First defined in: FKiSS3
Processing immediately jumps from this action to one of the specified labels.
When that label finishes, processing of the current event continues.
Which label is processed is determined randomly where chance
is the percentage that label ID A will be chosen instead of
label ID B.
chance
chance is a value between 1 and 100 and may be
a number or a variable.
label ID A
label ID B
In FKiSS3, label ID A and label ID B may be label ID
numbers or a variables representing label ID numbers.
In FKiSS4, label ID A and label ID B may be label IDs
(number or symbolic name) or a variables representing label ID
numbers.
Example:
;@ gosubrandom(50, 5, 7) ; 50% chance of calling subroutine at label 5; otherwise, call label 7.
;@ gosubrandom(Odds, ThisLabel, ThatLabel)