Platform Reviewed | Sony Playstation |
Genre | Arcade Flight Combat Simulation |
Number of Players | 1-2 |
Multiplayer Value | moderate |
Length | Long |
Difficulty | Moderate to Tough |
Skills Required | Hand-Eye Coordination |
Interface Devices | Playstation Joypad |
Interface Design | Adequate, Kudos for the two player mode |
Programming | Adequate |
Game Design and Playability | Adequate |
Type Of Fun | Fire and Forget Combat |
Replay Value | Moderate |
Overall Value | Adequate |
Quality | Average |
The Best | 2 player mode, hundreds of scenarios, good briefing sequences. |
The Worst | Only adequate programming, interface design, and play. An average, run of the mill effort. |
How much would I be willing to pay for this | 25 bucks |
Description:
Agile Warrior FIIIX is a standard flight combat game. You fly, you shoot, you win, you lose.
Story:
Various threats to American security require the player to fly in and kick butt for Uncle Sam (Discretely, of course).
Review:
Average, average, average. The Playstation is capable of smoother graphics, game designers should be capable of better effort, and I have gotten more excited playing 16 bit cartridges on the SNES and Genesis. If this is the Next Level, I'm yanking out my copies of Pocky and Rocky or Gunstar Heroes.
Lest I sound TOO snippy, let me state that I applaud the addition of a two player mode, and that I rather like the handsome actor who briefs the player on missions. He, at least, seems like he really means business.
Nevertheless, unless you just must have a two player fighter pilot simulation that takes place in our current time and world, I cannot highly recommend Agile Warrior FIIIX. There is nothing wrong whatsoever with this game, save that the Playstation really can do better if programmed to limits, it is simply that there is nothing special and excitingly magic about this effort. This is a completely competent game.
I tend to demand more.
Jennifer Diane Reitz is a Game Designer and Computer Artist, and one of the founders of Happy Puppy. She is the creator of numerous games and software products, including Boppin' , Shark Chums, Elsewhere, and many others. She has worked for such companies as Activision, Sculptured Software, Epyx, SRI, and Electronic Arts, and founded Accursed Toys. She has been active in the computer gaming industry since it's earliest days. She considers games to be works of artistic merit and achievement, and views computer entertainment as the most important media of our era.