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Import Games |
NIGHTWARRIORS: DARKSTALKERS' REVENGE FAQ v1.4
for the Sega Saturn
by K. Megura
This FAQ is meant to be electronically distributed, but cannot be
sold for profit or used to obtain prizes from magazines or contests.
It cannot be reproduced in part or in whole (except for private and
personal use) without written consent from the author.
Newest revisions of this FAQ can be found at: www.gamefaqs.com
AND www.geocities.com/SiliconValley/Park/7990/index.html
--------
CONTENTS
--------
1. INTRODUCTION
2. CHARACTER PROFILES
- Anakaris
- Bishamon
- Demitri Maximov
- Donovan Baine
- Felicia
- Hsien-Ko
- Huitzil
- Jon Talbain
- Lord Raptor
- Morrigan Aenslaed
- Pyron
- Rikuo
- Sasquatch
- Victor von Geldenheim
3. CODES AND CHEATS
4. GAME ENGINE
- Fireball Momentum System
- Combos
- Buffering
- Chain Combos
- Air Combos
- Juggling
- Dashing and Backstepping
- Guard Reversals and Reversals
- Auto Guard Mode
- The Power Bar
5. MISCELLANEOUS
6. REVISION HISTORY
7. AUTHOR'S NOTE
1. INTRODUCTION
NightWarriors: DarkStalker's Revenge is the sequel to the original
DarkStalkers game. The latest installment in the series takes place
a short time after the last tournament. Once again, the ten warriors
of the night have gathered together to prove who is the strongest,
but they are joined this time by two new fighters; the vampire hunter
Donovan, who seeks to end the threat of his competitors forever, and
Hsien-Ko, the ghostly embodiment of two dead sisters who have risen
from their graves to punish the DarkStalkers for killing their
mother. Huitzil and Pyron, the two bosses from the last tournament,
have returned as well.
This FAQ includes each warrior's story, special moves, and other
information. Also included is what they look like when hit by the
Pharaoh's Curse and Hell's Dunk attacks. The moves are presented
using the standard ASCII art joystick motions; a diagram of what the
joystick looks like is shown below:
O O O Jump Backward Jump Up Jump Forward
\ | /
O-- O --O Walk Backward Neutral Walk Forward
/ | \
O O O Defensive Crouch Crouch Offensive Crouch
The button layout presented below is the game's default setting; the
exact setup can be changed in the Options menu:
L R Kick x3 Punch x3
X Y Z Jab Punch Strong Punch Fierce Punch
A B C Short Kick Forward Kick Roundhouse Kick
In addition to joystick diagrams, abbreviations are also used:
GR = Guard Reversal P = Punch K = Kick
ES = Enhanced Special 2P = Two Punches 2K = Two Kicks
EX = EX Special ? = # of hits is unknown
(air) = the move must be performed while jumping
< > = use the listed move during the bracketed attack
ALL CAPS = the move is an EX Special and requires one level of
Power Bar energy to use
Remember that all the attacks in this FAQ are performed while facing
right. If you end up on the other side of the screen, reverse the
left/right controller motions.
2. CHARACTER PROFILES
To the right of each special move and its' name is a set of numbers
(i.e. 3/4/6). This shows you how many times that move will hit using
the three button strengths if it isn't blocked. Keep in mind that
the exact number of hits may change depending on your location and
the size of your opponent. If the move can be enhanced, then the
letters ES and the number of hits will be shown above the set of
numbers. A symbol (~, !, *, etc.) after a move means that more
information about that move can be found at the end of the special
moves list.
ANAKARIS, Pharaoh from the Crypt
Birthplace: Egypt
Birthdate: 2664 BC
Height: 8 feet, 9 inches
Weight: 18 oz. to 1212 lbs. (variable)
Cursed: Hieroglyphic slab
Basketball: Covered in bandages with one eye showing
Anakaris was once the greatest warrior Pharaoh, and now, nearly 5,000
years later, he intends to prove that he is still the greatest warrior
in existence.
-------------------------------------------------------------------------
Grand Wrap | \ --O + Punch ES 1
O O 1/1/1
-------------------------------------------------------------------------
Pharaoh's Curse | \ --O + Punch (air) ES 1~
O O 1/1/1
-------------------------------------------------------------------------
Long Snake O-- --O + Punch ES 6
2/3/3
-------------------------------------------------------------------------
The Void | / O-- + Kick (air) !
O O
-------------------------------------------------------------------------
Retribution | \ --O + Kick ES 1@
O O 1/1/1
-------------------------------------------------------------------------
Sarcophagus Slam O-- or --O + Same Punch + Same Kick ES ?
(or simply Same Punch + Same Kick) 1/1/1
-------------------------------------------------------------------------
Axe Kick --O + Forward (must be blocked high)
0/1/0
-------------------------------------------------------------------------
Pyramid Drop | or \ + Forward or Roundhouse (air)
O O 0/1/1
-------------------------------------------------------------------------
Pharaoh Warp O-- O-- (at edge of screen)
-------------------------------------------------------------------------
Low/High Hover O or O O, then O-- or --O or | #
| | | O
-------------------------------------------------------------------------
HELL HOLE O-- / | \ --O + 2 Kicks EX 1
O O O
-------------------------------------------------------------------------
PHARAOH'S JUDGMENT Forward, Jab, |, Short, Strong EX 4
O
-------------------------------------------------------------------------
PHARAOH SPIRIT Jab, Jab, |, Forward, Roundhouse EX ?$
O
-------------------------------------------------------------------------
~ If this move connects, the enemy is transformed into a smaller
form that can only move, crouch, and jump. It is defenseless
and cannot attack until the attack wears off.
! This move lets you absorb _most_ projectiles. You can then spit
them back using the Retribution for the rest of the round. Keep
in mind that Anakaris doesn't have a Guard Reversal (if you absorb
Rikuo's Sonic, it will only work as a Reversal).
@ The projectile thrown back can be enhanced, but doesn't always work
the way it normally does (i.e. you can make someone stab themselves
with the ES Impaler, but you couldn't hit the with a normal Impaler
and then try to use the Divider or Retriever). The number of hits
depends on the strength and type of projectile thrown.
# Just like when jumping, Anakaris can use the Pharaoh's Curse, Void,
or punches and kicks repeatedly.
$ This move ends if your lower half goes off-screen or you (the
upper half) is hit.
BISHAMON, Accursed Warrior
Birthplace: Japan
Birthdate: 1673
Height: 6 feet, 2 inches
Weight: 132 lbs.
Cursed: Goblin samurai
Basketball: Grinning face
Bishamon was charged with protecting his land and his people. To do
so, he donned a forbidden suit of armor and a cursed sword. Due to
the effects of these forbidden items, he has never rested from his
duty. He has a noble heart, however, and still defends his honor.
-------------------------------------------------------------------------
The Impaler O-- / | \ --O + Punch ES 1
O O O 1/1/1
-------------------------------------------------------------------------
The Divider | \ --O + Punch
O O 2/2/2
-------------------------------------------------------------------------
The Retriever O-- + Punch
-------------------------------------------------------------------------
Upper Slash --O | \ + Punch GR/ES 4~
O O 1/1/1
-------------------------------------------------------------------------
Upper Slash Rotate the joystick 360 degrees ES 1
(counter) clockwise + Punch 1/1/1
-------------------------------------------------------------------------
Spirit Hold O O --O + Punch (air) ES 1
| / 1/1/1
-------------------------------------------------------------------------
Long Spirit Strike Charge O-- --O + Punch ES 9
3/3/3
-------------------------------------------------------------------------
Low Spirit Strike Charge O-- --O + Kick ES 9
3/3/3
-------------------------------------------------------------------------
BUSHIDO CRUSH --O \ | / O-- + 2 Punches EX 1
O O O
-------------------------------------------------------------------------
WARRIOR SLASH O-- / | \ --O + 2 Kicks EX 5
O O O
-------------------------------------------------------------------------
~ You can use this move after the Retriever, as a Guard Reversal,
after landing from a jump, or while getting up after being knocked
down.
DEMITRI MAXIMOV, Prince of Darkness
Birthplace: Romania
Birthdate: 1483
Height: 6 feet, 5 inches
Weight: 223 lbs.
Cursed: Vampire bat
Basketball: Eyes peering out from cape
Demitri has called together the DarkStalkers to prove he is still
lord of the night. Even after 500 years, his fighting skills have
not dulled, and he is up to any new challenge.
-------------------------------------------------------------------------
Hellfire | \ --O + Punch (air) ES 3
O O 1/1/1
-------------------------------------------------------------------------
Spinning Uppercut --O | \ + Punch GR/ES 7
O O 1/1/1
-------------------------------------------------------------------------
Dashing Uppercut --O | \ + Punch (while dashing) ES 7
O O 1/1/1
-------------------------------------------------------------------------
Fallen Angel | / O-- + Kick (air) ES 10
O O 3/3/3
-------------------------------------------------------------------------
Stake Throw Rotate the joystick 360 degrees
(counter) clockwise + Strong or Fierce 0/1/1
-------------------------------------------------------------------------
MIDNIGHT FURY | --O \ + 2 Punches EX 4
O O
-------------------------------------------------------------------------
DEMON BLAST | --O \ + 2 Kicks EX 31
O O
-------------------------------------------------------------------------
DONOVAN BAINE, Dark Hunter
Birthplace: ???
Birthdate: ???
Height: 6 feet, 4 inches
Weight: 216 lbs.
Cursed: Boy with Kilshred
Basketball: Bunch of prayer beads
An enigmatic man with a mysterious background (one that he never talks
about), Donovan travels the world searching for and battling against
the forces of darkness. Some have speculated that his family was
destroyed by one or more of the DarkStalkers, while others believe that
he may be descended from one of them. Whatever the reason, he is a
cold, efficient fighting machine. Although he normally travels alone,
he has become the protector of a young girl who has been living in a
state of near shock since the destruction of her family at the hands of
the DarkStalkers. He feels that this emotionless child may hold the key
to his destiny. She has the power to detect the DarkStalkers, and now
leads the Dark Hunter to them, wherever they are.
-------------------------------------------------------------------------
Blizzard Sword O-- / | \ --O + Punch ES 3
O O O 1/1/1
-------------------------------------------------------------------------
Flame Sword --O | \ + Punch GR/ES 6
O O 1/1/1
-------------------------------------------------------------------------
Lightning Sword O-- | / + Punch, tap P or K rapidly ES 11
O O 5/7/9
-------------------------------------------------------------------------
Sword Grapple --O \ | / O-- + Punch
O O O 1/1/1
-------------------------------------------------------------------------
Release Sword Same Punch + Same Kick ES 6~
1/2/3
-------------------------------------------------------------------------
Summon Sword Same Punch + Same Kick (air) !
-------------------------------------------------------------------------
Kilshred Drop | + Kick (air)
O 1/1/1
-------------------------------------------------------------------------
Hop Kick --O + Roundhouse
0/0/1
-------------------------------------------------------------------------
SPIRIT CRUSHER O-- / | \ --O + Kick EX
O O O 2/2/2
-------------------------------------------------------------------------
CHANGE IMMORTAL Strong, Jab, O--, Short, Forward EX 1
-------------------------------------------------------------------------
~ Damage and number of hits is determined by this move, not the
Summon Sword attack (even though that's the one that hits).
Whatever buttons you use for the Summon Sword move have no effect
other than returning Kilshred to you.
! Without his sword, Donovan can only do this attack, the Hop Kick,
Spirit Crusher and Change Immortal attacks.
FELICIA, Teen Feline Dreamer
Birthplace: Las Vegas, California, USA
Birthdate: 1967
Height: 5 feet, 6 inches
Weight: 128 lbs.
Cursed: Blue-haired kitten
Basketball: Little body, big head
Felicia is an exotic battle dancer. The youngest of the DarkStalkers,
she intends to prove her strength to all.
-------------------------------------------------------------------------
Rolling Slash | \ --O + Punch, Punch ES 4
O O 3/3/3
-------------------------------------------------------------------------
Rolling Smash | / O-- + Punch, Punch rapidly ES 3
O O 3/3/3
-------------------------------------------------------------------------
Litterbox Kick | \ --O + Kick GR/ES 5
O O 1/1/1
-------------------------------------------------------------------------
Lunge Kick O-- | / + Kick ES 7
O O 3/3/3
-------------------------------------------------------------------------
Scratching Post --O \ | / O-- + Forward/Roundhouse ES 1
O O O 0/1/1
-------------------------------------------------------------------------
Triangle Jump Jump towards edge of screen,
then press in opposite direction
-------------------------------------------------------------------------
ROLLING FURY --O | \ + 2 Punches EX 11
O O
-------------------------------------------------------------------------
PLEASE HELP ME O-- / | \ --O + 2 Kicks EX 34
O O O
-------------------------------------------------------------------------
HSIEN-KO, Chinese Ghost
Birthplace: China
Birthdate: 1730
Height: 6 feet
Weight: 95 lbs.
Cursed: Panda with soccer ball
Basketball: Giant head
Lei-Lei and her sister were born in the 1700s, during one of China's
more turbulent periods. While they were still young girls, their
mother was killed by one of the DarkStalkers (probably Demitri).
Not knowing of the evil that had taken their mother, the girls set
off to find out what had happened only to fall themselves to the
forces of darkness. As they breathed their last breath, they each
made a vow; one to free (or avenge) the spirit of their mother; the
other to avenge themselves against the powers of the night by
destroying the DarkStalkers. Their spirits joined into one body after
their death and they became the ghost Hsien-Ko. Although they have
yet to realize it, they are rapidly becoming what they swore to
destroy! They now race against time to complete their tasks before
their humanity drains away completely.
------------------------------------------------------------------------
Dark Artillery | \ --O + Punch ES 1~
O O 1/1/1
------------------------------------------------------------------------
Cyclone Blade Dance --O | \ + Punch, Kick to stop (air) ES 17
O O 8/9/6
------------------------------------------------------------------------
Phantom Reverb | / O-- + Punch (air) GR/ES 3!
O O 1/1/1
------------------------------------------------------------------------
Spectral Slicer --O \ | / O-- + Punch
O O O 1/1/1
------------------------------------------------------------------------
Morning Star --O + Strong
0/1/0
------------------------------------------------------------------------
Flying Claws --O + Fierce
0/0/1
------------------------------------------------------------------------
GROUND GHOST BLADE O-- / | \ --O + 2 Kicks EX 5
O O O
------------------------------------------------------------------------
IRON RAIN Short, Roundhouse, Strong, Strong, O EX 9
|
------------------------------------------------------------------------
~ The objects Hsien-Ko throws have no effect on damage. When using
this move with Strong or Fierce, she may throw large objects--
these cause an instant dizzy. There is a slim chance when using
this move at any strength that she throws a white-blue Akuma
statue, too!
! This move will absorb normal and ES projectiles, but will reflect
some shots right back at their thrower.
HUITZIL, Mayan Protector
Birthplace: Mexico
Birthdate: 520 AD
Height: 7 feet, 3 inches
Weight: 2.27 tons
Cursed: Miniature doll
Basketball: Miniature doll
Constructed to be the ultimate guardian, Huitzil has been programmed
by the ancient Mayan people to protect Central America from great evil,
and from any other outside threat.
------------------------------------------------------------------------
Plasma Beam | \ --O + Punch ES 3
O O 1/1/1
------------------------------------------------------------------------
Missile Launcher | \ --O +Kick ES 3
O O 1/1/1
------------------------------------------------------------------------
Genocide Falcon O-- | / + Punch ES 26
O O 14/14/14
------------------------------------------------------------------------
Circuit Scrapper --O \ | / O-- + Strong or Fierce ES 1
O O O 0/1/1
------------------------------------------------------------------------
Force Field --O | \ + Punch GR/-- 1~
O O 1/1/1
------------------------------------------------------------------------
Hover Jump, then / or | or \ to land
O O O
------------------------------------------------------------------------
FINAL ZAPPER --O | \ + 2 Kicks EX 1!
O O
------------------------------------------------------------------------
FINAL GUARDIAN --O \ | / O-- + 2 Kicks EX 3
O O O
------------------------------------------------------------------------
~ This move can only be used as a Guard Reversal.
! The enemy is trapped in mid-air if this move connects. They
can perform standing attacks, but cannot move or use special
moves.
JON TALBAIN, Whirlwind Wolfman
Birthplace: England
Birthdate: 1940
Height: 6 feet, 1 inch
Weight: 154 lbs.
Cursed: Angry daschund
Basketball: Big wolf face with belt
Jon inherited the family curse of lycanthropy early in his life.
At first he sought an escape from his curse but now has come to
accept what he is.
------------------------------------------------------------------------
Luna's Hammer | \ --O + Punch ES 1
O O 1/1/1
------------------------------------------------------------------------
Diagonal Luna's Hammer --O | \ + Punch GR/ES 1
O O 1/1/1
------------------------------------------------------------------------
Jumping Luna's Hammer O --O \ + Punch (air) ES 1
| O 1/1/1
------------------------------------------------------------------------
Extra Luna Attack Press in any direction + Punch + ES 4
(repeat 4 times during an ES version) + 1/1/1
------------------------------------------------------------------------
Nunchaku Flail O-- | / + Punch ES 4
O O 4/4/4
------------------------------------------------------------------------
Blaze Kick | O + Kick ES 3
O | 1/1/1
------------------------------------------------------------------------
Flying Throw --O \ | / O-- + Forward/Roundhouse ES 1
O O O 0/1/1
------------------------------------------------------------------------
Multiple Kick --O + Roundhouse
0/0/3
------------------------------------------------------------------------
BEAST CANNON --O \ | / O-- + 2 Punches EX 3
O O O
------------------------------------------------------------------------
MIRAGE BODY O-- / | \ --O + 2 Kicks EX 0~
O O O
------------------------------------------------------------------------
~ This EX move multiplies each hit you score by . It lasts for a
few seconds, though, and only affects punches and kicks, not
special moves or knockdown attacks.
LORD RAPTOR, Rocker of Death
Birthplace: Australia
Birthdate: 1889
Height: 5 feet, 10 inches
Weight: 86 lbs.
Cursed: Guitar
Basketball: Raptor's one-eyed friend
Lord Raptor is an aristocrat who believes he should bear the title of
"Lord of the Night." Although born during the Victorian age, he
finds modern speed metal music more to his liking.
------------------------------------------------------------------------
Helicopter | / O-- + Kick (air) GR/ES 3
O O 1/1/1
------------------------------------------------------------------------
Death Dance | O + Kick (air) ES 8
O | 3/4/3
------------------------------------------------------------------------
Hell's Gate O-- / | \ --O + Kick
O O O
------------------------------------------------------------------------
Coffin Maker --O \ | / O-- + Punch ES 1
O O O 1/1/1
------------------------------------------------------------------------
Stinger / or | or \ + Kick (air)
O O O 1/1/1
------------------------------------------------------------------------
EVIL SCREAM --O O-- + 2 Punches EX 1
------------------------------------------------------------------------
DEATH VOLTAGE --O \ | / O-- + 2 Kicks (air) EX 1
O O O
------------------------------------------------------------------------
HELL'S DUNK --O | \ + 2 Punches EX 1
O O
------------------------------------------------------------------------
MORRIGAN AENSLAED, Queen of the Night
Birthplace: Scotland
Birthdate: 1678
Height: 5 feet, 7 inches
Weight: 128 lbs.
Cursed: Vampire bat
Basketball: Little head, big body
Morrigan takes her last name from an ancient queen of Scotland.
She is known as a temptress, and a mistress of the night. She
wishes to become "Queen of the Night."
------------------------------------------------------------------------
Fire Bat | \ --O + Punch ES 3
O O 1/1/1
------------------------------------------------------------------------
Diagonal Fire Bat O O --O + Punch (air) ES 3
| / 1/1/1
------------------------------------------------------------------------
Shadow Blade --O | \ + Punch GR/ES 7
O O 1/1/1
------------------------------------------------------------------------
Shell Kick | + Kick (air)
O 3/3/3
------------------------------------------------------------------------
Hell Ride --O \ | / O-- + Strong or Fierce ES 1
O O O 0/1/1
------------------------------------------------------------------------
Sky Dash Hold Weak Kick, then dash or backstep
------------------------------------------------------------------------
THE DRILL --O \ | / O-- + Kick, P or K EX
O O O 14/19/14
------------------------------------------------------------------------
DARKNESS' ILLUSION Jab, Jab, --O, Short, Fierce EX 14
------------------------------------------------------------------------
ASTRAL VISION Jab, Jab, --O, Strong, Fierce EX 0~
------------------------------------------------------------------------
~ Using this move makes a double appear opposite you. You can use any
attack, special move, or even the Drill EX and the number of hits
will be doubled. Your double disappears after a few seconds or if
you are hit.
PYRON, Supreme Overlord of Hellstorm
Birthplace: Planet Hellstorm
Birthdate: 1991
Height: ???
Weight: ???
Cursed: Floating fireball
Basketball: Angry ball of flame
Pyron is the supreme overlord of his world. He is a being composed of
almost pure energy that can take solid form. Being a totally unnatural
creature, he feels that he should be the lord of the DarkStalkers.
------------------------------------------------------------------------
Soul Smasher | \ --O + Punch ES 3
O O 1/1/1
------------------------------------------------------------------------
Air Soul Smasher O O --O + Punch (air) ES 3
| / 1/1/1
------------------------------------------------------------------------
Zodiac Fire --O | \ + Punch GR/ES 5
O O 1/1/1
------------------------------------------------------------------------
Orbital Blaze | / O-- + Kick (air) ES 3
O O 1/1/1
------------------------------------------------------------------------
Galactic Voyage O-- | / + Punch or Kick (air) ~
O O
------------------------------------------------------------------------
Burning Planet --O \ | / O-- + Strong or Fierce ES 1
O O O 0/1/1
------------------------------------------------------------------------
COSMIC DISRUPTION O-- / | \ --O + 2P or 2K (hold) EX 4!
O O O
------------------------------------------------------------------------
~ This is a teleport-type move. Punch makes you appear in the air,
and Kick makes you appear on the ground. You can warp continually
by repeating the move before the teleport ends.
! The Kick version of this move appears farther back than the Punch
version does. Holding the buttons down makes the flares form a
relatively straight line rather than a pattern. You can attack
with normal or special moves after the flares start to explode.
RIKUO, Hero of the Sea
Birthplace: Brazil
Birthdate: 1953
Height: 6 feet
Weight: 137 lbs.
Cursed: Japanese salamander
Basketball: Tiny frog
Believed to be the last of his aquatic race, Rikuo searches the world
for news of others of his kind.
------------------------------------------------------------------------
Sonic | \ --O + Punch GR/ES 1~
O O 1/1/1
------------------------------------------------------------------------
Swamp Gas | \ --O + Kick ES 1!
O O 1/1/1
------------------------------------------------------------------------
Dorsal Saw O-- --O + Punch ES 8
4/3/3
------------------------------------------------------------------------
Jumping Drill Kick (during backstep) ES 3
1/1/1
------------------------------------------------------------------------
Shell Press Fierce (during continuous dash)
0/0/3
------------------------------------------------------------------------
Tongue Slam --O + Strong or Fierce,
then O-- as throw ends 0/1/1
------------------------------------------------------------------------
Crystal Lancer --O \ | / O-- + Strong or Fierce ES 1
O O O 0/1/1
------------------------------------------------------------------------
Frenzy --O \ | / O-- + Forward/Roundhouse ES 1
O O O 0/1/1
------------------------------------------------------------------------
Sawblade Spear Roundhouse (air)
0/1/1
------------------------------------------------------------------------
AQUA SPREAD --O \ | + 2 Punches (hold and release) EX 1@
O O
------------------------------------------------------------------------
HOMING AQUA SPREAD --O \ | + 2 Kicks EX 1
O O
------------------------------------------------------------------------
SEA RAGE O-- / | \ --O + 2 Punches EX 8
O O O
------------------------------------------------------------------------
WATER JAIL --O | \ + 2 Punches EX 1#
O O
------------------------------------------------------------------------
CRAB CLAW | | + 2 Punches EX 1$
O O
------------------------------------------------------------------------
~ This move stuns the person it hits for a brief moment, allowing for
an extra attack if you're quick enough.
! This move stuns the person it hits for a second or two, allowing
for an extra attack. You cannot hit them with the Sonic, though.
@ If you don't hold the Punch buttons down, a column of water will
appear in front of you. If you do hold the buttons down, be sure
to release them soon or the move will go off-screen and be wasted.
# This move ends if Rikuo is hit. Once a character is trapped, he
will rise into the air and slowly lose life. However, he cannot
be killed by this move even if his life meter is emptied. You
can pop them out of the bubble prematurely (and inflict damage)
by attacking or using a special or EX move.
$ You can only use this move if you picked Rikuo with Roundhouse
Kick (the C button), or the Start button.
SASQUATCH, Snow Hulk
Birthplace: British Columbia, Canada
Birthdate: 1903
Height: 5 feet, 5 inches
Weight: 397 lbs.
Cursed: Snowman
Basketball: Smiling face
Leader of an ancient race of snow people, Sasquatch has decided to
make the outside world aware of his people.
------------------------------------------------------------------------
Frost Blast | \ --O + Punch
O O 1/1/1
------------------------------------------------------------------------
Ice Fortress | | + Punch ES 1
O O 1/1/1
------------------------------------------------------------------------
Vortex Kick --O | \ + Kick GR/ES 1
O O 4/4/4
------------------------------------------------------------------------
Big Cyclone | / O-- + Kick (air) ES 2
O O 1/1/1
------------------------------------------------------------------------
Big Brunch --O \ | / O-- + Strong or Fierce ES 1~
O O O 0/1/1
------------------------------------------------------------------------
Big Swing Rotate joystick 360 degrees ES 1
(counter) clockwise + Forward/Roundhouse 0/1/1
------------------------------------------------------------------------
WHITE OUT O-- / | \ --O + 2 Punches EX 1
O O O
------------------------------------------------------------------------
BIG ICE BURN O-- / | \ --O + 2 Kicks EX 1
O O O
------------------------------------------------------------------------
~ This move will encase the opponent in ice for a brief moment, leaving
them open for a free hit if you are fast enough.
VICTOR VON GELDENHEIM, Crusher Corpse
Birthplace: Germany
Birthdate: 1830
Height: 8 feet, 1 inch
Weight: 507 lbs.
Cursed: Miniature Frankenstein
Basketball: Mechanical face
Victor is the creation of the mad doctor von Geldenheim. While his
creator is long gone, Victor still struggles to find his place in
the world.
------------------------------------------------------------------------
Whirlwind Punch | / O-- + Punch ES 3
O O 1/3/3
------------------------------------------------------------------------
Von Stomp | / O-- + Kick GR/ES 3
O O 1/1/1
------------------------------------------------------------------------
Rush Punch Charge O-- --O + Punch ES 3
1/1/1
------------------------------------------------------------------------
Rush Kick Charge O-- --O + Kick ES 3
1/1/1
------------------------------------------------------------------------
Mega Shock | \ --O + Forward or Roundhouse
O O 0/1/1
------------------------------------------------------------------------
Bolt Throw --O + Strong or Fierce, then | O + Punch
O | 1/1/1
------------------------------------------------------------------------
Power Bolt Throw Rotate joystick 360 degrees
(counter) clockwise + Strong or Fierce 0/1/1
------------------------------------------------------------------------
Electric Attacks Press and hold Strong, Fierce, ~
Forward or Roundhouse
------------------------------------------------------------------------
THUNDERSTRIKE Charge | O + 2 Punches EX 1
O |
------------------------------------------------------------------------
GREAT GELDENHIEM O-- / | \ --O + 2 Kicks, Punch EX 0!
O O O
------------------------------------------------------------------------
~ This makes Victor attack normally, but the attack is charged with
electricity and does more damage. These can be used in chain
combos, and can be done while standing, crouching, standing close,
or standing further away.
! Victor can dash during this move like the other characters. While
his kicks function normally, his standing punches make him grab an
opponent if they are close and hurl them into the floor. His
jumping and crouching kicks are still the same, and he can still
perform any special move during this time, even the Thunderstrike.
ANY CHARACTER
------------------------------------------------------------------------
Block Hold O-- when attacked (air)
------------------------------------------------------------------------
Soft Landing --O + any button when thrown
(except Jab or Short)
------------------------------------------------------------------------
Recovery Tap O-- --O + Punch/Kick repeatedly
(during a hold or while dizzy)
------------------------------------------------------------------------
Moving Recovery Hold O-- or --O when tripped
------------------------------------------------------------------------
Dash --O --O (hold for continuous dashing)
~
------------------------------------------------------------------------
Backstep O-- O--
------------------------------------------------------------------------
Air Dash/Backstep --O --O or O-- O--
!
------------------------------------------------------------------------
Crawl Forward/Backward Hold \ or /
O O @
------------------------------------------------------------------------
Throw --O + Strong or Fierce (air)
#
------------------------------------------------------------------------
Ground Throw --O + Forward or Roundhouse
$
------------------------------------------------------------------------
Slide | + Roundhouse
O %
------------------------------------------------------------------------
Alternate Punches --O + Punch
^
------------------------------------------------------------------------
Alternate Kicks --O + Kick
&
------------------------------------------------------------------------
Alternate Air Punches \ + Punch (air)
O *
------------------------------------------------------------------------
Pursuit O + Kick (after tripping your opponent)
|
------------------------------------------------------------------------
ES SPECIAL Perform a special move using two buttons
of the same type instead of one ?
------------------------------------------------------------------------
EX SPECIAL Perform motion + 2 buttons of the same
type (i.e jab + fierce) ?
------------------------------------------------------------------------
~ Victor can dash only during the Great Geldenheim EX.
! Only Hsien-Ko and Lord Raptor can do this.
@ Only Huitzil and Lord Raptor can do this.
# Anakaris cannot throw on the ground or in the air.
$ Only Felicia, Hsien-Ko, Jon Talbain, Lord Raptor, and
Victor can do this.
% Only Donovan, Lord Raptor, and Pyron can do this.
^ Only Bishamon, Lord Raptor, and Pyron can do this.
& Only Bishamon and Lord Raptor can do this.
* Only Lord Raptor and Pyron can do this.
? This move requires at least 1 level of Power bar energy.
3. CODES AND CHEATS
APPENDIX CODE
Highlight the CONFIGURATION option at the OPTION MODE screen and press
B, X, Down, A, Y (Anakaris' Pharaoh's Judgment EX). A new option will
appear called APPENDIX where you can adjust the game's speed, auto-
guard settings, and number of rounds. You can also switch the music,
background color, and computer-controlled enemy color between the
DarkStalkers game (CLASSIC), the NightWarriors game (HUNTER), or let
the computer pick one randomly each time you play (RANDOM). Finally,
an option that lets you see the arcade animation frames during a
same player vs. same player game and a music test are also offered.
Setting the choices to CLASSIC also gives you the DarkStalkers intro
instead of the NightWarriors one.
TURBO SPEED CODE
Highlight the TURBO SPEED option at the OPTION MODE screen and press
X, X, Right, A, Z (Morrigan's Darkness' Illusion EX). You can now
have up to eight turbo stars instead of the normal four, making the
game play much faster.
ADJUST PAUSE CODE
Highlight the SCREEN SIZE option at the OPTION MODE screen and press
A, C, X, X, Up (Hsien-Ko's Iron Rain EX). Now, when you pause the
game, the screen won't darken and the word PAUSE will not appear.
Once entered, all of the above codes are saved into memory.
CHANGE BUTTON CONFIGURATION
During the game, pause and press A. You will see a screen similar
to the one in the OPTION MODE screen where you can change your
button settings.
MORRIGAN'S WARDROBE
Hold all three punches or all three kicks after you win a round with
Morrigan. Holding three punches makes her don a miniskirt and top,
while holding all three kicks makes her wear a shirt and pants.
DONOVAN'S NEW POSES
Hold all three punches or all three kicks after you win a round with
Donovan. Holding three punches makes him throw his beads toward his
opponent, whose skeleton reappears into the open iron maiden, while
holding three kicks makes him drop his iron maiden on the defeated foe.
CHARACTER COLORS
You can select your character's colors with A, B, C, X, Y, or Z. You
can also select two secret colors: one with Start and one by holding
X + B. If the Auto Guard option is set to free, you need to hold
down X + B until you've chosen all your options or your color won't
change.
BUTTON SETTING GLITCH
If you set the L or R buttons to AB, AC, XY, XZ or YZ, then some
special throws and other moves can't be enhanced, while others can.
So, it's safer to set the L and R buttons to BC, ABC, or XYZ.
DEBUG CODE
Set the Saturn's system clock to January 24, 1998. Load the game and
enter the Appendix code (see above). Then, in OPTION MODE, move
to the following option and enter these commands:
Difficulty X, X, Right, Y, Z
Turbo Speed X, X, Right, A, Z (turbo speed code)
Screen Size A, C, Y, Y, Up (adjust pause code)
Default Y, X, Left, A, B
Configuration B, X, Down, A, Y (Appendix code)
Appendix X, X, Down, B, C
After entering the last command, you'll hear Jon Talbain howl. Reset
your Saturn and start a new game. You can now perform the following
effects by entering these commands while playing:
Show Damage Down + R button + X
Show Hit Frames Down + R button + Y
Start Ending Down + R button + Z
Stop Energy Loss Down + R button + A
Stop Timer Down + R button + B
Unlimited Power bar Down + R button + C
This code was featured in GameFan magazine, in which they claimed that
this code only worked on an import copy of the game. However, the
screen shots were shown using a US version of the game. In addition
owners of the Japanese version of NightWarriors claim that the code
doesn't work. So, while it _does_ exist, the exact method to activate
the Debug mode is still unknown (note that the other commands listed
above are actually the EX moves for other characters). I'm listing
this code simply for those people who want to mess around with it and
see if they can get anything to work.
FROG TRICK
Play with Rikuo in Rikuo's stage. If you do either Aqua Spread EX
enough times, a frog may fall to the ground and hop off screen.
You can get two frogs on the screen if you're playing with two
Rikuos.
4. GAME ENGINE
FIREBALL MOMENTUM SYSTEM
This system is unique to the DarkStalkers series. Here's how it
works:
- When two fireballs are thrown, the strongest one will cancel
out the other fireball and continue on it's way.
- If two fireballs of equal strength are thrown, the one fired
later will cancel out the one fired earlier and continue
across the screen.
- If two fireballs of equal strength are thrown at the same time,
they will both cancel out.
The momentum system doesn't apply to air fireballs (except Demitri's
Hellfire), but it does apply to ES fireballs. ES projectiles always
override a normal fireball, while EX fireball will override any other
projectile. The only exceptions to the momentum system are Huitzil's
Missile Launcher projectile, which always cancels (explodes) when hit,
and Pyron's Soul Smasher, which cannot be canceled if the Strong or
Fierce versions are used. 'Beam' attacks, namely Huitzil's Plasma
Beam and Sasquatch's White Out, simply hit depending on who fired
first. If both players fire at the same time, one character is
randomly selected as being 'slower' and is hit.
COMBOS
A combo is a normal punch or kick whose animation frames are canceled
by a special move, ES, or EX attack. This works pretty much like
other Capcom games, but many fireballs in NightWarriors won't combo.
An example combo would look like this one for Morrigan:
--O |, crouching Short, \ + Jab
O O
Put another way, start the motion for her Shadow Blade, then press
Short halfway through the move, then finish it and press any button.
Morrigan will throw a Short kick (while crouching, since your last
press was down), then immediately go into a jab Shadow Blade. This
can be proceeded by another attack, like so:
Jumping deep Forward Kick, crouching Short into Shadow Blade
This is done just as in the last example, but you start the motions
for the Shadow Blade just as you connect with the jumping Forward
Kick, then press Short and finish the motion and button press for
a solid, three hit combo. What's explained here is the basics of
combo making and should be experimented with for best results.
BUFFERING
Very similar to comboing, buffering can be used with the latter to
make combos easier to perform. An example buffer for Victor would
look like this:
|, Short (hold), / O-- + (release Short)
O O
In writing, this means that you would start the motion for his Von
Stomp by pressing down, then interrupt it with a Short Kick (which
is done crouching since you're pressing down). However, instead
of pressing Short again when you finish the motion, you can simply
follow through with the motion and then release short. This makes
Victor kick and then go into a short Von Stomp. While buffering
has to be done with the same strength and type of button, it is
faster and easier than switching buttons. Like combos, it, too can
be proceeded by one or more attacks. Don't forget, you can combo
using ES and EX moves as well (and you can buffer ES and EX moves
if you use the top L or R button).
CHAIN COMBOS
First appearing in DarkStalkers, chain combos are performed by pressing
punch and kick buttons rapidly, in the following pattern:
Jab -> Short -> Strong -> Forward -> Fierce -> Roundhouse
However, it's impossible to get all six hits this way because some
attacks tend to cancel out others. The normal amount is usually
4-5 hits, and you can get more in some cases because some moves
may hit more than once and the Jab and Short buttons can be pressed
repeatedly before starting a chain combo. Also, you can precede
a chain combo with a jumping attack, providing you are fast enough.
You can chain while standing or crouching, but cannot interrupt
a chain with a special move. You don't have to use the pattern
above; you could do Strong, Fierce, Roundhouse, or Short, Forward,
for example. As long as you go from Punch to Kick and and keep
the button strength going from weakest to strongest, any type of
chain combo is possible. Don't forget the rule of interruption:
the next button press will interrupt the previous one. Not only
does this put an emphasis on speed, but it also means that you
have to wait for multi-hit attacks to finish if you want to get in
all the hits before going on to the next attack. Of course, you
can always interrupt a multi-hit move if you wish.
AIR COMBOS
These exist in NightWarriors only on a limited basis. It's really
nothing more than jumping with a weak attack, like Short or Jab,
then performing a second punch or kick of any strength before you
land (although it is possible to go into a combo or chain combo
afterwards). Air combos basically work only on taller characters,
like Anakaris, Huitzil, and Victor.
JUGGLING
Juggling is hitting an opponent while he's airborne (and can't
counterattack), or hitting an opponent while he's being hit by
another move (and so can't counterattack). It's basically
getting a hit for free. Juggling is very limited in terms of
NightWarriors' gameplay, but there are some examples. For
instance, Bishamon's jumping Jab attack can hit an opponent
twice in the air. And Rikuo can attack a person just as his
Sea Rage EX ends. Similarly, Pyron can do any manner of attack
after starting his Cosmic Disruption EX. Work with multi-hit
moves and ES and EX attacks to discover which character can
perform which juggles.
DASHING AND BACKSTEPPING
These two moves are available to every character (except Victor),
and are very useful in two ways. First off, as a defensive maneuver;
backstepping will put more room between you and your opponent, and
many people jump while backstepping, allowing them to avoid low
attacks. Similarly, dashing can be used to avoid an overhead
attack, and some characters jump or lay close to the ground while
dashing so to better avoid attacks. These two moves can also be used
offensively, since you can attack during either of them and in some
cases (like Sasquatch), a dashing attack has to be blocked correctly
(either high or low) or it will hit.
Some characters have special abilities while dashing. For instance,
Demitri is invincible while dashing or backstepping, Hsien-Ko is
invincible and invisible while dashing on the ground. Rikuo can do a
special move (the Jumping Drill), or even an ES move (the ES Jumping
Drill) while backstepping. Best of all is Morrigan, who can fly while
dashing or backstepping (she's the only one who can keep on flying by
holding back during a backstep, too).
GUARD REVERSALS AND REVERSALS
Excluding Anakaris, each character has a Guard Reversal. These are
moves that are done immediately after blocking an attack. You have
to be very quick, but if you do it fast enough, your character will
interrupt his opponent's attack with a special move which will injure
them. In some cases, you can ES a guard reversal to add extra damage.
Reversals are moves that you perform just as your enemy finishes
attacking. In most cases, any special move will do. Examples include
Anakaris' Sarcophagus Slam or Huitzil's Plasma Beam.
AUTO GUARD MODE
This is selectable after you choose your character. When turned
on, you receive 10 auto-blocks, which are restored at the start
of each new battle, not round. Once you run out of auto-blocks,
a red X appears over the Auto box and you cannot auto-block any
more until the next battle. An auto-block is simply where the
computer will make you block or air block, as long as you are
not attacking or doing something which would prevent you from
blocking. Another benefit of Auto Guard Mode is that you can do
automatic chain combos by pressing two or three punch or kick
buttons. The bad part about this is that you can't chain combo
normally, and the chain can only be done using punches or kicks,
but not both.
THE POWER BAR
Located at the top of the screen, this bar is filled up in several
ways:
- Performing an attack
- Performing a special move
- Performing a throw or special throw
- Blocking/getting hit by your foe's attack
- Hitting a blocking/not blocking foe.
Every time the bar fills, the level number appears next to the bar.
You can continue to fill a bar up as many levels as you'd like, but
after filling it to the 9th level, it displays the word 'Special',
no matter how many levels you fill (but they're still there, of
course). You can use a level of Power bar energy to do the following
attacks:
- An ES (enhanced special) attack
- An EX (extra-special) attack
Doing either of these attacks drains the bar by one level. You
must have a full level to do one of the attacks; almost full isn't
good enough. Also, the Power bar no longer drains as it did in
the previous DarkStalkers game. While you can carry Power bar
levels from round to round, you cannot carry them from battle to
battle.
5. MISCELLANEOUS
SYMBOLS
The following symbols appear in the Victory Box when a round is
concluded:
V A standard victory.
S The winner used a special move to win the round.
ES The winner used an enhanced special move to win the round.
EX The winner used an EX attack to win the round.
D Both players were beaten at the same time, or both players
had the same amount of life left when the timer reached
zero, so the round is a draw.
T The winner had more life remaining when the timer stopped.
MESSAGES
You'll get messages (and a point bonus) if you beat your opponent with
a special move, ES move, EX move, chain combo, or auto chain combo.
You also get a message if you win a round with a full Life bar (a
perfect victory).
WINNING POSES
In addition to the normal winning poses, there are some extra ones
as well that only show up in certain situations:
Anakaris Kill CPU Pyron on the last round
(using the Pharaoh's Judgment EX).
Bishamon Kill CPU Pyron on the last round.
Lord Raptor Kill CPU Pyron on the last round.
Donovan Get a perfect victory vs. any opponent.
The following characters also have different beginning poses:
Bishamon If you fight him on his stage.
Felicia If you fight her on her stage.
Hsien-Ko If your opponent is Lord Raptor.
Lord Raptor If your opponent is Hsien-Ko.
6. REVISION HISTORY
v1.0 - The first version of this FAQ to be posted, after numerous
revisions.
v1.1 - Certain moves corrected/added, certain sections redone,
minor corrections and changes throughout.
v1.2 - More minor corrections. Quick Moves Sheet removed.
v1.3 - This FAQ is now located at www.gamefaqs.com in addition to
the URL listed below. More corrections throughout.
v1.4 - Complete overhaul. Number of hits and other information
added, while other stuff is taken out or changed.
7. AUTHOR'S NOTE
I hope this FAQ will be of help to those people who are having trouble
with this game, or just want to improve their skills. Anyone with
questions or comments can reach me at: cgfm2@hooked.net. I would like
to thank Charles MacDonald for letting me use his computer to create
this FAQ on, and CJayC (gamefaqs@gamefaqs.com) for hosting my FAQ at
his FAQs site. You can visit CGFM2's homepage at:
http://www.geocities.com/SiliconValley/Park/7990/index.html
NightWarriors: DarkStalker's Revenge FAQ v1.4 (c) K. Megura 1997
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