Saturn game, Guardian heroes,
but not exactly(that's the closest game I could think of). It is a
semi-3D action/fighter, not really a strict, one on one fighting game.
My girlfriend describes it as a gang fight. Unlike Guardian heroes you
do not choose different paths to follow, you are on a set course. Your
course of battles takes you through most of the famous battles in the
Dragonball Z storyline. You control up to three different characters at
a time, battling up to three opponents. This makes for as many as six
characters on screen at a time(with more waiting in the wings as
replacements, to be called in whenever you want). It is very fast paced
and can get pretty hectic and confusing at times, until you get the hang
of what you're doing. The Saturn version (In my opinion) has tighter
control, but the Playstation version(except for an annoying bar that runs
the length of the left hand side on the character select screen and some
load screens. They didn't center all the screens properly) looks prettier
(it has transparent effects on some meteo attacks, and the graphics
aren't as blocky). The Saturn and Playstation have similiar, but not the
same meteo attacks for all of the characters.
The object of the game is to battle your opponents until the power
meter on the bottom of the screen sways all the way in your favor.
The meter works in a tug of war fashion, starting even on both sides
(blue for player 1, red for player 2). If you hit your opponent it will
fill a bit in your favor, if your opponent then hits you, it will go back
down to the center and you'll be even again. No life is lost during these
battles. The only point in which a character loses life is if the power
meter fills all the way to either side, then that teams leader will
perform a meteo attack on a member of the opposing team. Different
characters cause different amounts of damage to their victims. It can
take up to six meteo attacks to kill off a character(depending on who
is doing the meteo). Characters can be knocked through mountains, trees,
and other obstacles. The game takes place in the air or hovering inches
above the ground (causing dust swirls at the characters feet). The screen
stays focused on the character you are using(in one player mode). If a
character comes in contact with an obstacle while moving(not being
knocked across screen), they will go around it, trees however, can be
knocked down with fireballs.
Game modes
There are 2 play modes when you first play the game, another opens up
after you beat Story mode(any difficulty level). The modes are Story
and versus. The screen looks like this:
Mode Select
Z campaign (story mode)
VS battle (versus mode)
SP battle (sort of ranking mode, opens after beating the Z campaign)
Option
Z campaign: This is story mode, in it you will fight through 8 stages.
1.Vegeta's arrival. You start out fighting Nappa, once he is defeated
you battle Vegeta.
Controlable characters:Gokou, Gohan(young), Piccolo and Kulilin
2.The Ginew squad. You start out fighting Gurudo. When he is defeated,
Recoom shows up. After him, you fight Baata and Jiisu at the same
time. Lastly you battle Ginew himself.
Controlable characters:Gokou, Gohan(young), Kulilin and Vegeta
3.Battle on Namek. In this stage you only have Freeza to deal with.
Controlable characters:Gokou, Gohan(young), Piccolo, Kulilin and
Vegeta
4.Assault of the artificial humans. You start this stage in a brawl
with Artificial humans #19 and #20. After them you fight #'s 16,
17, and 18.(if you change characters on this section of the level,
Artificial human #16 will leave the battle).
Controlable characters:SS Gokou, Gohan(young), Piccolo, Kulilin,
SS Trunks and SS Vegeta
5.Cell's challenge. You battle Cell and two Cell JRs all at once.
Controlable characters:SS Gokou, SS Gohan(young), Piccolo, Kulilin,
SS Trunks(Saiyajin battle armor) and SS Vegeta
6.Majin Buu's creation. You start out fighting Dabura(devil), then
after you hit him with 2 meteo attacks, Vegeta becomes possessed
and joins Dabura's side as Majin Vegeta. After defeating Dabura,
Vegeta returns to your team, but still as Majin Vegeta. You then
advance to fight Majin Buu.
Controlable characters:SS Gokou, SS Gohan(teenage), Goten,
Young Trunks and SS Vegeta(1st part of the 1st battle, then again
against Majin Buu)
7.Battle of the Buus. You start fighting Majin Buu, then after him,
Super Buu joins the fray.
Controlable characters:SS3 Gokou, Goten, Young Trunks and
Piccolo(for the first fight against Majin Buu. When Super Buu
arrives, SS3 Gokou leaves and Gohan(teenage) replaces him, Goten
and Young Trunks fuse creating Gotenks.
8.Final battle of the Z fighters. Super Buu is your first opponent,
after defeating him he turns into Kid Buu for the final battle.
Controlable characters:Gogeta(in the first battle against Super
Buu) After defeating Super Buu, Gogeta de-fuses and you control
SS3 Gokou and SS Vegeta against Kid Buu. If SS3Gokou gets hit
with a meteo attack he will lose his power and revert back to
plain old Gokou. If you lose either of your two characters while
fighting Kid Buu, then Majin Buu will join in on your team.
During this mode you can switch characters at any time(as long as you
have reserve characters left) with a press of the Z button(Saturn) or
the Select button(Playstation). This calls up the Story mode character
select screen. While this screen is up, the computer will take control
of all the fighters on your team. While making the decisions of who
you'll choose and who you'll relieve, different characters from the
series will appear on screen and make comments about the game and how
it's going.
When you beat the Z campaign(Story mode), a new mode, called SP battle
(ranking battle mode) will open up. As you encounter the characters in
the Story mode, they become playable characters in the Versus battle
mode. On the Saturn version, after completing the last battle, you are
able to choose any battle out of the eight to fight again, by going to
your save files and pushing left or right on the directional pad when
over a file.
Versus battle: This is versus mode. You can choose any characters that
you've fought in the story mode. You can choose 1, 2, or 3
characters for your team(hit the A button over the last block
when done choosing your team on Saturn, the O button on
Playstation). You cannot choose the same characters as your
opponent. The screen does not scroll as it does in the
Z Campaign(story) mode. There are 3 different versus modes to
choose from,
1 player verse 2 player: You verse a friend
1 player verse computer: You verse a computer controlled team
Computer verse computer: Choose characters and watch them fight
When 2 players are fighting, the scroll character and opponent
buttons for player 2 are reversed, to correspond with the
character's facial portraits.
SP battle: This is ranking mode. In this mode you are given certain
characters to use in battle with other characters controlled by
the computer. You cannot choose your, or your opponents team.
You also cannot substitue, or withdraw a character on your team
from the battle(this can become a pain, as the computer controlled
member of your team may not be doing what you want it to). There
are a total of 30 battles to fight in this mode. On the Saturn
version, after completing this mode, you are able to re-fight
any of the battles by going into your save files for this mode
and pushing left or right on the directional pad while over a
file.
The SP battles are:
(note, you control the player one side characters)
1.Piccolo VS Gohan(young)
2.Nappa VS Vegeta
3.Vegeta and Nappa VS Freeza
4.Freeza and Ginew VS Vegeta, Gokou and Nappa
5.Jiisu and Baata VS Ginew, Recoom and Gurudo
6.Gokou and Jiisu VS Gohan(young), Vegeta and Kulilin
7.SS Trunks VS Freeza
8.Piccolo VS Super Saiyajin Vegeta
9.Artificial Humans #19 and #20 VS #17 and #18
10.Artificial Human #16 VS Cell and a Cell JR.
11.Artificial Human #17 VS #18 and Kulilin
12.Piccolo VS SS Gohan(young)
13.Artificial Humans #17 and #18 VS SS Trunks
14.Goten VS SS Gohan(teenage)
15.Young Trunks VS Majin Vegeta
16.Piccolo VS SS Gohan(teen)
17.SS Gokou and Majin Vegeta VS Goten, SS Gohan(teen), Young Trunks
18.Dabura(devil) VS Kulilin and Piccolo
19.Artificial Human #18 VS Goten and Young Trunks
20.Majin Buu VS Piccolo and Majin Vegeta
21.Piccolo VS Gohan(teenage)
22.Gohan(teenage) and Gotenks VS Gogeta
23.SS Gohan(young) and Goten VS SS Trunks and Young Trunks
24.Gokou VS Vegeta
25.Gurudo and 2 Cell JRs VS SS Gohan(young) and Gotenks
26.SS Gokou and Goten VS SS Vegeta and Young Trunks
27.SS Gokou and SS Gohan(young) VS SS Vegeta and SS Trunks(battle armor)
28.Cell, Freeza and Vegeta VS SS Gohan(young), SS Gokou and Piccolo
29.Majin Buu, Super Buu and Kid Buu VS Gogeta, Gohan(teen) and Gotenks
30.Gokou, SS Gokou and SS3 Gokou VS Vegeta, SS Vegeta and Majin Vegeta
Super Saiyajin Trunks(in Saiyajin battle armor) appears in battle 27,
and the Story mode, he is not a selectable character, and does not
become selectable after finishing either mode. Perhaps there are
others that may be accessable with a code? A lot of other characters
appear while the character select screen is up in Z campaign mode,
so you never know ;) Why do all the Dragonball games(except the RPGs)
exclude Yamucha? :( I think the battle against Nappa should have
included Yamucha, Tenshinhan and Chao-Z.
Options:
These are the options you are given:
Sound select.....Stereo/Monoaural
Difficulty.......Normal/Super/Master(?)
Controller configure...
For Saturn (A=Accept, B=Cancel)
Towards opponent
Away from opponent
Block
Attack
Fireball
Power up
Bring up character select screen (story mode only)
Scroll through player characters
Scroll through opposing team (target)
For Playstation (O=accept, X=Cancel)
Towards opponent
Away from opponent
Attack
Fireball
Power up
Block
Scroll through player characters (top to bottom)
Scroll through player characters (bottom to top)
Scroll through opposing team (target) (top to bottom)
Scroll through opposing team (target) (bottom to top)
Bring up character select screen (story mode only)
To change a setting on the controller, go to the setting you
would like to move and press the A(Saturn),O(Playstation) button,
now scroll to the setting you would like assigned to that button
(represented by a yellow line) and press A(Saturn), O(Playstation)
again, the 2 choices will swap places.
The Playstation has one extra option than the Saturn, it is
located under the Controller configure on the Options Menu
Memory.........Save/Load (Saturn version loads automatically)
(Playstation will load automatically only
if you have a memory card inserted at
the start)
Controls
Powering up:
This is very important as every attack you perform will consume some
power from your characters energy meter. This is how you power up.
Hold the power up button, your character will glow and become
surrounded by energy, the longer you hold it, the more your energy
meter fills. You are very vulnerable while doing this so be careful.
Flying:
The controls in this game are very simple. To advance towards your
opponent, simply hold up on the directional pad, to retreat, hold
down. If you press the power up button while flying towards or away
from your opponent, your character flare with energy and fly faster,
leaving a trail of energy. This burns up your energy level very fast,
so use it sparingly. To revert back to normal speed, press the power
up button again. While the flying fast energy boost is being used you
can double tap left or right on the control pad to fly in a circular
pattern from your opponent, thereby changing the angle of attack
(and rotating the screen). You can also fly at angles this way by
double tapping diagonally on your control pad. To get a quick burst
of speed in a certain direction, double tap and hold the control pad
that way and press the power up button, your character will get a
short burst of speed. Other than this, you will only move towards or
away from your opponent.
Blocking:
Holding the block button will block everything, no power at all is
gained on the power meter for the opposing team if you block moves.
The games biggest problem(in my opinion) lies in the blocking system
that the game uses. Yes everything can be blocked, but you can only
block attacks by your targeted opponent, which is just fine in a
one on one fight. But when you have more than one character on each
team, the computer will gang up on(or your opponent can send his whole
squad after) one of your characters. You cannot block anything an
opponent who is not your primary target does. This gets extremely
frustrating when your after one character, but he's always near
another member of his team, now you can't advance on them because
the one that your not targeting will hit you easily. You are then
forced to use energy flying away quickly. This flaw also comes into
play when attacking, you will only hit your targeted opponent, even
fireballs that are in a direct line with a non-targeted opponent
will not hit(but they can hit your characters in the back :).
Fireballs(energy attacks):
Press the fireball button to shoot an energy burst. Hold the button
for a bit and let go, when you do, your character will launch a
barrage of energy bursts very fast. The longer you hold the button,
the more the character will fire(and the more energy it will consume)
As soon as the button is pressed, the character locks his aim at the
spot that his targeted opponent is in. When the button is let go, the
energy bursts will travel towards that spot, if the opponent has moved
towards you they will still hit, as he is still in their path. If
your opponent has changed his angle of attack, the bursts will pass
by him and you'll be stuck firing for the length of time you held the
button, leaving you wide open to an attack. Fireballs will only
slightly sway the power meter in your favor, and thats with an awful
lot of them. Use them primarily for slowing down your opponent.
Character select button:
This is available in Z Campaign mode only. It brings up the character
select screen, where you can substitute or call out a player from
your team. The computer takes control of all fighters on your team
when this screen is up. To select a new character to join the battle
you must have less than 3 characters in use at the time. If you have
3 in use, Highlight the character you wish to have leave the battle
and press A (Saturn), O(Playstation). The word "Chain" under the
chosen character will roll to read "Over." Then select the character
you wish to join the battle(must have the word "Over" under him) by
highlighting his portrait and pressing the A(Saturn), O(Playstation)
button again, the word "Open" will roll to "Chain" and he will join
the battle under your control. To get back to the battle press the
Character select button again.
Scroll player characters button:
This button, when pressed scrolls through the characters on your team,
allowing you to directly control different characters at different
times. The larger portrait at the top is the character currently
under your control. The Saturn has one button for this and it scrolls
from top to bottom through the characters. The Playstation has two
buttons for it, one scrolls top to bottom, and the other scrolls
bottom to top.
Scroll through opposing team(targeting) button:
This button, when pressed scrolls through the characters on the
opposing team(represented by large pictures on the top right hand
side of the screen in one player modes, or small portraits at the
end of your characters life and energy bars in two player modes).
Whichever character you stop on will be the only character that your
character will/can attack while under your control. It is also the
only character that you can block the attacks of. As with the player
character button, the Saturn has one button for this, it scrolls from
top to bottom through your opponents. The Playstation has two, one
scrolls top to bottom, the other, bottom to top.
Attack button:
The attack button has a few different functions, depending on the
way the directional pad is pressed before hitting this button.
Just the button(no motion)= a flurry of punches and kicks, this
will deflect fireballs(starting move for all the grab and
attack moves, also regular grab and attack on Playstation)
Forward, Forward+Attack= grab and attack(combo starter)(on the
Playstation, this must be done during normal flurry of hits
attack)
Forward+Attack(during any grab and attack)= knock opponent across
the screen
Back+Attack(during any grab and attack)= knock the opponent the
opposite way across the screen
Up+Attack= hit that knocks opponent into the air
Down+Attack= hit that knocks opponent downward onto the ground
Back, Forward+Attack= knocks opponent left or right across screen
Half circle from right to left+Attack(grab and attack)(during
normal flurry of hits attack)= grab and attack pushing your
opponent upwards with hits(the initial flurry of hits has
to make contact) It does not matter which side of your
opponent you are on.
Half circle from left to right+Attack(grab and attack)(during
normal flurry of hits attack)= grab and attack pushing your
opponent downward with hits(the initial flurry of hits has
to make contact) It does not matter which side of your
opponent you are on.
If you are surrounded by the energy flare while attacking, all your
hits will cause the power meter to rise faster.
All the attacks can be strung after the grab and attack moves to
create combos. The grab and attacks can be hooked onto the other
moves as well, making for very long combos(I've done a 23 hit with
SS Trunks). To do this just keep the directional pad held(on the
Playstation you must Tap and hold) in the direction of your knock
away move. Your character will then chase the knocked opponent,
stopping where they land(or as soon as you let go of the direction
held). Then just follow up with another move, there you have it,
instant combo. Be warned on the higher levels characters controlled
by the computer are very good at breaking combos. The combos are
called "connects", sometimes it will say "high connect." What a
high connect is, is your personal best combo for that battle.
Meaning that if you perform a combo consisting of eight hits, and
you get a high connect for it, you will then have to perform a combo
consisting of nine hits in order for it to be deemed a high connect
again.
Connects (Combos)
Here is a short step by step on the way the connect system works. This
was originally written for someone who was having a hard time on the
Playstation version, but it will work for the Saturn also.
Step #1
The initial hit:
Hit the Attack button(A=Attack) when next to your opponent.
This will make your character rapidly punch or kick.
From this you can(while the punches or kicks are happening)
perform one of the following.
Step #2
The flurry attacks:
Half circle left to right + A: this will cause your character to
flutter around your opponent punching
and kicking while driving them
downward.
Half circle right to left + A: this will cause your character to
flutter around your opponent punching
and kicking while driving them
upwards.
Forward forward + A: this will cause your character to circle your
opponent while delivering a flurry of punches
and kicks.
From this you can(while the punches and kicks are happening)
perform one of the following.
Step #3
The knockaway attacks:
Down + A: this will knock your opponent downward.
Up + A: this will knock your opponent upwards.
Left or right + A: this will knock your opponent away, in the
direction your character is facing.
From this you must perform(directly after the knockaway attack).
Step #4
The warp:
Tap the direction that you knocked the opponent 2X's(twice), holding
that direction after the second tap.
For example, if you knocked the opponent upwards, tap up twice,
holding up after the second tap.
This will cause your character to follow the knocked away opponent.
If done correctly, a streak in the shape of your character will
appear between the position you were in, and the position you ended
at(where your opponent landed).
From this you can(as soon as you are next to the knocked away
opponent).
Press attack to repeat the initial hit(your character will rapidly
punch or kick). Now just repeat from Step #2. :)
You can also start a combo with Step #3 or,
Just repeatedly press a direction(on the directional pad) and the
attack button to keep slamming your opponent against a wall, the sky
or the ground, instead of the way described above. Just do it very
rapidly.
Escapes
You can escape your opponents attacks by doing the following as soon
you see your opponent start his move(time it so that you perform
your escape when you see your opponents move pause, before they
start swinging towards you. You have a better chance for success
if you do the escape for the same move your opponent is doing to you
(Playstation this is necessary), but the Up or Down ones seem to work
on all the knockback attacks(Saturn only). (note: Where it says to
"hold" the Block button, on the Playstation version you must "Tap"
the block button and the direction at the same time)
Hold Block and press Up=best escape from Up+Attack(attack that would
knock you into air)
Hold Block and press Down=best escape from Down+Attack(Attack that
knocks you downward)
Hold Block and press Forward=best escape from Back, Forward+Attack
(across screen attack)
To escape from the grab and attack portion of a combo, double tap
the control pad any direction except straight up or down while
Holding the power up button.
Saving
After completing a battle in either Z Campaign(Story) or SP Battle
(ranking) you are given standings, in Z Campaign you are given a
rank, the higher the number the better. If you follow the storyline
of the manga exactly, you will recieve a perfect score of 100.
In SP battle you are judged in these catagories:
Time to complete the current battle
Total time in battle so far
Number of characters killed in the current battle(your team)
Total number of characters killed so far(your team)
From this standings screen, press a button to get to the Save
screen. On this screen you can choose from the following:
Continue but do not save
File 1
File 2
File 3
Press the accept button when you have highlighted your choice. It
will now ask you if you want to do what you selected. Yes is the
first choice, no is the second.
Characters
There are 35 characters to choose from in versus mode. Here is the
order that the characters appear in versus mode, scrolling up from
the large X(select this for no character) on Saturn, and scrolling
down from the X on Playstation
Saturn Playstation
Gokou Gokou
Super Saiyajin Gokou Gohan(young)
Super Saiyajin 3rd Gokou Piccolo
Gohan(young) Kulilin
Super Saiyajin Gohan(young) Vegeta
Super Saiyajin Gohan(teenage) Nappa
Gohan(teenage) Gurudo
Goten Recoom
Piccolo Jiisu
Kulilin Baata
Young Trunks Ginew
Super Saiyajin Trunks Super Saiyajin Gokou
Gotenks Freeza
Vegeta Super Saiyajin Trunks
Super Saiyajin Vegeta Super Saiyajin Vegeta
Majin Vegeta Artificial Human #19
Nappa Artificial Human #20 (DR.Gero)
Ginew Artificial Human #17
Jiisu Artificial Human #18
Baata Artificial Human #16
Recoom Super Saiyajin Gohan(young)
Gurudo Cell
Freeza Cell Jr
Artificial Human #16 Super Saiyajin Gohan(teenage)
Artificial Human #17 Goten
Artificial Human #18 Young Trunks
Artificial Human #19 Majin Vegeta
Artificial Human #20 (Dr.Gero) Dabura (Devil)
Cell Majin Buu
Cell Jr Super Saiyajin 3rd Gokou
Dabura (Devil) Gohan(teenage)
Majin Buu Gotenks
Super Buu Super Buu
Kid Buu Gogeta (But I can't stand that name :)
Gogeta (I realize it's Vegetto) Kid Buu
Characters Meteo attacks
Here is a description of what the characters do for meteo attacks
when the power meter is filled in your favor.
(S) = Saturn (P) = Playstation
Gokou
(S)(P)1.gathers earths ki to create a Genki dama to throw
at opponent
(S)(P)2.fires a large kamehameha at opponent
Super Saiyajin Gokou
(S)(P)1.fires a kamehameha then warps behind opponent and fires
another
(S)(P)2.fires a large kamehameha at opponent
Super Saiyajin to the 3rd power Gokou
(S)(P)1.flies at opponent grabbing their legs, spins them rapidly
and throws them
(S)(P)2.he fires an immense kamehameha at opponent
Gohan(young)
(S)(P)1.fires a masenkou at opponent
Super Saiyajin Gohan(young)
(P)(S)1.fires large kamehameha at opponent
Super Saiyajin Gohan(teenage)
(P)(S)1.flares with energy, then fires a kamehameha at
opponent
Gohan(teenage)
(S)(P)1.does a barrage of very hard hitting punches and
kicks
Goten
(S)(P)1.flares with energy in the sky, then dive bombs
opponent
Piccolo
(S)(P)1.fires a masenkousenpa at opponent
(S)2.fills the sky with fireballs, they hover then explode on
opponent
(P)3.fires a huge fireball at opponent
Kulilin
(S)1.creates 2 energy blades and throws them at opponent
(P)2.throws large energy beam that curves upwards, breaking
into a hailstorm of fireballs
Young Trunks
(P)(S)1.shoots a large energy blast at opponent
Super Saiyajin Trunks
(S)(P)1.gathers a lot of energy, then shoots a giant blast
at opponent in the air
(P)2.shoots enegy blast that envelopes opponent before
exploding
(S)3.runs at opponent with sword drawn, slashes them
Gotenks
(S)(P)1.he does the super ghost kamikaze attack
(S)(P)2.he captures the opponent in the energy donut,
then explodes it
Vegeta
(S)1.fires a large fireball upwards at opponent
(P)2.does big bang attack
(P)3.he does the final flash
Super Saiyajin Vegeta
(P)1.throws a big bang attack at opponent
(P)(S)2.does the final flash
(S)3.fires a large fireball upwards at opponent
Majin Vegeta
(P)1.he does the big bang attack
(P)(S)2.he does the final flash
(S)3.fires a large fireball upwards at opponent
Nappa
(S)1.plants a saiyaman in the ground, it comes out and explodes
upon grabbing opponent
(P)2.causes ground to explode under opponent
Ginew
(S)(P)1.performs body exchange on opponent and beats up their
body
(S)(P)2.fires a giant fireball at opponent
Jiisu
(S)(P)1.throws a crusher ball at opponent
Baata
(S)(P)1.runs in very fast circles around opponent firing energy
blasts
Recoom
(S)1.does the Recoom eraser gun attack
(P)2.charges at opponent, grabbing them and taking them
high into the air, then slamming them on the ground
Gurudo
(S)(P)1.grabs opponent in a psychic hold, then throws a large
peice of ground at them
Freeza
(S)(P)1.fires multiple energy waves at opponent
(S)2.fires a barrage of finger lasers at opponent
(P)(S)3.kicks opponent away, then fires a homing death ball
Artificial Human #16
(P)1.fires energy blast from arm after removing his hand
(P)(S)2.fires clentched fist at opponent
(S)3.fires energy blast into the ground, then the ground
under opponent explodes
Artificial Human #17
(S)(P)1.glows with energy then shoots fireballs in all
directions
Artificial Human #18
(S)(P)1.fires multiple energy blasts at opponent
Artificial Human #19
(S)(P)1.jumps on opponent and drains their energy, then
stands over them and fires energy blasts at them
Artificial Human #20 (Doctor Gero)
(P)(S)1.throws huge energy wave at opponent
(P)(S)2.grabs opponent in the air, drains their energy, then
slams them to the ground
Cell
(S)(P)1.creates huge energy ball around himself, knocking
opponent back
(S)(P)2.fires a kamehameha at opponent
Cell Jr
(S)1.two cell Jrs surround opponent, both fire giant energy
blast at opponent in center
(P)(S)2.fires an energy blast at opponent
Dabura (Devil)
(P)1.breathes fire on the opponent
(S)2.throws an energy ball at opponent
Majin Buu
(P)(S)1.creates a huge blast around himself, knocking the
opponent back
(P)(S)2.throws a huge fireball at opponent, knocking them back
Super Buu
(S)(P)1.raises one hand and releases a fountain like spray of
energy blasts
(S)(P)2.Buu screams, creating a blast that knocks opponent down
Kid Buu
(S)(P)1.sinks one foot into the ground, it comes up under
opponent and kicks them 3 times, then he fireballs them
(S)(P)2.screams then launches a giant fireball
Gogeta
(S)(P)1.fires a barrage of energy bolts then peirces opponent
with a giant bolt that draws them to him and then explodes
(S)2.does a flying tackle to opponent, then fires a barrage of
energy bolts at them
Following the manga
If you follow the storyline of the manga(or series) you can score a
perfect score of 100 in each level of the Z campaign(story) mode. Here
are the things that you need to do in each level to achieve this.
Note: you can alter the requirements slightly from what I've listed here,
but I find these are the easiest.
Level 1: Vegeta's arrival
Start the battle with Nappa using Gohan, Piccolo and Kulilin.
Immediately take Gohan and Kulilin out of the battle, leaving
just Piccolo against Nappa. Have Piccolo hit Nappa with one meteo.
Let Nappa kill Piccolo. After Piccolo is killed you will be taken to
the character select screen, choose only Gokou to enter the battle.
Have Gokou kill Nappa. After Nappa is defeated, Vegeta will enter
the battle. Still using only Gokou, have Gokou kill Vegeta with a
Genki dama(this is automatic due to Piccolo hitting Nappa with one
meteo). At any point in this level you must score a high connect of
at least 3 hits. (Note: The Genki Dama requirement may only be
mandatory on the Saturn)
Level 2: The Ginew squad
Start the battle with Gurudo using Gohan and Kulilin. Immediately
take them out and replace them with only Vegeta. Have Vegeta kill
Gurudo. After Gurudo is defeated, Recoom enters the battle. As
soon as this happens, take Vegeta out of the battle and replace
him with only Gokou. Have Gokou kill Recoom. As soon as Recoom is
defeated, Baata and Jiisu will enter the battle, when this happens
call Vegeta back into the battle to fight with Gokou. Have Gokou
kill Baata. After Baata has been defeated, Ginew will join the
battle, continue fighting with Gokou and Vegeta. Have Vegeta kill
Jiisu. As soon as Vegeta kills Jiisu, take Gokou out of the battle.
Kill Ginew using only Vegeta. At any point in this level you must
score a high connect of at least 4 hits.
Level 3: Battle on Namek
Start the battle with Freeza using only Gohan, Kulilin and Vegeta.
Immediately take Gohan and Kulilin out, leaving only Vegeta. Let
Freeza kill Vegeta. After Vegeta is killed bring in only Gokou.
Have Gokou fight Freeza until he has hit Freeza with two meteo
attacks, the second will be the Genki Dama. As soon as Freeza is
hit by the second meteo attack, take Gokou out of the fight and
bring in Gohan, Piccolo and Kulilin. Immediately take Gohan and
Piccolo out, leaving only Kulilin to fight Freeza. Let Freeza
Kill Kulilin. This will cause Gokou to turn Super Saiyajin
(the music will change also). Now fight Freeza with only
Super Saiyajin Gokou . Have Super Saiyajin Gokou kill Freeza. At
any time during this level you must score a high connect of at
least 5 hits.
Level 4: Assault of the Artificial humans
Start the battle with Artificial humans #'s 19 and 20 with only
Super Saiyajin Gokou. Take him out immediately and replace him with
Piccolo and Vegeta. Have Piccolo kill Artificial human #20. As soon
as #20 has been defeated, take Piccolo out of the battle, leaving
just Vegeta to fight Artificial human #19. Have Vegeta kill #19.
As soon as #19 has been defeated, Artificial humans #'s 17 and 18
join the battle. As soon as #'s 17 and 18 show up, take Vegeta out
of the battle and bring in Trunks and Piccolo. Have Trunks kill
Artificial human #18, then have Piccolo kill Artificial human #17.
At any time during this level you must score a high connect of at
least 6 hits.
Level 5: Cell's challenge
Start the battle with only Super Saiyajin Gokou. Immediately take
him out and replace him with Piccolo, Kulilin and Vegeta(this will
cause Cell to leave the fight and create three Cell Jrs). As soon
as you have them enter the fight, take them back out again. Now
bring in only Gohan and Trunks. Have Gohan kill at least three
Cell Jrs(each time one is killed, another replaces it). After Gohan
kills his 3rd Cell Jr, let Cell kill Trunks(leave Gohan in so that
Cell won't leave the battle). After Cell has killed Trunks, have
Gohan leave the battle. Bring in only Super Saiyajin Gokou, and have
Cell kill him. After Gokou has been killed, bring in only Gohan.
Have Gohan Kill Cell. At any time during this level you must score
a high connect of at least 7 hits.
Level 6: Majin Buu's creation
Start the battle against Dabura with only the Great Saiyaman(Gohan).
Hit Dabura with two meteo attacks, this will cause Vegeta to become
possessed and become Majin Vegeta. He will join the fight on
Dabura's side. As soon as Vegeta becomes possessed, bring in Super
Saiyajin Gokou to fight alongside the Great Saiyaman(Gohan). Let
Majin Vegeta kill Super Saiyajin Gokou. After Super Saiyajin Gokou
is killed have the Great Saiyaman(Gohan) kill Dabura, this will
cause Majin Vegeta to revert back to Super Saiyajin Vegeta and go
back to your team. At this point Majin Buu will also join the battle.
Continue using the Great Saiyaman(Gohan) against Majin Buu. Let
Majin Buu kill the Great Saiyaman (Gohan). Bring in Vegeta to fight
Majin Buu. Let Majin Buu perform two meteo attacks on Vegeta(the
second meteo will be the huge energy blast around himself, you need
to have this one happen). After Majin Buu performs the explosion
meteo attack on Vegeta, have Trunks and Goten enter the fight. As
soon as they arrive, have them leave the battle. Now have Vegeta
kill Majin Buu. At any time during this level you must score a high
connect of at least 8 hits.
Level 7: Battle of the Buus
Start the battle against Majin Buu using only Super Saiyajin to
the third level Gokou. Have SS3 Gokou hit Majin Buu with two meteo
attacks. Take SS3 Gokou out and replace him with Goten and Trunks.
As soon as the kids enter the fight, they will perform the fusion
dance and become Gotenks. Have Gotenks kill Majin Buu(Super Buu
will join the fight as soon as Majin Buu is defeated, SS3 Gokou is
replaced by Gohan on the character selection screen, who now becomes
a playable character from this point on). Still using only Gotenks,
have Gotenks hit Super Buu with two meteo attacks. After hitting
Super Buu with the second meteo attack, have Gotenks leave the
battle. Bring in Gohan and have him kill Super Buu. At any time
during this level you must perform a high connect of at least 9
hits.
Level 8: Final battle of the Z fighters
Start the battle against Super Buu with Gogeta. Have Gogeta kill
Super Buu. After you have defeated Super Buu, Kid Buu joins the
battle, and Gogeta seperates back into Super Saiyajin Gokou to
the third power and Vegeta. Use only Super Saiyajin Gokou to the
third power, and have him hit Kid Buu with one meteo attack. After
you have hit Kid Buu with a meteo attack have Super Saiyajin 3
Gokou get hit by two meteo attacks from Kid Buu. After the second
meteo attack Gokou will lose his power and revert back to plain
Gokou. At this point take Gokou out of the fight and bring Vegeta
in. Let Vegeta be hit by two of Kid Buu's meteo attacks, this will
cause Majin Buu to enter the battle on your side, and fight with
Vegeta against Kid Buu(he does not appear on the character select
screen, but you can control him). Let Kid Buu kill Majin Buu.
After Majin Buu is killed, let Kid Buu kill Vegeta. Then bring in
Gokou, he will still be in his normal form. Use Gokou to kill
Kid Buu. Since Kid Buu had already been hit by one meteo attack
earlier in the battle, Gokou needs to only hit him with two meteo
attacks. Gokou's second meteo attack will be the Genki Dama, which
is what you have to kill Kid Buu with(you can also perform a meteo
attack with regular Gokou when he first powers down, before taking
him out, doing so will leave only one meteo attack to be performed
at this last point). At any time during this level you must perform
a high connect of at least 10 hits.
Miscellaneous
If you hold down button X, Y, or Z on the menu and file screens on the
Saturn version, the menus will disappear and you will be able to view
the pictures underneath unobstructed.
Certain stages have things like cities way in the backgrounds that you
can get to and fight in.
The picture in the frame next to the Z Campaign(Story mode) is the
highest stage that save file 1-3 are on.
The Saturn version uses 5 units of internal memory, The Playstation
version uses 1 memory block. This includes using all 3 files in both
Z campaign mode and SP Battle mode.
If you beat the game with over a certain amount of points(accumulated
from your level scores) you will get to see collage style pictures of
the various periods Dragonball Z has gone through.
The games ending has an instrumental version of "We gotta power"
playing, while portraits of Gokou, Gohan, Kulilin, Piccolo,
Gotenks, Mr. Satan, a collage of Buu's, Trunks, Vegeta, Gogeta
scroll by. Lastly a portrait of Gokou stops in the center of the screen
over the words "The End."
The endings are the same in both versions, except the last portrait
of Gokou that stops in the center over the words "the end" is the
picture from the system you're playing on's CD and instruction
booklet cover. Playstation has Gokou saluting(as if about to warp),
Saturn has him saluting also, but his other hand is extended, as if
to throw a fireball.
The instructions booklet for both versions are identical except for
the picture of Gokou on the cover, the screen shots, and the buttons.
All the text is the same.
I feel the Saturn version is much easier to control, the moves are
all supposed to be done the same way on both versions, but the
Playstation doesn't always seem to cooperate :)
If a character is attacking and hitting an opponent, his portrait
will be open mouthed, as if he's yelling.
If a character is being hit, his portrait will wince, as if in pain.
After a meteo attack the characters on the Saturn version stay at,
or lose a bit of their energy level. Whereas on the Playstation version
everyone's energy meter is filled after a meteo.
Super Saiyajin Vegeta is the coolest character ever created ;)
Now if only he'd go Level 3, so he could get rid of that awful
haircut they gave him in GT :)
This faq was written by Henry LaPierre
My E-mail address is Freeza@ix.netcom.com
I'd like to thank:
Steve(hey, how'd I get in this faq) Feldman
for proofreading this to make sure it made sense. ;)
Joe at Tronix for putting up with my numerous E-mails asking if
the game was in yet, or if he heard anything on it :)
Clarence Choi for helping me with the 100s on levels 3 and 5 :)
And my Ferret, Pup, for being so wacky ;)
Please do not use this faq on your website without asking me for
permission first. Permission is NOT granted to reprint this summary in
a for-profit magazine or publication. In no way do I wish this faq to be
cut up into sections or altered in any way, and used on people's websites.
Nor do I wish for import game dealers to use this or any of my faqs to
sway people into buying the game from them, when without a
walkthrough/translation they wouldn't have purchased the game(ring any
bells Game cave? I don't write faqs to make you money). It is to remain
in it's original state and in one piece if used on websites.
This faq is copyright 1996, Henry LaPierre
All rights reserved
This faq may be available at the Tronix Website at
http://www.calyx.com/~tronix or through Andy Eddy's FTP site at
ftp.netcom.com pub/vi/vidgames/faqs
Thanks for reading, hope you liked it,
and remember, no matter how the English Dragonball pronounces it...
it's KameHameHa..........not KaMayaMaya :)
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