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This Document is Copyrighted 2000 by Croco64. Any reproduction of this document
in part or in whole without the author's consent is strictly forbidden.
Special Features: *Detailed Crop Guide *Detailed Marriage Guide
*Best Crops That Will Make the Most Cash
*In-Depth Walkthroughs for Fortune and Fun
*Tricks for Extra Stamina and Crops
*Detailed Shop Guide *Character Guide
Contact Me: firstname.lastname@example.org (see Part 4 Section 3 for more info)
This is currently Version 1.2 of the Croco64 FAQ/Walkthrough of Harvest Moon 64,
Version 1.2- Created 1/23/00
Whoops! I miscalculated some of the crop info, but now it's corrected, along
with the new ultimate crop (sorry, it's not corn). I've also added some entries
to both the walkthroughs and updated the FAQ section. Finally, I've added some
new house addition info, got all the Recipes down, and started the "Photo Album"
Version 1.1- Created 1/19/2000
The first update! I've revised the entire thing, updating and correcting info.
Also, I've added some new sections, which are Raising Animals, Festivals, Road
to Marriage, Power Berries, and some of the House Additions. There also is some
more stuff added onto the crop section, including strawberries, yearly nets, and
best crop of the year. There's some minor changes and updates to the
Version 1.0- Created 1/11/2000
The first part of my Strategy Guide, it includes the Table of Contents, Part 1,
Part 2 Sections 1-6, Part 3's Fame Walkthrough (Spring and the beginning of
Summer) and Fortune Walkthrough (beginning of Spring), and Part 4.
UPDATE NOTICE: Wow, there were some errors in the crop and fortune walkthrough
sections, telling you the wrong crop to plant. It's all corrected now, so
there's no need to worry. The great news about this update is that I've got all
of the recipes up, thanks to Fox, and started the Photo Album. The walkthroughs
have also gotten some new entries, so take a look. And hey, while you're at it,
send me an e-mail, I'd love to here what you have to say even if it isn't much.
If you have absolutely nothing to say, check out the "Question to Ponder" at the
end of this FAQ. Well, better get back to work. Enjoy!
TABLE OF CONTENTS:
I. Part 1
2. Author's Note
4. Changes from the Super NES Version and Things that Won't Work
II. Part 2
1. Objectives to Obtain
b. Flower Bud Village
c. Green Ranch/Beach
e. Moon Mountain
5. Growing Crops
a. Growing Strategies
b. Seasonal Crops
c. Other Plants
6. Foraging/Mountain Items
7. Raising Animals
9. Road to Marriage 10. Berries of the Power Tree
11. House Additions
13. Photo Album
14. Energy and Stamina
15. Other Secrets
III. Part 3
1. Walkthrough: Fortune
a. Year 1
b. Year 2
2. Walkthrough: Fame
a. Year 1
b. Year 2
IV. Part 4
1. Additional Tips
2. Frequently Asked Questions
3. Gameshark Codes
Where to Go:
Part 1 is generally not needed information and may be skipped.
Part 2 tells about the game and many of the things in it. If you have a problem
that is in a section (look at the Table of contents), then this will be quick,
easy to find info that goes into good detail.
Part 3 is a walkthrough and has the specific events that happen throughout the
year. If you're stuck with an event, or want to be guided through the game, look
Part 4 contains questions and tips that might solve additional problems that you
If you can't find what you need in any of these sections, feel free to send me
an e-mail and I'll try to answer it.
Special Notice: Throughout this FAQ there will be some things that are rated
from 1 to 10. If you see one of these, be sure to note that 1 is the lowest and
10 is the highest.
Harvest Moon 64 is a game like few others. In most games there is a set path
that you must stay pretty close to if you want to finish the game. Yet Harvest
Moon is different; it offers you a certain freedom of doing whatever you want.
You can plant your crops in different patterns, decide if you want to raise
animals, think about marriage, or just sit around at the hot spring all day. The
number of possible ways to go through this game is just enormous. You could
become the rich miser that owns the farm down the road, the friendly guy who
likes to chat with everyone, or the pathetic ranch owner who killed his last
five chickens. Chances are, you won't want to be the last of those things. This
strategy guide will help you become either rich or loved by your neighbors.
Harvest Moon is an interesting game, but a challenging one if you don't know
what to do.
As my first time writing an FAQ (yes, I know, ANOTHER first-time writer), I'm
having a lot of work to do. I'm a veteran of the SNES Harvest Moon, so I became
pretty good pretty quickly at the new N64 version. I'm no ultimate master of
Harvest Moon Land, but I think my experience will lend a nice helping hand to
the newbies who have never seen Harvest Moon before or some players who
discovered they had a problem. Now, why did I write this? What I'm writing this
for is the lack of a real quality FAQ here. The other ones are great, don't get
me wrong, but they just didn't have the detail, the needed information that is
sometimes needed. I came one day to see if I could find out why my chicken died.
I fed it, so I thought it should have lived. But, unfortunately, this is the
kind of information I got:
Chickens: They lay eggs.
Sheep: I'm not sure what they do yet.
Cows: I heard someone say there were cows in the game.
This wasn't sufficient. After I finally discovered why my chickens were dying,
and many other things, I set out to create the perfect FAQ. Well, at least try
anyway. In this FAQ/Walkthrough I'm going to try to go into as much detail as I
Natsume opted to go with the story presented in the Game Boy Harvest Moon rather
than the old SNES story. The story might not be one of HM's strong points, but
here it goes. This can also be pretty well explained in the opening sequence of
Tragically, one day your beloved grandfather dies. He owned the farm near a
remote country village, but in his older days never could keep it together. You
enjoyed spending a lot of time with him, so you decided that you would take over
the farm and try to make it prosperous as it was a long time ago. With only your
Grandfather's trusty dog, his small cottage, barn, and field, you try to become
a rich, famous ranch owner.
-CHANGES FROM THE SNES VERSION-
(and things that won't work)
While the basic principles and things are quite similar in the two main versions
of Harvest Moon, many things have changed. Besides some nice extra features,
veterans may want to look here and see a few changes that you might want to know
and will prevent you from messing up.
-Shipper: When the shipper arrived in the first game, if you weren't home, you
wouldn't get paid. In HM64, if you put an item in the bin it'll get picked up,
guaranteed, whether you're in town, at the mountain, or on the farm.
-Night Ends: My first day I stayed up the entire night, thinking that it
wouldn't end like in the original. All I got was a few extra hours of work and
a tired character. You have to go to bed now!
-Power-Up Tools: Instead of Dwarves giving you super tools, you'll have to earn
them. Frequent use results in better tools.
-Different Locations: If you wanted to give a girl flowers in the original, you
could rely on her being in generally the same place every day. Now, many
characters will go to the beach, mountain, or other places.
-Fences: You don't need fences to protect your crops anymore. The use of a fence
is to keep chickens outside at night, something you would never dream of doing
in the earlier versions.
Here's what you want to accomplish in Harvest Moon (much of this was taken from
the Instruction Manual):
*Clear Your Land
If you want to have a successful game, then you will have to complete each of
- - - - - - - - CHARACTERS - - - - - - - -
These characters will be who you meet in the town, mountain, and surrounding
areas. You'll need to get to know them, as it would be impossible to have a
successful game without them!
Key: *Friendly ^Somewhat friendly -Not Friendly
Jack- This is you. Officially, the name is Jack, but in the game (and I think
the Instruction Manual) there is no reference to this name, so feel free to name
him whatever you want. In this FAQ, he will be referred to as "You" rather than
Jiro, Your Dog- Your Grandfather's old dog that you've taken now that he has
passed away. He hasn't much use, but take him in when it's going to rain if you
want him to be happy. He also makes many of the girls in town happy, along with
lots of the townsfolk (Even Ann's Brother!!!).
Your Horse- Your trusty steed. For more info, check out Part 2, Section 7
^Mailman- He wanders around most of the day, and you'll meet up with him. His
conversations are rather boring, but he's very nice once you get to know him. If
you are dating Maria, chances are he'll start to get a grudge against you, as he
likes her (he'll reveal tidbits of their relationship if you become friends). I
believe that he real name is Harris.
^Ranch Owner- Owns the Green Ranch South of your own. He'll be happy to sell you
some animals and will even let you have a horse.
*Ann- Ann's father owns the ranch, and she loves animals. She'll spend most of
her time out in the fields of Green Ranch with her brother and the animals. On
rainy and snowy days she'll be in the barn. Can play the flute.
-Ann's Brother- Ann's unfriendly brother won't say much and will be hard to
please. He got injured in a horse accident long ago, and hasn't been very nice
since. But remember, you can become friends with anyone in this game if you try!
His name is Gray.
*Lillia- The owner of the Flower Shop in Flower Bud village. She'll be there
most of the day. She loves Spring but detests winter.
*Popuri- Lillia's daughter. She hangs around the flower shop. She's a good
^Lillia's Husband- A wandering traveler that leaves in the Fall and returns in
the Spring. I think his name is Basil.
^Parson- Spends all his time in the church, even usually on festival days. He
also educates the children.
^Bar Owner- Spends his nights serving at the bar. Isn't seen much anywhere else.
^Rick- Runs the Tool shop and is Ann's cousin.
^Craft Shop Owner- Runs the Craft shop adjacent to Rick's Tool shop.
^Bakery Owner- Worker at the Bakery and can sometimes be found relaxing at the
*Elli- Works at the Bakery and enjoys when people snack on the food. She's also
very good at playing the flute. Her father died a long time ago, and now lives
at the Bakery in town.
^Elli's Grandmother- Sits in a rocking chair outside the bakery and doesn't
really do much besides reminiscing on the past. She seems to be accumulating
quite a few years...
^Maria- Shy Library keeper and enjoys to read. Daughter of the Mayor. She also
can play the organ at the church quite well.
*Mayor- Mayor of Flower Bud Village. He will ask you to come to many of the
festivals and will make many announcements.
^Mayor's Wife- Usually stays at home and accompanies the mayor at festivals.
^Midwife- Lives in the South part of town and will deliver children.
^Potion Shop Owner- Makes potions with the help of special herbs. He's very
popular with many of the villagers.
^Child #1 (Red Hair)- Likes animals a lot. Will sometimes tell you about
festivals. His name is Kent.
^Child #2 (Black Hair)- Likes Flowers a lot. His name is Stu.
^Child #3 (Girl)- Daughter of the Buyer, granddaughter of the Midwife.
^Buyer- Collects your products from your farm. He can also be found at the bar
on many nights.
Taro- The Potion shop owner's dog was born around the same time as your dog.
^Fisherman- Fishes in the river and encourages you to fish. His name is Greg.
-Vineyard Owner- Owner of the Vineyard that constantly gets in fights with
-Karen- Daughter of the Vineyard owner and rude to strangers. Works at the bar
on some nights. Likes Wine and Berries.
^Karen's Mother- Not very talkative, and seems sad, perhaps from her husband's
and daughter's poor relationship.
*Kai- Vineyard worker who is quite friendly. He's from a town far away. Often
can be found at the bar.
^Chief Carpenter- Lives at the mountain's base and will extend your house.
^Other Carpenters- Live with the chief carpenter and can be found outside in the
forest cutting wood.
^Cliff- Seems rude, but is he? He hangs around the mountain and likes to fish.
He may even share some fish with you.
^Dwarves/Elves- They were dwarves in the first game, but their pointed ears
point toward their elven heritage. Anyway, they hang around in the mountain cave
near the carpenter's house.
^Restaurant Owner- On the summit, the kindly owner of the restaurant stays. He's
been lonely since the bridge was out, so pay him a visit.
^Restaurant Owner's Wife- Living with her husband, she occupies the restaurant
near the summit. She is very forgetful.
^Photographer- Only shows up to take pictures for your photo album.
^Festival Girls- These three girls only show up at festivals, because it seems
that they're from out of town.
^Rich Couple- These people too only show up on festival days. The wife somewhat
resembles the Restaurant owner's wife.
^Wanderer- This strange-looking guy appears at the Flower Festival and offers to
sell you a "Power Nut". He also sells other things, but be careful, because it
may be a scam!
- - - - - - - - PLACES - - - - - - - -
While the places to go in Harvest Moon may not be gigantic, it provides plenty
of options. Each of these places will be visited numerous times throughout your
game for various reasons.
* * *
A. FARM- Your Farm is where you'll wake and go to sleep. You can also raise
crops, animals, and a family here.
1. Your House: It may be small, but your little house is your castle. There are
quite a few things to be found here.
*Book- Your Book near your bed will provide statistics and other valuable
-Write in Diary: This option will make you go to bed. I find that you should
generally write in your diary every night. If you don't write in your diary, and
you do something you wish you rather had not, it's easier to hit the reset
button if you'll only be losing that day compared to a week. The only time you
shouldn't write in it is when you're not sure if you've made a good decision
with something and want to see how it works out. Then you are able to abort it
if you need to.
-Tool Notebook: If you're new to Harvest Moon, it'd be a good idea to check out
this handbook to many of the items you find in the game.
-Estimate: This will tell you your Dog's and Horse's names, how
Cows/Chickens/Sheep you have, how much lumber you have, how much fodder you
have, and your money. It's Good to check this every once in a while.
-Photo Album: If you do something memorable (like win the swimming or the horse
race) then the photographer will show up to take a picture commemorating the
event. Look in here to see the pictures.
*Calendar: Take a look at this to see the layout of the month. You can also put
symbols on certain days. Here's what I use them for.
-Cake: My Birthday, another's birthday, or some festival that has to do with
-Heart: Some day that has something to do with a girl (birthdays), or a festival
-Exclamation Point: Festival
-Cow: When I'm going to buy a cow, when a cow is going to have a baby, or the
Cow Festival/Animal Related Festival (Dog or Horse Race, maybe).
*TV: Your TV has four channels that you'll want to watch.
-Channel 1 (Weather): Check this every day to see if you want to keep your
animals inside or not. It also tells about disasters such as typhoons.
-Channel 2 (News): This will tell you about festivals. If you don't know when a
festival is, look at this station. Otherwise, watch it every once in a while.
-Channel 3 (Educational): A girl and her brother discuss farming techniques and
a few other topics. If you're new to this game, watch the channel a lot. Even if
you think you know everything, there might be something on here that might
-Channel 4: Nothing but static. But could there be more?...
-Note: Your TV will display a test pattern after 12:00. Be sure to get inside at
a reasonable time if there's something you want to watch.
*Tool Box: Store some of your items in here. Once you get to many to carry, this
will be the place you put 'em.
2. Barn/Silo/Stable- Your animals will be kept here, along with your fodder
(excluding chicken fodder).
*Stable- Your Horse will stay here, so don't worry about taking it inside during
rain or even typhoons.
*Cow/Sheep Barn- Your two most profitable animals will live in here. There's a
handy spout in the back where fodder comes out. Also in the back is a stall
where a pregnant cow can stay and give birth. You can have up to eight
*Silo- This is where the cut grass is kept. Check the sign to see how much you
have. You can pull fodder from the front, but there is little reason to do so.
*Chicken Coop- Chickens stay here. There's no fodder spout because chickens eat
a special fodder that can be purchased at the Green Ranch. You can have up to
six chickens, and can raise your own in the incubator in the back.
*Lumber Box- Take lumber out of here to make fences. You can check to see how
much you have by reading the hard-to-see sign next to it.
3. Field- Your Field/Land, where you grow the crops, will be smothered in
debris. Here's the tools you should use to clear it:
(Note- this is for un-upgraded tools. Check the "Items" section later in this
Part for more detail)
-Stump: 6 chops with Axe (as a bonus, you get six pieces of wood!)
-Boulder: 6 swings with Hammer
-Rock: 1 swing with Hammer/Throw into Pond
-Weed: 1 swipe with Sickle/Throw in Pond/Throw on Ground
*Shipping Bin- This is where all of your crops go. There are similar ones in the
cow/sheep barn and chicken pen, and it doesn't matter if you put crops, eggs,
milk, etc. in one or the other. The shipper comes at 5 o'clock, but you don't
have to be at the farm to get paid.
*Mailbox- Near the Entrance is your mailbox, and used with the TV, you'll be
kept up to date on all matters. The mailbox usually tells of festivals, but it
also can have letters from friends, announcements of new items in a shop, or
ads. The mail comes in the morning, despite the fact the mailman doesn't show up
until the afternoon.
*Pond- The Pond south of your barn/silo will be where you want to go to refill
your watering can and to throw stones/weeds.
*Doghouse: This is where your dog will stay during the night, so you don't have
to take him inside.
* * *
B. FLOWER BUD VILLAGE- Many of the townspeople reside here, and this is where
most of your shopping will be done. There are two areas of Flower Bud Village:
the North side of Town and the South side of Town. They are separated by a small
stream and can both be accessed from the central path. The North is where you'll
go more often and in my opinion, better looking than the south side. Note that
all of the shops, Including the Green Ranch, are closed on Festival days.
1. Lillia's Flower Shop: Open 9 am - 5 pm, Closed Sundays
Lillia's Flower Shop is the place to go if you want to buy seeds for crops,
grass, or flowers. Lillia runs the shop, and her husband and daughter are
usually in here. Here's the seeds you can purchase. (for more information on
this, go to the "Growing Crops" section later in this Part)
Turnip: Available- Spring Price: 200 gold
Potato: Available- Spring Price: 200 gold
Cabbage: Available- Spring Price: 200 gold
Flower: Available- Spring Price: 200 gold
Tomatoes: Available- Summer Price: 300 gold
Corn: Available- Summer Price: 300 gold
Eggplants: Available- Fall Price: 300 gold
Grass: Available- Spring/Summer Price: 500 gold
Strawberries: Available- Winter Price: 500 gold
2. Church: Open pretty much all day (locked at night)
The church, next to the Flower Shop, also doubles as a school. Go during
weekdays to observe the local children being taught. On Sundays, it would seem
that the Church would be more crowded, but few people go. In this game, the
church doesn't serve much purpose regularly, but some festivals and weddings
will be held here.
3. Bar: Open 6 pm - 12 pm, Closed Sundays
The profitable bar is where many residents go after a hard days work. If you
want to visit someone, particularly Karen, then you can go here. You can also
find Kai, Cliff, the Vineyard Owner, the Bakery Owner, the Buyer, the Green
Ranch owner, the Mailman, and Ann's brother here, but they don't always come.
The drinks sold here can help lift your stamina. Also, the more you drink the
more you can drink at the New Year's festival.
Wine: 300 gold
Liquor: 300 gold
Beer: 350 gold
Milk: 150 gold
Water: 0 gold
4. Town Square: Open All day, All night
The town square is where most of the festivals are held. When you vote for the
Queen of the Flower Festival, you vote here. It is also the entryway to the
racetrack, but you can't go there on most days.
5. Rick's Tool Shop: Open 10 am - 6 pm, Closed Weekends and Wednesdays
Rick, the proprietor of the tool shop, sells his wares here. You'll get much of
the farming equipment that you'll need, such as shears and brushes, at this
store. He also sells some gimmick items, such as a carpet for your house.
Unfortunately, Rick sometimes closes the shop on days that aren't featured on
the sign, which can leave you frustrated when you need something. Here's some of
the things he sells: (check the section "Items" later in this Part for more
information on the things he sells) (Y1/Y2=year)
Brush: Available- 3rd of Spring (Y1) Price- 1000g
Wool Cutters: Available- When you buy a sheep Price- 1000g
Room Organizer: Available- Summer (Y1) Price- 2000g
Carpet: Available- 1st of Fall (Y1) Price- 3000g
Blue Feather: Available- Girl with Red Heart Price- 980g
6. Craft Shop: Open 9 am - 5 pm, Closed Weekends and Mondays
The Craft Shop, or the shop adjacent to the Tool shop, sells things that you
don't necessarily need, but might want for fun. Here's what he has.
Pot: Available- Spring (Y1) Price: Not for Sale
Ocarina: Available- Fall (Y1) Price: 1200g
Dyed Pot: Available- Give Craft Owner Blue Stone Price: 2000g
7. Bakery: Open 9 am - 5 pm, Closed Mondays
The pleasant Bakery, where Elli and the Bakery owner stay, is filled with sweets
and treats. However, none of these are needed. You can order from the counter or
from the menu, and this is particularly done to impress Elli, but can be done to
fill up stamina. Also, for every cake you purchase you get a sticker (just like
every flower package you purchase). For every ten stickers you have, you can get
1 raffle ticket at the end of the year.
Cake: 300 gold
Pie: 350 gold
Cookie: 300 gold
Tea: 150 gold
Water: 0 gold
8. Racetrack: Open only on Horse and Dog Racing Days
The Racetrack will open on Horse and Dog race days. See the section "Festivals"
later in this Part for more information on what goes on here.
1. Library: Open 9 am - 5 pm, Closed Weekends (I think)
The Library has little to do. You don't actually read the books, but just check
what they're about. And doing so doesn't increase your intelligence or anything.
In fact, the only reason to go to the library is to see Maria, because she likes
to hang out here. The Library is also closed from the 1st to the 10th in Summer
2. Midwife: Open All day (Not night)
The Midwife will deliver your children, but doesn't provide much (even a good
conversation) before you need her.
3. Potion Shop: Open Pretty Much All Day
The Potion shop is where you should go if you get sick (a result of not getting
enough sleep, working too hard, or working hard in the rain). You can buy
Prevention- This prevents you from getting sick. Price: 1000g
Medicine- Heals you if you're sick. Price: 1500g
4. Mayor's House: Open All Day
The Mayor's luxury estate is secluded from the rest of the town. You won't be
able to do much here except talk to the mayor's wife and occasionally the mayor
5. Cemetery: Open All Day, All Night
The small cemetery is where your grandfather is buried. If one of your animals
die, you'll have an early morning funeral here with the parson and the Green
* * *
C. GREEN RANCH/BEACH- The local Animal farm, the Green Ranch, is located near
the beach and is where many friends can be found.
1. The Green Ranch: Open 8 am - 5 pm, Closed Thursdays
The Green Ranch is the farm just south of yours, but instead of growing
vegetables, they concentrate solely on raising animals. Although they're
competition, they don't pose any threat to you and will be happy to sell you
animals and feed. Here's what you can get:
Chicken Fodder: Use- Feed Chickens Price: 10g per package
Cow Feed: Use- Feed Cows when grass is scarce Price: 30g per package
Medicine: Use- Cures sick cows/sheep Price: 1000g
Chicken: Use- Animal Price: 1500g
Sheep: Use- Animal Price: 4000g
Cow: Use- Animal Price: 6000g
2. Beach: The Beach can be found by heading east immediately after entering the
Green Ranch (don't go past the sign). It's usually empty, but you can sometimes
find someone down there (particularly Karen). Many of the Summer festivals are
held down here.
* * *
D. VINEYARD- The Vineyard, found on the trail going up the hill from the central
path, is where the area's wine is made. Karen, her family, and Kai are usually
here. Even though it makes wine, the only place you can get it is the bar
(unless you decide to steal some from the wine cellar. If you really want to,
bring a bottle and press A while next to one of the wine barrels). However, if
you give some of the people here wild grapes, you may get rewarded.
* * *
E. MOON MOUNTAIN- The Mountain is the rugged wilderness that can actually be
quite profitable. It is a large area, where many people who enjoy nature go.
1. Fisherman's Tent: The Fisherman lives here, but if you're looking for him,
check by the river. If it's the first time you meet him, he'll give you a
fishing pole to go fishing. If you missed what he said, stand by water and press
B to cast and hold it. Release it when you see your line tug. There is more on
fish in the "Foraging/Mountain Items" section later in this part.
2. Spring Area: North of the fisherman's tent and up the trail is a small area
where you can chop wood (or after the spring is built refresh your stamina) or
find seasonal plants.
3. River: The river is a good place to fish, and walnuts often wash up on its
shores in the Summer.
4. Carpenter's House: Open 8 am - 6 pm, Closed Tuesday
The Carpenters live here. You can build additional rooms onto your house if you
have enough gold and lumber. It's open most of the day.
Kitchen: Gold- 5000 Lumber- 450
Bathroom: Gold- 3000 Lumber- 300
Stairs: Gold- 1500 Lumber- 150
Greenhouse: Gold- 30000 Lumber- 580
Log Terrace: Gold- 7000 Lumber- 350
Baby Bed: Gold- 1000 Lumber- 200
The carpenter's also work on many projects throughout the year, and they ask for
your assistance. Helping them is nice, and they'll pay you, too.
5. Cave: The cave is where the Elves/Dwarves live and where the Potion shop
owner goes to get some herbs. He will be happy if you deliver some medical herbs
to him. In the winter you can also mine here for minerals.
6. Grove: West of the Carpenter's house is a tranquil little grove with birds,
flowers, and stream, and seasonal fruits. Some elders tell tales of seeing a
magical being appear from the pond there...
7. Summit: The Summit of Moon Mountain is a nice open area found after the
bridge. If you wanted to know, it's 800 meters tall.
8. Restaurant: The Restaurant owner and his wife live here.
- - - - - - - - ITEMS - - - - - - - -
Items will help you out with the work that's to be done on the farm. There are
other items that are sold at shops or found places that can add a little fun.
There is a set of five tools that you start out with, but many more can be
* * *
A. STARTING TOOLS: When you first begin a game, these five lonely tools will be
all you have to work with. Each of these items can be upgraded by frequent use.
The Tool Manual next to your bed will tell you about the tools, too.
The Order in Which the Tools Power Up (from fastest to slowest)
1. The Axe - Use It On: Stumps - The Axe can be used to chop wood. The You can't
cut down a tree, but any stumps you find (many of which litter your farm's field
and the mountainside) can be chopped. You get six pieces of wood for each stump,
which magically transport back to your lumber bin behind your chicken coop.
While using the axe or hammer, you cannot move or you'll have to chop six times
again. Stay still while doing your work.
Standard Axe (L1)- Swings: 6
Silver Axe (L2)- Swings: 2
Golden Axe (L3)- Swings: 1
2. The Hammer - Use It On: Boulders, Rocks - The Hammer smashes the rocks and
large boulders found on your farm. The only purpose for smashing rocks is the
clear the land. It works much like the Axe, only on rocks. It can also fix
tilled soil so it is no longer tilled.
Standard Hammer (L1)- Swings: 6
Silver Hammer (L2)- Swings: 2
Golden Hammer (L3)- Swings: 1
3. The Hoe - Use It To: Till Soil - The Hoe tills the soil of your fields so you
can plant crops. Crops can only be planted in tilled areas, so you'll get a lot
of use out of this. You can also dig up seeds if you accidentally plant where
you don't want to.
Standard Hoe (L1)- Tills: 1 Square Silver
Hoe (L2)- Tills: 3 Squares (Row)
4. The Sickle - Use It To: Cut Grass/Weeds - The Sickle can be used to chop
weeds, but this is discouraged because it wastes stamina. Another use of the
sickle is to cut your grass. You're grass, like wood, will magically transport
to the silo. You can also use the sickle to cut plants. The diagram clarifies
the cutting abilities of the L2 and L3 sickles on a 9x9 area of grass.
Standard Sickle (L1)- Cuts: 1 Square
Silver Sickle (L2)- Cuts: 3 Squares
Golden Sickle (L3)- Cuts: 9 Squares
(--= your position, always facing down / ||=cut grass / =uncut grass)
L1: -- L2: -- L3: (Positioned on Center square)
|| |||||| ||||||
  ||||||
  ||||||
5. The Watering Can - Use It To: Water Crops - This will be a frequently used
item, as you need to water every one of your crops. The Watering can works in
the same fashion as the sickle, so Diagram 1 should apply to the watering can,
too (except that you stand in the normal position, above the top center square,
for the L3 watering can). If you run out of water, head to your pond to fill it
Standard Watering Can (L1)- Waters: 1 Square
Silver Watering Can (L2)- Waters: 3 Squares
Golden Watering Can (L3)- Waters: 9 Squares
STAMINA CONSERVATION TRICK: If you find yourself low on stamina and accidentally
tilled a square of soil that you didn't want to, you can clear it without using
up stamina. Take a piece of your fence or a rock, and throw it over the unwanted
tilled land. Lift it up, and it will no longer be tilled.
PLANTING TRICK: Once you get the Golden Watering Can, you no longer need to
reach every side of your crops. Making only one side accessible will not only
allow you to plant on the edge of the map, but also plots side by side. This
trick doesn't work in the summer, though, when the crops stay the whole season.
* * *
B. OTHER ITEMS: The other items you find in the game range from the handy
cow-scrubbin' brush to the musical Ocarina. There are many items to be found,
but many of them come at a price!
(Note- For info on items found in shops, go to the section "Places" earlier in
(Needed is a rating of how much you need the item, on a scale of 1 to 10, 1
being the lowest and 10 being the highest)
1. Brush- Found: Rick's Tool Shop - Use: Brush your Horse, Sheep, and Cows
Price: 1000g - Available: Spring 3rd, Y1 - Needed: 9
If you want to have animals on your farm, you should definitely pick up the
Brush. Your horse will need to be brushed every day if it wants to get big
enough to carry you and saddlebags around, which makes farming a lot easier.
Cows and Sheep need to be brushed if you want quality milk and wool.
2. Fishing Pole- Found: Given by Fisherman - Use: Fish for Fish
Price: Free - Available: Spring 3rd, Y1 - Needed: 4
You can do perfectly fine without a fishing pole, but fishing is a fun way to
pass some time and make a nice amount of money at the same time. But, it really
does pass the time, as fishing is unreliable and may take only a few seconds, or
maybe a few hours. Visit the fisherman and he'll give it to you.
3. Bottle- Found: Rick's at Festivals - Use: Stores Liquids
Price: 1000g - Available: Flower Festival - Needed: 6
The Bottle is a special item first sold at the Flower Festival that can hold
liquids such as Medicine and Water. It should be bought when you have the cash
because you can hold medicine in it. If you can't afford it, remember that it
also shows up at some other festivals.
4. Animal Medicine- Found: Green Ranch - Use: Cures Animals - Needed: 3
Price: 1000g - Available: After 1st Animal Purchase
When your Cow or Sheep gets sick, you'll need this medicine. It's always nice to
have a bottle handy, but it isn't needed if you take good care of your
5. Bell- Found: Green Ranch - Use: Calls Cows/Sheep - Needed: 6
Price: Free - Available: After 1st Cow/Sheep Purchase
The Bell works similar to the whistling you use to call your dog and horse.
After you buy your first Cow or Sheep, the friendly Green Ranch owner will throw
in the Bell free of charge.
6. Wool Cutters (Shears) - Found: Rick's Tool Shop - Use: Cuts Wool
Price: 1000g - Available: After 1st Sheep Purchase - Needed: 8
The Wool Cutters, or the shears as they're more commonly called, cut the sheep's
wool and are essential if you want to make any money off of your sheep. You
don't need them until your sheep is grown up, however, so you don't have to have
them the second you get a sheep.
7. Milker- Found: Rick's Tool Shop - Use: Milks Cows - Needed: 8
Price: 1800g - Available: After 1st Cow Purchase
Like the Shears, the Milker is needed if you want to make any money off of your
cows. Also like the Shears, you don't need them until your cow gets big. If you
don't have the cash, save some up while your cow grows.
8. Chicken Feed- Found: Green Ranch - Use: Feeds Chickens - Needed: 7
Price: 10g Each Packet - Available: 3rd of Spring (Y1)
If you want to keep your Chickens inside, then you'll have to buy some feed to
feed them with. Sprinkle it in each chicken's feeding bin (you can tell which is
which by standing next to the feeding area and pressing A). You can buy as many
as you want, so stock up on each trip.
9. Cattle Feed- Found: Green Ranch - Use: Feeds Cows - Needed: 4
Price: 30g Each Packet - Available: 3rd of Spring (Y1)
If you happen to run out of grass, you can feed your cows with this. It's rather
expensive, so try to keep enough grass for your cows or sell some of them.
10. Ocarina- Found: Craft Shop - Use: Play at Spirit Festival
Price: 1200g - Available: Fall (Y1) - Needed: 2
The Ocarina is a musical instrument that everyone who has played Zelda before
should be familiar with. You can't play it whenever you want, but you can play
during the Winter Spirit Festival.
- - - - - - - - GROWING CROPS - - - - - - - -
For each season of the year there is a different set of vibrant, money-producing
crops. With each season, however, the selection gets narrower and narrower.
Which crop will make you the most cash? What are some good growing strategies?
Look in here to find out the big money-makers for each season!
* * *
A. GROWING STRATEGIES- Which is the best pattern? Rows are easy to water,
especially for those on a tight schedule, but don't make nearly as much as
crescent formations. The four major formations that are worthwhile (hey, I guess
you could just plant one square) are mentioned here. Which one should you
choose? It all depends on how much time you have. If you find your self with a
little extra time everyday, opt for the less efficient areas. But if you usually
end up going to bed late, than choose the more efficient ones.
(All ratings are out of * to ****, **** being the highest and * being the
lowest) =Seed/Crop area ||=unused area
1. Rows: Squares- 6 Efficiency- **** Money Made- *
Rows are very efficient and allow for quick watering.
For those with tight schedules, rows are helpful, 
especially for when you have the upgraded watering can. ||||||
However, you must sacrifice money made for the quick 
watering time, as you make only 2/3 as much as you would
if you planted a full area.
2. U-Shaped: Squares- 7 Efficiency- *** Money Made- **
U-shaped plots aren't nearly as easy to water as rows, but 
do provide a little more money. With a powered up watering ||||
can, they're just as easy to water as Rows. 
3. Crescent: Squares- 8 Efficiency- ** Money Made- ***
The Crescent shapes provide a good amount of crops and are 
very good for summer and fall crops that can be watered ||
more quickly than full plots. 
4. Full: Squares- 9 Efficiency- * Money Made- ****
This is the biggest money producing plot and therefore my
top choice. It is a nuisance however, because even after 
you finish harvesting you must abandon the entire plot until 
later if you want to harvest the vegetable in the center, 
(which you cannot water when your crops start to grow)
not allowing you to re-grow on the plot and wasting valuable
space (only a problem in the Spring). Still, if you want the
most money, I recommend using this strategy, even for Summer
and Fall crops. Why? Check out the Bonus Crop trick later in
*Note- After you get the watering can upgraded to level three you will no longer
have to worry about the center crop. Then it is almost certain that you should
use Full plots.
* * *
B. SEASONAL CROPS- All of the crops for all of the seasons will be explored in
depth here. If you want to check out what crop makes the most money, how much
you'll make on a crop in different formations, which formations work best for
different crops, and the choice crop of the season, then look no further, we'll
do all the work for you right here.
(Note: Bonus Crop Trick for Summer not added into seasonal net)
1. SPRING CROPS: The First Season of the year provides the largest choice in
crops. You can Purchase Cabbage, Potatoes, and Turnips, all which cost 200 gold.
Each crop grows at a different pace and sells for different amounts. The tables
provide detailed information on the crops. At the bottom is the crop of the
season, which can make the most money in one season (Assuming you replant as
soon as you harvest. This still works with Full plots, but you may have to
replant in another area.). With each profit section, the cost of seeds is
subtracted from the money made to get the profit. Planting Times is the number
of times you can plant in one season. For Spring, the best growing strategy is
Full, or Crescent for those with filled-up land.
*First Column is Money made by 1 plot (using 1 bag of seeds)
**Second Column is Money made in an entire season (season net)
Turnips: Selling Price- 60 gold Time- 4 days Planting Times- 7
Rows Profit: 160 gold Season Net (Rows): 1120 gold
U-Shape Profit: 220 gold Season Net (U-Shape): 1540 gold
Crescent Profit: 280 gold Season Net (Crescent): 1960 gold
Full Profit: 340 gold Season Net (Full): 2380 gold
Potatoes: Selling Price- 80 gold Time- 6 days Planting Times- 5
Rows Profit: 280 gold Season Net (Rows): 1400 gold
U-Shape Profit: 360 gold Season Net (U-Shape): 1800 gold
Crescent Profit: 440 gold Season Net (Crescent): 2200 gold
Full Profit: 520 gold Season Net (Full): 2600 gold
Cabbage: Selling Price- 90 gold Time- 7 days Planting Times- 4
Rows Profit: 340 gold Season Net (Rows): 1360 gold
U-Shape Profit: 430 gold Season Net (U-Shape): 1720 gold
Crescent Profit: 520 gold Season Net (Crescent): 2080 gold
Full Profit: 610 gold Season Net (Full): 2440 gold
-CHOICE CROP OF SPRING: POTATOES!!!!!!!-
Season Net: 2600 gold (+160g) per plot
BONUS CROP TRICK (SPRING): This really isn't a trick, but some might not know
about it. If you plant a full plot of crops, you can't reach the middle one and
water it. But after you harvest, you can water and harvest the center crop,
getting more for your money. Rainy days will also water the crop when others
surround it. The downside to this is that you have to wait until you pick the
crop (which may take a while) before you plant more seeds, making it tedious for
farmers with tight space. But after you get the watering can upgraded to level
three, you won't need to use this trick.
2. SUMMER CROPS: Summer has less choice of crops, but the crops are much more
profitable! Each bag costs 300 gold. The great thing about these crops is their
ability to grow over after they're harvested. It takes three days to raise some
additional crops for tomatoes, but corn takes four days. The crops do take a
very long time to grow, and you shouldn't expect to see any harvestable plants
in your field until mid-summer. I once again recommend full plots because of the
special bonus crop trick I came up with.
(Full and Crescent are combined into one category because they yield the same
amount of crops without the Bonus Crop trick) If you're Re-harvesting, add 300
onto the profit because you didn't need to buy new seeds. This is already added
into the Season Net.
Tomatoes: Selling Price- 100g Time- 9 days Harvests: 8
Rows Profit: 300 gold Season Net (Rows): 4500 gold
U-Shape Profit: 400 gold Season Net (U-Shape): 5300 gold
Cres./Full Profit: 500 gold Season Net (Cres./Full): 6100 gold
Corn: Selling Price- 120g Time- 13 days Harvests: 5
Rows Profit: 420 gold Season Net (Rows): 2100 gold
U-Shape Profit: 540 gold Season Net (U-Shape): 2700 gold
Cres./Full Profit: 660 gold Season Net (Cres./Full): 3300 gold
-CHOICE CROP OF SUMMER: TOMATOES!!!!!!-
Season Net: 6100 gold (+2800g) per plot
BONUS CROP TRICK (Summer): This not very well known trick is nice and will add
an extra crop to each plot. How? Even though it is discouraged, money-hungry
people should plant Full plots of crops in the Summer. You won't be able to
water the center crop (unless you have the golden watering can), but rain may
water it for you. If rain waters it enough to produce a crop, you can chop down
one of the outside crops with your sickle and go to the center to harvest your
crop. If there wasn't enough rain, then you can still do the same but just water
the center crop. This, however, is less effective and may result in lost money
if it takes too long to grow the crop. It works much better with the reliable,
Golden watering can. This trick also works good in the Fall.
3. FALL CROPS: The only crop available in the Fall are Eggplants. While they
aren't the most valuable plants, they'll be your only source of vegetable income
during the cooler Fall season. Eggplants grow like Summer crops, so many of the
ideas and tricks work the same with them. Eggplants also take three days to
regrow, like tomatoes. That should let you conclude that the Full plots are my
choice again, especially in the rainier Fall Season (where the bonus crop trick
will work better).
Eggplants: Selling Price- 80g Time- 7 days Harvests- 8
Rows Profit: 180 gold Season Net (Rows): 3540 gold
U-Shape Profit: 260 gold Season Net (U-Shape): 4180 gold
Cres./Full Profit: 340 gold Season Net (Cres./Full): 4820 gold
-CHOICE CROP OF FALL: EGGPLANTS!!!!!!!-
Season Net: 4820 gold (+0) per plot
4. WINTER CROPS: Winter has no crops that can withstand the harshness of the
winter snow, but if you purchase a Greenhouse, than you can grow strawberries
during this harsh season. After you get a Greenhouse, you can plant any plant
year-round, with the sole exception of strawberries.
Strawberries: Selling Price- 150 gold Time- 6 days Planting Times- 5
Rows Profit: 400 gold Season Net (Rows): 2400 gold
U-Shape Profit: 550 gold Season Net (U-Shape): 3300 gold
Crescent Profit: 700 gold Season Net (Crescent): 4200 gold
Full Profit: 850 gold Season Net (Full): 5100 gold
-CHOICE CROP OF WINTER: STRAWBERRIES!!!!!!!-
Season Net: 5100 gold (+0) per plot
5. GREENHOUSE CROPS: In the greenhouse, every crop can be grown (strawberries
only in the winter). So, if you have a greenhouse, which crop should you grow to
make the most money? Here are the yearly nets for each crop, if you grew a plot
of them in your Greenhouse. At the bottom is the Greenhouse crop of choice, or
the one that will make you the most money out of all the crops!
Turnips: Yearly Net- 10200 gold
Potatoes: Yearly Net- 10400 gold
Cabbages: Yearly Net- 10370 gold
Tomatoes: Yearly Net- 19000 gold
Corn: Yearly Net- 17820 gold
Eggplants: Yearly Net- 12920 gold
Strawberries: Yearly Net- 5100 gold
-CHOICE GREENHOUSE CROP: TOMATOES!!!!!!!-
Yearly Net: 19000 gold (+1180) per plot
* * *
C. OTHER PLANTS: Man grow grass. Cow eat grass. In other words, you'll need
grass if you want to feed your livestock. Grass is one of the non-profit items
on your farm (at least not directly). Another item you can grow are flowers.
They won't feed your animals, but they do look nice, will impress your
neighbors, and can be given as gifts.
1. Grass: Price- 500 gold Growing Time- 7 days Found- Flower Shop
Grass is the key to raising animals. No grass equals no sheep or cows,
and that is a large loss of money. Grass should ALWAYS be grown in 9x9
full plots. You can walk on top of grass, and it also doesn't need to be
watered. Because of this, place grass plots adjacent to each other. This
will make a nice field for your cows and sheep to graze in.
2. Moon Drop Flowers: Price- 300 gold Growing Time- 7 days
Found- Flower Shop Beauty: Average
The normal flowers that you purchase in the shop look much like the ones
that grow on the mountain. These can be picked and give as gifts of kept
to improve the look of your fields. These aren't a necessity, so don't
spend money on them if you don't want to. I think that rows look the
best, but any plot formation will look fine.
3. Pink Cat Mint Flowers: Price- 300 gold Growing Time- 7 days
Found- Flower Festival Beauty: Good
These special flowers can be bought at the Flower festival. They look very
nice and will impress the people of the village. They're essentially the
same as the other flowers, but are very rare and found by Lillia's husband
in a faraway land.
4. Blue Mist Seeds: Price- 500 gold Growing Time- 8 days
Found- Flower Shop Beauty: Very Good
These are incredibly rare and are found at the Flower Shop on the 25th of Spring
(Y2). Once you buy them, Popuri will help you plant them at the mountain Grove.
Be sure to water them every day, or they'll die. They are said to attract
Emerald Butterflies, but no one knows for sure.
- - - - - - FORAGING/MOUNTAIN ITEMS - - - - - -
The mountain will be your main resource when you first get started and can still
bring in some extra cash even after you have a barn full of livestock and a
field full of crops. Most of the items can be sold or eaten (to regain stamina).
1. Edible Herbs: Found- Fisherman's Tent Area, Cave
Selling Price: 30 gold Gift Rating (1-10): 2
These yummy little herbs taste nice and are a good snack. They only
sell for 30 gold, so you can forfeit selling them if you need
stamina. Look for one in the Cave, and another beneath the
fisherman's tent. You can find these year-round, excluding Winter.
2. Veryberry Fruit: Found- Fisherman's Tent Area, Spring Area, Grove
Selling Price: 40 gold Gift Rating: 4
The juicy Veryberry fruits are abundant and found in many places.
The vineyard family and workers particularly like their taste.
3. Medical Herbs: Found- Cave Gift Rating: 5
Selling Price: 70 gold
The other sort of herbs don't taste very good but are invaluable
when it comes to making medicine. The Potion Shop owner will be
very grateful if you give some of these to him. These grow from
Spring to Fall.
4. Flowers: Found- Fisherman's Tent Area, Grove Gift Rating: 9
The Grove is bursting with flowers, and you can find some by the
fisherman's tent, too. Many of the girls like these, but mainly
Popuri (obviously). They are also found in Summer, too.
5. Fish: Found- River, Pond Gift Rating: 7
Selling Price- Small: 30g Medium: 100g Large: 180g
Fish can be worth a lot or a little. The thing about them is there
unreliability. You don't know how long it will take to catch one,
and you don't know what size it will be. Therefore, it's only a
good idea to fish if you have a lot of time. You can also fish in
the Summer and Fall, too.
1. Walnuts: Found- River Shore, Carpenter's House Area (Near River)
Selling Price: 70 gold Gift Rating: 5
Walnuts are a nice treat for many of the townsfolk, and they're
willing to pay a decent amount for one as well. This don't make
as great of gifts as Tropical Fruits, though, so sell them.
2. Tropical Fruits: Found- Spring Area, Carpenter's House Area
Selling Price- 40 gold Gift Rating: 6
These tasty fruits should be collected for gifts or food, but can
also be sold for a decent amount.
1. Poison Mushroom: Found- Carpenter's House Area
Selling Price- 30 gold Gift Rating: 1
Poison Mushrooms can strangely be sold (who would want them?), but
not for much. The reason, however, people buy them is to compress
them into medicines (like in the SNES Harvest Moon).
2. Wild Grapes: Found- Carpenter's House Area, Spring Area
Selling Price- 40 gold Gift Rating: 6
The Veryberry Fruit of the Fall, Wild Grapes go over extremely well
with Karen and Kai. Many of the other townspeople enjoy snacking on
them as well.
3. Mushrooms: Found- Fisherman's Tent Area, Carpenter's House Area
Selling Price- 70 gold Gift Rating: 5
Unlike their Poisonous cousins, these fun guys (he he) will get you
a cool 70 gold for each one picked. They are quite helpful in
the making of soups.
1. Coin: Found- Mine Worth: 10 gold
In the winter, the only place you can go in the mountain to make
money is the mine. If you find some nice stones, they can be sold
for a good price (the next day, though). The rocks usually do not
make very good gifts. Anyway, the coin actually can't be kept but
instead instantly adds 10 gold to your funds.
2. Iron Stone: Found- Mine Selling rice: 100 gold
These small rocks are the least valuable, and therefore the most
abundant resource in the mine. A good idea is to store rocks in
your Room Organizer (Chest of Drawers) until you fill it up, then
sell it all.
3. Moonlight Stone: Found- Mine Selling Price: 500 gold
The crystal-clear Moonlight Stone is a large step up in rarity and
money made from the Iron Stone.
4. Blue Stone: Found- Mine Selling Price: 700 gold
No other things can be found in the mountain at winter, so taking
a chance in the mine is the only way to go. You also may uncover
some secret holes in the mine. Where do they lead to? Lower layers
of the mine, in which it is easier to find more valuable stones.
Rick is looking out for some of these...
5. Rare Minerals: Found- Mine Selling Price: 1000 gold
Finding these objects is like winning the lottery. These beautiful
stones are sold for a hefty price of 1000 gold.
- - - - - - - - - - - - RAISING ANIMALS - - - - - - - - - - - -
Animals are a luxury early in the game, but will come to be your biggest cash
cow (he he). The usual Cows and Chickens are returning from the SNES and GB
versions, but a new animal by the name of "Sheep" has appeared. What is this
strange creature? Read on to discover things you never knew.
KEY: Found- Location where you first get the animal
Money Maker- What the animal has to get you money (Milk, eggs)
Usefulness How useful the animal is
Happy-What to do to make it happy
DOG- Found: Your Farm Money Maker: None Usefulness: 3
Happy: Whistle for it, Give it food (put anything in its dish)
Your grandfather's only animal was his dog. When you arrive on your farm, it'll
be waiting for you, its new master. Your dog will enjoy you playing with it. You
can play with it by whistling and running around. While you don't need to feed
it, it will be happier if you give it food by placing any food item in its dish
near the doghouse. Also take it inside on rainy days. While a dog won't make you
any money, you can enter it into the Winter Dog Race, which will raise your
social status if you win.
HORSE- Found: Green Ranch Money Maker: None Usefulness: 8
Happy: Talk to it, Ride it, and Brush it
Cost: Free Items Needed: None Other Items: Brush
The Green Ranch has an extra pony that they are willing to give away in the
first spring of your game. The pony has no use, but if you brush it and talk to
it will eventually grow into a horse. The horse automatically comes equipped
with saddle bags, which are essentially a portable shipping bin. (look at the
trick below to find an efficient way to collect your crops) Also, the horse will
transport you throughout the ranch more quickly than if you went on foot. If you
have an item and want to ride your horse, just put it into your backpack.
Finally, the Horse can be entered into the Spring or Fall Horse Races, and, like
the dog, better training will result in a better chance of winning. Your horse
has three stages: Pony, Horse, and Tamed Horse. A tamed horse has no different
appearance from a regular horse, but is the best you can possibly get your
CHICKENS- Found: Green Ranch Money Maker: Eggs (50g) Usefulness: 5
Happy: Take Outside on Good Days, Feed
Cost: 1500 gold Items Needed: Chicken Fodder (10g)
Chickens are the least expensive of the livestock, and will therefore likely be
the first one that you purchase. When you purchase a chicken from the Green
Ranch, you'll decide its name. Be sure to feed it every day (if you're keeping
it inside) in its respective bin (press the A button next to a bin to find the
name). If you feed it, a chicken should lay an egg. If you don't feed it or
leave it outside during snow/rain, then it will sulk and won't lay an egg for
two days. You can also leave chickens outside during good weather, as long as a
secured fence (no holes) has been built around the area. The chickens will then
find their own food (and still lay eggs), and you won't have to buy food for
them. However, you must waste time transporting the eggs to the shipping bin,
and time is money. After a rain, be sure to check the fence to see if there are
any holes. Even if you do keep your chickens outside, have a few bags of chicken
fodder handy for rainy days. To raise a chick, put an egg that your chicken has
laid into the incubator in the back of the room. After two days, the egg will
hatch, and a little chick will be out. You do not need to feed the chick, and,
in fact, you can take him outside in the rain or snow and it will have no
effect! However, there's no point in being cruel to it. After five days (I
think) the chick will grow up and become a full-grown chicken. You can keep it
for eggs or sell it to the ranch.
SHEEP- Found: Green Ranch Money Maker: Wool (900-1800g)
Happy: Brush, Talk, Take Outside on Good Days Usefulness: 7
Cost: 4000 gold Items Needed: Brush, Shears
Sheep are a good source of money, but take a lot of effort. Sheep take longer
than chickens but less time than cows to mature. Be sure to brush them and talk
to them every day, even after they mature. This will increase the quality of
their wool. Once a sheep has a large coat of wool on its back (It'll be easy to
tell the difference once it matures), then you can shear it and sell the wool
for a high price. However, sheep do not grow wool every day. It takes about a
week to get wool. The wait is well worth the large amount of cash you bring in.
Sheep eat grass and only grass, so be sure to have enough on hand or your sheep
will go without food. As with other animals, it likes to go outside but doesn't
like to in inclement weather. Here's the money you make for different types of
Normal Wool: 900 gold
Quality Wool: 1800 gold
COWS- Found: Green Ranch Money Maker: Milk (100-500g)
Happy: Brush, Talk, Take Outside on Good Days Usefulness: 8
Cost: 6000 gold Items Needed: Milker, BrushCows are a very large
source of income, as you can milk them every day. Most of the same rules apply
to them as they do other animals, such as feed them grass, don't take them
outside on bad days, and brush them. Cows take a very long time to mature (23
days), and even then they produce only small quantities of milk. Sheep will have
the edge on them in their early stages and will make more money. But after a cow
becomes more tame, it's milk output and quality greatly increases, and you'll
make way more money off of it than a sheep. Even despite the cows long growing
time (3 seasons until the surpass sheep), their intake when they get older will
make them the most valuable item, crop or livestock, on your ranch. If you want
to be a millionaire, than load up your barn with cows.
- - - - BEST ANIMAL: COWS!!! - - - -
Season Net: 15000 max (+7800 over sheep) per cow
SADDLEBAGS TRICK: An annoying feature farmers may come across is with your
saddlebags. Your horse never seems to stay put. It runs away, gets in the way of
your path, or moves at the last second (resulting in a smashed crop). This
frustration can all be ended quite simply. How? Just whistle for your horse!
Your horse, if well trained, will come over to you, and will follow you for a
while. Because the horse will move towards you, you can just turn around and the
saddlebags will be right there. This will result in the minimum time used to
- - - - - - - - - - - - - - FESTIVALS - - - - - - - - - - - - - -
All work and no play makes Jack a dull boy. Festivals are town gatherings that
are meant to give you a break from work. Each one involves some special theme.
Participation in these festivals will make the villagers like you more. They're
also a lot of fun, so don't miss out on them! Most of the festivals are
celebrated in the town square, but many are celebrated at other places.
PLANTING FESTIVAL: 8th of Spring Theme: Planting
Fun Rating (1-10): 7 Items: None
The first festival of the year involves the King and seeds. When the festival
begins, the King (who was chosen at the previous Harvest Festival) will ride up
into the sky in a hot air balloon. He can choose one person to go along with
him. After they've taken off, every one gets a balloon. They put seeds for
plants inside the balloons and hope they land somewhere and grow. When
everyone's ready, the balloons are all released to make a magnificent sight.
Like many other festivals, there are multiple names for this festival, such as
the Growing and Sowing Festivals. The point of this festival is to hope the
farmers have a prosperous year in planting.
FLOWER FESTIVAL: 23rd of Spring Theme: Flowers Fun Rating: 7
Items: Power Berry, Bottle, Pink Cat Mint Seeds
When the flowers are in bloom and a nice smell is in the air, the Flower
Festival takes place at the town square. The first part is when the guests are
allowed to mingle and purchase any items of interest. Then the Flower Princess,
or Queen, who was voted for by the townspeople a few days before the festival,
is escorted by an entourage of flower-throwing girls. The Princess is covered
with flowers and dances with the King. While the princess dances, other town
members can join in with one of the eligible girls.
FIREWORKS CELEBRATION: 1st of Summer Theme: Fireworks
Fun Rating: 7 Items: None
Although not officially a Festival, the Fireworks celebration celebrates the
beginning of Summer. The five girls take a position to watch the fireworks go
Maria: Town Square
Elli: Bakery Garden
Ann: Green Ranch
Each area unfolds a different story, but most of the townspeople gather at the
square. The fireworks go off in a blazing show of lights and sounds.
VEGETABLE FESTIVAL: 9th of Summer Theme: Vegetables
Fun Rating: 5 Items: None
The best farmer's share their garden's best tasting and most nutritious
vegetables at this festival. There are many good vegetables on display, and only
very good ones will win. You can enter a vegetable or go empty handed.
FIREFLY FESTIVAL: 17th of Summer Theme: Lanterns, Ancestors
Fun Rating: 6 Location: Beach
Down at the sandy beach the townsfolk gather at night to remember their
departed ancestors. Special lanterns that glow with moonlight stone are give to
the people. In memory of the deceased, everyone floats their lanterns out to the
sea, making a reflection of warm light on the water.
SEA FESTIVAL: 24th of Summer Theme: Swimming
Fun Rating: 8 Location: Beach
This festival takes place once again at the sand shores of the beach. It
celebrates the beginning of swimming season. As a feature, the men gather and
hold a swimming competition. By pressing the A button in a consistent and quick
manner, the winner could win a prize. The first year's prize is an Invincible
Katori, and the second prize is a year's supply of lumber.
COW FESTIVAL: 4th of Fall Theme: Cows/Milk
Fun Rating: 7 Location: Green Ranch
The day before the cow festival you can choose whether or not to enter one of
your cows. At the cow festival, you can drink milk and here everyone's views on
cows and milk. At the end, the cow with the best tasting and most nutritious
milk will be selected. If your cow wins, it will get a gold trophy and the cow
will be happier.
HARVEST FESTIVAL: 12th of Fall Theme: Harvest/King
Fun Rating: 6 Location: Town Square
While this festival isn't very exciting, its main attraction is the drawing of
the next year's King. Elli bakes cakes, and gives them to the men. The one who
finds a coin in the cake will become King! The festival also celebrates the
year's Harvest, and much food is displayed.
EGG FESTIVAL: 20th of Fall Theme: Egg Hunt
Fun Rating: 10 Location: Town
The Egg Festival is a very fun festival that has everyone running around town
hunting for colored eggs. The mayor holds a certain egg up, and then the
townsfolk scatter and look for one like it. If you win, you get a Power Berry.
Unfortunately, the other townsfolk don't seem to try to hard and usually lose.
THANKSGIVING: 10th of Winter Theme: Giving Cakes
Fun Rating: 9 Location: Town/Ranch
On Thanksgiving, many people will bring you cakes to eat if you hang out at
the farm. If you choose not to, you can go into town and visit the people
themselves. Many will give you cakes.
STARRY NIGHT: 24th of Winter Theme: Stargazing
Fun Rating: 7 Location: Various
You can celebrate the Starry Night in different ways. There's a performance at
the Church in which Ann, Elli, and Maria play instruments. Popuri hangs out in
the mountain forest and Karen is down at the Beach.
SPIRIT FESTIVAL: 27th of Winter Theme: Spirit Driving
Fun Rating: 4 Location: Town Square
There's not much happening at the Spirit festival rather than a group of
instrument players scaring off spirits. You can join in playing the bell or the
Ocarina if you wish.
NEW YEAR'S EVE: 30th of Winter Theme: New Year's Eve
Fun Rating: 6 Location: Various/Church
The main celebration is held at the church. There most of the townsfolk
gather. There are also other places you can go, such as the Bar to drink and
celebrate with Karen.
NEW YEAR'S FESTIVAL: 1st of Spring Theme: New Year's
Fun Rating: 8 Location: Town Square
Celebrate the New Year by watching the sunrise and having a few drinks with
LOCAL HORSE RACE: 17th of Spring, 28th of Fall Theme: Horse Racing
Fun Rating: 8 Location: Town Square/Racetrack
While not officially festivals, the two horse races are gatherings where
people come to ride and bet on horses. If you have a ridable horse, than you can
enter the race. Race by tapping the A button at a steady pace (pressing it
really fast will just tire your horse out). You can also bet on the races, and
win medals. The more medals you win, the better prizes you can exchange for. If
you would like the details, look at the 17th of Spring entry in the Fame
LOCAL DOG RACE: 19th of Winter Theme: Dog Racing
Fun Rating: 8 Location: Racetrack
The Dog race is very similar to the horse race, and you can bet medals, buy
food, and win prizes. However, there are different prizes, different foods, and
the actual racing is harder.
- - - - - - - - - ROAD TO MARRIAGE - - - - - - - - -
Although your main priority in this game is farming, one of the more
interesting elements included in the game is romance. There are five young women
that are eligible for marriage. Karen, Elli, Popuri, Ann, and Maria all can be
married by you- or by one of the other men in the town. Its best if you choose
one target and stick to it, but if you want to keep a steady relationship with
multiple girls its okay. However, you may want to know what a girl likes, what
you should do in a certain situation, or where you should go to meet her. This
is the extensive guide to marriage!
Heart Rating: When you talk to the eligible girls, you'll spot a little heart in
the bottom right corner. The color of this heart relates to the amount of
interest a girl has in you.
White= No Interest
Blue= Slight Interest
Green= Moderate Interest
Yellow= High Interest
Red= Ready for Marriage
Sunday: Beach Tuesday/Saturday: Woods Near Carpenter
Monday/Wednesday-Friday: Vineyard Night: Bar
Birthday: Winter 29th Rival: Kai (Vineyard Worker)
Fireworks: Beach Starry Night: Beach Special
Likes: Veryberry Fruit, Wild Grapes Also Likes:
Tomatoes, Strawberries Dislikes: Flowers
(???), Your Dog
Karen, the daughter of the Vineyard owner, lives at the Vineyard and works at
the bar. Many would say that she is the easiest to date, because she works at
the bar. While this is true, she isn't always at the bar and isn't easy to win
over. She is quite indifferent and hard to woo because she is sort of picky. The
information above should tell you pretty much all you need to know, but this
part will go into the details. She generally likes dancing, wine, and her
favorite spot is the beach (away from all of the people). She has a poor
relationship with her father, and often gets angry. Because of her dancing,
choosing her as a dance partner at the Flower and Harvest festivals will greatly
increase the closeness of your relationship. She has a somewhat poor temper, and
doesn't like it when you talk too much (it doesn't seem to have a dramatic
effect). On New Year's Eve she hangs out at the bar. On New Year's day she might
challenge you to a drinking contest. She'll be happy if you can beat her. Kai,
the Vineyard worker who eventually gets interested in Karen, is also the guy you
should become friends with if you want to make Karen happier. If you don't get
serious with her fast enough, Kai will start courting her, or she might even
move to the city. Like the other girls, Karen has a dream sequence, sickness,
and sprained ankle. Be sure to take advantage of these situations, because you
will get closer to the girl after.
Sick: When Karen gets sick, head to the house at the vineyard and talk to her
mother. She'll allow you into Karen's room where you can talk and look around.
You don't know when she gets sick, and I'm not sure if its a random date or just
"the next time you visit" that it happens. Pretty much the same thing happens
with the other girls, too.
Dream: There will be one day when you have a dream about a little girl falling
into a hole and her dad helps her out. This is a hint that you should go see
Karen, a very obvious hint. You have to go to the wine cellar (the other
building besides the house) and she'll meet you and say she'll give you a tour.
Then you'll both get locked in, and you better have something to give her
because she is hungry.
Ankle: This can be interpreted for all the girls. When she sprains her ankle,
the only advice really is to carry her rather than go get help.
Fireworks Festival: You'll go down to the beach, where Karen will reveal that
she doesn't like crowds, but also doesn't like to be alone. After watching the
fireworks reflect off the water, you'll set off a few firecrackers of your own.
Ranch Fields, Barn, Grove, Tool Shop
Birthday: Summer 14th Rival: Cliff (Wanderer)
Fireworks: Green Ranch Starry Night: Church
Special Likes: Wool, Your Dog Other
Likes: Eggs, Milk, Corn
Ann, the red-headed girl who cares for the animals at the ranch, spends most of
her days in the fields or the barn caring for the animals with her angry
brother. Rumor has it that she likes the animals from the forest, but most of
the reactions that I've gotten were actually negative. She really likes your dog
and wool (WARNING!!! EXPENSIVE GIFT). Sometimes she visits her cousin Rick's
shop in town. At the starry night festival she performs at the church. She also
likes winners of the horse races, if that's a hint. Try to become friends with
her brother to boost her friendliness.
Dream: After the dream, head to the tree behind the carpenter's house.
Starry Night: On the Starry Night, Ann, Elli, and Maria have a musical
performance at the church. Ann and Elli play flute, while Maria plays the organ.
After they're done, be sure to say good night.
Outside Flower Shop, Inside Flower Shop, Bakery, Summit Birthday: Spring
22nd Rival: Gray (Ann's Brother) Fireworks: Mountain
Starry Night: Mountain Special Likes: Flowers
Also Likes: Cake, Pie
Popuri, the pink haired girl whose parents own the flower shop, loves plants,
specifically flowers. She also likes sweets from the bakery. She'll like to see
flowers planted at your farm, and also seems to like the old couple up on the
mountain (she visits them every once in a while). Her choice spot is the
mountain, ablaze with plants and flowers. One time she will come to your ranch
wanting a flower. Another time she would like you to purchase something at the
flower shop. Be sure to buy and take care of the Blue Mist plant, which will
raise her heart rating towards you. Become friends with her parents. Finally, at
some point she might ask you a question. Say yes. Then she'll ask you if you
like any of the girls. Say yes. She'll ask who, and then say her. That will make
her really happy.
Dream: You'll have a dream about a girl falling after she tries to pick a
flower. The next day, head to the forest (carpenter's area) and you'll spot
Popuri dangling from the cliff. Climb up the tree behind the carpenter's house
(press A) and then save her. She'll ask if you remembered something like this
before. She seems happy if you say yes.
Starry Night: Go to the summit, where Popuri will be waiting. She'll say it's
cold, and if she likes you, might cuddle.
Bakery, Mountain (Carpenter & Fisherman Areas), Flower Shop Birthday: Fall 1st
Rival: Bakery Owner Fireworks: Bakery Garden
Starry Night: Church Special Likes: Cake, Pie, Cookies
Also Likes: Eggs, Milk, Fish
Elli, the bakery worker has had a tough time. After her father passed away, the
bakery owner let her stay at his place. Elli loves sweets, so she decided to
live and work there. Most of the time she can be found working at the bakery.
She also likes to fish. To make the sweet cakes, she also likes milk and eggs.
Even if you eat the snacks at the shop, she grows happier. Become friends with
the bakery owner to raise her heart status. But if you don't act soon, the
bakery owner will live up to his promise of watching Elli get married, but not
in the way he meant it at the time.
Dream: Go to the bakery and watch or talk to the little children and she'll
Library, Mayor's House, Fisherman's Tent Area Birthday: 11th of
Winter Rival: Harris (The Mailman) Fireworks: Town Square
Starry Night: Church Special Likes: When you Read the
Books in the Library Also Likes: Cabbages, Bugs
Dislikes: Your Dog
Maria, the shy mayor's daughter, likes to read and spends most of her time in
the library as the receptionist. She especially likes when you come to read the
books there. Although she really hates your dog, she likes bugs. Her choice gift
is probably cabbages. She's almost always at the library when it's open.
Fireworks: Maria will be happy to see some fireworks at the town square with
you, along with many of the other townsfolk.
*Special Gift: Music Box- Give it to the girl you love!*
If you've been nice enough to a girl to get a Red Heart in her box, then you're
ready to get married. If you get the red heart, than the blue feather, which is
sort of the engagement ring of Harvest Moon, will appear at Rick's Tool Shop.
When you propose, you'll get married the next Sunday. Once you're married, you
must do certain things to keep a loving relationship. A no-brainer is to not
give the other girls gifts and only dance with your wife at the festivals. Also,
try to get home before dark. The best thing you can do is give gifts. If you
give gifts daily, your wife may get pregnant. In order to have a child, you have
to continue to give her gifts. She'll get cravings soon, like wanting cake, and
saying she's read many maternity books. Pregnancy lasts from 2-4 seasons, you'll
know she'll give birth when the midwife magically appears at your ranch. The
child you give birth to has three "stages":
1. Blanket Stage 2. Crawling Stage
3. Talking Stage 4. Child Stage
Each stage lasts a little while (the blanket lasts 1 season). You are suppose to
give your baby gifts and interact with it every day. A really good way to please
the baby is to just show him/her your dog (when it's in the crawling stage). Try
to give it eggs in the blanket stage or something else that's inexpensive. Don't
forget to pick it up and carry it around.
- - - - - - - - - BERRIES OF THE POWER TREE - - - - - - - - - -
Berries of the Power Tree, or Power Berries for short, are tasty fruits found
throughout that game that increase your stamina capacity. These are valuable
items, so get them whenever you have the chance.
1. In the winter, go on the fishing pond (you can walk on it because of the ice)
and pound the boulder with your golden hammer.
2. If you spend enough time tilling your land, you'll dig up one.
3 Buy one at the flower festival from the Wandering Salesman for a steep 1000
4. Throw a vegetable in the pond in the grove and wish for strength
5. In the winter, you may dig up one in the mine
6 By defeating everyone else and becoming the winner of the egg festival, you'll
take home one of these as your prize.
7 Throw a fish that you caught into the pond above the fisherman's tent.
- - - - - - - - - HOUSE ADDITIONS - - - - - - - - - -
If you enjoy the small house that you live in, then there's no need for
additions. However, who could resist having a hot bath in their home or a
freezer for storing food? For those with the resources, making a bigger and
better house is a big part of the game.
1. Kitchen: Cost- 5000 gold Lumber- 450 pieces The
kitchen is the only addition that is actually needed to keep track of things,
and the only one to have a significant use (besides the Greenhouse). The
kitchen's entrance is on the left side of your house. Inside, there are three
useful things, besides the decorative sinks, cupboards, and tables. The Freezer
allows you to store vegetables and other food for gifts, snacks to recover
stamina, or something to bring to the vegetable festival. On the wall are two
lists. One keeps track of the recipes you've gotten (see Part 2 Section 12 for
details). The other keeps track of the Power Berries you've obtained (see Part 2
Section 10 for details). Of all the additions, the kitchen is the most needed
(besides the Greenhouse, of course).
2. Bathroom: Cost- 3000 gold Lumber- 300 pieces The
bathroom branches off the kitchen and is the area of relaxing. There are two
main things: the bathtub and the toilet. The toilet serves no purpose, except to
answer the question "how does he go to the bathroom?" It's merely a gimmick.
The bathtub, however, does have significance. Rather than refilling stamina (as
the popular belief is), it instead helps to prevent you from getting sick. If
you've been working late and your forehead's getting dark, then a dip in the tub
should help to cure you.
3. Greenhouse: Cost- 30000 gold Lumber- 580 pieces The
most expensive but most useful of all the additions, the greenhouse actually
goes into the yard south of your house. The greenhouse serves several purposes.
*Allows you to grow
crops during the winter. *Allows you to grow
strawberries. *Places a Watering Can
refilling area at the other end of the farm. *Allows you to
grow any crop year round. Pretty nice, huh? Not
only do you get the high profit strawberries, you also get those other features.
If you wish, you can grow all of your crops inside of your greenhouse, which
allows no time being wasted watering, harvesting, or planting. If you don't
plant too many crops (under about 16 plots) then you can shift everything inside
and save time. The only downside to this is that you can't take your horse
inside, and it will be tedious running back and forth between the shipping bin
and crops. Definitely the best purchase, but it may be out of reach for those
with few resources. If you're going for money, having one at the first winter is
essential. The only downside to Greenhouses is that they're unstable and could
be blown away by fierce winds...
4. Log Terrace: Cost- 7000 gold Lumber- 350 pieces
Outside of your house, above your barn, the Log Terrace can be built. It
actually has no purpose other than looks. It's elevated and has a picnic table.
You can walk up on it and run around, but other than that there's not much you
can do with it.
5. Staircase: Cost- 2000 gold Lumber- 250 pieces The
staircase actually kind of makes your house look ugly and you might want to
think twice before getting it. If you do decide to, it makes a staircase (duh)
in the main section of your house that goes up to the roof. You can walk around
on the roof, but that's it. Is it worth it? No, but if you have to have a house
with EVERYTHING in it, then go ahead and get it.
6. Baby Bed: Cost- 1000 gold Lumber- 200 pieces
The baby bed is exactly what it is. A bed for a baby. If your wife is pregnant,
you'll definitely need one. It's needed to have a baby.
- - - - - - - - - - RECIPES - - - - - - - - - -
Recipes are kept track of in your kitchen, and add a sense of collectibility to
the game. You can't actually use any of them, but they if you have an incomplete
list, you'll feel that you need more. Practically every character can give you
one, but you'll have to give them a key ingredient to get it. I think there's 34
or 35 total, but there are 48 spaces. What could this mean?
Tomato Rice- Give a tomato to Karen's mom
Eggplant with Miso Paste Give an eggplant to the midwife
Mushroom Rice- Give a regular mushroom to the carpenter
Steamed Clams with Wine- Give wild grapes (Found in Autumn) to Karen's Dad
Sesame Dandelion Greens- Give the souvenir shop owner a medicinal plant
Bread Pudding- Give an egg or milk to Elli
Veryberry Wine- Give the vineyard worker a verryberry fruit or wild grapes
Miso Soup- Give an edible herb to the Potion Shop owner
Strawberry Dog- Give some strawberries to the little boy with black hair named
Corn Fritters- Give corn to Ann's dad
Stuffed Omelet- Give an egg to Ann's brother
Fried Char- Give a big, blue fish to the fisherman
Strawberry Champagne- Give a strawberry to Karen
Rolled Cabbage- Give a cabbage to Maria
Herb Rice Cake- Give an edible herb to the old woman on Mt. Moon
Strawberry Jam- Give a strawberry to Popuri
Mashed Potatoes- Give a potato to Ann
Spa Poached Egg- Give an egg to the brown haired kid named Kent
Cinnamon Milk Tea- Give milk to the baker
Walnut Cake- Give a walnut to the old lady in the rocking chair
Char Stuffed W/Mushrooms- Give one of the carpenters a mushroom
Corn Pasta- Give corn to Popuri's dad cream Of
Turnip Stew- Give a turnip to Maria's mother
Easy Tomato Soup- Give a tomato to the guy that picks up your shipments
Fried Potatoes and Bacon- Give the mayor a potato
Garlic Potato Beef- Give a potato to the mailman
Grilled Trout W/Cheese Give a fish to one of the carpenters
Hot Spicy Wine- Give a fall grape to the bartender
Milk Recipe- Give milk to Rick
Mushroom Salsa- Give a lot of mushrooms to the elf outside the cave
Pickled Turnip and Cabbage- Give a turnip to the old man on Mt. Moon
Potato Pancakes- Give a potato to the little girl named May
Simple Tomato Soup- Give tomatoes to the priest
Twice Cooked Tomatoes and Greens- Give a tomato to the Florist lady named Lillia
Hunter's Tea- Give an egg to Cliff
- - - - - - - - - - - - PHOTO ALBUM - - - - - - - - - - -
On your table near your bed sits your dusty photo album. In here are pictures of
the main events in your life. It's fun to look at them and collect them, so
here's how to get 'em!
Picture with Grandpa:
This Picture taken with your grandfather and your dog is in here from day one.
Not very hard to get, huh?
Planting Festival Picture:
When you're King, this picture will be taken of you and the mayor before you set
off in the balloon.
Horse Race Picture:
Win the horse race, and the Green Ranch owner will pose for a picture with you.
Sea Festival Picture:
Win the Sea Festival, and you'll all gather around for a picture.
Hot Springs Picture:
If you work with the Carpenters on the hot spring, then you'll all take a
When you get married, your picture of the special occasion will be put here.
Blue Mist Picture:
If you plant the Blue Mist seed and take care of it until it blooms, the
explorer will take a picture of the flower, you, Popuri, and the Emerald
More Photos Coming Soon!!!
- - - - - PART 3 - - - - -
- - - - - - - - - - - - - WALKTHROUGH 1: FAME - - - - - - - - - - - - - -
I'll be honest. You won't really get famous with this walkthrough, but you'll
have a good time while making some friends and a decent amount of cash. If you
want solely cash, take a look at the other walkthrough. I'll start with year one
and go through all the seasons, and many of the days. Then I'll do the same for
the second year. I recommend this walkthrough for a first-time player or someone
who wants to have fun, and also for a person who is looking for an answer to
something that doesn't pertain to money-making. This walkthrough will be pretty
much for the bachelor, because the different tastes of the girls would make it
overly complicated. I'm currently thinking about making a third walkthrough, the
Marriage Walkthrough, if I get enough support. And hey, I'm always open for
suggestions on other unique walkthroughs, such as a combination of fame and
fortune or a combination of fortune and marriage, so send in an idea. Now back
to the original topic and the first walkthrough!
* * *
- - YEAR ONE - -
SPRING: The first year begins with the fresh, new spring. Everything is green,
and rain pours throughout. There are three Events/Festivals, which you might
want to mark on your calendar. Here's the virtual calendar:
Planting Festival: 8th
Spring Horse Race: 17th
Flower Festival: 23rd
3rd of Spring: First Day
Your first day on the farm! It's strange that the game starts on the third
rather than the first or second, but what are you gonna do? After you wake up,
see what's on TV. Get used to checking it every morning, as it may help you plan
your day. When you first leave your house, the mayor will be waiting outside. If
you'd like a tour of the town, accept his offer. You'll get to meet many of the
characters and learn about the shops, so I recommend that you do this. The tour
won't waste too much time, so after you get back, start to clear out your land.
Don't expect to get it all done, just clear out a portion large enough to plant
a bag of crops. Till the soil, then go into town and visit Lillia's shop to get
some seeds to plant. Everything comes at a price, so you should start making a
steady course of income as soon as possible. I suggest that you buy a bag of
turnip seeds, because they grow quickly and will give you a decent amount of
cash. Go home and plant these. You don't need fences around them, so the time of
day should tell you what to do next. If you were super fast and it's 12:00-2:00,
than you could make a quick trip up to the forest to grab some Edible herbs and
Veryberry fruit near the fisherman's tent. If it's 3:00-5:00, than stay at the
farm and clear some more land. Stay up until about 8:00 clearing your land. Get
a good nights sleep.
4th of Spring: Get a Foal Money: 0-70g
6:00- Leave your farm early and head down to the Green Ranch. The
owner will kindly give you a foal if you're interested. Be sure
to talk to it every day to make it happy.
8:00- Go to town and talk to some people. It doesn't matter who in
particular, but just let everyone know you're here and begin some
10:00- Go to the Vineyard, and see Karen and here father getting in a
fight. They'll both be angry afterwards, and even a kind word
won't change their feelings.
12:00- Go up to the forest and talk to the fisherman. He'll give you
the fishing pole and tell you how to use it. Try it out in the
river or pond. If you catch a fish, good job. If you do or don't,
be sure to grab the Veryberry Fruit and Edible Herbs on your way
back to the farm (remember, you can carry multiple items by
storing them in your rucksack). A general rule is to head back to
farm by 4:00, 3:00 if you're far away.
(*Note: I don't think that you have to be home to collect your
money. But it's always nice to have some time to do things at
home before the day is done.)
4:00- Head back to the farm and put whatever you have in the shipping
bin. While waiting for the shipper, water your crops. When you're
done, continue to clear your land. Try breaking up stumps first,
so you can get valuable wood.
8:00- Go to bed.
5th of Spring: Forage for Food Money: 70+ gold
If you didn't notice, yesterday's entry was in the form of a timeline.
I'll use a timeline if there is a strict schedule that you must follow. For
entries like today's, there is really no time that you must get something done
by, just be sure to get it all done. That being said, today you should continue
to forage for food, water your plants, and clear your land. Also till a few
extra plots so that you can plant when ready. Remember to cut and re-till and
square that a weed has grown in. Whenever you make enough cash from the forest
plants (medical herbs are worth the most), than head to Lillia's Flower Shop to
buy some more seeds. Get some Potatoes, than some Cabbages, than some more
turnips. If you have money, you can replant after you pick. Four plots will be
good for your first year, and is about how much your cash will allow.
Rainy Spring Day: Don't Get Sick
I'm just putting this entry in as a general day, but none specifically.
Rainy days are both helpful and hurtful. You won't have to water your crops, so
if you have vast fields a little rain will be heavenly. However, if you work to
hard, you run a greater risk of getting sick. Don't stay up to late either. Your
animals will also get sick if you leave them outside in the rain. If you ever do
get sick, go to the potion shop owner, and remember to bring an empty bottle.
6th of Spring: Normal Work Day
7th of Spring: 1st Turnip Harvest
Congratulations, your first harvest has arrived! Turnips grow rather
quickly and should be ready to be picked if you took good care of them (they can
be picked when you see their white bottoms above the soil). Your crop should
have earned you somewhere from 180-340 gold, so you can go on a small shopping
spree! After you buy some seeds to replace the turnips (you might want to
replace them with Potatoes or cabbages), if you've saved up 500 gold, I suggest
you purchase some grass. It's always good to get your fields started as soon as
you can. After you purchase a plot or two of grass, start saving up 1000 gold.
Continue with your normal work, but it would also be fun to go to town to
talk with people. Not only will this make you a tad closer to being friends with
some people (talking does help. Even the meanest person may eventually become
your friend through talking and an occasional gift), but you'll also here some
interesting conversation regarding the festival. People's dialogues change
before festival days, and many of them have interesting things to say. It's not
vital for you to go and talk, though, so put your chores before it.
8th of Spring: Planting Festival
Your first free day has finally arrived! If you have crops to harvest,
don't worry, the shipper will pick them up. As always, water your plants, and if
you have a little time, get a few things from the forest. As long as it's
daytime, you can go to the festival. I personally prefer to go around 1:00-2:00.
At the Planting Festival, the village king (chosen at last year's harvest
festival, which you didn't go to) gets to take off in a hot air balloon. The
king this year is the potion shop owner, and he takes his son to go with him.
Everyone gets a balloon which is filled with seeds. When you're ready, everyone
will release them into the sky. This concludes the festival, and you'll go home
9th of Spring: Continue with Normal Work
10th of Spring: Buy a Brush Money: 1000 gold
If you've saved up some of your money, than head into town and to Rick's
tool shop to purchase a brush. You'll definitely need the brush later in the
game for your cows and sheep, but now it would be good to brush your horse and
try to get it full-grown. Spend the rest of the day normally. Also try to get
some of your tools up a level. The Hammer will gain levels the quickest, but is
the least useful. The main item you want to get powered up is the watering can.
11th of Spring: Chop Some Wood
Today you should spend less time foraging for food and more time chopping
wood. This will help power up your axe, and will also give you wood needed for
fences and additions to your house. A good place to chop wood is up the mountain
a little ways, near the broken bridge (I'll refer to this place as the Spring
Area, as the Spring will eventually be built here). There is an abundance of
wood here, so chop and then pick up some plants on your way back down.
12th of Spring: Visit the Bar
If you haven't already, this is as good of night as any to visit the bar
(unless you have a lot of work to do). After the shipper collects the shipment,
head into the village and to the bar. Talk with the people, but only get water
(for now). You might want to arrive home a little early so you can water your
plants before the shipper comes.
13th-14th of Spring: Continue with Normal Work
15th of Spring: Lillia's Husband Returns
One of the reason Lillia loves Spring is that her husband comes back from
he travels. You'll get to meet him in the morning, but he won't explain to
clearly who he is. He, as I said earlier, is Lillia's husband. He hangs around
the flower shop and likes flowers. During the cold Winter and Fall months he
travels to the South to find interesting plants. When the weather gets warm
where you live, he comes back. After meeting this guy, you can go to the Flower
Shop anytime you want to talk to him.
16th of Spring: Enter Horse Race
If you've managed to grow your foal into a large horse (chances are you
won't have by now), than you can enter into the horse race. Do whatever you feel
like, but remember that you only have to participate in 1 of the 3 races. The
Green Ranch owner will approach you in the early morning, so there is no way you
can miss this. Continue the rest of the day normally.
17th of Spring: Spring Horse Race
The Spring Horse Race isn't officially a festival, but as Elli would say,
"When I was young, I assumed it was a festival." It's a lot like festivals, with
snacks, drinks, and three horse races! You can buy a bunch of treats such as
Candy, Cookies, and Iced Tea. To bet on the race, which makes it more fun, go to
the Mayor's Wife and select the horse you want. Press up or down to bet. The
mayor will let you exchange the gifts for prizes, such as a new stable, a
stuffed horse, and an energy carrot. The most valuable to get is the new stable,
but likewise requires the most medals. Here's some other things you can
Medals: Use- Exchange for Prizes Cost- 50 gold
Candy: Found- Buyer's Booth Cost- 120 gold
Fry: Found- Buyer's Booth Cost- 200 gold
Corn: Found- Buyer's Booth Cost- 250 gold
Iced Tea: Found- Baker's Booth Cost- 150 gold
Cookie: Found- Baker's Booth Cost- 300 gold
Prizes: New Stable- 3000 medals
Stuffed Horse- 1000 medals
Sustaining Carrot- 500 medals
18th of Spring: Vote for the Flower Princess
The Flower Princess, or the Queen, is one of the Five eligible women from
the town (in other words, the ones you can marry can become the Flower
Princess). It seems like no one else votes, because whoever you vote for will
become the Queen. Remember, if you want to dance with a particular girl at the
Flower Festival, do not select her to be the queen, because the Queen and King
must dance together. You can vote at the Town Square (at the bottom near the
lower exit). If you've saved up enough money for a chicken (1500 gold), after
you vote, it may be a good idea to start building a pen for it outside.
19th of Spring: Get a Chicken Money- 1500 gold
You'll need a steady source of income, and the simplest animal to purchase
and raise is the chicken. Head down to the Green Ranch and spend your hard
earned cash on the chicken. It would also be wise to purchase some feed, even if
you do plan to keep it outside. Be sure to feed it in its respective food bin
(check the bin with the A button to make sure which bin it is). Take it outside
on nice days, and build a pen for it. It'll be delivered to the farm and you'll
get to name it. The name doesn't matter, because you won't be seeing it much. It
could be anything from Alfred to Zuzu. If you really can't think of a name, you
can ask me (tell me what kind of name you want, like serious, funny, happy,
etc.). I would recommend that early in the game you should keep them outside in
good weather, to save money. You will also have the time to transport the eggs.
20th of Spring: Fields of Greens
For the rest of Spring you should be spending a little bit of your cash on
grass. Getting grass up as soon as possible is key, and will help you get more
grass. Still save, but every once in a while, say four to five days, purchase
21st of Spring: Normal Work Day
22nd of Spring: Popuri's Birthday
Whether or not you're dating Popuri, it's always nice to give someone a
present on your birthday. Popuri especially likes flowers, an giving her some
from the mountain will make her very happy. If you are dating her, don't miss
this golden opportunity to score big points with her.
23rd of Spring: Flower Festival
The flowers are all in bloom across the land, and what better way to
celebrate than having the flower festival? Here you can observe the flowers,
purchase items from merchants, watch the entourage escort the Flower Princess,
and dance with the girl of your choosing. I strongly suggest that you go,
because it's quite fun and will raise a girl's interest in you. Here's some
things you can buy:
Bottle: Found- Rick's Booth Price- 200 gold
Pink Cat Mint Seeds: Found- Lillia's Booth Price- 300 gold
Power Nut: Found- Wanderer Price- 1000 gold
the bottle can hold medicine and other liquids in it, so if you have the money
it would be a good idea to get it. Like all festivals, you'll go home when
you're done. Also, today is the last day that you can plant Cabbages and harvest
them before the season ends.
24th of Spring: Last Day to Plant Potatoes
Don't buy any more Potato seeds after this day, and if you have a few extra
bags either save them for the next year or plant them now. Like all crops, when
a season is over, the crops found in that season will die. Also, remember to
take trips down to the Green Ranch frequently if you keep your chicken indoors.
25th of Spring: Clear Land
Your entire land should be cleared by now. If it isn't, stay up late to
finish clearing it. If you have a large job and need to conserve stamina, throw
rocks into the pond instead of smashing them, and throw leaves on the ground
instead of cutting them. Having clear land will allow you to think of better
planting designs and have more room. Be sure to periodically check your land for
re-growing weeds, though, especially after rain.
26th of Spring: Last Day to Plant Turnips
Spring is finally drawing to a close, and this is the last possible time to
plant turnips until next year. I highly recommend staying up late tilling and
planting and watering over waiting to plant next year, because you'll need as
much cash as you can possibly get.
27th of Spring: Raise Another Chicken
This is a good time to get a second chicken. Instead of purchasing one,
It's much cheaper to raise your own. Put an egg in the incubator and watch it
until it hatches. Take the chick outside. You'll have to buy more feed if you
keep them inside, but remember that you'll be getting a profit of 40 gold still.
If you're keeping them outside, possibly expand the pen before you raise any.
28th of Spring-29th of Spring: Normal Work Days
30th of Spring: Last Day of Spring
Spring is coming to a close, and grab as many items from the forest as you
can. At the end of the day, If you've made a good amount of money (over, say,
3000 gold), than head into town and congratulate yourself for making it through
the first season with a drink at the bar. Don't get beer, as it's too expensive,
but milk wouldn't seem right for the occasion. Get either Wine or Liquor. If
you're low on cash (Under 1000g) or haven't made a good amount yet (only go if
you have at least 2000g), there's always next year.
SUMMER: The tranquil country paths are now all sitting under the hot summer sun.
The sun shouldn't effect your work, so there's reason not to be making money. In
fact, Summer is the most profitable season. There's also a few interesting
festivals, many of which are held at the warm beach.
Fireworks Celebration: 1st
Vegetable Festival: 9th
Firefly Festival: 17th
Sea Festival: 24th
1st of Summer: Fireworks Festival
The hot days of Summer last no longer than the beautiful days of Spring, so
hurry up and get started on the first day. Head to the shop, and with your
savings from last month, buy at least two bags of tomatoes and three bags of
corn (even though today is the Fireworks Celebration, it's not officially a
festival so the shops are still open). Head back to the farm and plant your
crops (you can use the same plots as you did in Spring). Water, cut grass, and
do all that good stuff, then head to the forest and grab as much stuff as you
can (Walnuts in particular) before the shipper returns. After he comes, you can
head to one of five places, depending on which girl you want to see. These spots
are where you can observe the fireworks.
-Town Square: Maria- This is where Maria hangs out and also a large portion of
the town. I recommend going here if you don't like any particular girl.
-Beach: Karen- If you don't like crowds, the deserted beach is a good place to
go. Karen is happy not to be alone. After watching the fireworks explode over
the water, you'll set off your own.
-Green Ranch: Ann
-Bakery: Elli- You will be served snacks as you watch the fireworks from the
Talk to the girls early to find out where they're going to go. The fireworks
will go off after you talk to the girl, and then you can go home. Summer has
Summer Typhoon: Check the News and Get Animals Inside!
During the Summer, it is most likely that a typhoon will hit the area (if
not multiple times). The typhoon effects are harmful, but not devastating. Plots
of crops usually lose one square of plants, and grass goes back to the first
stage of growth. Fences are also torn apart by the high winds. But absolutely DO
NOT leave animals outside. During the typhoon you won't be able to leave your
house. Yup, that means you won't be able to feed your animals (which is kinda
cheap), and they'll get angry. The only thing you can do against a typhoon is to
prepare for it, so watch the news every day to find the weather!
2nd of Summer: Save for a Sheep
A sheep will be a good source of income, and you should start saving for
one now if you haven't already. Remember, to save for a sheep you not only need
money, but fodder as well. Plant a few more grass plots for your animals.
3rd-8th of Summer: Normal Work Days
9th of Summer: Vegetable Festival
It would make more sense if the vegetable festival took place when the
vegetables were ready to be picked. Even if you planted tomatoes your first day,
they still won't be ready for harvest. This will force you to go to the festival
empty-handed, but don't worry, you can still have fun. Enjoy some conversations
and listen to who had the best vegetable.
10th of Summer: First Tomatoe Harvest
Your Tomatoes should be ripe and ready to pick now, getting you a nice
amount of cash. With the money, buy some grass, more tomatoes (if needed), or
possibly the sheep you've been saving up for.
11th of Summer: Raise a Third Chicken
A third chicken will add to your revenue, so now is a good time to get one.
Remember, a young chick doesn't need to be fed or taken care of; you can leave
him outside in the rain if you want! Chickens will get you money, and their feed
is a mere 10g, so the more the merrier!
12th of Summer: Get a Sheep
You should definitely have a sheep by now, and should be taking good care
of it (brush and talk to it every day). If you don't have the cash to get one, I
suggest spending a little more time in the mountains getting things to sell
rather than talking to people in the town. Fun is fun, but you need to start
getting a steady source of income.
13th of Summer: Tomatoe Re-Harvest
Wow! A whole new set of tomatoes are ready to be harvested, and you'll get
some cash every three days! Pretty nice. Now you should be spending your money
on grass, and save up money for a cow.
14th of Summer: First Corn Harvest
The corn you planted on your first day is ready to be picked, and at 120
gold per ear, it's going to be a good day. You should have quite a bit of cash
from your summer crops by now. Save up 6000 gold to buy a cow.
15th-16th of Summer: Normal Work Days
17th of Summer: Firefly Festival
The Firefly Festival takes place down at the beach, at 7:00. The townsfolk
reminisce on their ancestors. This may offer hints of their pasts, so it might
be interesting to talk to some. The mayor will give you a lantern at the end,
which is lit with the brilliant moonlight stone. The villagers will then send
the lanterns off into the ocean, making a pink glow to see their ancestors off.
18th of Summer: Corn Re-Harvest
Your corn will once again be ready for pickin', and if you have a little
extra share it with one of the townspeople.
19th of Summer: Get a Cow
Because of your many harvests and re-harvests, you should be swimming in a
cash. Well, maybe not, but you should have the 6000 gold needed to buy a cow.
Head down to the Green Ranch and purchase one of the little calves. But be sure
you have enough feed, or you may have to sell it back before winter.
20th-23rd of Summer: Normal Work Days
24th of Summer: Sea Festival
The Sea Festival, or swimming race, is held down at the beach. It's a really
fun event, similar to the horse race, but instead you race. It's not incredibly
hard to win, and this year's prize is the Invincible Katori!!! What does it do?
Absolutely nothing! It's a little pig ornament that goes in your house. There
are rumors saying that it protects your greenhouse from typhoons, but I'm not
sure. Anyway, the swimming race is really fun, and definitely worth entering.
More of this Walkthrough coming soon!
* * *
- - - - - - - - - - - - WALKTHROUGH 2: FORTUNE - - - - - - - - - - - - - -
Who wants to be a Millionaire? Sure, having a fun game is nice, but have you
ever dreamed of being rich? Having as much money as you could at the end of your
game? Become a Millionaire? Don't lie, we all know you want to. If you want to
squeeze every last gold piece that you could possibly get, than look no further,
this Walkthrough is for you. Forget about that "social status" stuff, cause
there's money to be made!!!
* * *
- - YEAR 1 - -
SPRING: Fresh Dew, Chirping birds, and the sound of a maniac sprinting down the
road so he can collect some herbs and add to his money. As a basic rule, if you
want to get as much money as possible, you'll have to skip festivals. I fact,
you'll eventually come to curse them as shops are closed on those days. Spring
is a great season to get started, but getting started is the hardest part,
especially when you're trying to conserve money.
3rd of Spring: Getting Started
When you get up, don't forget to check the TV. Get in a habit of doing
this, because remember that time stops while you're inside. Don't bother with
doing anything for your dog, he's worthless (yeah it's cruel, but spending time
trying to find him is bad). You might want to take him inside and leave him
there forever. Decline the Mayor's offer of the town tour and get to work
clearing your fields. Once you have a 4x4 space clear, go to town and buy some
Potato seeds. Sorry for you cabbage planters but I made a mistake in my
calculations and you will actually only get three cabbage harvests as opposed to
the potatoes four. Get your single plot of potatoes planted and watered (close
to the shipping bin, of course), then head for the forest and get as much as
possible. If you have time, go to the cave before anywhere else because the
items there will get you a total of 170 gold, much higher than 40-70 gold you
can get in other areas. Don't waste any time with flowers. Spend the rest of the
night clearing land, but it is imperative that you do not get sick, so go to bed
at a decent time.
4th of Spring: Get a Foal
It's more important to get money every day, so reserve some time (2-4
hours) at the end of every day early in the game so you can head to the forest
and get some money making items. Today, get a foal from the Green Ranch. Here's
some rules for taking care of it:
*Don't Spend time trying to find it. Whistle for it when you stay outside for a
while, and it may eventually come to you. It's not important enough to talk to
it that you should waste substantial time looking for it.
*Don't Brush it. Talking will take a lot longer, but the brush is a large
investment early in the game when you need the money for more important things.
If you made 200 gold from the day before (which you should have. Expect to make
at least 200g every day from the mountain), head to town to buy some cabbages.
Plant 'em and water 'em. Finish up the day by clearing all your stumps, and
start working on the rocks.
5th of Spring: Clear the Forest
Today, spend a decent amount of time foraging. You'll make 430 gold if you
collect every plant in the forest, so do so. Buy two packs of potato seeds. You
should start taking more time away from clearing land and put more into
collecting selling items from the mountain.
6th of Spring: Field of Potatoes
From now on, instead of planting new potato plots, plant cabbages. You'll
make more money of it now. Continue to replace your old potato plots with
potatoes, though. By the end of the day you should have four potato plots and
two cabbage plots. Start clearing a little area off to the side for grass.
7th of Spring: More Cabbages! More! More!
Once again, spend all of your earnings from the forest on cabbage seeds.
You should still be getting +30 gold a day, and that will eventually accumulate.
8th of Spring: Clearing Land
Your land should be free of Rocks by now, and you should only spend a
little amount of time at the end of the day clearing from now on. Spend more
time in the forest getting money for cabbage seeds!
9th of Spring: First Potato Harvest
Your potatoes from day 1 should be ready to pick, and you'll get a nice 520
gold for it. Spend it on grass, so you can start to have some fodder to feed
your future cows. Also, quit with buying cabbages, go back to the potatoes again
now. Because of your harvesting, you might have to cut down on some other
chores, such as clearing land or maybe some of the trip to the forest (but be
sure to make enough in your trip to replace the potatoes).
10th of Spring: Some More Taters
Ahh, another lovely batch of potatoes is ready to pick, and with its
earnings you can buy more potato seeds.
11th of Spring: Double potatoes
What's this? Two potato harvests in one day? Excellent... Instead of
spending it all, use the forest money for new seeds and use this money to save
up for a chicken (you're almost there!).
12th of Spring: Normal Work Day
Forage in the forest, buy some new seeds, water your crops, and clear a
little land. This describes a normal work day.
13th of Spring: Cabbage Harvest #1
Some fresh little cabbage leaves are sprouting from the damp soil. What a
tranquil little journey these cabbages have gone through to become large. It's
too bad that you'll have to rip them out of the ground so you can make a little
money. But the 610 gold you make will be great towards your chicken purchase. In
fact, go down to the Green Ranch today and get a chicken. Also, plant cabbages
instead of potatoes from now to the 15th.
14th of Spring: Chicken Farm
While more and more plots of crops are sprouting in your fields, you should
begin to work on your poultry empire. The first egg that you get should not be
sold, but instead put in the incubator to make more chickens. Continue this
process until you have a full coop of six chickens.
15th of Spring: 2nd Potato Harvest
Your re-planted potato plots should be back with some more fresh potatoes,
or as they say in french, "pomme de terre" (that translates directly into "apple
of the earth"). Also, go back to planting potatoes once again.
More of the Fortune Walkthrough Coming Soon.
- - - - - - - - PART 4 - - - - - - - -
- - - - - - ADDITIONAL TIPS - - - - - -
If you want a few additional tips that I won't include in the walkthroughs or
other sections. Some of them are basic tips and others are interesting things
you might want to know about. It's not a whole lot, but it'll do (some of these
are also found in the instruction manual).
1. Be sure to prevent sickness. If you get sick, you have to stay in bed all
day. Not only does this waste a productive day, your crops will go unwatered and
your animals will go unfed. This could cost you serious money for medicine, so
once you notice symptoms (a dark forehead and you rubbing it when you're mildly
sick, and a dark forehead and you collapsing when you're very close to sickness)
get some medicine and some good sleep. Also, a dip in your tub or the hot
springs should help to cure you.
2. Fences aren't needed to protect your crops but rather animals (particularly
chickens) that stay outside. Don't waste valuable lumber on surrounding crops
unless you want your fields to look better.
3. Your Dog should stay outside on nice, sunny days (even in the winter it's
OK), but never leave him outside on rainy or snowy days. These will make him
angry. However, your dog doesn't really serve any purpose, so unless you want
him to be a better racer (and you're evil and cold-hearted) you can leave him
outside all the time.
4. Your horse is fine outside and will always be happy. Like your dog, he
doesn't require food, just love. Even during a disastrous typhoon he won't get
5. Store Items in your rucksack. If you go to the mountain, Hit top C and put
the item away. You can carry up to nine items (including one in your hands),
whether its tomatoes, eggplants, milk, tropical fruits, or minerals. Also note
that you can store wood in your backpack, which is quite handy if you're
building a fence.
6. Plant your crops near the shipping bin early in the game. This will allow you
to transport them quicker. Later, after your horse gets saddlebags, you can put
them in here.
7. Don't throw away food! This is about as annoying as you can imagine. If it's
happened to you, do you remember when you threw your pricey corn on the ground
and lost 120 gold? Characters who you give items to and your horse move around,
so be careful when throwing. If you want to be sure you don't miss, use the
shipping bin instead of saddlebags.
8. This one's pretty well known, but first time Harvest Moon players may not
know this. Time stops while you're indoors (excluding the cave). So you can take
all the time brushing cows, buying seeds, or purchasing items that you need.
* * *
- - - - - - - - Frequently Asked Questions - - - - - - - -
Here's some more juicy FAQ's sent in by the readers. If you have a question, you
might not be alone! Look here.
Q: How do I Get a Raffle Ticket and Use it?
A: First of all, you'll have to get enough stickers. For every packet of flowers
you buy, be it Pink Cat Mint, Blue Mist, or whatever, you'll get one sticker on
your flower card. If you buy a cake at the bakery, you'll get one point on your
cake card. At the end of the year, between the 25th and 29th of Winter, the
raffle drawing takes place. If you have 10 stickers or more on one of your
cards, you'll be able to go the shop in which you have the points and draw. Note
that the shops are not in this together, as flower stickers can not be used in
the bakery drawing, and vice versa. Stand BEHIND the counter, not next to the
owner, and the owner of the shop will enter you into the drawing. Depending on
your placement, 1st, 2nd, 3rd, or 4th, you'll get a prize. You can repeat for
every ten stickers you have. These prizes are generally decorative objects, but
some have other uses. If you don't quite have enough stickers for the bakery
drawing, you can always buy some cakes to get stickers.
Q: After Karen leaves, does she ever come back?
A: Nope, I don't think Karen returns. But hey, who knows, she might return on
your 158th year.
Q: What do I do with the Music Box?
A: Give it to a girl that you like. It'll really boost the amount she likes you!
Q: In HM64, does the game end or can you continue on?
A: Unlike the its SNES predecessor, HM64 allows you to continue on after your
two years are up. Why? Many players of the original complained to Natsume about
not being able to continue. It seems that Natsume heard them and put the feature
into the next game. If you did continue, the reason would be purely for fun.
After your two years are up you get rated, so further play would be for
* * *
- - - - - - - - GAMESHARK CODES - - - - - - - -
While I usually despise cheating and using codes, I understand that when you're
a veteran and have beaten the game 50 times that you might want some annoying
things out of the way. That's why I decided to put some codes up. If this is
your first time playing Harvest Moon, stay away from these! It'll ruin the
Infinite Money- 811FD60E FFFF
* * *
- - - - - - - - CLOSING/THANKS/CREDITS - - - - - - - -
Have some questions about the game? Comments about my FAQ? Something I left out?
Info that I got wrong? If there's something you need to know or say about my
FAQ, be sure to:
E-mail me Questions or Comments- email@example.com
Question to Ponder: OK, I've been getting some support for a Marriage
Walkthrough. How do feel about it? Want one or want me to spend my time on
something else? If you want a Marriage Walkthrough, please specify if you want a
general one or one for a specific girl.
* * *
- CREDITS -
Thanks to these hard-working people for assisting me in the making of this FAQ!
Cat: For help with the girls and marriage
Fox: For the recipes
Gumbyte: For some Power Berry locations
Jeremy: Helped with Gameshark codes and some secrets
Tomintul: For correcting some info
* * *
Special Thanks to:
*Nintendo Power- I got lots of info from your reviews and previews.
*Natsume- For their game (and the educational channel which I also got some info
*The Instruction Booklet-Another helpful resource other than my brain that aided
me in this FAQ
* * *
COMING SOON: *Energy Section
*More on Fortune Walkthrough
*More on Fame Walkthrough
* * *
Well, the walkthrough isn't done yet, but neither is the game! Keep playing
Harvest Moon, and I'll keep writing this FAQ. Remember, the game isn't over
until you've learned how to make "Steamed Clams with Wine"!!! Where did they
ever come up with this stuff?
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