Platform Reviewed | Sega Genesis |
Genre | Arcade Platform Action Game |
Number of Players | 1 |
Multiplayer Value | None |
Length | Short To Moderate |
Difficulty | Moderate to Hard |
Skills Required | Hand Eye Coordination |
Interface Devices | Sega Joypad |
Interface Design | Excellent |
Programming | Unbelievable. Appears as though the Gods programmed it. |
Game Design and Playability | Superlative. Pure platform joy. |
Type Of Fun | Jump, Run, Shoot and Collect |
Replay Value | Low |
Overall Value | Great |
Quality | The Best Possible on the Genesis. |
The Best | You will think you are playing on a 64 bit console. Possibly the greatest Genesis programming effort of all time. Unbelievable effects. Jaw droppingly gorgeous. |
The Worst | It is, after all, just another platform jump and run game. |
How much would I be willing to pay for this | 55 bucks |
Description:
Cross Sonic The Hedgehog with Mega Man, add the mindblowing effects of a game by Treasure (Gunstar Heroes, Dynamite Headdy), and accelerate the visuals to the limit of believability. Playwise, a standard platform run and jump, in the mold of the above games.
Story:
Mechanical Orbots are left behind on a dying earth when Mankind escapes to the stars. One Orbot goes FUBAR, names himself 'Warhead', and prepares to make earth a trap should humanity return. One lone 'Bot, Vectorman, sets out to straighten Warhead's Jibs, and kick his keister.
Review:
Vectorman is in the essential respects yet another side-scrolling jump and run, collect and shoot arcade game, quite like a mix of Sonic meets Mega Man. What sets this platform romp in the celestial crown is the incredible level of programming and special effects. Vectorman will make the player sure they are playing on a system far more powerful than the Genesis, visual amazement abounds. This is very surely the absolute utmost that can be squeezed out of the Genesis in terms of visual power. Simply moving the central character around is a treat.
If you have played Mega Man or Sonic The Hedgehog, or even Mario Bros. then you will be at home in Vectorman's world. But not every game must needs be a genre breaker, and what Vectorman does, he does exceedingly well.
There are vehicles to ride, things to transform into, hidden areas to find, bosses to fight, powerups to collect, and marvels aplenty. Vectorman may be the finest achievement on the Genesis in this well worn genre. Essentially, Vectorman is a special effects platform extravaganza. While not as innovative (or weird) as, say, Dynamite Headdy, Vectorman will at the very least blow you socks off with constant "How did they do THAT on a Genesis?" amazement.
Vectorman is a standard genre put on programming steroids.
Jennifer Diane Reitz is a Game Designer and Computer Artist, and one of the founders of Happy Puppy. She is the creator of numerous games and software products, including Boppin' , Shark Chums, Elsewhere, and many others. She has worked for such companies as Activision, Sculptured Software, Epyx, SRI, and Electronic Arts, and founded Accursed Toys. She has been active in the computer gaming industry since it's earliest days. She considers games to be works of artistic merit and achievement, and views computer entertainment as the most important media of our era.