Otaku World
An Otaku World review of

The Misadventures Of Tron Bonne

Capcom

Reviewed by Jennifer Diane Reitz, May 14 2000
Jennifer Diane Reitz
Jennifer Diane Reitz
Platform Reviewed Playstation
Genre 3D Action Adventure RPG
Number of Players 1
Multiplayer Value None
Length 30 hours
Difficulty Easy-Moderate
Skills Required Basic joypad skills, some puzzle solving
Interface Devices Playstation Controller
Interface Design Excellent
Programming Superlative
Game Design and Playability Brilliant multi-genre subgames, ranging from easy to optionally very difficult, something for everyone.
Type Of Fun Jumping, running and shooting, RPG interaction, robbing and stealing, general comical villainy, logical puzzle solving, nurturing innocent robots.
Replay Value Little
Overall Value Extremely high
Quality Extremely high
The Best Getting to play a cute, comical pirate girl commanding 40 adorable and dim robots, piloting a giant killer robot mech for the purpose of stealing piggies.
Absolutely astoundingly good voice acting, and lots of it. Fantastic design and imagery.
The Worst Training Servebots can become tedious, the optional crate puzzles can become incredibly difficult, some battles are tough to figure out the strategy!
How much I would pay for this 50 bucks, but it only costs around 30. It's money well spent.

  Description:

Tron Bonne, the antagonist from Mega Man Legends, returns in a very original and entertaining game. Playing the part of the moderately piratical Ms. Bonne, one must pay off the debt of big brother Teisel Bonne by stealing everything including that which is nailed down, then remember to also steal the nails, too. Comical villiany ensues, in several flavors, from dungeon crawling to rustling cattle. 

  Story:

Tron Bonne, the only daughter of the Sky Pirate Bonne Clan, must rescue her brain-damaged big brother and robotic baby brother from debtor's prison with the help of 40 unnervingly innocent Servebots. The plucky 14 year old must take charge and prove herself to be a worthy pirate! 

  Review:

Ignore Mega Man, and realize that this game stands very much on its own. Though set in the Mega Man Legends universe, Tron Bonne is an anime gamer's delight. Incredibly good, in point of fact, actually great voice acting, make this game live.

Tron Bonne features a little something for everyone...puzzles for the puzzle fan, run and gun-blasting for the killer mech fan, cattle-rustling and piggie-stealing, dungeon-crawling, nurturing small cute robots, torturing small cute robots, and even getting to serve curry rice to small cute robots...but wait, there's more!

The basic motivation in the game is the motivation of all pirates, wealth. How that wealth is gained is up to the player, and with so many options, the player my essentially choose what they like and ignore anything they find unhappy...making Tron Bonne a very individually satisfying experience.

To the anime gamer, there is a great deal to love: lots of cute characters, cool robots, mean robots, cute robots...it's always mechs-a-plenty in any game set in the Mega Man franchise. The superb voice acting is matched by animating full screen character images that react quite emotionally to the plot, and all the anime standards are there. Capcom is known for superlative design, and Tron Bonne is filled with great touches.

This is a game for the anime fan that loves cute, funny, silly, and a little bit of mayhem tossed in. All of this is put together with obvious love and attention to detail. 

Tron Bonne is very recommended...an incredibly worthwhile game.
 


 
   



Jennifer Diane Reitz is a Game Designer and Computer Artist, one of the co-founders of Otaku World, and, in an earlier time, a co-founder of Happy Puppy Games OnRamp (where she was also wrote many game reviews).  She is the creator of numerous games and software products, including Boppin', Kokoro Wish, and many others. She has worked for such companies as Activision, Sculptured Software, Epyx, SRI, and Electronic Arts, and founded Accursed Toys. She has been active in the computer gaming industry since its earliest days. She considers games to be works of artistic merit and achievement, and views computer entertainment as the most important media of our era.