First defined in: FKiSS2
The in event makes a comparison based on the individual
bounding rectangles of the two targets. If a bounding rectangle for
target1 overlaps a bounding rectangle for target2 and no
rectangles previously overlapped, this event will occur. When the targets
are objects or groups, comparison is made using the individual bounding
rectangles of the applicable cels, not the single bounding rectangle for
the entire object. In other words, if any one cel of the target1
object or group overlaps any one cel of the target2 object or
group, the in event is triggered.
This event may be triggered by the user picking up an object and dropping it
somewhere else or by FKiSS movement.
Use this event to react to collision-detection when pixel-collision detection
is not necessary. A common use for the in event is snap-to (where a cel dropped
anywhere onto another cel should be moved to an exact position).
Only one in event should exist for any
target1-target2 pair.
|
target1
In FKiSS2 to FKiSS3, target1 must be an object number.
In FKiSS4, target1 may be an object number, cel, or group.
target2
In FKiSS2 to FKiSS3, target2 must be an object number.
In FKiSS4, target2 may be an object number, cel, or group.
Example:
; Note: The behavior demonstrated here is a form of snap-to.
;
;@ in(#1, #2) ; When any cel in object #1 overlaps any cel in object #2...
;@ movebyx(#2, #1, 5) ; Move object #2 to 5 pixels right of object #1's position.
;@ movebyy(#2, #1, 12) ; and move object #2 to 12 pixels down from object #1's position.