First defined in: FKiSS1
The catch event is triggered when the user first begins to
move the target.
Only one catch event should exist for any target.
|
target
In FKiSS1 to FKiSS3, target may be an object number or cel.
In FKiSS4, target may be an object number, cel, or group.
Example:
;@ catch("shirt.cel") ; When "shirt.cel" has started moving during a drag...
;@ map("shrtopen.cel") ; Show the open shirt image
;@ unmap("shirt.cel") ; and hide the shirt image.
;@ catch(#5) ; When object #5 has started moving during a drag...
;@ sound("ding.wav") ; then play a sound.
;@ catch(!MyGroup) ; When !MyGroup has started moving during a drag...
;@ gosub(50) ; then execute subroutine 50.