|Platform Reviewed||Sony Playstation|
|Genre||3D Fighting Game|
|Number of Players||1-2|
|Skills Required||Hand-Eye Coordination|
|Interface Devices||Playstation Joypad|
|Game Design and Playability||Standard for the Genre, yet curiously tired.|
|Type Of Fun||Beat-Em -Up|
|The Best||Interesting characters, several women fighters, Elaborate cinemas, Science Fiction motif, upgradable fighters.|
|The Worst||Polygon flicker in close up shots, tired rework of Battle Arena Toshinden.|
|How much would I be willing to pay for this||25 Bucks|
Criticom is yet another 3D polygon one-on-one fighting game set on a platform you dare not fall off of.
A gaggle of bruisers have gotten it into their heads that it might be nice to beat up on each other for awhile. Oh yeah, there is some garbage about a magic crystal as a prize or something. You know the drill.
If you can buy Criticom for 25 bucks or under it might be worth your time; there are a few nice touches like upgradable characters, interesting cinemas, and a plethora of female fighters. But flickering polygons are inexcusable in my book, and basically this is a tired rip-off of Battle Arena Toshinden.
What the world really needs is more vacuous, identical polygon fighting games. If you don't agree, pass on this mediocre peasant among the fighting elite. At least until budget price time.
Jennifer Diane Reitz is a Game Designer and Computer Artist, and one of the founders of Happy Puppy. She is the creator of numerous games and software products, including Boppin' , Shark Chums, Elsewhere, and many others. She has worked for such companies as Activision, Sculptured Software, Epyx, SRI, and Electronic Arts, and founded Accursed Toys. She has been active in the computer gaming industry since it's earliest days. She considers games to be works of artistic merit and achievement, and views computer entertainment as the most important media of our era.