|Platform Reviewed||Super Nintendo Entertainment System|
|Genre||Role Playing Game|
|Number of Players||1|
|Length||Very Long Indeed|
|Difficulty||Moderate to Hard (if the attempt is made to see all 15 endings)|
|Skills Required||Problem Solving, Non-Linear Thought, Strategy and Tactics, Temporal Orientation|
|Interface Devices||Nintendo Joypad|
|Game Design and Playability||Stunningly Grand, Beyond Expectation|
|Type Of Fun||Role Playing Goodness and Satisfaction|
|Replay Value||Moderate (Surprising in an RPG.)|
|Quality||The Very Best Currently Achievable|
|The Best||Everything, from music to art, story to dialog, is stellar.|
|The Worst||It ends. True, there are 15 endings, but it ends.|
|How much would I be willing to pay for this||70 bucks|
Chrono Trigger is a wonderment, a top-of-the-line Japanese Role Playing Game, translated and ported over to America. Taking place across the entire fabric of Time itself, the player is catapulted into an achingly beautiful world where thinking about trans-temporal and A-chronal relationships is a must. Mystical and stunning, it is a bargain at almost any price.
An attempt at electronic teleportation seemingly breaches the fabric of Time, throwing a varied cast of beings into a complex effort to repair the threads of causality. But there is more going on than the elimination of Grandfather Paradoxes, as the trans-temporal team gradually uncover the origin of life itself, and of the tragic fate awaiting all living things.
One of the finest Role Playing Games ever created, there are some who would argue that Chrono Trigger rivals even the best of the Final Fantasy series. I would not necessarily compare the two, as the styles are so different. But what can be said is that, the only bad thing about Chrono Trigger is that, like any book or movie, or play, there is, ultimately, an end. The artwork for the characters and machines was designed by Akira Toriyama (creator of Dragon Ball Z), the music exquisite, the story mind bending and wondrous- even sometimes heartrendingly tragic, the humor appropriate, the dialogue worthwhile. Unless you simply cannot abide the complexities and storytelling of an RPG, or are a mindless trigger pumping juvenile (mayhaps the same thing?), you will be devastated to miss out on this marvel.
This is the kind of game that has made Squaresoft perhaps the finest RPG company that has ever existed.
Buy it, play it, thank yourself that you did not miss out. This is among the very finest Role Playing experiences it is currently possible for you to have. This is a work of art, and not to be missed!
Special note: If all the various threads of the story are completely tied up, a new addition 'New Game +' will be added to the opening menu. This will allow the player to play a new game whilst retaining almost all of the powers and items from the last game. More than that, it is possible to find a special, secret ending which permits a tour of Squaresoft's Japanese staff! (Enter the right teleport pod at the Millennial Fair) Altogether, 15 different endings await your perusal.
Jennifer Diane Reitz is a Game Designer and Computer Artist, and one of the founders of Happy Puppy. She is the creator of numerous games and software products, including Boppin' , Shark Chums, Elsewhere, and many others. She has worked for such companies as Activision, Sculptured Software, Epyx, SRI, and Electronic Arts, and founded Accursed Toys. She has been active in the computer gaming industry since it's earliest days. She considers games to be works of artistic merit and achievement, and views computer entertainment as the most important media of our era.