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Import Games |
Groove
--on--
Fight
For the Sega Saturn
A moves list/F.A.Q.
Version 1a
By
Henry LaPierre
freeza@ix.netcom.com
Groove on Fight is a 2D fighting game for the Sega Saturn by Atlus
of Japan, for one to four players(via the Saturn's multi-tap). It
combines elements of Vampire Hunter/Street Fighter(play style), King of
Fighters(overall look of the game), and Street Fighter versus X-men(tag
team matches). The game plays very smoothly and combos flow with ease.
Each character(there are eleven immediately selectable, with three hidden)
has numerous moves they can perform to annihilate their opponents,
along with a screen filling Super move. The game uses all eight of the
Saturn controller's action buttons during the fighting(start pauses and
selects), with ten possible choices of what to put on the various buttons
in the controller re-configuration screen. The moves are mostly performed
with Street Fighter, down to forward type motions. Although, there are
a few direction plus button, or multiple buttons pressed simultaneously
type moves. Very easy to pick up in any case. Within a day or two you'll
be playing like a pro if you're at all familiar with Street Fighter or
Vampire Hunter's play mechanics.
For those who like anime, there is an Omake selection that becomes
available after a few victories. From this you can view a wide assortment
of animation stills that were used in pre-production(many cutesy anime)
and the promotion of this game and others from the Power Instinct series,
which Groove on Fight is the third in.
The game requires the additional RAM cartridge to play, due to this,
the game's animation flows very smoothly. There are however, some not so
short load times to the game, in the 10-15 second range. While loading,
the game's title, in balloon letters, appears in the center of the screen.
There is a random character's portrait inside the lettering.
Here's a bit of trivia, Groove on Fight is the videogame that your
alternate self was playing when you met him in the well of mind and souls
in the Playstation role playing game, Persona.
Play modes:
After inserting the RAM cartridge and turning the game on, you are
given the following play modes to choose from:
Arcade: This is one player mode, you verse computer controlled opponents
Versus: You and up to 3 friends compete against each other
Option: Change the games various settings
Omake : Animation gallery, this opens up after you've completed Arcade
mode at least once
Arcade
Choosing Arcade mode allows you to play one player against the
computer. At first you can choose from eleven selectable characters,
but if you fulfill certain requirements you will recieve up to three
hidden characters. After selecting your Leader(1st character) and
Partner(2nd character), you will fight the computer controlled
opponents in these matchups(not necessarily in this order):
Larry and Chris
Tenjinbashi and Hizumi
M.A.D. and Solis
Falco and Oume & Otane
Remi and Popura
Gartheimer, Damian is standing in the background but does not fight
Bristol
Your partner, after defeating Bristol you square off against your
partner for a short time, until the appearance of
Bristol-D. (Note: The next match begins with both
characters at the same level of health they had at
the end of this match)
Bristol-D, During the fight between you and your partner, Bristol-D
erupts from the body of Bristol who was lying on the
ground. He possesses your partner and then you must
fight the final match alone against your now possessed
partner and Bristol-D. After defeating Bristol-D, your
character runs to his fallen partner's aid. Bristol-D
gets back to his feet and attempts to attack you. He is
stopped as Solis suddenly appears, apprehends Bristol-D,
and then vanishes, taking him with her. The ending for
your lead character is then shown, followed by the
game's credits
After each match in Arcade mode you are ranked in the following
catagories:
Vital: Life left
Perfect: 30,000 bonus for defeating opponents without taking damage
Time: Time left
Solo: Beat opponents without changing characters for 20,000 bonus
Along with receiving hidden characters for finishing Arcade mode in
certain ways, Omake mode also becomes available once you complete
Arcade mode at least once. More selections are added to the Omake
mode as you beat the Arcade mode with the different characters. As
the credits are rolling after you've beaten the Arcade mode, you
are given control of your lead character(standing under the credits),
and can attack them(the credits) as they scroll by. The credits can
be sped up by pressing the start button. If you've beaten one of the
top five high scores for the game you can put your initials(up to
three letters) in after the credits have run. The high scores,
standings and hidden characters save to the Saturn's memory
automatically, using up 4 units of save ram.
Versus
Choosing Versus mode allows multi-player matches if you've hooked up
a Saturn multi-tap and multiple controllers, otherwise it will be
just 2 player(press a button to bypass the multi-player screen).
After both players choose their 2 characters from the list provided
(in versus mode you do not get the character's portraits as you do in
1 player Arcade mode) you are sent to the handicap and stage select
screen. Each player chooses his handicap level(1 through 8, 1 being
weak, your hits not doing much damage. 8 being strong, your hits doing
the maximum amount of damage) then the stage you'd like to fight on,
then it's off to the battle. Each character has one life bar, which
replenishes if they jump to the sidelines. Because of this the matches
are not two rounds, but between the two characters you do get two life
meters. Whenever a character enters the battle(after being tagged in),
the outline of their health meter will glow for a short time to alert
you to which meter to keep an eye on. After both characters on either
team are knocked out, the match ends and you are brought to the
standings screen. From this screen you can see how many times each
player was victorious with each character, as well as how many total
victories each side has(this is also shown underneath the health bars
during the battle). At the bottom of this screen you are given the
following choices:
1. Fight: Brings you back to the character select screen
2. Data clear: Erases the current standings
3. Pad setting: Change the controller configuration
4. Exit: Return to the title screen
Multi-player mode:
With the Saturn's multi-tap you are able to play with up to four
players at once. Note: all controllers must be plugged in when the
game is first turned on for them to register as usable. To take
advantage of the multi-player aspect, go into Versus mode and you
will be presented with the following four choices for player
team-ups.
#1. Player 1 = Leader VS Player 2 = Leader
Partner Partner
#2. Player 1 = Leader VS Player 2 = Leader
Partner Player 3 = Partner
#3. Player 1 = Leader VS Player 3 = Leader
Player 2 = Partner Partner
#4. Player 1 = Leader VS Player 3 = Leader
Player 2 = Partner Player 4 = Partner
Pictures of white Saturn controllers illustrate your currently
highlighted selection at the bottom of the screen.
After selecting how many players(and their team-ups), you will be
taken to the character select screen(in Versus mode, only the
shortcut list is used) where if more than two players are competing,
there will be two listings of the characters. Both listings are the
same, but the first is for Players 1 and 2, while the second is for
Players 3 and 4. After choosing your characters, you will be brought
to the handicap and stage select screen, where there will now be the
appropriate number of handicap meters.
While playing on a team with two human controlled players, some of
the moves differ from how they are performed if only one person was
controlling both characters.
They are:
Walking while in the background: The character on the sideline(not
currently in the battle) has the
ability to move or dash freely(but
not jump) to the left or right.
Character change: To tag your teammate into the battle you perform
the move the same way as if you were alone, press
the Change button(L.punch+L.kick), but your
teammate must be behind you. If they are not,
your character will just raise his hand and
become vulnerable.
Partner attack: Instead of the character who is in the battle
controlling when to do this attack, the sidelined
character now does. To do this attack, the
sidelined character must be behind the currently
battling opponent, and press the Change button
(L.punch+L.kick).
After a multi-player match you will have 4 columns instead of 2 on
the standings screen. These will show the number of victories with
each playable character for each player.
Option
Selecting Option allows you to change the following game settings:
Level: Easiest, Very easy, Easy, Normal, Hard, Very hard, Hardest,
Abnormal
Time: 30, 60, 99, Infinity
Shortcut: On/Off
Sound: Stereo/Mono
Pad setting: Allows you to reconfigure any of the 8 action buttons
on the Saturn controller with any of these
selections(press start to activate):
L.punch(light punch)
H.punch(hard punch)
G.attack(overhead punch)
L.kick(light kick)
H.kick(hard kick)
D.attack(dash attack/behind the back attack)
Kidding(taunt)
R.guard(reflect guard/super block)
S.strike(super strike/unblockable)
Change(switch characters/tag in)
Default
Voice test
Sound effects test
Background music test
Default(press start to activate)
All reset(press start to activate)
Exit
Omake
Selecting Omake allows you to browse through pre-production and
promotional animation stills from the game and others in the Power
Instinct series. This mode opens up after you've beaten Arcade mode
with one character(you will get that character's and his partner's
selection of stills along with the ETC. catagory). Each character
has their own group of stills in this mode and it will open up for
your viewing as you beat the Arcade mode with that character. The
GOH selection opens up after you've beaten the game using all the
characters, including the three hidden ones. Here is a listing of
the selections you can choose from in Omake mode:
Larry 9 Stills
Chris 7 Stills
Tenjinbashi 5 Stills
Hizumi 5 Stills
M.A.D. 5 Stills
Solis 8 Stills
Falco 6 Stills
Oume & Otane 4 Stills
Gartheimer 4 Stills
Remi 5 Stills
Popura 6 Stills
Damian 4 Stills
Bristol 4 Stills
Bristol-D 7 Stills
ETC. 21 Stills
GOH series 41 Stills
Exit
Common moves for all characters:
Blocking: Hold Back to block high or mid range attacks, hold Down/Back
to block low to mid range attacks.
Reflect block: Press the R. guard button(H.punch+H.kick) to perform a
sort of super block, that if your opponent hits you
during, will cause them to be stunned and stumble
backwards. There is a brief period of vulnerability after
this move is performed if you are not struck during it.
Throws: Press Forward or Back+H.punch, G.attack or H.kick(depending on
the character), while standing next to an opponent.
Air throws: Press Forward+H.punch or G.attack while next to an airborne
opponent(your character must be in the air as well).
Double jump: Jump again while in the air(any direction).
Dashing: Double tap Forward or Back.
Shadow moves: While dashing forward, perform certain special moves.
Shadow versions will score extra hits. Each character
except Bristol-D has one. Any Shadow move that is
normally done with a charge move, only has to be
performed as a direction tap(example: Down to Up, no
charge necessary)+the corresponding button.
Pounce: Press Up+L.kick, H.kick, or D.attack as soon as you knock an
opponent down(all buttons cause the same pounce)
Unblockable: Press the S.Strike button(G.attack+D.attack), the actual
move performed by each character is different.
Behind the back attack: Press the D.attack button close to your
opponent. Your character will attempt to go
behind the opponent and strike at them.
Overhead: When an opponent is blocking low, get close to them and press
the G.attack button for your character to strike them with an
overhead blow. This works in reverse if your opponent is
instead doing a standing block and you strike at them from a
close crouched position with the G.attack button.
Shaking out of dizziness: Rotate the Directional pad quickly.
Toss downed opponent/partner: Press Down+H.punch or G.attack while over
the center of any downed character to
throw the body at your opponent.
Kidding(taunt): Press the Kidding button.
Character change: To tag in your other character press the Change
button(L.punch+L.kick). Your next character will jump
into the fight while your previously used character
jumps out. You are vulnerable during this move, and if
hit you will not tag up. A character who is on the
sidelines will slowly regain health in his life meter.
Partner attack: Press the Change button(L.punch+L.kick)+Forward to have
your partner perform a jump-in attack from the sidelines.
The character will jump back out as soon as the attack
has been performed, or if they have been hit out of it.
Dual attack: Press the Change button(L.punch+L.kick) but before the tag
is completed, press Down, Down+L.punch, H.punch or G.attack.
This will cause your characters to perform up to a 22 hit
combination attack. This move uses one level of power from
your special meter, and you must have both characters still
usable in order to perform this.
Canceling: Any regular move can be cancelled out at any time by a special
move. This makes for plenty o' two in ones :)
Super move: This requires you to have at least one level of power built
up in your Special meter(see below) in order to perform.
Press any downward direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward) followed
by either L.kick, H.kick or D.attack(doesn't matter which).
No matter which direction or button you press, your Super
move will be the same.
Special meters:
At the bottom of the screen on either side is a Special meter.
When filled, you receive one attempt at a "Super" move or Dual attack.
I say attempt because if you perform the motion for the Super move or
Dual attack, but are hit before the move actually comes out, you lose
one level from your Special meter. The Special meter shows the level
of enegy stored up to nine, after which it stops counting. It will
however keep track of anything accumulated over nine, it just won't
show you a number for it.
Upon reaching the next level in your Special meter(filling it),
your character will flare with energy and the number next to the Special
meter will increase by one. During the flare up your character cannot be
hit. However, your opponent can be hit by the flare if they're too close.
There are five ways to charge/fill up a Special meter:
1. Kidding(Taunting), if you do this you will fill your opponent's
Special meter slightly.
2. Damage, every time you are hit, your Special meter will rise
slightly.
3. Blocked damage, every hit your opponent blocks fills your Special
meter slightly.
4. Knockout, after your first character is knocked out, upon jumping
into the battle, your remaining character will flare with energy
and their Special meter will automatically reach the next level.
5. Charging, this is only available when you have one character left.
Instead of switching characters when the Change button
(L.punch+L.kick) is pressed, your remaining character will pulsate
with energy, causing him to slowly fill his Special meter.
Pausing during a battle:
When you pause a battle you get the following choices(press start to
choose one):
Return: Go back to the battle
Restart: Go back to the character select screen(you must press L+R
to confirm this choice)
Pad setting: Controller reconfigure(see options section)
Exit: Go back to the title screen(you must press L+R to confirm this
choice)
To remove the text and dark filter from the screen when paused, press
X+Y+Z. Now you can see the action clearly.
Hidden characters:
Aside from the eleven immediately selectable characters, Groove on Fight
has three hidden characters. They are Damian(Gartheimer's partner),
Bristol Weller, and Bristol-D(a vampirish version of Bristol). To
unlock these hidden characters you must do the following:
Damian: Complete the game in Arcade mode with Gartheimer on any
difficulty level
Bristol: Complete the game in Arcade mode without continuing on any
difficulty level
Bristol-D: Complete the game with a second character(or a second time)
in Arcade mode without continuing on any difficulty level
Individual character move lists
Individual move names used may not be the official names
Larry Light
Light blast: Down to Forward+L.punch(slow), H.punch(medium), or
G.attack(fast). Can be performed in the air
Uppercut: Forward to Down to Down/Forward+L.punch(2 hits),
H.punch(3 hits), or G.attack(5 hits). This is Larry's
Shadow move
Machine-gun punch: Down to Forward+L.kick(1 hit), H.kick(4 hits),
or D.attack(6 hits)
Impact connection: Perform the following 3 motions one after the
other. Down to Back+L.punch, this will cause
Larry to do an open palmed strike that will
momentarily stun your opponent. Once that is
performed, follow up with Down to Back+H.punch,
this will cause Larry to dash behind the opponent
and perform a shoulder slam on them from the
opposite side. Again, once this 2nd move is
performed, follow up with Down to Back+G.attack
(keep in mind that after the second move, Larry is
now facing the other direction), this will make
Larry perform a two handed open palmed shove.
Headbutt: Forward+H.punch
Double kick: Forward+H.kick
Dashing elbow: Forward, Forward+L.punch or H.punch
Triple knockdown kick: Forward, Forward+ L.kick or H.kick
Heavy punch: This is Larry's Overhead. Press G.attack while standing
Palm smack: This is Larry's crouching Overhead. Press G.attack
while in a crouched position
Flaming dash punch: This is Larry's Unblockable. Press S.strike, or
G.attack+D.attack
Historical moment: This is Larry's Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack
(doesn't matter which)
Chris Wayne
Lightning slasher: Down to Back+L.punch(slow), H.punch(fast), or
G.attack(double, both fast and slow spark)
Spiral turning kicks: Down to Forward+L.kick(1 hit), H.kick(3 hits),
or D.attack(3 hits)
Overdrive combo: Perform the following 3 motions one after the other.
Down to Forward+L.punch, this will cause Chris to do
a dashing low kick. Once that is performed, follow
up with Down to Forward+H.punch, this will cause
Chris to do 2 more standing kicks. Again, once this
2nd move is performed, follow up with Down to
Forward+G.attack, this will make Chris do another
standing kick, followed by a flip kick.
Rising drill kick: Forward to Down+L.kick(1 hit), H.kick(3 hits), or
D.attack(6 hits). This is Chris' Shadow move
Diving drill kick: While in the air, press Forward to Down+L.kick
(1 hit), H.kick(1 hit), or D.attack(3 hits)
Diving slash: While in the air, press Down to Forward+L.punch(in
place slash), H.punch(1/4 screen diving slash), or
G.attack(1/2 screen diving slash)
Dashing knee: D.attack away from opponent
Side kick: Forward+H.kick
Dash punch: Forward, Forward+L.punch or H.punch
Knockdown hop kick: Forward, Forward+L.kick or H.kick
Spur stomp: This is Chris' Overhead. Press G.attack while standing
Flip kick: This is Chris' crouching Overhead. Press G.attack while
in a crouched position
Butterfly knife: This is Chris' Unblockable. Press S.strike, or
G.attack+D.attack
Lightning stun kick: This is Chris' Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack(doesn't
matter which)
Tenjinbashi
Cherry blossom leaves: Down to Back+L.punch
Feather drop: Down to Back+L.kick
Lightning: Down to Back+H.punch
Snowball: Down to Back+H.kick, this move freezes and knocks the
opponent over if it connects
Triple bite: L.punch+H.punch. This is Tenjinbashi's Shadow move
Brutal combo: Perform the following 3 motions one after the other.
Down to Forward to Up/Forward+L.punch, this will cause
Tenjinbashi to lift his opponent over his head and slam
them to the ground. Once that is performed, follow up
with Down to Forward to Up/Forward+H.punch, this will
cause Tenjinbashi to sit on the opponent and rotate.
Again, once this 2nd move is performed, follow up with
Down to Forward to Up/Forward+G.attack, this will make
Tenjinbashi lift up the opponent and punch them into
the air
Bomb attachment: Down to Forward to Up/Forward+L.kick(from 1/2
screen), H.kick(from 1/2 screen also), or
D.attack(from whole screen). If the bomb is
successfully attached, it will explode within a
few seconds causing unblockable damage. If your
opponent knocks out your character before the bomb
explodes, it will disappear
Launch: Forward+H.kick or D.attack next to opponent
Hop forward low punch: Down/Forward+H.punch
Dashing swipe: Forward+H.punch
Straight heavy kick: Forward+H.kick
Straight light kick: Rapidly press L.kick, the 3rd and subsequent
kicks will be straight light kicks
Dashing elbow: Forward, Forward+L.punch or H.punch
Dashing knee: Forward, Forward+L.kick or H.kick
Baton smash: This is Tenjinbashi's Overhead. Press G.attack while
standing
Lifting flip: This is Tenjinbashi's crouching Overhead. Press G.attack
while in a crouched position
Battering ram: This is Tenjinbashi's Unblockable. Press S.strike, or
G.attack+D.attack
Human skyrocket: This is Tenjinbashi's Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack(doesn't
matter which)
Hizumi
Teleport: L.kick+H.kick+Direction, Forward teleports to the other
side of the screen, Down or no direction causes him to
reappear in the same spot, Back causes him to teleport
behind his starting point
Flaming pinwheel: Down to Forward+L.kick(6 hits), H.kick(8 hits),
or G.attack(10 hits). This is Hizumi's Shadow
move
Shockwave: Down to Forward+L.punch, H.punch, or G.attack. If hit,
your opponent will be stunned for the length of time
the energy is at their feet
Aerial explosives: Down to Forward+L.punch(3 in front), H.punch(2
at 1/2 screen high), or G.attack(2 at 1/2 screen
low) while in the air
Triple exploding jack toss: Press L.punch+H.punch while dashing
backwards(Back, Back)
Ninja combo: Perform the following 3 motions one after the other.
Down to Back+L.punch, this will cause Hizumi to do a
dashing elbow strike. Once that is performed, follow up
with Down to Back+H.punch, this will cause Hizumi to do
a punch followed by a spray of dust that knocks the
opponent into the air. Again, once this 2nd move is
performed, follow up with Down to Back+G.attack,
this will make Hizumi throw an explosive at the airborne
opponent for a final hit.
Slide kick: Down/Forward+H.kick, Hizumi can add a low axe kick to
this move by pressing H.kick a second time during the
slide
Karate swipe: Forward+H.punch
Double step in kick: Forward+H.kick
Dash punch: Forward, Forward+L.punch or H.punch
Dashing hop kick: Forward, Forward+L.kick or H.kick
Dashing low swipe: D.attack away from opponent
Flip kick: This is Hizumi's Overhead. Press G.attack while standing
Rising kick: This is Hizumi's crouching Overhead. Press G.attack
while in a crouched position
Knife charge: This is Hizumi's Unblockable. Press S.strike, or
G.attack+D.attack
Double rising blade charge: This is Hizumi's Super move. Press any
downward direction twice rapidly(either
Down-Down, Down/Back-Down/Back, or
Down/Forward-Down/Forward) followed by
either L.kick, H.kick or D.attack(doesn't
matter which)
Hizumi's Taunt hits for low damage
M.A.D.
Giant butterfly net: Press L.punch+H.punch
Single leech: Press L.kick+H.kick+Direction, Forward causes leech to
appear across the screen, Down or no direction causes
the leech to appear mid screen, Back causes the leech
to appear in front of your character
Fall down: Down to Forward+L.punch(makes opponent fall down)
Come here: Down to Forward+H.punch(makes opponent flip towards you)
Don't attack: Down to Forward+G.attack(makes opponent unable to
strike for a moment)
Stumble back: Down to Forward+L.kick(makes opponent stumble backwards)
Go away: Down to Forward+H.kick(makes opponent fall backwards)
Don't jump: Down to Forward+D.attack(makes opponent become unable
to jump for a moment)
Sparkler punch: Forward to Down to Down/Forward+L.punch(1 hit),
H.punch(3 hits), or G.attack(5 hits). This is
M.A.D.'s Shadow move, and the H.punch or G.attack
Shadow version can be doubled up indefinately by
rapidly pressing the same button while the move is
being performed
Air drill: Down to Forward+L.punch(near), H.punch(1/2 screen), or
G.attack(whole screen) while in the air
Original combo: Perform the following 3 motions one after the other.
Down to Back+L.punch, this will cause M.A.D. to do a
forward stun punch. Once that is performed, follow up
with Down to Back+H.punch, this will cause M.A.D. to
do a drill attack for 3 hits. Again, once this 2nd
move is performed, follow up with Down to
Back+G.attack, this will make M.A.D. fire a
shockray for a final hit.
Ray gun: After getting knocked down(but before you get up), Hold Up
and press L.punch(low), H.punch(angled upwards), or
G.attack(double ray, both low and angled upwards) rapidly
Back hoe: Press H.punch
Flaming torch punch: Crouching H.punch
Spring punch: Press L.punch
Double smack: Press L.punch next to opponent
Adjustable wrench: Down/Forward+L.punch
Firehose throw: Forward or Back+H.punch or G.attack next to opponent
Bear hug: Forward or Back+H.kick or D.attack next to opponent
Yo-Yo: Forward+H.punch
Twirl smack: Press D.attack
Dynamite: Press G.attack while standing
Freeze ray: Press G.attack while in a crouched position
Dashing trip: Forward, Forward+H.punch
Dash kick: Forward, Forward+H.kick
Extending spring punch: Press L.punch while in the air
Baseball glove punch: While jumping back, press Down/Forward+L.punch
Shock sword attack: G.attack or D.attack while in the air
Double drill punch: Forward+H.punch while in the air
Helicopter: Forward, Forward while in the air. You can perform regular
attacks from this
Iron press: This is M.A.D.'s Unblockable. Press S.strike, or
G.attack+D.attack
Leech barrage: This is M.A.D.'s Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack(doesn't
matter which)
Solis R8000
Stun blast projectile: Down to Forward+L.punch, H.punch or G.attack
Energy shock crystal: Forward to Down to Down/Forward+L.punch(short),
H.punch(medium) or G.attack(long). This move
will hold the shocked opponent suspended in
the air for a brief period of time if it
connects, so that you can combo them out of it.
(This move can also be done in the air)
Flip smash: Down to Back+L.kick, H.kick or D.attack
TNT charge: Press and hold L.punch+H.punch, or L.kick+H.kick for 2
seconds then release. This is Solis' Shadow move
Shock cable: Forward+H.punch(This move can also be done in the air)
Machine gun punch: Press H.punch
Low machine gun punch: Press any downward direction+H.punch
Straight kick: Forward+L.kick
Straight kick hard: Forward+H.kick
Creeping trip: Press any downward direction+H.kick
Dash punch: D.attack away from opponent
Fast dash punch: Forward, Forward+L.punch or H.punch
Hop kick: Forward, Forward+L.kick or H.kick
Nice legs combo: Perform the following 3 motions one after the other.
Down to Forward+L.kick, this will cause Solis to do a
low turn kick. Once that is performed, follow up
with Down to Forward+H.kick, this will cause Solis to do
a second turn kick. Again, once this 2nd move is
performed, follow up with Down to Forward+D.attack, this
will make Solis finish the combo with a split that will
knock over the opponent.
Pistol whip smash: This is Solis' Overhead. Press G.attack while
standing
Rising smash: This is Solis' crouching Overhead. Press G.attack
while in a crouched position
High voltage: This is Solis' Unblockable. Press S.strike, or
G.attack+D.attack
Solis' melody puree: This is Solis' Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack
(doesn't matter which)
Falco
Slots: Press L.punch+H.punch. A slot machine will appear above
Falco and random icons will spin around, giving these possible
outcomes:
3 Skulls: A large weight drops, knocking both battling
characters to the ground
3 Dollar signs: Ten coins rain down on your opponent
3 Cherries: Three doves fly at your opponent
3 Lightning bolts: Lightning shocks Falco(no damage)
3 Hearts: Falco regains a small amount of health
3 Sevens: Jackpot, eleven coins fall and three doves fly
at your opponent
3 Mismatched icons: A single coin falls on your opponent
Straight card toss: Down to Forward+L.punch(can be doubled up)
Upward riccocheting card toss: Down to Forward+H.punch(can be
doubled up)
Downward riccocheting card toss: Down to Forward+G.attack(can be
doubled up)
Doubling up the card tosses: To double up any of the above three card
tosses, simply press the button that
corresponds to the 2nd toss you'd like
to perform, no need to perform a 2nd
Down to Forward motion. You can toss
cards at two different angles.
Rising spin into card toss: Forward to Down to Down/Forward+L.punch
(back spin), H.punch(forward spin, 1/2
screen), or G.attack(forward spin, whole
screen). From this move you can perform
a card toss by pressing one of the
following buttons while airborne:
L.punch: Downward toss
H.punch: Mid range downward toss
G.attack: Straight toss
Note: This is Falco's Shadow move. The
Shadow version of this move can toss up
to three cards(see doubling)
Jumping cane attack: Down to Forward+L.kick(short), H.kick(1/2 screen)
or D.attack(whole screen). This attack only hits
if Falco is attacked during his jump forward
Card trick combo: Perform the following 3 motions one after the other.
Down to Back+L.punch, this will cause Falco to
throw a blank card at his opponent. Once that is
performed, follow up with Down to Back+H.punch, this
will cause Falco to throw a second card that knocks
the opponent into the air. Again, once this 2nd move
is performed, follow up with Down to Back+G.attack,
this will make Falco throw a third card at the
airborne opponent for a final hit.
Diving cane trip: Forward to Down+H.punch while in the air
Cane jab: Forward, Forward+L.punch or H.punch
Hop kick: Forward+H.kick
Long hop kick: Forward, Forward+L.kick or H.kick
Slide kick: Down/Forward+H.kick
Cane flick: This is Falco's Overhead. Press G.attack while standing
Cane flip: This is Falco's crouching Overhead. Press G.attack
while in a crouched position
Dashing sword slash : This is Falco's Unblockable. Press S.strike,
or G.attack+D.attack
Poker straight: This is Falco's Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack(doesn't
matter which)
Falco's Taunt hits for low damage
Oume & Otane
Denture toss: Charge Back to Forward+L.punch(straight), H.punch
(rising), or G.attack(double, straight)
Biting deture trap: Charge Forward to Back+L.punch(close), H.punch
(medium), or G.attack(far)
Screaming head: Charge Down to Up+L.punch(straight up), H.punch
(slight angle forward), or G.attack(heavy angle
forward). This is Oume and Otane's Shadow move
Statue drop: L.punch+H.punch+Direction, Forward causes the statue to
drop on the far side of the screen, Down or no direction
causes the statue to drop midscreen, Back causes the
statue to drop over Oume and Otane(causes no damage to
them)
Quadruple fireball: Hold Forward+L.punch(straight), H.punch(rising),
or G.attack(3 rising, 1 arcs downward) rapidly
Spinning dive: Up to Down+L.kick(short), H.kick(medium), or
G.attack(short, but upon landing it spins across the
ground towards the opponent) while in the air
Energy combo: Perform the following 3 motions one after the other.
Charge Back to Forward+L.kick, this will cause Oume
and Otane to become encased in a blue energy bubble
and float towards the opponent and hit them. Once that
is performed, follow up with Back+Forward+H.kick(no
Charge necessary), this will cause the bubble to turn
yellow and continue hitting the opponent. Again, once
this 2nd move is performed, follow up with Back to
Forward+D.attack(no Charge necessary), this will cause
the bubble to turn red and continue to strike the
opponent for the final hits
Slide kick: Press any downward direction+H.kick
Bicycle kick: Forward+H.kick
Reaching jab: Forward+H.punch
De-aging dash punch: Forward, Forward+L.punch or H.punch
Piggyback kick: Forward, Forward+L.kick or H.kick
Body whack: This is Oume and Otane's Overhead. Press G.attack while
standing
Jumping uppercut: This is Oume and Otane's crouching Overhead. Press
G.attack while in a crouched position
Young love hurts: This is Oume and Otane's Unblockable. Press
S.strike, or G.attack+D.attack
Angry mob: This is Oume and Otane's Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack(doesn't
matter which)
Gartheimer Redrufu
Iron mine: Press L.punch+H.punch, this attack travels towards the
opponent and will detonate when the buttons are released
Heavy solid kick: Charge Down to Up+L.kick(1 hit), H.kick(2 hits),
or D.attack(3 hits). This is Gartheimer's Shadow
move
Body smash: Charge Down to Up+L.punch(slow), H.punch(medium), or
G.attack(fast)
Ground rush: Charge Back to Forward+L.kick(3 hits), H.kick(3 hits
plus explosion), or D.attack(8 hits plus explosion)
Rapid ball punch: Hold Forward+L.punch rapidly
Heavy body smash: Up to Down+L.punch(in place), H.punch(short), or
G.attack(medium) while in the air
Gain control: Perform the following 3 motions one after the other.
Charge Back to Forward+L.punch, this will cause
Gartheimer to lasso the opponent with one end of his
bolo. Once that is performed, follow up with
Back+Forward+H.punch(no Charge necessary), this will
cause Gartheimer to spin the opponent into the air and
hit them with one of his steel balls. Again, once
this 2nd move is performed, follow up with Back to
Forward+G.attack(no Charge necessary), this will cause
Gartheimer to strike the airborne opponent a second
time for the final hit.
Dashing ball swipe: D.attack away from opponent
Double steel ball strike: H.punch, H.punch
Slide kick: Press any downward direction+H.kick
Hop kick: Forward, Forward+L.kick or H.kick
Steel twirl: Forward, Forward+L.punch or H.punch
Ball smash: This is Gartheimer's Overhead. Press G.attack while
standing
Low ball smash: This is Gartheimer's crouching Overhead. Press
G.attack while in a crouched position
Mace drop: This is Gartheimer's Unblockable. Press
S.strike, or G.attack+D.attack
Iron storm: This is Gartheimer's Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack(doesn't
matter which)
Remi
Air strike: Charge back to Forward+L.punch(low), H.punch(high), or
G.attack(midrange)
Scythe uppercut: Charge Down to Up+L.punch(close), H.punch(medium),
or G.attack(far). This is Remi's Shadow move
Horn whiplash: L.punch+H.punch
Knife ride: Up to Down+L.punch(straight down), H.punch(medium), or
G.attack(far) while in the air
Triangle combo: Perform the following 3 motions one after the other.
Charge Back to Forward+L.kick, this will cause Remi
to spin towards the opponent creating the bottom
steel bar of a triangle. Once that is performed,
follow up with Back+Forward+H.kick(no Charge
necessary), this will cause Remi to spin upwards
creating the side steel bar to the triangle. Again,
once this 2nd move is performed, follow up with
Back to Forward+D.attack(no Charge necessary, keep
in mind that Remi may have passed onto the opposite
side of the opponent at this point), this will cause
Remi to spin downwards creating the final side to
the triangle, which upon completing, she strikes,
sending the opponent vibrating to the ground for the
final hit
Little witch: Press L.punch+H.punch while in the air. This will
cause Remi to turn into a small floating witch for a
brief period of time. While in this state, press the
following buttons for these results:
L.punch: Fireballs downward
H.punch: Fireballs angled slightly downward
G.attack: Fireballs angled slightly upwards
L.kick: Scythe swipe
H.kick: Dive attack downwards
D.attack: Dive attack straight
Bend over kick: Forward+L.kick
Swing kick: Forward+H.kick
Long trip: Press Down/Forward+H.kick
Jumping turn kick: Forward, Forward+L.kick or H.kick(can be done in
the air)
Dive smack: Forward, Forward+L.punch or H.punch(can be done in the air)
Dashing scythe poke: Forward, Forward+G.attack
Musical scythe: This is Remi's Overhead. Press G.attack while standing
Rising musical scythe: This is Remi's crouching Overhead. Press
G.attack while in a crouched position
Musical scythe swipe: This is Remi's Unblockable. Press
S.strike, or G.attack+D.attack
Requiem: This is Remi's Super move. Press any downward direction
twice rapidly(either Down-Down, Down/Back-Down/Back, or
Down/Forward-Down/Forward) followed by either L.kick,
H.kick or D.attack(doesn't matter which)
Popura
Jellyfish bazooka: Down to Forward+L.punch(slow), H.punch(medium), or
G.attack(fast)
Kuru kuru candy: Press L.kick+H.kick
Ribbon twirl: Down to Forward+L.kick(straight), H.kick(angled
upwards), or D.attack(straight up). This is Popura's
Shadow move
Teddy bear uppercut: Press L.punch+H.punch, this will cause Popura
to perform an uppercut, during which she
tosses a small box onto the floor. A small teddy
bear will then run across the bottom of the
screen and jump into the box, hitting any
opponent that gets in it's path
Popura special: Perform the following 3 motions one after the other.
Down to Back+L.punch, this will cause Popura to turn
into a Bo weilding warrior and strike the opponent.
Once that is performed, follow up with Down to
Back+H.punch, this will cause Popura to change into
a fencer and jab the opponent with a fencing sword.
Again, once this 2nd move is performed, follow up
with Down to Back+G.attack, this will make Popura,
now dressed like Chun-Li deliver the final blow of
the combo with a broad sword, knocking the opponent
to the ground
Cupid: Press L.punch+H.punch while in the air. This will cause
Popura to turn into a small floating cupid for a brief period
of time. While in this state, press the following buttons for
these results:
L.punch: Arrow downward
H.punch: Straight arrow slow
G.attack: Straight arrow fast
L.kick: Horn blow downwards
H.kick: Horn blow straight
D.attack: Double horn blow, straight and downwards
Batter up: Forward+H.punch
Gymnast attack: Down/Forward+H.punch
Dashing knee and kick: Forward, Forward+L.kick or H.kick
Dashing wand smack: Forward, Forward+L.punch or H.punch
Pogo stick: While in the air Press L.kick. Press L.kick when
the first hit makes contact for multiple bounces(must
press L.kick at each hit)
Wand club: This is Popura's Overhead. Press G.attack while standing
Wand rattle: This is Popura's crouching Overhead. Press
G.attack while in a crouched position
Nurse Popura: This is Popura's Unblockable. Press
S.strike, or G.attack+D.attack
Chomp: This is Popura's Super move. Press any downward direction
twice rapidly(either Down-Down, Down/Back-Down/Back, or
Down/Forward-Down/Forward) followed by either L.kick,
H.kick or D.attack(doesn't matter which)
Damian Shieido
Uppercut: Down to Back+L.punch(1 hit), H.punch(3 hits), or G.attack
5 hits). This is Damian's Shadow move
Rosebud toss: Charge Back to Forward+L.punch(1 rose), H.punch(2
roses), or G.attack(3 roses)
Body check: Charge Back to Forward+L.kick(short), H.kick(medium),
or D.attack(far)
Damian combo: Perform the following 3 motions one after the other.
Down to Back+L.kick, this will cause Damian to hop
kick the opponent. Once that is performed, follow
up with Down to Back+H.kick, this will cause Damian
to turn kick the opponent. Again, once this 2nd move
is performed, follow up with Down to Back+D.attack,
this will make Damian finish the combo with a body
check, knocking the opponent to the ground
Hop kick: Forward, Forward+L.kick or H.kick
Hop punch: Forward, Forward+L.punch or H.punch
Retractable club strike: This is Damian's Overhead. Press G.attack
while standing
Retractable club swipe: This is Damian's crouching Overhead. Press
G.attack while in a crouched position
Jackboots: This is Damian's Unblockable. Press S.strike, or
G.attack+D.attack
My boyfriends back: This is Damian's Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack
(doesn't matter which)
Bristol Weller
Sonic boom: Charge Back to Forward+L.kick(slow), H.kick(medium), or
D.attack(fast)
Comin' at ya: Down to Back+L.kick(short), H.kick(Mid-range), or
D.attack(far). This move consists of a streak kick
followed by an axe kick. The axe kick only appears
if the streak kick connects
Axe uppercut: Forward to Down to Down/Forward+L.kick(3 hits),
H.kick(4 hits), or D.attack(7 hits). This is Bristol's
Shadow move
No mercy: Perform the following 3 motions one after the other.
Down to Back+L.punch, this will cause Bristol to perform
a dashing ankle kick. Once that is performed, follow up
with Down to Back+H.punch, this will cause Bristol to do
a lift kick which knocks the opponent into the air. Again,
once this 2nd move is performed, follow up with Down to
Back+G.attack, this will make Bristol to pull his gun and
fire at the falling opponent for the final hit
Axe kick: D.attack away from opponent
Ankle kick: L.punch while standing
Punch and kick: H.punch while standing
Triple turn kick: H.kick while standing
Dashing throat kick: Forward, Forward+L.kick or H.kick
Dashing punch and kick: Forward, Forward+L.punch or H.punch
Reverse axe kick: This is Bristol's Overhead. Press G.attack while
standing
Lift kick: This is Bristol's crouching Overhead. Press G.attack
while in a crouched position
Goodbye: This is Bristol's Unblockable. Press S.strike, or
G.attack+D.attack
Concentrate: This is Bristol's Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack(doesn't
matter which)
Bristol-D
Flying imps: Down to Forward+L.punch(4 imps), H.punch(7 imps), or
G.attack(10 imps)
Demon uppercut: Forward to Down to Down/Forward+L.punch(2 hits),
H.punch(3 hits), or G.attack(4 hits)
Monkey on my back: Down to Back+L.kick(monkey breathes fire low),
H.kick(monkey breathes fire high), or G.attack
(monkey breathes fire at mid-range)
Energy stun rings: Down to Forward+L.kick(close), H.kick(short),
or D.attack(medium)
Mule kicks from hell: Perform the following 3 motions one after the
other. Down to Back+L.punch, this will cause
Bristol-D to summon a mule-like creature to
kick the opponent into the air. Once that is
performed, follow up with Down to Back+H.punch,
this will cause the mule creature to strike the
airborne opponent a second time. Again, once
this 2nd move is performed, follow up with Down
to Back+G.attack, this will make the mule
creature finish up the combo by kicking at the
airborne opponent a third time
Evil saw: H.punch or H.kick while standing. This can be performed in
the air
Cat claw: L.punch or L.kick while standing
Raise the dead: H.punch or H.kick while in a crouched position
Fire troll: L.punch or L.kick while in a crouched position
Demon trident: L.punch or L.kick while in the air
Talon drop: G.attack or D.attack while in the air
Dashing panther punch: Forward, Forward+L.punch, H.punch, L.kick,
H.kick, or G.attack
Panther punch: This is Bristol-D's Overhead. Press G.attack while
standing
Mule kick: This is Bristol-D's crouching Overhead. Press G.attack
while in a crouched position
Energy expulsion: This is Bristol-D's Unblockable. Press S.strike,
or G.attack+D.attack
The fly: This is Bristol-D's Super move. Press any downward
direction twice rapidly(either Down-Down,
Down/Back-Down/Back, or Down/Forward-Down/Forward)
followed by either L.kick, H.kick or D.attack(doesn't
matter which)
Bristol-D's taunt hits up to 3 times for low damage
Color schemes:
Larry Chris
Pants/Boots Pants/Skin
A button: White/Red A button: Red/White
B button: Orange/Grey B button: Purple/Grey
C button: Black/Black C button: Black/White
X button: Orange/Brown X button: Off-black/Grey
Y button: Blue/Brown Y button: Blue/Peach
Z button: Green/Black Z button: Brown/Pale
Start: Red/Brown Start: Purple/White
Tenjinbashi Hizumi
Clothes/Headdress Clothes/Bandana
A button: Blue/Red A button: Yellow/White
B button: Red/Grey B button: White/Purple
C button: Black/White C button: Black/White
X button: White/Red X button: Brown/White
Y button: White/Blue Y button: Blue/White
Z button: White/Green Z button: Red/White
Start: Orange/Red Start: Red/Purple
M.A.D. Solis
Coat/Pants Leggings/Waist
A button: Blue/Dark red A button: Red/Black
B button: Red/White B button: Purple/Pink
C button: White/Black C button: Black/Black
X button: White/Yellow X button: Silver/Black
Y button: Green/Black Y button: Blue/Blue
Z button: Yellow/White Z button: Gold/Black
Start: Pink/Green Start: Silver/Red
Falco Oume & Otane
Pants and shawl Shirt/Pants(both)
A button: Black A button: White/Blue and Grey
B button: Red B button: Yellow/Yellow and White
C button: White C button: Grey/Black
X button: Blue X button: Pink/Yellow and Brown
Y button: Pink Y button: Tan/Green
Z button: Green Z button: Blue/Blue
Start: Red Start: Orange/Pink and Red
Gartheimer Damian
Coat/Cowl and boots Clothes
A button: Grey/Brown A button: Grey
B button: Orange/Black B button: Red
C button: Black/Black C button: Black
X button: Blue/Black X button: Blue
Y button: Purple/Black Y button: Purple
Z button: Green/Black Z button: Green
Start: Orange/Blue Start: Orange
Popura Remi
Skirt and padding Clothes/Hair and sash
A button: Gold A button: White/Blue
B button: Orange B button: Brown/Silver
C button: Black C button: Black/Gold
X button: Pink X button: Purple/Red
Y button: Green Y button: Tan/Brown
Z button: Blue Z button: Orange/Purple
Start: Red Start: Pink/Gold
Bristol Bristol-D
Clothes Coat and boots/Skin
A button: White A button: Brown/Grey
B button: Yellow B button: Red/Red
C button: Black C button: Black/Grey
X button: Grey X button: Purple/Grey
Y button: Blue Y button: Blue/Grey
Z button: Green Z button: Green/Red
Start: Red Start: Purple/White
Stages:
Here's a brief description of the eight available stages
1. An Egyptian Coliseum. This is Larry and Chris' stage.
2. Blue room with large grandfather clock, there is an old fashioned
Victrola playing the stage's background music. This is Popura
and Remi's stage.
3. Futuristic boiler room with giant Giger-like living head hooked
to machinery in the back. This is M.A.D. and Solis' stage.
4. The entrance to an Asian temple at sunset. This is Tenjinbashi
and Hizumi's stage.
5. On the wing of an airplane in flight. This is Falco and Oume &
Otane's stage.
6. A construction platform overlooking New York city. This is an
original stage.
7. An altar room in daylight, there is a checkered floor with large
chess pieces scattered about. This is Bristol's stage.
8. Bristol's altar room at night. It is now lit by the flame that
is going at the altar, the chess pieces are now replaced by
statues of demons. This is Bristol-D's stage.
Credits and thanks
This faq was written by Henry LaPierre
freeza@ix.netcom.com
I'd like to thank the following people
Scott Deyesso for being player 2
Atlus of Japan for creating one hell of a 2-D fighting game
Trunkten for proofreading
Pat Dolan for alerting me to the 7th color on the start button
and
Pup
for bumping the RAM cart and making the graphics glitch :D
Please do not use this faq on your website without asking me for
permission first. Permission is NOT granted to reprint this summary in
a for-profit magazine or publication. In no way do I wish this faq to be
cut up into sections or altered in any way, and used on people's websites.
Nor do I wish for import game dealers to use this or any of my faqs to
sway people into buying the game from them, when without a
walkthrough/translation they wouldn't have purchased the game(ring any
bells Game cave? I don't write faqs to make you money). It is to remain
in it's original state and in one piece if used on websites.
This faq is copyright 1997, Henry LaPierre
All rights reserved
Hope you like it :)
Thanks.
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