Import Games



                                 Groove
                                 --on--
                                  Fight

                           For the Sega Saturn
                           A moves list/F.A.Q.
                               Version 1a

                                   By

                             Henry LaPierre
                          freeza@ix.netcom.com



     Groove on Fight is a 2D fighting game for the Sega Saturn by Atlus
of Japan, for one to four players(via the Saturn's multi-tap). It
combines elements of Vampire Hunter/Street Fighter(play style), King of
Fighters(overall look of the game), and Street Fighter versus X-men(tag
team matches). The game plays very smoothly and combos flow with ease.
Each character(there are eleven immediately selectable, with three hidden)
has numerous moves they can perform to annihilate their opponents,
along with a screen filling Super move. The game uses all eight of the
Saturn controller's action buttons during the fighting(start pauses and
selects), with ten possible choices of what to put on the various buttons
in the controller re-configuration screen. The moves are mostly performed
with Street Fighter, down to forward type motions. Although, there are
a few direction plus button, or multiple buttons pressed simultaneously
type moves. Very easy to pick up in any case. Within a day or two you'll
be playing like a pro if you're at all familiar with Street Fighter or
Vampire Hunter's play mechanics.
     For those who like anime, there is an Omake selection that becomes
available after a few victories. From this you can view a wide assortment
of animation stills that were used in pre-production(many cutesy anime)
and the promotion of this game and others from the Power Instinct series,
which Groove on Fight is the third in.
     The game requires the additional RAM cartridge to play, due to this,
the game's animation flows very smoothly. There are however, some not so
short load times to the game, in the 10-15 second range. While loading,
the game's title, in balloon letters, appears in the center of the screen.
There is a random character's portrait inside the lettering.
     Here's a bit of trivia, Groove on Fight is the videogame that your
alternate self was playing when you met him in the well of mind and souls
in the Playstation role playing game, Persona.


Play modes:

  After inserting the RAM cartridge and turning the game on, you are
  given the following play modes to choose from:

  Arcade: This is one player mode, you verse computer controlled opponents
  Versus: You and up to 3 friends compete against each other
  Option: Change the games various settings
  Omake : Animation gallery, this opens up after you've completed Arcade
          mode at least once

  Arcade

    Choosing Arcade mode allows you to play one player against the
    computer. At first you can choose from eleven selectable characters,
    but if you fulfill certain requirements you will recieve up to three
    hidden characters. After selecting your Leader(1st character) and
    Partner(2nd character), you will fight the computer controlled
    opponents in these matchups(not necessarily in this order):

      Larry and Chris
      Tenjinbashi and Hizumi
      M.A.D. and Solis
      Falco and Oume & Otane
      Remi and Popura
      Gartheimer, Damian is standing in the background but does not fight
      Bristol
      Your partner, after defeating Bristol you square off against your
                    partner for a short time, until the appearance of
                    Bristol-D. (Note: The next match begins with both
                    characters at the same level of health they had at
                    the end of this match)
      Bristol-D, During the fight between you and your partner, Bristol-D
                 erupts from the body of Bristol who was lying on the
                 ground. He possesses your partner and then you must
                 fight the final match alone against your now possessed
                 partner and Bristol-D. After defeating Bristol-D, your
                 character runs to his fallen partner's aid. Bristol-D
                 gets back to his feet and attempts to attack you. He is
                 stopped as Solis suddenly appears, apprehends Bristol-D,
                 and then vanishes, taking him with her. The ending for
                 your lead character is then shown, followed by the
                 game's credits

    After each match in Arcade mode you are ranked in the following
    catagories:

      Vital: Life left
      Perfect: 30,000 bonus for defeating opponents without taking damage
      Time: Time left
      Solo: Beat opponents without changing characters for 20,000 bonus

    Along with receiving hidden characters for finishing Arcade mode in
    certain ways, Omake mode also becomes available once you complete
    Arcade mode at least once. More selections are added to the Omake
    mode as you beat the Arcade mode with the different characters. As
    the credits are rolling after you've beaten the Arcade mode, you
    are given control of your lead character(standing under the credits),
    and can attack them(the credits) as they scroll by. The credits can
    be sped up by pressing the start button. If you've beaten one of the
    top five high scores for the game you can put your initials(up to
    three letters) in after the credits have run. The high scores,
    standings and hidden characters save to the Saturn's memory
    automatically, using up 4 units of save ram.

  Versus

    Choosing Versus mode allows multi-player matches if you've hooked up
    a Saturn multi-tap and multiple controllers, otherwise it will be
    just 2 player(press a button to bypass the multi-player screen).
    After both players choose their 2 characters from the list provided
    (in versus mode you do not get the character's portraits as you do in
    1 player Arcade mode) you are sent to the handicap and stage select
    screen. Each player chooses his handicap level(1 through 8, 1 being
    weak, your hits not doing much damage. 8 being strong, your hits doing
    the maximum amount of damage) then the stage you'd like to fight on,
    then it's off to the battle. Each character has one life bar, which
    replenishes if they jump to the sidelines. Because of this the matches
    are not two rounds, but between the two characters you do get two life
    meters. Whenever a character enters the battle(after being tagged in),
    the outline of their health meter will glow for a short time to alert
    you to which meter to keep an eye on. After both characters on either
    team are knocked out, the match ends and you are brought to the
    standings screen. From this screen you can see how many times each
    player was victorious with each character, as well as how many total
    victories each side has(this is also shown underneath the health bars
    during the battle). At the bottom of this screen you are given the
    following choices:

      1. Fight: Brings you back to the character select screen
      2. Data clear: Erases the current standings
      3. Pad setting: Change the controller configuration
      4. Exit: Return to the title screen

    Multi-player mode:

      With the Saturn's multi-tap you are able to play with up to four
      players at once. Note: all controllers must be plugged in when the
      game is first turned on for them to register as usable. To take
      advantage of the multi-player aspect, go into Versus mode and you
      will be presented with the following four choices for player
      team-ups.

        #1. Player 1 = Leader    VS   Player 2 = Leader
                       Partner                   Partner

        #2. Player 1 = Leader    VS   Player 2 = Leader
                       Partner        Player 3 = Partner

        #3. Player 1 = Leader    VS   Player 3 = Leader
            Player 2 = Partner                   Partner

        #4. Player 1 = Leader    VS   Player 3 = Leader
            Player 2 = Partner        Player 4 = Partner

      Pictures of white Saturn controllers illustrate your currently
      highlighted selection at the bottom of the screen.

      After selecting how many players(and their team-ups), you will be
      taken to the character select screen(in Versus mode, only the
      shortcut list is used) where if more than two players are competing,
      there will be two listings of the characters. Both listings are the
      same, but the first is for Players 1 and 2, while the second is for
      Players 3 and 4. After choosing your characters, you will be brought
      to the handicap and stage select screen, where there will now be the
      appropriate number of handicap meters.

      While playing on a team with two human controlled players, some of
      the moves differ from how they are performed if only one person was
      controlling both characters.
      They are:

        Walking while in the background: The character on the sideline(not
                                         currently in the battle) has the
                                         ability to move or dash freely(but
                                         not jump) to the left or right.

        Character change: To tag your teammate into the battle you perform
                          the move the same way as if you were alone, press
                          the Change button(L.punch+L.kick), but your
                          teammate must be behind you. If they are not,
                          your character will just raise his hand and
                          become vulnerable.

        Partner attack: Instead of the character who is in the battle
                        controlling when to do this attack, the sidelined
                        character now does. To do this attack, the
                        sidelined character must be behind the currently
                        battling opponent, and press the Change button
                        (L.punch+L.kick).

      After a multi-player match you will have 4 columns instead of 2 on
      the standings screen. These will show the number of victories with
      each playable character for each player.

  Option

    Selecting Option allows you to change the following game settings:

      Level: Easiest, Very easy, Easy, Normal, Hard, Very hard, Hardest,
             Abnormal
      Time: 30, 60, 99, Infinity
      Shortcut: On/Off
      Sound: Stereo/Mono
      Pad setting: Allows you to reconfigure any of the 8 action buttons
                   on the Saturn controller with any of these
                   selections(press start to activate):

                     L.punch(light punch)
                     H.punch(hard punch)
                     G.attack(overhead punch)
                     L.kick(light kick)
                     H.kick(hard kick)
                     D.attack(dash attack/behind the back attack)
                     Kidding(taunt)
                     R.guard(reflect guard/super block)
                     S.strike(super strike/unblockable)
                     Change(switch characters/tag in)
                     Default
      Voice test
      Sound effects test
      Background music test
      Default(press start to activate)
      All reset(press start to activate)
                     Exit

  Omake

    Selecting Omake allows you to browse through pre-production and
    promotional animation stills from the game and others in the Power
    Instinct series. This mode opens up after you've beaten Arcade mode
    with one character(you will get that character's and his partner's
    selection of stills along with the ETC. catagory). Each character
    has their own group of stills in this mode and it will open up for
    your viewing as you beat the Arcade mode with that character. The
    GOH selection opens up after you've beaten the game using all the
    characters, including the three hidden ones. Here is a listing of
    the selections you can choose from in Omake mode:

      Larry          9  Stills
      Chris          7  Stills
      Tenjinbashi    5  Stills
      Hizumi         5  Stills
      M.A.D.         5  Stills
      Solis          8  Stills
      Falco          6  Stills
      Oume & Otane   4  Stills
      Gartheimer     4  Stills
      Remi           5  Stills
      Popura         6  Stills
      Damian         4  Stills
      Bristol        4  Stills
      Bristol-D      7  Stills

      ETC.           21 Stills
      GOH series     41 Stills

                Exit


Common moves for all characters:

  Blocking: Hold Back to block high or mid range attacks, hold Down/Back
            to block low to mid range attacks.
  Reflect block: Press the R. guard button(H.punch+H.kick) to perform a
                 sort of super block, that if your opponent hits you
                 during, will cause them to be stunned and stumble
                 backwards. There is a brief period of vulnerability after
                 this move is performed if you are not struck during it.
  Throws: Press Forward or Back+H.punch, G.attack or H.kick(depending on
          the character), while standing next to an opponent.
  Air throws: Press Forward+H.punch or G.attack while next to an airborne
              opponent(your character must be in the air as well).
  Double jump: Jump again while in the air(any direction).
  Dashing: Double tap Forward or Back.
  Shadow moves: While dashing forward, perform certain special moves.
                Shadow versions will score extra hits. Each character
                except Bristol-D has one. Any Shadow move that is
                normally done with a charge move, only has to be
                performed as a direction tap(example: Down to Up, no
                charge necessary)+the corresponding button.
  Pounce: Press Up+L.kick, H.kick, or D.attack as soon as you knock an
          opponent down(all buttons cause the same pounce)
  Unblockable: Press the S.Strike button(G.attack+D.attack), the actual
               move performed by each character is different.
  Behind the back attack: Press the D.attack button close to your
                          opponent. Your character will attempt to go
                          behind the opponent and strike at them.
  Overhead: When an opponent is blocking low, get close to them and press
            the G.attack button for your character to strike them with an
            overhead blow. This works in reverse if your opponent is
            instead doing a standing block and you strike at them from a
            close crouched position with the G.attack button.
  Shaking out of dizziness: Rotate the Directional pad quickly.
  Toss downed opponent/partner: Press Down+H.punch or G.attack while over
                                the center of any downed character to
                                throw the body at your opponent.
  Kidding(taunt): Press the Kidding button.
  Character change: To tag in your other character press the Change
                    button(L.punch+L.kick). Your next character will jump
                    into the fight while your previously used character
                    jumps out. You are vulnerable during this move, and if
                    hit you will not tag up. A character who is on the
                    sidelines will slowly regain health in his life meter.
  Partner attack: Press the Change button(L.punch+L.kick)+Forward to have
                  your partner perform a jump-in attack from the sidelines.
                  The character will jump back out as soon as the attack
                  has been performed, or if they have been hit out of it.
  Dual attack: Press the Change button(L.punch+L.kick) but before the tag
               is completed, press Down, Down+L.punch, H.punch or G.attack.
               This will cause your characters to perform up to a 22 hit
               combination attack. This move uses one level of power from
               your special meter, and you must have both characters still
               usable in order to perform this.
  Canceling: Any regular move can be cancelled out at any time by a special
             move. This makes for plenty o' two in ones :)
  Super move: This requires you to have at least one level of power built
              up in your Special meter(see below) in order to perform.
              Press any downward direction twice rapidly(either Down-Down,
              Down/Back-Down/Back, or Down/Forward-Down/Forward) followed
              by either L.kick, H.kick or D.attack(doesn't matter which).
              No matter which direction or button you press, your Super
              move will be the same.


Special meters:

    At the bottom of the screen on either side is a Special meter.
  When filled, you receive one attempt at a "Super" move or Dual attack.
  I say attempt because if you perform the motion for the Super move or
  Dual attack, but are hit before the move actually comes out, you lose
  one level from your Special meter. The Special meter shows the level
  of enegy stored up to nine, after which it stops counting. It will
  however keep track of anything accumulated over nine, it just won't
  show you a number for it.
    Upon reaching the next level in your Special meter(filling it),
  your character will flare with energy and the number next to the Special
  meter will increase by one. During the flare up your character cannot be
  hit. However, your opponent can be hit by the flare if they're too close.

  There are five ways to charge/fill up a Special meter:
    1. Kidding(Taunting), if you do this you will fill your opponent's
       Special meter slightly.

    2. Damage, every time you are hit, your Special meter will rise
       slightly.

    3. Blocked damage, every hit your opponent blocks fills your Special
       meter slightly.

    4. Knockout, after your first character is knocked out, upon jumping
       into the battle, your remaining character will flare with energy
       and their Special meter will automatically reach the next level.

    5. Charging, this is only available when you have one character left.
       Instead of switching characters when the Change button
       (L.punch+L.kick) is pressed, your remaining character will pulsate
       with energy, causing him to slowly fill his Special meter.


Pausing during a battle:

  When you pause a battle you get the following choices(press start to
  choose one):

    Return: Go back to the battle
    Restart: Go back to the character select screen(you must press L+R
             to confirm this choice)
    Pad setting: Controller reconfigure(see options section)
    Exit: Go back to the title screen(you must press L+R to confirm this
          choice)

  To remove the text and dark filter from the screen when paused, press
  X+Y+Z. Now you can see the action clearly.


Hidden characters:

  Aside from the eleven immediately selectable characters, Groove on Fight
  has three hidden characters. They are Damian(Gartheimer's partner),
  Bristol Weller, and Bristol-D(a vampirish version of Bristol). To
  unlock these hidden characters you must do the following:

    Damian: Complete the game in Arcade mode with Gartheimer on any
            difficulty level
    Bristol: Complete the game in Arcade mode without continuing on any
             difficulty level
    Bristol-D: Complete the game with a second character(or a second time)
             in Arcade mode without continuing on any difficulty level


                    Individual character move lists

        Individual move names used may not be the official names


Larry Light

     Light blast: Down to Forward+L.punch(slow), H.punch(medium), or
                  G.attack(fast). Can be performed in the air
     Uppercut: Forward to Down to Down/Forward+L.punch(2 hits),
               H.punch(3 hits), or G.attack(5 hits). This is Larry's
               Shadow move
     Machine-gun punch: Down to Forward+L.kick(1 hit), H.kick(4 hits),
                        or D.attack(6 hits)
     Impact connection: Perform the following 3 motions one after the
                        other. Down to Back+L.punch, this will cause
                        Larry to do an open palmed strike that will
                        momentarily stun your opponent. Once that is
                        performed, follow up with Down to Back+H.punch,
                        this will cause Larry to dash behind the opponent
                        and perform a shoulder slam on them from the
                        opposite side. Again, once this 2nd move is
                        performed, follow up with Down to Back+G.attack
                        (keep in mind that after the second move, Larry is
                        now facing the other direction), this will make
                        Larry perform a two handed open palmed shove.
     Headbutt: Forward+H.punch
     Double kick: Forward+H.kick
     Dashing elbow: Forward, Forward+L.punch or H.punch
     Triple knockdown kick: Forward, Forward+ L.kick or H.kick
     Heavy punch: This is Larry's Overhead. Press G.attack while standing
     Palm smack: This is Larry's crouching Overhead. Press G.attack
                 while in a crouched position
     Flaming dash punch: This is Larry's Unblockable. Press S.strike, or
                         G.attack+D.attack
     Historical moment: This is Larry's Super move. Press any downward
                        direction twice rapidly(either Down-Down,
                        Down/Back-Down/Back, or Down/Forward-Down/Forward)
                        followed by either L.kick, H.kick or D.attack
                        (doesn't matter which)


Chris Wayne

     Lightning slasher: Down to Back+L.punch(slow), H.punch(fast), or
                        G.attack(double, both fast and slow spark)
     Spiral turning kicks: Down to Forward+L.kick(1 hit), H.kick(3 hits),
                           or D.attack(3 hits)
     Overdrive combo: Perform the following 3 motions one after the other.
                      Down to Forward+L.punch, this will cause Chris to do
                      a dashing low kick. Once that is performed, follow
                      up with Down to Forward+H.punch, this will cause
                      Chris to do 2 more standing kicks. Again, once this
                      2nd move is performed, follow up with Down to
                      Forward+G.attack, this will make Chris do another
                      standing kick, followed by a flip kick.
     Rising drill kick: Forward to Down+L.kick(1 hit), H.kick(3 hits), or
                        D.attack(6 hits). This is Chris' Shadow move
     Diving drill kick: While in the air, press Forward to Down+L.kick
                        (1 hit), H.kick(1 hit), or D.attack(3 hits)
     Diving slash: While in the air, press Down to Forward+L.punch(in
                   place slash), H.punch(1/4 screen diving slash), or
                   G.attack(1/2 screen diving slash)
     Dashing knee: D.attack away from opponent
     Side kick: Forward+H.kick
     Dash punch: Forward, Forward+L.punch or H.punch
     Knockdown hop kick: Forward, Forward+L.kick or H.kick
     Spur stomp: This is Chris' Overhead. Press G.attack while standing
     Flip kick: This is Chris' crouching Overhead. Press G.attack while
                in a crouched position
     Butterfly knife: This is Chris' Unblockable. Press S.strike, or
                      G.attack+D.attack
     Lightning stun kick: This is Chris' Super move. Press any downward
                      direction twice rapidly(either Down-Down,
                      Down/Back-Down/Back, or Down/Forward-Down/Forward)
                      followed by either L.kick, H.kick or D.attack(doesn't
                      matter which)


Tenjinbashi

     Cherry blossom leaves: Down to Back+L.punch
     Feather drop: Down to Back+L.kick
     Lightning: Down to Back+H.punch
     Snowball: Down to Back+H.kick, this move freezes and knocks the
               opponent over if it connects
     Triple bite: L.punch+H.punch. This is Tenjinbashi's Shadow move
     Brutal combo: Perform the following 3 motions one after the other.
                   Down to Forward to Up/Forward+L.punch, this will cause
                   Tenjinbashi to lift his opponent over his head and slam
                   them to the ground. Once that is performed, follow up
                   with Down to Forward to Up/Forward+H.punch, this will
                   cause Tenjinbashi to sit on the opponent and rotate.
                   Again, once this 2nd move is performed, follow up with
                   Down to Forward to Up/Forward+G.attack, this will make
                   Tenjinbashi lift up the opponent and punch them into
                   the air
     Bomb attachment: Down to Forward to Up/Forward+L.kick(from 1/2
                      screen), H.kick(from 1/2 screen also), or
                      D.attack(from whole screen). If the bomb is
                      successfully attached, it will explode within a
                      few seconds causing unblockable damage. If your
                      opponent knocks out your character before the bomb
                      explodes, it will disappear
     Launch: Forward+H.kick or D.attack next to opponent
     Hop forward low punch: Down/Forward+H.punch
     Dashing swipe: Forward+H.punch
     Straight heavy kick: Forward+H.kick
     Straight light kick: Rapidly press L.kick, the 3rd and subsequent
                          kicks will be straight light kicks
     Dashing elbow: Forward, Forward+L.punch or H.punch
     Dashing knee: Forward, Forward+L.kick or H.kick
     Baton smash: This is Tenjinbashi's Overhead. Press G.attack while
                  standing
     Lifting flip: This is Tenjinbashi's crouching Overhead. Press G.attack
                   while in a crouched position
     Battering ram: This is Tenjinbashi's Unblockable. Press S.strike, or
                    G.attack+D.attack
     Human skyrocket: This is Tenjinbashi's Super move. Press any downward
                      direction twice rapidly(either Down-Down,
                      Down/Back-Down/Back, or Down/Forward-Down/Forward)
                      followed by either L.kick, H.kick or D.attack(doesn't
                      matter which)


Hizumi

     Teleport: L.kick+H.kick+Direction, Forward teleports to the other
               side of the screen, Down or no direction causes him to
               reappear in the same spot, Back causes him to teleport
               behind his starting point
     Flaming pinwheel: Down to Forward+L.kick(6 hits), H.kick(8 hits),
                       or G.attack(10 hits). This is Hizumi's Shadow
                       move
     Shockwave: Down to Forward+L.punch, H.punch, or G.attack. If hit,
                your opponent will be stunned for the length of time
                the energy is at their feet
     Aerial explosives: Down to Forward+L.punch(3 in front), H.punch(2
                        at 1/2 screen high), or G.attack(2 at 1/2 screen
                        low) while in the air
     Triple exploding jack toss: Press L.punch+H.punch while dashing
                                 backwards(Back, Back)
     Ninja combo: Perform the following 3 motions one after the other.
                  Down to Back+L.punch, this will cause Hizumi to do a
                  dashing elbow strike. Once that is performed, follow up
                  with Down to Back+H.punch, this will cause Hizumi to do
                  a punch followed by a spray of dust that knocks the
                  opponent into the air. Again, once this 2nd move is
                  performed, follow up with Down to Back+G.attack,
                  this will make Hizumi throw an explosive at the airborne
                  opponent for a final hit.
     Slide kick: Down/Forward+H.kick, Hizumi can add a low axe kick to
                 this move by pressing H.kick a second time during the
                 slide
     Karate swipe: Forward+H.punch
     Double step in kick: Forward+H.kick
     Dash punch: Forward, Forward+L.punch or H.punch
     Dashing hop kick: Forward, Forward+L.kick or H.kick
     Dashing low swipe: D.attack away from opponent
     Flip kick: This is Hizumi's Overhead. Press G.attack while standing
     Rising kick: This is Hizumi's crouching Overhead. Press G.attack
                  while in a crouched position
     Knife charge: This is Hizumi's Unblockable. Press S.strike, or
                   G.attack+D.attack
     Double rising blade charge: This is Hizumi's Super move. Press any
                                 downward direction twice rapidly(either
                                 Down-Down, Down/Back-Down/Back, or
                                 Down/Forward-Down/Forward) followed by
                                 either L.kick, H.kick or D.attack(doesn't
                                 matter which)
     Hizumi's Taunt hits for low damage


M.A.D.

     Giant butterfly net: Press L.punch+H.punch
     Single leech: Press L.kick+H.kick+Direction, Forward causes leech to
                   appear across the screen, Down or no direction causes
                   the leech to appear mid screen, Back causes the leech
                   to appear in front of your character
     Fall down: Down to Forward+L.punch(makes opponent fall down)
     Come here: Down to Forward+H.punch(makes opponent flip towards you)
     Don't attack: Down to Forward+G.attack(makes opponent unable to
                   strike for a moment)
     Stumble back: Down to Forward+L.kick(makes opponent stumble backwards)
     Go away: Down to Forward+H.kick(makes opponent fall backwards)
     Don't jump: Down to Forward+D.attack(makes opponent become unable
                 to jump for a moment)
     Sparkler punch: Forward to Down to Down/Forward+L.punch(1 hit),
                     H.punch(3 hits), or G.attack(5 hits). This is
                     M.A.D.'s Shadow move, and the H.punch or G.attack
                     Shadow version can be doubled up indefinately by
                     rapidly pressing the same button while the move is
                     being performed
     Air drill: Down to Forward+L.punch(near), H.punch(1/2 screen), or
                G.attack(whole screen) while in the air
     Original combo: Perform the following 3 motions one after the other.
                     Down to Back+L.punch, this will cause M.A.D. to do a
                     forward stun punch. Once that is performed, follow up
                     with Down to Back+H.punch, this will cause M.A.D. to
                     do a drill attack for 3 hits. Again, once this 2nd
                     move is performed, follow up with Down to
                     Back+G.attack, this will make M.A.D. fire a
                     shockray for a final hit.
     Ray gun: After getting knocked down(but before you get up), Hold Up
              and press L.punch(low), H.punch(angled upwards), or
              G.attack(double ray, both low and angled upwards) rapidly
     Back hoe: Press H.punch
     Flaming torch punch: Crouching H.punch
     Spring punch: Press L.punch
     Double smack: Press L.punch next to opponent
     Adjustable wrench: Down/Forward+L.punch
     Firehose throw: Forward or Back+H.punch or G.attack next to opponent
     Bear hug: Forward or Back+H.kick or D.attack next to opponent
     Yo-Yo: Forward+H.punch
     Twirl smack: Press D.attack
     Dynamite: Press G.attack while standing
     Freeze ray: Press G.attack while in a crouched position
     Dashing trip: Forward, Forward+H.punch
     Dash kick: Forward, Forward+H.kick
     Extending spring punch: Press L.punch while in the air
     Baseball glove punch: While jumping back, press Down/Forward+L.punch
     Shock sword attack: G.attack or D.attack while in the air
     Double drill punch: Forward+H.punch while in the air
     Helicopter: Forward, Forward while in the air. You can perform regular
                 attacks from this
     Iron press: This is M.A.D.'s Unblockable. Press S.strike, or
                 G.attack+D.attack
     Leech barrage: This is M.A.D.'s Super move. Press any downward
                    direction twice rapidly(either Down-Down,
                    Down/Back-Down/Back, or Down/Forward-Down/Forward)
                    followed by either L.kick, H.kick or D.attack(doesn't
                    matter which)


Solis R8000

     Stun blast projectile: Down to Forward+L.punch, H.punch or G.attack
     Energy shock crystal: Forward to Down to Down/Forward+L.punch(short),
                           H.punch(medium) or G.attack(long). This move
                           will hold the shocked opponent suspended in
                           the air for a brief period of time if it
                           connects, so that you can combo them out of it.
                           (This move can also be done in the air)
     Flip smash: Down to Back+L.kick, H.kick or D.attack
     TNT charge: Press and hold L.punch+H.punch, or L.kick+H.kick for 2
                 seconds then release. This is Solis' Shadow move
     Shock cable: Forward+H.punch(This move can also be done in the air)
     Machine gun punch: Press H.punch
     Low machine gun punch: Press any downward direction+H.punch
     Straight kick: Forward+L.kick
     Straight kick hard: Forward+H.kick
     Creeping trip: Press any downward direction+H.kick
     Dash punch: D.attack away from opponent
     Fast dash punch: Forward, Forward+L.punch or H.punch
     Hop kick: Forward, Forward+L.kick or H.kick
     Nice legs combo: Perform the following 3 motions one after the other.
                  Down to Forward+L.kick, this will cause Solis to do a
                  low turn kick. Once that is performed, follow up
                  with Down to Forward+H.kick, this will cause Solis to do
                  a second turn kick. Again, once this 2nd move is
                  performed, follow up with Down to Forward+D.attack, this
                  will make Solis finish the combo with a split that will
                  knock over the opponent.
     Pistol whip smash: This is Solis' Overhead. Press G.attack while
                        standing
     Rising smash: This is Solis' crouching Overhead. Press G.attack
                   while in a crouched position
     High voltage: This is Solis' Unblockable. Press S.strike, or
                    G.attack+D.attack
     Solis' melody puree: This is Solis' Super move. Press any downward
                          direction twice rapidly(either Down-Down,
                          Down/Back-Down/Back, or Down/Forward-Down/Forward)
                          followed by either L.kick, H.kick or D.attack
                          (doesn't matter which)


Falco

     Slots: Press L.punch+H.punch. A slot machine will appear above
            Falco and random icons will spin around, giving these possible
            outcomes:
              3 Skulls: A large weight drops, knocking both battling
                        characters to the ground
              3 Dollar signs: Ten coins rain down on your opponent
              3 Cherries: Three doves fly at your opponent
              3 Lightning bolts: Lightning shocks Falco(no damage)
              3 Hearts: Falco regains a small amount of health
              3 Sevens: Jackpot, eleven coins fall and three doves fly
                        at your opponent
              3 Mismatched icons: A single coin falls on your opponent
     Straight card toss: Down to Forward+L.punch(can be doubled up)
     Upward riccocheting card toss: Down to Forward+H.punch(can be
                                    doubled up)
     Downward riccocheting card toss: Down to Forward+G.attack(can be
                                      doubled up)
     Doubling up the card tosses: To double up any of the above three card
                                  tosses, simply press the button that
                                  corresponds to the 2nd toss you'd like
                                  to perform, no need to perform a 2nd
                                  Down to Forward motion. You can toss
                                  cards at two different angles.
     Rising spin into card toss: Forward to Down to Down/Forward+L.punch
                                 (back spin), H.punch(forward spin, 1/2
                                 screen), or G.attack(forward spin, whole
                                 screen). From this move you can perform
                                 a card toss by pressing one of the
                                 following buttons while airborne:
                                   L.punch: Downward toss
                                   H.punch: Mid range downward toss
                                   G.attack: Straight toss
                                 Note: This is Falco's Shadow move. The
                                 Shadow version of this move can toss up
                                 to three cards(see doubling)
     Jumping cane attack: Down to Forward+L.kick(short), H.kick(1/2 screen)
                          or D.attack(whole screen). This attack only hits
                          if Falco is attacked during his jump forward
     Card trick combo: Perform the following 3 motions one after the other.
                       Down to Back+L.punch, this will cause Falco to
                       throw a blank card at his opponent. Once that is
                       performed, follow up with Down to Back+H.punch, this
                       will cause Falco to throw a second card that knocks
                       the opponent into the air. Again, once this 2nd move
                       is performed, follow up with Down to Back+G.attack,
                       this will make Falco throw a third card at the
                       airborne opponent for a final hit.
     Diving cane trip: Forward to Down+H.punch while in the air
     Cane jab: Forward, Forward+L.punch or H.punch
     Hop kick: Forward+H.kick
     Long hop kick: Forward, Forward+L.kick or H.kick
     Slide kick: Down/Forward+H.kick
     Cane flick: This is Falco's Overhead. Press G.attack while standing
     Cane flip: This is Falco's crouching Overhead. Press G.attack
                while in a crouched position
     Dashing sword slash : This is Falco's Unblockable. Press S.strike,
                           or G.attack+D.attack
     Poker straight: This is Falco's Super move. Press any downward
                     direction twice rapidly(either Down-Down,
                     Down/Back-Down/Back, or Down/Forward-Down/Forward)
                     followed by either L.kick, H.kick or D.attack(doesn't
                     matter which)
     Falco's Taunt hits for low damage


Oume & Otane

     Denture toss: Charge Back to Forward+L.punch(straight), H.punch
                   (rising), or G.attack(double, straight)
     Biting deture trap: Charge Forward to Back+L.punch(close), H.punch
                         (medium), or G.attack(far)
     Screaming head: Charge Down to Up+L.punch(straight up), H.punch
                     (slight angle forward), or G.attack(heavy angle
                     forward). This is Oume and Otane's Shadow move
     Statue drop: L.punch+H.punch+Direction, Forward causes the statue to
                  drop on the far side of the screen, Down or no direction
                  causes the statue to drop midscreen, Back causes the
                  statue to drop over Oume and Otane(causes no damage to
                  them)
     Quadruple fireball: Hold Forward+L.punch(straight), H.punch(rising),
                         or G.attack(3 rising, 1 arcs downward) rapidly
     Spinning dive: Up to Down+L.kick(short), H.kick(medium), or
                    G.attack(short, but upon landing it spins across the
                    ground towards the opponent) while in the air
     Energy combo: Perform the following 3 motions one after the other.
                   Charge Back to Forward+L.kick, this will cause Oume
                   and Otane to become encased in a blue energy bubble
                   and float towards the opponent and hit them. Once that
                   is performed, follow up with Back+Forward+H.kick(no
                   Charge necessary), this will cause the bubble to turn
                   yellow and continue hitting the opponent. Again, once
                   this 2nd move is performed, follow up with Back to
                   Forward+D.attack(no Charge necessary), this will cause
                   the bubble to turn red and continue to strike the
                   opponent for the final hits
     Slide kick: Press any downward direction+H.kick
     Bicycle kick: Forward+H.kick
     Reaching jab: Forward+H.punch
     De-aging dash punch: Forward, Forward+L.punch or H.punch
     Piggyback kick: Forward, Forward+L.kick or H.kick
     Body whack: This is Oume and Otane's Overhead. Press G.attack while
                 standing
     Jumping uppercut: This is Oume and Otane's crouching Overhead. Press
                       G.attack while in a crouched position
     Young love hurts: This is Oume and Otane's Unblockable. Press
                       S.strike, or G.attack+D.attack
     Angry mob: This is Oume and Otane's Super move. Press any downward
                direction twice rapidly(either Down-Down,
                Down/Back-Down/Back, or Down/Forward-Down/Forward)
                followed by either L.kick, H.kick or D.attack(doesn't
                matter which)


Gartheimer Redrufu

     Iron mine: Press L.punch+H.punch, this attack travels towards the
                opponent and will detonate when the buttons are released
     Heavy solid kick: Charge Down to Up+L.kick(1 hit), H.kick(2 hits),
                       or D.attack(3 hits). This is Gartheimer's Shadow
                       move
     Body smash: Charge Down to Up+L.punch(slow), H.punch(medium), or
                 G.attack(fast)
     Ground rush: Charge Back to Forward+L.kick(3 hits), H.kick(3 hits
                  plus explosion), or D.attack(8 hits plus explosion)
     Rapid ball punch: Hold Forward+L.punch rapidly
     Heavy body smash: Up to Down+L.punch(in place), H.punch(short), or
                       G.attack(medium) while in the air
     Gain control: Perform the following 3 motions one after the other.
                   Charge Back to Forward+L.punch, this will cause
                   Gartheimer to lasso the opponent with one end of his
                   bolo. Once that is performed, follow up with
                   Back+Forward+H.punch(no Charge necessary), this will
                   cause Gartheimer to spin the opponent into the air and
                   hit them with one of his steel balls. Again, once
                   this 2nd move is performed, follow up with Back to
                   Forward+G.attack(no Charge necessary), this will cause
                   Gartheimer to strike the airborne opponent a second
                   time for the final hit.
     Dashing ball swipe: D.attack away from opponent
     Double steel ball strike: H.punch, H.punch
     Slide kick: Press any downward direction+H.kick
     Hop kick: Forward, Forward+L.kick or H.kick
     Steel twirl: Forward, Forward+L.punch or H.punch
     Ball smash: This is Gartheimer's Overhead. Press G.attack while
                 standing
     Low ball smash: This is Gartheimer's crouching Overhead. Press
                     G.attack while in a crouched position
     Mace drop: This is Gartheimer's Unblockable. Press
                S.strike, or G.attack+D.attack
     Iron storm: This is Gartheimer's Super move. Press any downward
                 direction twice rapidly(either Down-Down,
                 Down/Back-Down/Back, or Down/Forward-Down/Forward)
                 followed by either L.kick, H.kick or D.attack(doesn't
                 matter which)


Remi

     Air strike: Charge back to Forward+L.punch(low), H.punch(high), or
                 G.attack(midrange)
     Scythe uppercut: Charge Down to Up+L.punch(close), H.punch(medium),
                      or G.attack(far). This is Remi's Shadow move
     Horn whiplash: L.punch+H.punch
     Knife ride: Up to Down+L.punch(straight down), H.punch(medium), or
                 G.attack(far) while in the air
     Triangle combo: Perform the following 3 motions one after the other.
                     Charge Back to Forward+L.kick, this will cause Remi
                     to spin towards the opponent creating the bottom
                     steel bar of a triangle. Once that is performed,
                     follow up with Back+Forward+H.kick(no Charge
                     necessary), this will cause Remi to spin upwards
                     creating the side steel bar to the triangle. Again,
                     once this 2nd move is performed, follow up with
                     Back to Forward+D.attack(no Charge necessary, keep
                     in mind that Remi may have passed onto the opposite
                     side of the opponent at this point), this will cause
                     Remi to spin downwards creating the final side to
                     the triangle, which upon completing, she strikes,
                     sending the opponent vibrating to the ground for the
                     final hit
     Little witch: Press L.punch+H.punch while in the air. This will
                   cause Remi to turn into a small floating witch for a
                   brief period of time. While in this state, press the
                   following buttons for these results:
                     L.punch: Fireballs downward
                     H.punch: Fireballs angled slightly downward
                     G.attack: Fireballs angled slightly upwards
                     L.kick: Scythe swipe
                     H.kick: Dive attack downwards
                     D.attack: Dive attack straight
     Bend over kick: Forward+L.kick
     Swing kick: Forward+H.kick
     Long trip: Press Down/Forward+H.kick
     Jumping turn kick: Forward, Forward+L.kick or H.kick(can be done in
                        the air)
     Dive smack: Forward, Forward+L.punch or H.punch(can be done in the air)
     Dashing scythe poke: Forward, Forward+G.attack
     Musical scythe: This is Remi's Overhead. Press G.attack while standing
     Rising musical scythe: This is Remi's crouching Overhead. Press
                            G.attack while in a crouched position
     Musical scythe swipe: This is Remi's Unblockable. Press
                           S.strike, or G.attack+D.attack
     Requiem: This is Remi's Super move. Press any downward direction
              twice rapidly(either Down-Down, Down/Back-Down/Back, or
              Down/Forward-Down/Forward) followed by either L.kick,
              H.kick or D.attack(doesn't matter which)


Popura

     Jellyfish bazooka: Down to Forward+L.punch(slow), H.punch(medium), or
                        G.attack(fast)
     Kuru kuru candy: Press L.kick+H.kick
     Ribbon twirl: Down to Forward+L.kick(straight), H.kick(angled
                   upwards), or D.attack(straight up). This is Popura's
                   Shadow move
     Teddy bear uppercut: Press L.punch+H.punch, this will cause Popura
                          to perform an uppercut, during which she
                          tosses a small box onto the floor. A small teddy
                          bear will then run across the bottom of the
                          screen and jump into the box, hitting any
                          opponent that gets in it's path
     Popura special: Perform the following 3 motions one after the other.
                     Down to Back+L.punch, this will cause Popura to turn
                     into a Bo weilding warrior and strike the opponent.
                     Once that is performed, follow up with Down to
                     Back+H.punch, this will cause Popura to change into
                     a fencer and jab the opponent with a fencing sword.
                     Again, once this 2nd move is performed, follow up
                     with Down to Back+G.attack, this will make Popura,
                     now dressed like Chun-Li deliver the final blow of
                     the combo with a broad sword, knocking the opponent
                     to the ground
     Cupid: Press L.punch+H.punch while in the air. This will cause
            Popura to turn into a small floating cupid for a brief period
            of time. While in this state, press the following buttons for
            these results:
                     L.punch: Arrow downward
                     H.punch: Straight arrow slow
                     G.attack: Straight arrow fast
                     L.kick: Horn blow downwards
                     H.kick: Horn blow straight
                     D.attack: Double horn blow, straight and downwards
     Batter up: Forward+H.punch
     Gymnast attack: Down/Forward+H.punch
     Dashing knee and kick: Forward, Forward+L.kick or H.kick
     Dashing wand smack: Forward, Forward+L.punch or H.punch
     Pogo stick: While in the air Press L.kick. Press L.kick when
                 the first hit makes contact for multiple bounces(must
                 press L.kick at each hit)
     Wand club: This is Popura's Overhead. Press G.attack while standing
     Wand rattle: This is Popura's crouching Overhead. Press
                  G.attack while in a crouched position
     Nurse Popura: This is Popura's Unblockable. Press
                   S.strike, or G.attack+D.attack
     Chomp: This is Popura's Super move. Press any downward direction
            twice rapidly(either Down-Down, Down/Back-Down/Back, or
            Down/Forward-Down/Forward) followed by either L.kick,
            H.kick or D.attack(doesn't matter which)


Damian Shieido

     Uppercut: Down to Back+L.punch(1 hit), H.punch(3 hits), or G.attack
               5 hits). This is Damian's Shadow move
     Rosebud toss: Charge Back to Forward+L.punch(1 rose), H.punch(2
                   roses), or G.attack(3 roses)
     Body check: Charge Back to Forward+L.kick(short), H.kick(medium),
                 or D.attack(far)
     Damian combo: Perform the following 3 motions one after the other.
                   Down to Back+L.kick, this will cause Damian to hop
                   kick the opponent. Once that is performed, follow
                   up with Down to Back+H.kick, this will cause Damian
                   to turn kick the opponent. Again, once this 2nd move
                   is performed, follow up with Down to Back+D.attack,
                   this will make Damian finish the combo with a body
                   check, knocking the opponent to the ground
     Hop kick: Forward, Forward+L.kick or H.kick
     Hop punch: Forward, Forward+L.punch or H.punch
     Retractable club strike: This is Damian's Overhead. Press G.attack
                              while standing
     Retractable club swipe: This is Damian's crouching Overhead. Press
                             G.attack while in a crouched position
     Jackboots: This is Damian's Unblockable. Press S.strike, or
                G.attack+D.attack
     My boyfriends back: This is Damian's Super move. Press any downward
                         direction twice rapidly(either Down-Down,
                         Down/Back-Down/Back, or Down/Forward-Down/Forward)
                         followed by either L.kick, H.kick or D.attack
                         (doesn't matter which)


Bristol Weller

     Sonic boom: Charge Back to Forward+L.kick(slow), H.kick(medium), or
                 D.attack(fast)
     Comin' at ya: Down to Back+L.kick(short), H.kick(Mid-range), or
                   D.attack(far). This move consists of a streak kick
                   followed by an axe kick. The axe kick only appears
                   if the streak kick connects
     Axe uppercut: Forward to Down to Down/Forward+L.kick(3 hits),
                   H.kick(4 hits), or D.attack(7 hits). This is Bristol's
                   Shadow move
     No mercy: Perform the following 3 motions one after the other.
               Down to Back+L.punch, this will cause Bristol to perform
               a dashing ankle kick. Once that is performed, follow up
               with Down to Back+H.punch, this will cause Bristol to do
               a lift kick which knocks the opponent into the air. Again,
               once this 2nd move is performed, follow up with Down to
               Back+G.attack, this will make Bristol to pull his gun and
               fire at the falling opponent for the final hit
     Axe kick: D.attack away from opponent
     Ankle kick: L.punch while standing
     Punch and kick: H.punch while standing
     Triple turn kick: H.kick while standing
     Dashing throat kick: Forward, Forward+L.kick or H.kick
     Dashing punch and kick: Forward, Forward+L.punch or H.punch
     Reverse axe kick: This is Bristol's Overhead. Press G.attack while
                       standing
     Lift kick: This is Bristol's crouching Overhead. Press G.attack
                while in a crouched position
     Goodbye: This is Bristol's Unblockable. Press S.strike, or
                G.attack+D.attack
     Concentrate: This is Bristol's Super move. Press any downward
                  direction twice rapidly(either Down-Down,
                  Down/Back-Down/Back, or Down/Forward-Down/Forward)
                  followed by either L.kick, H.kick or D.attack(doesn't
                  matter which)


Bristol-D

     Flying imps: Down to Forward+L.punch(4 imps), H.punch(7 imps), or
                  G.attack(10 imps)
     Demon uppercut: Forward to Down to Down/Forward+L.punch(2 hits),
                     H.punch(3 hits), or G.attack(4 hits)
     Monkey on my back: Down to Back+L.kick(monkey breathes fire low),
                        H.kick(monkey breathes fire high), or G.attack
                        (monkey breathes fire at mid-range)
     Energy stun rings: Down to Forward+L.kick(close), H.kick(short),
                        or D.attack(medium)
     Mule kicks from hell: Perform the following 3 motions one after the
                           other. Down to Back+L.punch, this will cause
                           Bristol-D to summon a mule-like creature to
                           kick the opponent into the air. Once that is
                           performed, follow up with Down to Back+H.punch,
                           this will cause the mule creature to strike the
                           airborne opponent a second time. Again, once
                           this 2nd move is performed, follow up with Down
                           to Back+G.attack, this will make the mule
                           creature finish up the combo by kicking at the
                           airborne opponent a third time
     Evil saw: H.punch or H.kick while standing. This can be performed in
               the air
     Cat claw: L.punch or L.kick while standing
     Raise the dead: H.punch or H.kick while in a crouched position
     Fire troll: L.punch or L.kick while in a crouched position
     Demon trident: L.punch or L.kick while in the air
     Talon drop: G.attack or D.attack while in the air
     Dashing panther punch: Forward, Forward+L.punch, H.punch, L.kick,
                            H.kick, or G.attack
     Panther punch: This is Bristol-D's Overhead. Press G.attack while
                    standing
     Mule kick: This is Bristol-D's crouching Overhead. Press G.attack
                while in a crouched position
     Energy expulsion: This is Bristol-D's Unblockable. Press S.strike,
                       or G.attack+D.attack
     The fly: This is Bristol-D's Super move. Press any downward
              direction twice rapidly(either Down-Down,
              Down/Back-Down/Back, or Down/Forward-Down/Forward)
              followed by either L.kick, H.kick or D.attack(doesn't
              matter which)
     Bristol-D's taunt hits up to 3 times for low damage


Color schemes:

  Larry                                 Chris

              Pants/Boots                           Pants/Skin

    A button: White/Red                   A button: Red/White
    B button: Orange/Grey                 B button: Purple/Grey
    C button: Black/Black                 C button: Black/White
    X button: Orange/Brown                X button: Off-black/Grey
    Y button: Blue/Brown                  Y button: Blue/Peach
    Z button: Green/Black                 Z button: Brown/Pale
    Start:    Red/Brown                   Start:    Purple/White

  Tenjinbashi                           Hizumi

              Clothes/Headdress                     Clothes/Bandana

    A button: Blue/Red                    A button: Yellow/White
    B button: Red/Grey                    B button: White/Purple
    C button: Black/White                 C button: Black/White
    X button: White/Red                   X button: Brown/White
    Y button: White/Blue                  Y button: Blue/White
    Z button: White/Green                 Z button: Red/White
    Start:    Orange/Red                  Start:    Red/Purple

  M.A.D.                                Solis

              Coat/Pants                            Leggings/Waist

    A button: Blue/Dark red               A button: Red/Black
    B button: Red/White                   B button: Purple/Pink
    C button: White/Black                 C button: Black/Black
    X button: White/Yellow                X button: Silver/Black
    Y button: Green/Black                 Y button: Blue/Blue
    Z button: Yellow/White                Z button: Gold/Black
    Start:    Pink/Green                  Start:    Silver/Red

  Falco                                 Oume & Otane

              Pants and shawl                       Shirt/Pants(both)

    A button: Black                       A button: White/Blue and Grey
    B button: Red                         B button: Yellow/Yellow and White
    C button: White                       C button: Grey/Black
    X button: Blue                        X button: Pink/Yellow and Brown
    Y button: Pink                        Y button: Tan/Green
    Z button: Green                       Z button: Blue/Blue
    Start:    Red                         Start:    Orange/Pink and Red

  Gartheimer                            Damian

              Coat/Cowl and boots                   Clothes

    A button: Grey/Brown                  A button: Grey
    B button: Orange/Black                B button: Red
    C button: Black/Black                 C button: Black
    X button: Blue/Black                  X button: Blue
    Y button: Purple/Black                Y button: Purple
    Z button: Green/Black                 Z button: Green
    Start:    Orange/Blue                 Start:    Orange

  Popura                                Remi

              Skirt and padding                     Clothes/Hair and sash

    A button: Gold                        A button: White/Blue
    B button: Orange                      B button: Brown/Silver
    C button: Black                       C button: Black/Gold
    X button: Pink                        X button: Purple/Red
    Y button: Green                       Y button: Tan/Brown
    Z button: Blue                        Z button: Orange/Purple
    Start:    Red                         Start:    Pink/Gold

  Bristol                               Bristol-D

              Clothes                               Coat and boots/Skin

    A button: White                       A button: Brown/Grey
    B button: Yellow                      B button: Red/Red
    C button: Black                       C button: Black/Grey
    X button: Grey                        X button: Purple/Grey
    Y button: Blue                        Y button: Blue/Grey
    Z button: Green                       Z button: Green/Red
    Start:    Red                         Start:    Purple/White

Stages:

  Here's a brief description of the eight available stages

    1. An Egyptian Coliseum. This is Larry and Chris' stage.
    2. Blue room with large grandfather clock, there is an old fashioned
       Victrola playing the stage's background music. This is Popura
       and Remi's stage.
    3. Futuristic boiler room with giant Giger-like living head hooked
       to machinery in the back. This is M.A.D. and Solis' stage.
    4. The entrance to an Asian temple at sunset. This is Tenjinbashi
       and Hizumi's stage.
    5. On the wing of an airplane in flight. This is Falco and Oume &
       Otane's stage.
    6. A construction platform overlooking New York city. This is an
       original stage.
    7. An altar room in daylight, there is a checkered floor with large
       chess pieces scattered about. This is Bristol's stage.
    8. Bristol's altar room at night. It is now lit by the flame that
       is going at the altar, the chess pieces are now replaced by
       statues of demons. This is Bristol-D's stage.


                          Credits and thanks

                This faq was written by Henry LaPierre
                         freeza@ix.netcom.com

                I'd like to thank the following people

                   Scott Deyesso for being player 2
      Atlus of Japan for creating one hell of a 2-D fighting game
                      Trunkten for proofreading
     Pat Dolan for alerting me to the 7th color on the start button
                                 and


                                 Pup

         for bumping the RAM cart and making the graphics glitch :D


Please do not use this faq on your website without asking me for
permission first. Permission is NOT granted to reprint this summary in
a for-profit magazine or publication. In no way do I wish this faq to be
cut up into sections or altered in any way, and used on people's websites.
Nor do I wish for import game dealers to use this or any of my faqs to
sway people into buying the game from them, when without a
walkthrough/translation they wouldn't have purchased the game(ring any
bells Game cave? I don't write faqs to make you money). It is to remain
in it's original state and in one piece if used on websites.
This faq is copyright 1997, Henry LaPierre
All rights reserved

Hope you like it :)
Thanks.





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